Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 19:14:40

Player: deadnoob

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (26)       5200
Robots Destroyed (279)     1395
Value Destroyed (13971)    13971
Prototype IDs (73)         1460
Alien Tech Used (10)       2000
Bonus (7183)               7183
              TOTAL SCORE: 34709

 Bonus
-------
High Alert Combat Kills    2830
Follower Combat Kills      1572
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500
Friendly Fire              -2719

 Cogmind 
---------
Core Integrity             0/1300
Matter                     0/300
Energy                     100/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Section 7

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (11) -----
    Spacefold Activator
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Core Cannon
    Helical Railgun
    Sigix Broadsword

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
         Medium Treads
   High-density Centrium Heavy Treads
   High-density Centrium Heavy Treads
>               --- UTILITY ----------
   Experimental Power Amplifier
       Advanced Heat Sink
       Advanced Coolant Injector
  High-capacity Storage Unit
       Advanced Targeting Computer
                Centrium Heavy Armor Plating
                Graphene Brace
   Experimental EM Disruption Field
   Experimental Force Field
                Spacefold Activator
>               --- WEAPON -----------
                Sigix Broadsword
>               --- INVENTORY --------
       Advanced Heat Sink
   Experimental Energy Well
   Experimental Melee Analysis Suite
                Femtoactuators
       Advanced Reaction Control System
         Medium Reflective Plating
         Medium Reflective Plating
       Advanced Force Field
       Improved Remote Force Field
                Authchip [Weapon]
                Dimensional Node Initializer
                Transdimensional Reconstructor
          Heavy Neutron Cannon
       Enhanced Nova Cannon
                Core Cannon
                CPS Tube
                Core Stripper
                1C-UTU's Sword "Lootmaker"
[Rating: 200]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
  Artifact                 Phase Armor
Weapon                     Hypervelocity Gauss Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Core Stripper
  Slashing Weapon          Scythe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Utility                  9    | .   .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             358  | 1   11  10  1   17  30  30  13  14  3   8   4   12  3   .   10  2   17  20  21  2   8   11  17  9   43  41  
  Power                    33   | .   1   .   .   3   2   2   .   1   .   2   1   1   .   .   .   .   6   .   4   .   2   .   1   1   4   2   
    Engine                 5    | .   1   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   2   .   1   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   4   .   2   .   1   .   3   2   
  Propulsion               41   | .   7   .   .   4   9   2   .   .   .   .   .   .   .   .   .   1   3   .   1   .   2   .   3   .   5   4   
    Treads                 25   | .   4   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   3   .   5   4   
    Leg                    8    | .   3   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  146  | 1   .   3   1   1   10  14  4   6   2   4   2   4   1   .   4   .   5   4   8   .   4   10  6   5   25  22  
    Device                 86   | 1   .   3   .   .   6   6   3   3   .   3   .   3   1   .   2   .   4   3   5   .   2   8   5   3   15  10  
    Storage                5    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Processor              15   | .   .   .   .   1   1   2   .   2   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             33   | .   .   .   .   .   2   5   1   1   1   .   .   1   .   .   2   .   1   .   2   .   2   2   1   2   8   2   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Weapon                   138  | .   3   7   .   9   9   12  9   7   1   2   1   7   2   .   6   1   3   16  8   2   .   1   7   3   9   13  
    Energy Gun             6    | .   2   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          29   | .   .   .   .   .   1   2   1   .   .   1   .   .   .   .   2   .   .   4   2   .   .   .   5   2   2   7   
    Ballistic Gun          48   | .   1   4   .   1   5   3   3   7   .   1   1   2   .   .   4   1   2   7   2   2   .   .   .   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Launcher               22   | .   .   3   .   4   .   .   1   .   .   .   .   4   1   .   .   .   .   3   2   .   .   .   .   1   3   .   
    Special Weapon         3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        21   | .   .   .   .   2   1   6   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   3   4   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  37   | .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   7   .   4   .   2   1   12  7   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 56   | .   .   2   .   10  11  3   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   1   2   2   3   18  
  Power                    9    | .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Propulsion               14   | .   .   .   .   3   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
  Utility                  21   | .   .   .   .   .   3   1   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   1   3   8   
  Weapon                   12   | .   .   2   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Highest Loss Streak      7    | .   .   1   .   7   7   3   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   2   1   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   100 99  100 90  85  89  83  73  84  83  86  86  84  80  83  76  71  70  67  70  69  71  89  88  82  77  
  Engine                   3    | .   14  14  14  5   5   6   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   2   .   .   .   .   7   6   6   6   6   6   6   5   .   .   .   .   .   .   .   3   2   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   5   10  11  11  11  10  11  15  9   8   8   
  Treads                   9    | .   11  28  28  .   3   7   7   7   7   7   6   6   6   6   6   .   7   11  11  11  11  11  10  14  14  13  
  Leg                      2    | .   16  .   .   26  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   .   12  10  7   7   7   7   6   6   6   6   6   11  3   .   .   .   .   .   .   .   .   .   
  Device                   18   | .   14  13  14  1   12  19  22  16  11  2   13  13  13  13  16  17  17  17  16  17  16  18  31  29  29  27  
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   4   
  Processor                7    | .   .   .   .   12  5   9   6   5   15  19  15  20  18  13  8   5   5   5   5   5   5   5   5   4   4   6   
  Protection               6    | .   .   .   .   .   5   9   7   4   10  15  10  6   6   6   11  11  7   5   5   5   5   5   9   11  4   3   
  Energy Gun               1    | .   20  10  .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   2   3   5   .   .   .   1   .   .   .   4   11  .   2   1   .   .   .   3   8   5   1   
  Ballistic Gun            6    | .   7   10  28  2   9   8   5   10  9   12  10  5   .   .   4   .   9   7   6   9   11  10  .   .   .   2   
  Launcher                 1    | .   .   6   .   4   .   .   .   2   .   .   .   5   12  13  3   .   .   .   1   1   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   12  .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Peak Build Rating          200  | 7   7   16  15  23  33  57  82  82  57  65  73  73  68  62  73  76  104 108 114 108 110 114 127 133 198 200 
  Average Rating           81   | 6   6   8   10  20  26  47  58  66  55  58  72  69  66  62  68  75  92  104 103 107 108 110 121 129 163 176 
  On Entrance              71   | 6   7   7   9   15  21  33  51  82  57  57  63  73  68  62  62  72  76  103 105 106 108 110 114 124 133 195 
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             189  | 15  15  16  29  32  41  89  133 133 82  102 109 107 100 100 119 119 143 152 152 151 153 154 144 154 189 170 
  Greatest Support         208  | 20  40  40  40  23  36  28  28  28  28  28  28  28  28  28  28  56  140 140 140 140 140 140 140 130 208 208 
  Greatest Overweight (x)  7    | .   .   .   .   7   7   3   4   4   2   3   3   3   3   3   4   2   4   1   1   1   1   1   1   1   1   1   
  Average Overweight (x)   1    | .   .   .   .   .   .   2   2   2   2   2   3   3   3   3   3   2   .   1   .   1   .   .   .   1   .   .   
Largest Inventory Capacity 20   | 8   8   8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 8   8   8   12  15  15  17  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 5   8   8   15  15  15  20  20  20  20  20  19  20  20  20  20  16  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 4   6   7   11  14  13  17  19  19  19  19  18  19  19  20  18  14  18  19  19  19  19  19  18  18  19  17  
  Final Capacity           20   | 8   8   8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 4   6   8   15  15  15  20  19  20  20  20  19  20  20  20  16  14  20  20  20  20  20  18  20  18  20  5   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 17% | Mutant
  7% | Skirmisher
  3% | Assassin
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
       Skirmisher | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Waste
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Quarantine
 Scavenger-Mutant | -3/Section 7

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  
Matter Collected           7753  | 228  381  122  .    377  623  284  202  376  20   295  .    270  67   .    328  .    365  515  340  320  80   425  921  .    690  524  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15107 | 116  669  215  .    247  1030 575  58   293  .    492  .    123  6    .    500  .    1650 1211 517  583  80   780  1297 242  1652 2771 
  Parts                    680   | 3    35   24   .    18   51   42   .    23   .    27   .    7    1    .    22   .    39   60   24   26   3    30   46   17   49   133  
Haulers Intercepted        4     | .    2    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10    | 1    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      147   | .    .    .    .    .    .    .    .    12   .    16   .    9    .    .    21   .    .    .    33   23   3    30   .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec 
Combat Hostiles Destroyed  225  | .   11  18  .   9   17  8   4   1   .   2   .   1   3   .   7   .   5   23  7   10  .   9   19  9   29  33  
  Melee                    26   | .   .   .   .   3   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   17  
  Guns                     80   | .   9   2   .   3   12  4   .   .   .   2   .   1   .   .   6   .   5   8   6   6   .   9   .   .   .   7   
  Cannons                  61   | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   18  5   20  8   
  AOE                      53   | .   2   16  .   3   .   .   4   .   .   .   .   .   3   .   .   .   .   10  .   4   .   .   1   4   5   1   
Classes Destroyed          29   | 2   5   1   .   2   2   3   .   1   .   1   .   1   1   .   1   .   2   3   .   .   .   .   .   .   2   2   
  Worker                   11   | .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   1   
  Builder                  14   | .   1   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  32   | .   .   12  .   2   .   2   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   3   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    97   | .   11  6   .   4   9   1   1   .   .   2   .   1   .   .   3   .   .   11  4   8   .   2   10  .   16  8   
  Brawler                  6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   1   
  Duelist                  5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   17   | .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   3   .   .   2   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   
  Hunter                   15   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   2   1   .   4   2   .   .   2   
  Programmer               25   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   3   3   5   8   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Ranger                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Commander                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   5   5   .   2   5   9   4   1   .   1   .   1   3   .   4   .   4   10  3   4   .   3   3   5   5   6   
  Combat Bots Only         9    | .   4   5   .   2   5   3   4   1   .   1   .   1   3   .   4   .   4   9   3   4   .   3   3   4   5   6   
Max Kills in Single Turn   5    | 1   2   3   .   1   1   4   2   1   .   2   .   1   2   .   1   .   1   5   1   2   .   1   1   3   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   1   .   .   2   .   .   .   .   .   2   .   .   .   .   3   .   2   .   .   1   3   2   1   
  Melee                    1    | .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  
Hostile Shots Fired        1752  | .    45   42   .    43   126  73   41   12   .    13   12   14   3    .    70   .    .    82   40   43   .    140  148  40   276  489  
  Missed                   418   | .    14   12   .    9    28   25   16   3    .    7    4    4    1    .    13   .    .    26   10   6    .    25   43   7    61   104  
Damage Taken               18952 | .    377  372  .    591  1540 662  180  67   .    84   77   135  87   .    826  .    .    740  356  349  .    1363 1162 463  2638 6883 
  Core                     1998  | .    28   32   .    112  283  59   39   .    .    .    9    .    24   .    52   .    .    36   .    9    .    64   38   24   263  926  
  Absorbed by Shields      8371  | .    .    .    .    .    45   175  81   6    .    .    79   49   30   .    295  .    .    312  261  366  .    831  967  487  2256 2131 
  Reduced by Siege Mode    518   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    12   .    57   104  .    57   285  
  Redirected to Core       189   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    189  .    
  Redirected to Shielding  164   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    67   .    
  Ignored by Resistances   572   | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    263  .    .    .    .    .    .    17   283  
  Regen/Repaired (Parts)   823   | .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    291  495  
Core Remaining (%)         77    | 100  .    .    .    31   48   .    .    .    .    86   .    .    .    .    90   .    .    .    .    .    .    89   96   .    .    .    
Volleys Fired              760   | 6    47   19   .    26   90   29   58   21   .    22   3    12   5    .    25   .    27   50   16   27   6    34   65   37   71   64   
  Largest                  2     | 2    2    2    .    2    2    2    1    2    .    2    2    2    2    .    2    .    2    2    2    2    2    2    2    2    2    2    
  Hottest                  230   | 70   80   70   .    60   140  88   80   66   .    68   68   68   73   .    180  .    90   188  188  66   66   66   188  220  220  230  
Shots Fired                1327  | 12   94   24   .    33   162  51   58   42   .    41   6    24   7    .    48   .    45   91   32   51   12   68   127  55   129  115  
  Gun                      752   | 12   94   7    .    28   137  32   .    42   .    41   6    24   .    .    30   .    37   42   28   48   12   68   .    .    .    64   
  Cannon                   513   | .    .    .    .    .    25   19   42   .    .    .    .    .    .    .    18   .    8    41   4    .    .    .    127  53   125  51   
  Launcher                 50    | .    .    17   .    5    .    .    5    .    .    .    .    .    7    .    .    .    .    7    .    3    .    .    .    2    4    .    
  Special                  12    | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  729   | 6    25   2    .    27   109  32   .    42   .    41   6    24   .    .    30   .    37   42   28   48   12   68   86   .    .    64   
  Thermal                  494   | 6    25   .    .    1    53   15   53   .    .    .    .    .    .    .    18   .    8    41   4    .    .    .    41   53   125  51   
  Explosive                50    | .    .    17   .    5    .    .    5    .    .    .    .    .    7    .    .    .    .    7    .    3    .    .    .    2    4    .    
  Electromagnetic          53    | .    44   5    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         37    | 3    5    6    .    10   20   9    8    14   .    14   4    8    12   .    23   .    15   13   12   12   13   36   24   8    32   37   
  Robot Miss Streak        4     | 2    3    1    .    2    4    3    3    1    .    1    1    1    1    .    2    .    2    2    2    3    .    2    1    1    2    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    2    2    1    1    1    1    1    .    .    1    
  Secondary Targets        13    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    4    1    1    .    2    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    1    1    .    1    .    .    .    1    
Shots Hit Robots           1030  | 6    54   9    .    29   117  42   8    38   .    30   4    22   6    .    39   .    26   72   24   39   12   58   96   18   112  169  
  Core Hits                512   | 3    26   26   .    15   49   26   8    11   .    12   .    5    9    .    14   .    11   59   14   28   4    19   39   13   50   71   
  Critical Kills           68    | .    .    .    .    .    1    .    .    2    .    6    .    2    .    .    6    .    6    9    7    5    1    9    14   .    .    .    
  Critical Parts Destroyed 83    | .    .    .    .    .    4    .    .    3    .    8    .    6    .    .    5    .    3    7    3    8    2    10   23   .    .    1    
  Critical Strikes         183   | .    3    .    .    .    6    3    .    5    .    15   .    10   .    .    11   .    14   16   10   13   3    23   38   .    2    11   
    Burn                   4     | .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Destroy                162   | .    .    .    .    .    5    .    .    5    .    15   .    10   .    .    11   .    14   15   9    13   3    23   38   .    .    1    
    Sever                  15    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    10   
Melee Attacks              202   | .    .    .    .    12   4    31   22   2    1    .    .    5    1    .    .    .    1    4    .    .    .    1    .    .    19   99   
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 189   | .    .    .    .    12   4    31   22   2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    18   99   
  Piercing                 12    | .    .    .    .    .    .    .    .    .    1    .    .    5    1    .    .    .    1    4    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    2    .    3    .    .    .    .    .    1    .    .    .    .    1    2    .    .    .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34491 | 89   848  1264 .    831  2178 1771 444  672  .    251  42   219  673  .    642  .    310  4033 180  751  92   365  2286 1538 6418 8594 
  Guns                     7493  | 89   743  37   .    221  1656 329  .    611  .    251  42   149  .    .    191  .    240  318  143  238  92   365  .    .    .    1778 
  Cannons                  11002 | .    .    .    .    .    450  305  .    .    .    .    .    .    .    .    451  .    .    1214 37   .    .    .    2097 846  4029 1573 
  Explosions               8567  | .    96   1224 .    346  .    634  336  .    .    .    .    .    643  .    .    .    .    2369 .    513  .    .    131  692  1443 140  
  Melee                    7206  | .    .    .    .    264  27   503  .    61   .    .    .    70   30   .    .    .    70   132  .    .    .    .    .    .    946  5103 
  Ramming                  131   | .    9    3    .    .    45   .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    
  Kinetic                  7586  | 52   192  .    .    221  1349 329  .    611  .    251  42   149  .    .    191  .    240  318  143  238  92   365  1025 .    .    1778 
  Thermal                  12245 | 37   274  .    .    .    757  212  92   .    .    .    .    .    .    .    451  .    .    1943 37   .    .    .    1203 846  4680 1713 
  Explosive                6820  | .    .    1224 .    346  .    634  336  .    .    .    .    .    643  .    .    .    .    1640 .    513  .    .    .    692  792  .    
  Electromagnetic          503   | .    373  37   .    .    .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6904  | .    .    .    .    264  27   503  .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    946  5103 
  Piercing                 302   | .    .    .    .    .    .    .    .    .    .    .    .    70   30   .    .    .    70   132  .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    .    5    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    2    11   24   
  Average Corruption       10    | .    .    .    .    5    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    2    7    20   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  155   | .    .    .    .    22   .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    3    42   83   
    Message Errors         31    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   15   
    Matter Fused           37    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    10   17   
    Heat Flow Errors       20    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    11   
    Energy Discharges      18    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    7    7    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      22    | .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    16   
    Data Loss (major)      10    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    4    
    Misfires               4     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1190  | .    .    131  .    98   .    29   35   .    .    .    .    .    33   .    .    .    .    98   .    .    .    .    38   37   380  311  
  Projectiles              305   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    28   27   180  55   
  Explosions               491   | .    .    131  .    18   .    27   35   .    .    .    .    .    33   .    .    .    .    39   .    .    .    .    .    10   187  11   
  Melee                    394   | .    .    .    .    80   .    2    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    10   .    13   245  
Knockbacks                 19    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    
  Impact                   3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Kinetic                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      663   | .    .    102  .    56   18   90   41   .    .    .    .    .    117  .    .    .    .    .    .    .    .    .    70   .    121  48   
  Shots                    15    | .    .    4    .    1    .    1    2    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    2    1    
  Rammed                   10    | .    2    1    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Targets Rammed             14    | .    3    1    .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Kicked                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        433   | 47   213  27   .    146  198  270  202  165  .    238  5    2    .    .    233  .    .    163  108  .    .    238  406  167  433  196  
  Average Temperature      78    | 21   65   9    .    25   39   75   80   70   .    83   5    2    .    .    90   .    .    73   59   .    .    115  126  64   130  101  
  Received Heat Transfer   2974  | .    204  45   .    123  720  58   6    .    .    18   28   15   .    .    234  .    .    53   38   130  .    224  133  .    373  572  
  Effects                  5     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    3    8    3    6    9    
  Total Turns              702   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   69   .    96   103  24   154  222  
  Longest Duration         71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   33   .    61   25   11   41   71   
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Parts Melted             15    | .    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    2    .    .    .    3    
  Heat Transferred         7118  | 111  890  .    .    .    1480 259  640  .    .    .    .    .    .    .    350  .    .    1224 50   .    .    .    850  .    350  914  
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Parts Stolen               6     | .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
Power Chain Reactions      8     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    1    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  
Peak Influence             1687 | 10   293  486  .    79   425  494  .    .    .    .    139  .    .    .    .    12   26   1687 .    .    .    .    295  443  1049 1018 
  Initial                  490  | .    6    114  .    .    30   46   .    .    .    .    139  .    .    .    .    .    4    1    .    .    .    .    .    118  163  490  
  Average                  372  | 6    139  367  .    33   175  220  .    .    .    .    139  .    .    .    .    8    7    947  .    .    .    .    162  265  639  789  
Maximum Alert Level        5    | .    1    2    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    2    3    3    
  Low Security (%)         42   | 100  58   14   .    100  63   43   .    .    .    .    100  .    .    .    .    100  100  16   .    .    .    .    59   19   11   .    
  Level 1                  23   | .    41   39   .    .    31   37   .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    40   72   22   .    
  Level 2                  12   | .    .    45   .    .    5    19   .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    8    16   25   
  Level 3                  18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    48   74   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          51   | .    4    .    .    .    4    3    .    .    .    .    1    .    .    .    .    .    .    12   .    .    .    .    6    1    9    11   
  Investigation            7    | .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Extermination            13   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    1    2    3    
  Reinforcement            15   | .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    3    .    .    4    
  Assault                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    5    1    
  Garrison                 3    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    1    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec 
Distress Signals           15   | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   1   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              378  | .   21  18  .   10  27  16  8   7   .   11  4   3   3   .   7   .   6   54  15  12  .   9   26  20  43  58  
  Peak Tracking Total      10   | .   5   5   .   10  7   5   4   4   .   3   4   2   3   .   4   .   4   8   5   3   .   5   5   8   6   7   
  Tactical Retreats        36   | .   2   .   .   3   5   3   1   .   .   1   .   1   .   .   .   .   .   1   4   3   .   .   2   3   4   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec 
Traps Triggered            13   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec 
Machines Disabled          50   | .   .   1   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   1   .   .   15  8   
  Max in Single Turn       5    | .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   .   .   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec 
Machines Accessed          41   | .   5   1   2   .   4   6   1   2   .   .   .   2   .   4   .   1   .   3   .   .   6   .   2   2   .   .   
  Terminals                12   | .   3   1   .   .   3   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Total Hacks                117  | .   13  6   2   .   10  11  1   4   .   .   .   2   .   30  .   3   .   6   .   .   19  .   5   5   .   .   
  Successful               84   | .   7   3   2   .   5   4   1   4   .   .   .   2   .   30  .   1   .   2   .   .   19  .   3   1   .   .   
  Failed                   32   | .   5   3   .   .   5   7   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   2   4   .   .   
    Catastrophic           3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   6   5   1   .   2   1   .   .   1   .   .   .   .   .   .   .   .   6   .   .   .   .   5   6   11  9   
  Terminals                35   | .   11  6   .   .   9   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
Terminal Hacks             73   | .   5   2   2   .   4   3   1   4   .   .   .   2   .   30  .   .   .   .   .   .   19  .   .   1   .   .   
  Record                   23   | .   .   .   1   .   .   .   .   3   .   .   .   1   .   11  .   .   .   .   .   .   7   .   .   .   .   .   
  Part Schematic           17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Detonate               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   1   .   .   3   5   .   .   .   .   .   1   .   .   .   1   .   3   .   .   .   .   2   2   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   1   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   .   .   .   .   .   .   .   .   15  .   .   .   .   13  .   .   .   1   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  
Total Allies               35   | .    .    3    .    3    .    3    1    .    6    .    .    .    .    .    .    .    18   1    .    .    .    .    .    .    .    .    
  Largest Group            18   | .    .    3    3    3    .    3    1    .    6    6    .    .    .    .    .    .    18   11   1    .    .    .    .    .    .    .    
  Highest-Rated Group      656  | .    .    76   76   40   .    93   64   .    347  347  .    .    .    .    .    .    656  463  125  .    .    .    .    .    .    .    
  Highest-Rated Ally       141  | .    .    31   31   16   .    31   64   .    96   96   .    .    .    .    .    .    50   141  125  .    .    .    .    .    .    .    
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Total Orders               8    | .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
  RETURN                   4    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               256  | .    .    1    .    15   .    .    .    1    .    46   .    .    .    .    .    .    38   144  11   .    .    .    .    .    .    .    
  Total Damage             8628 | .    .    .    .    144  .    .    .    8    .    1103 .    .    .    .    .    .    2137 4732 504  .    .    .    .    .    .    .    
  Kills                    54   | .    .    .    .    3    .    .    .    .    .    10   .    .    .    .    .    .    4    33   4    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec 
Robot Analysis Total       6    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   1   .   .   1   2   .   .   .   1   1   .   .   .   .   .   .   1   .   2   .   .   .   .   
Drone Launches             40   | .   .   .   .   .   .   .   35  1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Drone Recoveries         38   | .   .   .   .   .   .   .   28  8   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  
Turns Passed               23112 | 53   681  772  661  1176 975  1514 2155 1181 1518 531  122  997  225  112  494  55   797  1013 880  798  527  815  1187 676  1647 1550 
Spaces Moved               10752 | 28   298  419  409  525  437  647  1268 428  1078 312  75   627  142  78   268  41   388  340  340  281  207  296  419  244  539  618  
  Core                     10    | .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   4523  | .    143  419  409  .    1    .    .    .    .    .    .    .    .    .    .    .    283  340  340  281  207  296  419  244  539  602  
  Legs                     823   | 28   155  .    .    524  116  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5385  | .    .    .    .    .    316  647  1268 428  1078 312  75   627  142  78   268  41   105  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  120  86   105  130  130  130  130  145  145  145  145  145  130  115  240  160  240  160  160  160  230  152  50   
  Average Speed            165   | 120  139  160  160  189  115  129  142  138  130  134  145  145  145  145  150  130  162  240  225  240  237  226  218  230  205  160  
  Slowest Speed            400   | 120  160  160  160  400  400  145  160  160  130  145  145  145  145  145  160  130  240  240  240  240  240  240  240  230  240  225  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Spacefolds               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Exploration Rate (%)       52    | 4    57   88   71   95   46   21   94   81   89   54   3    71   34   68   55   2    92   17   52   51   61   73   15   10   66   45   
  Regions Visited          26
    Branch Regions         17
  Pre-discovered Areas     12    | .    2    .    1    1    1    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    3    1    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      20    | 1    1    1    1    1    1    .    .    1    1    .    1    1    1    1    1    .    .    1    1    1    1    .    1    1    1    .    
Scrap Searched             22    | .    .    1    .    .    .    .    3    .    3    1    .    3    2    .    3    .    .    .    .    1    .    5    .    .    .    .    
Spaces Dug                 150   | .    .    45   .    .    2    12   45   .    .    .    .    4    .    .    1    .    3    13   .    .    .    .    4    15   3    3    
Terrain Destroyed          846   | .    4    124  .    35   7    128  94   1    .    1    .    5    66   .    6    .    8    118  4    60   .    4    30   35   96   20   
  Melee                    42    | .    .    .    .    .    2    10   22   .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    3    
  Projectile               114   | .    .    .    .    .    5    3    26   .    .    .    .    .    .    .    5    .    8    3    3    .    .    .    9    30   14   8    
  AOE                      677   | .    4    124  .    35   .    115  46   .    .    .    .    .    66   .    .    .    .    113  .    57   .    .    21   5    82   9    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  
Total                      14613 | 36   467  495  418  656  735  1224 1515 972  1191 386  82   678  151  77   306  44   511  429  426  354  232  368  598  323  941  998  
  Wait                     2166  | .    98   37   .    75   147  452  136  486  108  27   .    11   .    .    4    .    52   1    20   43   .    22   65   25   212  145  
  Move                     10720 | 27   297  418  408  524  436  646  1267 427  1077 311  74   626  141  77   267  41   387  339  339  280  206  295  418  243  538  611  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  138   | .    6    5    5    1    10   11   6    13   1    6    .    5    .    .    .    .    6    5    9    1    3    3    13   3    16   10   
  Fast Attach              124   | 1    .    2    .    6    15   8    .    2    .    6    1    .    1    .    1    .    8    .    11   .    8    1    5    2    31   15   
  Attach                   84    | .    2    2    .    4    6    3    1    6    .    .    2    1    1    .    3    1    3    1    5    1    1    4    5    4    7    21   
  Detach                   42    | .    .    1    .    1    4    4    1    1    .    2    1    .    1    .    .    .    4    1    2    .    1    .    2    2    2    12   
  Swap                     155   | .    9    6    1    7    9    19   12   6    3    2    1    11   1    .    6    1    6    19   5    1    .    6    7    3    6    8    
  Drop                     185   | 2    5    4    4    .    9    13   7    7    1    10   .    5    .    .    .    1    17   5    19   1    7    2    10   4    39   13   
  Fire                     760   | 6    47   19   .    26   90   29   58   21   .    22   3    12   5    .    25   .    27   50   16   27   6    34   65   37   71   64   
  Melee                    202   | .    .    .    .    12   4    31   22   2    1    .    .    5    1    .    .    .    1    4    .    .    .    1    .    .    19   99   
  Ram                      4     | .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    4    .    .    .    
  Rewire                   6     | .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: *Fac / [*Upp] / [*Ext])
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 5 exits: Res x3 / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 3)
    54 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   364 | -10/Materials      | Central database locked down
   539 | -10/Materials      | Discovered new exit (range 8)
   735 | -10/Materials      | Entered Mines
  1008 | -10/Mines          | Discovered new exit (range 4)
  1074 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1077 | -10/Mines          | Found Prototype Device
  1077 | -10/Mines          | Identified Exp. Sensor Array
  1113 | -10/Mines          | Learned Materials stockpile data
  1126 | -10/Mines          | Discovered new exit (range 5)
  1305 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1407 | -10/Mines          | Discovered new exit (range 9)
  1447 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1447 | -10/Mines          | Discovered new exit (range 5)
  1507 | -10/Mines          | Entered Exiles
  1507 | -10/Exiles         | Accompanied by 3 allies
  1537 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  1546 | -10/Exiles         | Met 8R-AWN
  1573 | -10/Exiles         | Met EX-HEX
  1619 | -10/Exiles         | Met EX-BIN
  1642 | -10/Exiles         | Met EX-DEC
  1797 | -10/Exiles         | Learned location of Zion (-7)
  1949 | -10/Exiles         | Aligned with FarCom system
  1950 | -10/Exiles         | Given EX-Vault access code
  1989 | -10/Exiles         | Opened EX-Vault
  1999 | -10/Exiles         | Found Army-in-a-Box
  2002 | -10/Exiles         | Found 0b10 Alert Chip
  2018 | -10/Exiles         | Found Skeleton Box
  2049 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2152 | -10/Exiles         | Discovered new exit (range 12)
  2168 | -10/Exiles         | Stole three prototypes: 0b10 Alert Chip, Skeleton Box, Army-in-a-Box
  2168 | -10/Exiles         | Entered Mines
  2202 | -9/Mines           | Met a Derelict bent on vengeance
  2203 | -9/Mines           | Core integrity fell below 50%
  2243 | -9/Mines           | Lost 7 parts (2p3n2w)
  2371 | -9/Mines           | Assembled infested the area
  2432 | -9/Mines           | Discovered new exit (range 15)
  2524 | -9/Mines           | Build established: Scavenger-Mutant
  2694 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3129 | -9/Mines           | Lost 3 allies
  3169 | -9/Mines           | Discovered new exit (range 9)
  3344 | -9/Mines           | Entered Materials
  3344 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3683 | -8/Materials       | Lost 7 parts (4n2u1w)
  4159 | -8/Materials       | Garrison activated, responded to threat
  4290 | -8/Materials       | Core integrity fell below 50%
  4303 | -8/Materials       | Discovered new exit (range 16)
  4319 | -8/Materials       | Entered Factory
  4319 | -7/Factory         | Evolved 2 slots: Utility x2
  4321 | -7/Factory         | FarCom data flow suspended
  4523 | -7/Factory         | Lost 3 parts (1p1n1u)
  5060 | -7/Factory         | Identified exit to Lower Caves
  5496 | -7/Factory         | Build established: Mutant
  5833 | -7/Factory         | Entered Lower Caves
  5920 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6175 | -7/Lower Caves     | Build established: Skirmisher
  6284 | -7/Lower Caves     | Identified exit to Lower Caves
  7637 | -7/Lower Caves     | Build established: Assassin
  7779 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7988 | -7/Lower Caves     | Entered another Lower Caves area
  7988 | -7/Lower Caves     | Accompanied by 7 allies
  8080 | -7/Lower Caves     | Discovered new exit (range 26)
  8231 | -7/Lower Caves     | Build established: Mutant
  8360 | -7/Lower Caves     | Learned Research stockpile data
  8360 | -7/Lower Caves     | Learned Armory stockpile data
  8426 | -7/Lower Caves     | Destroyed C3-APX(g)
  8748 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  8819 | -7/Lower Caves     | Activated DRS Beacon
  9061 | -7/Lower Caves     | Spotted F6-IV3(f)
  9061 | -7/Lower Caves     | Spotted LC-X56(f)
  9062 | -7/Lower Caves     | Encountered a Master Thief
  9062 | -7/Lower Caves     | Encountered a Master Thief
  9062 | -7/Lower Caves     | Spotted NV-BXC(f)
  9063 | -7/Lower Caves     | Encountered a Master Thief
  9063 | -7/Lower Caves     | Spotted BW-2V0(f)
  9063 | -7/Lower Caves     | Army-in-a-Box stolen by Master Thief
  9063 | -7/Lower Caves     | Exp. Sensor Array stolen by Master Thief
  9064 | -7/Lower Caves     | Encountered a Master Thief
  9064 | -7/Lower Caves     | Scythe stolen by Master Thief
  9064 | -7/Lower Caves     | Adv. Cooling System stolen by Master Thief
  9091 | -7/Lower Caves     | Discovered new exit (range 13)
  9169 | -7/Lower Caves     | Entered Zion
  9261 | -7/Zion            | Found CR-A16's Pointy Stick
  9272 | -7/Zion            | Discovered new exit (range 13)
  9376 | -7/Zion            | Build established: Scavenger-Mutant
  9754 | -7/Zion            | Received a hallucinogenic algorithm
  9835 | -7/Zion            | Given A8's code to call for help
 10234 | -7/Zion            | Met Imprinter
 10257 | -7/Zion            | Imprinted
 10259 | -7/Zion            | Declared Zion's savior
 10458 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 10460 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 10687 | -7/Zion            | Entered Proximity Caves
 10687 | -6/Proximity Caves | Accompanied by 6 allies
 10688 | -6/Proximity Caves | Identified exit to Factory
 10975 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11032 | -6/Proximity Caves | Found DCF Scrap (14 items)
 11218 | -6/Proximity Caves | Entered Factory
 11218 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 11266 | -6/Factory         | Discovered new exit (range 7)
 11340 | -6/Factory         | Entered Lower Caves
 11346 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11396 | -6/Lower Caves     | Spotted B-75 Beast
 12279 | -6/Lower Caves     | Learned Factory trap positions
 12297 | -6/Lower Caves     | Discovered new exit (range 12)
 12337 | -6/Lower Caves     | Entered another Lower Caves area
 12375 | -6/Lower Caves     | Learned Factory garrison access intel
 12504 | -6/Lower Caves     | Discovered new exit (range 15)
 12506 | -6/Lower Caves     | Spotted CP-UCJ(f)
 12506 | -6/Lower Caves     | Spotted YG-QM1(f)
 12506 | -6/Lower Caves     | Spotted YJ-A4T(f)
 12507 | -6/Lower Caves     | Encountered a Master Thief
 12507 | -6/Lower Caves     | Encountered a Master Thief
 12507 | -6/Lower Caves     | Encountered a Master Thief
 12509 | -6/Lower Caves     | Destroyed YJ-A4T(f)
 12509 | -6/Lower Caves     | Destroyed YG-QM1(f)
 12511 | -6/Lower Caves     | Lrn. Missile Launcher stolen by Master Thief
 12520 | -6/Lower Caves     | Destroyed CP-UCJ(f)
 12562 | -6/Lower Caves     | Entered Data Miner
 12562 | -6/Data Miner      | Discovered new exit (range 7)
 12590 | -6/Data Miner      | Met Data Miner
 12625 | -6/Data Miner      | Learned location of Section 7 (-3)
 12625 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12641 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12674 | -6/Data Miner      | Entered Proximity Caves
 12977 | -5/Proximity Caves | Spotted B-75 Beast
 13017 | -5/Proximity Caves | Destroyed B-75 Beast
 13076 | -5/Proximity Caves | Discovered new exit (range 14)
 13168 | -5/Proximity Caves | Entered Factory
 13168 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13169 | -5/Factory         | Loaded intel: 117 trap records
 13170 | -5/Factory         | Loaded intel: 4 garrison access locations
 13223 | -5/Factory         | Sucked down chute
 13223 | -5/Factory         | Entered Waste
 13259 | -5/Waste           | Spotted C-40 Crusher
 13301 | -5/Waste           | Destroyed C-40 Crusher
 13315 | -5/Waste           | Spotted C-40 Crusher
 13356 | -5/Waste           | Spotted C-40 Crusher
 13383 | -5/Waste           | Spotted C-40 Crusher
 13415 | -5/Waste           | Destroyed C-40 Crusher
 13421 | -5/Waste           | Destroyed C-40 Crusher
 13422 | -5/Waste           | Spotted C-40 Crusher
 13436 | -5/Waste           | Destroyed C-40 Crusher
 13442 | -5/Waste           | Destroyed C-40 Crusher
 13511 | -5/Waste           | Found Damper Plating
 13518 | -5/Waste           | Found Damper Plating
 13687 | -5/Waste           | Warlord forces began an assault
 13794 | -5/Waste           | Spotted C-40 Crusher
 13807 | -5/Waste           | Allies destroyed C-40 Crusher
 13831 | -5/Waste           | Discovered new exit (range 15)
 13837 | -5/Waste           | Lost 6 allies
 14020 | -5/Waste           | Entered Factory
 14020 | -5/Factory         | Accompanied by 11 allies
 14187 | -5/Factory         | Zion hero teleported in (1C-UTU)
 14221 | -5/Factory         | Lost 3 allies
 14320 | -5/Factory         | First assault squad dispatched
 14390 | -5/Factory         | P-70 Sage assimilated allied VA-177(g)
 14654 | -5/Factory         | Destroyed 9 combat bots
 14664 | -5/Factory         | Discovered new exit (range 14)
 14706 | -5/Factory         | Identified exit to Factory
 14943 | -5/Factory         | Incoming assault squad redirected
 15005 | -5/Factory         | Discovered new exit (range 12)
 15021 | -5/Factory         | Discovered new exit (range 16)
 15033 | -5/Factory         | Entered Upper Caves
 15033 | -5/Upper Caves     | Accompanied by 1 ally (1C-UTU)
 15061 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15511 | -5/Upper Caves     | Spotted B-75 Beast
 15533 | -5/Upper Caves     | Destroyed B-75 Beast
 15656 | -5/Upper Caves     | Found Prototype Slashing Weapon
 15656 | -5/Upper Caves     | Identified 1C-UTU's Sword "Lootmaker"
 15664 | -5/Upper Caves     | Found Prototype Slashing Weapon
 15664 | -5/Upper Caves     | Identified 1C-UTU's Sword "Choppy"
 15669 | -5/Upper Caves     | Found Prototype Protection
 15669 | -5/Upper Caves     | Identified 1C-UTU's Buckler
 15689 | -5/Upper Caves     | Found Prototype Device
 15689 | -5/Upper Caves     | Identified Exp. Actuator Array
 15696 | -5/Upper Caves     | Found Prototype Device
 15696 | -5/Upper Caves     | Identified Femtoactuators
 15701 | -5/Upper Caves     | Found Prototype Processor
 15782 | -5/Upper Caves     | Discovered new exit (range 5)
 15913 | -5/Upper Caves     | Entered another Upper Caves area
 15914 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16074 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16332 | -5/Upper Caves     | Learned Factory emergency access door positions
 16697 | -5/Upper Caves     | Discovered new exit (range 5)
 16711 | -5/Upper Caves     | Entered Zhirov
 16711 | -5/Zhirov          | Discovered new exit (range 3)
 16755 | -5/Zhirov          | Met Zhirov
 16803 | -5/Zhirov          | Learned location of Quarantine (-3)
 16803 | -5/Zhirov          | Learned location of Testing (-2)
 16803 | -5/Zhirov          | Learned location of Command (-1)
 16841 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 16960 | -5/Zhirov          | Found Alien Artifact
 17128 | -5/Zhirov          | Found Alien Artifact
 17128 | -5/Zhirov          | Identified Integrated Reactor
 17128 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 17238 | -5/Zhirov          | Entered Proximity Caves
 17250 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17587 | -4/Proximity Caves | Learned Research terminal intel
 17983 | -4/Proximity Caves | Discovered exit to Factory (range 25)
 18034 | -4/Proximity Caves | Found Alien Artifact
 18053 | -4/Proximity Caves | Entered Factory
 18053 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 19204 | -4/Factory         | Discovered new exit (range 4)
 19240 | -4/Factory         | Entered Research
 19240 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 19242 | -3/Research        | Loaded intel: 24 terminal locations
 19261 | -3/Research        | Spotted B-86 Titan
 19285 | -3/Research        | Found Powered Armor
 19439 | -3/Research        | Discovered new exit (range 15)
 19467 | -3/Research        | Assembled infested ambush trap array
 19524 | -3/Research        | Retrieved Zion intel report: Main Access
 19524 | -3/Research        | Identified exit to Research
 19900 | -3/Research        | Discovered new exit (range 9)
 19916 | -3/Research        | Entered Quarantine
 19933 | -3/Quarantine      | Found Alien Artifact
 19933 | -3/Quarantine      | Identified Phase Armor
 20015 | -3/Quarantine      | Cryocooling Duct disabled
 20030 | -3/Quarantine      | Ambient heat levels rising (+20)
 20030 | -3/Quarantine      | Non-combat units ordered to evacuate
 20203 | -3/Quarantine      | Found Alien Impact Weapon
 20259 | -3/Quarantine      | Found Alien Artifact
 20259 | -3/Quarantine      | Identified Phase Redirector
 20325 | -3/Quarantine      | Found Alien Artifact
 20325 | -3/Quarantine      | Identified Core Reset Matrix
 20325 | -3/Quarantine      | Identified Dimensional Node Initializer
 20325 | -3/Quarantine      | Identified Core Stripper
 20325 | -3/Quarantine      | Identified Transdimensional Reconstructor
 20325 | -3/Quarantine      | Used Core Reset Matrix
 20329 | -3/Quarantine      | Detected hypermatrix surge
 20329 | -3/Quarantine      | Sensed 8 artifacts in vicinity
 20456 | -3/Quarantine      | Garrison activated, responded to threat
 20587 | -3/Quarantine      | Found Sigix Broadsword
 20620 | -3/Quarantine      | Incoming investigation squad redirected
 20666 | -3/Quarantine      | First assault squad dispatched
 20675 | -3/Quarantine      | Found Core Cannon
 20691 | -3/Quarantine      | Incoming assault squad redirected
 20777 | -3/Quarantine      | Discovered exit to Research (range 8)
 20871 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 20900 | -3/Quarantine      | System corruption reached 10%
 20964 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 21144 | -3/Quarantine      | Terminal network hard line cut
 21188 | -3/Quarantine      | Spotted Fortress
 21194 | -3/Quarantine      | Destroyed Fortress
 21209 | -3/Quarantine      | Found Prototype Reactor
 21209 | -3/Quarantine      | Identified Vortex Chain Reactor
 21213 | -3/Quarantine      | Found Prototype Protection
 21213 | -3/Quarantine      | Identified Centrium Heavy Armor Plating
 21229 | -3/Quarantine      | Found Prototype Device
 21229 | -3/Quarantine      | Identified Exp. EM Disruption Field
 21242 | -3/Quarantine      | Found Prototype Device
 21242 | -3/Quarantine      | Identified Exp. Force Field
 21249 | -3/Quarantine      | Found Prototype Device
 21249 | -3/Quarantine      | Identified Thermal Barrier
 21334 | -3/Quarantine      | Build established: Scavenger-Gladiator
 21374 | -3/Quarantine      | Discovered new exit (range 6)
 21436 | -3/Quarantine      | Incoming assault squad redirected
 21563 | -3/Quarantine      | Entered Section 7
 21564 | -3/Section 7       | Sensed 21 artifacts in vicinity
 21624 | -3/Section 7       | Found Spacefold Activator
 21826 | -3/Section 7       | Retrieved Zion intel report: Guard Positions
 21853 | -3/Section 7       | Retrieved Zion intel report: Active Garrisons
 22110 | -3/Section 7       | Warped through subspace
 22199 | -3/Section 7       | Spotted S7 Guard
 22210 | -3/Section 7       | Found Core Membrane
 22210 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 22251 | -3/Section 7       | Destroyed S7 Guard
 22313 | -3/Section 7       | First assault squad dispatched
 22343 | -3/Section 7       | Incoming assault squad redirected
 22377 | -3/Section 7       | Initialized slip node
 22514 | -3/Section 7       | Build established: Alien-Gladiator
 22648 | -3/Section 7       | Lost 5 parts (1p4u)
 22686 | -3/Section 7       | Core integrity fell below 50%
 22717 | -3/Section 7       | Spotted Executioner
 22719 | -3/Section 7       | Spotted Executioner
 22727 | -3/Section 7       | Scanned by Researcher
 22742 | -3/Section 7       | Destroyed Executioner
 22761 | -3/Section 7       | Found Prototype Processor
 22762 | -3/Section 7       | Lost 3 parts (1p1u1w)
 22770 | -3/Section 7       | Found Prototype Processor
 22910 | -3/Section 7       | Build established: Scavenger-Mutant
 22970 | -3/Section 7       | Terminal network hard line cut
 22981 | -3/Section 7       | Destroyed Executioner
 23052 | -3/Section 7       | Intercept squad dispatched
 23063 | -3/Section 7       | Identified Exp. Core Analyzer (x2)
 23066 | -3/Section 7       | Spotted Tracker
 23066 | -3/Section 7       | Spotted Tracker
 23066 | -3/Section 7       | Identified Exp. Melee Analysis Suite
 23080 | -3/Section 7       | Destroyed Tracker
 23095 | -3/Section 7       | Spotted B-99 Colossus
 23098 | -3/Section 7       | Spotted Combat Programmer
 23098 | -3/Section 7       | Spotted Combat Programmer
 23102 | -3/Section 7       | Core integrity fell below 20%
 23107 | -3/Section 7       | Released all parts (12)
 23113 | -3/Section 7       | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
23106_ Core Membrane filtered system corruption (3).
23107_ Dropped Spacefold Activator.
23107_ Released Imp. Armor Integrity Analyzer.
23107_ Released Exp. Optical Array.
23107_ Released Adv. Heat Sink. <x2>
23107_ Released Imp. Quantum Reactor.
23107_ Released Adv. Coolant Injector.
23107_ Released Adv. Targeting Computer.
23107_ Released Hcp. Storage Unit.
23107_ Released Adv. Targeting Computer.
23107_ Released Exp. Core Analyzer.
23107_ Released Exp. Melee Analysis Suite.
23107_ Released Hvy. Neutron Cannon.
23107_ Dropped Core Stripper.
23108_ Acquired Sigix Broadsword.
23109_ B-99 Colossus springs to life.
23109_ Acquired Spacefold Activator.
23109_ Penetrated by EMDS Slug. <x3>
23113_ Core Membrane filtered system corruption (1).
23113_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| """"      "  ?????????"                  ????????? |
| ???""""   "     """""""              ""??????????? |
| """"                                  """""""""?"? |
|                                       " " " " " "  |
|                                "                   |
| """"                         """                   |
| ??????"        "             "                     |
| ???????     """""                         !!       |
| ???????      "?"      """" " " "          !%!      |
| ???????    """?"      ???" " " "          !!!""??? |
|  ??????     ??        ???" " " " """          "??? |
|  ??????? ?????"       ??""""""""""         """"""? |
|   ????????????"""      ? " " " " """             " |
|    ?????????????T        " " " "        """""""""" |
| "" ??????????????        " " " ""             "??? |
| ?? ??"???????????              [         """"""??? |
| ????"" ??????????              %=[               ? |
| ????    ?????????              * [               ? |
| ???? "   ??????????""""""       =                ? |
| ????      ??????????????"             """""""""""? |
| ????""     ??????""""""""            ""??????????? |
| ?????       ?????"                    """"""""""?? |
| ??????       ???"""                              ? |
| ????????      ?""                                ? |
| ? ????????"    "                                 ? |
| ?     "" ""              @                     "?? |
|                                                "?? |
|              [       /                           ? |
|             [%     |!/!]                        ?? |
|             s      !! *!                        ?? |
|               !$  !!! !!                        ?? |
|               $%$  """""""""  " """""""""      ??? |
| ??""""""    B !=!###"""""""""""""""""""""""""""??? |
| ?????"""        ???#"""""""""""""""""""""""""????? |
| ?????#####  ###????###################???????????? |
| ?????????#???????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?!!??????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????!????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Coolant Potential          100
Energy Generation          107
Energy Capacity            1175
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       85
Jamming Range              14
Power Amplification        40
Armor Coverage             3200
Resistance: TH             50
Resistance: EM             90
Propulsion Shielding       33
Utility Shielding          90
Weapon Cycling             20
Melee Speed Boost          50
Evasion (%)                58
Targeting Accuracy         16
Melee Accuracy             12
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           5
Salvage Targeting          2
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Phase Armor
Phase Redirector
Core Reset Matrix
Sigix Broadsword
Core Stripper
Spacefold Activator
Transdimensional Reconstructor
Core Membrane
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoHybridMatter
  Manual?         0
Play Time         02:57:56
  Cumulative      296.5 hours
  Start           2024.10.01 @ 16:06:27
  End             2024.10.01 @ 19:14:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          377
  Rogue           377
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           8/0/0/1/0/0/0/0/0
Lore%             64
Gallery%          84
Achievement%      72
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e035cc8-0e5a-4326-8e54-c82a3de0272c