Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.13 @ 14:45:39

Player: Eldrac

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (49)      245
Value Destroyed (1502)     1502
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-281)               -281
              TOTAL SCORE: 3326

 Bonus
-------
Friendly Fire              -281

 Cogmind 
---------
Core Integrity             0/550
Matter                     254/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
    Medium Storage Unit
    Medium Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (16) ---
     Light Nuclear Core
           Wheel
           Heat Sink
  Improved Trap Extractor
           Integration Mediator
           Particle Gun
           Particle Gun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
           Drone Bay
>          --- WEAPON -----------
           Ion Burst Cannon
     Heavy Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Drone Bay
           Particle Gun
           Autogun
           Autogun
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Drone Bay
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             53   | 9   2   2   11  29  
  Power                    8    | 4   .   .   2   2   
    Engine                 7    | 4   .   .   2   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   .   2   4   7   
    Treads                 3    | .   .   .   .   3   
    Leg                    11   | 2   .   2   4   3   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   1   .   2   7   
    Device                 5    | .   .   .   2   3   
    Storage                5    | 1   1   .   .   3   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   1   .   3   13  
    Energy Gun             4    | .   .   .   .   4   
    Energy Cannon          2    | .   .   .   1   1   
    Ballistic Gun          12   | 2   1   .   2   7   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 25   | .   .   .   2   23  
  Power                    3    | .   .   .   1   2   
  Propulsion               10   | .   .   .   1   9   
  Utility                  2    | .   .   .   .   2   
  Weapon                   10   | .   .   .   .   10  
  Highest Loss Streak      11   | .   .   .   2   11  
Average Slot Usage (%)     83   | .   85  100 95  75  
  Engine                   9    | .   14  11  9   6   
  Treads                   5    | .   .   .   .   12  
  Leg                      22   | .   28  44  40  8   
  Wheel                    1    | .   .   .   .   3   
  Device                   4    | .   .   .   5   6   
  Storage                  14   | .   14  22  16  12  
  Energy Gun               4    | .   .   .   .   11  
  Energy Cannon            3    | .   .   .   10  2   
  Ballistic Gun            15   | .   28  22  11  8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 13  13  13  26  40  
  Greatest Support         60   | 20  20  40  40  60  
  Greatest Overweight (x)  7    | .   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   6   6   16  
  Average Capacity         6    | 5   6   6   6   8   
  Most Carried             10   | 4   6   5   6   10  
  Average Carried          5    | 1   5   4   5   5   
  Final Capacity           16   | 6   6   6   6   16  
  Final Carried            7    | 4   6   4   5   7   

 Class Distribution 
--------------------
 65% | Mutant
 24% | Scavenger-Gunner
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  
Matter Collected           1164 | 165  137  .    358  504  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1805 | .    212  .    541  1052 
  Parts                    98   | .    16   .    35   47   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           3    | .    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Combat Hostiles Destroyed  35   | .   4   .   13  18  
  Guns                     19   | .   4   .   1   14  
  Cannons                  15   | .   .   .   12  3   
Classes Destroyed          11   | .   2   .   5   4   
  Worker                   4    | .   .   .   2   2   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Drone                    2    | .   .   .   1   1   
  Watcher                  5    | .   2   .   2   1   
  Swarmer                  5    | .   .   .   3   2   
  Grunt                    21   | .   4   .   6   11  
  Brawler                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   .   3   4   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   2   .   7   4   
  Combat Bots Only         6    | .   2   .   6   4   
Max Kills in Single Turn   3    | .   1   .   3   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  
Damage Taken               3581 | .    273  59   228  3021 
  Core                     603  | .    1    15   32   555  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         95   | 100  99   .    88   .    
Volleys Fired              151  | .    35   .    25   91   
  Largest                  3    | .    2    .    2    3    
  Hottest                  179  | .    40   .    123  179  
Shots Fired                336  | .    70   .    50   216  
  Gun                      273  | .    70   .    25   178  
  Cannon                   63   | .    .    .    25   38   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  199  | .    70   .    25   104  
  Thermal                  37   | .    .    .    25   12   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          100  | .    .    .    .    100  
  Robot Hit Streak         8    | .    4    .    4    8    
  Robot Miss Streak        11   | .    5    .    11   6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           189  | .    36   .    26   127  
  Core Hits                82   | .    11   .    19   52   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3472 | .    385  .    751  2336 
  Guns                     1694 | .    378  .    77   1239 
  Cannons                  1356 | .    .    .    670  686  
  Explosions               395  | .    .    .    .    395  
  Melee                    .    | .    .    .    .    .    
  Ramming                  27   | .    7    .    4    16   
  Kinetic                  1301 | .    378  .    77   846  
  Thermal                  1423 | .    .    .    670  753  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          721  | .    .    .    .    721  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            6    | .    .    .    .    6    
  Projectiles              .    | .    .    .    .    .    
  Explosions               6    | .    .    .    .    6    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      3    | .    3    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    2    .    .    2    
Targets Rammed             5    | .    2    .    1    2    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        486  | .    9    .    180  486  
  Average Temperature      162  | .    7    .    79   199  
  Received Heat Transfer   1434 | .    153  18   39   1224 
  Effects                  12   | .    .    .    .    12   
    Shutdowns              3    | .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           6    | .    .    .    .    6    
    Matter Decay           1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              7    | .    .    .    .    7    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1625 | .    .    .    800  825  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    4    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Peak Influence             354  | .   139 44  354 334 
  Average Influence        141  | .   57  33  137 226 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         65   | 100 100 100 74  31  
  Level 1                  34   | .   .   .   25  68  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   .   3   4   
  Investigation            2    | .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   .   1   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Distress Signals           6    | .   1   .   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   10  4   17  33  
  Peak Tracking Total      6    | .   3   4   4   6   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Sto Mat 
Machines Disabled          5    | .   .   .   1   4   
  Max in Single Turn       2    | .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Machines Accessed          5    | .   2   .   3   .   
  Terminals                4    | .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   9   .   5   .   
  Successful               10   | .   7   .   3   .   
  Failed                   4    | .   2   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                9    | .   4   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   3   .   3   .   
  Record                   1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                3    | .   .   .   3   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Process                  2    | .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   .   3   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          32   | .   32  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               4    | .   .   .   2   2   
  EXPLORE                  4    | .   .   .   2   2   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             6    | .   .   .   4   2   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Sto Mat 
Turns Passed               1947 | 128 544 11  467 797 
Spaces Moved               1051 | 131 343 8   283 286 
  Core                     85   | 70  .   .   .   15  
  Treads                   213  | .   .   .   .   213 
  Legs                     753  | 61  343 8   283 58  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            126  | 82  120 120 120 159 
  Slowest Speed            400  | 120 120 120 120 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 5   50  2   51  32  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          20   | .   .   .   .   20  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      19   | .   .   .   .   19  

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Total                      1370 | 149 411 9   349 452 
  Wait                     32   | .   14  .   9   9   
  Move                     1047 | 130 342 7   282 286 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  59   | 10  10  .   12  27  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   29   | 6   1   2   2   18  
  Detach                   .    | .   .   .   .   .   
  Swap                     24   | 3   1   .   9   11  
  Drop                     23   | .   6   .   9   8   
  Fire                     151  | .   35  .   25  91  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   2   .   1   .   
  Crush                    2    | .   .   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  129 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Discovered new exit (range 16)
  533 | -10/Materials | Discovered new exit (range 3)
  673 | -10/Materials | Entered another Materials area
  673 | -9/Materials  | Evolved 2 slots: Propulsion x2
  675 | -9/Materials  | Discovered new exit (range 7)
  684 | -9/Materials  | Entered Storage
  991 | -9/Storage    | Discovered new exit (range 51)
 1151 | -9/Storage    | Entered Materials
 1151 | -8/Materials  | Accompanied by 1 ally
 1151 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1314 | -8/Materials  | Lost 3 parts (1n1u1w)
 1393 | -8/Materials  | Lost 9 parts (1p4n1u3w)
 1395 | -8/Materials  | Core integrity fell below 50%
 1866 | -8/Materials  | Core integrity fell below 20%
 1948 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Hacking Suite fried.
O-16 Technician destroyed.
Lgt. Treads destroyed.
K-01 Serf collects debris.
EM Shotgun destroyed.
K-01 Serf collects debris.
K-01 Serf destroyed.
Y-45 Defender destroyed.
Acquired 6 matter.
G-47 Trooper knocked back.
Lgt. Assault Rifle destroyed.
U-05 Engineer destroyed.
Imp. Ion Engine destroyed.
G-47 Trooper knocked back.
Assault Cannon destroyed.
K-01 Serf cleans the Electrolysis Chamber. <x2>
Hvy. Assault Rifle destroyed.
U-05 Engineer builds a Wall.
Lgt. Treads destroyed.
Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
|  + !!   #????#                      =              |
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|  %#=!##??????#        ! ###????########  !+    """ |
|  [#[########?#          #??????#        [%#    """ |
|  [# #[/!!||#?#          #??????#          #        |
|  [#[#// ! |#?#    !!    #??????#          #?   """ |
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| ##         #????????????#      u   # """ !#??????? |
| ##         #????????????#   g      # """  #??????? |
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| +#  """""  ####?????????+   #????????????????????? |
|  #         #????????????#  w#????????????????????? |
|  #######+###????????????#   #????????????????????? |
|  ####### #??????????????#   #????????????????????? |
|  #       #??????????????#   #????????????????????? |
|  #########??????????????#  a#????????????????????? |
|  #??????????????????????#   #????????????????????? |
| ##??????????????????????#   #????????????????????? |
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| ????????????????????????#u  #????????????????????? |
| ????????????????????????     ????????????????????? |
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| ????????????????????????? ? ?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Loot Pinata
Power Corrupts
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              PhaseWaveApparatus
  Manual?         0
Play Time         00:28:19
  Cumulative      1.7 hours
  Start           2020.09.13 @ 14:16:17
  End             2020.09.13 @ 14:45:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/X11
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 613a7c90-1c0b-45d4-a1da-6206723ea81c