Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.28 @ 16:05:27 Player: Shadow Pussy wanter Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (127) 635 Value Destroyed (5369) 5369 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 12949 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 57 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Particle Reactor Centrium Wheel Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Coolant Network Large Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Sensor Array Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Gamma Rifle Plasma Rifle Heavy Neutron Cannon Railgun > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Antimatter Reactor Light Particle Reactor Medium Treads Medium Treads Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Compact Wheel Centrium Wheel Wave Gun Quantum Rifle HERF Cannon HERF Cannon Heavy Phase Cannon [Rating: 117] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Makeshift Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 9 | . . . . 1 2 . . . . 1 2 1 2 Weapon 2 | . . . . 1 . . . . . 1 . . . Parts Attached 145 | 7 2 18 8 3 8 5 4 . . 12 5 26 47 Power 13 | 1 . 1 2 . . . . . . . 1 5 3 Engine 6 | 1 . 1 1 . . . . . . . 1 2 . Core 4 | . . . . . . . . . . . . 2 2 Reactor 3 | . . . 1 . . . . . . . . 1 1 Propulsion 40 | 2 . 10 3 . 3 1 . . . 5 1 2 13 Treads 8 | . . 1 2 . . . . . . . . . 5 Leg 29 | 2 . 8 1 . 1 1 . . . 5 1 2 8 Wheel 3 | . . 1 . . 2 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 32 | 2 2 . . 1 4 1 1 . . 2 2 7 10 Device 16 | . . . . 1 3 . . . . 1 2 3 6 Storage 7 | 2 2 . . . . . . . . . . 1 2 Processor 4 | . . . . . . 1 . . . 1 . 1 1 Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . 1 . 1 . . . . 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 60 | 2 . 7 3 2 1 3 3 . . 5 1 12 21 Energy Gun 28 | . . 3 1 1 1 2 1 . . 1 1 5 12 Energy Cannon 13 | . . . . 1 . 1 1 . . 2 . 4 4 Ballistic Gun 14 | 2 . 3 2 . . . . . . . . 2 5 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . 1 . . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . . . . . 3 Parts Lost 93 | . . 9 4 . 9 2 1 . . 5 3 19 41 Power 10 | . . 1 1 . . . . . . . 1 4 3 Propulsion 22 | . . 4 . . 3 1 . . . . 1 2 11 Utility 18 | . . . . . 2 1 . . . 1 . 4 10 Weapon 43 | . . 4 3 . 4 . 1 . . 4 1 9 17 Highest Loss Streak 9 | . . 3 2 . 6 2 1 . . 3 3 4 9 Average Slot Usage (%) 94 | . 100 99 99 100 98 97 99 100 100 95 99 95 78 Engine 3 | . 14 11 5 . . . . . . . 4 3 . Core 1 | . . . . . . . . . . . . 3 5 Reactor 3 | . . . 5 9 7 7 7 7 7 6 . 1 1 Treads 4 | . . . 28 27 18 . . . . . . . 2 Leg 19 | . 28 42 12 9 11 14 15 15 15 15 22 20 12 Wheel 3 | . . . 2 . . 15 15 15 15 10 . . . Device 9 | . . . . 9 14 7 7 7 7 10 17 13 13 Storage 15 | . 28 22 22 18 15 15 15 15 15 13 11 13 11 Processor 5 | . . . . . . 7 7 7 7 7 11 7 10 Protection 4 | . . . . . 7 5 7 7 7 6 5 9 2 Energy Gun 7 | . . 6 2 18 14 15 7 7 7 6 10 7 5 Energy Cannon 5 | . . . . 4 6 7 13 15 15 14 5 5 3 Ballistic Gun 6 | . 28 15 19 4 . . . . . . . 2 5 Naked Turns 175 | . . . . . . . . . . . . . 175 Heaviest Build 109 | 15 39 43 50 58 64 64 67 67 67 75 76 96 109 Greatest Support 100 | 20 20 52 60 60 60 32 32 32 32 61 63 63 100 Greatest Overweight (x) 20 | . 1 2 2 . 20 2 3 2 2 4 1 1 2 Average Overweight (x) . | . . . . . 1 1 2 2 2 1 1 1 . Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 12 16 16 16 16 16 16 16 16 16 16 16 14 Most Carried 16 | 8 13 16 16 16 16 14 16 16 16 16 16 16 16 Average Carried 14 | 4 9 15 15 15 14 12 15 16 16 15 15 14 12 Final Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 8 13 16 16 16 14 14 16 16 16 16 16 16 4 Class Distribution -------------------- 30% | Scavenger-Gunner 23% | Mutant 20% | Gunner 15% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Matter Collected 2717 | 282 54 482 219 . 85 60 75 . . 105 60 359 936 Remotely . | . . . . . . . . . . . . . . Salvage Created 6080 | 96 80 837 512 . 158 59 40 . . 422 320 1192 2364 Parts 299 | 3 10 52 32 . 8 2 2 . . 18 14 51 107 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 5 | . . 2 . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 6 12 . 8 . . . . Prevented 7 | . . . . . . . . . 7 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Combat Hostiles Destroyed 106 | . 4 19 14 . 4 1 2 . . 7 4 20 31 Melee 4 | . . . . . . . . . . 1 . 3 . Guns 69 | . 4 18 14 . . . . . . 1 1 11 20 Cannons 22 | . . . . . 3 1 . . . 3 3 6 6 AOE 8 | . . 1 . . . . 2 . . 1 . . 4 Classes Destroyed 11 | 1 2 6 . . . . . . . . . 1 1 Worker 5 | . . 1 . . 2 . . . . . . 1 1 Builder 2 | . . 1 . . . . . . . 1 . . . Recycler 7 | 1 . 1 . . . . . . . . . 1 4 Operator 3 | . . 1 . . . . . . . . . 1 1 Watcher 4 | . . 2 . . 1 . . . . . . . 1 Swarmer 30 | . 3 4 3 . . . . . . 1 . 10 9 Grunt 38 | . 1 9 10 . 3 . 2 . . 4 2 3 4 Brawler 1 | . . 1 . . . . . . . . . . . Sentry 21 | . . 5 1 . 1 1 . . . 2 2 5 4 Hunter 4 | . . . . . . . . . . . . . 4 Programmer 12 | . . . . . . . . . . . . 2 10 Best Kill Streak 7 | 1 3 4 5 . 3 1 2 . . 5 1 6 7 Combat Bots Only 5 | . 3 4 5 . 2 1 2 . . 4 1 5 5 Max Kills in Single Turn 3 | 1 1 2 2 . 1 1 2 . . 2 1 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . 1 Exploded 2 | . . 1 . . . . 2 . . 1 . . 2 Melee 1 | . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Damage Taken 12396 | . 285 1123 628 . 890 127 273 . 40 694 233 1965 6138 Core 2059 | . 44 131 49 . 87 15 102 . . 122 28 173 1308 Absorbed by Shields 146 | . . . . . . . . . . . 36 110 . Core Remaining (%) 84 | 100 82 . 55 100 . . . . 70 85 97 84 . Volleys Fired 356 | 6 17 90 32 2 24 2 4 . . 14 11 64 90 Largest 4 | 2 2 2 2 3 3 3 1 . . 4 3 4 4 Hottest 314 | 40 40 110 85 210 210 185 30 . . 280 225 300 314 Shots Fired 883 | 12 34 172 61 6 67 6 4 . . 41 32 154 294 Gun 717 | 12 34 169 61 4 43 4 . . . 15 19 118 238 Cannon 159 | . . . . 2 24 2 . . . 26 13 36 56 Launcher 7 | . . 3 . . . . 4 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 362 | 12 34 106 53 . . . . . . . . 28 129 Thermal 398 | . . 37 8 6 67 4 . . . 27 22 116 111 Explosive 7 | . . 3 . . . . 4 . . . . . . Electromagnetic 116 | . . 26 . . . 2 . . . 14 10 10 54 Robot Hit Streak 53 | 9 11 16 11 1 32 48 52 . . 53 32 23 31 Robot Miss Streak 9 | 1 3 5 3 3 9 . . . . 2 2 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 1 Secondary Targets 9 | . . 2 1 . . . . . . . . 3 3 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . 1 1 Shots Hit Robots 664 | 10 22 136 44 3 54 6 4 . . 34 27 114 210 Core Hits 319 | 3 7 70 22 1 45 6 5 . . 17 11 40 92 Critical Hits 18 | . . 1 . . . . . . . . . 3 14 Critical Kills 8 | . . 1 . . . . . . . . . 2 5 Critical Parts Destroyed 10 | . . . . . . . . . . . . 1 9 Melee Attacks 18 | . . . . . . . . . . 1 . 17 . Impact . | . . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . . 1 . 17 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14458 | 79 128 1300 620 5 796 130 351 . . 1007 561 3187 6294 Guns 9616 | 79 128 1128 620 5 511 75 . . . 157 245 1918 4750 Cannons 2910 | . . . . . 285 55 . . . 535 316 609 1110 Explosions 1106 | . . 172 . . . . 351 . . 180 . . 403 Melee 795 | . . . . . . . . . . 135 . 660 . Ramming 31 | . . . . . . . . . . . . . 31 Kinetic 4523 | 79 128 656 549 . . . . . . . . 500 2611 Thermal 6959 | . . 358 71 5 796 109 . . . 558 461 1845 2756 Explosive 703 | . . 172 . . . . 351 . . 180 . . . Electromagnetic 1447 | . . 114 . . . 21 . . . 134 100 182 896 Impact . | . . . . . . . . . . . . . . Slashing 795 | . . . . . . . . . . 135 . 660 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . 5 2 14 Average Corruption 7 | . . . . . . . . . . . 4 1 10 Corruption Purged . | . . . . . . . . . . . . . . Effects 86 | . . . . . . . . . . . 8 5 73 Message Errors 15 | . . . . . . . . . . . 3 2 10 Matter Fused 15 | . . . . . . . . . . . 3 . 12 Heat Flow Errors 6 | . . . . . . . . . . . . 1 5 Energy Discharges 4 | . . . . . . . . . . . 1 . 3 Data Loss (minor) 2 | . . . . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 9 | . . . . . . . . . . . . . 9 Targeting Errors 27 | . . . . . . . . . . . 1 2 24 Weapon Failures 3 | . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 116 | . . . . . 13 . 1 . . 15 16 50 21 Projectiles 38 | . . . . . 13 . . . . . . 7 18 Explosions 35 | . . . . . . . 1 . . 15 16 . 3 Melee 43 | . . . . . . . . . . . . 43 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 435 | . . 5 . . . . 3 . . 206 130 . 91 Shots 7 | . . 1 . . . . 1 . . 2 2 . 1 Rammed 6 | . . . . . . . . . . . . . 6 Targets Rammed 7 | . . . . . . . . . . . . . 7 Kicked 1 | . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 501 | . 12 429 18 105 356 56 . . . 192 228 443 501 Average Temperature 108 | . 7 118 11 55 162 28 . . . 67 95 87 127 Received Heat Transfer 2001 | . 72 423 228 . 354 30 144 . 18 150 30 201 351 Effects 15 | . . 3 . . 2 . . . . . . 7 3 Shutdowns 1 | . . . . . . . . . . . . 1 . Energy Bleed 4 | . . 2 . . . . . . . . . . 2 Interference 8 | . . . . . 2 . . . . . . 5 1 Matter Decay 1 | . . . . . . . . . . . . 1 . Short Circuit 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . 1 . . 6 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . . . 1 . . 1 Combat Hostiles 3 | . . . . . 1 . . . . 1 . . 1 Parts Melted 21 | . . . . . 4 . . . . 4 2 1 10 Heat Transferred 9364 | . . 525 120 5 1200 134 . . . 933 809 2609 3029 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Peak Influence 512 | 5 129 272 415 143 197 . . . . 280 199 349 512 Initial 126 | . 3 . 99 126 64 . . . . 59 60 39 123 Average 173 | 2 78 139 247 138 158 . . . . 136 107 198 237 Maximum Alert Level 2 | . . 1 2 . . . . . . 1 . 1 2 Low Security (%) 62 | 100 100 67 11 100 100 . . . . 75 100 47 39 Level 1 35 | . . 32 86 . . . . . . 24 . 52 51 Level 2 2 | . . . 2 . . . . . . . . . 8 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 1 3 . . . . . . 1 . 4 8 Investigation 1 | . 1 . . . . . . . . . . . . Extermination 6 | . . . . . . . . . . 1 . 1 4 Reinforcement 8 | . . 1 3 . . . . . . . . . 4 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Distress Signals 5 | . . 2 1 . . . . . . . . . 2 Communications Jammed 8 | . . . . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . . . . 8 Times Spotted 175 | . 5 28 20 1 8 1 3 . 3 9 6 28 63 Peak Tracking Total 15 | . 2 4 5 1 4 1 3 . 3 4 2 5 15 Tactical Retreats 18 | . . 3 1 . . . 1 . . . 1 3 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Traps Triggered 8 | . 1 . . . 1 . . . . 2 3 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Machines Disabled 9 | . . . . . . . . . . 3 3 2 1 Max in Single Turn 3 | . . . . . . . . . . 2 3 1 1 Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Machines Accessed 26 | . 2 6 4 1 . 2 . 4 . 2 2 2 1 Terminals 16 | . 2 5 3 1 . . . . . 2 1 1 1 Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access 1 | . . . 1 . . . . . . . . . . Total Hacks 77 | . 7 16 9 5 . 3 . 25 . 3 4 4 1 Successful 55 | . 3 9 6 5 . 3 . 25 . 1 2 1 . Failed 21 | . 3 7 3 . . . . . . 2 2 3 1 Catastrophic 3 | . . 1 . . . . . . . . 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 24 | . 6 7 1 2 . . . . . 3 2 2 1 Terminals 38 | . 7 10 8 5 . . . . . 3 2 2 1 Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . 6 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . Garrison Access 1 | . . . 1 . . . . . . . . . . Terminal Hacks 42 | . 3 2 5 4 . 3 . 25 . . . . . Record 14 | . . . . 1 . 2 . 11 . . . . . Part Schematic 6 | . . . . . . . . 6 . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 8 | . 2 1 1 1 . . . 3 . . . . . Open Door 2 | . . . 1 . . 1 . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 4 . . . . . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . . . . Process 2 | . . 2 . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 5 | . . 3 . 1 . . . . . 1 . . . Terminals 5 | . . 3 . 1 . . . . . 1 . . . Botnet 5 | . . 3 . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 1 Used 2 | . . . . . . . . . . . . 1 1 Hacking Detections 15 | . 1 6 2 1 . . . . . 1 1 2 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 6 . . 1 . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . . . . . Recycled Matter 16 | . . 16 . . . . . . . . . . . Retrieved Matter 16 | . . 16 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Total Allies 1 | . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . 1 1 . . . Highest-Rated Group 94 | . . . . . . . . . 94 94 . . . Highest-Rated Ally 94 | . . . . . . . . . 94 94 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . 17 9 . . . Total Damage 745 | . . . . . . . . . 473 272 . . . Kills 5 | . . . . . . . . . 4 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Turns Passed 8080 | 109 408 977 569 280 411 647 339 107 289 531 649 1208 1556 Spaces Moved 4627 | 64 230 471 241 166 150 506 247 90 241 340 339 536 1006 Core 343 | 5 . . . . 1 . . . . . . . 337 Treads 658 | . . 27 241 166 145 . . . . . . . 79 Legs 2384 | 59 230 444 . . . 87 29 . . 70 339 536 590 Wheels 1242 | . . . . . 4 419 218 90 241 270 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 110 110 120 120 120 110 150 152 50 Average Speed 133 | 114 138 127 165 160 184 122 129 120 120 125 151 152 114 Slowest Speed 1050 | 120 150 200 200 160 1050 180 210 120 120 240 152 153 185 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 34 51 44 20 6 62 45 75 50 9 7 15 27 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 1 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 1 1 . 1 . . . . Spaces Dug 15 | . . . . . . . . . . . . 9 6 Terrain Destroyed 153 | . . 15 . 2 . . 19 . . 40 21 19 37 Melee . | . . . . . . . . . . . . . . Projectile 42 | . . . . 2 . . . . . 1 . 19 20 AOE 111 | . . 15 . . . . 19 . . 39 21 . 17 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Res Total 5824 | 87 293 702 353 177 231 531 261 89 242 410 453 789 1206 Wait 498 | 2 34 94 59 . 45 7 3 . . 33 83 119 19 Move 4614 | 63 229 470 240 165 149 505 246 89 240 339 338 535 1006 Hop . | . . . . . . . . . . . . . . Pick Up 124 | 9 7 20 8 4 5 5 4 . 1 4 10 19 28 Fast Attach 29 | 6 . 2 1 1 . . . . . 2 1 6 10 Attach 88 | 1 . 11 4 2 7 5 2 . . 5 4 17 30 Detach 2 | . . . 1 . . . . . . . . 1 . Swap 28 | . 2 5 3 . 1 . 2 . . 5 . 3 7 Drop 41 | . 4 10 5 3 . . . . 1 2 6 4 6 Fire 356 | 6 17 90 32 2 24 2 4 . . 14 11 64 90 Melee 18 | . . . . . . . . . . 1 . 17 . Ram 9 | . . . . . . . . . . . . . 9 Kick 1 | . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . 5 . 4 . Rewire 7 | . . . . . . 7 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 5) 462 | -10/Materials | Central database locked down 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Propulsion x2 1267 | -9/Materials | Discovered new exit (range 9) 1407 | -9/Materials | Discovered new exit (range 10) 1464 | -9/Materials | Lost 3 parts (2n1w) 1495 | -9/Materials | Entered Storage 1717 | -9/Storage | Build established: Scavenger-Mutant 2043 | -9/Storage | Discovered new exit (range 8) 2064 | -9/Storage | Entered Materials 2064 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2318 | -8/Materials | Discovered new exit (range 10) 2344 | -8/Materials | Entered Factory 2344 | -7/Factory | Evolved 2 slots: Utility x2 2730 | -7/Factory | Discovered new exit (range 10) 2755 | -7/Factory | Entered Lower Caves 2782 | -7/Lower Caves | Lost 6 parts (2n1u3w) 3045 | -7/Lower Caves | Build established: Gunner 3221 | -7/Lower Caves | Discovered new exit (range 15) 3238 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3402 | -7/Lower Caves | Entered another Lower Caves area 3607 | -7/Lower Caves | Learned location of Zion (-6) 3733 | -7/Lower Caves | Discovered new exit (range 6) 3741 | -7/Lower Caves | Entered Data Miner 3741 | -7/Data Miner | Discovered new exit (range 7) 3764 | -7/Data Miner | Met Data Miner 3809 | -7/Data Miner | Learned location of Section 7 (-3) 3809 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3819 | -7/Data Miner | Received God Mode back door access code from Data Miner 3848 | -7/Data Miner | Entered Proximity Caves 3918 | -6/Proximity Caves | Learned location of Extension (-5) 4080 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4113 | -6/Proximity Caves | Discovered new exit (range 14) 4121 | -6/Proximity Caves | Learned 4 Factory zone layouts 4126 | -6/Proximity Caves | Escorted by Enhanced Grunt 4137 | -6/Proximity Caves | Entered Factory 4137 | -6/Factory | Accompanied by 1 ally 4137 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4496 | -6/Factory | Lost 3 parts (1u2w) 4633 | -6/Factory | Discovered new exit (range 7) 4668 | -6/Factory | Entered another Factory area 4668 | -5/Factory | Evolved 2 slots: Utility x2 4669 | -5/Factory | Identified exit to Upper Caves 4735 | -5/Factory | Lost 3 parts (1p1n1w) 5180 | -5/Factory | Discovered new exit (range 16) 5317 | -5/Factory | Entered another Factory area 5317 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5439 | -4/Factory | Lost 4 parts (1p1u2w) 5621 | -4/Factory | Garrison activated, responded to threat 5662 | -4/Factory | Lost 4 parts (1p1n2u) 5893 | -4/Factory | Lost 3 parts (1n1u1w) 6121 | -4/Factory | Lost 4 parts (1p3w) 6512 | -4/Factory | Discovered new exit (range 9) 6525 | -4/Factory | Entered Research 6525 | -3/Research | Evolved 2 slots: Utility x2 6840 | -3/Research | Lost 7 parts (1p2n3u1w) 6973 | -3/Research | Lost 9 parts (1p3n2u3w) 7067 | -3/Research | Build established: Scavenger-Gunner 7179 | -3/Research | System corruption reached 10% 7400 | -3/Research | Lost 9 parts (1p2n1u5w) 7763 | -3/Research | Spotted B-86 Titan 7870 | -3/Research | Lost 8 parts (2n3u3w) 7906 | -3/Research | Released all parts (16) 7934 | -3/Research | Lost 4 parts (1n3w) 7969 | -3/Research | Core integrity fell below 50% 8033 | -3/Research | Core integrity fell below 20% 8081 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 08038_ Slug penetrates Wall. 08040_ Slammed into R-10 Processor. 08042_ Slammed into K-01 Serf. 08043_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08044_ System corrupted: IFF burst signal emitted. 08044_ Slammed into U-05 Engineer. 08045_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R013. 08046_ Slammed into K-01 Serf. 08050_ K-01 Serf cleans the Wave Intensifier. 08063_ K-01 Serf cleans the Catalytron. 08072_ Slammed into A-15 Conveyor. 08072_ A-15 Conveyor calls for reinforcements. 08072_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08072_ A-15 Conveyor sends out distress signal. 08075_ Slug penetrates Wall. 08076_ System corrupted: Substantial component data lost. 08079_ Penetrated by Slug. 08081_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ???????????? ######+####??????????????????????? | | ???????????? g ??????????????????????? | | ???????????? A! #??????????????????????? | | ??????????? g%! #??????????????????????? | | ??????????? ! #??????????????????????? | | ?????????? k #??????????????????????? | | ?????????? #######????????????????? | | ?????????? @ +????????????????? | | ?????????? #####w####????????????????? | | ?????????????######????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #?##########????????? | | ???????????????????????????# #?# #????????? | | ???????????????????????????# #?# #????????? | | ???????????????????""??????# #?# +????????? | | ???????????????????""" ???## ### #????????? | | ????????????????? """ ## = ## #????????? | | ????????????? / / #????????? | | ????????????? ##! ##% #????????? | | ????????????? ??## ### #????????? | | ??????????????#######?#????# #?# #????????? | | ?????????????????????????### #######+############# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# !! | | ?????????????????????????######## """ !! | | ????????????????????????????????# """ ! | | ????????????????????????????????# """ | | ????????????????????????????????# ! | | ????????????????????????????????# | | ????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 186 Energy Generation 36 Energy Capacity 370 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 925 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free KE Penetrator | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterFluxTorch Manual? 0 Play Time 01:17:02 Cumulative 39.3 hours Start 2021.08.26 @ 21:26:03 End 2021.08.28 @ 16:05:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b0078ed-7164-4585-a705-27ba06424d81