Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.20 @ 11:54:07 Player: s0lid Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1197) 1197 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 4143 Bonus ------- Follower Combat Kills 111 Cogmind --------- Core Integrity 590/700 Matter 300/300 Energy 275/275 System Corruption 2% Temperature Cool (0) Movement Walking (123) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Gravmag System > --- UTILITY (6) ------ Coolant Injector Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Precision Shock Rifle Enhanced Autogun > --- INVENTORY (10) --- Light Nuclear Core Armored Wheel Gravmag System Improved Shield Generator Hacking Suite System Shield System Shield Heavy EM Pulse Gun Enhanced Autogun Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Gravmag System > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Precision Shock Rifle Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Armored Wheel Gravmag System Improved Shield Generator Hacking Suite System Shield System Shield EM Pulse Cannon Enhanced Autogun Improved Datajack [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . . 1 1 2 Weapon . | . . . . . . Parts Attached 62 | 6 4 5 12 6 29 Power 5 | 1 . . 2 1 1 Engine 5 | 1 . . 2 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . 1 3 4 6 Treads . | . . . . . . Leg 13 | . . 1 3 4 5 Wheel 2 | 2 . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 15 | 1 2 . 3 1 8 Device 5 | . 1 . . 1 3 Storage 3 | 1 1 . 1 . . Processor 5 | . . . 1 . 4 Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 26 | 2 2 4 4 . 14 Energy Gun 5 | 1 1 . . . 3 Energy Cannon 8 | . . . 2 . 6 Ballistic Gun 5 | 1 . . . . 4 Ballistic Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special Weapon 1 | . . . 1 . . Impact Weapon 5 | . 1 2 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 12 | . . 6 . 3 3 Power 1 | . . 1 . . . Propulsion 5 | . . 2 . 3 . Utility 2 | . . . . . 2 Weapon 4 | . . 3 . . 1 Highest Loss Streak 5 | . . 5 . 2 2 Average Slot Usage (%) 97 | . 98 94 100 90 99 Engine 9 | . 14 12 11 9 7 Leg 22 | . . 1 33 33 28 Wheel 7 | . 28 25 . . . Device 12 | . 12 14 11 11 13 Storage 9 | . 14 14 11 9 7 Processor 11 | . . . 8 . 21 Protection 2 | . . . 2 9 2 Energy Gun 3 | . 14 7 . . 1 Energy Cannon 7 | . . . 3 18 9 Ballistic Gun 5 | . 14 12 . . 3 Impact Weapon 1 | . . 3 9 . . Naked Turns . | . . . . . . Heaviest Build 46 | 12 26 28 39 41 46 Greatest Support 55 | 26 26 26 39 52 55 Greatest Overweight (x) 2 | . . 2 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 Most Carried 10 | 3 9 9 10 10 10 Average Carried 8 | 1 6 8 5 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 3 9 8 10 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 946 | 207 150 75 . 131 383 Remotely . | . . . . . . Salvage Created 1700 | . 192 94 96 268 1050 Parts 83 | . 10 12 3 14 44 Haulers Intercepted 5 | . 1 . . . 4 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 37 | . 4 8 2 7 16 Guns 15 | . 4 6 . . 5 Cannons 20 | . . . 2 7 11 AOE 2 | . . 2 . . . Classes Destroyed 11 | . 4 1 1 1 4 Worker 1 | . . . . . 1 Hauler 5 | . 1 . . . 4 Recycler 2 | . 1 . . . 1 Operator 1 | . . . 1 . . Watcher 1 | . . . . 1 . Swarmer 16 | . 3 6 . 4 3 Grunt 15 | . 1 . 2 3 9 Sentry 2 | . . . . . 2 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Assembled 2 | . . 2 . . . Best Kill Streak 6 | . 4 3 2 5 6 Combat Bots Only 4 | . 4 3 2 4 3 Max Kills in Single Turn 2 | . 2 2 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 2149 | . 85 651 192 333 888 Core 339 | . 16 161 . 52 110 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 29 100 90 . Volleys Fired 133 | . 19 11 7 19 77 Largest 2 | . 2 2 2 2 2 Hottest 123 | . 70 70 120 120 123 Shots Fired 258 | . 38 20 11 38 151 Gun 93 | . 38 17 . . 38 Cannon 162 | . . . 11 38 113 Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 51 | . 19 11 . . 21 Thermal 199 | . 19 6 11 38 125 Explosive 3 | . . 3 . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 19 | . 6 5 4 13 19 Robot Miss Streak 4 | . 4 4 1 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 177 | . 22 8 10 25 112 Core Hits 69 | . 9 11 2 11 36 Critical Hits 2 | . . . . . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 4 | . . . 4 . . Impact 4 | . . . 4 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4241 | . 340 236 335 600 2730 Guns 954 | . 340 89 . . 525 Cannons 2988 | . . . 183 600 2205 Explosions 146 | . . 146 . . . Melee 152 | . . . 152 . . Ramming 1 | . . 1 . . . Kinetic 498 | . 166 40 . . 292 Thermal 3374 | . 174 49 183 600 2368 Explosive 146 | . . 146 . . . Electromagnetic 70 | . . . . . 70 Impact 152 | . . . 152 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 206 | . . 9 107 11 79 Projectiles 113 | . . . 23 11 79 Explosions 9 | . . 9 . . . Melee 84 | . . . 84 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 273 | . 75 27 190 199 273 Average Temperature 84 | . 22 14 118 102 94 Received Heat Transfer 584 | . 12 20 90 153 309 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 . 1 Impact Corruptions 3 | . . . 3 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 3 . 1 . 9 Heat Transferred 5402 | . 518 148 296 962 3478 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 289 | . 112 173 85 149 289 Average Influence 101 | . 66 113 51 68 126 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 90 | 100 100 100 100 100 81 Level 1 9 | . . . . . 18 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 1 . 4 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . 4 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 7 20 7 9 25 Peak Tracking Total 7 | . 5 7 5 5 4 Tactical Retreats 4 | . 2 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . . . 2 1 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 9 | . 1 . 2 4 2 Terminals 8 | . 1 . 2 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 29 | . 3 . 4 16 6 Successful 21 | . . . 4 13 4 Failed 8 | . 3 . . 3 2 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 12 | . 3 . 4 4 1 Terminals 22 | . 3 . 4 9 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . . . 7 . Garrison Access . | . . . . . . Terminal Hacks 11 | . . . 2 6 3 Part Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Emergency Access Points 2 | . . . . 1 1 Alert Level 1 | . . . . 1 . Unreport Threat 3 | . . . 1 1 1 Locate Traps 1 | . . . . . 1 Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . . 6 . Insert Component 3 | . . . . 3 . Analyze 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . . . 4 2 2 Terminals 4 | . . . 2 1 1 Track 1 | . . . 1 . . Botnet 3 | . . . 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 1 4 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 4 | . . 4 . . . Largest Group 3 | . . 3 1 . . Highest-Rated Group 40 | . . 40 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 36 | . . 23 13 . . Total Damage 425 | . . 260 165 . . Kills 6 | . . 4 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2401 | 46 245 388 233 289 1200 Spaces Moved 1622 | 39 183 364 142 180 714 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 1056 | . . 20 142 180 714 Wheels 565 | 38 183 344 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 Average Speed 110 | 89 90 93 120 120 121 Slowest Speed 150 | 100 90 150 120 150 123 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 45 71 17 17 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . 28 . 3 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 28 | . . 28 . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1966 | 47 225 389 187 213 905 Wait 72 | . 10 8 12 5 37 Move 1617 | 38 182 363 141 179 714 Hop . | . . . . . . Pick Up 38 | 3 7 1 7 2 18 Fast Attach 24 | 6 2 . 2 5 9 Attach 12 | . . 2 6 1 3 Detach 4 | . . . 2 . 2 Swap 26 | . 2 3 4 . 17 Drop 35 | . 3 . 2 2 28 Fire 133 | . 19 11 7 19 77 Melee 4 | . . . 4 . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 16) 263 | -10/Materials | Discovered new exit (range 9) 292 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 531 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 587 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 608 | -10/Mines | Assembled infested the area 648 | -10/Mines | Discovered new exit (range 16) 656 | -10/Mines | Met a Derelict testing a Signal Generator 668 | -10/Mines | Core integrity fell below 50% 680 | -10/Mines | Entered Materials 680 | -9/Materials | Accompanied by 1 ally 680 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 681 | -9/Materials | Lost 5 parts (1p2n2w) 854 | -9/Materials | Discovered new exit (range 7) 913 | -9/Materials | Entered another Materials area 913 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1179 | -8/Materials | Discovered new exit (range 4) 1202 | -8/Materials | Entered Factory 1202 | -7/Factory | Evolved 2 slots: Utility x2 1444 | -7/Factory | Discovered new exit (range 17) 2402 | -7/Factory | Self-destructed Last Messages --------------- 02191_ Dropped Imp. Aluminum Leg. 02192_ Acquired Gravmag System. 02205_ >CETDI6OLH5RKRTNVU IIJJ||NR0DHYOF 02228_ Dropped Aluminum Leg. 02228_ Acquired Gravmag System. 02240_ R-06 Scavenger collects Shock Rifle. 02243_ R-06 Scavenger collects Aluminum Leg. 02247_ R-06 Scavenger collects Imp. Heat Sink. 02248_ K-01 Serf collects debris. 02273_ Acquired 70 matter. 02295_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 02312_ System corrupted: Heat flow error (+152). 02341_ Imp. Heat Sink fried. 02341_ Y-54 Guardian destroyed. 02351_ Acquired 25 matter. 02366_ Connecting with Terminal... 02401_ Dropped EM Pulse Cannon. 02401_ Acquired Hvy. EM Pulse Gun. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????##############???????????? | | ?????????????????# #???????????? | | ?????????????????# """ """ #???????????? | | ?????????????????#] """ """ #???????????? | | ?????????????????#@ """ """ #???????????? | | ?????????????????# #???????????? | | ?????????????????# """ """ #???????????? | | # ?????# ????# """ """ #???????????? | | # # ??# """ """ #???????##### | | ???? / # ! #???????# | | ???????????# t u ######### T" | | ???????????# # + " | | ???????????# ??# ######### | | ???????????# ????##############???????# | | ??????????????????????????????????????## | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ??????????????????????????????????????## | | ??????????????????????????????????????# | | ???????????????????????????????######## ![ | | ???????????????????????????+ *%= | | ???????????????????????????????######## ! | | ???????????????????????????##########?# | | ???????????????????????????# ####### | | ???????????????????????????# # # | | ???????????????????????????# # # | | ???????????????????????????# + | | ???????????????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 225 Core Shielding 20 Evasion (%) 42 Targeting Accuracy 12 Particle Charging 15 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingPrecisionConverter Manual? 0 Play Time 00:31:22 Cumulative 96.6 hours Start 2020.02.18 @ 18:51:39 End 2020.02.20 @ 11:54:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 54 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2819927d-831f-4d23-b34e-cb55c70cb2f5