Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.02 @ 15:50:53 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (111) 555 Value Destroyed (3558) 3558 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 8837 Bonus ------- High Alert Combat Kills 336 Follower Combat Kills 168 Met Data Miner 300 Cogmind --------- Core Integrity 307/700 Matter 0/300 Energy 300/300 System Corruption 10% Temperature Cool (0) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Light Treads (fused) Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating (fused) System Shield > --- WEAPON (2) ------- Gauss Cannon (fused) Mini Assault Cannon > --- INVENTORY (15) --- Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Cooled Airjet Improved Heat Sink Trap Scanner Advanced ECM Suite Makeshift Armor Plating Makeshift Armor Plating Medium Insulated Plating Beam Rifle Heavy Particle Gun Plasma Cannon Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Improved Shield Generator System Shield > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Heavy Ion Engine Improved Sensor Array Medium Armor Plating Medium Armor Plating System Shield Beam Rifle Heavy Particle Gun Heavy Particle Gun Minigun Enhanced Autogun Gauss Rifle Advanced Assault Cannon [Rating: 43] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Mini Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 4 | . . . . 2 . 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 87 | 6 . 1 16 19 14 30 . 1 . . Power 8 | 1 . . 1 1 1 4 . . . . Engine 7 | 1 . . 1 1 1 3 . . . . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . . 8 4 4 6 . . . . Treads 1 | . . . . . . 1 . . . . Leg 23 | 2 . . 8 4 4 5 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 1 . 1 3 7 3 11 . 1 . . Device 11 | . . 1 2 1 1 5 . 1 . . Storage 2 | 1 . . 1 . . . . . . . Processor 2 | . . . . 2 . . . . . . Hackware 3 | . . . . . 2 1 . . . . Protection 9 | . . . . 4 . 5 . . . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 . . 4 7 6 9 . . . . Energy Gun 8 | 1 . . . 2 1 4 . . . . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 15 | 1 . . 4 3 5 2 . . . . Ballistic Cannon 3 | . . . . . . 3 . . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . 2 . . . . Parts Lost 37 | . . . 6 4 6 21 . . . . Power 5 | . . . 1 . 1 3 . . . . Propulsion 14 | . . . 2 3 3 6 . . . . Utility 9 | . . . . 1 1 7 . . . . Weapon 9 | . . . 3 . 1 5 . . . . Highest Loss Streak 9 | . . . 2 3 2 9 . . . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 85 89 96 96 91 81 76 76 76 76 Engine 5 | . 14 14 10 9 8 5 . . . . Core 2 | . . . . . . . 7 7 7 7 Treads 3 | . . . . . . 3 7 7 7 7 Leg 19 | . 28 28 43 33 28 15 7 7 7 7 Device 8 | . . 4 8 4 7 11 7 7 7 7 Storage 8 | . 14 14 11 9 9 7 7 7 7 7 Processor 6 | . . . . 16 10 7 7 7 7 7 Hackware 4 | . . . . . 6 5 7 7 7 7 Protection 4 | . . . . 6 1 6 7 7 7 7 Energy Gun 1 | . 14 14 1 . 1 1 . . . . Ballistic Gun 7 | . 14 14 20 16 14 4 . . . . Ballistic Cannon 7 | . . . . . . 7 15 15 15 15 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 14 14 15 34 41 42 60 60 60 60 60 Greatest Support 45 | 20 20 20 43 43 40 45 20 20 20 20 Greatest Overweight (x) 15 | 3 . . 1 1 1 15 5 2 2 2 Average Overweight (x) 1 | . . . . . . 2 3 2 2 2 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 14 15 15 15 15 15 15 15 Most Carried 15 | 5 4 8 15 15 15 15 15 15 15 15 Average Carried 12 | 2 3 6 10 13 12 11 13 14 15 15 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 4 7 15 12 15 13 15 15 15 15 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Matter Collected 3429 | 235 . 49 791 641 547 769 280 117 . . Remotely . | . . . . . . . . . . . Salvage Created 3944 | . . 159 1225 1047 621 806 42 44 . . Parts 246 | . . 10 96 48 42 50 . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 86 | . . 7 27 18 18 15 . 1 . . Guns 67 | . . 7 27 15 10 8 . . . . Cannons 7 | . . . . . . 6 . 1 . . AOE 10 | . . . . 2 8 . . . . . Classes Destroyed 15 | . . 2 7 3 1 2 . . . . Worker 2 | . . . 2 . . . . . . . Builder 5 | . . . . 3 . 2 . . . . Tunneler 1 | . . . . 1 . . . . . . Recycler 4 | . . . 2 1 . 1 . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 11 | . . . 5 3 . 3 . . . . Swarmer 23 | . . 5 14 . 4 . . . . . Grunt 28 | . . 2 7 12 5 2 . . . . Brawler 2 | . . . 1 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 22 | . . . 5 4 8 4 . 1 . . Demolisher 2 | . . . . . . 2 . . . . Hunter 4 | . . . . . 1 3 . . . . Programmer 4 | . . . . . . 4 . . . . Decomposer 1 | . . . . . . . 1 . . . Best Kill Streak 11 | . . 3 11 8 4 3 . 1 . . Combat Bots Only 8 | . . 3 8 3 4 1 . 1 . . Max Kills in Single Turn 4 | . . 1 2 3 4 2 1 1 . . Gunslinging 1 | . . . 1 . . . . . . . Exploded 4 | . . . . 1 4 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Damage Taken 6646 | . . 280 1249 1114 886 2927 . 190 . . Core 1088 | . . 79 230 133 253 372 . 21 . . Absorbed by Shields 348 | . . . . . . 348 . . . . Regen/Repaired (Parts) 378 | . . . 185 . 193 . . . . . Core Remaining (%) 59 | 100 . 68 42 . 29 . . . . . Volleys Fired 323 | . . 14 91 74 42 93 4 5 . . Largest 2 | . . 2 2 2 2 2 2 2 . . Hottest 136 | . . 70 70 136 80 136 96 96 . . Shots Fired 631 | . . 28 173 148 81 177 12 12 . . Gun 513 | . . 28 173 132 73 107 . . . . Cannon 104 | . . . . 10 . 70 12 12 . . Launcher 14 | . . . . 6 8 . . . . . Special . | . . . . . . . . . . . Kinetic 544 | . . 14 165 130 64 147 12 12 . . Thermal 65 | . . 14 8 12 9 22 . . . . Explosive 14 | . . . . 6 8 . . . . . Electromagnetic 8 | . . . . . . 8 . . . . Robot Hit Streak 23 | . . 10 11 23 12 21 5 6 . . Robot Miss Streak 6 | . . 2 6 3 2 5 1 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . . 6 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 397 | . . 18 96 108 52 112 7 4 . . Core Hits 194 | . . 10 43 57 36 44 2 2 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 10 | . . 2 . 1 . 5 1 1 . . Burn 3 | . . 2 . . . 1 . . . . Destroy 1 | . . . . 1 . . . . . . Blast 6 | . . . . . . 4 1 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8632 | . . 249 1671 2457 1536 2408 202 109 . . Guns 5682 | . . 241 1671 1701 771 1298 . . . . Cannons 1531 | . . . . 175 . 1045 202 109 . . Explosions 1411 | . . . . 581 765 65 . . . . Melee . | . . . . . . . . . . . Ramming 8 | . . 8 . . . . . . . . Kinetic 6139 | . . 117 1569 1668 649 1825 202 109 . . Thermal 1036 | . . 124 102 208 122 480 . . . . Explosive 1346 | . . . . 581 765 . . . . . Electromagnetic 103 | . . . . . . 103 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 10 10 10 Average Corruption 9 | . . . . . . 7 10 10 10 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 223 | . . . . . . 78 77 50 9 9 Message Errors 55 | . . . . . . 17 27 8 . 3 Matter Fused 49 | . . . . . . 11 13 18 3 4 Heat Flow Errors 29 | . . . . . . 12 9 6 2 . Energy Discharges 23 | . . . . . . 10 6 4 2 1 Parts Rejected 2 | . . . . . . 2 . . . . Parts Fused 3 | . . . . . . . 2 1 . . Data Loss (minor) 28 | . . . . . . 12 8 7 1 . Data Loss (major) 15 | . . . . . . 4 6 3 1 1 Misfires 12 | . . . . . . 6 4 2 . . Alerts 6 | . . . . . . 3 2 1 . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 106 | . . . . 17 8 56 25 . . . Projectiles 81 | . . . . . . 56 25 . . . Explosions 25 | . . . . 17 8 . . . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . 8 1 . . . Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . 8 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 76 | . . . . . 15 61 . . . . Shots 2 | . . . . . 1 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . Kicked 2 | . . 1 . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 525 | . . 171 69 525 133 375 255 298 163 . Average Temperature 69 | . . 60 9 110 42 66 83 122 81 . Received Heat Transfer 1633 | . . 132 249 549 270 373 . 60 . . Effects 11 | . . . . 5 . 2 . 4 . . Shutdowns 3 | . . . . 3 . . . . . . Energy Bleed 2 | . . . . . . 1 . 1 . . Interference 3 | . . . . . . . . 3 . . Matter Decay 1 | . . . . 1 . . . . . . Damage (minor) 2 | . . . . 1 . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . . . . Combat Hostiles 2 | . . . . 1 . 1 . . . . Parts Melted 11 | . . 1 3 2 1 4 . . . . Heat Transferred 2491 | . . 518 296 333 259 1085 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Peak Influence 652 | . 30 127 522 652 591 198 . . . . Initial 211 | . . 11 33 206 211 129 . . . . Average 192 | . 12 44 288 387 408 70 . . . . Maximum Alert Level 2 | . . . 2 2 2 . . . . . Low Security (%) 62 | 100 100 100 35 . . 100 . . . . Level 1 18 | . . . 36 49 45 . . . . . Level 2 18 | . . . 27 50 54 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 1 . 2 2 8 6 . . . . Investigation 1 | . . . . . 1 . . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 7 | . 1 . 2 2 1 1 . . . . Assault 2 | . . . . . 2 . . . . . Garrison 4 | . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Distress Signals 11 | . . . 6 3 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 128 | . 1 11 38 24 28 25 . 1 . . Peak Tracking Total 10 | . 2 3 6 4 10 3 . 1 . . Tactical Retreats 10 | . . 1 2 2 3 2 . . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Traps Triggered 3 | . . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Machines Disabled 7 | . . . 1 1 2 3 . . . . Max in Single Turn 1 | . . . 1 1 1 1 . . . . Garrison Access 2 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Machines Accessed 37 | . 2 . 8 5 10 7 1 . 4 . Terminals 19 | . 1 . 5 2 6 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . 2 . 2 1 . . . . Recycling Units 5 | . 1 . 1 1 1 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 136 | . 6 . 30 17 37 15 1 . 30 . Successful 93 | . 6 . 18 13 19 6 1 . 30 . Failed 43 | . . . 12 4 18 9 . . . . Catastrophic 3 | . . . 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 61 | . 3 . 19 10 18 11 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 24 | . . . 10 . 13 1 . . . . Recycling Units 12 | . 3 . 1 2 3 3 . . . . Scanalyzers 4 | . . . . 4 . . . . . . Garrison Access 4 | . . . . 1 3 . . . . . Terminal Hacks 62 | . 3 . 9 7 8 4 1 . 30 . Record 12 | . . . . . . 1 . . 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 7 | . . . 2 1 1 . . . 3 . Open Door 2 | . . . . . 1 . 1 . . . Open DSF 2 | . . . . . . 2 . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 4 | . 1 . 1 1 1 . . . . . Dispatch Records 3 | . . . 2 . 1 . . . . . Patrol Status 1 | . . . . 1 . . . . . . Transport Status 1 | . . . . 1 . . . . . . Investigation Status 3 | . . . . 2 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 16 | . . . 8 . 8 . . . . . Scan Component 9 | . . . 5 . 4 . . . . . Repair 7 | . . . 3 . 4 . . . . . Recycling Unit Hacks 9 | . 3 . 1 1 2 2 . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 6 | . 1 . 1 1 2 1 . . . . Retrieve Matter 2 | . 1 . . . . 1 . . . . Scanalyzer 4 | . . . . 4 . . . . . . Insert Component 2 | . . . . 2 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 1 . 7 2 7 4 . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 2 . . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . . 3 . 4 . . . . . Time 386 | . . . 160 . 226 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 28 | . 28 . . . . . . . . . Retrieved Matter 28 | . 28 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Total Allies 7 | . . 4 . . 2 . . . . 1 Largest Group 3 | . . 3 1 . 2 . . . . 1 Highest-Rated Group 96 | . . 40 31 . 62 . . . . 96 Highest-Rated Ally 96 | . . 31 31 . 31 . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 51 | . . 22 2 . 26 . . . . 1 Total Damage 679 | . . 217 22 . 440 . . . . . Kills 8 | . . 3 1 . 4 . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Turns Passed 12174 | 61 149 617 1532 814 1231 3608 2231 1364 288 279 Spaces Moved 4489 | 43 123 450 753 357 417 1158 589 421 91 87 Core 88 | 14 . . . . . 74 . . . . Treads 965 | . . . . . . . 366 421 91 87 Legs 3436 | 29 123 450 753 357 417 1084 223 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 320 320 320 320 Average Speed 227 | 112 120 120 121 132 187 274 376 320 320 320 Slowest Speed 800 | 200 120 120 190 190 190 800 470 320 320 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 26 89 59 32 61 29 69 64 75 8 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 8 | . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched 3 | . . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 95 | . . . . 34 30 23 4 4 . . Melee . | . . . . . . . . . . . Projectile 30 | . . . . 3 . 19 4 4 . . AOE 65 | . . . . 31 30 4 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Total 5910 | 56 124 500 1235 576 794 1424 594 430 90 87 Wait 880 | . . 27 347 105 302 99 . . . . Move 4479 | 42 122 449 752 356 416 1157 588 420 90 87 Hop . | . . . . . . . . . . . Pick Up 99 | 8 2 6 22 12 14 31 2 2 . . Fast Attach 3 | . . . . 1 2 . . . . . Attach 60 | 6 . 1 12 8 8 25 . . . . Detach 2 | . . . 2 . . . . . . . Swap 24 | . . . 4 10 4 5 . 1 . . Drop 33 | . . 2 5 10 5 9 . 2 . . Fire 323 | . . 14 91 74 42 93 4 5 . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . 1 . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 133 | -10/Materials | Identified exit to Mines 140 | -10/Materials | Discovered new exit (range 9) 211 | -10/Materials | Entered Mines 212 | -10/Mines | Met a Derelict bent on vengeance 310 | -10/Mines | Build established: Mutant 359 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 379 | -10/Mines | Found a hidden stash of uninstalled traps 434 | -10/Mines | Learned 2 Materials zone layouts 617 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 620 | -10/Mines | Found Prototype Device 621 | -10/Mines | Identified Exp. Sensor Array 792 | -10/Mines | Discovered new exit (range 10) 819 | -10/Mines | Escorted by a lone wolf Derelict 828 | -10/Mines | Entered Materials 828 | -9/Materials | Accompanied by 1 ally 828 | -9/Materials | Evolved 2 slots: Propulsion x2 829 | -9/Materials | Identified exit to Materials 980 | -9/Materials | Identified exit to Mines 1372 | -9/Materials | Repaired Exp. Sensor Array 1400 | -9/Materials | Repaired Aluminum Leg 1427 | -9/Materials | Repaired Aluminum Leg 1724 | -9/Materials | Destroyed 8 combat bots 1957 | -9/Materials | Core integrity fell below 50% 2297 | -9/Materials | Discovered exit to Materials (range 14) 2360 | -9/Materials | Entered another Materials area 2360 | -8/Materials | Evolved 2 slots: Utility x2 2545 | -8/Materials | Build established: Scavenger-Mutant 2773 | -8/Materials | Lost 3 parts (2n1u) 2799 | -8/Materials | Discovered new exit (range 5) 3173 | -8/Materials | Identified exit to Storage 3174 | -8/Materials | Entered Storage 3316 | -8/Storage | Repaired Broken Exp. Sensor Array 3499 | -8/Storage | Garrison activated, responded to threat 3641 | -8/Storage | Repaired Aluminum Leg 3681 | -8/Storage | Repaired Minigun 3718 | -8/Storage | Repaired Aluminum Leg 3839 | -8/Storage | Met a pair of Derelict thieves 3912 | -8/Storage | Core integrity fell below 50% 4101 | -8/Storage | Found Prototype Launcher 4279 | -8/Storage | Discovered new exit (range 9) 4403 | -8/Storage | Identified exit to Factory 4405 | -8/Storage | Entered Factory 4405 | -7/Factory | Evolved 2 slots: Utility x2 4893 | -7/Factory | Discovered new exit (range 8) 4912 | -7/Factory | Identified exit to Factory 5701 | -7/Factory | Assembled infested ambush trap array 5772 | -7/Factory | Lost 9 parts (1p4n3u1w) 6193 | -7/Factory | Lost 3 parts (1p2u) 6730 | -7/Factory | Build established: Mutant 7108 | -7/Factory | Build established: Scavenger-Mutant 7208 | -7/Factory | System corruption reached 10% 7231 | -7/Factory | Core integrity fell below 50% 7493 | -7/Factory | Discovered new exit (range 7) 8009 | -7/Factory | Identified exit to Lower Caves 8013 | -7/Factory | Entered Lower Caves 8085 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9736 | -7/Lower Caves | Discovered new exit (range 12) 10240 | -7/Lower Caves | Identified exit to Lower Caves 10244 | -7/Lower Caves | Entered another Lower Caves area 10550 | -7/Lower Caves | Build established: Mutant 10564 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11422 | -7/Lower Caves | Discovered new exit (range 5) 11435 | -7/Lower Caves | Identified exit to Data Miner 11608 | -7/Lower Caves | Entered Data Miner 11608 | -7/Data Miner | Discovered new exit (range 6) 11669 | -7/Data Miner | Met Data Miner 11762 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11762 | -7/Data Miner | Learned location of Section 7 (-2) 11816 | -7/Data Miner | Received God Mode back door access code from Data Miner 11884 | -7/Data Miner | Identified exit to Proximity Caves 11896 | -7/Data Miner | Entered Proximity Caves 12175 | -6/Proximity Caves | Self-destructed Last Messages --------------- God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\JM3W to gain control via the back door I've installed. Now off with you. 11819_ System corrupted: Matter fused (-7). 11867_ System corrupted: Energy discharge (-96). 11884_ EXIT=IDENTIFIED: PROXIMITY CAVES 11885_ System corrupted: Component data lost. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 11902_ EEQNYYVFP8AM9LE<4UNV3>90QWQ/V6L2 11938_ System corrupted: Matter fused (-10). 11964_ System corrupted: Matter fused (-9). 11980_ System corrupted: Substantial component data lost. 11995_ K5HLXMMWC5HCEXN=XBET 12024_ System corrupted: Matter fused (-5). 12048_ System corrupted: Energy discharge (-120). 12086_ System corrupted: Matter fused (-8). 12141_ #VCHL:XP:PINNPASUBX:QKKH [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ??????????????????????#### #??????#####??????? | | ?????????????????????## #?????#"""""#?????? | | ?????????????????????# #?###??#"" ""###???? | | ?????????????????????# #?## #??#"" ""# ##??? | | ??????????????????????# @ ### ##??#" "# ## | | ??????????????????????#### ## #?##" "# | | ?????????????????????????## ## ###"" "" #?? | | ??????????????????????????## ## ## #??? | | ?????????????????????????#### ### #??? | | ????????????????????????? # ## #####??? | | ????????????????????????? ## #### ##??????? | | ?????????????????????????#" ### #?## #???????? | | ?????????????????????????#%"#?## #??# #???????? | | ?????????????????????????#" #??##;g #??# #???????? | | ?????????????????????????# #????#gg#??# #???????? | | ?????????????????????????# #????# #??# #???????? | | ?????????????????????????# ###### #??# ???????? | | ?????????????????????##### ## ## #???##???????? | | ?????????????????????# #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# #????????????? | | ?????????????????????### ####????????????? | | ???????????????????????### ##???????????????? | | ?????????????????????????# ##????????????????? | | ?????????????????????????# ###?????????????????? | | ?????????????????????????## #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Railgun | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free EM Disruption Field | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Slippery One The Oracle Challenges ------------ None Game ------ Seed LauncherDeepScrap Manual? 0 Play Time 01:02:26 Cumulative 14.7 hours Start 2023.10.02 @ 14:48:51 End 2023.10.02 @ 15:50:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 27 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 175b0d6f-a222-4982-abc8-5316349cbf90