Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.18 @ 20:28:20 Player: LegoMDS Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (192) 960 Value Destroyed (8651) 8651 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (5372) 5372 TOTAL SCORE: 23543 Bonus ------- High Alert Combat Kills 1961 Follower Combat Kills 2175 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/1450 Matter 287/300 Energy 100/100 System Corruption 13% Temperature Hot (233) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Target Analyzer Improved Hacking Suite > --- WEAPON (5) ------- Compact Mass Driver > --- INVENTORY (5) ---- Light Ion Engine Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Experimental Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Improved Weapon Cycler Improved Phase Shifter Improved Hardlight Generator Improved Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon High-powered Shotgun Heavy Gauss Cannon Longsword +1 > --- INVENTORY -------- Neutrino Core Micro Antimatter Reactor Improved Reaction Control System [Rating: 137] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Biometal Heavy Treads Leg Potential Leg Hover Unit Gravmag Array Flight Unit Impulse Thruster Array Utility Medium Storage Unit Device Improved Cryofiber Web Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Makeshift System Shield Protection Reactive Plating Weapon Longsword +1 Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Flamer Slashing Weapon Longsword +1 Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Slots Evolved 16 | . . . . . 4 2 . . 2 . . . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . 1 . . . . . . . . . 2 Utility 8 | . . . . . 3 1 . . . . . . 2 . . 1 . 1 . Weapon 3 | . . . . . . 1 . . . . . . . . . 1 . 1 . Parts Attached 222 | 6 5 1 3 2 25 8 3 1 17 4 6 6 17 4 3 2 9 75 25 Power 38 | 1 . . . 1 2 . 1 . 4 . 1 1 5 2 . . 2 12 6 Engine 12 | 1 . . . 1 1 . 1 . 1 . 1 1 2 1 . . . 1 1 Core 6 | . . . . . 1 . . . 2 . . . . 1 . . 1 1 . Reactor 20 | . . . . . . . . . 1 . . . 3 . . . 1 10 5 Propulsion 47 | 2 . . 2 . 4 . . . 5 1 . 1 3 1 . . 6 16 6 Treads 2 | . . . . . . . . . . . . . . . . . . . 2 Leg 37 | 2 . . 2 . 4 . . . 5 1 . 1 3 1 . . 6 12 . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . 2 Flight 6 | . . . . . . . . . . . . . . . . . . 4 2 Utility 66 | 1 4 1 1 1 8 4 . 1 5 1 4 2 4 . . 1 1 22 5 Device 41 | . 2 1 . 1 2 1 . 1 2 1 2 2 2 . . . 1 19 4 Storage 4 | 1 1 . 1 . . . . . . . . . . . . . . 1 . Processor 10 | . . . . . 2 2 . . 2 . 1 . 2 . . . . 1 . Hackware 5 | . . . . . 1 . . . 1 . 1 . . . . 1 . . 1 Protection 6 | . 1 . . . 3 1 . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 1 . . . 11 4 2 . 3 2 1 2 5 1 3 1 . 25 8 Energy Gun 16 | 2 . . . . 2 . . . . . . . . . . . . 10 2 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . 3 . Ballistic Gun 18 | . . . . . 3 1 . . 1 1 1 1 2 1 3 . . 4 . Ballistic Cannon 16 | . 1 . . . 4 1 . . 2 . . . 1 . . 1 . 4 2 Launcher 11 | . . . . . . 1 1 . . . . 1 2 . . . . 3 3 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 2 1 1 . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 14 | . . . . . 3 1 . . 2 . 1 . 1 . . . . 6 . Parts Lost 94 | . . 1 . . 1 . 1 1 5 . . 4 4 . . . 3 49 25 Power 17 | . . . . . . . 1 . 1 . . 1 1 . . . . 7 6 Propulsion 27 | . . . . . . . . . 1 . . 1 3 . . . 1 12 9 Utility 28 | . . 1 . . 1 . . 1 1 . . 2 . . . . 2 14 6 Weapon 22 | . . . . . . . . . 2 . . . . . . . . 16 4 Highest Loss Streak 28 | . . 1 . . 1 . 1 1 3 . . 3 1 . . . 1 28 8 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . 2 1 Average Slot Usage (%) 94 | . 91 98 100 100 98 100 99 99 96 100 100 98 97 99 100 100 96 77 36 Engine 5 | . 14 14 14 14 4 7 6 7 1 . 5 12 5 4 5 5 2 . . Core 1 | . . . . . 4 . . . 6 6 . . . 2 5 5 4 . . Reactor 2 | . . . . . . . . . 1 6 6 . 2 2 . . 3 6 2 Leg 22 | . 28 28 28 28 27 23 23 23 25 26 26 24 22 22 23 21 19 13 . Device 12 | . 3 12 14 14 15 1 . 4 10 13 13 18 17 17 17 15 15 16 5 Storage 6 | . 14 14 14 14 9 7 7 7 6 6 6 6 5 5 5 5 5 2 . Processor 12 | . . . . . 9 21 23 17 13 13 13 7 17 17 17 15 15 12 6 Hackware 4 | . . . . . 1 7 7 7 5 6 6 6 5 5 5 10 8 4 6 Protection 1 | . 2 . . . 8 7 7 7 1 . . . . . . . . . . Energy Gun 2 | . 16 14 14 14 2 . . . . . . . . . . . . 1 1 Ballistic Gun 6 | . . . . . 6 10 7 7 4 . 6 9 7 11 11 10 10 4 . Ballistic Cannon 5 | . 11 14 14 14 7 3 7 7 7 10 6 3 2 . . 5 5 2 2 Slashing Weapon 4 | . . . . . 1 7 6 7 6 6 6 6 5 5 5 5 5 2 . Peak Build Rating 137 | 6 7 7 26 29 55 66 66 64 88 88 92 89 88 87 84 94 113 137 96 Average Rating 71 | 3 6 6 18 27 45 63 64 63 75 87 88 78 83 84 83 93 101 105 62 On Entrance 59 | . 6 7 7 26 29 49 66 64 63 88 88 89 77 84 84 84 94 107 83 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 103 | 14 18 16 21 26 36 43 37 34 54 54 51 49 56 56 52 61 62 103 40 Greatest Support 150 | 20 20 20 60 60 75 75 75 75 100 100 100 100 85 65 65 65 100 100 150 Greatest Overweight (x) 7 | . . . 1 . . . . . . . . . 1 1 . . 1 2 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 5 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 Most Carried 10 | 4 5 8 8 9 10 10 10 9 10 10 10 10 10 10 10 9 10 10 5 Average Carried 8 | 1 3 6 7 7 8 9 9 8 8 10 9 9 9 9 10 8 8 5 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 2 5 8 8 8 9 10 9 8 10 10 10 9 10 10 10 8 10 4 2 Class Distribution -------------------- 52% | Hacker-Mutant 20% | Scavenger-Mutant 17% | Mutant 4% | Scavenger-Gunner 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Hacker-Gunner | -4/DSF Scavenger-Gunner | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Matter Collected 5544 | 201 . 279 . 98 396 215 383 77 547 176 80 217 441 144 30 . 357 1479 424 Remotely 1189 | . . . . . . . . . . . . 217 441 144 30 . 357 . . Salvage Created 7481 | . . 117 . 163 468 205 295 94 824 142 . 473 404 69 . . 626 3176 425 Parts 331 | . . 9 . 13 26 11 15 2 42 9 . 24 9 4 . . 28 112 27 Haulers Intercepted 3 | . . . . . 1 . . . . . . . . . . . 1 . 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . 18 3 . 9 3 29 . 13 . . . . . Prevented 4 | . . . . . . . . . . . . 1 . 3 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Combat Hostiles Destroyed 166 | . . 5 . 5 8 7 12 3 20 5 . 12 15 2 . . 8 57 7 Melee 23 | . . . . . 1 . . 1 5 . . 4 1 . . . 1 9 1 Guns 61 | . . 2 . 3 4 5 8 1 4 . . 4 9 2 . . 5 14 . Cannons 59 | . . 3 . 2 3 2 1 1 11 5 . 1 2 . . . 2 24 2 AOE 18 | . . . . . . . 3 . . . . 3 3 . . . . 5 4 Classes Destroyed 18 | . . 3 . 2 5 1 . . 2 . . 1 . . . . 2 1 1 Worker 10 | . . . . . 1 . . . . . . . . . . . . 4 5 Builder 8 | . . . . . . . . . . . . . . . . . . 3 5 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler 3 | . . . . . 1 . . . . . . . . . . . 1 . 1 Recycler 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . 1 . . . . . . . . . . . . 1 . Watcher 6 | . . . . . 3 . . . 1 . . . . . . . . 2 . Swarmer 50 | . . 3 . 3 1 4 6 . 4 3 . 5 5 1 . . . 11 4 Grunt 65 | . . 1 . 1 4 1 5 2 6 2 . 5 6 . . . 3 29 . Brawler 4 | . . . . 1 . . . 1 . . . 1 . . . . . 1 . Duelist 4 | . . . . . . . . . 1 . . 1 . . . . . 2 . Sentry 14 | . . . . . 3 1 1 . 5 . . . . . . . 1 3 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . Hunter 13 | . . . . . . . . . 1 . . . 1 . . . 2 7 2 Programmer 13 | . . . . . . 1 . . 3 . . . 3 1 . . . 4 1 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | . . 3 . 3 5 3 4 3 6 3 . 4 5 1 . . 5 10 10 Combat Bots Only 9 | . . 3 . 2 2 3 4 3 6 3 . 4 5 1 . . 4 9 4 Max Kills in Single Turn 6 | . . 1 . 1 1 1 3 1 1 1 . 2 3 1 . . 2 2 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . 2 3 . . . . 2 3 Melee 1 | . . . . . 1 . . 1 1 . . 1 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Hostile Shots Fired 1731 | . . 17 . 26 38 61 62 6 165 29 . 36 74 17 . . 45 741 414 Missed 648 | . . 5 . 7 9 22 21 3 76 10 . 12 23 4 . . 17 290 149 Damage Taken 15060 | . . 267 . 187 281 285 431 92 849 268 . 315 855 164 . . 609 5775 4682 Core 3191 | . . 42 . 24 46 62 30 20 98 30 . 62 144 70 . . 154 946 1463 Absorbed by Shields 1350 | . . . . . . . . . . . . . 85 62 . . 212 922 69 Ignored by Resistances 4695 | . . 76 . 58 97 158 127 26 254 73 . 90 257 65 . . 221 1924 1269 Regen/Repaired (Parts) 93 | . . . . . . . . . 93 . . . . . . . . . . Core Remaining (%) 77 | 100 . . . 73 91 . . 84 . . . 77 . . 78 . 86 27 . Volleys Fired 370 | . 1 15 . 12 33 20 21 6 41 13 . 12 29 9 . . 17 120 21 Largest 4 | . 2 2 . 2 2 2 3 2 2 2 . 2 2 2 . . 3 4 3 Hottest 326 | . 85 85 . 85 85 76 109 76 106 153 . 77 81 54 . . 115 326 206 Shots Fired 753 | . 2 30 . 24 59 40 46 12 76 21 . 24 48 18 . . 51 273 29 Gun 371 | . 1 15 . 12 31 28 21 6 26 . . 13 38 18 . . 34 125 3 Cannon 359 | . 1 15 . 12 28 12 21 6 50 17 . 9 8 . . . 17 142 21 Launcher 19 | . . . . . . . 4 . . . . 2 2 . . . . 6 5 Special 4 | . . . . . . . . . . 4 . . . . . . . . . Kinetic 591 | . 1 15 . 12 51 40 42 12 76 17 . 22 46 18 . . 51 167 21 Thermal 136 | . 1 15 . 12 8 . . . . 4 . . . . . . . 93 3 Explosive 19 | . . . . . . . 4 . . . . 2 2 . . . . 6 5 Electromagnetic 7 | . . . . . . . . . . . . . . . . . . 7 . Robot Hit Streak 26 | . 1 7 . 4 17 13 11 12 13 7 . 16 11 11 . . 21 26 4 Robot Miss Streak 9 | . 1 2 . 2 2 8 4 3 9 1 . 1 4 3 . . 1 2 8 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . 1 1 . Secondary Targets 4 | . . . . . . . . . 1 . . . . 1 . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . 1 . . . 1 . Shots Hit Robots 610 | . 1 21 . 13 50 31 29 14 59 16 . 23 48 16 . . 45 230 14 Core Hits 467 | . . 12 . 7 19 31 44 15 56 8 . 35 49 7 . . 20 143 21 Critical Kills 11 | . . . . . 1 . . . . . . . . . . . 3 7 . Critical Parts Destroyed 12 | . . . . . . . . . . . . . . 1 . . . 11 . Critical Strikes 64 | . . 2 . 1 2 1 . . 6 3 . . 6 1 . . 4 34 4 Burn 5 | . . 2 . . . . . . . . . . . . . . . 3 . Meltdown 2 | . . . . . . . . . . . . . . . . . . 2 . Destroy 21 | . . . . . 1 . . . . . . . . 1 . . 3 16 . Blast 33 | . . . . 1 1 1 . . 6 3 . . 5 . . . 1 11 4 Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . Sever 2 | . . . . . . . . . . . . . 1 . . . . 1 . Melee Attacks 60 | . . . . . 5 . . 3 6 1 . 6 3 . . . 2 29 5 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 55 | . . . . . 5 . . 3 6 1 . 6 3 . . . 2 29 . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . 2 . . . . . 3 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21353 | . 20 315 . 198 987 621 902 420 1706 437 . 1074 1873 432 . . 1061 9272 2035 Guns 6668 | . . 151 . 87 409 440 345 160 388 . . 266 954 432 . . 589 2422 25 Cannons 8204 | . 20 164 . 111 344 181 166 164 1024 358 . 115 349 . . . 368 4410 430 Explosions 3835 | . . . . . . . 391 . . . . 331 427 . . . . 1217 1469 Melee 2500 | . . . . . 234 . . 96 294 56 . 362 143 . . . 104 1211 . Ramming 123 | . . . . . . . . . . . . . . . . . . 12 111 Kinetic 11799 | . 20 164 . 111 688 621 511 324 1412 358 . 381 1303 432 . . 957 4087 430 Thermal 2896 | . . 151 . 87 65 . . . . 23 . . . . . . . 2545 25 Explosive 3835 | . . . . . . . 391 . . . . 331 427 . . . . 1217 1469 Electromagnetic 200 | . . . . . . . . . . . . . . . . . . 200 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2500 | . . . . . 234 . . 96 294 56 . 362 143 . . . 104 1211 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 1 1 4 1 1 1 . . 2 2 . . 5 13 Average Corruption 1 | . . . . . . 1 1 3 1 1 1 . . 1 2 . . 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 47 | . . . . . . 2 1 1 8 1 1 . . 8 2 . . 14 9 Message Errors 8 | . . . . . . . . . 3 . 1 . . 2 . . . 1 1 Matter Fused 9 | . . . . . . . 1 . . 1 . . . 3 . . . 2 2 Heat Flow Errors 10 | . . . . . . 1 . . 2 . . . . 1 1 . . 3 2 Energy Discharges 9 | . . . . . . 1 . 1 . . . . . . . . . 4 3 Data Loss (minor) 4 | . . . . . . . . . 1 . . . . 2 1 . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . . . . Misfires 2 | . . . . . . . . . 1 . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 426 | . . 9 . . 23 . 4 . . . . . 8 . . . . 232 150 Projectiles 185 | . . 9 . . 23 . 4 . . . . . 8 . . . . 87 54 Explosions 96 | . . . . . . . . . . . . . . . . . . . 96 Melee 145 | . . . . . . . . . . . . . . . . . . 145 . Knockbacks 37 | . . 1 . 1 1 . . . 3 2 . 1 1 . . . . 20 7 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic 34 | . . 1 . 1 1 . . . 3 2 . 1 1 . . . . 18 6 Secondary 2 | . . . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 84 | . . . . . . . . . . . . 7 12 . . . . . 65 Shots 4 | . . . . . . . . . . . . 1 1 . . . . . 2 Rammed 29 | . . . . . . . . . . . . . . . . . . . 29 Targets Rammed 35 | . . . . . . . . . . . . . . . . . . 5 30 Kicked 5 | . . . . . . . . . . . . . . . . . . 5 . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 422 | . 33 48 . 3 22 252 173 33 250 413 . . 329 . . . . 422 301 Average Temperature 104 | . 17 23 . 3 9 157 43 17 95 160 . . 117 . . . . 110 105 Received Heat Transfer 2643 | . . 36 . 48 144 51 45 18 235 135 . 18 114 . . . 9 1074 716 Effects 9 | . . . . . . 2 . . . 2 . . . . . . . 5 . Shutdowns 4 | . . . . . . . . . . . . . . . . . . 4 . Energy Bleed 2 | . . . . . . 1 . . . . . . . . . . . 1 . Interference 1 | . . . . . . 1 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 . Parts Fried 8 | . . . . . . . . . . . . . 2 . . . . 6 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 Robots Melted 2 | . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 . Parts Melted 9 | . . 1 . . 2 . . . . . . 1 . . . . . 5 . Heat Transferred 4440 | . . 592 . 259 185 . . . . 160 . . . . . . . 3207 37 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Peak Influence 1630 | . 15 197 . 136 286 200 . . 367 . . . 419 . . 18 181 1630 1208 Initial 798 | . . 4 . . 19 111 . . 56 . . . . . . 18 10 88 798 Average 309 | . 6 114 . 26 173 138 . . 134 . . . 163 . . 18 101 818 963 Maximum Alert Level 5 | . . . . . 1 1 . . 1 . . . 2 . . . . 5 4 Low Security (%) 61 | 100 100 100 . 100 48 67 . . 79 . . . 72 . . 100 100 17 . Level 1 18 | . . . . . 51 32 . . 20 . . . 25 . . . . 17 . Level 2 1 | . . . . . . . . . . . . . 2 . . . . 8 . Level 3 9 | . . . . . . . . . . . . . . . . . . 17 93 Level 4 7 | . . . . . . . . . . . . . . . . . . 36 6 Level 5 . | . . . . . . . . . . . . . . . . . . 2 . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 34 | . . 1 . . 4 3 . . 6 . . . 5 . . . 1 13 1 Investigation 7 | . . . . . 1 1 . . . . . . . . . . . 4 1 Extermination 7 | . . . . . . 1 . . 2 . . . 2 . . . . 2 . Reinforcement 10 | . . . . . 1 . . . 1 . . . 2 . . . 1 5 . Assault 3 | . . 1 . . . . . . . . . . . . . . . 2 . Garrison 7 | . . . . . 2 1 . . 3 . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . 1 . . . . 3 . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Distress Signals 13 | . . . . . 3 . . . . . . . . . . . 1 8 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 316 | . 1 11 . 9 18 11 13 4 22 6 . 17 25 11 1 . 9 129 29 Peak Tracking Total 13 | . 1 6 . 3 4 5 4 3 3 3 . 5 5 7 1 . 3 11 13 Tactical Retreats 15 | . . . . . . 2 . . . 1 . . . 1 . . 1 7 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Traps Triggered 11 | . . . . . 1 . . . 2 . . . 2 . . . 1 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Machines Disabled 7 | . . 2 . . . . . . 2 . . . 3 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . 1 . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Machines Accessed 26 | . . 1 2 . 3 3 . . 4 1 . 1 1 1 . 2 . 4 3 Terminals 6 | . . 1 . . 1 1 . . 1 . . 1 . . . 1 . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 . Repair Stations 2 | . . . . . . . . . 1 . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . . 1 . . . . . . . . . 1 Scanalyzers 5 | . . . . . 1 1 . . . . . . . . . 1 . 1 1 Garrison Access 5 | . . . . . 1 1 . . 1 . . . 1 . . . . 1 . Total Hacks 73 | . . 2 11 . 6 10 . . 9 1 . 1 2 1 . 9 . 14 7 Successful 58 | . . 1 11 . 6 6 . . 6 1 . 1 1 1 . 8 . 11 5 Failed 15 | . . 1 . . . 4 . . 3 . . . 1 . . 1 . 3 2 Catastrophic 1 | . . . . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 18 | . . . 1 . . . . . . . . . 7 . . . . 10 . Terminals 11 | . . 2 . . 2 2 . . 2 . . 1 . . . 2 . . . Fabricators 6 | . . . . . . . . . . . . . . . . . . 6 . Repair Stations 7 | . . . . . . . . . 5 . . . . . . . . . 2 Recycling Units 4 | . . . . . . . . . 1 . . . . . . . . . 3 Scanalyzers 24 | . . . . . 3 5 . . . . . . . . . 7 . 7 2 Garrison Access 8 | . . . . . 1 3 . . 1 . . . 2 . . . . 1 . Terminal Hacks 20 | . . 1 11 . 2 1 . . 1 1 . 1 . 1 . 1 . . . Record 12 | . . . 10 . 1 . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . 1 . . . . . Open DSF 3 | . . . . . . 1 . . 1 . . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . 4 . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 2 . Build 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . . . . 3 . . . . . . . . . 1 Scan Component 3 | . . . . . . . . . 2 . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 1 . . . . . . . . . 2 Report Inventory 3 | . . . . . . . . . 1 . . . . . . . . . 2 Scanalyzer 23 | . . . . . 3 5 . . . . . . . . . 7 . 6 2 Insert Component 11 | . . . . . 2 2 . . . . . . . . . 4 . 2 1 Analyze 12 | . . . . . 1 3 . . . . . . . . . 3 . 4 1 Garrison Access Hacks 4 | . . . . . 1 . . . 1 . . . 1 . . . . 1 . Seal Access 4 | . . . . . 1 . . . 1 . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . 2 2 . . . . . . . . . . . 3 3 Full Trace Events 6 | . . . . . 1 1 . . . . . . . . . . . 3 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . . . . . . 50 . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . . . 10 . Part Schematics Acquired 24 | . . . . . 1 2 . . . . 15 . . . . 3 . 2 1 Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . Time 88 | . . . . . . . . . 88 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . 1 2 . . . . . . . . . 3 . 2 1 Part Schematics Acquired 9 | . . . . . 1 2 . . . . . . . . . 3 . 2 1 Parts Damaged 2 | . . . . . . . . . . . . . . . . 2 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Total Allies 29 | . . 1 . 6 . . . . . . 6 . 4 1 . . . 11 . Largest Group 6 | . . 1 . 6 6 1 . . . . 6 6 5 3 2 2 2 4 . Highest-Rated Group 288 | . . 31 . 114 114 16 . . . . 216 216 177 155 111 111 111 288 . Highest-Rated Ally 96 | . . 31 . 31 31 16 . . . . 39 39 85 64 64 64 64 96 . Zionite Dispatches 6 | . . . . . . . . . . . . . 2 . . . . 4 . Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 316 | . . 14 . 12 83 15 . . . . . 29 47 20 6 . 8 82 . Total Damage 9587 | . . 364 . 134 932 141 . . . . . 831 2310 725 245 . 482 3423 . Kills 73 | . . 5 . 2 8 1 . . . . . 6 10 8 1 . 1 31 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 3 . . 1 1 . 1 1 1 . 3 . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Turns Passed 12616 | 58 191 483 405 560 656 853 553 143 1400 320 1508 1255 820 1279 93 31 206 1349 453 Spaces Moved 9872 | 40 144 354 401 409 446 723 486 119 1071 261 1296 966 574 973 63 19 94 857 576 Core 129 | 4 . . . . . . . . . . . . . . . . . 4 121 Treads 16 | . . . . . . . . . . . . . . . . . . . 16 Legs 8917 | 36 144 354 401 409 446 723 486 119 1071 261 1296 966 574 973 63 19 94 482 . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 50 | . . . . . . . . . . . . . . . . . . . 50 Flight 760 | . . . . . . . . . . . . . . . . . . 371 389 Fastest Speed 32 | 50 120 120 90 90 100 100 100 100 60 105 105 105 112 120 120 120 110 34 32 Average Speed 102 | 113 120 120 99 90 100 100 100 100 103 105 105 110 119 120 120 120 129 91 52 Slowest Speed 400 | 120 120 120 190 90 100 100 100 100 110 105 105 112 190 190 120 120 186 190 400 Overloaded Moves 42 | . . . . . . . . . 16 . . . . . . . . . 26 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . . . . . . . 9 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 31 54 79 75 34 18 62 22 21 51 91 97 18 95 12 1 68 36 19 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 8 | . . 1 . 2 . . . 1 . . 3 1 . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . . . . . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 . 1 . 1 . 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 14 | . . 1 . 1 . . 3 1 . 3 1 2 . 2 . . . . . Spaces Dug 5 | . . . . . . . . . . . . . . . . . . 5 . Terrain Destroyed 382 | . . . . . . . 45 . 6 3 . 57 43 1 . . 4 99 124 Melee 5 | . . . . . . . . . . . . . . . . . . 5 . Projectile 62 | . . . . . . . 7 . 6 3 . 3 . 1 . . 4 29 9 AOE 315 | . . . . . . . 38 . . . . 54 43 . . . . 65 115 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Upp Upp Fac DSF Res Res Total 11614 | 53 158 382 408 577 590 813 509 128 1286 281 1442 1119 651 1065 81 27 141 1216 687 Wait 839 | . 5 8 . 147 53 47 . . 125 . 131 127 13 73 13 7 . 72 18 Move 9829 | 39 143 353 400 408 445 722 485 118 1070 260 1295 965 573 972 62 18 93 840 568 Hop 11 | . . . . . . . . . . . . . . . . . . 7 4 Pick Up 152 | 8 4 4 1 4 17 9 . . 15 . 5 3 9 3 . . 12 48 10 Fast Attach 37 | . . 1 1 . 3 1 . . 4 1 . . 5 2 2 . 1 10 6 Attach 115 | 6 1 . . . 7 2 1 1 7 . . 4 4 . . 2 6 57 17 Detach 12 | . . . . . . . . . . . . . . . . . . 7 5 Swap 71 | . 4 . 2 2 15 5 2 . 6 3 6 2 8 2 1 . 2 9 2 Drop 82 | . . 1 4 4 12 7 . . 12 2 5 . 7 4 3 . 8 12 1 Fire 370 | . 1 15 . 12 33 20 21 6 41 13 . 12 29 9 . . 17 120 21 Melee 60 | . . . . . 5 . . 3 6 1 . 6 3 . . . 2 29 5 Ram 6 | . . . . . . . . . . . . . . . . . . . 6 Kick 5 | . . . . . . . . . . . . . . . . . . 5 . Crush 24 | . . . . . . . . . . . . . . . . . . . 24 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Upp / DSF) -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 14) 250 | -10/Materials | Entered Mines 298 | -10/Mines | Identified exit to Materials 305 | -10/Mines | Build established: Mutant 383 | -10/Mines | Met a Derelict testing a Signal Generator 465 | -10/Mines | Assembled infested the area 507 | -10/Mines | Met 8R-AWN 716 | -10/Mines | Learned location of Storage (-9) 727 | -10/Mines | Discovered new exit (range 5) 733 | -10/Mines | Entered Exiles 734 | -10/Exiles | Identified exit to Mines 767 | -10/Exiles | Welcomed by 8R-AWN 785 | -10/Exiles | Met EX-HEX 822 | -10/Exiles | Met EX-BIN 835 | -10/Exiles | Aligned with FarCom system 837 | -10/Exiles | Given EX-Vault access code 877 | -10/Exiles | Opened EX-Vault 885 | -10/Exiles | Found Potential Leg 887 | -10/Exiles | Found Potential Leg 893 | -10/Exiles | Found Longsword +1 915 | -10/Exiles | Warned to stay clear of 0b10 Research branches 940 | -10/Exiles | Met EX-DEC 975 | -10/Exiles | Visited The Gauntlet 1109 | -10/Exiles | Learned about 8R-AWN's background 1138 | -10/Exiles | Stole two prototypes: Potential Leg, Longsword +1 1138 | -10/Exiles | Entered Mines 1186 | -9/Mines | Met a Derelict bent on vengeance 1195 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1352 | -9/Mines | Learned location of Zion (-6) 1363 | -9/Mines | Escorted by a lone wolf Derelict 1410 | -9/Mines | Learned location of 1 exit from Materials 1643 | -9/Mines | Discovered new exit (range 12) 1698 | -9/Mines | Entered Materials 1698 | -8/Materials | Accompanied by 6 allies 1698 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1699 | -8/Materials | Identified exit to Factory 1703 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1789 | -8/Materials | Garrison activated, responded to threat 2354 | -8/Materials | Entered Factory 2354 | -7/Factory | Accompanied by 1 ally 2354 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2356 | -7/Factory | FarCom data flow suspended 2641 | -7/Factory | Build established: Scavenger-Mutant 2731 | -7/Factory | Garrison activated, responded to threat 2744 | -7/Factory | Found Prototype Launcher 2745 | -7/Factory | Identified Rocket Array 3048 | -7/Factory | Build established: Hacker-Mutant 3177 | -7/Factory | Discovered new exit (range 13) 3207 | -7/Factory | Entered Lower Caves 3244 | -7/Lower Caves | Encountered a Warlord checkpoint 3266 | -7/Lower Caves | Identified exit to Lower Caves 3348 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3760 | -7/Lower Caves | Entered another Lower Caves area 3855 | -7/Lower Caves | Discovered new exit (range 8) 3888 | -7/Lower Caves | Spotted B-75 Beast 3903 | -7/Lower Caves | Entered Factory 3903 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4125 | -6/Factory | Repaired Broken Rocket Array 4255 | -6/Factory | Found Prototype Processor 4258 | -6/Factory | Found Prototype Processor 4334 | -6/Factory | Lost 3 parts (1p1n1w) 4738 | -6/Factory | Discovered new exit (range 8) 4906 | -6/Factory | Identified Exp. Targeting Computer (x2) 5172 | -6/Factory | Found Exp. Targeting Computer 5175 | -6/Factory | Found Exp. Targeting Computer 5303 | -6/Factory | Entered Lower Caves 5418 | -6/Lower Caves | Learned Factory garrison access intel 5617 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5623 | -6/Lower Caves | Entered Zion 5670 | -6/Zion | Discovered new exit (range 10) 5736 | -6/Zion | Given the Hacking Drone Bay 5736 | -6/Zion | Found Prototype Device 5769 | -6/Zion | System corruption cleaned by Quarantine Array 6079 | -6/Zion | Identified Hacking Drone Bay 6305 | -6/Zion | Found Prototype Device 6733 | -6/Zion | Met Imprinter 6751 | -6/Zion | Imprinted 6753 | -6/Zion | Declared Zion's savior 6946 | -6/Zion | Gained Derelict followers 7131 | -6/Zion | Entered Proximity Caves 7131 | -5/Proximity Caves | Accompanied by 6 allies 7334 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 7638 | -5/Proximity Caves | Discovered new exit (range 7) 8386 | -5/Proximity Caves | Entered Factory 8386 | -5/Factory | Accompanied by 5 allies 8386 | -5/Factory | Evolved 2 slots: Utility x2 8387 | -5/Factory | Loaded intel: 4 garrison access locations 8411 | -5/Factory | Discovered new exit (range 14) 8777 | -5/Factory | Lost 5 allies 8868 | -5/Factory | Garrison activated, responded to threat 8930 | -5/Factory | Zion Heavy squad teleported in 9115 | -5/Factory | Discovered new exit (range 7) 9127 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9128 | -5/Factory | Zion Hacker squad teleported in 9206 | -5/Factory | Entered Upper Caves 9206 | -5/Upper Caves | Accompanied by 2 allies 9208 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9421 | -5/Upper Caves | Learned 4 Factory zone layouts 9514 | -5/Upper Caves | Build established: Scavenger-Mutant 9923 | -5/Upper Caves | Learned Factory security intel 10013 | -5/Upper Caves | Learned location of 1 exit from Factory 10438 | -5/Upper Caves | Encountered a Warlord checkpoint 10441 | -5/Upper Caves | Discovered new exit (range 12) 10485 | -5/Upper Caves | Entered another Upper Caves area 10485 | -5/Upper Caves | Accompanied by 2 allies 10517 | -5/Upper Caves | Discovered new exit (range 10) 10578 | -5/Upper Caves | Entered Factory 10578 | -4/Factory | Accompanied by 2 allies 10578 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10579 | -4/Factory | Identified exit to Upper Caves 10589 | -4/Factory | Identified Bomb Factory No. 2 10601 | -4/Factory | Identified exit to DSF 10609 | -4/Factory | Entered DSF 10609 | -4/DSF | Accompanied by 2 allies 10630 | -4/DSF | Additional patrols routed to DSF 10761 | -4/DSF | Sterilization system engaged 10779 | -4/DSF | Discovered new exit (range 16) 10781 | -4/DSF | Ambient heat levels rising (+10) 10796 | -4/DSF | Ambient heat levels rising (+10) 10811 | -4/DSF | Ambient heat levels rising (+10) 10815 | -4/DSF | Entered Research 10815 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10992 | -3/Research | Build established: Hacker-Gunner 11170 | -3/Research | Zion Fire squad teleported in 11205 | -3/Research | Lost 9 parts (1n4u4w) 11253 | -3/Research | Fabricated H-66 Slayer (x2) 11309 | -3/Research | Found Prototype Launcher 11310 | -3/Research | Identified Tactical Quantum Warhead 11367 | -3/Research | P-80 Master assimilated allied Slayer 8a 11390 | -3/Research | Zion Demo squad teleported in 11407 | -3/Research | Lost 3 allies 11570 | -3/Research | Build established: Scavenger-Gunner 11627 | -3/Research | Lost 3 parts (1p2u) 11635 | -3/Research | Destroyed 9 combat bots 11662 | -3/Research | Zion Light squad teleported in 11729 | -3/Research | Lost 3 allies 11771 | -3/Research | Core integrity fell below 50% 11784 | -3/Research | Destroyed 8 combat bots 11815 | -3/Research | First assault squad dispatched 11873 | -3/Research | Lost 28 parts (5p8n6u9w) 11987 | -3/Research | Found Unknown Launcher 11987 | -3/Research | Identified Fusion Bomb Launcher 12000 | -3/Research | Zion Defense Resupply teleported in 12104 | -3/Research | Spotted B-86 Titan 12110 | -3/Research | Found Gamma Bomb Array 12158 | -3/Research | Discovered new exit (range 16) 12164 | -3/Research | Entered another Research area 12164 | -2/Research | Evolved 2 slots: Propulsion x2 12334 | -2/Research | Lost 5 parts (2p2n1u) 12462 | -2/Research | Core integrity fell below 50% 12469 | -2/Research | Lost 8 parts (1p3n3u1w) 12492 | -2/Research | Build established: Hacker-Mutant 12494 | -2/Research | Spotted B-90 Cyclops 12520 | -2/Research | Core integrity fell below 20% 12560 | -2/Research | System corruption reached 10% 12594 | -2/Research | Lost 8 parts (1p2n2u3w) 12617 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- Slug penetrates Wall. Slammed into G-73 Enforcer. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Earth. Penetrated by Slug. B-90 Cyclops activates siege mode. Penetrated by Slug. Biometal Heavy Treads destroyed. K-01 Serf collects debris. System corrupted: Matter fused (-9). Critical hit (Meltdown: +320). K-01 Serf collects debris. Acquired 15 matter. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Biometal Heavy Treads destroyed. Penetrated by Slug. Lgt. Particle Reactor destroyed. Map ----- +----------------------------------------------------+ | # ######+#+#### " ! ???? | | # #?# / ????? | | + ### # [!= #??????????? | | # " """"" # [ = #??????????? | | # """ ### """"" # != ##?????????? | | # """ #?# """"" # #?????????? | | # """ #?########### ! #?????????? | | # ? """ #???????????# #?????????? | | ????? """ ???? #?????????? | | ?????? #????########"" " # #?????????? | | ????? #???????????#""F""# #????????#? | | ????? #???????????# """ # #?????? | | ???? #???????????####### ##### | | ???? #?????????????????# | | ??? [=! #?????????????????# | | ??? #?????????????????# %##### | | ???? #?????????????????# #??????? | | ????? #????????########## #?????????? | | ???????? B #????????# = # #?????????? | | ?????????? BB ?????????# # #?????????? | | ???????????? ; ??###??# # #?????????? | | ?????######### #; ## #### """" # #?????????? | | ?????# ## # # ## """" + #?????????? | | ?????# ##[## g # # """" # #?????????? | | ?????# ! " % ## g """" # #?????????? | | ?????# ! =/ ! = hh @ # #?????????? | | ?????# ! # ## # #?????????? | | ?????# !######## ########## #?????????? | | ?????########?????# # #???????# #?????????? | | ??????????????????##### ###???????# #?????????? | | ???????????????????????##?????????? #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? ?????????? | | ??????????????????????????????????? ?????????? | | ??????????????????????????????????? ?????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 51 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 400 Resistance: KI 40 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 11 Item Schematics ----------------- Mni. Grenade Launcher | -8/Materials | Scanalyzed Mak. Leg | -7/Factory | Scanalyzed Microactuators | -7/Factory | Scanalyzed Adv. Sensor Array | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Rocket Array | -4/Factory | Scanalyzed Imp. Reaction Control System | -4/Factory | Scanalyzed Imp. Hardlight Generator | -4/Factory | Scanalyzed Vibroblade | -3/Research | Scanalyzed Myomer Leg | -3/Research | Scanalyzed Adv. Reaction Control System | -2/Research | Scanalyzed Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ H-66 Slayer | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Challenges ------------ None Game ------ Seed CloakDimensionalTorch Manual? 0 Play Time 02:18:54 Cumulative 30.3 hours Start 2024.08.18 @ 18:08:08 End 2024.08.18 @ 20:28:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 13 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 82f65f3b-53e4-4916-8548-40b9f24c52cb