Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 19:14:40 Player: deadnoob Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (7) 3500 Regions Visited (26) 5200 Robots Destroyed (279) 1395 Value Destroyed (13971) 13971 Prototype IDs (73) 1460 Alien Tech Used (10) 2000 Bonus (7183) 7183 TOTAL SCORE: 34709 Bonus ------- High Alert Combat Kills 2830 Follower Combat Kills 1572 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -2719 Cogmind --------- Core Integrity 0/1300 Matter 0/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Spacefold Activator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Cannon Helical Railgun Sigix Broadsword Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Vortex Chain Reactor > --- PROPULSION ------- Medium Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Centrium Heavy Armor Plating Graphene Brace Experimental EM Disruption Field Experimental Force Field Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Advanced Heat Sink Experimental Energy Well Experimental Melee Analysis Suite Femtoactuators Advanced Reaction Control System Medium Reflective Plating Medium Reflective Plating Advanced Force Field Improved Remote Force Field Authchip [Weapon] Dimensional Node Initializer Transdimensional Reconstructor Heavy Neutron Cannon Enhanced Nova Cannon Core Cannon CPS Tube Core Stripper 1C-UTU's Sword "Lootmaker" [Rating: 200] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Artifact Phase Armor Weapon Hypervelocity Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Core Stripper Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . Utility 9 | . . . . . 3 2 . . . . 1 . . . . 1 . . . . . . 1 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 358 | 1 11 10 1 17 30 30 13 14 3 8 4 12 3 . 10 2 17 20 21 2 8 11 17 9 43 41 Power 33 | . 1 . . 3 2 2 . 1 . 2 1 1 . . . . 6 . 4 . 2 . 1 1 4 2 Engine 5 | . 1 . . 1 2 1 . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . 2 . 1 . 1 . 1 1 1 . . . . . . . . . . . 1 1 . Reactor 19 | . . . . . . . . . . 1 . . . . . . 6 . 4 . 2 . 1 . 3 2 Propulsion 41 | . 7 . . 4 9 2 . . . . . . . . . 1 3 . 1 . 2 . 3 . 5 4 Treads 25 | . 4 . . 1 3 . . . . . . . . . . . 3 . 1 . 1 . 3 . 5 4 Leg 8 | . 3 . . 3 2 . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . . . . . 4 2 . . . . . . . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 146 | 1 . 3 1 1 10 14 4 6 2 4 2 4 1 . 4 . 5 4 8 . 4 10 6 5 25 22 Device 86 | 1 . 3 . . 6 6 3 3 . 3 . 3 1 . 2 . 4 3 5 . 2 8 5 3 15 10 Storage 5 | . . . 1 . . 1 . . . 1 . . . . . . . . 1 . . . . . . 1 Processor 15 | . . . . 1 1 2 . 2 1 . 2 . . . . . . 1 . . . . . . . 5 Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protection 33 | . . . . . 2 5 1 1 1 . . 1 . . 2 . 1 . 2 . 2 2 1 2 8 2 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Weapon 138 | . 3 7 . 9 9 12 9 7 1 2 1 7 2 . 6 1 3 16 8 2 . 1 7 3 9 13 Energy Gun 6 | . 2 . . 2 2 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 29 | . . . . . 1 2 1 . . 1 . . . . 2 . . 4 2 . . . 5 2 2 7 Ballistic Gun 48 | . 1 4 . 1 5 3 3 7 . 1 1 2 . . 4 1 2 7 2 2 . . . . . 2 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Launcher 22 | . . 3 . 4 . . 1 . . . . 4 1 . . . . 3 2 . . . . 1 3 . Special Weapon 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 21 | . . . . 2 1 6 2 . . . . . . . . . . . 2 . . 1 . . 3 4 Piercing Weapon 5 | . . . . . . . . . 1 . . 1 1 . . . 1 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . 1 . . . . . . . 2 . . . . . . 1 . 7 . 4 . 2 1 12 7 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . System Corruption 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Lost 56 | . . 2 . 10 11 3 . . . . . . 1 . 3 . . . . . . 1 2 2 3 18 Power 9 | . . . . 3 1 1 . . . . . . . . . . . . . . . . . 1 . 3 Propulsion 14 | . . . . 3 5 1 . . . . . . . . . . . . . . . . 1 . . 4 Utility 21 | . . . . . 3 1 . . . . . . 1 . 3 . . . . . . 1 . 1 3 8 Weapon 12 | . . 2 . 4 2 . . . . . . . . . . . . . . . . . 1 . . 3 Highest Loss Streak 7 | . . 1 . 7 7 3 . . . . . . 1 . 2 . . . . . . 1 2 1 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 99 100 90 85 89 83 73 84 83 86 86 84 80 83 76 71 70 67 70 69 71 89 88 82 77 Engine 3 | . 14 14 14 5 5 6 7 6 . . . . . . . . . . . . . . . . . . Core 1 | . . . . 2 . . . . 7 6 6 6 6 6 6 5 . . . . . . . 3 2 . Reactor 5 | . . . . . . . . . . . 6 6 6 6 6 5 10 11 11 11 10 11 15 9 8 8 Treads 9 | . 11 28 28 . 3 7 7 7 7 7 6 6 6 6 6 . 7 11 11 11 11 11 10 14 14 13 Leg 2 | . 16 . . 26 8 . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . 12 10 7 7 7 7 6 6 6 6 6 11 3 . . . . . . . . . Device 18 | . 14 13 14 1 12 19 22 16 11 2 13 13 13 13 16 17 17 17 16 17 16 18 31 29 29 27 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 Processor 7 | . . . . 12 5 9 6 5 15 19 15 20 18 13 8 5 5 5 5 5 5 5 5 4 4 6 Protection 6 | . . . . . 5 9 7 4 10 15 10 6 6 6 11 11 7 5 5 5 5 5 9 11 4 3 Energy Gun 1 | . 20 10 . 4 3 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . 2 3 5 . . . 1 . . . 4 11 . 2 1 . . . 3 8 5 1 Ballistic Gun 6 | . 7 10 28 2 9 8 5 10 9 12 10 5 . . 4 . 9 7 6 9 11 10 . . . 2 Launcher 1 | . . 6 . 4 . . . 2 . . . 5 12 13 3 . . . 1 1 . . . . . . Slashing Weapon 1 | . . . . 12 . 2 1 2 . . . . . . . . . . . . . . . . 1 2 Peak Build Rating 200 | 7 7 16 15 23 33 57 82 82 57 65 73 73 68 62 73 76 104 108 114 108 110 114 127 133 198 200 Average Rating 81 | 6 6 8 10 20 26 47 58 66 55 58 72 69 66 62 68 75 92 104 103 107 108 110 121 129 163 176 On Entrance 71 | 6 7 7 9 15 21 33 51 82 57 57 63 73 68 62 62 72 76 103 105 106 108 110 114 124 133 195 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 189 | 15 15 16 29 32 41 89 133 133 82 102 109 107 100 100 119 119 143 152 152 151 153 154 144 154 189 170 Greatest Support 208 | 20 40 40 40 23 36 28 28 28 28 28 28 28 28 28 28 56 140 140 140 140 140 140 140 130 208 208 Greatest Overweight (x) 7 | . . . . 7 7 3 4 4 2 3 3 3 3 3 4 2 4 1 1 1 1 1 1 1 1 1 Average Overweight (x) 1 | . . . . . . 2 2 2 2 2 3 3 3 3 3 2 . 1 . 1 . . . 1 . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 8 8 12 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 8 8 15 15 15 20 20 20 20 20 19 20 20 20 20 16 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 6 7 11 14 13 17 19 19 19 19 18 19 19 20 18 14 18 19 19 19 19 19 18 18 19 17 Final Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 6 8 15 15 15 20 19 20 20 20 19 20 20 20 16 14 20 20 20 20 20 18 20 18 20 5 Class Distribution -------------------- 62% | Scavenger-Mutant 17% | Mutant 7% | Skirmisher 3% | Assassin 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Matter Collected 7753 | 228 381 122 . 377 623 284 202 376 20 295 . 270 67 . 328 . 365 515 340 320 80 425 921 . 690 524 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15107 | 116 669 215 . 247 1030 575 58 293 . 492 . 123 6 . 500 . 1650 1211 517 583 80 780 1297 242 1652 2771 Parts 680 | 3 35 24 . 18 51 42 . 23 . 27 . 7 1 . 22 . 39 60 24 26 3 30 46 17 49 133 Haulers Intercepted 4 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | 1 . 1 . 2 . . . . . . . . . . . . . 4 . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 147 | . . . . . . . . 12 . 16 . 9 . . 21 . . . 33 23 3 30 . . . . Prevented 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Combat Hostiles Destroyed 225 | . 11 18 . 9 17 8 4 1 . 2 . 1 3 . 7 . 5 23 7 10 . 9 19 9 29 33 Melee 26 | . . . . 3 1 1 . 1 . . . . . . . . . . . . . . . . 3 17 Guns 80 | . 9 2 . 3 12 4 . . . 2 . 1 . . 6 . 5 8 6 6 . 9 . . . 7 Cannons 61 | . . . . . 2 3 . . . . . . . . 1 . . 4 . . . . 18 5 20 8 AOE 53 | . 2 16 . 3 . . 4 . . . . . 3 . . . . 10 . 4 . . 1 4 5 1 Classes Destroyed 29 | 2 5 1 . 2 2 3 . 1 . 1 . 1 1 . 1 . 2 3 . . . . . . 2 2 Worker 11 | . . . . . 1 5 . . . . . . . . . . . 3 . . . . 1 . . 1 Builder 14 | . 1 . . . 2 5 . . . . . . . . . . . 4 . . . . 1 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . Recycler 6 | 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 3 Minesweeper 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . Swarmer 32 | . . 12 . 2 . 2 3 . . . . . . . . . . 2 . . . . . 4 3 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 97 | . 11 6 . 4 9 1 1 . . 2 . 1 . . 3 . . 11 4 8 . 2 10 . 16 8 Brawler 6 | . . . . . . 1 . . . . . . . . 1 . . . . . . 2 . . 1 1 Duelist 5 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 17 | . . . . . 8 1 . . . . . . . . . . . 1 . 1 . 1 3 . . 2 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Specialist 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 Hunter 15 | . . . . . . 1 . 1 . . . . . . . . . 2 2 1 . 4 2 . . 2 Programmer 25 | . . . . . . 2 . . . . . . . . 2 . . 2 . . . . 3 3 5 8 Heavy 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Compactor 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ranger 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Master Thief 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Commander 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 1 5 5 . 2 5 9 4 1 . 1 . 1 3 . 4 . 4 10 3 4 . 3 3 5 5 6 Combat Bots Only 9 | . 4 5 . 2 5 3 4 1 . 1 . 1 3 . 4 . 4 9 3 4 . 3 3 4 5 6 Max Kills in Single Turn 5 | 1 2 3 . 1 1 4 2 1 . 2 . 1 2 . 1 . 1 5 1 2 . 1 1 3 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploded 3 | . 2 3 . 1 . . 2 . . . . . 2 . . . . 3 . 2 . . 1 3 2 1 Melee 1 | . . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Hostile Shots Fired 1752 | . 45 42 . 43 126 73 41 12 . 13 12 14 3 . 70 . . 82 40 43 . 140 148 40 276 489 Missed 418 | . 14 12 . 9 28 25 16 3 . 7 4 4 1 . 13 . . 26 10 6 . 25 43 7 61 104 Damage Taken 18952 | . 377 372 . 591 1540 662 180 67 . 84 77 135 87 . 826 . . 740 356 349 . 1363 1162 463 2638 6883 Core 1998 | . 28 32 . 112 283 59 39 . . . 9 . 24 . 52 . . 36 . 9 . 64 38 24 263 926 Absorbed by Shields 8371 | . . . . . 45 175 81 6 . . 79 49 30 . 295 . . 312 261 366 . 831 967 487 2256 2131 Reduced by Siege Mode 518 | . . . . . . . . . . . . . . . . . . . 3 12 . 57 104 . 57 285 Redirected to Core 189 | . . . . . . . . . . . . . . . . . . . . . . . . . 189 . Redirected to Shielding 164 | . . . . . . . . . . . . . . . . . . . . . . . 97 . 67 . Ignored by Resistances 572 | . . . . . . 9 . . . . . . . . . . . 263 . . . . . . 17 283 Regen/Repaired (Parts) 823 | . . . . . . . . . 35 . . . . . . . . 2 . . . . . . 291 495 Core Remaining (%) 77 | 100 . . . 31 48 . . . . 86 . . . . 90 . . . . . . 89 96 . . . Volleys Fired 760 | 6 47 19 . 26 90 29 58 21 . 22 3 12 5 . 25 . 27 50 16 27 6 34 65 37 71 64 Largest 2 | 2 2 2 . 2 2 2 1 2 . 2 2 2 2 . 2 . 2 2 2 2 2 2 2 2 2 2 Hottest 230 | 70 80 70 . 60 140 88 80 66 . 68 68 68 73 . 180 . 90 188 188 66 66 66 188 220 220 230 Shots Fired 1327 | 12 94 24 . 33 162 51 58 42 . 41 6 24 7 . 48 . 45 91 32 51 12 68 127 55 129 115 Gun 752 | 12 94 7 . 28 137 32 . 42 . 41 6 24 . . 30 . 37 42 28 48 12 68 . . . 64 Cannon 513 | . . . . . 25 19 42 . . . . . . . 18 . 8 41 4 . . . 127 53 125 51 Launcher 50 | . . 17 . 5 . . 5 . . . . . 7 . . . . 7 . 3 . . . 2 4 . Special 12 | . . . . . . . 11 . . . . . . . . . . 1 . . . . . . . . Kinetic 729 | 6 25 2 . 27 109 32 . 42 . 41 6 24 . . 30 . 37 42 28 48 12 68 86 . . 64 Thermal 494 | 6 25 . . 1 53 15 53 . . . . . . . 18 . 8 41 4 . . . 41 53 125 51 Explosive 50 | . . 17 . 5 . . 5 . . . . . 7 . . . . 7 . 3 . . . 2 4 . Electromagnetic 53 | . 44 5 . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 37 | 3 5 6 . 10 20 9 8 14 . 14 4 8 12 . 23 . 15 13 12 12 13 36 24 8 32 37 Robot Miss Streak 4 | 2 3 1 . 2 4 3 3 1 . 1 1 1 1 . 2 . 2 2 2 3 . 2 1 1 2 2 Penetration Max 2 | . . . . . . . . 1 . 1 1 . . . . . 2 2 1 1 1 1 1 . . 1 Secondary Targets 13 | . . . . . . 1 . . . . . . . . 2 . . 4 1 1 . 2 . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . 1 . . 1 1 1 . 1 . . . 1 Shots Hit Robots 1030 | 6 54 9 . 29 117 42 8 38 . 30 4 22 6 . 39 . 26 72 24 39 12 58 96 18 112 169 Core Hits 512 | 3 26 26 . 15 49 26 8 11 . 12 . 5 9 . 14 . 11 59 14 28 4 19 39 13 50 71 Critical Kills 68 | . . . . . 1 . . 2 . 6 . 2 . . 6 . 6 9 7 5 1 9 14 . . . Critical Parts Destroyed 83 | . . . . . 4 . . 3 . 8 . 6 . . 5 . 3 7 3 8 2 10 23 . . 1 Critical Strikes 183 | . 3 . . . 6 3 . 5 . 15 . 10 . . 11 . 14 16 10 13 3 23 38 . 2 11 Burn 4 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Destroy 162 | . . . . . 5 . . 5 . 15 . 10 . . 11 . 14 15 9 13 3 23 38 . . 1 Sever 15 | . . . . . . 3 . . . . . . . . . . . . . . . . . . 2 10 Melee Attacks 202 | . . . . 12 4 31 22 2 1 . . 5 1 . . . 1 4 . . . 1 . . 19 99 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 189 | . . . . 12 4 31 22 2 . . . . . . . . . . . . . 1 . . 18 99 Piercing 12 | . . . . . . . . . 1 . . 5 1 . . . 1 4 . . . . . . . . Sneak Attacks 12 | . . . . 2 . 3 . . . . . 1 . . . . 1 2 . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34491 | 89 848 1264 . 831 2178 1771 444 672 . 251 42 219 673 . 642 . 310 4033 180 751 92 365 2286 1538 6418 8594 Guns 7493 | 89 743 37 . 221 1656 329 . 611 . 251 42 149 . . 191 . 240 318 143 238 92 365 . . . 1778 Cannons 11002 | . . . . . 450 305 . . . . . . . . 451 . . 1214 37 . . . 2097 846 4029 1573 Explosions 8567 | . 96 1224 . 346 . 634 336 . . . . . 643 . . . . 2369 . 513 . . 131 692 1443 140 Melee 7206 | . . . . 264 27 503 . 61 . . . 70 30 . . . 70 132 . . . . . . 946 5103 Ramming 131 | . 9 3 . . 45 . 16 . . . . . . . . . . . . . . . 58 . . . Kinetic 7586 | 52 192 . . 221 1349 329 . 611 . 251 42 149 . . 191 . 240 318 143 238 92 365 1025 . . 1778 Thermal 12245 | 37 274 . . . 757 212 92 . . . . . . . 451 . . 1943 37 . . . 1203 846 4680 1713 Explosive 6820 | . . 1224 . 346 . 634 336 . . . . . 643 . . . . 1640 . 513 . . . 692 792 . Electromagnetic 503 | . 373 37 . . . 93 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6904 | . . . . 264 27 503 . 61 . . . . . . . . . . . . . . . . 946 5103 Piercing 302 | . . . . . . . . . . . . 70 30 . . . 70 132 . . . . . . . . Highest Corruption 24 | . . . . 5 . . . . . 2 . . . . 3 . . . . . . . . 2 11 24 Average Corruption 10 | . . . . 5 . . . . . 2 . . . . 3 . . . . . . . . 2 7 20 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 155 | . . . . 22 . . . . . 1 . . . . 4 . . . . . . . . 3 42 83 Message Errors 31 | . . . . 6 . . . . . . . . . . . . . . . . . . . . 10 15 Matter Fused 37 | . . . . 6 . . . . . . . . . . 1 . . . . . . . . 3 10 17 Heat Flow Errors 20 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 8 11 Energy Discharges 18 | . . . . 3 . . . . . . . . . . 1 . . . . . . . . . 7 7 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 22 | . . . . 3 . . . . . 1 . . . . 1 . . . . . . . . . 1 16 Data Loss (major) 10 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 5 4 Misfires 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1190 | . . 131 . 98 . 29 35 . . . . . 33 . . . . 98 . . . . 38 37 380 311 Projectiles 305 | . . . . . . . . . . . . . . . . . . 15 . . . . 28 27 180 55 Explosions 491 | . . 131 . 18 . 27 35 . . . . . 33 . . . . 39 . . . . . 10 187 11 Melee 394 | . . . . 80 . 2 . . . . . . . . . . . 44 . . . . 10 . 13 245 Knockbacks 19 | . . . . . 1 . . . . . . . . . . . . . . . . . 18 . . . Impact 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Kinetic 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Self-Inflicted Damage 663 | . . 102 . 56 18 90 41 . . . . . 117 . . . . . . . . . 70 . 121 48 Shots 15 | . . 4 . 1 . 1 2 . . . . . 3 . . . . . . . . . 1 . 2 1 Rammed 10 | . 2 1 . . 3 . 1 . . . . . . . . . . . . . . . 3 . . . Targets Rammed 14 | . 3 1 . . 5 . 1 . . . . . . . . . . . . . . . 4 . . . Kicked 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Highest Temperature 433 | 47 213 27 . 146 198 270 202 165 . 238 5 2 . . 233 . . 163 108 . . 238 406 167 433 196 Average Temperature 78 | 21 65 9 . 25 39 75 80 70 . 83 5 2 . . 90 . . 73 59 . . 115 126 64 130 101 Received Heat Transfer 2974 | . 204 45 . 123 720 58 6 . . 18 28 15 . . 234 . . 53 38 130 . 224 133 . 373 572 Effects 5 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 35 | . . . . . . . . . . . . . . . . . . . 3 3 . 3 8 3 6 9 Total Turns 702 | . . . . . . . . . . . . . . . . . . . 34 69 . 96 103 24 154 222 Longest Duration 71 | . . . . . . . . . . . . . . . . . . . 20 33 . 61 25 11 41 71 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . 1 . . . . 2 . . . . . . . . . . . . . . . . 4 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 4 | . . . . . 2 . . . . . . . . . . . . 1 1 . . . . . . . Combat Hostiles 4 | . . . . . 2 . . . . . . . . . . . . 1 1 . . . . . . . Parts Melted 15 | . 2 . . . 4 . . . . . . . . . . . . 2 2 . . 2 . . . 3 Heat Transferred 7118 | 111 890 . . . 1480 259 640 . . . . . . . 350 . . 1224 50 . . . 850 . 350 914 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Parts Stolen 6 | . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Power Chain Reactions 8 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 5 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Peak Influence 1687 | 10 293 486 . 79 425 494 . . . . 139 . . . . 12 26 1687 . . . . 295 443 1049 1018 Initial 490 | . 6 114 . . 30 46 . . . . 139 . . . . . 4 1 . . . . . 118 163 490 Average 372 | 6 139 367 . 33 175 220 . . . . 139 . . . . 8 7 947 . . . . 162 265 639 789 Maximum Alert Level 5 | . 1 2 . . 2 2 . . . . . . . . . . . 5 . . . . 1 2 3 3 Low Security (%) 42 | 100 58 14 . 100 63 43 . . . . 100 . . . . 100 100 16 . . . . 59 19 11 . Level 1 23 | . 41 39 . . 31 37 . . . . . . . . . . . 7 . . . . 40 72 22 . Level 2 12 | . . 45 . . 5 19 . . . . . . . . . . . 9 . . . . . 8 16 25 Level 3 18 | . . . . . . . . . . . . . . . . . . 24 . . . . . . 48 74 Level 4 2 | . . . . . . . . . . . . . . . . . . 27 . . . . . . . . Level 5 1 | . . . . . . . . . . . . . . . . . . 14 . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 4 . . . 4 3 . . . . 1 . . . . . . 12 . . . . 6 1 9 11 Investigation 7 | . 3 . . . 2 . . . . . . . . . . . . . . . . . 1 . 1 . Extermination 13 | . . . . . . 2 . . . . . . . . . . . 3 . . . . 2 1 2 3 Reinforcement 15 | . 1 . . . . 1 . . . . 1 . . . . . . 5 . . . . 3 . . 4 Assault 10 | . . . . . . . . . . . . . . . . . . 4 . . . . . . 5 1 Garrison 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Haulers Reinforced 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Distress Signals 15 | . 1 . . . 4 . . . . . . . . . . . . 1 . . . . 4 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 378 | . 21 18 . 10 27 16 8 7 . 11 4 3 3 . 7 . 6 54 15 12 . 9 26 20 43 58 Peak Tracking Total 10 | . 5 5 . 10 7 5 4 4 . 3 4 2 3 . 4 . 4 8 5 3 . 5 5 8 6 7 Tactical Retreats 36 | . 2 . . 3 5 3 1 . . 1 . 1 . . . . . 1 4 3 . . 2 3 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Traps Triggered 13 | . . . . . . 4 . . . . . . . . . 1 . 2 . . . . 2 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . 1 . . . . . . . . . . 2 . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Machines Disabled 50 | . . 1 . . . 19 . . . . . . . . . . . 6 . . . 1 . . 15 8 Max in Single Turn 5 | . . 1 . . . 4 . . . . . . . . . . . 5 . . . 1 . . 2 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Machines Accessed 41 | . 5 1 2 . 4 6 1 2 . . . 2 . 4 . 1 . 3 . . 6 . 2 2 . . Terminals 12 | . 3 1 . . 3 3 . . . . . 1 . . . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Repair Stations 4 | . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . Total Hacks 117 | . 13 6 2 . 10 11 1 4 . . . 2 . 30 . 3 . 6 . . 19 . 5 5 . . Successful 84 | . 7 3 2 . 5 4 1 4 . . . 2 . 30 . 1 . 2 . . 19 . 3 1 . . Failed 32 | . 5 3 . . 5 7 . . . . . . . . . 2 . 4 . . . . 2 4 . . Catastrophic 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 6 5 1 . 2 1 . . 1 . . . . . . . . 6 . . . . 5 6 11 9 Terminals 35 | . 11 6 . . 9 5 . . . . . 1 . . . . . . . . . . . 3 . . Fabricators 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Repair Stations 10 | . . . . . . 4 . . . . . . . . . 3 . . . . . . 3 . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Garrison Access 6 | . . . . . . 2 . . . . . . . . . . . 2 . . . . . 2 . . Terminal Hacks 73 | . 5 2 2 . 4 3 1 4 . . . 2 . 30 . . . . . . 19 . . 1 . . Record 23 | . . . 1 . . . . 3 . . . 1 . 11 . . . . . . 7 . . . . . Part Schematic 17 | . . . . . . . . . . . . . . 13 . . . . . . 4 . . . . . Robot Schematic 4 | . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . Robot Analysis 6 | . 1 1 . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . Open Door 4 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Scan Component 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 1 . . 3 5 . . . . . 1 . . . 1 . 3 . . . . 2 2 . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . 1 . . . . . . 4 . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . . . 15 . . . . 13 . . . 1 . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Total Allies 35 | . . 3 . 3 . 3 1 . 6 . . . . . . . 18 1 . . . . . . . . Largest Group 18 | . . 3 3 3 . 3 1 . 6 6 . . . . . . 18 11 1 . . . . . . . Highest-Rated Group 656 | . . 76 76 40 . 93 64 . 347 347 . . . . . . 656 463 125 . . . . . . . Highest-Rated Ally 141 | . . 31 31 16 . 31 64 . 96 96 . . . . . . 50 141 125 . . . . . . . Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 8 | . . . . . . . 1 3 . . . . . . . . . . . . . 3 1 . . . EXPLORE 4 | . . . . . . . . 1 . . . . . . . . . . . . . 2 1 . . . RETURN 4 | . . . . . . . 1 2 . . . . . . . . . . . . . 1 . . . . Ally Attacks 256 | . . 1 . 15 . . . 1 . 46 . . . . . . 38 144 11 . . . . . . . Total Damage 8628 | . . . . 144 . . . 8 . 1103 . . . . . . 2137 4732 504 . . . . . . . Kills 54 | . . . . 3 . . . . . 10 . . . . . . 4 33 4 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Robot Analysis Total 6 | . 1 1 . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . 1 2 . . . 1 1 . . . . . . 1 . 2 . . . . Drone Launches 40 | . . . . . . . 35 1 . . . . . . . . . . . . . 3 1 . . . Drone Recoveries 38 | . . . . . . . 28 8 . . . . . . . . . . . . . 2 . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Turns Passed 23112 | 53 681 772 661 1176 975 1514 2155 1181 1518 531 122 997 225 112 494 55 797 1013 880 798 527 815 1187 676 1647 1550 Spaces Moved 10752 | 28 298 419 409 525 437 647 1268 428 1078 312 75 627 142 78 268 41 388 340 340 281 207 296 419 244 539 618 Core 10 | . . . . 1 4 . . . . . . . . . . . . . . . . . . . . 5 Treads 4523 | . 143 419 409 . 1 . . . . . . . . . . . 283 340 340 281 207 296 419 244 539 602 Legs 823 | 28 155 . . 524 116 . . . . . . . . . . . . . . . . . . . . . Wheels 5385 | . . . . . 316 647 1268 428 1078 312 75 627 142 78 268 41 105 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 120 86 105 130 130 130 130 145 145 145 145 145 130 115 240 160 240 160 160 160 230 152 50 Average Speed 165 | 120 139 160 160 189 115 129 142 138 130 134 145 145 145 145 150 130 162 240 225 240 237 226 218 230 205 160 Slowest Speed 400 | 120 160 160 160 400 400 145 160 160 130 145 145 145 145 145 160 130 240 240 240 240 240 240 240 230 240 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Spacefolds 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 52 | 4 57 88 71 95 46 21 94 81 89 54 3 71 34 68 55 2 92 17 52 51 61 73 15 10 66 45 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 12 | . 2 . 1 1 1 . . 1 1 . . . . 1 . . . . . . 3 1 . . . . Known Exits Taken 4 | . . . . . . 1 1 . . 1 . . . . . . . . . . . 1 . . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 . . 1 1 . 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . Scrap Searched 22 | . . 1 . . . . 3 . 3 1 . 3 2 . 3 . . . . 1 . 5 . . . . Spaces Dug 150 | . . 45 . . 2 12 45 . . . . 4 . . 1 . 3 13 . . . . 4 15 3 3 Terrain Destroyed 846 | . 4 124 . 35 7 128 94 1 . 1 . 5 66 . 6 . 8 118 4 60 . 4 30 35 96 20 Melee 42 | . . . . . 2 10 22 . . . . 4 . . . . . 1 . . . . . . . 3 Projectile 114 | . . . . . 5 3 26 . . . . . . . 5 . 8 3 3 . . . 9 30 14 8 AOE 677 | . 4 124 . 35 . 115 46 . . . . . 66 . . . . 113 . 57 . . 21 5 82 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Total 14613 | 36 467 495 418 656 735 1224 1515 972 1191 386 82 678 151 77 306 44 511 429 426 354 232 368 598 323 941 998 Wait 2166 | . 98 37 . 75 147 452 136 486 108 27 . 11 . . 4 . 52 1 20 43 . 22 65 25 212 145 Move 10720 | 27 297 418 408 524 436 646 1267 427 1077 311 74 626 141 77 267 41 387 339 339 280 206 295 418 243 538 611 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 138 | . 6 5 5 1 10 11 6 13 1 6 . 5 . . . . 6 5 9 1 3 3 13 3 16 10 Fast Attach 124 | 1 . 2 . 6 15 8 . 2 . 6 1 . 1 . 1 . 8 . 11 . 8 1 5 2 31 15 Attach 84 | . 2 2 . 4 6 3 1 6 . . 2 1 1 . 3 1 3 1 5 1 1 4 5 4 7 21 Detach 42 | . . 1 . 1 4 4 1 1 . 2 1 . 1 . . . 4 1 2 . 1 . 2 2 2 12 Swap 155 | . 9 6 1 7 9 19 12 6 3 2 1 11 1 . 6 1 6 19 5 1 . 6 7 3 6 8 Drop 185 | 2 5 4 4 . 9 13 7 7 1 10 . 5 . . . 1 17 5 19 1 7 2 10 4 39 13 Fire 760 | 6 47 19 . 26 90 29 58 21 . 22 3 12 5 . 25 . 27 50 16 27 6 34 65 37 71 64 Melee 202 | . . . . 12 4 31 22 2 1 . . 5 1 . . . 1 4 . . . 1 . . 19 99 Ram 4 | . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Crush 8 | . 3 1 . . . . . . . . . . . . . . . . . . . . 4 . . . Escape Stasis 16 | . . . . . . 8 . . . . . . . . . . . 4 . . . . 4 . . . Rewire 6 | . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / [*Upp] / [*Ext]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 54 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 364 | -10/Materials | Central database locked down 539 | -10/Materials | Discovered new exit (range 8) 735 | -10/Materials | Entered Mines 1008 | -10/Mines | Discovered new exit (range 4) 1074 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1077 | -10/Mines | Found Prototype Device 1077 | -10/Mines | Identified Exp. Sensor Array 1113 | -10/Mines | Learned Materials stockpile data 1126 | -10/Mines | Discovered new exit (range 5) 1305 | -10/Mines | Received a Mining Laser from a helpful Derelict 1407 | -10/Mines | Discovered new exit (range 9) 1447 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1447 | -10/Mines | Discovered new exit (range 5) 1507 | -10/Mines | Entered Exiles 1507 | -10/Exiles | Accompanied by 3 allies 1537 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1546 | -10/Exiles | Met 8R-AWN 1573 | -10/Exiles | Met EX-HEX 1619 | -10/Exiles | Met EX-BIN 1642 | -10/Exiles | Met EX-DEC 1797 | -10/Exiles | Learned location of Zion (-7) 1949 | -10/Exiles | Aligned with FarCom system 1950 | -10/Exiles | Given EX-Vault access code 1989 | -10/Exiles | Opened EX-Vault 1999 | -10/Exiles | Found Army-in-a-Box 2002 | -10/Exiles | Found 0b10 Alert Chip 2018 | -10/Exiles | Found Skeleton Box 2049 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2152 | -10/Exiles | Discovered new exit (range 12) 2168 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Skeleton Box, Army-in-a-Box 2168 | -10/Exiles | Entered Mines 2202 | -9/Mines | Met a Derelict bent on vengeance 2203 | -9/Mines | Core integrity fell below 50% 2243 | -9/Mines | Lost 7 parts (2p3n2w) 2371 | -9/Mines | Assembled infested the area 2432 | -9/Mines | Discovered new exit (range 15) 2524 | -9/Mines | Build established: Scavenger-Mutant 2694 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3129 | -9/Mines | Lost 3 allies 3169 | -9/Mines | Discovered new exit (range 9) 3344 | -9/Mines | Entered Materials 3344 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3683 | -8/Materials | Lost 7 parts (4n2u1w) 4159 | -8/Materials | Garrison activated, responded to threat 4290 | -8/Materials | Core integrity fell below 50% 4303 | -8/Materials | Discovered new exit (range 16) 4319 | -8/Materials | Entered Factory 4319 | -7/Factory | Evolved 2 slots: Utility x2 4321 | -7/Factory | FarCom data flow suspended 4523 | -7/Factory | Lost 3 parts (1p1n1u) 5060 | -7/Factory | Identified exit to Lower Caves 5496 | -7/Factory | Build established: Mutant 5833 | -7/Factory | Entered Lower Caves 5920 | -7/Lower Caves | Encountered a Warlord checkpoint 6175 | -7/Lower Caves | Build established: Skirmisher 6284 | -7/Lower Caves | Identified exit to Lower Caves 7637 | -7/Lower Caves | Build established: Assassin 7779 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7988 | -7/Lower Caves | Entered another Lower Caves area 7988 | -7/Lower Caves | Accompanied by 7 allies 8080 | -7/Lower Caves | Discovered new exit (range 26) 8231 | -7/Lower Caves | Build established: Mutant 8360 | -7/Lower Caves | Learned Research stockpile data 8360 | -7/Lower Caves | Learned Armory stockpile data 8426 | -7/Lower Caves | Destroyed C3-APX(g) 8748 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8819 | -7/Lower Caves | Activated DRS Beacon 9061 | -7/Lower Caves | Spotted F6-IV3(f) 9061 | -7/Lower Caves | Spotted LC-X56(f) 9062 | -7/Lower Caves | Encountered a Master Thief 9062 | -7/Lower Caves | Encountered a Master Thief 9062 | -7/Lower Caves | Spotted NV-BXC(f) 9063 | -7/Lower Caves | Encountered a Master Thief 9063 | -7/Lower Caves | Spotted BW-2V0(f) 9063 | -7/Lower Caves | Army-in-a-Box stolen by Master Thief 9063 | -7/Lower Caves | Exp. Sensor Array stolen by Master Thief 9064 | -7/Lower Caves | Encountered a Master Thief 9064 | -7/Lower Caves | Scythe stolen by Master Thief 9064 | -7/Lower Caves | Adv. Cooling System stolen by Master Thief 9091 | -7/Lower Caves | Discovered new exit (range 13) 9169 | -7/Lower Caves | Entered Zion 9261 | -7/Zion | Found CR-A16's Pointy Stick 9272 | -7/Zion | Discovered new exit (range 13) 9376 | -7/Zion | Build established: Scavenger-Mutant 9754 | -7/Zion | Received a hallucinogenic algorithm 9835 | -7/Zion | Given A8's code to call for help 10234 | -7/Zion | Met Imprinter 10257 | -7/Zion | Imprinted 10259 | -7/Zion | Declared Zion's savior 10458 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10460 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10687 | -7/Zion | Entered Proximity Caves 10687 | -6/Proximity Caves | Accompanied by 6 allies 10688 | -6/Proximity Caves | Identified exit to Factory 10975 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11032 | -6/Proximity Caves | Found DCF Scrap (14 items) 11218 | -6/Proximity Caves | Entered Factory 11218 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11266 | -6/Factory | Discovered new exit (range 7) 11340 | -6/Factory | Entered Lower Caves 11346 | -6/Lower Caves | Encountered a Warlord checkpoint 11396 | -6/Lower Caves | Spotted B-75 Beast 12279 | -6/Lower Caves | Learned Factory trap positions 12297 | -6/Lower Caves | Discovered new exit (range 12) 12337 | -6/Lower Caves | Entered another Lower Caves area 12375 | -6/Lower Caves | Learned Factory garrison access intel 12504 | -6/Lower Caves | Discovered new exit (range 15) 12506 | -6/Lower Caves | Spotted CP-UCJ(f) 12506 | -6/Lower Caves | Spotted YG-QM1(f) 12506 | -6/Lower Caves | Spotted YJ-A4T(f) 12507 | -6/Lower Caves | Encountered a Master Thief 12507 | -6/Lower Caves | Encountered a Master Thief 12507 | -6/Lower Caves | Encountered a Master Thief 12509 | -6/Lower Caves | Destroyed YJ-A4T(f) 12509 | -6/Lower Caves | Destroyed YG-QM1(f) 12511 | -6/Lower Caves | Lrn. Missile Launcher stolen by Master Thief 12520 | -6/Lower Caves | Destroyed CP-UCJ(f) 12562 | -6/Lower Caves | Entered Data Miner 12562 | -6/Data Miner | Discovered new exit (range 7) 12590 | -6/Data Miner | Met Data Miner 12625 | -6/Data Miner | Learned location of Section 7 (-3) 12625 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12641 | -6/Data Miner | Received God Mode back door access code from Data Miner 12674 | -6/Data Miner | Entered Proximity Caves 12977 | -5/Proximity Caves | Spotted B-75 Beast 13017 | -5/Proximity Caves | Destroyed B-75 Beast 13076 | -5/Proximity Caves | Discovered new exit (range 14) 13168 | -5/Proximity Caves | Entered Factory 13168 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13169 | -5/Factory | Loaded intel: 117 trap records 13170 | -5/Factory | Loaded intel: 4 garrison access locations 13223 | -5/Factory | Sucked down chute 13223 | -5/Factory | Entered Waste 13259 | -5/Waste | Spotted C-40 Crusher 13301 | -5/Waste | Destroyed C-40 Crusher 13315 | -5/Waste | Spotted C-40 Crusher 13356 | -5/Waste | Spotted C-40 Crusher 13383 | -5/Waste | Spotted C-40 Crusher 13415 | -5/Waste | Destroyed C-40 Crusher 13421 | -5/Waste | Destroyed C-40 Crusher 13422 | -5/Waste | Spotted C-40 Crusher 13436 | -5/Waste | Destroyed C-40 Crusher 13442 | -5/Waste | Destroyed C-40 Crusher 13511 | -5/Waste | Found Damper Plating 13518 | -5/Waste | Found Damper Plating 13687 | -5/Waste | Warlord forces began an assault 13794 | -5/Waste | Spotted C-40 Crusher 13807 | -5/Waste | Allies destroyed C-40 Crusher 13831 | -5/Waste | Discovered new exit (range 15) 13837 | -5/Waste | Lost 6 allies 14020 | -5/Waste | Entered Factory 14020 | -5/Factory | Accompanied by 11 allies 14187 | -5/Factory | Zion hero teleported in (1C-UTU) 14221 | -5/Factory | Lost 3 allies 14320 | -5/Factory | First assault squad dispatched 14390 | -5/Factory | P-70 Sage assimilated allied VA-177(g) 14654 | -5/Factory | Destroyed 9 combat bots 14664 | -5/Factory | Discovered new exit (range 14) 14706 | -5/Factory | Identified exit to Factory 14943 | -5/Factory | Incoming assault squad redirected 15005 | -5/Factory | Discovered new exit (range 12) 15021 | -5/Factory | Discovered new exit (range 16) 15033 | -5/Factory | Entered Upper Caves 15033 | -5/Upper Caves | Accompanied by 1 ally (1C-UTU) 15061 | -5/Upper Caves | Encountered a Warlord checkpoint 15511 | -5/Upper Caves | Spotted B-75 Beast 15533 | -5/Upper Caves | Destroyed B-75 Beast 15656 | -5/Upper Caves | Found Prototype Slashing Weapon 15656 | -5/Upper Caves | Identified 1C-UTU's Sword "Lootmaker" 15664 | -5/Upper Caves | Found Prototype Slashing Weapon 15664 | -5/Upper Caves | Identified 1C-UTU's Sword "Choppy" 15669 | -5/Upper Caves | Found Prototype Protection 15669 | -5/Upper Caves | Identified 1C-UTU's Buckler 15689 | -5/Upper Caves | Found Prototype Device 15689 | -5/Upper Caves | Identified Exp. Actuator Array 15696 | -5/Upper Caves | Found Prototype Device 15696 | -5/Upper Caves | Identified Femtoactuators 15701 | -5/Upper Caves | Found Prototype Processor 15782 | -5/Upper Caves | Discovered new exit (range 5) 15913 | -5/Upper Caves | Entered another Upper Caves area 15914 | -5/Upper Caves | Encountered a Warlord checkpoint 16074 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16332 | -5/Upper Caves | Learned Factory emergency access door positions 16697 | -5/Upper Caves | Discovered new exit (range 5) 16711 | -5/Upper Caves | Entered Zhirov 16711 | -5/Zhirov | Discovered new exit (range 3) 16755 | -5/Zhirov | Met Zhirov 16803 | -5/Zhirov | Learned location of Quarantine (-3) 16803 | -5/Zhirov | Learned location of Testing (-2) 16803 | -5/Zhirov | Learned location of Command (-1) 16841 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16960 | -5/Zhirov | Found Alien Artifact 17128 | -5/Zhirov | Found Alien Artifact 17128 | -5/Zhirov | Identified Integrated Reactor 17128 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17238 | -5/Zhirov | Entered Proximity Caves 17250 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17587 | -4/Proximity Caves | Learned Research terminal intel 17983 | -4/Proximity Caves | Discovered exit to Factory (range 25) 18034 | -4/Proximity Caves | Found Alien Artifact 18053 | -4/Proximity Caves | Entered Factory 18053 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19204 | -4/Factory | Discovered new exit (range 4) 19240 | -4/Factory | Entered Research 19240 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19242 | -3/Research | Loaded intel: 24 terminal locations 19261 | -3/Research | Spotted B-86 Titan 19285 | -3/Research | Found Powered Armor 19439 | -3/Research | Discovered new exit (range 15) 19467 | -3/Research | Assembled infested ambush trap array 19524 | -3/Research | Retrieved Zion intel report: Main Access 19524 | -3/Research | Identified exit to Research 19900 | -3/Research | Discovered new exit (range 9) 19916 | -3/Research | Entered Quarantine 19933 | -3/Quarantine | Found Alien Artifact 19933 | -3/Quarantine | Identified Phase Armor 20015 | -3/Quarantine | Cryocooling Duct disabled 20030 | -3/Quarantine | Ambient heat levels rising (+20) 20030 | -3/Quarantine | Non-combat units ordered to evacuate 20203 | -3/Quarantine | Found Alien Impact Weapon 20259 | -3/Quarantine | Found Alien Artifact 20259 | -3/Quarantine | Identified Phase Redirector 20325 | -3/Quarantine | Found Alien Artifact 20325 | -3/Quarantine | Identified Core Reset Matrix 20325 | -3/Quarantine | Identified Dimensional Node Initializer 20325 | -3/Quarantine | Identified Core Stripper 20325 | -3/Quarantine | Identified Transdimensional Reconstructor 20325 | -3/Quarantine | Used Core Reset Matrix 20329 | -3/Quarantine | Detected hypermatrix surge 20329 | -3/Quarantine | Sensed 8 artifacts in vicinity 20456 | -3/Quarantine | Garrison activated, responded to threat 20587 | -3/Quarantine | Found Sigix Broadsword 20620 | -3/Quarantine | Incoming investigation squad redirected 20666 | -3/Quarantine | First assault squad dispatched 20675 | -3/Quarantine | Found Core Cannon 20691 | -3/Quarantine | Incoming assault squad redirected 20777 | -3/Quarantine | Discovered exit to Research (range 8) 20871 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 20900 | -3/Quarantine | System corruption reached 10% 20964 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 21144 | -3/Quarantine | Terminal network hard line cut 21188 | -3/Quarantine | Spotted Fortress 21194 | -3/Quarantine | Destroyed Fortress 21209 | -3/Quarantine | Found Prototype Reactor 21209 | -3/Quarantine | Identified Vortex Chain Reactor 21213 | -3/Quarantine | Found Prototype Protection 21213 | -3/Quarantine | Identified Centrium Heavy Armor Plating 21229 | -3/Quarantine | Found Prototype Device 21229 | -3/Quarantine | Identified Exp. EM Disruption Field 21242 | -3/Quarantine | Found Prototype Device 21242 | -3/Quarantine | Identified Exp. Force Field 21249 | -3/Quarantine | Found Prototype Device 21249 | -3/Quarantine | Identified Thermal Barrier 21334 | -3/Quarantine | Build established: Scavenger-Gladiator 21374 | -3/Quarantine | Discovered new exit (range 6) 21436 | -3/Quarantine | Incoming assault squad redirected 21563 | -3/Quarantine | Entered Section 7 21564 | -3/Section 7 | Sensed 21 artifacts in vicinity 21624 | -3/Section 7 | Found Spacefold Activator 21826 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 21853 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 22110 | -3/Section 7 | Warped through subspace 22199 | -3/Section 7 | Spotted S7 Guard 22210 | -3/Section 7 | Found Core Membrane 22210 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 22251 | -3/Section 7 | Destroyed S7 Guard 22313 | -3/Section 7 | First assault squad dispatched 22343 | -3/Section 7 | Incoming assault squad redirected 22377 | -3/Section 7 | Initialized slip node 22514 | -3/Section 7 | Build established: Alien-Gladiator 22648 | -3/Section 7 | Lost 5 parts (1p4u) 22686 | -3/Section 7 | Core integrity fell below 50% 22717 | -3/Section 7 | Spotted Executioner 22719 | -3/Section 7 | Spotted Executioner 22727 | -3/Section 7 | Scanned by Researcher 22742 | -3/Section 7 | Destroyed Executioner 22761 | -3/Section 7 | Found Prototype Processor 22762 | -3/Section 7 | Lost 3 parts (1p1u1w) 22770 | -3/Section 7 | Found Prototype Processor 22910 | -3/Section 7 | Build established: Scavenger-Mutant 22970 | -3/Section 7 | Terminal network hard line cut 22981 | -3/Section 7 | Destroyed Executioner 23052 | -3/Section 7 | Intercept squad dispatched 23063 | -3/Section 7 | Identified Exp. Core Analyzer (x2) 23066 | -3/Section 7 | Spotted Tracker 23066 | -3/Section 7 | Spotted Tracker 23066 | -3/Section 7 | Identified Exp. Melee Analysis Suite 23080 | -3/Section 7 | Destroyed Tracker 23095 | -3/Section 7 | Spotted B-99 Colossus 23098 | -3/Section 7 | Spotted Combat Programmer 23098 | -3/Section 7 | Spotted Combat Programmer 23102 | -3/Section 7 | Core integrity fell below 20% 23107 | -3/Section 7 | Released all parts (12) 23113 | -3/Section 7 | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 23106_ Core Membrane filtered system corruption (3). 23107_ Dropped Spacefold Activator. 23107_ Released Imp. Armor Integrity Analyzer. 23107_ Released Exp. Optical Array. 23107_ Released Adv. Heat Sink. 23107_ Released Imp. Quantum Reactor. 23107_ Released Adv. Coolant Injector. 23107_ Released Adv. Targeting Computer. 23107_ Released Hcp. Storage Unit. 23107_ Released Adv. Targeting Computer. 23107_ Released Exp. Core Analyzer. 23107_ Released Exp. Melee Analysis Suite. 23107_ Released Hvy. Neutron Cannon. 23107_ Dropped Core Stripper. 23108_ Acquired Sigix Broadsword. 23109_ B-99 Colossus springs to life. 23109_ Acquired Spacefold Activator. 23109_ Penetrated by EMDS Slug. 23113_ Core Membrane filtered system corruption (1). 23113_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """" " ?????????" ????????? | | ???"""" " """"""" ""??????????? | | """" """""""""?"? | | " " " " " " | | " | | """" """ | | ??????" " " | | ??????? """"" !! | | ??????? "?" """" " " " !%! | | ??????? """?" ???" " " " !!!""??? | | ?????? ?? ???" " " " """ "??? | | ??????? ?????" ??"""""""""" """"""? | | ????????????""" ? " " " " """ " | | ?????????????T " " " " """""""""" | | "" ?????????????? " " " "" "??? | | ?? ??"??????????? [ """"""??? | | ????"" ?????????? %=[ ? | | ???? ????????? * [ ? | | ???? " ??????????"""""" = ? | | ???? ??????????????" """""""""""? | | ????"" ??????"""""""" ""??????????? | | ????? ?????" """"""""""?? | | ?????? ???""" ? | | ???????? ?"" ? | | ? ????????" " ? | | ? "" "" @ "?? | | "?? | | [ / ? | | [% |!/!] ?? | | s !! *! ?? | | !$ !!! !! ?? | | $%$ """"""""" " """"""""" ??? | | ??"""""" B !=!###"""""""""""""""""""""""""""??? | | ?????""" ???#"""""""""""""""""""""""""????? | | ?????##### ###????###################???????????? | | ?????????#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?!!??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????!????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 100 Energy Generation 107 Energy Capacity 1175 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 14 Power Amplification 40 Armor Coverage 3200 Resistance: TH 50 Resistance: EM 90 Propulsion Shielding 33 Utility Shielding 90 Weapon Cycling 20 Melee Speed Boost 50 Evasion (%) 58 Targeting Accuracy 16 Melee Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Salvage Targeting 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Phase Armor Phase Redirector Core Reset Matrix Sigix Broadsword Core Stripper Spacefold Activator Transdimensional Reconstructor Core Membrane Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoHybridMatter Manual? 0 Play Time 02:57:56 Cumulative 296.5 hours Start 2024.10.01 @ 16:06:27 End 2024.10.01 @ 19:14:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 377 Rogue 377 Adventurer 0 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 84 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e035cc8-0e5a-4326-8e54-c82a3de0272c