Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.30 @ 19:37:20 Player: Jack Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (54) 270 Value Destroyed (2688) 2688 Prototype IDs (23) 460 Alien Tech Used (7) 1400 Bonus (46265) 46265 TOTAL SCORE: 59583 Bonus ------- Triggered Max Security 4000 High Alert Combat Kills 1904 Follower Combat Kills 522 Aligned with FarCom 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Win Speed 2067 Friendly Fire -128 Cogmind --------- Core Integrity 424/1600 Matter 260/300 Energy 282/290 System Corruption 2% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Advanced Heat Sink Force Field > --- WEAPON (5) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Core Cannon > --- INVENTORY (5) ---- Light Particle Reactor Light Quantum Reactor Railgun Railgun Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Force Field > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Core Cannon > --- INVENTORY -------- Light Particle Reactor Transdimensional Reconstructor Railgun Railgun [Rating: 254] Favorites ----------- Power Light Nuclear Core Engine Backup Power I Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion VTOL Module Leg Sigix Exoskeleton Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Backup Plating I Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Light Assault Rifle Special Weapon CPS Tube Impact Weapon Great Maul Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . . 4 2 2 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . 2 . . . . . . Utility 10 | . . . 1 . . . 1 . . . 4 2 2 . . . . . . . Weapon 3 | . . . . . . . . . . . . . . . . . 1 2 . . Parts Attached 70 | 2 . . 1 . . . 1 2 5 6 10 2 3 4 3 6 5 8 10 2 Power 16 | . . . . . . . . . 1 . . . 2 1 . 1 2 2 5 2 Engine . | . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . 1 . . . 1 . . . 1 . . . Reactor 13 | . . . . . . . . . . . . . 1 1 . 1 1 2 5 2 Propulsion 13 | . . . 1 . . . 1 1 3 3 . . . 2 2 . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . 1 . . . 1 1 3 3 . . . 2 2 . . . . . Utility 18 | . . . . . . . . . 1 1 8 2 1 . . 1 1 1 2 . Device 6 | . . . . . . . . . . . 1 . . . . 1 1 1 2 . Storage . | . . . . . . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . . . . 2 1 . . . . . . . . Hackware 8 | . . . . . . . . . 1 1 5 1 . . . . . . . . Protection 1 | . . . . . . . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 23 | 2 . . . . . . . 1 . 2 2 . . 1 1 4 2 5 3 . Energy Gun 6 | 1 . . . . . . . . . . . . . . . 3 2 . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . 3 1 . Ballistic Gun 5 | 1 . . . . . . . . . . . . . . . . . 2 2 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . 1 1 . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 . . . 1 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . . System Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Lost 6 | . . . 1 . . 1 1 . . . . . . . 2 1 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . . . . 2 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 . . 1 1 . . . . . . . 2 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 59 | . 28 28 20 22 22 20 31 3 30 66 83 92 87 83 77 56 56 69 65 65 Core 2 | . . . . . . . . . 3 9 6 5 4 1 . . 1 . . . Reactor 3 | . . . . . . . . . . . . . . 2 4 8 14 9 10 11 Leg 2 | . . . . . . . . . . . . . . . . 7 9 7 7 7 Flight 13 | . . . 4 11 11 9 6 3 19 36 26 23 21 21 19 5 . . . . Device 5 | . . . . . . . . . . . 4 5 5 4 4 8 11 15 14 15 Processor 4 | . . . . . . . . . . . 12 12 15 14 14 4 . . . . Hackware 10 | . . . . . . . . . 7 13 20 33 31 28 24 5 . . . . Protection 1 | . . . . . . . 12 . . . . . 3 4 4 . . . . . Energy Gun 6 | . 14 14 5 . . . . . . . . . . . . 10 20 23 23 23 Ballistic Gun 3 | . 14 14 11 11 11 11 7 . . . . . . . . . . 10 3 . Special Weapon 1 | . . . . . . . . . . 3 5 3 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 2 5 5 3 1 2 . . . . Peak Build Rating 254 | 2 2 2 2 2 2 2 6 5 15 25 42 45 51 70 103 209 226 254 254 253 Average Rating 81 | 1 2 2 1 2 2 1 4 1 8 19 35 44 46 56 89 171 210 234 244 248 On Entrance 61 | . 2 2 2 2 2 2 1 1 2 15 25 42 45 47 70 103 192 226 254 253 Naked Turns 106 | . . . . . . . 21 85 . . . . . . . . . . . . Heaviest Build 84 | 3 3 3 3 1 1 1 4 4 5 10 11 10 17 17 24 35 58 84 69 69 Greatest Support 60 | 3 3 3 4 4 4 4 4 4 16 16 16 16 16 32 41 60 60 60 60 60 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . . 1 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 3 4 3 3 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 2 3 3 3 3 4 4 4 4 4 4 4 4 4 4 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 3 3 3 3 3 5 5 5 4 5 4 5 5 5 5 3 4 3 4 Class Distribution -------------------- 25% | Alien-Sigix 19% | Wizard-Scout 17% | Mutant 14% | Commander-Sprinter 12% | Hacker-Scout 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Sprinter | -8/Scraptown Hacker-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Matter Collected 1133 | 154 . 74 . 10 . . . 10 32 46 76 31 47 101 8 5 155 247 137 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4174 | 109 . 43 . . . . . 20 . . 94 31 72 125 . 71 441 1871 1129 168 Parts 178 | 3 . 4 . . . . . 2 . . 17 4 4 5 . . 25 84 30 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . . 1 . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 32 | . . . . . . . . 1 . . . . . . . . 5 19 5 2 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . Guns 29 | . . . . . . . . . . . . . . . . . 5 18 5 1 Cannons 1 | . . . . . . . . . . . . . . . . . . . . 1 AOE 1 | . . . . . . . . . . . . . . . . . . 1 . . Classes Destroyed 15 | 2 . 1 . . . . . 1 . . 3 . . . . 1 4 3 . . Worker 4 | . . 1 . . . . . . . . . . . . . . 1 2 . . Builder 1 | . . . . . . . . . . . 1 . . . . . . . . . Tunneler 3 | 1 . 1 . . . . . . . . . . . . . . . 1 . . Recycler 3 | 1 . . . . . . . . . . . . . 1 . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . . . . . . . . . . . 2 . 1 . . . . . . . Watcher 5 | . . . . . . . . . . . 1 1 1 . . . . 1 1 . Swarmer 7 | . . . . . . . . 1 . . . . . . . . . 3 3 . Grunt 7 | . . . . . . . . . . . . . . . . . 1 6 . . Brawler 2 | . . . . . . . . . . . . . . . . . 1 1 . . Duelist 1 | . . . . . . . . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . Sentry 6 | . . . . . . . . . . . . . . . . . 1 5 . . Programmer 3 | . . . . . . . . . . . . . . . . . 2 . 1 . Tracker 2 | . . . . . . . . . . . . . . . . . . 2 . . Investigator 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Best Kill Streak 9 | 2 . 2 . . . . . 1 . . 1 1 1 1 . 1 5 9 4 1 Combat Bots Only 9 | . . . . . . . . 1 . . . . . . . . 4 9 4 1 Max Kills in Single Turn 4 | 1 . 1 . . . . . 1 . . 1 1 1 1 . 1 2 4 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploded 1 | . . . . . . . . . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . 1 2 MAIN.C Shell (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Hostile Shots Fired 1294 | . 1 4 31 2 . 4 43 10 8 . . . . . 15 282 59 307 408 120 Missed 469 | . . . 8 1 . 2 17 1 5 . . . . . 11 123 18 128 121 34 Damage Taken 4589 | . 9 43 234 8 . 23 281 119 36 . . . . . 498 552 152 573 1693 368 Core 1624 | . 9 12 165 8 . . 150 119 22 . . . . . 135 143 42 189 512 118 Absorbed by Shields 2715 | . . . . . . . . . . . . . . . . 448 167 651 1118 331 Ignored by Resistances 15165 | . 3 13 68 3 . 7 79 31 10 . . . . . 42 2233 799 3124 6988 1765 Regen/Repaired (Parts) 203 | . . . . . . . . . . . . . . . 36 167 . . . . Core Remaining (%) 79 | 100 . 91 . . . 56 . . . 47 100 100 100 . . 78 97 . . 26 Volleys Fired 121 | 5 . 3 1 . . . . . . . 3 1 . . . 13 12 32 43 8 Largest 5 | 2 . 2 2 . . . . . . . 1 1 . . . 2 3 5 3 3 Hottest 540 | 60 . 60 60 . . . . . . . . . . . . 200 300 540 300 300 Shots Fired 311 | 10 . 6 2 . . . . . . . 3 1 . . . 26 36 134 81 12 Gun 288 | 10 . 6 2 . . . . . . . . . . . . 26 36 127 75 6 Cannon 19 | . . . . . . . . . . . . . . . . . . 7 6 6 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . 3 1 . . . . . . . . Kinetic 49 | 5 . 3 1 . . . . . . . . . . . . . . 40 . . Thermal 19 | . . . . . . . . . . . . . . . . . . 7 6 6 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 9 | 5 . 3 1 . . . . . . . . . . . . . . . . . Slashing 230 | . . . . . . . . . . . . . . . . 26 36 87 75 6 Robot Hit Streak 29 | 8 . 12 14 . . . . . . . 17 18 . . . 29 11 14 18 15 Robot Miss Streak 8 | . . . . . . . . . . . . . . . . 1 2 8 1 1 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 1 2 2 1 Secondary Targets 10 | . . . . . . . . . . . . . . . . 1 1 6 2 . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . 1 1 2 1 . Shots Hit Robots 218 | 8 . 4 2 . . . . . . . 7 4 3 2 . 15 26 83 59 5 Core Hits 113 | 4 . 2 . . . . 1 3 . . 1 1 1 1 . 4 11 56 26 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . . . 2 . . . . . . . 3 1 Critical Strikes 15 | . . . . . . . . . . . 2 . . 1 . 1 . 4 4 3 Destroy 7 | . . . . . . . . . . . . . . . . . . . 4 3 Smash 2 | . . . . . . . . . . . 2 . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . 1 . 4 . . Impale 1 | . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 86 | . . . . . . . . 3 . . 20 13 7 22 14 7 . . . . Impact 13 | . . . . . . . . 3 . . 10 . . . . . . . . . Slashing 56 | . . . . . . . . . . . 10 13 7 14 5 7 . . . . Piercing 17 | . . . . . . . . . . . . . . 8 9 . . . . . Sneak Attacks 3 | . . . . . . . . . . . 1 . 1 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17863 | 89 . 51 22 . . . 25 22 . . 274 110 184 107 . 1110 2206 6323 5180 2160 Guns 13315 | 89 . 51 22 . . . . . . . . . . . . 1110 2206 5925 3852 60 Cannons 3485 | . . . . . . . . . . . . . . . . . . 85 1300 2100 Explosions 313 | . . . . . . . . . . . . . . . . . . 313 . . Melee 675 | . . . . . . . . . . . 274 110 184 107 . . . . . . Ramming 75 | . . . . . . . 25 22 . . . . . . . . . . 28 . Kinetic 799 | 23 . 6 10 . . . . . . . . . . . . . . 760 . . Thermal 3485 | . . . . . . . . . . . . . . . . . . 85 1300 2100 Explosive 313 | . . . . . . . . . . . . . . . . . . 313 . . Electromagnetic 123 | 66 . 45 12 . . . . . . . . . . . . . . . . . Impact 166 | . . . . . . . . . . . 166 . . . . . . . . . Slashing 12835 | . . . . . . . . . . . 108 110 184 40 . 1110 2206 5165 3852 60 Piercing 67 | . . . . . . . . . . . . . . 67 . . . . . . Highest Corruption 11 | . . . . . . . . 3 4 . . . . 1 7 11 1 1 2 2 Average Corruption 3 | . . . . . . . . 2 3 . . . . 1 4 7 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . . . 11 . . . . 1 4 9 . . 1 . Message Errors 8 | . . . . . . . . . 3 . . . . . 2 3 . . . . Matter Fused 7 | . . . . . . . . . 3 . . . . 1 1 1 . . 1 . Heat Flow Errors 3 | . . . . . . . . . 2 . . . . . 1 . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . 2 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . . . . . Alerts 2 | . . . . . . . . . 1 . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 572 | . . . . . . . . . . . 156 5 55 74 . . . . . 282 Projectiles 282 | . . . . . . . . . . . . . . . . . . . . 282 Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 290 | . . . . . . . . . . . 156 5 55 74 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . . 12 11 . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 12 | . . . . . . . 4 8 . . . . . . . . . . . . Targets Rammed 13 | . . . . . . . 4 8 . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 267 | 10 . 10 34 . . . . . 198 . . . . . 65 30 267 201 199 . Average Temperature 52 | 7 . 7 21 . . . . . 89 . . . . . 39 7 108 36 66 . Received Heat Transfer 881 | . 6 24 132 6 . 18 108 27 9 . . . . . 18 95 68 130 240 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 . . . . . . . . . Impact Corruptions 6 | . . . . . . . . . . . 6 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . . . . . . . . . . . . . 74 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Peak Influence 3365 | 10 20 116 124 55 . 45 193 243 265 . 64 56 95 202 1942 1909 1789 3365 1995 . Initial 1892 | . 5 6 37 40 . . 11 69 79 . . 14 23 42 98 1100 1100 1100 1892 . Average 685 | 3 6 74 56 54 . 15 76 167 169 . 17 34 58 119 1727 1748 1350 2310 1921 . Maximum Alert Level 5 | . . . . . . . . 1 1 . . . . 1 5 5 5 5 5 . Low Security (%) 56 | 100 100 100 100 100 . 100 100 56 49 . 100 100 100 95 . . . . . . Level 1 7 | . . . . . . . . 43 50 . . . . 4 . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . 59 4 . . Level 5 8 | . . . . . . . . . . . . . . . . . . . 100 . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 24 | . . . . . . . . . . . . . . . 99 99 40 94 . . Squads Dispatched 71 | . . . 2 . . . 2 2 . . 2 . . 2 12 12 6 31 . . Investigation 6 | . . . 1 . . . . 1 . . 2 . . 2 . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . Reinforcement 8 | . . . 1 . . . 2 1 . . . . . . . . . 4 . . Assault 51 | . . . . . . . . . . . . . . . 12 12 6 21 . . Garrison 3 | . . . . . . . . . . . . . . . . . . 3 . . Intercept 3 | . . . . . . . . . . . . . . . . . . 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . 3 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Distress Signals 11 | . . . . . . . 1 1 . . . . . . 1 3 . 5 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 355 | . 2 4 11 3 . 9 20 7 3 . 5 1 3 6 22 59 12 118 65 5 Peak Tracking Total 50 | . 3 2 9 3 . 6 15 5 2 . 1 1 2 5 20 50 13 40 38 4 Tactical Retreats 34 | . . 1 1 . . 1 3 . . . . . . 2 5 3 . 13 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Traps Triggered 6 | . . . . . . . . . . . . . 1 1 1 . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Machines Disabled 22 | . . . . . . . . 1 . . . . 1 . 2 4 1 8 5 . Max in Single Turn 3 | . . . . . . . . 1 . . . . 1 . 1 1 . 3 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Machines Accessed 24 | . . . 1 . 1 . 2 2 5 . 6 1 1 4 . . 1 . . . Terminals 14 | . . . 1 . . . 1 2 . . 4 1 1 3 . . 1 . . . Fabricators 3 | . . . . . . . . . . . 2 . . 1 . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 47 | . . . 3 . 1 . 3 4 6 . 17 1 2 8 . . 2 . . . Successful 33 | . . . 1 . 1 . 2 1 6 . 12 1 1 7 . . 1 . . . Failed 14 | . . . 2 . . . 1 3 . . 5 . 1 1 . . 1 . . . Catastrophic 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 31 | . . . 2 . 1 . 1 3 5 . 10 1 . 6 . . 2 . . . Terminals 27 | . . . 3 . . . 1 4 . . 8 1 2 6 . . 2 . . . Fabricators 11 | . . . . . . . . . . . 9 . . 2 . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . 6 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 14 | . . . 1 . 1 . 1 1 . . 2 1 1 5 . . 1 . . . Part Schematic 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Level Access Points 4 | . . . . . . . . . . . 1 1 1 . . . 1 . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . 7 . . 2 . . . . . . Load Schematic 5 | . . . . . . . . . . . 4 . . 1 . . . . . . Build 4 | . . . . . . . . . . . 3 . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . . . . . . 5 . 3 . . . . . . . . . Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . 5 . . . . . . . . . . . Tunnel 5 | . . . . . . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . 1 . . . 1 1 . . 5 . 1 4 . . . . . . Full Trace Events 5 | . . . 1 . . . . 1 . . 1 . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Parts Built 4 | . . . . . . . . . . . 3 . . 1 . . . . . . Authchips 2 | . . . . . . . . . . . 2 . . . . . . . . . Time 180 | . . . . . . . . . . . 145 . . 35 . . . . . . Total Part Build Rating 15 | . . . . . . . . . . . 9 . . 6 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Total Allies 91 | . . 2 . . . . . 10 . . 1 . . . . . 15 48 15 . Largest Group 10 | . . 2 . . . . . 10 8 5 5 . . . . . 3 9 8 . Highest-Rated Group 173 | . . 45 . . . . . 173 141 80 80 . . . . . 43 130 115 . Highest-Rated Ally 31 | . . 31 . . . . . 29 29 16 26 . . . . . 15 15 15 . Total Orders 2 | . . . . . . . . . . . 2 . . . . . . . . . STAY 2 | . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 215 | . . 3 . . . . . 23 25 . 33 . . . . . 13 100 18 . Total Damage 3550 | . . 43 . . . . . 237 405 . 348 . . . . . 301 1905 311 . Kills 24 | . . 2 . . . . . 4 4 . 2 . . . . . . 10 2 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Turns Passed 4244 | 37 78 169 79 27 88 103 155 139 429 313 599 99 225 275 246 261 127 389 316 90 Spaces Moved 8294 | 37 153 317 153 67 219 250 337 113 735 789 1163 218 353 681 622 597 215 695 444 136 Core 789 | 37 153 317 89 . . 27 102 64 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 1857 | . . . . . . . . . . . . . . . . 367 215 695 444 136 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 5648 | . . . 64 67 219 223 235 49 735 789 1163 218 353 681 622 230 . . . . Fastest Speed 24 | 50 50 50 40 40 40 40 40 40 27 26 26 26 26 24 25 30 30 30 30 30 Average Speed 32 | 50 50 50 45 40 40 41 43 45 36 26 26 26 26 25 29 30 30 35 32 37 Slowest Speed 106 | 50 50 50 50 40 40 50 100 50 40 27 26 26 106 26 31 31 30 90 90 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . 2 . . 1 7 . 7 . 1 . . . 7 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 35 | 3 38 78 22 24 62 68 22 22 86 54 28 9 11 18 69 48 7 32 25 10 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . 5 . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . . . 1 . . 1 1 1 1 1 . 1 . . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 1 . 1 1 . . . . . 1 . 1 1 . Scrap Searched 7 | . . 2 . 1 . . . . . 4 . . . . . . . . . . Spaces Dug 94 | . . . . . . . . 2 . . 16 10 3 16 9 7 5 3 17 6 Terrain Destroyed 329 | . . . . . . . . 2 . . 16 10 3 16 9 15 25 130 55 48 Melee 59 | . . . . . . . . 2 . . 16 10 3 16 9 3 . . . . Projectile 223 | . . . . . . . . . . . . . . . . 12 25 83 55 48 AOE 47 | . . . . . . . . . . . . . . . . . . 47 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Total 9447 | 46 153 321 157 66 218 248 340 193 888 893 1415 235 471 742 652 644 256 777 565 167 Wait 767 | . . 1 2 . . . . 67 155 93 211 1 88 31 11 2 23 15 50 17 Move 8224 | 36 152 316 148 66 218 247 322 112 720 788 1160 217 352 680 608 596 214 694 443 135 Hop 24 | . . . 2 . . 1 7 . 7 . 1 . . . 6 . . . . . Pick Up 50 | 3 1 1 2 . . . 3 . 1 2 8 1 5 2 2 6 1 7 4 1 Fast Attach 21 | . . . . . . . . 1 4 3 4 . . 2 3 1 2 . 1 . Attach 46 | 2 . . 1 . . . 1 1 1 1 5 2 2 . 1 5 3 8 10 3 Detach 16 | . . . . . . . . 1 . . . . . . 1 2 . 4 5 3 Swap 6 | . . . . . . . . . . 2 1 . 1 2 . . . . . . Drop 35 | . . . 1 . . . 3 . . 4 2 . 3 3 6 5 1 4 3 . Fire 121 | 5 . 3 1 . . . . . . . 3 1 . . . 13 12 32 43 8 Melee 86 | . . . . . . . . 3 . . 20 13 7 22 14 7 . . . . Ram 12 | . . . . . . . 4 8 . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . . . . . 13 . . 7 . 13 5 . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -3/Section 7 -2/Research (discovered 4 exits: *Acc x3 / [Tes]) -1/Access (discovered 2 exits: [Sur] / [*Com]) -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 4) 85 | -10/Materials | Discovered new exit (range 15) 110 | -10/Materials | Discovered new exit (range 11) 116 | -10/Materials | Entered Mines 179 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 273 | -10/Mines | Discovered new exit (range 8) 285 | -10/Mines | Entered Materials 285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 289 | -9/Materials | Identified exit to Mines 305 | -9/Materials | Build established: Mutant 364 | -9/Materials | Entered Mines 378 | -9/Mines | Assembled infested the area 383 | -9/Mines | Assisted by a Guerilla fighting off Assembled 389 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 389 | -9/Mines | Discovered new exit (range 5) 391 | -9/Mines | Entered Exiles 398 | -9/Exiles | Discovered new exit (range 15) 402 | -9/Exiles | Met 8R-AWN 408 | -9/Exiles | Met EX-HEX 419 | -9/Exiles | Met EX-BIN 428 | -9/Exiles | Aligned with FarCom system 428 | -9/Exiles | Given EX-Vault access code 439 | -9/Exiles | Opened EX-Vault 450 | -9/Exiles | Warned to stay clear of 0b10 Research branches 461 | -9/Exiles | Met EX-DEC 474 | -9/Exiles | Discovered new exit (range 14) 479 | -9/Exiles | Entered Mines 577 | -8/Mines | Discovered new exit (range 8) 582 | -8/Mines | Entered Materials 582 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 644 | -8/Materials | Discovered new exit (range 13) 716 | -8/Materials | Released all parts (4) 737 | -8/Materials | Entered Storage 743 | -8/Storage | Identified exit to Recycling 763 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 851 | -8/Storage | Used back door to open Recycling access 876 | -8/Storage | Entered Recycling 876 | -8/Recycling | Accompanied by 8 allies 897 | -8/Recycling | Scanned before Scraplab entrance 984 | -8/Recycling | Core integrity fell below 50% 1067 | -8/Recycling | Build established: Commander-Mutant 1129 | -8/Recycling | Discovered new exit (range 15) 1237 | -8/Recycling | Entered Scraplab 1239 | -8/Recycling | Discovered new exit (range 4) 1305 | -8/Recycling | Entered Scraptown 1305 | -8/Scraptown | Accompanied by 5 allies 1305 | -8/Scraptown | System corruption cleaned by C-Scrubber 1371 | -8/Scraptown | Visited Bundlers 1397 | -8/Scraptown | Visited Cave Peace 1403 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1412 | -8/Scraptown | Turned away by UFD registrar 1416 | -8/Scraptown | Visited Cyclists 1420 | -8/Scraptown | Visited Awakened 1427 | -8/Scraptown | Build established: Commander-Sprinter 1513 | -8/Scraptown | Visited Fellowship of the Rings 1523 | -8/Scraptown | Discovered new exit (range 11) 1618 | -8/Scraptown | Entered Factory 1618 | -6/Factory | Accompanied by 5 allies 1618 | -6/Factory | Evolved 4 slots: Utility x4 1756 | -6/Factory | Fabricated Hacking Suite (x1) 1988 | -6/Factory | Discovered new exit (range 16) 2044 | -6/Factory | Fabricated Hacking Suite (x1) 2093 | -6/Factory | Build established: Hacker-Scout 2118 | -6/Factory | Fabricated Hacking Suite (x1) 2185 | -6/Factory | Identified exit to Factory 2217 | -6/Factory | Entered another Factory area 2217 | -5/Factory | Evolved 2 slots: Utility x2 2232 | -5/Factory | Identified exit to Factory 2316 | -5/Factory | Entered another Factory area 2316 | -4/Factory | Evolved 2 slots: Utility x2 2422 | -4/Factory | Build established: Wizard-Scout 2521 | -4/Factory | Identified exit to Research 2541 | -4/Factory | Entered Research 2541 | -3/Research | Evolved 2 slots: Propulsion x2 2629 | -3/Research | Identified exit to Quarantine 2762 | -3/Research | Fabricated Nuclear Pulse Array (x1) 2816 | -3/Research | Entered Quarantine 2817 | -3/Quarantine | Maximum security lockdown engaged 2831 | -3/Quarantine | Found Alien Energy Cannon 2915 | -3/Quarantine | Found Alien Artifact 2922 | -3/Quarantine | Identified Core Reset Matrix 2922 | -3/Quarantine | Identified Core Cannon 2922 | -3/Quarantine | Used Core Reset Matrix 2926 | -3/Quarantine | Detected hypermatrix surge 2926 | -3/Quarantine | Sensed 15 artifacts in vicinity 2952 | -3/Quarantine | Crushed by falling debris 2963 | -3/Quarantine | Found Sigix Broadsword 3038 | -3/Quarantine | Spotted Fortress 3060 | -3/Quarantine | Discovered new exit (range 6) 3062 | -3/Quarantine | Identified exit to Section 7 3062 | -3/Quarantine | Entered Section 7 3063 | -3/Section 7 | Maximum security lockdown engaged 3063 | -3/Section 7 | Sensed 19 artifacts in vicinity 3107 | -3/Section 7 | Spotted Alpha 7 3110 | -3/Section 7 | Spotted Alpha 7 3116 | -3/Section 7 | Spotted B-99 Colossus 3143 | -3/Section 7 | Integrated with Sigix Exoskeleton 3182 | -3/Section 7 | Found Transdimensional Reconstructor 3234 | -3/Section 7 | Found Sigix Sheargun 3290 | -3/Section 7 | Scanned by Researcher 3291 | -3/Section 7 | Spotted Investigator 3299 | -3/Section 7 | Destroyed Investigator 3306 | -3/Section 7 | System corruption reached 10% 3310 | -3/Section 7 | Spotted Striker 3316 | -3/Section 7 | Spotted S7 Guard 3320 | -3/Section 7 | Discovered new exit (range 15) 3323 | -3/Section 7 | Entered Research 3323 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 3328 | -2/Research | Emitted hypermatrix ping 3333 | -2/Research | Assembled emerged from beneath the floor 3363 | -2/Research | Assembled emerged from beneath the floor 3394 | -2/Research | Identified exit to Access 3412 | -2/Research | Discovered new exit (range 17) 3450 | -2/Research | Build established: Alien-Sigix 3450 | -2/Research | Entered Access 3450 | -1/Access | Evolved 2 slots: Weapon x2 3455 | -1/Access | Emitted hypermatrix ping 3460 | -1/Access | Assembled emerged from beneath the floor 3480 | -1/Access | Assembled emerged from beneath the floor 3538 | -1/Access | Lost 8 allies 3611 | -1/Access | Destroyed 9 combat bots 3619 | -1/Access | Assembled emerged from beneath the floor 3644 | -1/Access | Intercept squad dispatched 3655 | -1/Access | Assembled emerged from beneath the floor 3678 | -1/Access | Spotted Tracker 3683 | -1/Access | Assembled emerged from beneath the floor 3698 | -1/Access | Lost 3 allies 3702 | -1/Access | Spotted Tracker 3705 | -1/Access | Destroyed Tracker 3708 | -1/Access | Destroyed Tracker 3724 | -1/Access | Assembled emerged from beneath the floor 3726 | -1/Access | Spotted Striker 3726 | -1/Access | Spotted Striker 3737 | -1/Access | Discovered new exit (range 17) 3757 | -1/Access | Spotted Combat Programmer 3759 | -1/Access | Lost 5 allies 3789 | -1/Access | Spotted Combat Programmer 3796 | -1/Access | Spotted Investigator 3797 | -1/Access | Discovered new exit (range 18) 3797 | -1/Access | Destroyed Investigator 3819 | -1/Access | Assembled emerged from beneath the floor 3832 | -1/Access | Spotted B-99 Colossus 3832 | -1/Access | Spotted B-99 Colossus 3839 | -1/Access | Entered Command 3844 | -1/Command | Emitted hypermatrix ping 3849 | -1/Command | Assembled emerged from beneath the floor 3860 | -1/Command | Lost 4 allies 3887 | -1/Command | Assembled emerged from beneath the floor 3943 | -1/Command | Spotted Combat Programmer 3960 | -1/Command | Met MAIN.C 3963 | -1/Command | 0b10 Conduit disabled 3984 | -1/Command | Lost 7 allies 4011 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 4011 | -1/Command | Destroyed MAIN.C Shell 4011 | -1/Command | Spotted M Shell/Def 4011 | -1/Command | Spotted M Shell/Atk 4011 | -1/Command | Spotted M Shell/Def 4011 | -1/Command | Spotted M Shell/Atk 4011 | -1/Command | Spotted M Shell/Atk 4011 | -1/Command | Spotted M Shell/Def 4011 | -1/Command | Spotted M Shell/Atk 4011 | -1/Command | Spotted M Shell/Def 4013 | -1/Command | MAIN.C activated Command garrisons 4025 | -1/Command | Discovered new exit (range 16) 4070 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 4151 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 4151 | -1/Command | Core integrity fell below 50% 4151 | -1/Command | Warped through subspace to slip node 4151 | -1/Command | Discovered new exit (range 5) 4155 | -1/Command | Entered Access_0 4156 | -1/Access_0 | Sensed 4 artifacts in vicinity 4157 | -1/Access_0 | Met Architect 4217 | -1/Access_0 | Destroyed A8 4239 | -1/Access_0 | Destroyed Architect 4240 | -1/Access_0 | Architect triggered a singularity event 4241 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 4242 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 4243 | -1/Access_0 | Warped through subspace to slip node 4243 | -1/Access_0 | Discovered new exit (range 8) 4245 | *** | Escaped singularity! Last Messages --------------- Quantum Shear penetrates Wall. Penetrated by Quantum Shear. Quantum Shear penetrates Wall. Penetrated by Quantum Shear. Quantum Shear penetrates Wall. Penetrated by Quantum Shear. Beam penetrates Architect. Architect: "If I can't win, no one wins!" Architect destroyed. Beam penetrates Wall. A0_COM: Initiating irreversible singularity event. Goodbye. A0_COM: 10. Acquired Hpw. Transdimensional Reconstructor. A0_COM: 9. Acquired data core, extracted unknown sensor trigger ID. A0_COM: 8. Warped through subspace, drawn to slip node. EXIT=FOUND A0_COM: 7. A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????#########################????????????? | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????################# ###############????????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 81 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 285 Armor Coverage 160 Resistance: KI 70 Resistance: TH 70 Resistance: EX 70 Resistance: EM 70 Resistance: I 70 Resistance: S 70 Resistance: P 70 Evasion (%) 69 Offensive Hacking 70 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory Nuclear Pulse Array | x1 | -3/Research Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Sigix Exoskeleton Sigix Sheargun Core Cannon Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorSpreadPropulsion Manual? 0 Play Time 01:19:53 Cumulative 58.8 hours Start 2025.01.30 @ 17:11:51 End 2025.01.30 @ 19:37:20 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 76 Rogue 1 Adventurer 69 Explorer 6 Win Type 6 Total 13 Types 3/0/5/0/1/0/3/1/0 Lore% 33 Gallery% 29 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: feb0101d-e1ed-4f0a-b073-3da6468ebb84