Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.02 @ 15:50:53

Player: Figgis

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (111)     555
Value Destroyed (3558)     3558
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (804)                804
              TOTAL SCORE: 8837

 Bonus
-------
High Alert Combat Kills    336
Follower Combat Kills      168
Met Data Miner             300

 Cogmind 
---------
Core Integrity             307/700
Matter                     0/300
Energy                     300/300
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
   Enhanced Nuclear Core
>           --- PROPULSION (4) ---
      Light Treads (fused)
            Aluminum Leg
>           --- UTILITY (6) ------
      Large Storage Unit
   Improved Sensor Array
   Improved Signal Interpreter
   Hardened Heavy Armor Plating (fused)
            System Shield
>           --- WEAPON (2) -------
            Gauss Cannon (fused)
       Mini Assault Cannon
>           --- INVENTORY (15) ---
            Deuterium Engine
   Enhanced Nuclear Core
   Enhanced Nuclear Core
     Cooled Airjet
   Improved Heat Sink
            Trap Scanner
   Advanced ECM Suite
  Makeshift Armor Plating
  Makeshift Armor Plating
     Medium Insulated Plating
            Beam Rifle
      Heavy Particle Gun
            Plasma Cannon
   Enhanced Autogun
   Enhanced Autogun

 Peak State 
------------
>              --- POWER ------------
    Reinforced Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Hardened Medium Armor Plating
      Improved Shield Generator
               System Shield
>              --- WEAPON -----------
               Gatling Laser
               Gauss Rifle
>              --- INVENTORY --------
               Ion Engine
      Improved Ion Engine
      Improved Ion Engine
         Heavy Ion Engine
      Improved Sensor Array
        Medium Armor Plating
        Medium Armor Plating
               System Shield
               Beam Rifle
         Heavy Particle Gun
         Heavy Particle Gun
               Minigun
      Enhanced Autogun
               Gauss Rifle
      Advanced Assault Cannon
[Rating: 43]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             87   | 6   .   1   16  19  14  30  .   1   .   .   
  Power                    8    | 1   .   .   1   1   1   4   .   .   .   .   
    Engine                 7    | 1   .   .   1   1   1   3   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   .   8   4   4   6   .   .   .   .   
    Treads                 1    | .   .   .   .   .   .   1   .   .   .   .   
    Leg                    23   | 2   .   .   8   4   4   5   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 1   .   1   3   7   3   11  .   1   .   .   
    Device                 11   | .   .   1   2   1   1   5   .   1   .   .   
    Storage                2    | 1   .   .   1   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   2   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   2   1   .   .   .   .   
    Protection             9    | .   .   .   .   4   .   5   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   .   4   7   6   9   .   .   .   .   
    Energy Gun             8    | 1   .   .   .   2   1   4   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   .   .   4   3   5   2   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   3   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   2   .   2   .   .   .   .   
Parts Lost                 37   | .   .   .   6   4   6   21  .   .   .   .   
  Power                    5    | .   .   .   1   .   1   3   .   .   .   .   
  Propulsion               14   | .   .   .   2   3   3   6   .   .   .   .   
  Utility                  9    | .   .   .   .   1   1   7   .   .   .   .   
  Weapon                   9    | .   .   .   3   .   1   5   .   .   .   .   
  Highest Loss Streak      9    | .   .   .   2   3   2   9   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  89  96  96  91  81  76  76  76  76  
  Engine                   5    | .   14  14  10  9   8   5   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   7   7   7   7   
  Treads                   3    | .   .   .   .   .   .   3   7   7   7   7   
  Leg                      19   | .   28  28  43  33  28  15  7   7   7   7   
  Device                   8    | .   .   4   8   4   7   11  7   7   7   7   
  Storage                  8    | .   14  14  11  9   9   7   7   7   7   7   
  Processor                6    | .   .   .   .   16  10  7   7   7   7   7   
  Hackware                 4    | .   .   .   .   .   6   5   7   7   7   7   
  Protection               4    | .   .   .   .   6   1   6   7   7   7   7   
  Energy Gun               1    | .   14  14  1   .   1   1   .   .   .   .   
  Ballistic Gun            7    | .   14  14  20  16  14  4   .   .   .   .   
  Ballistic Cannon         7    | .   .   .   .   .   .   7   15  15  15  15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 14  14  15  34  41  42  60  60  60  60  60  
  Greatest Support         45   | 20  20  20  43  43  40  45  20  20  20  20  
  Greatest Overweight (x)  15   | 3   .   .   1   1   1   15  5   2   2   2   
  Average Overweight (x)   1    | .   .   .   .   .   .   2   3   2   2   2   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   8   14  15  15  15  15  15  15  15  
  Most Carried             15   | 5   4   8   15  15  15  15  15  15  15  15  
  Average Carried          12   | 2   3   6   10  13  12  11  13  14  15  15  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   4   7   15  12  15  13  15  15  15  15  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Matter Collected           3429 | 235  .    49   791  641  547  769  280  117  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3944 | .    .    159  1225 1047 621  806  42   44   .    .    
  Parts                    246  | .    .    10   96   48   42   50   .    .    .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro 
Combat Hostiles Destroyed  86   | .   .   7   27  18  18  15  .   1   .   .   
  Guns                     67   | .   .   7   27  15  10  8   .   .   .   .   
  Cannons                  7    | .   .   .   .   .   .   6   .   1   .   .   
  AOE                      10   | .   .   .   .   2   8   .   .   .   .   .   
Classes Destroyed          15   | .   .   2   7   3   1   2   .   .   .   .   
  Worker                   2    | .   .   .   2   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   3   .   2   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   2   1   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  11   | .   .   .   5   3   .   3   .   .   .   .   
  Swarmer                  23   | .   .   5   14  .   4   .   .   .   .   .   
  Grunt                    28   | .   .   2   7   12  5   2   .   .   .   .   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   22   | .   .   .   5   4   8   4   .   1   .   .   
  Demolisher               2    | .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   3   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   4   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           11   | .   .   3   11  8   4   3   .   1   .   .   
  Combat Bots Only         8    | .   .   3   8   3   4   1   .   1   .   .   
Max Kills in Single Turn   4    | .   .   1   2   3   4   2   1   1   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   4   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Damage Taken               6646 | .    .    280  1249 1114 886  2927 .    190  .    .    
  Core                     1088 | .    .    79   230  133  253  372  .    21   .    .    
  Absorbed by Shields      348  | .    .    .    .    .    .    348  .    .    .    .    
  Regen/Repaired (Parts)   378  | .    .    .    185  .    193  .    .    .    .    .    
Core Remaining (%)         59   | 100  .    68   42   .    29   .    .    .    .    .    
Volleys Fired              323  | .    .    14   91   74   42   93   4    5    .    .    
  Largest                  2    | .    .    2    2    2    2    2    2    2    .    .    
  Hottest                  136  | .    .    70   70   136  80   136  96   96   .    .    
Shots Fired                631  | .    .    28   173  148  81   177  12   12   .    .    
  Gun                      513  | .    .    28   173  132  73   107  .    .    .    .    
  Cannon                   104  | .    .    .    .    10   .    70   12   12   .    .    
  Launcher                 14   | .    .    .    .    6    8    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  544  | .    .    14   165  130  64   147  12   12   .    .    
  Thermal                  65   | .    .    14   8    12   9    22   .    .    .    .    
  Explosive                14   | .    .    .    .    6    8    .    .    .    .    .    
  Electromagnetic          8    | .    .    .    .    .    .    8    .    .    .    .    
  Robot Hit Streak         23   | .    .    10   11   23   12   21   5    6    .    .    
  Robot Miss Streak        6    | .    .    2    6    3    2    5    1    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    6    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           397  | .    .    18   96   108  52   112  7    4    .    .    
  Core Hits                194  | .    .    10   43   57   36   44   2    2    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    2    .    1    .    5    1    1    .    .    
    Burn                   3    | .    .    2    .    .    .    1    .    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    .    
    Blast                  6    | .    .    .    .    .    .    4    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8632 | .    .    249  1671 2457 1536 2408 202  109  .    .    
  Guns                     5682 | .    .    241  1671 1701 771  1298 .    .    .    .    
  Cannons                  1531 | .    .    .    .    175  .    1045 202  109  .    .    
  Explosions               1411 | .    .    .    .    581  765  65   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  8    | .    .    8    .    .    .    .    .    .    .    .    
  Kinetic                  6139 | .    .    117  1569 1668 649  1825 202  109  .    .    
  Thermal                  1036 | .    .    124  102  208  122  480  .    .    .    .    
  Explosive                1346 | .    .    .    .    581  765  .    .    .    .    .    
  Electromagnetic          103  | .    .    .    .    .    .    103  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    10   10   10   10   10   
  Average Corruption       9    | .    .    .    .    .    .    7    10   10   10   10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  223  | .    .    .    .    .    .    78   77   50   9    9    
    Message Errors         55   | .    .    .    .    .    .    17   27   8    .    3    
    Matter Fused           49   | .    .    .    .    .    .    11   13   18   3    4    
    Heat Flow Errors       29   | .    .    .    .    .    .    12   9    6    2    .    
    Energy Discharges      23   | .    .    .    .    .    .    10   6    4    2    1    
    Parts Rejected         2    | .    .    .    .    .    .    2    .    .    .    .    
    Parts Fused            3    | .    .    .    .    .    .    .    2    1    .    .    
    Data Loss (minor)      28   | .    .    .    .    .    .    12   8    7    1    .    
    Data Loss (major)      15   | .    .    .    .    .    .    4    6    3    1    1    
    Misfires               12   | .    .    .    .    .    .    6    4    2    .    .    
    Alerts                 6    | .    .    .    .    .    .    3    2    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            106  | .    .    .    .    17   8    56   25   .    .    .    
  Projectiles              81   | .    .    .    .    .    .    56   25   .    .    .    
  Explosions               25   | .    .    .    .    17   8    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    .    8    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    8    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      76   | .    .    .    .    .    15   61   .    .    .    .    
  Shots                    2    | .    .    .    .    .    1    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    1    .    .    1    .    .    .    .    .    
  Kicked                   2    | .    .    1    .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        525  | .    .    171  69   525  133  375  255  298  163  .    
  Average Temperature      69   | .    .    60   9    110  42   66   83   122  81   .    
  Received Heat Transfer   1633 | .    .    132  249  549  270  373  .    60   .    .    
  Effects                  11   | .    .    .    .    5    .    2    .    4    .    .    
    Shutdowns              3    | .    .    .    .    3    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    1    .    1    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    1    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    .    1    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    1    .    1    .    .    .    .    
  Parts Melted             11   | .    .    1    3    2    1    4    .    .    .    .    
  Heat Transferred         2491 | .    .    518  296  333  259  1085 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro 
Peak Influence             652  | .   30  127 522 652 591 198 .   .   .   .   
  Initial                  211  | .   .   11  33  206 211 129 .   .   .   .   
  Average                  192  | .   12  44  288 387 408 70  .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   2   2   .   .   .   .   .   
  Low Security (%)         62   | 100 100 100 35  .   .   100 .   .   .   .   
  Level 1                  18   | .   .   .   36  49  45  .   .   .   .   .   
  Level 2                  18   | .   .   .   27  50  54  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   2   2   8   6   .   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   5   .   .   .   .   
  Reinforcement            7    | .   1   .   2   2   1   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   4   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro 
Distress Signals           11   | .   .   .   6   3   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   1   11  38  24  28  25  .   1   .   .   
  Peak Tracking Total      10   | .   2   3   6   4   10  3   .   1   .   .   
  Tactical Retreats        10   | .   .   1   2   2   3   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro 
Traps Triggered            3    | .   .   .   .   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro 
Machines Disabled          7    | .   .   .   1   1   2   3   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   1   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro 
Machines Accessed          37   | .   2   .   8   5   10  7   1   .   4   .   
  Terminals                19   | .   1   .   5   2   6   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   2   .   2   1   .   .   .   .   
  Recycling Units          5    | .   1   .   1   1   1   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                136  | .   6   .   30  17  37  15  1   .   30  .   
  Successful               93   | .   6   .   18  13  19  6   1   .   30  .   
  Failed                   43   | .   .   .   12  4   18  9   .   .   .   .   
    Catastrophic           3    | .   .   .   1   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                61   | .   3   .   19  10  18  11  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          24   | .   .   .   10  .   13  1   .   .   .   .   
  Recycling Units          12   | .   3   .   1   2   3   3   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   3   .   .   .   .   .   
Terminal Hacks             62   | .   3   .   9   7   8   4   1   .   30  .   
  Record                   12   | .   .   .   .   .   .   1   .   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   2   1   1   .   .   .   3   .   
  Open Door                2    | .   .   .   .   .   1   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             4    | .   1   .   1   1   1   .   .   .   .   .   
  Dispatch Records         3    | .   .   .   2   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   .   .   
  Investigation Status     3    | .   .   .   .   2   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   8   .   8   .   .   .   .   .   
  Scan Component           9    | .   .   .   5   .   4   .   .   .   .   .   
  Repair                   7    | .   .   .   3   .   4   .   .   .   .   .   
Recycling Unit Hacks       9    | .   3   .   1   1   2   2   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         6    | .   1   .   1   1   2   1   .   .   .   .   
  Retrieve Matter          2    | .   1   .   .   .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   .   7   2   7   4   .   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   2   .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   3   .   4   .   .   .   .   .   
  Time                     386  | .   .   .   160 .   226 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          28   | .   28  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         28   | .   28  .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro 
Total Allies               7    | .   .   4   .   .   2   .   .   .   .   1   
  Largest Group            3    | .   .   3   1   .   2   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   40  31  .   62  .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   31  31  .   31  .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   22  2   .   26  .   .   .   .   1   
  Total Damage             679  | .   .   217 22  .   440 .   .   .   .   .   
  Kills                    8    | .   .   3   1   .   4   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Turns Passed               12174 | 61   149  617  1532 814  1231 3608 2231 1364 288  279  
Spaces Moved               4489  | 43   123  450  753  357  417  1158 589  421  91   87   
  Core                     88    | 14   .    .    .    .    .    74   .    .    .    .    
  Treads                   965   | .    .    .    .    .    .    .    366  421  91   87   
  Legs                     3436  | 29   123  450  753  357  417  1084 223  .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  320  320  320  320  
  Average Speed            227   | 112  120  120  121  132  187  274  376  320  320  320  
  Slowest Speed            800   | 200  120  120  190  190  190  800  470  320  320  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    26   89   59   32   61   29   69   64   75   8    
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        8     | .    1    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    .    .    .    .    3    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          95    | .    .    .    .    34   30   23   4    4    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               30    | .    .    .    .    3    .    19   4    4    .    .    
  AOE                      65    | .    .    .    .    31   30   4    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Total                      5910 | 56   124  500  1235 576  794  1424 594  430  90   87   
  Wait                     880  | .    .    27   347  105  302  99   .    .    .    .    
  Move                     4479 | 42   122  449  752  356  416  1157 588  420  90   87   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 8    2    6    22   12   14   31   2    2    .    .    
  Fast Attach              3    | .    .    .    .    1    2    .    .    .    .    .    
  Attach                   60   | 6    .    1    12   8    8    25   .    .    .    .    
  Detach                   2    | .    .    .    2    .    .    .    .    .    .    .    
  Swap                     24   | .    .    .    4    10   4    5    .    1    .    .    
  Drop                     33   | .    .    2    5    10   5    9    .    2    .    .    
  Fire                     323  | .    .    14   91   74   42   93   4    5    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    1    .    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    10 | -11/Junkyard       | Discovered new exit (range 16)
    62 | -11/Junkyard       | Entered Materials
   133 | -10/Materials      | Identified exit to Mines
   140 | -10/Materials      | Discovered new exit (range 9)
   211 | -10/Materials      | Entered Mines
   212 | -10/Mines          | Met a Derelict bent on vengeance
   310 | -10/Mines          | Build established: Mutant
   359 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   379 | -10/Mines          | Found a hidden stash of uninstalled traps
   434 | -10/Mines          | Learned 2 Materials zone layouts
   617 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   620 | -10/Mines          | Found Prototype Device
   621 | -10/Mines          | Identified Exp. Sensor Array
   792 | -10/Mines          | Discovered new exit (range 10)
   819 | -10/Mines          | Escorted by a lone wolf Derelict
   828 | -10/Mines          | Entered Materials
   828 | -9/Materials       | Accompanied by 1 ally
   828 | -9/Materials       | Evolved 2 slots: Propulsion x2
   829 | -9/Materials       | Identified exit to Materials
   980 | -9/Materials       | Identified exit to Mines
  1372 | -9/Materials       | Repaired Exp. Sensor Array
  1400 | -9/Materials       | Repaired Aluminum Leg
  1427 | -9/Materials       | Repaired Aluminum Leg
  1724 | -9/Materials       | Destroyed 8 combat bots
  1957 | -9/Materials       | Core integrity fell below 50%
  2297 | -9/Materials       | Discovered exit to Materials (range 14)
  2360 | -9/Materials       | Entered another Materials area
  2360 | -8/Materials       | Evolved 2 slots: Utility x2
  2545 | -8/Materials       | Build established: Scavenger-Mutant
  2773 | -8/Materials       | Lost 3 parts (2n1u)
  2799 | -8/Materials       | Discovered new exit (range 5)
  3173 | -8/Materials       | Identified exit to Storage
  3174 | -8/Materials       | Entered Storage
  3316 | -8/Storage         | Repaired Broken Exp. Sensor Array
  3499 | -8/Storage         | Garrison activated, responded to threat
  3641 | -8/Storage         | Repaired Aluminum Leg
  3681 | -8/Storage         | Repaired Minigun
  3718 | -8/Storage         | Repaired Aluminum Leg
  3839 | -8/Storage         | Met a pair of Derelict thieves
  3912 | -8/Storage         | Core integrity fell below 50%
  4101 | -8/Storage         | Found Prototype Launcher
  4279 | -8/Storage         | Discovered new exit (range 9)
  4403 | -8/Storage         | Identified exit to Factory
  4405 | -8/Storage         | Entered Factory
  4405 | -7/Factory         | Evolved 2 slots: Utility x2
  4893 | -7/Factory         | Discovered new exit (range 8)
  4912 | -7/Factory         | Identified exit to Factory
  5701 | -7/Factory         | Assembled infested ambush trap array
  5772 | -7/Factory         | Lost 9 parts (1p4n3u1w)
  6193 | -7/Factory         | Lost 3 parts (1p2u)
  6730 | -7/Factory         | Build established: Mutant
  7108 | -7/Factory         | Build established: Scavenger-Mutant
  7208 | -7/Factory         | System corruption reached 10%
  7231 | -7/Factory         | Core integrity fell below 50%
  7493 | -7/Factory         | Discovered new exit (range 7)
  8009 | -7/Factory         | Identified exit to Lower Caves
  8013 | -7/Factory         | Entered Lower Caves
  8085 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  9736 | -7/Lower Caves     | Discovered new exit (range 12)
 10240 | -7/Lower Caves     | Identified exit to Lower Caves
 10244 | -7/Lower Caves     | Entered another Lower Caves area
 10550 | -7/Lower Caves     | Build established: Mutant
 10564 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11422 | -7/Lower Caves     | Discovered new exit (range 5)
 11435 | -7/Lower Caves     | Identified exit to Data Miner
 11608 | -7/Lower Caves     | Entered Data Miner
 11608 | -7/Data Miner      | Discovered new exit (range 6)
 11669 | -7/Data Miner      | Met Data Miner
 11762 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11762 | -7/Data Miner      | Learned location of Section 7 (-2)
 11816 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11884 | -7/Data Miner      | Identified exit to Proximity Caves
 11896 | -7/Data Miner      | Entered Proximity Caves
 12175 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\JM3W to gain control via the back door I've installed.
Now off with you.
11819_ System corrupted: Matter fused (-7).
11867_ System corrupted: Energy discharge (-96).
11884_ EXIT=IDENTIFIED: PROXIMITY CAVES
11885_ System corrupted: Component data lost.
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
11902_ EEQNYYVFP8AM9LE<4UNV3>90QWQ/V6L2
11938_ System corrupted: Matter fused (-10).
11964_ System corrupted: Matter fused (-9).
11980_ System corrupted: Substantial component data lost.
11995_ K5HLXMMWC5HCEXN=XBET
12024_ System corrupted: Matter fused (-5).
12048_ System corrupted: Energy discharge (-120).
12086_ System corrupted: Matter fused (-8).
12141_ #VCHL:XP:PINNPASUBX:QKKH
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????####     #??????#####??????? |
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| ?????????????????????????#" ###     #?## #???????? |
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| ?????????????????????????#  #????#  #??# #???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
         Exp. Sensor Array | -8/Materials  | Scanalyzed
   Adv. Targeting Computer | -8/Materials  | Scanalyzed
                   Railgun | -7/Data Miner | Free
 Imp. Gyrokinetic Inverter | -7/Data Miner | Free
       EM Disruption Field | -7/Data Miner | Free
          Disruptor Cannon | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
                Shock Maul | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free

 Robot Schematics 
------------------
  Y-54 Guardian | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing
Slippery One
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              LauncherDeepScrap
  Manual?         0
Play Time         01:02:26
  Cumulative      14.7 hours
  Start           2023.10.02 @ 14:48:51
  End             2023.10.02 @ 15:50:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           27
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 175b0d6f-a222-4982-abc8-5316349cbf90