Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.10 @ 07:25:49 Player: The Phoenix Tome Result: Destroyed by as-05288 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (112) 560 Value Destroyed (3670) 3670 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2319) 2319 TOTAL SCORE: 11349 Bonus ------- High Alert Combat Kills 228 Follower Combat Kills 122 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 12/300 Energy 29/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Zionite Metafield Generator Experimental Terrain Scan Processor Experimental Targeting Computer > --- WEAPON (3) ------- Axe > --- INVENTORY (4) ---- Zionite Biocell (1000) Advanced Signal Interpreter GOLEM Unit Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Armored Treads Improved Medium Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Advanced Phase Shifter Zionite Heavy Carapace > --- WEAPON ----------- Zionite Phaser-S Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Experimental Heat Sink Experimental Heat Sink Zionite Biocell High-capacity Matter Pod Zionite Metafield Generator Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Maneuvering Thrusters Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Improved Light Armor Plating Zionite Laser-S Zionite Laser-M Flak Gun Heavy Rocket Launcher Axe [Rating: 77] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Experimental Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Zionite Phaser-S Energy Cannon Ion Burst Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 . . 4 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 . . . . Utility 5 | . . . . . 3 . . 2 . . . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 170 | . 14 6 3 14 23 23 3 10 10 13 6 45 Power 11 | . 2 . . 3 3 . . 1 . . . 2 Engine 8 | . 2 . . 3 3 . . . . . . . Core . | . . . . . . . . . . . . . Reactor 3 | . . . . . . . . 1 . . . 2 Propulsion 40 | . 6 . 2 3 8 4 1 1 4 5 1 5 Treads 26 | . . . 1 2 4 4 . 1 4 4 1 5 Leg 6 | . 6 . . . . . . . . . . . Wheel 8 | . . . 1 1 4 . 1 . . 1 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 56 | . 2 . 1 . 8 9 1 3 4 4 2 22 Device 17 | . . . . . 2 3 1 1 1 . . 9 Storage 7 | . 2 . 1 . 1 . . 1 . 1 . 1 Processor 7 | . . . . . 2 1 . . 1 1 2 . Hackware . | . . . . . . . . . . . . . Protection 25 | . . . . . 3 5 . 1 2 2 . 12 Artifact . | . . . . . . . . . . . . . Weapon 63 | . 4 6 . 8 4 10 1 5 2 4 3 16 Energy Gun 8 | . . 1 . . . 2 . . . . . 5 Energy Cannon 2 | . . . . . 1 1 . . . . . . Ballistic Gun 35 | . 3 3 . 6 2 5 . 3 1 3 3 6 Ballistic Cannon 1 | . . . . . . . 1 . . . . . Launcher 12 | . 1 1 . 2 1 . . 1 1 1 . 4 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 Piercing Weapon 3 | . . 1 . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . 2 5 . 1 . . 2 10 Parts Lost 47 | . . 2 . 1 2 2 . . 4 8 . 28 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 15 | . . . . . 1 1 . . 1 4 . 8 Utility 18 | . . . . . 1 1 . . 3 2 . 11 Weapon 12 | . . 2 . . . . . . . 2 . 8 Highest Loss Streak 17 | . . 2 . 1 1 2 . . 2 4 . 17 Average Slot Usage (%) 98 | . 97 98 88 99 99 99 100 99 99 99 96 93 Engine 4 | . 12 14 14 14 9 9 9 2 . . . . Reactor 3 | . . . . . . . . 3 6 6 6 5 Treads 18 | . . . 14 25 18 23 21 19 22 22 20 18 Leg 3 | . 28 28 . . . . . . . . . . Wheel 4 | . . . 14 2 8 3 5 6 3 3 6 5 Device 4 | . . . . . 9 6 7 12 6 . . 6 Storage 16 | . 27 28 28 28 18 18 18 13 13 13 13 12 Processor 13 | . . . . . 8 17 18 13 13 19 23 13 Protection 6 | . . . . . 9 3 1 5 12 12 9 9 Ballistic Gun 18 | . 27 15 2 26 18 15 17 16 19 19 16 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 101 | 11 33 34 40 45 65 65 64 100 97 92 92 101 Greatest Support 106 | 20 20 20 20 40 16 60 60 60 106 106 12 60 Greatest Overweight (x) 8 | . 1 1 3 3 5 4 5 8 8 7 7 8 Average Overweight (x) 4 | . . 1 2 1 3 2 3 6 3 4 6 6 Largest Inventory Capacity 26 | 6 14 14 16 16 18 18 18 20 20 26 20 20 Average Capacity 18 | 6 11 14 16 16 17 18 18 19 20 20 20 19 Most Carried 20 | 6 14 14 14 16 18 18 18 18 20 19 20 20 Average Carried 16 | 6 9 13 13 15 15 17 17 15 19 17 19 17 Final Capacity 20 | 6 14 14 16 16 18 18 18 20 20 20 20 4 Final Carried 20 | 6 14 14 14 16 18 18 18 18 19 19 20 4 Class Distribution -------------------- 26% | Scavenger-Gunner 20% | Scavenger-Mutant 15% | Mutant 9% | Hauler-Skirmisher 9% | Hauler-Tank 8% | Commander-Mutant 4% | Hauler-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -6/Factory Hauler-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Hauler-Tank | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Matter Collected 4128 | 206 282 142 . 175 638 498 315 328 514 424 62 544 Remotely . | . . . . . . . . . . . . . Salvage Created 4522 | 78 547 16 . 113 790 540 57 583 799 500 . 499 Parts 246 | . 30 . . 9 58 34 7 27 33 19 . 29 Haulers Intercepted 4 | . 2 . . . 2 . . . . . . . Recyclers Shooed 8 | . 2 . . . 1 4 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 17 14 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 91 | . 8 . . 9 17 6 6 9 18 9 . 9 Melee 1 | . . . . . . . . 1 . . . . Guns 67 | . 8 . . 2 14 6 6 8 10 9 . 4 AOE 23 | . . . . 7 3 . . . 8 . . 5 Classes Destroyed 17 | 1 4 . . 2 3 . 1 3 1 1 . 1 Worker 2 | . 1 . . . . . . 1 . . . . Builder 1 | . . . . . 1 . . . . . . . Hauler 4 | . 2 . . . 2 . . . . . . . Recycler 6 | 1 1 . . . 1 3 . . . . . . Operator 3 | . 1 . . . . 1 . 1 . . . . Drone 6 | . . . . . . . 6 . . . . . Watcher 5 | . . . . . 3 1 . 1 . . . . Swarmer 21 | . . . . 7 10 . . . 4 . . . Grunt 29 | . 8 . . 1 4 2 . 4 4 6 . . Brawler 1 | . . . . . . . . 1 . . . . Duelist 2 | . . . . 1 . . . 1 . . . . Sentry 9 | . . . . . 3 4 . 1 1 . . . Hunter 2 | . . . . . . . . . . 2 . . Programmer 3 | . . . . . . . . 1 2 . . . Behemoth 1 | . . . . . . . . 1 . . . . Z-Light 8 | . . . . . . . . . . . . 8 Thug 1 | . . . . . . . . . 1 . . . Savage 4 | . . . . . . . . . 4 . . . Butcher 1 | . . . . . . . . . 1 . . . Mutant 2 | . . . . . . . . . 1 1 . . Best Kill Streak 9 | 1 2 . . 4 7 4 2 4 9 4 . 6 Combat Bots Only 9 | . 2 . . 4 5 2 2 3 9 4 . 6 Max Kills in Single Turn 3 | 1 1 . . 3 3 3 1 2 3 1 . 1 Gunslinging 1 | . . . . . . . . 1 . . . . Exploded 3 | . . . . 3 3 . . . 3 . . 1 Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Damage Taken 8724 | . 544 297 . 153 562 493 . 426 1049 799 . 4401 Core 1158 | . 104 49 . 17 59 63 . . 33 64 . 769 Absorbed by Shields 153 | . . . . . . . . 47 . . . 106 Core Remaining (%) 69 | 100 . . . 32 . . 77 . . . . . Volleys Fired 336 | 3 67 3 . 9 67 26 24 18 42 27 . 50 Largest 3 | 2 2 1 . 2 2 2 2 3 3 3 . 3 Hottest 124 | 40 40 40 . 40 46 48 48 82 71 79 . 124 Shots Fired 745 | 6 134 3 . 14 133 48 40 49 117 76 . 125 Gun 714 | 6 134 3 . 10 132 48 32 47 112 75 . 115 Cannon 8 | . . . . . . . 8 . . . . . Launcher 23 | . . . . 4 1 . . 2 5 1 . 10 Special . | . . . . . . . . . . . . . Kinetic 699 | 6 134 . . 10 132 48 40 47 112 75 . 95 Thermal 16 | . . . . . . . . . . . . 16 Explosive 23 | . . . . 4 1 . . 2 5 1 . 10 Electromagnetic 3 | . . 3 . . . . . . . . . . Phasic 4 | . . . . . . . . . . . . 4 Robot Hit Streak 39 | 3 14 2 . 10 7 39 4 14 23 39 . 16 Robot Miss Streak 7 | 1 3 1 . 1 7 1 5 2 2 3 . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 9 | . 1 . . . 2 1 . 1 1 3 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 1 1 . . Shots Hit Robots 529 | 4 99 3 . 11 78 42 12 31 92 61 . 96 Core Hits 265 | 2 36 2 . 14 41 17 6 24 47 38 . 38 Critical Hits 6 | . 2 . . . 1 . . 1 1 . . 1 Critical Kills 3 | . 1 . . . . . . 1 1 . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . . . Melee Attacks 16 | . . 3 . . . 8 . 4 . . . 1 Impact . | . . . . . . . . . . . . . Slashing 5 | . . . . . . . . 4 . . . 1 Piercing 11 | . . 3 . . . 8 . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10258 | 24 762 56 . 604 1372 670 238 824 1946 1158 . 2604 Guns 7523 | 24 762 23 . 78 1172 669 238 494 1360 977 . 1726 Cannons . | . . . . . . . . . . . . . Explosions 2575 | . . . . 526 200 . . 204 586 181 . 878 Melee 159 | . . 33 . . . . . 126 . . . . Ramming 1 | . . . . . . 1 . . . . . . Kinetic 7058 | 24 762 . . 78 1172 669 238 494 1360 977 . 1284 Thermal 465 | . . . . 89 . . . . . . . 376 Explosive 2486 | . . . . 437 200 . . 204 586 181 . 878 Electromagnetic 23 | . . 23 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 126 | . . . . . . . . 126 . . . . Piercing 33 | . . 33 . . . . . . . . . . Phasic 66 | . . . . . . . . . . . . 66 Highest Corruption 5 | . 1 1 1 1 . . . . 5 5 5 . Average Corruption 3 | . 1 1 1 1 . . . . 3 5 5 . Corruption Purged . | . . . . . . . . . . . . . Effects 58 | . . 1 1 . . . . . 14 38 4 . Message Errors 14 | . . 1 . . . . . . 4 8 1 . Matter Fused 8 | . . . . . . . . . . 7 1 . Heat Flow Errors 3 | . . . . . . . . . . 3 . . Energy Discharges 5 | . . . 1 . . . . . 1 3 . . Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 9 | . . . . . . . . . 3 5 1 . Data Loss (major) 3 | . . . . . . . . . . 2 1 . Misfires 3 | . . . . . . . . . 1 2 . . Targeting Errors 9 | . . . . . . . . . 5 4 . . Weapon Failures 3 | . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 155 | . . . . 43 15 . . 69 . . . 28 Projectiles . | . . . . . . . . . . . . . Explosions 86 | . . . . 43 15 . . . . . . 28 Melee 69 | . . . . . . . . 69 . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . 21 . . . 53 . . . Shots 3 | . . . . . 1 . . . 2 . . . Rammed 2 | . . . . . . 1 1 . . . . . Targets Rammed 2 | . . . . . . 1 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 310 | . 18 . . . 216 13 4 6 4 182 . 310 Average Temperature 47 | . 8 . . . 56 4 2 3 4 33 . 92 Received Heat Transfer 2024 | . 318 . . 9 162 153 . 118 117 246 . 901 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 2 Heat Transferred 618 | . . . . 100 . . . . . . . 518 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Peak Influence 923 | 5 257 62 . 260 449 403 160 923 . . . . Initial 908 | . 3 57 . . 23 189 101 908 . . . . Average 284 | 2 121 54 . 160 182 232 54 732 . . . . Maximum Alert Level 3 | . 1 . . 1 2 2 . 3 . . . . Low Security (%) 55 | 100 89 100 . 96 51 15 100 . . . . . Level 1 18 | . 10 . . 3 37 83 . . . . . . Level 2 9 | . . . . . 10 . . 32 . . . . Level 3 16 | . . . . . . . . 67 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 4 1 . . 2 2 . 4 . . . . Investigation 3 | . 1 1 . . . . . 1 . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 8 | . 3 . . . 2 2 . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Distress Signals 5 | . 1 . . . 2 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 144 | . 19 2 . 12 25 10 14 13 18 10 . 21 Peak Tracking Total 42 | . 4 2 . 4 9 2 4 5 9 4 . 42 Tactical Retreats 7 | . 1 . . 2 2 1 . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 3 | . 1 . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 7 | . . . . 1 . 1 . 2 1 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 . 1 1 1 . 1 Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 28 | . 5 1 . . 2 9 5 5 . . 1 . Terminals 24 | . 5 1 . . 2 8 4 4 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 75 | . 14 4 . . 5 19 11 15 . . 7 . Successful 39 | . 4 1 . . 3 10 5 9 . . 7 . Failed 36 | . 10 3 . . 2 9 6 6 . . . . Catastrophic 8 | . 1 . . . 1 . 2 4 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 46 | . 14 5 . . 7 5 3 6 . . 6 . Terminals 58 | . 14 4 . . 5 17 9 9 . . . . Fabricators 6 | . . . . . . . . 6 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 27 | . 3 1 . . 3 7 4 2 . . 7 . Record 1 | . . . . . . . 1 . . . . . Part Schematic 8 | . . . . . 1 . . . . . 7 . Robot Schematic 1 | . . . . . 1 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . Open Door 5 | . . . . . . 5 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . Unreport Threat 3 | . . . . . . . 2 1 . . . . Locate Traps 5 | . 2 . . . 1 1 . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 5 . . . . Load Schematic 2 | . . . . . . . . 2 . . . . Build 3 | . . . . . . . . 3 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 5 | . 1 . . . . 2 . 2 . . . . Terminals 4 | . 1 . . . . 2 . 1 . . . . Track 1 | . . . . . . 1 . . . . . . Botnet 3 | . 1 . . . . 1 . 1 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 5 1 . . 2 4 5 5 . . . . Full Trace Events 3 | . 2 1 . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . Robots Built 4 | . . . . . . . . 4 . . . . Matter 372 | . . . . . . . . 372 . . . . Time 148 | . . . . . . . . 148 . . . . Total Robot Build Rating 8 | . . . . . . . . 8 . . . . Part Schematics Acquired 8 | . . . . . 1 . . . . . 7 . Parts Built 1 | . . . . . . . . 1 . . . . Matter 102 | . . . . . . . . 102 . . . . Time 51 | . . . . . . . . 51 . . . . Total Part Build Rating 1 | . . . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . . 12 1 2 3 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Total Allies 22 | . . . . . . . 12 5 2 3 . . Largest Group 12 | . . . . . . . 12 12 2 3 2 2 Highest-Rated Group 149 | . . . . . . . 149 149 61 75 50 50 Highest-Rated Ally 32 | . . . . . . . 24 29 32 32 25 25 Total Orders 4 | . . . . . . . . 3 1 . . . EXPLORE 3 | . . . . . . . . 2 1 . . . RETURN 1 | . . . . . . . . 1 . . . . Ally Attacks 120 | . . . . . . . 38 69 2 11 . . Total Damage 1435 | . . . . . . . 176 890 50 319 . . Kills 8 | . . . . . . . 4 3 . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 1 2 2 . Drone Launches 3 | . . . . . . . . 2 1 . . . Drone Recoveries 2 | . . . . . . . . 1 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Turns Passed 9335 | 13 712 415 193 408 572 626 638 1126 1080 1049 1708 795 Spaces Moved 4995 | 5 357 261 168 218 233 304 290 609 563 573 1069 345 Core 17 | . . . . . . . . . . . . 17 Treads 1038 | . . . . 169 . 153 110 63 285 223 . 35 Legs 624 | 5 357 261 1 . . . . . . . . . Wheels 3316 | . . . 167 49 233 151 180 546 278 350 1069 293 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 150 110 110 120 130 140 150 160 160 150 50 Average Speed 155 | 120 136 150 110 163 134 155 155 167 164 160 158 164 Slowest Speed 220 | 120 150 150 150 180 140 180 180 180 220 160 160 183 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 56 | 2 73 68 53 62 24 43 74 20 91 82 86 54 Regions Visited 12 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . 1 . 3 . . . . 3 2 2 . Spaces Dug 11 | . . . . . . 6 3 2 . . . . Terrain Destroyed 138 | . . . . 49 10 6 3 13 11 9 . 37 Melee 8 | . . . . . . 6 . 2 . . . . Projectile 3 | . . . . . . . 3 . . . . . AOE 127 | . . . . 49 10 . . 11 11 9 . 37 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Total 5918 | 7 472 277 176 255 358 406 441 673 632 651 1091 479 Wait 110 | . 21 . . 3 13 18 25 9 3 13 2 3 Move 4983 | 4 356 260 167 217 232 303 289 608 562 572 1068 345 Hop . | . . . . . . . . . . . . . Pick Up 68 | . 7 3 2 5 9 9 1 6 4 8 6 8 Fast Attach 42 | . 3 1 . 2 6 7 2 1 2 5 1 12 Attach 60 | . 1 1 1 2 6 2 . 5 4 7 5 26 Detach 22 | . . . 1 1 4 1 1 . . 1 3 10 Swap 68 | . 10 4 2 10 11 14 1 4 4 1 . 7 Drop 81 | . 7 2 3 6 10 17 3 4 2 4 6 17 Fire 336 | 3 67 3 . 9 67 26 24 18 42 27 . 50 Melee 16 | . . 3 . . . 8 . 4 . . . 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . 1 1 . . . . . Escape Stasis 7 | . . . . . . . . 7 . . . . Rewire 123 | . . . . . . . 94 7 9 13 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: [Fac] / *Sto) -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 8) 468 | -10/Materials | Discovered new exit (range 13) 632 | -10/Materials | Discovered new exit (range 15) 726 | -10/Materials | Entered Mines 726 | -10/Mines | Discovered new exit (range 10) 759 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 908 | -10/Mines | Discovered new exit (range 9) 1026 | -10/Mines | Assembled infested the area 1058 | -10/Mines | Learned location of Recycling (-8) 1074 | -10/Mines | Met 8R-AWN 1082 | -10/Mines | Core integrity fell below 50% 1089 | -10/Mines | Discovered new exit (range 10) 1141 | -10/Mines | Entered Exiles 1162 | -10/Exiles | Discovered new exit (range 15) 1177 | -10/Exiles | Welcomed by 8R-AWN 1195 | -10/Exiles | Met EX-HEX 1225 | -10/Exiles | Met EX-BIN 1238 | -10/Exiles | Met EX-DEC 1321 | -10/Exiles | Discovered new exit (range 12) 1334 | -10/Exiles | Entered Mines 1419 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1683 | -9/Mines | Discovered new exit (range 9) 1717 | -9/Mines | Build established: Scavenger-Mutant 1742 | -9/Mines | Entered Materials 1742 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2259 | -8/Materials | Discovered new exit (range 14) 2282 | -8/Materials | Discovered new exit (range 11) 2314 | -8/Materials | Entered Storage 2325 | -8/Storage | Found Prototype Processor 2325 | -8/Storage | Identified Exp. Targeting Computer 2661 | -8/Storage | Discovered new exit (range 12) 2770 | -8/Storage | Used back door to open Recycling access 2940 | -8/Storage | Entered Recycling 2942 | -8/Recycling | Spotter reported a threat 2996 | -8/Recycling | Spotter reported a threat 2998 | -8/Recycling | Spotter reported a threat 3001 | -8/Recycling | Spotter reported a threat 3002 | -8/Recycling | Spotter reported a threat 3051 | -8/Recycling | Spotter reported a threat 3061 | -8/Recycling | Spotter reported a threat 3112 | -8/Recycling | Spotter reported a threat 3114 | -8/Recycling | Spotter reported a threat 3175 | -8/Recycling | Spotter reported a threat 3236 | -8/Recycling | Spotter reported a threat 3272 | -8/Recycling | Spotter reported a threat 3289 | -8/Recycling | Spotter reported a threat 3313 | -8/Recycling | Spotter reported a threat 3314 | -8/Recycling | Spotter reported a threat 3331 | -8/Recycling | Spotter reported a threat 3425 | -8/Recycling | Spotter reported a threat 3460 | -8/Recycling | Spotter reported a threat 3507 | -8/Recycling | Discovered new exit (range 12) 3546 | -8/Recycling | Build established: Commander-Mutant 3578 | -8/Recycling | Entered Factory 3578 | -6/Factory | Accompanied by 12 allies 3578 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3677 | -6/Factory | Spotted B-75 Beast 3700 | -6/Factory | Destroyed B-75 Beast 3868 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 3917 | -6/Factory | Fabricated Y-45 Defender (x2) 3974 | -6/Factory | Fabricated Y-45 Defender? 4513 | -6/Factory | Discovered new exit (range 23) 4704 | -6/Factory | Entered Lower Caves 4704 | -6/Lower Caves | Accompanied by 1 ally 4752 | -6/Lower Caves | Build established: Hauler-Skirmisher 5187 | -6/Lower Caves | Attacked by a faux Warlord 5487 | -6/Lower Caves | Build established: Hauler-Tank 5657 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5702 | -6/Lower Caves | Destroyed 9 combat bots 5733 | -6/Lower Caves | Learned location of Zion (-6) 5739 | -6/Lower Caves | Discovered new exit (range 9) 5784 | -6/Lower Caves | Entered another Lower Caves area 5784 | -6/Lower Caves | Accompanied by 2 allies 5791 | -6/Lower Caves | Discovered new exit (range 16) 5848 | -6/Lower Caves | Lost 4 parts (1n2u1w) 5977 | -6/Lower Caves | Learned Factory emergency access door positions 5993 | -6/Lower Caves | Learned Factory terminal intel 6149 | -6/Lower Caves | Build established: Scavenger-Gunner 6152 | -6/Lower Caves | Lost 3 parts (2n1w) 6397 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6489 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6622 | -6/Lower Caves | Discovered new exit (range 8) 6833 | -6/Lower Caves | Entered Zion 6833 | -6/Zion | Accompanied by 2 allies 6856 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6945 | -6/Zion | System corruption cleaned by Quarantine Array 7123 | -6/Zion | Build established: Hauler-Mutant 7429 | -6/Zion | Build established: Scavenger-Gunner 7518 | -6/Zion | Learned location of Quarantine (-3) 7558 | -6/Zion | Learned Factory garrison access intel 7601 | -6/Zion | Found Prototype Processor 7602 | -6/Zion | Identified Exp. Target Analyzer 7607 | -6/Zion | Found Prototype Processor 7607 | -6/Zion | Identified Exp. Terrain Scan Processor 8216 | -6/Zion | Discovered new exit (range 16) 8251 | -6/Zion | Received a hallucinogenic algorithm 8510 | -6/Zion | Opened final containment barrier to the Deep Caves 8531 | -6/Zion | Discovered new exit (range 5) 8534 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8541 | -6/Zion | Entered Deep Caves 8541 | -6/Deep Caves | Accompanied by 2 allies 8714 | -6/Deep Caves | Attacked by Z-Imprinter 8750 | -6/Deep Caves | Destroyed Z-Imprinter 8797 | -6/Deep Caves | Lost 7 parts (3n2u2w) 8833 | -6/Deep Caves | Found Prototype Device 8833 | -6/Deep Caves | Identified Zio. Metafield Generator 8884 | -6/Deep Caves | Z-Facility disabled 8918 | -6/Deep Caves | Found Prototype Protection 8918 | -6/Deep Caves | Identified Zio. Weapon Casing 8924 | -6/Deep Caves | Lost 4 parts (1n2u1w) 8925 | -6/Deep Caves | Found Zio. Weapon Casing 8939 | -6/Deep Caves | Found Zio. Weapon Casing 8951 | -6/Deep Caves | Found Prototype Protection 8951 | -6/Deep Caves | Identified Zio. Heavy Carapace 9170 | -6/Deep Caves | Build established: Hauler-Tank 9211 | -6/Deep Caves | Spotted as-96014 9313 | -6/Deep Caves | Core integrity fell below 50% 9315 | -6/Deep Caves | Exposed GOLEM chamber 9328 | -6/Deep Caves | Triggered Deep Caves wall 9328 | -6/Deep Caves | Spotted AS-55010 9331 | -6/Deep Caves | Core integrity fell below 20% 9336 | -6/Deep Caves | Found GOLEM Unit 9336 | -6/Deep Caves | Destroyed by as-05288 with Assembled Heavy Rifle Last Messages --------------- integration. 09312_ Arm. Wheel destroyed. 09312_ Flak Gun destroyed. 09312_ Exp. Heat Sink destroyed. 09313_ Destroyed Prototype Device. 09315_ A GOLEM Unit tumbles out of the Wall Chamber. 09315_ 3X-KHY(M) destroyed. 09317_ Zio. Weapon Casing destroyed. 09318_ Dropped Hcp. Storage Unit. 09319_ Dropped Imp. Medium Treads. 09320_ Dropped Hvy. Rocket Launcher. 09320_ Dropped Hvy. Assault Rifle. 09321_ GOLEM Unit springs to life. 09322_ Acquired Zio. Metafield Generator. 09323_ Dropped Zio. Weapon Casing. 09328_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 09332_ A GOLEM Unit tumbles out of the Wall Chamber. 09335_ Dropped Imp. Maneuvering Thrusters. 09336_ Acquired GOLEM Unit. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????? ?????????????????? | | ???????? ??????????????? | | ?????? [ ????????????? | | ?????? ??????????? | | ??????? [ ????????? | | ??????? ! ????? | | ???????? ????? | | ???????? ????? | | ????????# ! #???? | | ????????" b ! = #???? | | ????????? a = = #???? | | ????????""a = #???? | | ???????""Gaa ##??? | | ???????"@G #??? | | ???????## * #??? | | ????????" a g = = #??? | | ????????" = s #### | | ????????" = | | ????????""" G * | | ????????" | | ????????"" ### | | ????????" !!] #?# | | ????????"" *!! "#?## | | ????????" [!= " "#??# | | ????????" ;### !" "# ###??# | | ????????""" ####?# ## ####????? | | ?????????" ????#### #???????? | | ?????????######????????##???????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 1010 Armor Coverage 1200 Resistance: TH 15 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 17 Target Analysis 12 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ Y-45 Defender | -8/Materials | Hacked Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Y-45 Defender | x2 | -6/Factory Y-45 Defender | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps That's One Door That Should Stay Closed \\IAMDERELICT Challenges ------------ None Game ------ Seed BombardmentBombNegator Manual? 0 Play Time 02:41:30 Cumulative 82.9 hours Start 2021.07.01 @ 20:18:16 End 2021.07.10 @ 07:25:49 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12898f97-122e-4fec-adf4-0ef95fa19036