Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 23:24:53 Player: Zedx Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (107) 535 Value Destroyed (3852) 3852 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9047 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 147/300 Energy 93/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Micro Fission Core Advanced Heat Sink Improved Terrain Scanner Variable Charge Gun Peak State ------------ > --- POWER ------------ Light Neutrino Core Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Triangulator Advanced Targeting Computer Improved Kinecellerator Corruption Screen Improved Field Recycling Unit > --- WEAPON ----------- Tesla Rifle Variable Charge Gun Gauss Rifle KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Light Fission Core Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Improved Terrain Scanner Tesla Rifle Variable Charge Gun Variable Charge Gun Variable Charge Gun [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Propulsion Armored Wheel Treads Medium Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Tesla Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 . 2 . . 2 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 1 | . . 1 . . . . . . . . Utility 5 | . . 1 . . . 2 . . 1 1 Weapon 2 | . . . . 1 . . . . 1 . Parts Attached 165 | 6 12 12 . 10 24 26 3 1 23 48 Power 38 | 1 2 2 . 4 5 9 . 1 4 10 Engine 30 | 1 2 2 . 4 5 9 . 1 4 2 Core 8 | . . . . . . . . . . 8 Reactor . | . . . . . . . . . . . Propulsion 36 | 2 5 5 . . 5 3 . . 4 12 Treads 7 | . . . . . . . . . 4 3 Leg 20 | 2 5 5 . . 2 . . . . 6 Wheel 6 | . . . . . 3 3 . . . . Hover 3 | . . . . . . . . . . 3 Flight . | . . . . . . . . . . . Utility 41 | 1 2 2 . 2 2 7 . . 10 15 Device 27 | . 1 1 . 2 2 5 . . 6 10 Storage 3 | 1 1 . . . . . . . . 1 Processor 6 | . . 1 . . . 1 . . 1 3 Hackware . | . . . . . . . . . . . Protection 5 | . . . . . . 1 . . 3 1 Artifact . | . . . . . . . . . . . Weapon 50 | 2 3 3 . 4 12 7 3 . 5 11 Energy Gun 3 | 1 . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 34 | 1 1 1 . 3 10 6 1 . 4 7 Ballistic Cannon 6 | . 2 1 . . . 1 1 . 1 . Launcher 5 | . . . . 1 2 . 1 . . 1 Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 2 . . . 2 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . 2 Parts Lost 51 | . . 1 . . 4 1 . . 6 39 Power 6 | . . 1 . . . . . . 1 4 Propulsion 14 | . . . . . 1 . . . 2 11 Utility 14 | . . . . . . . . . 1 13 Weapon 17 | . . . . . 3 1 . . 2 11 Highest Loss Streak 9 | . . 1 . . 3 1 . . 2 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 97 98 100 97 99 99 100 100 98 86 Engine 12 | . 14 10 11 17 18 14 15 15 12 1 Core 2 | . . . . . . . . . . 13 Treads 2 | . . . . . . . . . 8 5 Leg 11 | . 28 33 33 27 23 . . . . 6 Wheel 8 | . . . . . 3 23 23 23 10 . Device 17 | . 11 12 11 17 17 22 23 23 15 16 Storage 7 | . 14 11 11 9 9 7 7 7 6 5 Processor 5 | . . 7 11 . . 7 7 7 7 10 Protection 1 | . . . . . . . . . 9 1 Ballistic Gun 18 | . 14 11 11 18 25 19 20 23 23 11 Ballistic Cannon 2 | . 13 8 11 5 . . 1 . 1 . Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 99 | 14 32 35 35 50 52 58 61 58 76 99 Greatest Support 78 | 20 26 51 51 51 51 36 36 36 78 76 Greatest Overweight (x) 6 | . 1 . . . 3 1 1 1 3 6 Average Overweight (x) . | . . . . . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 14 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 10 14 15 14 14 14 14 15 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 14 15 15 15 13 15 15 15 15 5 Class Distribution -------------------- 40% | Gunner 20% | Mutant 13% | Scavenger-Gunner 10% | Skirmisher 7% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Skirmisher | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Matter Collected 3964 | 226 135 485 . 240 711 409 388 143 430 797 Remotely 180 | . . . . . . 180 . . . . Salvage Created 3692 | . 140 221 . 132 1036 309 156 233 488 977 Parts 232 | . 18 17 . 14 48 16 8 13 27 71 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . 1 1 . . . 2 Parts Field Recycled 14 | . . . . . . . . . . 14 Retrieved Matter 103 | . . . . . . . . . . 103 Parts Self-Destructed 21 | . . . . . . . 8 13 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 90 | . 9 12 . 5 19 7 5 6 11 16 Melee 2 | . . . . . . 1 . . . 1 Guns 65 | . 2 3 . 3 18 6 5 6 9 13 Cannons 20 | . 7 9 . 2 . . . . 2 . AOE 3 | . . . . . 1 . . . . 2 Classes Destroyed 12 | . 2 2 . 1 3 2 . . 1 1 Worker 6 | . . 1 . . 4 . . . . 1 Builder 6 | . . . . . 3 . . . . 3 Tunneler 1 | . . . . . . . . . . 1 Recycler 2 | . . . . . . 1 . . . 1 Watcher 2 | . . . . . 1 . . . . 1 Swarmer 32 | . 6 8 . 3 . 4 3 3 3 2 Grunt 23 | . 3 3 . . 12 . . 2 1 2 Brawler 2 | . . . . . . . . . 1 1 Duelist 2 | . . . . . 1 . . . . 1 Sentry 13 | . . 1 . 1 5 1 1 1 2 1 Hunter 7 | . . . . 1 1 . 1 . 1 3 Programmer 11 | . . . . . . 2 . . 3 6 Best Kill Streak 6 | . 3 6 . 3 6 4 3 3 3 5 Combat Bots Only 5 | . 3 5 . 3 3 4 3 3 3 3 Max Kills in Single Turn 3 | . 1 2 . 1 2 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . 1 Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Hostile Shots Fired 832 | . 62 40 . 26 127 69 39 38 112 319 Missed 260 | . 19 6 . 9 42 30 12 14 43 85 Damage Taken 9145 | . 372 320 . 195 1422 637 334 284 895 4686 Core 1454 | . 32 48 . 23 158 55 51 52 33 1002 Absorbed by Shields 84 | . . . . . 84 . . . . . Ignored by Resistances 108 | . . . . . . . . . 108 . Regen/Repaired (Parts) 43 | . . 43 . . . . . . . . Core Remaining (%) 85 | 100 87 . 88 . 67 . . 77 96 . Volleys Fired 289 | . 30 31 . 16 65 16 22 13 32 64 Largest 4 | . 2 2 . 3 3 3 3 3 4 4 Hottest 201 | . 59 62 . 85 82 71 84 84 114 201 Shots Fired 728 | . 53 58 . 32 188 41 47 39 118 152 Gun 605 | . 23 27 . 16 177 40 37 39 111 135 Cannon 105 | . 30 31 . 14 . . 10 . 7 13 Launcher 18 | . . . . 2 11 1 . . . 4 Special . | . . . . . . . . . . . Kinetic 679 | . 53 58 . 30 177 40 47 39 118 117 Thermal 9 | . . . . . . . . . . 9 Explosive 18 | . . . . 2 11 1 . . . 4 Electromagnetic 22 | . . . . . . . . . . 22 Robot Hit Streak 18 | . 10 8 . 4 18 6 6 5 9 16 Robot Miss Streak 6 | . 5 3 . 3 3 4 6 5 4 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . . . . . 1 . 2 1 . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 1 . 1 Shots Hit Robots 417 | . 26 28 . 11 108 28 26 25 60 105 Core Hits 244 | . 13 16 . 8 53 13 20 24 29 68 Critical Kills 3 | . . . . 1 . . . 1 . 1 Critical Parts Destroyed 7 | . . 1 . . 1 . . . 2 3 Critical Strikes 16 | . 1 2 . 1 1 . . 1 3 7 Destroy 10 | . . 1 . 1 1 . . 1 2 4 Blast 6 | . 1 1 . . . . . . 1 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8433 | . 420 623 . 178 1986 805 464 467 1230 2260 Guns 6498 | . 184 214 . 105 1625 703 464 467 1149 1587 Cannons 915 | . 224 373 . 73 . . . . 80 165 Explosions 675 | . . . . . 335 31 . . . 309 Melee . | . . . . . . . . . . . Ramming 345 | . 12 36 . . 26 71 . . 1 199 Kinetic 7183 | . 408 587 . 178 1625 703 464 467 1229 1522 Thermal 141 | . . . . . . . . . . 141 Explosive 675 | . . . . . 335 31 . . . 309 Electromagnetic 89 | . . . . . . . . . . 89 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 39 | . . . . . . 8 8 8 1 39 Average Corruption 11 | . . . . . . 4 8 8 1 27 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . 1 Effects 154 | . . . . . . 27 30 5 10 82 Message Errors 37 | . . . . . . 5 9 1 3 19 Matter Fused 28 | . . . . . . 4 8 2 . 14 Heat Flow Errors 20 | . . . . . . 5 3 1 2 9 Energy Discharges 10 | . . . . . . 2 3 . 1 4 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 4 | . . . . . . 1 . 1 . 2 Data Loss (minor) 18 | . . . . . . 4 2 . . 12 Data Loss (major) 7 | . . . . . . . . . 2 5 Misfires 11 | . . . . . . 4 1 . 1 5 Alerts 7 | . . . . . . 1 4 . . 2 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 8 | . . . . . . 1 . . 1 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 92 | . . 14 . . 56 22 . . . . Projectiles 14 | . . 14 . . . . . . . . Explosions 56 | . . . . . 56 . . . . . Melee 22 | . . . . . . 22 . . . . Knockbacks 15 | . 3 7 . 1 . . . . 1 3 Impact 2 | . . . . . . . . . . 2 Kinetic 11 | . 3 5 . 1 . . . . 1 1 Secondary 2 | . . 2 . . . . . . . . Self-Inflicted Damage 473 | . . . . 17 174 34 . . . 248 Shots 14 | . . . . 1 8 . . . . 5 Rammed 35 | . . . . . 1 7 . . 2 25 Targets Rammed 59 | . 1 9 . . 5 7 . . 2 35 Kicked 24 | . 1 9 . . 4 . . . . 10 Crushed . | . . . . . . . . . . . Highest Temperature 253 | . 9 . . . 17 216 251 193 150 253 Average Temperature 67 | . 6 . . . 5 96 103 126 14 86 Received Heat Transfer 1113 | . 57 57 . . 507 54 . 78 135 225 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 3 | . . . . . 1 2 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 222 | . . . . . . . . . . 222 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Peak Influence 354 | . 194 153 39 209 302 142 . . 354 192 Initial 113 | . . 36 39 14 22 113 . . 96 7 Average 88 | . 46 43 39 108 163 68 . . 131 52 Maximum Alert Level 1 | . . . . 1 1 . . . 1 . Low Security (%) 88 | 100 100 100 100 65 58 100 . . 85 100 Level 1 11 | . . . . 34 41 . . . 14 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . . 2 . 1 3 3 . . 4 10 Investigation 1 | . . . . . . 1 . . . . Extermination 9 | . . . . . . 2 . . 4 3 Reinforcement 7 | . . 2 . 1 2 . . . . 2 Assault . | . . . . . . . . . . . Garrison 6 | . . . . . 1 . . . . 5 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Distress Signals 4 | . 1 2 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 150 | . 13 24 . 6 26 11 5 6 25 34 Peak Tracking Total 12 | . 4 5 . 3 4 4 3 3 5 12 Tactical Retreats 15 | . 1 1 . 1 3 3 . . 5 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Traps Triggered 10 | . . . . . 3 6 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Machines Disabled 14 | . 1 . . 4 1 2 . . 1 5 Max in Single Turn 2 | . 1 . . 2 1 1 . . 1 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled 3 | . . 3 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Machines Accessed 26 | . 1 4 . 1 4 8 . 1 4 3 Terminals 18 | . . 3 . 1 4 4 . 1 3 2 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . 1 . . . 1 . . 1 . Recycling Units 3 | . 1 . . . . 1 . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 58 | . 2 9 . 2 11 15 . 1 5 13 Successful 26 | . 2 7 . 1 4 4 . 1 . 7 Failed 32 | . . 2 . 1 7 11 . . 5 6 Catastrophic 8 | . . 1 . . 1 4 . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 19 | . 1 3 . . . 7 . . 1 7 Terminals 39 | . . 6 . 2 11 8 . 1 3 8 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 8 | . . 3 . . . 3 . . 2 . Recycling Units 8 | . 2 . . . . 1 . . . 5 Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . . 5 . 1 4 1 . 1 . 3 Record 1 | . . . . . . . . 1 . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Terminal Index 2 | . . 1 . . . 1 . . . . Alert Level 3 | . . 1 . . 1 . . . . 1 Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . . . 1 . . . . 1 Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 3 | . . 2 . . . 1 . . . . Scan Component 2 | . . 1 . . . 1 . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . 1 . . . 3 Report Inventory 4 | . 1 . . . . 1 . . . 2 Retrieve Components 1 | . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . . . 1 Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 Mask 2 | . 1 . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . . 4 . 1 4 7 . 1 4 3 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Turns Passed 9915 | 55 678 932 86 610 1255 1469 1116 202 1602 1910 Spaces Moved 5717 | 38 298 489 66 315 626 1159 982 132 879 733 Core 7 | 7 . . . . . . . . . . Treads 501 | . . . . . . . . . 240 261 Legs 2046 | 31 298 489 66 315 538 . . . . 309 Wheels 3000 | . . . . . 88 1159 982 132 639 . Hover 163 | . . . . . . . . . . 163 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 105 105 105 105 105 120 Average Speed 131 | 107 172 129 130 130 130 105 105 105 132 198 Slowest Speed 420 | 120 190 130 130 130 200 105 105 105 240 420 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 3 48 33 25 20 63 25 86 19 14 8 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . Scrap Searched 4 | . . . . . . . 3 1 . . Spaces Dug 29 | . 2 . . 19 . . 8 . . . Terrain Destroyed 148 | . 4 . . 20 57 1 8 . 3 55 Melee . | . . . . . . . . . . . Projectile 25 | . 4 . . 1 . . 8 . 3 9 AOE 123 | . . . . 19 57 1 . . . 46 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Total 7543 | 52 405 676 68 503 934 1395 1033 165 1255 1057 Wait 892 | 2 45 63 1 117 165 115 21 . 277 86 Move 5707 | 37 297 488 65 314 625 1158 981 131 878 733 Hop . | . . . . . . . . . . . Pick Up 218 | 7 17 22 1 24 25 40 3 . 26 53 Fast Attach . | . . . . . . . . . . . Attach 83 | 6 1 5 . 3 10 7 1 . 11 39 Detach 11 | . . . . 1 2 . . . . 8 Swap 82 | . 11 7 . 7 14 19 2 1 12 9 Drop 139 | . 3 17 1 21 20 33 3 . 17 24 Fire 289 | . 30 31 . 16 65 16 22 13 32 64 Melee . | . . . . . . . . . . . Ram 12 | . . . . . 1 7 . . 1 3 Kick 24 | . 1 9 . . 4 . . . . 10 Crush 24 | . . . . . . . . . 1 23 Escape Stasis 1 | . . . . . 1 . . . . . Rewire 27 | . . . . . 2 . . 20 . 5 Trap . | . . . . . . . . . . . Miscellaneous 34 | . . 34 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 676 | -10/Materials | Discovered new exit (range 10) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1412 | -9/Materials | Repaired Ion Engine 1488 | -9/Materials | Discovered new exit (range 8) 1666 | -9/Materials | Entered Mines 1718 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1737 | -9/Mines | Discovered new exit (range 15) 1752 | -9/Mines | Entered Materials 1752 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2219 | -8/Materials | Build established: Gunner 2340 | -8/Materials | Discovered new exit (range 15) 2362 | -8/Materials | Entered Storage 2926 | -8/Storage | Build established: Skirmisher 3568 | -8/Storage | Garrison activated, responded to threat 3602 | -8/Storage | Discovered new exit (range 15) 3605 | -8/Storage | Lost 3 parts (3w) 3617 | -8/Storage | Entered Factory 3617 | -7/Factory | Evolved 2 slots: Utility x2 3905 | -7/Factory | Build established: Gunner 5055 | -7/Factory | Discovered new exit (range 8) 5086 | -7/Factory | Entered Lower Caves 5184 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5926 | -7/Lower Caves | Identified exit to Lower Caves 6070 | -7/Lower Caves | Encountered a Warlord checkpoint 6202 | -7/Lower Caves | Entered another Lower Caves area 6248 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6395 | -7/Lower Caves | Discovered new exit (range 9) 6404 | -7/Lower Caves | Entered Factory 6404 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7090 | -6/Factory | Build established: Tank 7993 | -6/Factory | Discovered new exit (range 9) 8004 | -6/Factory | Identified exit to Factory 8006 | -6/Factory | Entered another Factory area 8006 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8067 | -5/Factory | Garrison activated, responded to threat 8156 | -5/Factory | Lost 4 parts (1p2u1w) 8349 | -5/Factory | System corruption reached 10% 8401 | -5/Factory | Lost 9 parts (1p2n4u2w) 8666 | -5/Factory | Build established: Scavenger-Gunner 8720 | -5/Factory | Lost 7 parts (1p2n2u2w) 9492 | -5/Factory | System corruption reached 30% 9545 | -5/Factory | Lost 7 parts (1p1n2u3w) 9761 | -5/Factory | Garrison activated, responded to threat 9762 | -5/Factory | Core integrity fell below 50% 9879 | -5/Factory | Cargo convoy interrupted 9914 | -5/Factory | Core integrity fell below 20% 9916 | -5/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 09908_ X-67 Chaingunner unfolds itself. 09908_ H-66 Slayer unfolds itself. 09908_ E-15 Imp unfolds itself. 09908_ Slug penetrates Wall. 09908_ Kicked X-67 Chaingunner. 09909_ Flexi-carbon Leg destroyed. 09910_ Kicked X-67 Chaingunner. 09910_ Carbon-fiber Leg destroyed. 09911_ Slug penetrates Wall. 09911_ Antigrav System destroyed. 09911_ Gauss Rifle destroyed. 09911_ Slug penetrates Wall. 09911_ Slammed into X-67 Chaingunner. 09912_ Acquired 104 matter. 09913_ Lrg. Storage Unit destroyed. 09913_ Penetrated by Slug. 09914_ P-70 Sage resets X-72 Disruptor, system corruption cleaned. 09915_ Slammed into H-66 Slayer. 09915_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ???# #??????????????????????????????????????? | | #### #??????????????????????????????????????? | | # #?????????????????????????????????###### | | "" #[ =#?????????????????????????????????# | | Y" # #?????????????????????????????????# """ | | ##"/####?????????????????????????????????# """ | | # #??????#######?????????????????????# """ | | # ######## #?????????????????????# | | "" / T= # #?????????????????????# """ | | "" # = ###### # #?????????????????????# """ | | "" #! !! #????# # #??????????############ """ | | ##"[###????# # #??????????# ## | | ### #??????# # #??????????# ####### | | ! #?# #??????# # #??????????# "" "" # | | ######+##?????# # #??????????# "" "" #^ ^ | | * #?????# # #??????????# """ """ # % | | ####### # #??????????# """ """ # ""%^ | | """""" + + #######????# """ """ # """ | | """"" # ^ # # #????# # """ | | """"" #^ ####### ##########+##### | | """""" # ^ !% ^ | | |%# | | !! +^ %= A % " | | [%# % * "%" | | [ #^^ =% hxhh " | | /! ##"#"#=##########@#############+########## | | /! ## ??## xxx ## #??? | | ! ##"" ??## gpe ## """ """ #??? | | ##"" *??## [ ## """ """ #??? | | ##G ?### ## """ """ #??? | | #########?"" ## # * ## #??? | | ?????????#"" ## # !* ## """ #??? | | ??????????? ## # ! ## """ #??? | | ??????????? ! ## # ## """ #??? | | ??????????? ?### ##""" #??? | | ?????????????"" ??## [ ##"R #??? | | ??????????????????## !![ ##""" #??? | | ???????????????????# ## #??? | | ???????????????????############################??? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 46 Energy Capacity 585 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 375 Resistance: KI 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcScanVibroblade Manual? 0 Play Time 01:56:33 Cumulative 32.4 hours Start 2024.07.15 @ 20:58:00 End 2024.07.16 @ 23:24:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69f59cfc-e90b-46a9-8b0b-0b9e9d45e185