Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 17:37:17 Player: GFYguy Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (3133) 3133 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1276) 1276 TOTAL SCORE: 10889 Bonus ------- Pacifist 200 High Alert Combat Kills 236 Follower Combat Kills 427 Met Imprinter 300 Was Imprinted 300 Friendly Fire -187 Cogmind --------- Core Integrity 0/1300 Matter 12/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Zionite Heavy DM Reactor Advanced Sensor Array Layered Heavy Armor Plating Point Defense System Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Enhanced Armored Leg Myomer Leg Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Core Analyzer Core Analyzer Layered Medium Armor Plating Experimental Thermal Shield Improved Hardlight Generator Advanced Force Field Point Defense System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Zionite Heavy DM Reactor Micro Antimatter Reactor Myomer Leg Myomer Leg Power Amplifier Advanced Heat Sink Improved Energy Well Matter Compressor Advanced Sensor Array Improved Transmission Jammer Layered Medium Armor Plating Layered Heavy Armor Plating Improved Thermal Defense Suite Advanced Thermal Defense Suite Advanced EM Disruption Field Improved Recalibrator Plasma Rifle Matter Neutralizer Improved KE Penetrator [Rating: 151] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg II Wheel Centrium Wheel Hover Unit Cooled Gravmag System Utility Core Analyzer Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Weapon Shielding Weapon Gauss Cannon Energy Gun Storm Laser Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . 1 . . . 1 1 Utility 7 | . . 1 . . . 3 . . 1 1 1 Weapon 2 | . . . . . . 2 . . . . . Parts Attached 156 | 7 1 3 8 3 6 11 4 4 36 46 27 Power 23 | 1 . . 1 . . 2 . . 9 8 2 Engine 5 | 1 . . 1 . . 1 . . 2 . . Core 12 | . . . . . . 1 . . 7 4 . Reactor 6 | . . . . . . . . . . 4 2 Propulsion 36 | 2 . . 2 . 4 1 . . 8 14 5 Treads 8 | . . . 2 . 4 1 . . 1 . . Leg 15 | 2 . . . . . . . . . 8 5 Wheel 12 | . . . . . . . . . 6 6 . Hover 1 | . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . Utility 50 | 1 1 3 2 . 1 3 1 2 9 15 12 Device 29 | . . 2 1 . . 1 1 1 5 9 9 Storage 7 | 1 1 . 1 . 1 . . . 1 1 1 Processor 3 | . . . . . . 1 . 1 1 . . Hackware . | . . . . . . . . . . . . Protection 11 | . . 1 . . . 1 . . 2 5 2 Artifact . | . . . . . . . . . . . . Weapon 47 | 3 . . 3 3 1 5 3 2 10 9 8 Energy Gun 15 | 2 . . 1 . . 1 . 1 2 3 5 Energy Cannon 2 | . . . . . . . . . . 1 1 Ballistic Gun 8 | 1 . . 1 . . . . 1 1 2 2 Ballistic Cannon 10 | . . . . 2 . 3 . . 3 2 . Launcher 6 | . . . 1 . . . . . 4 1 . Special Weapon 6 | . . . . 1 1 1 3 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 1 . 1 . . 3 8 5 Corrupted Parts 3 | . . . . . . . . . . 3 . System Corruption 12 | . . . . . . . . . . 12 . Parts Lost 23 | . . . . . . . . . 8 5 10 Power 3 | . . . . . . . . . 1 2 . Propulsion 8 | . . . . . . . . . 5 . 3 Utility 7 | . . . . . . . . . 2 1 4 Weapon 5 | . . . . . . . . . . 2 3 Highest Loss Streak 7 | . . . . . . . . . 6 2 7 To Critical Strikes 3 | . . . . . . . . . . . 3 Average Slot Usage (%) 84 | . 85 67 86 82 83 79 97 94 78 85 94 Engine 4 | . 14 11 11 11 11 4 . . . . . Core 4 | . . . . . . 1 6 6 10 9 2 Treads 13 | . . . 18 22 25 25 26 26 14 . . Leg 7 | . 28 22 3 . . . . . . 15 26 Wheel 2 | . . . . . . . . . 2 9 . Device 10 | . . . 9 11 11 12 13 8 10 10 21 Storage 7 | . 14 11 11 11 11 6 6 6 5 5 3 Processor 6 | . . . . . . 4 6 10 17 12 8 Protection 8 | . . . 11 11 11 11 13 13 4 7 4 Energy Gun 3 | . 14 11 2 . . 4 . 1 3 6 6 Ballistic Gun 2 | . 14 11 10 5 . . . 4 . . 1 Ballistic Cannon 5 | . . . . 3 11 4 20 14 1 3 8 Launcher 1 | . . . 9 2 . . . . 2 . . Special Weapon 1 | . . . . 4 3 . 4 . . . . Naked Turns 14 | . . . . . . . . . . . 14 Heaviest Build 148 | 12 17 22 33 37 63 87 87 83 84 120 148 Greatest Support 154 | 20 20 20 40 40 76 96 96 96 96 134 154 Greatest Overweight (x) 23 | . . 1 . . 1 . . . 23 4 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 6 9 10 13 15 16 20 20 20 20 20 19 Most Carried 20 | 5 10 10 10 15 20 20 20 19 20 20 20 Average Carried 16 | 3 6 10 9 12 15 17 18 18 19 19 19 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 5 Final Carried 20 | 4 10 10 9 14 20 20 19 19 20 20 5 Class Distribution -------------------- 45% | Mutant 15% | Gunner 12% | Messiah-Tank 10% | Scavenger-Tank 8% | Messiah-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Gunner | -5/Factory Messiah-Gunner | -4/Factory Messiah-Tank | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Matter Collected 3256 | 189 . 127 36 66 210 . 297 126 753 879 573 Remotely 613 | . . . . . . . . . 253 360 . Salvage Created 4518 | . . 141 59 . 125 . 858 95 846 1214 1180 Parts 155 | . . 7 4 . 2 . 2 5 34 59 42 Haulers Intercepted 4 | . . . . . . . . . 2 1 1 Recyclers Shooed 5 | . . 1 1 . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 52 | . . 2 2 . 5 . 4 5 7 15 12 Guns 16 | . . 2 1 . . . . . 1 9 3 Cannons 27 | . . . . . 3 . 2 5 4 6 7 AOE 6 | . . . 1 . 2 . 2 . 1 . . Classes Destroyed 13 | . . 4 . . 1 . 1 . 6 1 . Worker 7 | . . . . . . . . . 2 1 4 Builder 4 | . . 1 . . . . . . 1 1 1 Tunneler 1 | . . . . . . . . . . 1 . Hauler 3 | . . . . . . . . . 2 1 . Recycler 8 | . . . . . . . . . 2 4 2 Operator 1 | . . . . . . . . . 1 . . Watcher 4 | . . 1 . . . . . . 2 1 . Swarmer 14 | . . . . . 1 . . 4 1 8 . Grunt 12 | . . 1 2 . 4 . . . 1 2 2 Sentry 4 | . . 1 . . . . . 1 1 . 1 Hunter 7 | . . . . . . . . . 2 1 4 Programmer 11 | . . . . . . . . . 2 4 5 Compactor 4 | . . . . . . . 4 . . . . Z-Courier 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | . . 3 2 . 3 . 2 4 4 6 5 Combat Bots Only 4 | . . 1 2 . 3 . 2 4 3 4 4 Max Kills in Single Turn 2 | . . 1 1 . 1 . 1 2 2 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . 1 . 1 . 1 . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Hostile Shots Fired 631 | . . 26 8 . 29 . . 51 93 79 345 Missed 185 | . . 17 5 . 11 . . 17 11 27 97 Damage Taken 8501 | . 59 105 42 . 299 . . 346 1541 2163 3946 Core 2574 | . 10 33 13 . 66 . . 57 242 847 1306 Absorbed by Shields 1028 | . . 4 . . . . . . . . 1024 Redirected to Shielding 254 | . . . 8 . 21 . . 66 . 159 . Ignored by Resistances 34 | . . . . . . . . . . . 34 Regen/Repaired (Parts) 144 | . . . . . . . . . . 144 . Core Remaining (%) 77 | 100 96 . . . 72 . . 93 75 26 . Volleys Fired 160 | . 1 11 6 1 10 . 17 8 32 34 40 Largest 4 | . 2 2 2 1 2 . 4 4 1 4 4 Hottest 316 | . 70 70 50 . 48 . 144 172 250 316 310 Shots Fired 387 | . 2 22 10 1 13 . 43 33 32 83 148 Gun 161 | . 2 22 6 . . . . 8 13 41 69 Cannon 199 | . . . . . 9 . 30 25 14 42 79 Launcher 9 | . . . 4 . . . . . 5 . . Special 18 | . . . . 1 4 . 13 . . . . Kinetic 220 | . 1 11 6 . 9 . 30 33 14 35 81 Thermal 70 | . 1 11 . . . . . . 13 30 15 Explosive 27 | . . . 4 1 4 . 13 . 5 . . Electromagnetic 52 | . . . . . . . . . . . 52 Phasic 18 | . . . . . . . . . . 18 . Robot Hit Streak 10 | . 1 6 4 . 4 . 5 3 10 4 10 Robot Miss Streak 9 | . 1 3 3 . 2 . 3 4 9 7 4 Penetration Max 1 | . . . . . 1 . . . 1 . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 223 | . 1 13 6 . 10 . 26 16 30 35 86 Core Hits 163 | . . 7 7 . 8 . 10 9 37 39 46 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . 2 Critical Strikes 11 | . . 1 . . . . 2 . 1 3 4 Burn 2 | . . 1 . . . . . . . . 1 Destroy 3 | . . . . . . . . . . . 3 Blast 3 | . . . . . . . 1 . 1 1 . Sever 1 | . . . . . . . 1 . . . . Intensify 2 | . . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11846 | . 13 146 293 . 743 . 3494 393 1790 1840 3134 Guns 3526 | . 13 146 63 . . . . 103 985 1096 1120 Cannons 4348 | . . . . . 216 . 694 290 499 635 2014 Explosions 3625 | . . . 230 . 412 . 2582 . 292 109 . Melee . | . . . . . . . . . . . . Ramming 14 | . . . . . . . . . 14 . . Kinetic 4341 | . 13 72 63 . 216 . 694 393 499 406 1985 Thermal 2527 | . . 74 . . . . . . 985 1130 338 Explosive 3516 | . . . 230 . 412 . 2582 . 292 . . Electromagnetic 811 | . . . . . . . . . . . 811 Impact . | . . . . . . . . . . . . Slashing 333 | . . . . . 115 . 218 . . . . Piercing . | . . . . . . . . . . . . Phasic 304 | . . . . . . . . . . 304 . Highest Corruption 21 | . . . . . 1 . 21 21 2 12 1 Average Corruption 6 | . . . . . 1 . 13 17 1 5 1 Corruption Purged 15 | . . . . . . . . 5 . 10 . Corruption Blocked . | . . . . . . . . . . . . Effects 50 | . . . . . 1 . 12 10 4 21 2 Message Errors 11 | . . . . . . . 2 1 1 6 1 Matter Fused 13 | . . . . . 1 . 3 2 1 6 . Heat Flow Errors 4 | . . . . . . . 2 2 . . . Energy Discharges 6 | . . . . . . . 1 . 1 3 1 Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . 1 1 . 2 . Data Loss (major) 5 | . . . . . . . . 2 . 3 . Misfires 2 | . . . . . . . . 1 . 1 . Alerts 2 | . . . . . . . 1 . 1 . . Weapon Failures 2 | . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 108 | . . . 10 . 5 . . . 37 10 46 Projectiles 74 | . . . . . 5 . . . 13 10 46 Explosions 34 | . . . 10 . . . . . 24 . . Melee . | . . . . . . . . . . . . Knockbacks 22 | . . . . . 1 . 2 1 5 2 11 Impact . | . . . . . . . . . . . . Kinetic 21 | . . . . . 1 . 2 1 5 2 10 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 7 | . . . . . . . . . 7 . . Targets Rammed 7 | . . . . . . . . . 7 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 802 | . 9 12 2 . 20 . 360 239 196 802 664 Average Temperature 142 | . 6 10 2 . 7 . 136 48 73 163 156 Received Heat Transfer 828 | . . 40 27 . 54 . . 42 351 141 173 Effects 35 | . . . . . . . 2 . . 19 14 Shutdowns 5 | . . . . . . . . . . 2 3 Energy Bleed 4 | . . . . . . . . . . 3 1 Interference 5 | . . . . . . . 2 . . 1 2 Matter Decay 3 | . . . . . . . . . . 2 1 Short Circuit 5 | . . . . . . . . . . 2 3 Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 7 | . . . . . . . . . . 4 3 Damage (core) 5 | . . . . . . . . . . 4 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . 1 . 1 Parts Melted 8 | . . 1 . . . . . . 6 1 . Heat Transferred 3663 | . . 296 . . . . . . 1450 1282 635 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Peak Influence 604 | . 15 113 113 . . . 38 163 170 604 587 Initial 294 | . . 5 43 . . . . 22 79 44 294 Average 178 | . 11 70 70 . . . 25 84 84 286 411 Maximum Alert Level 2 | . . . . . . . . . . 2 2 Low Security (%) 62 | 100 100 100 100 . . 100 100 100 100 23 . Level 1 24 | . . . . . . . . . . 56 48 Level 2 13 | . . . . . . . . . . 20 51 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . . . . . . . 1 2 4 10 Investigation . | . . . . . . . . . . . . Extermination 8 | . . . . . . . . 1 1 4 2 Reinforcement 8 | . . . . . . . . . 1 . 7 Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Distress Signals 3 | . . 1 . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 108 | . 1 7 2 . 9 . 5 5 20 30 29 Peak Tracking Total 13 | . 1 6 2 . 4 . 4 4 6 5 13 Tactical Retreats 7 | . . . . . . . . . 3 1 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Traps Triggered 4 | . 2 . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Machines Disabled 8 | . . . . . . . . . 1 7 . Max in Single Turn 3 | . . . . . . . . . 1 3 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Machines Accessed 6 | . 1 2 . 1 . . . . . 2 . Terminals 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 2 | . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 17 | . 2 5 . 5 . . . . . 5 . Successful 11 | . . 2 . 5 . . . . . 4 . Failed 6 | . 2 3 . . . . . . . 1 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . . . . 1 . . . . 2 9 4 Terminals 2 | . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 . Recycling Units 5 | . . 5 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 5 | . . . . 5 . . . . . . . Part Schematic 5 | . . . . 5 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . 4 . Scan Component 2 | . . . . . . . . . . 2 . Repair 2 | . . . . . . . . . . 2 . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . Report Inventory 2 | . . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 1 2 . . . . . . . 2 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . 19 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 . Time 127 | . . . . . . . . . . 127 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Total Allies 9 | . . . . 4 . . 1 . 1 2 1 Largest Group 4 | . . . . 4 4 . 1 . 1 2 1 Highest-Rated Group 206 | . . . . 155 155 . 31 . 28 206 31 Highest-Rated Ally 103 | . . . . 40 40 . 31 . 28 103 31 Zionite Dispatches 4 | . . . . . . . . . 1 2 1 Heavy 1 | . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . 1 Total Orders 5 | . . . . . . . . . 1 3 1 ROAM 1 | . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . 1 . 1 EXPLORE 2 | . . . . . . . . . . 2 . Ally Attacks 49 | . . . . . 13 . 18 . . 18 . Total Damage 2165 | . . . . . 258 . 211 . . 1696 . Kills 14 | . . . . . 2 . 1 . . 11 . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . 2 . Zionite Intel Received 1 | . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Turns Passed 6462 | 62 196 222 237 1246 804 192 246 267 992 1434 564 Spaces Moved 3517 | 53 154 124 131 754 469 99 116 141 416 798 262 Core 53 | 25 . . . . . . . . 4 . 24 Treads 1978 | . . . 99 754 469 99 116 141 300 . . Legs 1046 | 28 154 124 32 . . . . . . 470 238 Wheels 440 | . . . . . . . . . 112 328 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 162 162 162 115 90 50 Average Speed 142 | 86 120 122 150 160 162 162 162 162 172 111 113 Slowest Speed 1200 | 120 120 190 160 160 240 163 162 162 1200 190 204 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 34 18 36 78 59 3 97 5 13 26 7 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . 2 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 323 | . . . 25 . 52 . 90 7 54 75 20 Melee . | . . . . . . . . . . . . Projectile 65 | . . . . . 5 . 5 7 2 26 20 AOE 258 | . . . 25 . 47 . 85 . 52 49 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Total 4625 | 68 163 172 160 796 496 134 147 162 629 1271 427 Wait 548 | . . 33 9 19 . 5 9 . 74 324 75 Move 3507 | 52 153 123 130 753 468 99 115 140 415 797 262 Hop . | . . . . . . . . . . . . Pick Up 129 | 9 7 . 3 10 9 12 2 6 26 33 12 Fast Attach 36 | 1 . 3 1 1 1 1 . . 13 13 2 Attach 62 | 5 1 . 2 . 1 9 3 3 11 19 8 Detach 10 | . . . . . . . . . 3 7 . Swap 58 | 1 . . 5 2 4 1 1 1 12 14 17 Drop 108 | . 1 2 4 10 3 7 . 4 36 30 11 Fire 160 | . 1 11 6 1 10 . 17 8 32 34 40 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 7 | . . . . . . . . . 7 . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 13) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 444 | -9/Materials | Discovered new exit (range 16) 481 | -9/Materials | Entered Mines 517 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 520 | -9/Mines | Found Prototype Device 520 | -9/Mines | Identified Exp. Sensor Array 569 | -9/Mines | Learned location of Storage (-8) 694 | -9/Mines | Found a hidden stash of uninstalled traps 714 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 718 | -9/Mines | Entered Zion 846 | -7/Zion | Learned Factory non-interactive machine intel 1192 | -7/Zion | Found Prototype Energy Gun 1338 | -7/Zion | Found Prototype Special Weapon 1338 | -7/Zion | Identified RU-N14's Throwing Claymores 1365 | -7/Zion | Warned about damaging Zion machinery 1398 | -7/Zion | Found RU-N14's Throwing Claymores 1401 | -7/Zion | Found RU-N14's Throwing Claymores 1403 | -7/Zion | Found RU-N14's Throwing Claymores 1602 | -7/Zion | Imprinted 1605 | -7/Zion | Declared Zion's savior 1934 | -7/Zion | Discovered new exit (range 15) 1964 | -7/Zion | Entered Proximity Caves 1964 | -6/Proximity Caves | Accompanied by 4 allies 2550 | -6/Proximity Caves | Lost 4 allies 2757 | -6/Proximity Caves | Learned Factory security intel 2762 | -6/Proximity Caves | Discovered new exit (range 4) 2768 | -6/Proximity Caves | Entered Factory 2768 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 2769 | -6/Factory | Identified Storm Laser 2770 | -6/Factory | Loaded intel: 199 non-interactive machine locations 2960 | -6/Factory | Sucked down chute 2960 | -6/Factory | Entered Waste 2961 | -6/Waste | Met a frightened Derelict 2966 | -6/Waste | Spotted C-40 Crusher 2970 | -6/Waste | Spotted C-40 Crusher 2975 | -6/Waste | EMP discharged 2976 | -6/Waste | Destroyed C-40 Crusher 2976 | -6/Waste | Spotted C-40 Crusher 2976 | -6/Waste | Allies destroyed C-40 Crusher 2984 | -6/Waste | Spotted C-40 Crusher 2995 | -6/Waste | Destroyed C-40 Crusher 2998 | -6/Waste | Spotted C-40 Crusher 3018 | -6/Waste | Destroyed C-40 Crusher 3027 | -6/Waste | Spotted C-40 Crusher 3075 | -6/Waste | EMP discharged 3075 | -6/Waste | System corruption reached 10% 3100 | -6/Waste | Build established: Scavenger-Tank 3137 | -6/Waste | Destroyed C-40 Crusher 3172 | -6/Waste | Discovered new exit (range 21) 3175 | -6/Waste | EMP discharged 3206 | -6/Waste | Entered Factory 3354 | -6/Factory | Discovered new exit (range 21) 3473 | -6/Factory | Entered another Factory area 3473 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3971 | -5/Factory | Zion Explosive Resupply teleported in 3983 | -5/Factory | Found Prototype Launcher 3984 | -5/Factory | Identified Mni. Smartbomb Launcher 4009 | -5/Factory | Build established: Gunner 4221 | -5/Factory | Lost 6 parts (1p3n2u) 4311 | -5/Factory | Discovered new exit (range 12) 4465 | -5/Factory | Entered another Factory area 4465 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4479 | -4/Factory | Zion Heavy squad teleported in 4604 | -4/Factory | Repaired Hrd. Medium Armor Plating 4694 | -4/Factory | Repaired Mni. Smartbomb Launcher 4815 | -4/Factory | Found Prototype Protection 4816 | -4/Factory | Identified Zio. Weapon Casing 4894 | -4/Factory | Found Prototype Device 4895 | -4/Factory | Identified Adv. EM Disruption Field 5067 | -4/Factory | Found Prototype Protection 5158 | -4/Factory | System corruption reached 10% 5287 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 5288 | -4/Factory | Zion Recon squad teleported in 5422 | -4/Factory | Discovered new exit (range 36) 5458 | -4/Factory | Build established: Messiah-Gunner 5511 | -4/Factory | Identified Zio. Heavy Carapace 5618 | -4/Factory | Core integrity fell below 50% 5823 | -4/Factory | Terminal network hard line cut 5899 | -4/Factory | Entered Research 5899 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5913 | -3/Research | Zion Defense Resupply teleported in 5918 | -3/Research | Found Prototype Device 5919 | -3/Research | Identified Exp. Thermal Shield 6038 | -3/Research | P-80 Master assimilated allied VI-BZ2(A) 6193 | -3/Research | Build established: Messiah-Tank 6424 | -3/Research | First assault squad dispatched 6449 | -3/Research | Released all parts (16) 6456 | -3/Research | Core integrity fell below 50% 6462 | -3/Research | Core integrity fell below 20% 6463 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- Released Imp. KE Penetrator. Slug penetrates Particle Synthesizer. Slug penetrates Wall. Slug penetrates Particle Synthesizer. Penetrated by Slug. Knocked back. Acquired 5 matter. Penetrated by Slug. P-80 Master resets G-67 Veteran, system corruption cleaned. Penetrated by Slug. Slug penetrates H-77 Assassin. Penetrated by Slug. Slug penetrates Wall. Knocked back. K-01 Serf system corrupted by crushing effect. K-01 Serf destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????"""" # #????????????????? | | ????????????"""" + #????????????????? | | ???????????? """ # #????????????????? | | ?????????? ??+ #????????????????? | | ???????? ????####+### #????????????????? | | ???????# ???????# # #????????????????? | | ???????? ?????????# # #????????????????? | | ???????? ???????????# # #????????????????? | | ?????????????????????# +%% #????????????????? | | ?????????????????????# #%*= #????????????????? | | ?????????????????????# #[%[ #????????????????? | | ?????????????????????# "[*% #????????????????? | | ?????????????????????# | "[!! #????????????????? | | ?????????????????????# # %% #????????????????? | | ?????????????????????# # *% #????????????????? | | ?????????????????????# = #* % ##???????????????? | | ?????????????????????# # ##???????????????? | | ?????????????????????####### ##???????????????? | | ???????????????############# #????????????????? | | ???????????????# *!!!=]%*= # #????????????????? | | ???????????????#[!!!*!==g*[# #????????????????? | | ???????????????# !!""""!%%g# #????????????????? | | ???????????????# !"""""hhh#% #????????????????? | | ???????????????# H """h% # #????????????????? | | ??????????????## g p #????????????????? | | ??????????????#; H @%# #????????????????? | | ??????????????##"########### #????????????????? | | ?????????????? ??????????# #????????????????? | | ???????????? ??????????# ???????????????? | | ??????????? ??????????# ??????????????? | | ????????? """??????????# ????????????? | | ????????# """??????????# ???????????? | | ????????# ""????????????###+### ??????????? | | ????????#** ?????????????? ?????? ?????????? | | ????????#*!? ??????????????????????? ??????????? | | ????????#* ?????????????????????????? ??????????? | | ????????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 100 Energy Generation 51 Energy Capacity 290 Matter Stores 394 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Resistance: TH 30 Resistance: EM 50 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 55 Core Analysis 9 Recoil Reduction 4 Item Schematics ----------------- 0b10 Decoder Chip [Scout] | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Beamcaster | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Microactuators | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings I'm Back, Baby! Rockin' Loadout Challenges ------------ None Game ------ Seed DecoderCoolantSpear Manual? 0 Play Time 01:24:10 Cumulative 28.0 hours Start 2024.05.28 @ 14:09:03 End 2024.05.28 @ 17:37:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c0ef31fa-ebb0-446c-91a1-3b126eea2e2f