Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.08 @ 15:14:34 Player: Jack Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (173) 865 Value Destroyed (11586) 11586 Prototype IDs (363) 7260 Alien Tech Used (7) 1400 Bonus (62442) 62442 TOTAL SCORE: 91653 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 4971 Follower Combat Kills 1871 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 333/1600 Matter 275/300 Energy 448/450 System Corruption 3% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Melee Analysis Suite Improved Armor Integrity Analyzer Femtoactuators Graphene Brace Advanced Force Field > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (5) ---- Microactuators Advanced Remote Force Field Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Melee Analysis Suite Improved Armor Integrity Analyzer Femtoactuators Graphene Brace Advanced Force Field > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Microactuators Microactuators Advanced Remote Force Field High-powered Transdimensional Reconstructor Sigix Corpse [Rating: 244] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Reactor Improved Quantum Reactor Propulsion VTOL Module Leg Sigix Exoskeleton Flight Unit VTOL Module Utility Terrain Scan Processor Device Structural Scanner Processor Terrain Scan Processor Hackware System Shield Weapon Heavy Pick Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 . . . . 2 2 2 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . 2 . . . . . . Utility 14 | . . 2 . 2 2 . . . . 2 2 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 82 | 2 4 8 4 14 6 1 . 1 . 3 2 5 6 3 5 11 4 3 Power 7 | . . 1 1 1 2 . . . . . . 1 . . . 1 . . Engine 3 | . . 1 1 . 1 . . . . . . . . . . . . . Core 2 | . . . . 1 1 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 1 . . . 1 . . Propulsion 15 | . 2 1 1 3 . 1 . . . 1 . 3 2 1 . . . . Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 15 | . 2 1 1 3 . 1 . . . 1 . 3 2 1 . . . . Utility 45 | . . . 1 9 3 . . 1 . 2 2 1 4 1 4 10 4 3 Device 23 | . . . . 5 1 . . . . . . . 1 1 . 9 4 2 Storage . | . . . . . . . . . . . . . . . . . . . Processor 21 | . . . . 4 2 . . 1 . 2 2 1 3 . 4 1 . 1 Hackware 1 | . . . 1 . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 15 | 2 2 6 1 1 1 . . . . . . . . 1 1 . . . Energy Gun 7 | 1 1 5 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . . . . . 1 1 . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . . . . . . 1 . 1 3 1 . . Parts Lost 24 | . . 4 3 4 . . . . . . . 2 3 3 5 . . . Power 4 | . . 1 . 2 . . . . . . . . . . 1 . . . Propulsion 8 | . . . 2 1 . . . . . . . 1 2 . 2 . . . Utility 7 | . . . . 1 . . . . . . . 1 1 2 2 . . . Weapon 5 | . . 3 1 . . . . . . . . . . 1 . . . . Highest Loss Streak 5 | . . 4 3 3 . . . . . . . 2 3 3 5 . . . To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . Average Backups 4 | 1 3 4 3 3 4 5 5 5 5 3 4 4 4 4 3 1 3 4 Power . | . 1 . . . . . . . . . . . 1 . . . . . Propulsion . | . 1 2 . . . 1 1 1 1 1 2 . . . . . . . Utility 2 | . . . 3 3 3 3 3 3 3 1 1 2 2 2 1 . 2 3 Weapon . | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 4 | . . . . . 1 . . . . . . . . 1 2 . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . . 1 . . . . . . . . 1 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 29 18 51 78 92 93 93 93 93 93 89 89 89 83 49 49 72 71 Core 3 | . . . . 4 2 6 6 6 6 5 5 . . 3 1 . . . Reactor 2 | . . . . . . . . . . . . 3 4 . . 5 9 9 Leg 2 | . . . . . . . . . . . . . . . 5 9 9 9 Flight 17 | . 1 1 28 19 26 26 26 26 26 23 21 24 20 14 5 . . . Device 19 | . . . . 17 20 20 20 20 20 17 15 14 12 10 1 14 34 28 Processor 27 | . . . . 21 32 33 33 33 33 40 42 40 45 47 27 11 10 16 Slashing Weapon 2 | . . . . 6 3 . . . . . . . . 1 7 9 9 9 Piercing Weapon 3 | . . . . . 2 6 6 6 6 5 5 4 4 3 . . . . Peak Build Rating 244 | 2 4 7 16 31 41 44 44 46 46 50 58 79 87 90 218 237 238 244 Average Rating 89 | 1 2 3 11 23 36 44 44 45 46 49 53 66 84 77 142 219 231 241 On Entrance 67 | . 2 2 2 14 28 41 44 44 46 46 50 58 79 73 81 202 234 231 Naked Turns 20 | . . 18 . . . . . . . . . . . . 2 . . . Heaviest Build 50 | 4 4 9 6 10 13 13 13 13 13 13 13 18 18 18 11 46 50 50 Greatest Support 60 | 3 8 4 17 19 19 21 21 21 21 21 21 37 39 40 60 60 60 60 Greatest Overweight (x) 2 | 1 1 2 . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 4 5 Average Carried 4 | 1 3 4 3 3 4 5 5 5 5 3 4 4 4 4 3 1 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 4 5 5 5 5 5 5 5 5 5 5 5 4 2 3 3 3 Class Distribution -------------------- 68% | Scavenger-Scout 14% | Alien-Sigix 8% | Scavenger-Sigix 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Sprinter | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Scavenger-Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Scavenger-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Matter Collected 1239 | . 194 206 54 121 14 81 . 10 . 20 . 90 60 47 42 128 57 115 Remotely 20 | . . . . . . . . . . . . . . . . 20 . . Salvage Created 13923 | . 362 439 . 392 33 28 . . . . . 46 189 377 246 4311 2742 4758 Parts 644 | . 16 29 1 35 5 1 . . . . . 6 17 20 18 139 90 267 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 2 5 . . . . . . . . . Prevented 8 | . . . . . . . . . 8 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 139 | . 8 9 . 4 . . . . . . . . . . 4 49 16 49 Melee 122 | . . . . 4 . . . . . . . . . . 4 49 16 49 Guns 13 | . 6 7 . . . . . . . . . . . . . . . . AOE 4 | . 2 2 . . . . . . . . . . . . . . . . Classes Destroyed 18 | . 3 2 1 1 . 1 . . . . . . . 1 3 5 1 . Worker 4 | . . . . . . . . . . . . . . . . 1 3 . Builder 18 | . . 1 . 7 2 . . . . . . 1 4 3 . . . . Recycler 6 | . 1 . . 1 . . . . . . . . 1 2 . . 1 . Operator 2 | . . . 1 . . . . . . . . 1 . . . . . . Watcher 2 | . . . . 1 . . . . . . . . . . . . 1 . Swarmer 10 | . 3 . . 4 . . . . . . . . . . . . 3 . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . Grunt 40 | . 5 8 . . . . . . . . . . . . . 24 3 . Brawler 4 | . . . . . . . . . . . . . . . . 4 . . Duelist 4 | . . . . . . . . . . . . . . . . 4 . . Protector 2 | . . . . . . . . . . . . . . . . 2 . . Researcher 1 | . . . . . . . . . . . . . . 1 . . . . Sentry 12 | . . 1 . . . . . . . . . . . . . 7 4 . Hunter 3 | . . . . . . . . . . . . . . . . 2 1 . Programmer 6 | . . . . . . . . . . . . . . . 1 3 2 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . Enhanced Grunt 32 | . . . . . . . . . . . . . . . . . . 32 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . 8 Investigator 1 | . . . . . . . . . . . . . . . . 1 . . Executioner 4 | . . . . . . . . . . . . . . . 2 2 . . Decomposer 2 | . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 22 | . 3 5 1 4 1 . . . . . . 1 3 4 3 22 7 4 Combat Bots Only 22 | . 3 5 . 3 . . . . . . . . . . 3 22 3 4 Max Kills in Single Turn 2 | . 2 2 1 1 1 1 . . . . . 1 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . 2 2 . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1909 | . 21 94 51 46 4 . 6 . 4 . . 8 12 58 244 596 187 578 Missed 688 | . 2 39 30 18 3 . 3 . 4 . . 4 2 34 102 203 66 178 Hits 1221 | . 19 55 21 28 1 . 3 . . . . 4 10 24 142 393 121 400 Melee 61 | . . . . . . . . . . . . . . . 5 23 . 33 Projectile 1160 | . 19 55 21 28 1 . 3 . . . . 4 10 24 137 370 121 367 AOE 4 | . . . . . . . . . . . . . . . . 4 . . Critical Strikes 103 | . 1 2 . 1 . . . . . . . . . 2 14 18 5 60 Actively Blocked 64 | . . . . . . . . . . . . . . . . . 4 60 Part Disruptions 3 | . . . . . . . . . . . . . . 1 . . . 2 Damage Taken 7433 | . 183 612 190 351 9 . 25 . . . . 59 238 470 1245 1516 614 1921 Core 2405 | . 102 274 46 134 . . 9 . . . . 18 36 159 461 434 176 556 Absorbed by Shields 3676 | . . . . . . . . . . . . . . . . 1213 562 1901 Ignored by Resistances 22057 | . 56 182 55 104 3 . 7 . . . . 17 65 127 2177 6901 2911 9452 Regen/Repaired (Parts) 215 | . . . . . . . . . . . . . . . 53 80 21 61 Core Remaining (%) 75 | 100 59 31 91 80 . . . . 98 100 100 98 . . 49 . . 20 Volleys Fired 58 | . 18 37 3 . . . . . . . . . . . . . . . Largest 2 | . 2 2 1 . . . . . . . . . . . . . . . Hottest 100 | . 60 100 100 . . . . . . . . . . . . . . . Shots Fired 95 | . 36 56 3 . . . . . . . . . . . . . . . Gun 91 | . 36 55 . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special 4 | . . 1 3 . . . . . . . . . . . . . . . Kinetic 25 | . 18 7 . . . . . . . . . . . . . . . . Thermal 36 | . 16 17 3 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 34 | . 2 32 . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 12 24 25 . . . . . . . . . . . . . . . Robot Miss Streak 3 | . 3 1 . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 515 | . 25 50 1 15 6 2 . . . . . 4 6 11 13 93 64 225 Core Hits 213 | . 15 17 1 9 2 2 . . . . . 3 4 5 2 47 24 82 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . . . 1 . 1 . . . . . . . . 1 2 1 13 Sever 18 | . . . . 1 . . . . . . . . . . 1 2 1 13 Impale 1 | . . . . . . 1 . . . . . . . . . . . . Melee Attacks 688 | . . . . 49 61 8 4 . 3 12 2 16 13 37 22 109 103 249 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 586 | . . . . 49 48 . . . . . . . . 6 22 109 103 249 Piercing 102 | . . . . . 13 8 4 . 3 12 2 16 13 31 . . . . Sneak Attacks 35 | . . . . 8 3 2 . . . . . 2 5 7 2 2 4 . Combat Hostiles 3 | . . . . . . . . . . . . . . . 2 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 64372 | . 383 877 24 785 299 169 . . . . . 217 404 694 2146 14864 11563 31947 Guns 1089 | . 293 796 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 171 | . 90 81 . . . . . . . . . . . . . . . . Melee 63088 | . . . . 785 299 169 . . . . . 217 404 694 2146 14864 11563 31947 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 195 | . 118 77 . . . . . . . . . . . . . . . . Thermal 546 | . 237 285 24 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 543 | . 28 515 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 61604 | . . . . 785 299 . . . . . . . . . 2146 14864 11563 31947 Piercing 1484 | . . . . . . 169 . . . . . 217 404 694 . . . . Highest Corruption 5 | . . . . 1 . . . . . . . . . 1 5 . 2 3 Average Corruption 2 | . . . . 1 . . . . . . . . . 1 3 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 50 | . . . . 2 . . . . . . . . . . 5 . 13 30 Message Errors 11 | . . . . . . . . . . . . . . . 1 . 1 9 Matter Fused 9 | . . . . . . . . . . . . . . . . . 2 7 Heat Flow Errors 10 | . . . . . . . . . . . . . . . 2 . 4 4 Energy Discharges 8 | . . . . 2 . . . . . . . . . . . . 3 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . . . . . . 2 . 1 6 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 8562 | . . 4 . 161 108 . . . . . . 24 62 195 441 1831 2143 3593 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 4 | . . 4 . . . . . . . . . . . . . . . . Melee 8558 | . . . . 161 108 . . . . . . 24 62 195 441 1831 2143 3593 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 70 | . 38 32 . . . . . . . . . . . . . . . . Shots 2 | . 1 1 . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 241 | . 22 229 28 3 . . . . . . . 4 . . 241 . 71 . Average Temperature 61 | . 10 84 15 2 . . . . . . . 2 . . 126 . 45 . Received Heat Transfer 1567 | . 78 372 63 87 . . . . . . . 9 45 9 36 625 169 74 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . 3 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 1096 | . 425 621 50 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . 1 1 . . . . . . . . 1 2 1 5 5 5 . Low Security (%) 57 | 100 100 52 88 100 100 . . . . 100 100 97 33 90 47 . . . Level 1 5 | . . 47 11 . . . . . . . . 2 23 9 . . . . Level 2 3 | . . . . . . . . . . . . . 42 . . . . . Level 3 1 | . . . . . . . . . . . . . . . . 17 . . Level 4 . | . . . . . . . . . . . . . . . . 2 . . Level 5 20 | . . . . . . . . . . . . . . . . . 91 . High Security 1 | . . . . . . . . . . . . . . . . . 8 . Max Security 9 | . . . . . . . . . . . . . . . 52 80 . . Peak Influence 3582 | . 143 334 339 138 101 . . . . 36 11 217 504 208 1876 3582 2429 . Initial 2014 | . . 38 120 137 37 . . . . . . . 100 203 42 1100 2014 . Average 540 | . 85 181 138 49 14 . . . . 3 1 82 317 130 911 2128 2162 . Influence Increases 6576 | . 218 486 344 271 234 60 15 . 36 91 11 617 827 195 384 2022 647 118 Destroy 0b10 Robot/C 2500 | . 160 180 . 80 . . . . 20 40 . 260 320 20 80 1040 300 . Destroy 0b10 Robot/NC 230 | . 5 5 5 45 10 . . . 10 5 . 15 60 25 . 15 30 . Destroy Leader 462 | . 40 40 . 12 . . . . . . . 80 78 . 10 120 82 . Allied During Kill 266 | . . . . . . . . . 6 1 . 49 177 . . 22 11 . Successful Hack 13 | . . . 7 6 . . . . . . . . . . . . . . Disable Machine 288 | . 9 18 . 9 9 . . . . . 9 18 18 9 45 27 36 81 Destroy Structure 507 | . 4 3 2 29 50 . . . . 30 2 90 129 51 9 18 68 22 Partial Spotted 150 | . . 15 . . 30 . . . . . . 75 . 15 . . . 15 Lose Combat Pursuer 2160 | . . 225 330 90 135 60 15 . . 15 . 30 45 75 240 780 120 . Influence Decreases 8670 | . 110 260 324 536 207 176 15 . 36 91 10 411 617 524 132 992 1738 2491 Entered New Map 5925 | . . 70 214 217 52 53 . . . . . 1 107 214 46 892 1568 2491 Time Decay 2199 | . 110 150 80 279 155 123 15 . 36 71 10 310 300 280 50 60 170 . Lost Part 226 | . . 40 30 40 . . . . . . . 20 30 30 36 . . . Lost Ally 320 | . . . . . . . . . . 20 . 80 180 . . 40 . . Squads Dispatched 80 | . 1 1 . 2 5 . . . . 2 . 4 6 4 15 34 6 . Investigation 11 | . 1 . . . . . . . . . . 3 1 1 2 . 3 . Extermination 12 | . . . . 1 2 . . . . 2 . 1 3 2 . . 1 . Reinforcement 11 | . . 1 . 1 3 . . . . . . . 2 1 1 1 1 . Assault 43 | . . . . . . . . . . . . . . . 12 30 1 . Garrison 3 | . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Distress Signals 34 | . . 2 1 1 1 . . . . . . 1 3 1 1 2 21 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 454 | . 9 28 31 18 10 1 1 . 4 1 . 17 13 17 43 152 42 67 Peak Tracking Total 53 | . 3 14 25 8 9 4 1 . 2 1 . 4 5 14 12 53 11 12 Tactical Retreats 49 | . . 7 4 2 3 1 1 . . 1 . 2 1 2 6 11 5 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Traps Triggered 12 | . 2 . . 2 1 . . . . . . . . . . 2 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Machines Disabled 32 | . 1 2 . 1 1 . . . . . 1 2 2 1 5 3 4 9 Max in Single Turn 1 | . 1 1 . 1 1 . . . . . 1 1 1 1 1 1 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Machines Accessed 10 | . . . 2 2 1 . . 1 . . . . . . 1 . 2 1 Terminals 6 | . . . 2 1 . . . . . . . . . . 1 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . Total Hacks 38 | . . . 5 3 2 . . 3 . . . . . . 2 . 6 17 Successful 23 | . . . 1 2 . . . 3 . . . . . . . . . 17 Failed 15 | . . . 4 1 2 . . . . . . . . . 2 . 6 . Catastrophic 6 | . . . 2 . . . . . . . . . . . . . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 49 | . . . 5 . . . . . . 19 . 12 6 2 1 4 . . Terminals 15 | . . . 5 2 . . . . . . . . . . 2 . 6 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . Terminal Hacks 22 | . . . 1 1 . . . 3 . . . . . . . . . 17 Record 17 | . . . . . . . . . . . . . . . . . . 17 Part Schematic 4 | . . . 1 . . . . 3 . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . Hacking Detections 7 | . . . 2 1 1 . . . . . . . . . 1 . 2 . Full Trace Events 4 | . . . 1 . . . . . . . . . . . 1 . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 3 . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 1 . . . . 17 . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . 2 . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Total Allies 90 | . . . . . . . . 4 . 3 . 9 6 . . 20 48 . Largest Group 8 | . . . . . . . . 4 4 3 . 5 8 . . 6 6 . Highest-Rated Group 797 | . . . . . . . . 159 159 212 . 450 797 . . 285 89 . Highest-Rated Ally 269 | . . . . . . . . 42 42 85 . 269 122 . . 122 15 . Zionite Dispatches 10 | . . . . . . . . . . 2 . 4 3 . . 1 . . Heavy 3 | . . . . . . . . . . 1 . . 1 . . 1 . . Light 2 | . . . . . . . . . . . . 1 1 . . . . . Hacker 2 | . . . . . . . . . . . . 2 . . . . . . Experimental 1 | . . . . . . . . . . . . 1 . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . 1 . . . . . . . . Total Orders 2 | . . . . . . . . . . 2 . . . . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . . . DROP 1 | . . . . . . . . . . 1 . . . . . . . . Ally Attacks 198 | . . . . . . . . . 13 7 . 59 84 . . 24 11 . Total Damage 10110 | . . . . . . . . . 267 248 . 3580 4181 . . 1585 249 . Kills 48 | . . . . . . . . . 3 3 . 14 23 . . 5 . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Active Infowar (turns) 11388 | . . . . 714 632 2198 1104 3001 1309 475 43 653 611 564 82 2 . . Optics 2 | . . . . . . . . . . . . . . . 2 . . . Sensors 11367 | . . . . 697 632 2198 1104 3001 1309 475 43 653 611 564 80 . . . Terrain 10728 | . . . . 312 632 2198 1104 3001 1309 475 43 653 609 392 . . . . Structural 11199 | . . . . 667 632 2198 1104 3001 1309 475 43 653 611 506 . . . . Triangulation 2 | . . . . . . . . . . . . . . . . 2 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . 4 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . Active Terminals 1 | . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Turns Passed 15939 | 34 282 312 163 725 639 2198 1104 3001 1309 475 43 653 611 564 266 687 1526 1347 Spaces Moved 14267 | 37 331 306 409 732 877 594 672 1046 357 628 56 846 786 830 550 646 2394 2170 Core 566 | 37 292 234 . . . . . . . . . . . . 3 . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 5490 | . . . . . . . . . . . . . . . 280 646 2394 2170 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 8211 | . 39 72 409 732 877 594 672 1046 357 628 56 846 786 830 267 . . . Fastest Speed 22 | 50 37 40 29 27 27 28 28 28 28 28 28 22 27 31 30 30 30 30 Average Speed 30 | 79 59 50 31 29 27 28 28 28 28 28 28 25 27 32 33 30 30 30 Slowest Speed 150 | 100 100 150 34 35 29 28 28 28 28 28 28 28 34 34 50 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . 4 13 8 2 . . . . 1 . 1 5 13 . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 42 | 3 53 23 50 21 34 61 83 76 59 16 2 21 21 60 50 19 65 89 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 18 | . . . . . . 1 . 1 1 15 . . . . . . . . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . . . 1 1 . Scrap Searched 6 | . . . . . . . 3 3 . . . . . . . . . . Spaces Dug 171 | . . . 2 29 50 3 4 . 3 11 1 11 6 17 3 5 21 5 Terrain Destroyed 176 | . 3 2 2 29 50 3 4 . 3 11 1 11 6 17 3 5 21 5 Melee 169 | . . . . 29 50 3 4 . 3 11 1 11 6 17 3 5 21 5 Projectile 2 | . . . 2 . . . . . . . . . . . . . . . AOE 5 | . 3 2 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Total 24862 | 40 379 401 416 1156 1173 2607 1579 3753 1559 900 78 1252 1148 1044 590 949 3119 2719 Wait 9712 | . 18 49 9 361 223 2003 904 2706 1200 258 18 381 345 180 . 162 611 284 Move 14160 | 36 330 298 384 715 872 593 671 1045 356 625 55 843 777 804 549 645 2393 2169 Hop 41 | . . 3 11 8 2 . . . . 1 . 1 3 12 . . . . Pick Up 33 | 2 3 2 3 4 4 1 . . . 1 1 1 1 2 3 2 . 3 Fast Attach 58 | 2 4 4 4 9 2 . . 1 . . 1 4 3 4 6 8 3 3 Attach 25 | . 1 3 2 4 2 . . . . 2 1 2 . 1 1 1 3 2 Detach 10 | . 1 . . 1 . . . . . . . 1 . . 2 . 2 3 Swap 16 | . 1 1 . 1 2 1 . . . 1 . . 3 2 . 2 1 1 Drop 47 | . 3 4 . 4 5 1 . 1 . . . 3 3 4 7 4 3 5 Fire 58 | . 18 37 3 . . . . . . . . . . . . . . . Melee 686 | . . . . 49 61 8 4 . 3 12 2 16 13 35 22 109 103 249 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . 16 . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 6) 219 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Utility x2 510 | -9/Materials | Core integrity fell below 50% 586 | -9/Materials | Lost 4 parts (1p3w) 622 | -9/Materials | Discovered new exit (range 15) 629 | -9/Materials | Entered another Materials area 629 | -8/Materials | Evolved 2 slots: Propulsion x2 787 | -8/Materials | Discovered new exit (range 15) 792 | -8/Materials | Lost 3 parts (2n1w) 792 | -8/Materials | Entered Factory 792 | -7/Factory | Evolved 2 slots: Utility x2 1115 | -7/Factory | Lost 3 parts (1p1n1u) 1388 | -7/Factory | Build established: Scavenger-Scout 1414 | -7/Factory | Identified exit to Lower Caves 1507 | -7/Factory | Discovered new exit (range 13) 1516 | -7/Factory | Identified exit to Factory 1517 | -7/Factory | Entered another Factory area 1517 | -6/Factory | Evolved 2 slots: Utility x2 2084 | -6/Factory | Allied Derelicts emerged from ambush trap array 2144 | -6/Factory | Discovered new exit (range 19) 2156 | -6/Factory | Identified exit to Lower Caves 2156 | -6/Factory | Entered Lower Caves 2159 | -6/Lower Caves | Encountered a Warlord checkpoint 3929 | -6/Lower Caves | Discovered new exit (range 10) 4001 | -6/Lower Caves | Identified exit to Lower Caves 4354 | -6/Lower Caves | Entered another Lower Caves area 4355 | -6/Lower Caves | Discovered new exit (range 6) 4356 | -6/Lower Caves | Identified exit to Factory 4359 | -6/Lower Caves | Encountered a Warlord checkpoint 5372 | -6/Lower Caves | Discovered new exit (range 20) 5453 | -6/Lower Caves | Identified exit to Zion 5458 | -6/Lower Caves | Entered Zion 5487 | -6/Zion | Discovered new exit (range 13) 5602 | -6/Zion | Met Imprinter 5607 | -6/Zion | Imprinted 5609 | -6/Zion | Declared Zion's savior 5671 | -6/Zion | Learned location of 1 exit from Lower Caves 8458 | -6/Zion | Identified exit to Proximity Caves 8459 | -6/Zion | Entered Proximity Caves 8459 | -5/Proximity Caves | Accompanied by 4 allies 8575 | -5/Proximity Caves | Learned location of Warlord (-4) 9582 | -5/Proximity Caves | Lost 3 allies 9736 | -5/Proximity Caves | Discovered exit to Factory (range 7) 9768 | -5/Proximity Caves | Entered Factory 9768 | -5/Factory | Accompanied by 1 ally 9768 | -5/Factory | Evolved 2 slots: Utility x2 9798 | -5/Factory | Retrieved Zion intel report: Active Terminals 9916 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9967 | -5/Factory | Zion Heavy squad teleported in 10135 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 10140 | -5/Factory | Discovered new exit (range 17) 10148 | -5/Factory | Identified exit to Upper Caves 10161 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 10167 | -5/Factory | Zion Infowar Resupply teleported in 10240 | -5/Factory | Discovered new exit (range 9) 10242 | -5/Factory | Identified exit to Factory 10243 | -5/Factory | Entered another Factory area 10243 | -4/Factory | Evolved 2 slots: Utility x2 10244 | -4/Factory | Discovered new exit (range 20) 10286 | -4/Factory | Identified exit to Research 10286 | -4/Factory | Entered Research 10286 | -3/Research | Evolved 2 slots: Propulsion x2 10327 | -3/Research | Zion Experimental squad teleported in 10581 | -3/Research | Spotted B-86 Titan 10785 | -3/Research | Zion Hacker squad teleported in 10829 | -3/Research | Zion Light squad teleported in 10847 | -3/Research | Lost 3 allies 10876 | -3/Research | Discovered new exit (range 19) 10882 | -3/Research | Discovered new exit (range 11) 10884 | -3/Research | Identified exit to Research 10888 | -3/Research | Zion Hacker squad teleported in 10905 | -3/Research | Identified exit to Testing 10939 | -3/Research | Entered another Research area 10939 | -2/Research | Accompanied by 5 allies 10939 | -2/Research | Evolved 2 slots: Utility x2 10993 | -2/Research | Discovered new exit (range 14) 10998 | -2/Research | Identified exit to Access 11051 | -2/Research | Zion Light squad teleported in 11247 | -2/Research | Zion Heavy squad teleported in 11394 | -2/Research | Lost 3 allies 11439 | -2/Research | Lost 3 allies 11479 | -2/Research | Discovered new exit (range 16) 11507 | -2/Research | Spotted B-90 Cyclops 11540 | -2/Research | Zion Heavy Resupply teleported in 11550 | -2/Research | Identified exit to Quarantine 11550 | -2/Research | Entered Quarantine 11579 | -2/Quarantine | Lost 3 parts (2n1u) 11860 | -2/Quarantine | Found Alien Slashing Weapon 12022 | -2/Quarantine | Found Alien Artifact 12038 | -2/Quarantine | Identified Core Reset Matrix 12038 | -2/Quarantine | Identified Sigix Broadsword 12038 | -2/Quarantine | Used Core Reset Matrix 12042 | -2/Quarantine | Detected hypermatrix surge 12042 | -2/Quarantine | Sensed 6 artifacts in vicinity 12091 | -2/Quarantine | Spotted Fortress 12097 | -2/Quarantine | Lost 3 parts (2u1w) 12112 | -2/Quarantine | Discovered new exit (range 6) 12112 | -2/Quarantine | Discovered new exit (range 7) 12113 | -2/Quarantine | Identified exit to Section 7 12114 | -2/Quarantine | Entered Section 7 12115 | -2/Section 7 | Detected hypermatrix surge 12115 | -2/Section 7 | Sensed 18 artifacts in vicinity 12141 | -2/Section 7 | Found Integrated Dissipator 12141 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12144 | -2/Section 7 | Discovered exit to Access (range 13) 12183 | -2/Section 7 | Spotted Alpha 7 12184 | -2/Section 7 | Spotted Alpha 7 12195 | -2/Section 7 | Spotted B-99 Colossus 12225 | -2/Section 7 | Lost 5 parts (1p2n2u) 12230 | -2/Section 7 | Released all parts (13) 12232 | -2/Section 7 | Integrated with Sigix Exoskeleton 12248 | -2/Section 7 | Spotted Executioner 12248 | -2/Section 7 | Spotted Executioner 12255 | -2/Section 7 | Destroyed Executioner 12261 | -2/Section 7 | Destroyed Executioner 12264 | -2/Section 7 | Found Prototype Processor 12264 | -2/Section 7 | Identified Exp. Core Analyzer 12268 | -2/Section 7 | Found Prototype Processor 12268 | -2/Section 7 | Identified Exp. Targeting Computer 12286 | -2/Section 7 | Spotted Striker 12286 | -2/Section 7 | Spotted Striker 12329 | -2/Section 7 | Found Transdimensional Reconstructor 12329 | -2/Section 7 | Warped through subspace 12345 | -2/Section 7 | Found Transdimensional Reconstructor 12353 | -2/Section 7 | Spotted Executioner 12353 | -2/Section 7 | Spotted Executioner 12380 | -2/Section 7 | Entered Access 12380 | -1/Access | Evolved 2 slots: Utility x2 12381 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 12385 | -1/Access | Emitted hypermatrix ping 12390 | -1/Access | Assembled emerged from beneath the floor 12513 | -1/Access | Zion Heavy squad teleported in 12518 | -1/Access | Assembled emerged from beneath the floor 12524 | -1/Access | Build established: Alien-Sigix 12585 | -1/Access | Assembled emerged from beneath the floor 12612 | -1/Access | Garrison activated, responded to threat 12644 | -1/Access | Spotted B-99 Colossus 12658 | -1/Access | Destroyed 9 combat bots 12658 | -1/Access | Destroyed B-99 Colossus 12770 | -1/Access | Spotted Executioner 12792 | -1/Access | Destroyed 13 combat bots 12793 | -1/Access | Spotted Executioner 12793 | -1/Access | Spotted Executioner 12860 | -1/Access | Discovered new exit (range 18) 12885 | -1/Access | Destroyed Executioner 12904 | -1/Access | Destroyed Executioner 12991 | -1/Access | Spotted Investigator 12991 | -1/Access | Scanned by Researcher 13000 | -1/Access | Spotted Striker 13000 | -1/Access | Spotted Executioner 13000 | -1/Access | Spotted Executioner 13004 | -1/Access | Spotted Executioner 13010 | -1/Access | Spotted Executioner 13011 | -1/Access | Destroyed 22 combat bots 13012 | -1/Access | Destroyed Investigator 13019 | -1/Access | Spotted Striker 13019 | -1/Access | Spotted Executioner 13019 | -1/Access | Spotted Executioner 13020 | -1/Access | Spotted Executioner 13020 | -1/Access | Spotted Striker 13020 | -1/Access | Spotted Executioner 13021 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 13067 | -1/Access | Entered Command 13072 | -1/Command | Emitted hypermatrix ping 13077 | -1/Command | Assembled emerged from beneath the floor 13087 | -1/Command | Assembled emerged from beneath the floor 13126 | -1/Command | Assembled emerged from beneath the floor 13129 | -1/Command | Discovered new exit (range 18) 13190 | -1/Command | Assembled emerged from beneath the floor 13317 | -1/Command | First assault squad dispatched 13385 | -1/Command | Assembled emerged from beneath the floor 13417 | -1/Command | High security lockdown imminent 13450 | -1/Command | Spotted Combat Programmer 13477 | -1/Command | Met MAIN.C 13480 | -1/Command | 0b10 Conduit disabled 13497 | -1/Command | High security lockdown engaged 13543 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 13543 | -1/Command | Destroyed MAIN.C Shell 13543 | -1/Command | Spotted M Shell/Def 13543 | -1/Command | Spotted M Shell/Atk 13543 | -1/Command | Spotted M Shell/Def 13543 | -1/Command | Spotted M Shell/Atk 13543 | -1/Command | Spotted M Shell/Atk 13543 | -1/Command | Spotted M Shell/Def 13543 | -1/Command | Spotted M Shell/Atk 13543 | -1/Command | Spotted M Shell/Def 13544 | -1/Command | MAIN.C activated Command garrisons 13555 | -1/Command | Discovered new exit (range 15) 13576 | -1/Command | Spotted B-99 Colossus 13582 | -1/Command | Destroyed MAIN.C 13584 | -1/Command | Discovered new exit (range 3) 13584 | -1/Command | Discovered new exit (range 125) 13584 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 14223 | -1/Command | Assembled emerged from beneath the floor 14239 | -1/Command | Assembled emerged from beneath the floor 14590 | -1/Command | Warped through subspace to slip node 14590 | -1/Command | Discovered new exit (range 5) 14593 | -1/Command | Entered Access_0 14594 | -1/Access_0 | Sensed 4 artifacts in vicinity 14594 | -1/Access_0 | Met Architect 14621 | -1/Access_0 | Destroyed A8 14626 | -1/Access_0 | Architect warped through subspace 14662 | -1/Access_0 | Core integrity fell below 50% 14672 | -1/Access_0 | Architect warped through subspace 14679 | -1/Access_0 | Subspace Access Node disabled 14714 | -1/Access_0 | Architect warped through subspace 14739 | -1/Access_0 | A6 warped into view 14743 | -1/Access_0 | Architect warped through subspace 14804 | -1/Access_0 | Subspace Access Node disabled 14819 | -1/Access_0 | Architect warped through subspace 14831 | -1/Access_0 | Destroyed A6 14836 | -1/Access_0 | Found Femtoactuators 14840 | -1/Access_0 | Found Exp. Melee Analysis Suite 14861 | -1/Access_0 | Build established: Scavenger-Sigix 14869 | -1/Access_0 | Subspace Access Node disabled 14876 | -1/Access_0 | Architect warped through subspace 14890 | -1/Access_0 | Destroyed A2 14892 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 14931 | -1/Access_0 | A5 warped into view 14936 | -1/Access_0 | Singularity Gate disabled 14950 | -1/Access_0 | Singularity Gate disabled 14965 | -1/Access_0 | Architect warped through subspace 14973 | -1/Access_0 | Destroyed A5 14993 | -1/Access_0 | Architect warped through subspace 15014 | -1/Access_0 | Architect warped through subspace 15026 | -1/Access_0 | Architect warped through subspace 15032 | -1/Access_0 | Subspace Access Node disabled 15070 | -1/Access_0 | Destroyed Architect 15072 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 15073 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 15166 | -1/Access_0 | A4 warped into view 15179 | -1/Access_0 | Destroyed A4 15250 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 15386 | -1/Access_0 | Found Sigix Corpse 15540 | -1/Access_0 | A3 warped into view 15562 | -1/Access_0 | Destroyed A3 15936 | -1/Access_0 | Warped through subspace to slip node 15936 | -1/Access_0 | Discovered new exit (range 8) 15940 | *** | Heading to fleet! Last Messages --------------- Acquired 10 matter. System corrupted: Heat flow error (+101). Enhanced Grunt destroyed. Destroyed Adv. Particle Charger. Enhanced Grunt destroyed. Destroyed Enh. Flexi-carbon Leg. Destroyed Adv. Heat Sink. Enhanced Grunt destroyed. System corrupted: Energy discharge (-103). Enhanced Sentry Exp. Powered Armor severed. Enhanced Sentry destroyed. ZGTOQ3T0L>EZ%D/SY0:TM8F7M=JP System corrupted: Matter fused (-5). #FSAGAP XIP>,7SPHG4