Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 16:13:55

Player: void

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (92)      460
Value Destroyed (3680)     3680
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 9280

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             530/1000
Matter                     140/300
Energy                     13/100
System Corruption          13%
Temperature                Cool (9)
Movement                   Core (1750) Ox34
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
           Huge Storage Unit
  Enhanced Optical Array
           Backup Plating VII
>          --- WEAPON (4) -------
           Backup Laser VII
           Mass Driver
           Mass Driver
>          --- INVENTORY (25) ---
    Medium Storage Unit
           Transmission Jammer
           Skeleton Box
  Improved System Restoration Module
  Improved System Restoration Module
           AWS/Gauss
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Fusion Compressor
           Neutrino Core
>          --- PROPULSION -------
    Medium Treads
           Carbon-fiber Leg
   Armored Leg
>          --- UTILITY ----------
           Huge Storage Unit
  Advanced Weight Redist. System
  Enhanced Optical Array
  Improved Sensor Array
  Improved Light Armor Plating
  Improved System Restoration Module
  Improved System Restoration Module
>          --- WEAPON -----------
           Gatling Laser
    Cooled Pulse Rifle
     Heavy Phase Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
  Improved Treads
  Improved Heat Sink
    Medium Storage Unit
           Transmission Jammer
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Medium Armor Plating
           Skeleton Box
           Backup Laser I
  Advanced Beam Rifle
           Plasma Rifle
           Flak Gun
           AWS/Gauss
           Assault Cannon
     Heavy Flak Cannon
           Mining Laser
[Rating: 74]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fusion Compressor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   
  Utility                  5    | .   .   .   .   .   2   .   .   3   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   
Parts Attached             96   | 6   5   2   .   1   12  4   1   32  33  
  Power                    16   | 1   1   .   .   .   2   2   .   5   5   
    Engine                 11   | 1   1   .   .   .   2   2   .   4   1   
    Core                   5    | .   .   .   .   .   .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   .   .   .   3   .   .   4   3   
    Treads                 8    | 2   .   .   .   .   3   .   .   2   1   
    Leg                    6    | .   2   .   .   .   .   .   .   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   2   1   .   .   6   .   1   12  11  
    Device                 21   | .   1   .   .   .   3   .   1   9   7   
    Storage                5    | 1   1   .   .   .   3   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             6    | .   .   1   .   .   .   .   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   1   .   1   1   2   .   11  14  
    Energy Gun             9    | .   .   .   .   .   1   .   .   2   6   
    Energy Cannon          3    | .   .   .   .   .   .   1   .   1   1   
    Ballistic Gun          7    | 2   .   .   .   1   .   1   .   1   2   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   .   6   5   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   2   .   1   .   
Parts Lost                 51   | .   4   .   .   .   .   .   .   13  34  
  Power                    10   | .   1   .   .   .   .   .   .   4   5   
  Propulsion               11   | .   2   .   .   .   .   .   .   3   6   
  Utility                  17   | .   1   .   .   .   .   .   .   5   11  
  Weapon                   13   | .   .   .   .   .   .   .   .   1   12  
  Highest Loss Streak      10   | .   2   .   .   .   .   .   .   10  10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   88  98  100 85  84  99  90  92  75  
  Engine                   9    | .   13  14  14  14  9   9   9   11  .   
  Core                     1    | .   .   .   .   .   .   .   .   .   6   
  Treads                   14   | .   16  .   .   .   16  27  27  18  3   
  Leg                      8    | .   5   28  28  28  7   .   .   1   9   
  Device                   17   | .   10  .   .   .   25  27  18  25  18  
  Storage                  8    | .   14  14  14  14  9   9   9   6   5   
  Processor                1    | .   .   .   .   .   .   .   .   2   5   
  Hackware                 1    | .   .   .   .   .   .   .   .   5   .   
  Protection               3    | .   .   12  14  14  1   .   .   .   6   
  Energy Gun               4    | .   .   .   .   .   7   9   9   1   9   
  Energy Cannon            3    | .   .   .   .   .   .   8   9   4   1   
  Ballistic Gun            9    | .   28  15  14  14  9   9   9   5   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   5   3   
  Slashing Weapon          2    | .   .   12  14  .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 12  18  26  26  33  101 105 105 121 129 
  Greatest Support         84   | 40  40  20  20  20  84  84  84  84  51  
  Greatest Overweight (x)  36   | .   .   1   1   1   1   1   1   6   36  
  Average Overweight (x)   1    | .   .   .   1   1   .   1   1   1   3   
Largest Inventory Capacity 25   | 8   10  10  10  10  25  25  25  25  25  
  Average Capacity         20   | 7   8   10  10  10  18  25  25  25  25  
  Most Carried             21   | 4   8   8   10  10  14  18  18  21  19  
  Average Carried          13   | 2   6   7   9   8   11  15  17  17  13  
  Final Capacity           25   | 8   10  10  10  10  25  25  25  25  25  
  Final Carried            18   | 4   6   8   10  8   14  16  18  15  8   
Scrap Engine Consumption   27   | .   .   .   .   .   .   .   27  .   .   

 Class Distribution 
--------------------
 55% | Skirmisher
 29% | Mutant
  9% | Scavenger-Skirmisher
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Storage
           Skirmisher | -8/Recycling
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  
Matter Collected           2083 | 230  152  .    .    .    152  100  50   756  643  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3992 | 109  355  .    .    .    853  264  405  1009 997  
  Parts                    200  | 9    16   .    .    .    54   10   17   52   42   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    .    1    .    1    2    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac 
Combat Hostiles Destroyed  72   | .   10  .   .   .   16  7   3   19  17  
  Guns                     45   | .   10  .   .   .   16  3   .   12  4   
  Cannons                  23   | .   .   .   .   .   .   4   3   5   11  
  AOE                      1    | .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          15   | 2   2   .   .   .   5   1   .   4   1   
  Worker                   2    | .   .   .   .   .   .   .   .   1   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   .   4   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   .   .   .   .   4   .   .   2   1   
  Swarmer                  9    | .   3   .   .   .   4   2   .   .   .   
  Grunt                    35   | .   7   .   .   .   11  1   .   7   9   
  Brawler                  2    | .   .   .   .   .   1   .   .   1   .   
  Sentry                   16   | .   .   .   .   .   .   4   3   7   2   
  Hunter                   4    | .   .   .   .   .   .   .   .   1   3   
  Programmer               5    | .   .   .   .   .   .   .   .   2   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | 2   3   .   .   .   6   3   7   8   5   
  Combat Bots Only         7    | .   3   .   .   .   5   3   3   7   3   
Max Kills in Single Turn   2    | 1   1   .   .   .   2   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  
Hostile Shots Fired        692  | .    59   .    .    .    12   28   2    307  284  
  Missed                   211  | .    10   .    .    .    3    6    1    109  82   
Damage Taken               7389 | .    591  .    .    .    98   281  15   2137 4267 
  Core                     848  | .    85   .    .    .    .    24   .    269  470  
  Absorbed by Shields      120  | .    .    .    .    .    .    .    .    120  .    
  Ignored by Resistances   86   | .    .    .    .    .    .    .    .    86   .    
  Regen/Repaired (Parts)   165  | .    .    .    .    .    .    .    .    165  .    
Core Remaining (%)         82   | 100  .    .    .    66   .    .    95   68   .    
Volleys Fired              215  | 7    40   .    .    .    11   19   8    64   66   
  Largest                  4    | 2    2    .    .    .    1    3    3    3    4    
  Hottest                  243  | 40   40   .    .    .    61   169  169  169  243  
Shots Fired                592  | 14   80   .    .    .    80   43   24   180  171  
  Gun                      419  | 14   80   .    .    .    80   30   16   103  96   
  Cannon                   172  | .    .    .    .    .    .    13   8    76   75   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    1    .    
  Kinetic                  355  | 14   80   .    .    .    69   12   8    116  56   
  Thermal                  237  | .    .    .    .    .    11   31   16   64   115  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 4    7    .    .    .    11   12   7    14   13   
  Robot Miss Streak        10   | 2    3    .    .    .    3    6    3    7    10   
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4    | .    2    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    1    
  Autonomous               107  | .    .    .    .    .    69   .    .    38   .    
Shots Hit Robots           413  | 8    53   .    .    .    61   22   16   127  126  
  Core Hits                244  | 6    23   .    .    .    31   17   15   93   59   
  Critical Kills           3    | .    .    .    .    .    2    .    .    1    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    1    .    .    .    .    
  Critical Strikes         12   | .    1    .    .    .    3    .    .    2    6    
    Burn                   6    | .    .    .    .    .    .    .    .    1    5    
    Meltdown               1    | .    .    .    .    .    .    .    .    1    .    
    Destroy                4    | .    1    .    .    .    3    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9568 | 58   430  .    .    .    1832 429  369  3039 3411 
  Guns                     6195 | 58   430  .    .    .    1832 229  243  1760 1643 
  Cannons                  3247 | .    .    .    .    .    .    200  126  1279 1642 
  Explosions               126  | .    .    .    .    .    .    .    .    .    126  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5846 | 58   430  .    .    .    1732 169  163  2137 1157 
  Thermal                  3722 | .    .    .    .    .    100  260  206  902  2254 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    .    1    5    13   
  Average Corruption       2    | .    .    .    .    .    .    .    1    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    .    .    4    7    14   
    Message Errors         7    | .    .    .    .    .    .    .    3    2    2    
    Matter Fused           3    | .    .    .    .    .    .    .    .    2    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    1    1    2    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    3    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    1    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            30   | .    .    .    .    .    .    .    .    17   13   
  Projectiles              30   | .    .    .    .    .    .    .    .    17   13   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 25   | .    .    .    .    .    .    .    .    7    18   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23   | .    .    .    .    .    .    .    .    7    16   
  Secondary                2    | .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        509  | .    24   .    .    .    40   428  195  509  505  
  Average Temperature      112  | .    9    .    .    .    16   160  86   93   146  
  Received Heat Transfer   2093 | .    300  .    .    .    36   99   27   644  987  
  Effects                  15   | .    .    .    .    .    .    2    .    3    10   
    Shutdowns              4    | .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           3    | .    .    .    .    .    .    2    .    .    1    
    Interference           5    | .    .    .    .    .    .    .    .    1    4    
    Matter Decay           2    | .    .    .    .    .    .    .    .    1    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    .    .    2    1    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    2    1    
  Parts Melted             18   | .    .    .    .    .    .    3    .    3    12   
  Heat Transferred         7121 | .    .    .    .    .    185  511  398  1775 4252 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac 
Peak Influence             293  | 15  196 28  .   .   207 270 134 293 198 
  Initial                  138  | .   9   28  .   .   .   87  51  50  138 
  Average                  63   | 6   110 27  .   .   45  147 36  55  104 
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   1   .   
  Low Security (%)         97   | 100 100 100 .   100 96  76  100 97  100 
  Level 1                  2    | .   .   .   .   .   3   23  .   2   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   1   .   .   2   1   .   12  4   
  Investigation            6    | .   1   1   .   .   1   .   .   3   .   
  Extermination            4    | .   .   .   .   .   .   .   .   3   1   
  Reinforcement            8    | .   .   .   .   .   1   1   .   3   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac 
Distress Signals           6    | .   .   .   .   .   3   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              100  | .   11  .   .   .   22  10  3   27  27  
  Peak Tracking Total      6    | .   3   .   .   .   4   4   3   4   6   
  Tactical Retreats        1    | .   .   .   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac 
Traps Triggered            2    | .   .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac 
Machines Disabled          10   | .   .   .   .   .   .   3   .   1   6   
  Max in Single Turn       5    | .   .   .   .   .   .   1   .   1   5   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac 
Machines Accessed          18   | .   2   1   2   .   3   .   5   4   1   
  Terminals                11   | .   2   .   .   .   2   .   4   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   7   1   3   .   6   .   8   17  2   
  Successful               23   | .   1   1   3   .   2   .   3   13  .   
  Failed                   21   | .   6   .   .   .   4   .   5   4   2   
    Catastrophic           3    | .   1   .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   4   .   1   .   2   .   6   .   .   
  Terminals                22   | .   7   .   .   .   2   .   7   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   6   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              11   | .   .   .   .   .   4   .   .   7   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   1   3   .   1   .   2   2   .   
  Record                   2    | .   .   .   2   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   .   .   .   .   2   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 8    | .   .   .   .   .   1   .   .   7   .   
  Insert Component         5    | .   .   .   .   .   1   .   .   4   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   .   .   1   .   3   3   1   
  Full Trace Events        5    | .   1   .   .   .   .   .   1   3   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   2   .   
  Time                     97   | .   .   .   .   .   .   .   .   97  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   3   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   2   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  
Turns Passed               8708 | 132  547  411  945  239  1333 459  1228 2220 1194 
Spaces Moved               3256 | 65   261  226  497  124  555  146  496  667  219  
  Core                     3    | 2    .    .    .    .    .    .    .    .    1    
  Treads                   1845 | 63   207  .    .    .    315  146  496  615  3    
  Legs                     1408 | .    54   226  497  124  240  .    .    52   215  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  190  160  240  240  240  190  
  Average Speed            221  | 156  151  179  190  190  218  240  240  245  338  
  Slowest Speed            1850 | 160  160  190  190  190  240  240  240  540  1850 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    38   53   92   22   42   19   97   17   14   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    1    .    4    .    
Terrain Destroyed          87   | .    .    .    .    .    27   5    3    30   22   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               76   | .    .    .    .    .    27   5    3    30   11   
  AOE                      11   | .    .    .    .    .    .    .    .    .    11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  
Total                      4341 | 81   348  232  499  129  666  223  517  1128 518  
  Wait                     709  | .    36   3    .    3    69   46   11   351  190  
  Move                     3247 | 64   260  225  496  123  554  145  495  666  219  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  48   | 4    6    1    2    .    12   5    .    11   7    
  Fast Attach              32   | 6    .    2    .    .    4    .    1    6    13   
  Attach                   42   | .    4    .    .    1    2    2    .    16   17   
  Detach                   8    | .    .    1    .    .    .    1    2    2    2    
  Swap                     22   | .    1    .    .    .    6    2    .    10   3    
  Drop                     17   | .    1    .    1    2    8    3    .    2    .    
  Fire                     215  | 7    40   .    .    .    11   19   8    64   66   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage
-8/Recycling
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 1 exit: [*Upp])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  133 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 16)
  511 | -10/Materials | Identified exit to Mines
  680 | -10/Materials | Entered Mines
  710 | -10/Mines     | Met a Derelict bent on vengeance
  719 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1083 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1083 | -10/Mines     | Discovered new exit (range 5)
 1091 | -10/Mines     | Entered Exiles
 1120 | -10/Exiles    | Discovered new exit (range 15)
 1160 | -10/Exiles    | Met 8R-AWN
 1188 | -10/Exiles    | Met EX-HEX
 1249 | -10/Exiles    | Met EX-BIN
 1272 | -10/Exiles    | Aligned with FarCom system
 1274 | -10/Exiles    | Given EX-Vault access code
 1337 | -10/Exiles    | Opened EX-Vault
 1350 | -10/Exiles    | Found AWS/Gauss
 1357 | -10/Exiles    | Found Skeleton Box
 1400 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1455 | -10/Exiles    | Met EX-DEC
 1478 | -10/Exiles    | Learned location of Zion (-7)
 1663 | -10/Exiles    | Visited The Gauntlet
 2012 | -10/Exiles    | Discovered new exit (range 14)
 2036 | -10/Exiles    | Stole two prototypes: Skeleton Box, AWS/Gauss
 2036 | -10/Exiles    | Entered Mines
 2095 | -9/Mines      | Discovered new exit (range 10)
 2275 | -9/Mines      | Entered Materials
 2275 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2757 | -8/Materials  | Identified exit to Storage
 2781 | -8/Materials  | Build established: Scavenger-Skirmisher
 2787 | -8/Materials  | Discovered new exit (range 15)
 3115 | -8/Materials  | Build established: Skirmisher
 3608 | -8/Materials  | Entered Storage
 4029 | -8/Storage    | Remotely autohacked Sealed Blast Doors
 4029 | -8/Storage    | Discovered new exit (range 11)
 4067 | -8/Storage    | Entered Recycling
 4078 | -8/Recycling  | Found Scrap Engine
 5175 | -8/Recycling  | Discovered new exit (range 11)
 5295 | -8/Recycling  | Entered Factory
 5295 | -6/Factory    | Evolved 4 slots: Power x1, Utility x3
 5297 | -6/Factory    | FarCom data flow suspended
 5372 | -6/Factory    | Identified exit to Factory
 5616 | -6/Factory    | Repaired Broken Lgt. Deuterium Engine
 5662 | -6/Factory    | Repaired Med. Treads
 7234 | -6/Factory    | Garrison activated, responded to threat
 7321 | -6/Factory    | Destroyed 7 combat bots
 7325 | -6/Factory    | Lost 10 parts (3p2n4u1w)
 7515 | -6/Factory    | Entered another Factory area
 7515 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 7782 | -5/Factory    | Build established: Scavenger-Skirmisher
 8176 | -5/Factory    | Lost 10 parts (3p1n3u3w)
 8290 | -5/Factory    | Lost 4 parts (2u2w)
 8441 | -5/Factory    | Lost 10 parts (1p3n2u4w)
 8504 | -5/Factory    | Discovered new exit (range 40)
 8697 | -5/Factory    | System corruption reached 10%
 8709 | -5/Factory    | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
Penetrated by Slug.
P-70 Sage suffers critical hit (Destroy).
P-70 Sage destroyed.
System corrupted: Energy discharge (-14).
K-01 Serf collects debris. <x2>
Mass Driver destroyed.
System corrupted by crushing effect (+3).
K-01 Serf collects debris.
Penetrated by Slug.
K-01 Serf collects debris. <x2>
Penetrated by Slug.
K-01 Serf destroyed.
K-01 Serf collects debris.
Slug penetrates Y-64 Sentinel.
ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
Adv. Cooling System destroyed.
Penetrated by Slug.
[Achievement: Just Browsing]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          39
Energy Capacity            320
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             20
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
    Assault Cannon | -6/Factory | Scanalyzed
 Mic. Nuclear Core | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              TerrabombAutogunNanosword
  Manual?         0
Play Time         01:21:00
  Cumulative      20.7 hours
  Start           2024.05.03 @ 14:48:45
  End             2024.05.03 @ 16:13:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           36
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          13%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ddf93973-cabc-4f55-b6cb-6874b714fff1