Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.29 @ 02:15:27 Player: Centeno Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (271) 1355 Value Destroyed (9865) 9865 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1402) 1402 TOTAL SCORE: 16502 Bonus ------- High Alert Combat Kills 1402 Cogmind --------- Core Integrity 381/1000 Matter 166/300 Energy 5/100 System Corruption 19% Temperature Cool (0) Movement Treading (162) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Treads Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY (7) ------ Improved Cooling System Huge Storage Unit Seismic Detector Graphene Brace > --- WEAPON (4) ------- Heavy Laser KE Penetrator > --- INVENTORY (25) --- Energy Well (350) Large Matter Pod (150) Hacking Suite Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Graphene Brace Focal Shield Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Disruptor Cannon KE Penetrator > --- INVENTORY -------- Fusion Compressor Improved Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Advanced Heat Sink Improved Cooling System Energy Well Large Matter Pod Seismic Detector Weapon Cycler Improved Propulsion Shielding Improved Medium Armor Plating Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite High-powered Tractor Beam Gatling Laser Rocket Launcher Improved Grenade Launcher Remote Datajack Power Maul [Rating: 90] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Huge Storage Unit Device Graphene Brace Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . 1 . . Utility 5 | . . . 2 . 2 1 Weapon 2 | . . 1 . 1 . . Parts Attached 158 | 7 9 25 29 20 14 54 Power 20 | 1 3 3 2 1 2 8 Engine 11 | 1 3 2 2 . . 3 Core 7 | . . 1 . 1 2 3 Reactor 2 | . . . . . . 2 Propulsion 46 | 2 . 13 7 7 2 15 Treads 39 | 2 . 6 7 7 2 15 Leg 5 | . . 5 . . . . Wheel . | . . . . . . . Hover 2 | . . 2 . . . . Flight . | . . . . . . . Utility 40 | 2 2 3 9 5 7 12 Device 18 | 1 1 1 4 1 4 6 Storage 3 | 1 1 . . 1 . . Processor 3 | . . . 1 1 . 1 Hackware 4 | . . . . . 1 3 Protection 12 | . . 2 4 2 2 2 Artifact . | . . . . . . . Weapon 52 | 2 4 6 11 7 3 19 Energy Gun 16 | 2 3 1 1 1 2 6 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 29 | . 1 4 8 4 1 11 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 2 1 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 88 | . 5 7 16 2 16 42 Power 10 | . 1 2 . . 1 6 Propulsion 19 | . 1 2 2 . 6 8 Utility 22 | . . . 5 1 5 11 Weapon 37 | . 3 3 9 1 4 17 Highest Loss Streak 12 | . 3 2 7 2 9 12 To Critical Strikes . | . . . . . . . Average Backups 19 | 1 6 16 19 22 21 21 Power . | . . . . . . . Propulsion 3 | . . 1 4 6 2 4 Utility 8 | . 1 6 7 9 12 9 Weapon 5 | . 3 6 5 4 4 5 Tool/Special . | . . . . . . . Unused Backups 28 | . 1 10 5 5 1 6 Power 3 | . . 1 . 1 1 . Propulsion 2 | . . 1 . 1 . . Utility 9 | . . 4 1 . . 4 Weapon 11 | . 1 4 3 2 . 1 Tool/Special 3 | . . . 1 1 . 1 Average Slot Usage (%) 96 | . 93 96 98 99 96 94 Engine 4 | . 14 7 9 1 . 3 Core 3 | . . 2 . 5 6 3 Treads 24 | . 22 23 26 29 22 20 Device 12 | . 14 7 9 12 10 17 Storage 7 | . 14 11 9 7 6 5 Processor 3 | . . . 7 2 6 4 Hackware 1 | . . . . . 3 5 Protection 6 | . . 3 9 6 10 3 Energy Gun 3 | . 19 2 . . 4 5 Ballistic Gun 23 | . 8 30 26 28 21 13 Peak Build Rating 90 | 7 7 17 30 54 62 90 Average Rating 41 | 4 6 14 23 45 56 77 On Entrance 23 | . 7 7 16 30 49 52 Avg Prop Armor Cover (%) 6 | . . 6 . . 3 . Naked Turns . | . . . . . . . Heaviest Build 136 | 12 49 60 66 130 136 134 Greatest Support 120 | 40 40 60 60 90 92 120 Greatest Overweight (x) 7 | . 2 7 1 1 2 2 Average Overweight (x) . | . 1 . . . 1 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 Average Capacity 22 | 7 19 20 20 24 25 25 Most Carried 25 | 2 11 20 20 25 25 25 Average Carried 19 | 1 6 16 19 22 21 21 Final Capacity 25 | 8 20 20 20 25 25 25 Final Carried 24 | 2 11 20 19 24 18 5 Class Distribution -------------------- 47% | Scavenger-Tank 42% | Scavenger-Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 8809 | 233 276 894 1334 1231 1726 3115 Remotely 801 | . . . . . . 801 Salvage Created 11555 | 15 546 1918 1924 1386 2008 3758 Parts 589 | 4 44 115 108 73 76 169 Haulers Intercepted 7 | . . 3 1 2 . 1 Recyclers Shooed 6 | . . . . 1 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 206 | . 13 33 34 24 32 70 Melee 1 | . . . . . . 1 Guns 177 | . 13 29 27 22 29 57 Cannons 1 | . . . . . . 1 AOE 27 | . . 4 7 2 3 11 Classes Destroyed 20 | 1 5 4 4 2 2 2 Worker 12 | . 2 1 1 2 . 6 Builder 12 | . . . 2 1 2 7 Tunneler 3 | 1 . 1 . 1 . . Hauler 7 | . . 3 1 2 . 1 Recycler 13 | . . 4 3 2 3 1 Operator 8 | . 1 4 1 1 1 . Watcher 16 | . 1 4 4 1 3 3 Swarmer 34 | . 3 3 8 . . 20 Saboteur 2 | . . . . . . 2 Grunt 105 | . 10 23 15 15 17 25 Brawler 2 | . . . . . . 2 Duelist 5 | . . 1 . . 1 3 Protector 1 | . . . . 1 . . Sentry 22 | . . 6 7 . 2 7 Demolisher 1 | . . . . . 1 . Specialist 4 | . . . 2 2 . . Hunter 6 | . . . 1 2 2 1 Programmer 16 | . . . . 3 3 10 Heavy 2 | . . . 1 1 . . Assembled 6 | . . . . . 6 . Best Kill Streak 15 | 1 5 6 11 7 7 15 Combat Bots Only 14 | . 4 4 10 6 7 14 Max Kills in Single Turn 4 | 1 1 3 3 3 2 4 Gunslinging 1 | . . 1 . . 1 1 Exploded 3 | . . 3 3 1 2 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1176 | . 93 119 185 94 237 448 Missed 274 | . 15 30 44 29 55 101 Hits 902 | . 78 89 141 65 182 347 Melee 32 | . . 2 . . 11 19 Projectile 870 | . 78 87 141 65 171 328 AOE 8 | . . . . . 6 2 Critical Strikes 40 | . 3 3 3 4 8 19 Actively Blocked 26 | . . . . 4 5 17 Part Disruptions 5 | . . . . . 3 2 Damage Taken 14788 | . 967 1123 2598 955 2732 6413 Core 1574 | . 219 212 216 110 198 619 Absorbed by Shields 500 | . . . . . 200 300 Redirected to Shielding 104 | . . . . . . 104 Ignored by Resistances 474 | . . . . 191 172 111 Regen/Repaired (Parts) 235 | . . . . . 114 121 Core Remaining (%) 63 | 100 12 47 60 84 76 . Volleys Fired 563 | 1 46 112 104 53 77 170 Largest 4 | 2 2 3 3 4 4 4 Hottest 243 | 80 80 83 104 112 213 243 Shots Fired 1760 | 2 86 315 303 205 284 565 Gun 1726 | 2 86 311 299 204 282 542 Cannon 13 | . . . . . . 13 Launcher 21 | . . 4 4 1 2 10 Special . | . . . . . . . Kinetic 1513 | . 24 292 297 204 255 441 Thermal 147 | 1 32 13 2 . 27 72 Explosive 21 | . . 4 4 1 2 10 Electromagnetic 79 | 1 30 6 . . . 42 Robot Hit Streak 24 | 1 7 18 20 20 20 24 Robot Miss Streak 5 | 1 3 3 5 4 5 5 Penetration Max 1 | . . . 1 1 1 1 Secondary Targets 31 | . 3 3 4 3 5 13 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 1209 | 1 55 197 235 127 202 392 Core Hits 628 | 1 30 88 91 79 143 196 Critical Kills 13 | . . 1 . 3 3 6 Critical Parts Destroyed 12 | . . . 4 2 2 4 Critical Strikes 31 | . 1 1 4 5 5 15 Burn 3 | . . . . . . 3 Destroy 25 | . . 1 4 5 5 10 Corrupt 3 | . 1 . . . . 2 Melee Attacks 3 | . . . . 1 . 2 Impact 3 | . . . . 1 . 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 26320 | 13 907 2545 3927 2852 5134 10942 Guns 22827 | 13 658 2260 3516 2539 4728 9113 Cannons 137 | . . . . . . 137 Explosions 3354 | . 249 285 411 313 406 1690 Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 19952 | . 125 2113 3486 2539 4185 7504 Thermal 2686 | . 505 100 30 . 543 1508 Explosive 2850 | . . 285 411 313 396 1445 Electromagnetic 830 | 13 277 47 . . 10 483 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . 2 . 2 3 19 Average Corruption 3 | . . 1 . 1 2 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 106 | . . 4 . 20 32 50 Message Errors 17 | . . 1 . 3 4 9 Matter Fused 28 | . . 1 . 5 9 13 Heat Flow Errors 11 | . . . . 2 6 3 Energy Discharges 14 | . . . . 2 5 7 Parts Rejected 2 | . . . . . . 2 Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 10 | . . . . 3 3 4 Data Loss (major) 4 | . . 1 . . 2 1 Misfires 6 | . . . . 3 2 1 Alerts 2 | . . . . 1 . 1 Weapon Failures 10 | . . 1 . 1 . 8 Overload Shots . | . . . . . . . Overflow Damage 209 | . 53 . . 25 4 127 Projectiles . | . . . . . . . Explosions 209 | . 53 . . 25 4 127 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 176 | . 69 . 17 . 50 40 Shots 7 | . 2 . 1 . 2 2 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 441 | 18 288 93 187 258 335 441 Average Temperature 83 | 12 101 19 48 68 114 89 Received Heat Transfer 3824 | . 477 555 810 189 736 1057 Effects 13 | . 5 . . . 6 2 Shutdowns 2 | . . . . . 1 1 Energy Bleed 5 | . 3 . . . 2 . Interference 5 | . 2 . . . 3 . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 17 | . . 1 1 . 2 13 Heat Transferred 5353 | . 875 225 74 . 1250 2929 Parts Sabotaged 5 | . . . . . . 5 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 3 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 4 | . . 1 2 1 1 4 Low Security (%) 65 | 100 100 71 60 78 65 33 Level 1 17 | . . 28 2 21 34 3 Level 2 12 | . . . 36 . . 35 Level 3 2 | . . . . . . 14 Level 4 2 | . . . . . . 13 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1365 | 5 104 356 549 343 322 1365 Initial 247 | . 3 5 63 247 163 132 Average 225 | 1 40 153 207 173 145 514 Influence Increases 6428 | 5 371 1100 1105 766 868 2213 Destroy 0b10 Robot/C 3980 | . 260 660 680 460 520 1400 Destroy 0b10 Robot/NC 365 | 5 20 85 60 55 50 90 Destroy Leader 956 | . 62 184 190 126 146 248 Trap Triggered on 0b10 20 | . . . . 20 . . Successful Hack 161 | . 6 37 17 51 42 8 Disable Machine 240 | . . 30 30 30 60 90 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 301 | . 8 29 38 24 20 182 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 240 | . 15 75 90 . 15 45 Influence Decreases 5105 | . 362 964 709 977 933 1160 Entered New Map 707 | . 2 9 87 299 172 138 Time Decay 3233 | . 328 585 429 658 601 632 Lost Part 832 | . 32 70 160 20 160 390 Purge Threat 333 | . . 300 33 . . . Squads Dispatched 59 | . 3 7 7 13 9 20 Investigation 14 | . 2 4 3 3 1 1 Extermination 13 | . . . . 4 4 5 Reinforcement 21 | . 1 3 4 4 4 5 Assault 4 | . . . . . . 4 Garrison 7 | . . . . 2 . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . . . 1 2 2 Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 17 | . . 2 5 1 3 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 283 | . 16 51 51 28 44 93 Peak Tracking Total 10 | . 4 4 7 4 9 10 Tactical Retreats 14 | . 1 2 6 . 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 12 | . 1 2 2 3 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . 4 . . Reused 2 | . . . . 2 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 17 | . . 2 2 2 4 7 Max in Single Turn 6 | . . 1 1 1 2 6 Garrison Access 5 | . . . . 2 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 46 | . 1 9 8 18 5 5 Terminals 18 | . 1 6 5 5 . 1 Fabricators 6 | . . . . 4 1 1 Repair Stations 6 | . . . . 3 2 1 Recycling Units 5 | . . 1 1 3 . . Scanalyzers 6 | . . 2 2 1 1 . Garrison Access 5 | . . . . 2 1 2 Total Hacks 132 | . 5 44 27 35 12 9 Successful 66 | . 2 26 13 12 9 4 Failed 64 | . 3 17 14 23 2 5 Catastrophic 12 | . . . 4 6 . 2 Database Lockouts 2 | . . 1 . . 1 . Manual 30 | . 5 15 10 . . . Terminals 68 | . 5 31 19 12 . 1 Fabricators 12 | . . . . 9 2 1 Repair Stations 11 | . . . . 3 4 4 Recycling Units 11 | . . 2 3 6 . . Scanalyzers 21 | . . 11 5 1 4 . Garrison Access 9 | . . . . 4 2 3 Terminal Hacks 30 | . 1 15 8 5 . 1 Part Schematic 1 | . . 1 . . . . Robot Analysis 4 | . 1 3 . . . . Prototype ID Bank 3 | . . 3 . . . . Open DSF 2 | . . . . 1 . 1 Emergency Access Points 2 | . . 1 . 1 . . Terminal Index 1 | . . . 1 . . . Fabricator Index 1 | . . . 1 . . . Alert Level 4 | . . 2 2 . . . Unreport Threat 3 | . . 2 1 . . . Locate Traps 2 | . . . 1 1 . . Reprogram Traps 1 | . . . . 1 . . Dispatch Records 3 | . . 1 1 1 . . Surveillance Status 1 | . . . 1 . . . Hauler Manifests 2 | . . 2 . . . . Fabricator Hacks 5 | . . . . 3 2 . Network Status 1 | . . . . . 1 . Load Schematic 2 | . . . . 1 1 . Build 2 | . . . . 2 . . Repair Station Hacks 5 | . . . . . 3 2 Scan Component 3 | . . . . . 2 1 Repair 2 | . . . . . 1 1 Recycling Unit Hacks 5 | . . 2 1 2 . . Retrieve Components 5 | . . 2 1 2 . . Scanalyzer 15 | . . 8 4 . 3 . Retrieve Study 15 | . . 8 4 . 3 . Garrison Access Hacks 4 | . . . . 2 1 1 Seal Access 4 | . . . . 2 1 1 Unauthorized Hacks 2 | . 1 1 . . . . Terminals 2 | . 1 1 . . . . Botnet 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . Used . | . . . . . . . Hacking Detections 40 | . 1 8 7 17 4 3 Full Trace Events 12 | . 1 4 3 3 . 1 Feedback Events 2 | . . 1 . . . 1 Corruption 2 | . . 1 . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time 116 | . . . . 116 . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 51 | . . . . 51 . . Total Part Build Rating 1 | . . . . 1 . . Part Studies Acquired 14 | . . 8 3 . 3 . Parts Repaired 2 | . . . . . 1 1 Time 47 | . . . . . 22 25 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 23 | . . 3 9 11 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 1326 | 7 475 554 86 64 . 140 Optics 1 | . . . . . . 1 Seismic 1325 | 7 475 554 86 64 . 139 Robot Analysis Total 4 | . 1 3 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 11977 | 75 861 2184 1803 2471 2264 2319 Spaces Moved 4344 | 43 261 890 671 979 804 696 Core 7 | 7 . . . . . . Treads 4212 | 36 261 765 671 979 804 696 Legs 58 | . . 58 . . . . Wheels . | . . . . . . . Hover 67 | . . 67 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 156 206 160 Average Speed 215 | 142 256 185 199 219 230 232 Slowest Speed 480 | 160 320 480 200 235 272 272 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 33 77 60 32 17 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 32 | . . . . 5 9 18 Terrain Destroyed 235 | . 9 28 46 27 28 97 Melee 2 | . . . . 1 . 1 Projectile 26 | . . . . . 11 15 AOE 207 | . 9 28 46 26 17 81 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5858 | 52 372 1212 938 1170 1029 1085 Wait 477 | . 38 105 80 72 108 74 Move 4338 | 42 260 889 670 978 803 696 Hop . | . . . . . . . Pick Up 157 | 2 14 40 28 18 14 41 Fast Attach 23 | 7 . 1 1 5 2 7 Attach 104 | . 4 12 20 6 16 46 Detach 9 | . . 3 . 2 . 4 Swap 103 | . 5 23 21 23 5 26 Drop 80 | . 5 27 14 12 4 18 Fire 563 | 1 46 112 104 53 77 170 Melee 3 | . . . . 1 . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 437 | -10/Materials | Core integrity fell below 50% 465 | -10/Materials | Lost 3 parts (1p2w) 612 | -10/Materials | Core integrity fell below 20% 779 | -10/Materials | Discovered new exit (range 5) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1547 | -9/Materials | Build established: Scavenger-Gunner 1804 | -9/Materials | Discovered new exit (range 15) 1961 | -9/Materials | Discovered new exit (range 4) 2080 | -9/Materials | Discovered new exit (range 6) 2685 | -9/Materials | Build established: Scavenger-Tank 2748 | -9/Materials | Core integrity fell below 50% 2773 | -9/Materials | Discovered new exit (range 13) 3027 | -9/Materials | Central database locked down 3037 | -9/Materials | Discovered new exit (range 15) 3121 | -9/Materials | Entered another Materials area 3121 | -8/Materials | Evolved 2 slots: Utility x2 3245 | -8/Materials | Build established: Scavenger-Gunner 4283 | -8/Materials | Lost 3 parts (1u2w) 4284 | -8/Materials | Destroyed 10 combat bots 4462 | -8/Materials | Discovered new exit (range 16) 4668 | -8/Materials | Discovered new exit (range 11) 4709 | -8/Materials | Lost 3 parts (2u1w) 4885 | -8/Materials | Lost 7 parts (2n2u3w) 4924 | -8/Materials | Entered Factory 4924 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4984 | -7/Factory | Build established: Scavenger-Tank 5009 | -7/Factory | Fabricated Huge Storage Unit (x1) 6002 | -7/Factory | Garrison activated, responded to threat 6078 | -7/Factory | Allied Derelicts emerged from ambush trap array 6780 | -7/Factory | Garrison activated, responded to threat 6836 | -7/Factory | Cargo convoy interrupted 7323 | -7/Factory | Discovered new exit (range 16) 7395 | -7/Factory | Entered another Factory area 7395 | -6/Factory | Evolved 2 slots: Utility x2 8265 | -6/Factory | Central database locked down 8429 | -6/Factory | Discovered new exit (range 7) 8560 | -6/Factory | Build established: Scavenger-Gunner 8593 | -6/Factory | Repaired Gauss Rifle+ 9021 | -6/Factory | Assembled infested ambush trap array 9082 | -6/Factory | Lost 9 parts (1p2n3u3w) 9083 | -6/Factory | Destroyed 7 combat bots 9149 | -6/Factory | Lost 3 parts (3n) 9328 | -6/Factory | Build established: Scavenger-Tank 9659 | -6/Factory | Entered another Factory area 9659 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9666 | -5/Factory | Identified exit to DSF 10290 | -5/Factory | Lost 3 parts (1u2w) 10469 | -5/Factory | Garrison activated, responded to threat 10534 | -5/Factory | Destroyed 7 combat bots 10559 | -5/Factory | First assault squad dispatched 10883 | -5/Factory | Build established: Scavenger-Gunner 10928 | -5/Factory | Repaired Imp. Medium Treads 11127 | -5/Factory | Garrison activated, responded to threat 11442 | -5/Factory | Destroyed 14 combat bots 11659 | -5/Factory | System corruption reached 10% 11831 | -5/Factory | Lost 10 parts (2p3n1u4w) 11898 | -5/Factory | Lost 5 parts (1n3u1w) 11960 | -5/Factory | Core integrity fell below 50% 11978 | -5/Factory | Self-destructed Last Messages --------------- Fission Core. 11971_ System corrupted: Imp. Grenade Launcher failed to launch. 11971_ Slug penetrates H-66 Slayer. 11971_ Targeting Computer melted. 11971_ H-66 Slayer destroyed. 11972_ Penetrated by Slug. 11972_ Imp. Grenade Launcher destroyed. 11972_ Penetrated by Slug. 11973_ K-01 Serf collects debris. 11974_ R-10 Processor collects Flexi-carbon Leg. 11975_ Destroyed Lgt. Angular Momentum Engine. 11975_ Slug penetrates G-50 Soldier. 11975_ R-10 Processor collects Hvy. Mace. 11975_ Slug penetrates Wall. 11976_ K-01 Serf collects debris. 11977_ R-10 Processor collects Antigrav System. 11977_ R-10 Processor collects Hvy. Assault Rifle+. 11978_ System corrupted: Field Laser rejected. Map ----- +----------------------------------------------------+ | " + #??# # #????? | | " #* ####+############### [ #????? | | " # = %# !!! #?????# #????? | | " # = # !! """ #?????##############????? | | # = #= ! """ #???????????????????????? | | ####### # """ #???????????????????????? | | # % + = #???????????????????????? | | """ + # % % """ #???????????????????????? | | """ # % + ""% """ #???????????????????????? | | """ # # """ """ #???????????????????????? | | # %# "T #???????????????????????? | | """ ## ## %"" ##??????????????????????? | | """ ## ## ""[ #??????????????????????? | | """ ## ## % =%= ##??????????????????????? | | ## ###########/####??????????????????????? | | ######## ####?#=#?# #??????????????????????? | | ???????# #?????# ## " #??????????????????????? | | ???????# ########## """!#??####??###???????????? | | ???????# # # k! !#?? #? ????????????? | | ???????# #[ # """ #? # ?????????????? | | ???????# # # " #? ; ???????????????? | | ???????# # i # # #????????????????? | | ???????# # # # #????????????????? | | ???????+ + u #????????????????? | | ???????# # R pR #????????????????? | | ???????# # % =g @ #????????????????? | | ???????# # %% Rg #####? #????????????? | | ???????# ##########R ######### #????????????? | | ???????# R % ????????? | | ???????# %% ????????? | | ???????# R ????????? | | ???????######+#########################+?????????? | | ??????????????????????????# ##???????????????? | | ???????????????????????????# # #???????????????? | | ????????????????????????????## ###???????????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 39 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 7 Kinecelleration 30 Offensive Hacking 24 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Repaired ---------- Gauss Rifle | 18% | -6/Factory Imp. Medium Treads | 39% | -5/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Datajack | -8/Materials | Hacked Autogun | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Gauss Rifle | -6/Factory | Hacked Arm. Treads | -6/Factory | Hacked Med. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Gun Specialist I Laugh At Your Crits Oh No You Don't! Spot Them First You Again Challenges ------------ None Game ------ Seed SiegeDispersalManipulator Manual? 0 Play Time 02:01:08 Cumulative 25.9 hours Start 2025.12.28 @ 14:08:42 End 2025.12.29 @ 02:15:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 25x20 Zoom Use 57% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e69240a5-ecc5-4a82-af1d-4ba0afe0f609