Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.07 @ 18:10:33 Player: AAAAAAAAAAAAAAAA Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (822) 822 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3237 Bonus ------- None Cogmind --------- Core Integrity 669/700 Matter 268/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Cooling System Small Storage Unit Light Armor Plating > --- WEAPON (4) ------- Heavy Ion Cannon Heavy Ion Cannon Flak Cannon Gauss Cannon > --- INVENTORY (6) ---- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Aluminum Leg Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Flak Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Aluminum Leg Light Cannon Light Cannon [Rating: 29] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon 2 | . . 2 . . Parts Attached 27 | 6 5 2 10 4 Power 3 | 1 . . 2 . Engine 1 | 1 . . . . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 9 | 2 2 . 2 3 Treads . | . . . . . Leg 7 | . 2 . 2 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 . 3 . Device 3 | . 1 . 2 . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 10 | 2 2 2 3 1 Energy Gun 1 | 1 . . . . Energy Cannon 2 | . . . 2 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 6 | . 2 2 1 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 89 | . 86 100 97 83 Engine 4 | . 14 11 1 . Core 5 | . . . 7 7 Leg 20 | . 6 22 26 22 Wheel 3 | . 21 . . . Device 6 | . 1 11 9 7 Storage 9 | . 14 11 9 7 Protection 4 | . . . 6 7 Energy Cannon 8 | . . . 5 15 Ballistic Cannon 24 | . 25 44 31 15 Naked Turns . | . . . . . Heaviest Build 42 | 9 14 20 38 42 Greatest Support 30 | 26 26 20 30 30 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 4 6 5 6 6 Average Carried 5 | 2 5 4 5 5 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 4 6 5 6 6 Class Distribution -------------------- 42% | Tank 21% | Scavenger-Tank 19% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 998 | 260 146 78 324 190 Remotely . | . . . . . Salvage Created 955 | . 210 130 330 285 Parts 51 | . 14 11 12 14 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 21 | . 5 3 7 6 Cannons 21 | . 5 3 7 6 Classes Destroyed 5 | . 3 1 . 1 Recycler 2 | . 2 . . . Swarmer 4 | . 3 . . 1 Grunt 12 | . 2 1 5 4 Brawler 1 | . . . . 1 Sentry 4 | . . 2 2 . Best Kill Streak 7 | . 7 2 5 3 Combat Bots Only 5 | . 4 2 5 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 827 | . 181 66 270 310 Core 126 | . 22 41 32 31 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 91 89 94 . Volleys Fired 46 | . 15 4 16 11 Largest 4 | . 2 4 4 4 Hottest 222 | . 70 140 209 222 Shots Fired 154 | . 30 16 64 44 Gun . | . . . . . Cannon 154 | . 30 16 64 44 Launcher . | . . . . . Special . | . . . . . Kinetic 128 | . 30 16 60 22 Thermal 26 | . . . 4 22 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 5 5 6 8 Robot Miss Streak 6 | . 2 2 6 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 80 | . 17 8 32 23 Core Hits 39 | . 7 4 16 12 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1392 | . 302 136 487 467 Guns . | . . . . . Cannons 1392 | . 302 136 487 467 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 981 | . 302 136 433 110 Thermal 411 | . . . 54 357 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . 6 . 5 3 Impact . | . . . . . Kinetic 13 | . 5 . 5 3 Secondary 1 | . 1 . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 393 | . 102 54 164 393 Average Temperature 72 | . 40 27 57 143 Received Heat Transfer 369 | . 48 24 144 153 Effects 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 555 | . . . 74 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 212 | . 170 191 201 212 Initial 91 | . . 71 16 91 Average 105 | . 43 106 135 122 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 97 | 100 100 100 90 99 Level 1 2 | . . . 9 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 1 . 1 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 8 5 11 12 Peak Tracking Total 6 | . 5 2 6 4 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 3 | . 1 1 1 . Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 2 1 1 . Successful 1 | . . 1 . . Failed 3 | . 2 . 1 . Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 5 | . 2 1 2 . Terminals 4 | . 2 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1356 | 62 230 129 360 575 Spaces Moved 855 | 57 168 94 200 336 Core 5 | 5 . . . . Treads . | . . . . . Legs 655 | . 25 94 200 336 Wheels 195 | 52 143 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 120 120 150 Average Speed 126 | 87 94 120 127 150 Slowest Speed 180 | 100 120 120 150 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 4 26 15 22 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . 2 5 Melee . | . . . . . Projectile 7 | . . . 2 5 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1018 | 66 210 100 264 378 Wait 61 | . 14 . 29 18 Move 851 | 56 167 93 199 336 Hop . | . . . . . Pick Up 12 | 4 4 1 3 . Fast Attach 18 | 6 4 . 6 2 Attach 4 | . 1 2 1 . Detach . | . . . . . Swap 5 | . . . 3 2 Drop 16 | . 5 . 7 4 Fire 46 | . 15 4 16 11 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 7) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Weapon x2 408 | -9/Materials | Discovered new exit (range 13) 422 | -9/Materials | Entered another Materials area 422 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 768 | -8/Materials | Discovered new exit (range 9) 782 | -8/Materials | Entered Factory 782 | -7/Factory | Evolved 2 slots: Utility x2 937 | -7/Factory | Build established: Tank 1357 | -7/Factory | Self-destructed Last Messages --------------- 01200_ G-47 Trooper suffers critical hit. 01200_ G-47 Trooper destroyed. 01207_ Aluminum Leg permanently disabled. 01207_ Overheating: Short circuit. 01207_ Dropped Broken Aluminum Leg. 01208_ Dropped Aluminum Leg. 01215_ Acquired Aluminum Leg. 01218_ Acquired 57 matter. 01223_ Acquired 34 matter. 01253_ Triggered Stasis Trap. 01253_ A bubble of rippling energy engulfs the area. 01253_ Field strength at 85. 01254_ Field strength at 70. 01255_ Field strength at 55. 01256_ Field strength at 40. 01257_ Field strength at 25. 01258_ Field strength at 10. 01259_ Stasis field depleted. 01271_ U-05 Engineer lays Concrete. 01282_ ALERT: Rogue bot located, Programmers report to Factory Zone 2S. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#########?????????????????? | | ???????????????????????# ######### ????????? | | ??????????? ########## u ?????????? | | ???????????? u ????????? | | ???????????????? ????????? | | ???????????????????? ???????? | | ???????????????????????# @ ????????? | | ???????????????????????# ###???????????????? | | ???????????????????????#### ####?????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ???????????????????????####+#########????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ! #????????????? | | ???????????????????????# #???? ?????? | | ???????????????????????# ! #???# #????? | | ???????????????????????# #???# #????? | | ???????????????????????# #???# #????? | | ???????????????????????# #???# #????? | | ???????????????????????# #???# #????? | | ???????????????????????# #???# #????? | | ???????????????????? ??# ! #???# #????? | | ???????????????????? ?# #???# #????? | | ????????????????######+#######/##########^ ^###### | | ?????????????? | | ?????????????? | | ?????????????? | | ??????????????? | | ??????????????? | | ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationLargeInterpreter Manual? 0 Play Time 00:13:51 Cumulative 43.2 hours Start 2021.05.26 @ 20:42:18 End 2021.06.07 @ 18:10:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 23 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ea03b7e-320e-4ba1-bce9-af84292ebc99