Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 16:27:42

Player: Zane

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (834)      834
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1594

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     188/300
Energy                     153/180
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (330) Ox3
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Meta Core
>            --- PROPULSION (2) ---
             Aluminum Leg
             Wheel
>            --- UTILITY (2) ------
       Large Storage Unit
             Terrain Scanner
>            --- WEAPON (2+1) -----
             Battle Cannon
             Mining Laser
   Makeshift Hammer (+)
>            --- INVENTORY (15) ---
             Ion Engine
  Subdweller Power Source
  Subdweller Optics
             Scrap Shield
             Riot Gun
  Subdweller Laser
  Subdweller Laser
  Subdweller Beam Cannon
             Battle Rifle
             Battle Rifle

 Peak State 
------------
>            --- POWER ------------
             Meta Core
>            --- PROPULSION -------
       Light Treads
       Light Treads
      Spiked Treads
>            --- UTILITY ----------
       Large Storage Unit
    Improved Targeting Computer
             Hacking Suite
>            --- WEAPON -----------
             Battle Rifle
             Mining Laser
   Makeshift Hammer
>            --- INVENTORY --------
             Ion Engine
  Subdweller Power Source
             Aluminum Leg
             Wheel
  Subdweller Optics
             Scrap Shield
             Riot Gun
  Subdweller Laser
  Subdweller Beam Cannon
             Battle Rifle
             Battle Cannon
             Grenade Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Meta Core
  Engine                   Ion Engine
  Power Core               Meta Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 7   5   23  
  Power                    3    | 1   1   1   
    Engine                 2    | 1   1   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   .   5   
    Treads                 3    | .   .   3   
    Leg                    3    | 2   .   1   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   1   3   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               1    | .   .   1   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   19   | 2   3   14  
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   1   4   
    Ballistic Cannon       1    | .   .   1   
    Launcher               4    | .   .   4   
    Special Weapon         5    | .   1   4   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   .   2   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   100 97  
  Engine                   5    | .   14  3   
  Core                     5    | .   .   7   
  Treads                   12   | .   .   16  
  Leg                      12   | .   28  8   
  Wheel                    1    | .   .   1   
  Device                   11   | .   14  10  
  Storage                  11   | .   14  11  
  Processor                5    | .   .   7   
  Ballistic Gun            15   | .   23  13  
  Launcher                 3    | .   .   4   
  Special Weapon           3    | .   .   4   
  Impact Weapon            5    | .   .   7   
Peak Build Rating          32   | 7   8   32  
  Average Rating           20   | 5   7   23  
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 14  29  35  
  Greatest Support         60   | 20  20  60  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 6   10  15  
  Most Carried             15   | 6   12  15  
  Average Carried          13   | 3   8   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            12   | 6   12  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           1329 | 229 174 926 
  Remotely                 .    | .   .   .   
Salvage Created            735  | 18  264 453 
  Parts                    54   | 5   14  35  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      15   | .   .   15  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  25   | .   6   19  
  Guns                     12   | .   6   6   
  AOE                      12   | .   .   12  
Classes Destroyed          7    | 1   4   2   
  Tunneler                 1    | 1   .   .   
  Hauler                   1    | .   1   .   
  Operator                 1    | .   1   .   
  Swarmer                  6    | .   2   4   
  Grunt                    7    | .   4   3   
  Sentry                   1    | .   .   1   
  Subdweller               11   | .   .   11  
Best Kill Streak           4    | 1   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        128  | .    24   104  
  Missed                   37   | .    5    32   
Damage Taken               1683 | .    209  1474 
  Core                     286  | .    16   270  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              129  | 4    27   98   
  Largest                  2    | 2    2    2    
  Hottest                  139  | 60   100  139  
Shots Fired                224  | 7    53   164  
  Gun                      135  | 7    52   76   
  Cannon                   10   | .    .    10   
  Launcher                 40   | .    .    40   
  Special                  39   | .    1    38   
  Kinetic                  119  | 4    29   86   
  Thermal                  65   | 3    24   38   
  Explosive                40   | .    .    40   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         19   | 1    10   19   
  Robot Miss Streak        4    | 4    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           111  | 1    31   79   
  Core Hits                51   | 1    16   34   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         2    | .    .    2    
    Destroy                1    | .    .    1    
    Smash                  1    | .    .    1    
Melee Attacks              6    | .    .    6    
  Impact                   6    | .    .    6    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2816 | 58   361  2397 
  Guns                     928  | 58   351  519  
  Cannons                  .    | .    .    .    
  Explosions               1744 | .    .    1744 
  Melee                    134  | .    .    134  
  Ramming                  10   | .    10   .    
  Kinetic                  716  | 26   171  519  
  Thermal                  212  | 32   180  .    
  Explosive                1744 | .    .    1744 
  Electromagnetic          .    | .    .    .    
  Impact                   134  | .    .    134  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    .    2    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            81   | .    .    81   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    81   | .    .    81   
Knockbacks                 2    | .    .    2    
  Impact                   2    | .    .    2    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      35   | .    .    35   
  Shots                    4    | .    .    4    
  Rammed                   .    | .    .    .    
Targets Rammed             4    | .    4    .    
  Kicked                   4    | .    4    .    
  Crushed                  .    | .    .    .    
Highest Temperature        30   | .    30   .    
  Average Temperature      14   | .    14   .    
  Received Heat Transfer   246  | .    90   156  
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       3    | .    .    3    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         500  | 75   425  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             227  | 5   227 .   
  Initial                  3    | .   3   .   
  Average                  42   | 1   45  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         97   | 100 97  .   
  Level 1                  2    | .   2   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   14  22  
  Peak Tracking Total      6    | .   6   5   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   .   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          4    | .   2   2   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   7   6   
  Successful               10   | .   4   6   
  Failed                   3    | .   3   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   3   6   
  Record                   5    | .   .   5   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Assimilate             1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               5255 | 82   1082 4091 
Spaces Moved               2404 | 48   468  1888 
  Core                     4    | 4    .    .    
  Treads                   1358 | .    .    1358 
  Legs                     1042 | 44   468  530  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  160  
  Average Speed            167  | 114  131  178  
  Slowest Speed            330  | 120  190  330  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       2    | .    .    2    
Exploration Rate (%)       55   | 4    67   95   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             7    | .    .    7    
Spaces Dug                 7    | .    1    6    
Terrain Destroyed          178  | .    1    177  
  Melee                    .    | .    .    .    
  Projectile               7    | .    1    6    
  AOE                      171  | .    .    171  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      3313 | 64   881  2368 
  Wait                     692  | .    361  331  
  Move                     2402 | 47   467  1888 
  Hop                      .    | .    .    .    
  Pick Up                  29   | 6    10   13   
  Fast Attach              10   | 7    1    2    
  Attach                   8    | .    .    8    
  Detach                   1    | .    .    1    
  Swap                     17   | .    4    13   
  Drop                     15   | .    7    8    
  Fire                     129  | 4    27   98   
  Melee                    6    | .    .    6    
  Ram                      .    | .    .    .    
  Kick                     4    | .    4    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Discovered new exit (range 16)
  243 | -10/Materials | Discovered new exit (range 16)
  243 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  810 | -10/Materials | Discovered new exit (range 7)
 1149 | -10/Materials | Discovered new exit (range 7)
 1165 | -10/Materials | Entered Subcaves
 1554 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1713 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1718 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1795 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1816 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2155 | -10/Subcaves  | Discovered new exit (range 8)
 2200 | -10/Subcaves  | Visited 4L-MR0's lab
 2233 | -10/Subcaves  | Found Meta Core
 2234 | -10/Subcaves  | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 2377 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2378 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 3191 | -10/Subcaves  | Visited Clippyterm
 3195 | -10/Subcaves  | Learned Factory fabricator intel
 3195 | -10/Subcaves  | Learned Factory garrison access intel
 3283 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3542 | -10/Subcaves  | Discovered new exit (range 6)
 3945 | -10/Subcaves  | Core integrity fell below 50%
 4488 | -10/Subcaves  | Lost 3 parts (1n1u1w)
 4937 | -10/Subcaves  | Core integrity fell below 20%
 5239 | -10/Subcaves  | Crushed by falling debris
 5257 | -10/Subcaves  | Crushed by falling debris
 5257 | -10/Subcaves  | Smashed by cave-in

 Last Messages 
---------------
04934_ Flight Unit fries itself beyond repair.
04935_ S-10 Pest knocked back.
04941_ Spk. Treads destroyed.
04941_ Temporary Propulsion slot lost.
04941_ Destroyed Flight Unit.
04941_ S-10 Pest system corrupted by crushing
  effect.
04941_ S-10 Pest knocked back.
04944_ S-10 Pest destroyed. <x2>
04960_ Acquired 12 matter.
04963_ Subatomizers dissect the Flight Unit.
04969_ Flight Unit fries itself beyond repair.
04985_ Acquired Sub. Laser.
05228_ The unstable cave ceiling collapses. <x2>
05239_ Crushed by falling debris.
05239_ Imp. Targeting Computer destroyed.
05239_ System corrupted by crushing effect (+2).
05242_ Temporary Utility slot lost.
05257_ The unstable cave ceiling collapses.
05257_ Crushed by falling debris.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          17
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombCloakingRipteeth
  Manual?         0
Play Time         00:38:42
  Cumulative      21.8 hours
  Start           2024.10.17 @ 15:46:44
  End             2024.10.17 @ 16:27:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64ce7d17-5e7f-431f-afac-05710a58e3df