Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.27 @ 13:52:34 Player: Azken Zutik Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (286) 1430 Value Destroyed (7596) 7596 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (4329) 4329 TOTAL SCORE: 17055 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2968 Follower Combat Kills 412 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -51 Cogmind --------- Core Integrity 221/550 Matter 300/300 Energy 200/200 System Corruption 7% Temperature Cool (0) Movement Treading (250) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Experimental Heat Sink Huge Storage Unit > --- WEAPON (3) ------- Enhanced Autogun Heavy Missile Launcher > --- INVENTORY (25) --- Armored Treads Armored Treads Transport Network Coupler 0b10 Alert Chip Utility Shielding Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Shield Generator System Restoration Module Trap Reconfigurator Improved Field Recycling Unit (92) Minigun Gauss Rifle Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Remote Datajack Great Axe Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Trap Reconfigurator Decoy Drone Bay > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Cold Fusion Reactor Light Treads Light Treads Light Treads Experimental Heat Sink 0b10 Alert Chip Improved Target Analyzer Core Shielding Light Armor Plating Hardened Light Armor Plating Shield Generator Shield Generator Shield Generator Hacking Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Datajack Makeshift Axe Deploy-a-Sentry [Rating: 68] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Shield Generator Device Shield Generator Storage Huge Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 2 | . . . 1 . . . 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 162 | 3 8 2 24 7 19 6 50 43 . Power 11 | . 2 . 3 . . . 3 3 . Engine 10 | . 2 . 3 . . . 3 2 . Core . | . . . . . . . . . . Reactor 1 | . . . . . . . . 1 . Propulsion 29 | 2 1 . 4 . 4 1 8 9 . Treads 28 | 2 1 . 4 . 4 1 8 8 . Leg 1 | . . . . . . . . 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 48 | 1 3 1 3 5 6 . 14 15 . Device 28 | 1 2 1 2 3 3 . 10 6 . Storage 3 | . 1 . . 1 . . 1 . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 17 | . . . 1 1 3 . 3 9 . Artifact . | . . . . . . . . . . Weapon 74 | . 2 1 14 2 9 5 25 16 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 42 | . 1 . 8 1 4 2 16 10 . Ballistic Cannon 7 | . . . . . . . 6 1 . Launcher 19 | . 1 1 5 . 2 3 3 4 . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . Slashing Weapon 3 | . . . . . 2 . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 4 | . . . 1 1 . . 1 1 . Parts Lost 15 | . . . 1 . 4 1 1 8 . Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . 1 . 1 1 1 . . Utility 6 | . . . . . 2 . . 4 . Weapon 4 | . . . . . 1 . . 3 . Highest Loss Streak 5 | . . . 1 . 4 1 1 5 . To Critical Strikes 4 | . . . . . 3 . 1 . . Average Slot Usage (%) 93 | . 99 100 99 99 95 87 76 98 . Engine 10 | . 14 14 11 11 11 11 9 8 . Treads 29 | . 27 28 32 33 33 32 27 26 . Device 12 | . 14 14 21 11 11 11 10 13 . Storage 10 | . 14 14 11 11 11 11 9 9 . Protection 6 | . . . . 10 7 . 9 13 . Ballistic Gun 16 | . 22 21 13 21 13 13 3 24 . Ballistic Cannon 1 | . . . . . . . 7 . . Launcher 2 | . 5 6 8 . . 8 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 177 | 15 52 52 64 104 110 111 177 160 . Greatest Support 62 | 20 40 40 60 60 60 60 62 62 . Greatest Overweight (x) 2 | . 1 1 1 1 1 1 2 2 . Average Overweight (x) 1 | . . 1 . 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 . Average Capacity 23 | 8 19 20 20 24 25 25 25 25 . Most Carried 25 | 6 16 20 20 25 25 25 25 25 . Average Carried 21 | 5 10 17 19 23 21 24 24 24 . Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 Final Carried 25 | 3 16 18 20 25 25 25 25 25 22 Class Distribution -------------------- 41% | Mutant 26% | Scavenger-Mutant 23% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Tank | -8/Storage Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Matter Collected 6504 | 254 378 232 1168 456 863 144 860 2149 . Remotely . | . . . . . . . . . . Salvage Created 7998 | 16 504 324 1380 218 479 156 1987 2934 . Parts 524 | 2 50 23 104 10 56 15 114 150 . Haulers Intercepted 15 | . 2 . 4 . . . 5 4 . Recyclers Shooed 6 | . . . 2 . . . 2 2 . Parts Field Recycled 19 | . . . . . . . 19 . . Retrieved Matter 142 | . . . . . . . 142 . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 210 | . 16 13 47 4 5 11 54 60 . Melee 1 | . . . . . 1 . . . . Guns 75 | . 6 10 6 4 . . 9 40 . Cannons 38 | . . . . . . . 34 4 . AOE 96 | . 10 3 41 . 4 11 11 16 . Classes Destroyed 21 | 1 7 . 5 1 3 1 2 1 . Worker 18 | . 2 . 8 2 . 1 1 4 . Builder 11 | . 2 . 4 . . . 3 2 . Tunneler 6 | 1 . . 2 . . 1 1 1 . Hauler 15 | . 2 . 4 . . . 5 4 . Recycler 6 | . 1 1 1 1 . . 1 1 . Mechanic 7 | . . . 1 . . . 2 4 . Operator 3 | . . . 1 . . . 1 1 . Turret 1 | . . . . . 1 . . . . Watcher 13 | . 2 . 4 . . . 5 2 . Swarmer 57 | . 6 9 13 . . 8 15 6 . Grunt 97 | . 10 4 28 3 . 2 21 29 . Brawler 10 | . . . . . . 1 3 6 . Duelist 10 | . . . 1 . . . 3 6 . Protector 5 | . . . 2 . . . 2 1 . Sentry 22 | . . . 3 . . . 8 11 . Demolisher 1 | . . . . 1 . . . . . Hunter 1 | . . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . . Heavy 1 | . . . . . . . 1 . . Zionite 7 | . . . . . 7 . . . . Assembled 4 | . . . . . 4 . . . . Best Kill Streak 13 | 1 5 3 12 2 6 5 8 13 . Combat Bots Only 11 | . 3 3 6 2 4 4 8 11 . Max Kills in Single Turn 4 | 1 3 3 4 2 2 3 3 4 . Gunslinging 1 | . 1 1 1 . . . . 1 . Exploded 4 | . 2 3 4 . 2 3 2 3 . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed 4 | . . . . . 4 . . . . 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Damage Taken 6401 | . 300 364 441 237 552 565 1081 2861 . Core 723 | . 30 73 66 54 79 92 81 248 . Absorbed by Shields 1619 | . 116 145 173 87 164 . 307 627 . Redirected to Shielding 8 | . . . . . 6 . . 2 . Regen/Repaired (Parts) 236 | . 108 . . . . . . 128 . Core Remaining (%) 61 | 100 . 58 . . . 27 . . . Volleys Fired 451 | 11 42 32 88 21 68 15 39 135 . Largest 3 | 2 2 2 2 2 2 2 3 3 . Hottest 84 | 40 40 40 43 43 46 43 84 84 . Shots Fired 1042 | 22 72 63 119 42 119 19 189 397 . Gun 807 | 22 60 62 65 42 102 8 85 361 . Cannon 115 | . . . . . . . 94 21 . Launcher 120 | . 12 1 54 . 17 11 10 15 . Special . | . . . . . . . . . . Kinetic 922 | 22 60 62 65 42 102 8 179 382 . Thermal . | . . . . . . . . . . Explosive 120 | . 12 1 54 . 17 11 10 15 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | 3 10 8 10 10 7 6 13 14 . Robot Miss Streak 5 | 2 5 5 3 4 4 2 3 4 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 14 | . 1 3 1 1 . . 1 7 . Max Gunslinging Chain 2 | . 1 1 1 1 . . 1 2 . Autonomous 116 | . . . . . . . 94 22 . Shots Hit Robots 720 | 12 40 36 73 24 112 12 144 267 . Core Hits 428 | 2 28 19 105 9 39 16 75 135 . Critical Kills 3 | . . . . . . . . 3 . Critical Parts Destroyed 4 | . . . . . 1 . . 3 . Critical Strikes 10 | . . . . . 1 . 3 6 . Destroy 7 | . . . . . 1 . . 6 . Blast 3 | . . . . . . . 3 . . Melee Attacks 64 | . . . 1 1 61 . . 1 . Impact 2 | . . . 1 1 . . . . . Slashing 50 | . . . . . 49 . . 1 . Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . . 12 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 29889 | 143 1551 620 5160 360 3191 985 8824 9055 . Guns 9428 | 141 432 442 663 354 999 67 958 5372 . Cannons 7414 | . . . . . . . 6319 1095 . Explosions 11307 | . 1072 148 4484 . 625 918 1498 2562 . Melee 1567 | . . . . . 1567 . . . . Ramming 173 | 2 47 30 13 6 . . 49 26 . Kinetic 16842 | 141 432 442 663 354 999 67 7277 6467 . Thermal 449 | . 420 . . . . . 29 . . Explosive 10764 | . 652 148 4484 . 625 918 1375 2562 . Electromagnetic 94 | . . . . . . . 94 . . Impact . | . . . . . . . . . . Slashing 1567 | . . . . . 1567 . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 7 . Average Corruption 1 | . . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 49 | . . . . . . . 20 29 . Message Errors 15 | . . . . . . . 7 8 . Matter Fused 13 | . . . . . . . 6 7 . Heat Flow Errors 4 | . . . . . . . 3 1 . Energy Discharges 3 | . . . . . . . . 3 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . 3 3 . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 3 | . . . . . . . . 3 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 1378 | . 53 . 51 . 102 35 985 152 . Projectiles 1053 | . . . . . . . 926 127 . Explosions 231 | . 53 . 51 . 8 35 59 25 . Melee 94 | . . . . . 94 . . . . Knockbacks 20 | . . . . . . . 10 10 . Impact 1 | . . . . . . . . 1 . Kinetic 17 | . . . . . . . 10 7 . Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 729 | . 91 10 26 . 37 248 117 200 . Shots 20 | . 3 1 3 . 1 6 2 4 . Rammed 25 | 1 6 7 2 . . . 5 4 . Targets Rammed 31 | 1 8 8 2 2 . . 6 4 . Kicked . | . . . . . . . . . . Crushed 6 | . 2 1 . 2 . . 1 . . Highest Temperature 392 | . . . 12 14 . 47 350 392 . Average Temperature 79 | . . . 5 5 . 22 74 95 . Received Heat Transfer 1912 | . 48 120 194 106 . 108 346 990 . Effects 4 | . . . . . . . . 4 . Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . . Heat Transferred 300 | . 250 . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Peak Influence 1795 | 5 540 307 1629 639 . 220 1116 1795 . Initial 1166 | . 3 192 20 634 . . . 471 1166 Average 596 | 1 263 161 1204 283 . 70 543 1132 . Maximum Alert Level 5 | . 2 1 5 2 . 1 4 5 . Low Security (%) 31 | 100 37 73 8 51 . 93 19 . . Level 1 12 | . 26 26 1 19 . 6 10 . . Level 2 20 | . 35 . 4 28 . . 37 12 . Level 3 15 | . . . 7 . . . 30 35 . Level 4 18 | . . . 71 . . . 2 44 . Level 5 2 | . . . 5 . . . . 6 . High Security . | . . . . . . . . 1 . Max Security . | . . . . . . . . . . Sterilizations 2 | . . . 1 . . . 1 . . Squads Dispatched 45 | . 6 . 13 . . . 8 18 . Investigation 10 | . 5 . 2 . . . 1 2 . Extermination . | . . . . . . . . . . Reinforcement 10 | . 1 . 8 . . . 1 . . Assault 17 | . . . 3 . . . 5 9 . Garrison 8 | . . . . . . . 1 7 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . 4 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Distress Signals 10 | . 1 . 2 . . . 1 6 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 310 | . 27 15 64 4 29 11 61 99 . Peak Tracking Total 11 | . 5 3 7 3 11 4 5 9 . Tactical Retreats 15 | . . 2 . . 8 . 1 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Traps Triggered 4 | . 1 . . . . . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 6 | . . . . . . . . 6 . Traps Reconfigurated 17 | . . . . . . . 5 12 . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 7 | . . . . . . . . 7 . Exploded 3 | . . . . . 3 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Disabled 35 | . 6 1 3 1 6 1 9 8 . Max in Single Turn 4 | . 4 1 1 1 2 1 2 1 . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Accessed 36 | . 8 . 3 1 2 . 10 12 . Terminals 22 | . 5 . 2 . . . 6 9 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 1 . Recycling Units 4 | . 2 . . . . . 1 1 . Scanalyzers 2 | . . . 1 . . . 1 . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 86 | . 20 . 8 1 2 . 29 26 . Successful 59 | . 11 . 6 1 2 . 22 17 . Failed 26 | . 8 . 2 . . . 7 9 . Catastrophic 2 | . 1 . . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . Manual 36 | . 17 . 3 . 1 . 6 9 . Terminals 54 | . 16 . 3 . . . 15 20 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . 2 . . . . . 2 3 . Recycling Units 5 | . 2 . . . . . 1 2 . Scanalyzers 14 | . . . 5 . . . 9 . . Garrison Access 3 | . . . . . . . 2 1 . Terminal Hacks 28 | . 7 . 1 1 2 . 7 10 . Record 1 | . . . . . 1 . . . . Part Schematic 3 | . . . . . . . . 3 . Robot Analysis 9 | . 6 . 1 . . . . 2 . Prototype ID Bank 2 | . . . . . . . 2 . . Open Door 3 | . . . . 1 . . . 2 . Emergency Access Points 1 | . . . . . . . . 1 . Locate Traps 2 | . . . . . . . 1 1 . Patrol Status 1 | . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . 1 . Registered Components 1 | . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . 1 . . Zone Layout 2 | . 1 . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 2 . . . . . 1 2 . Scan Component 3 | . 1 . . . . . 1 1 . Repair 2 | . 1 . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 13 | . . . 5 . . . 8 . . Insert Component 6 | . . . 2 . . . 4 . . Analyze 7 | . . . 3 . . . 4 . . Garrison Access Hacks 2 | . . . . . . . 1 1 . Unlock Access 2 | . . . . . . . 1 1 . Unauthorized Hacks 11 | . 2 . . . . . 5 4 . Terminals 6 | . . . . . . . 3 3 . Botnet 6 | . . . . . . . 3 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 1 1 . Tunnel 4 | . 2 . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Restock 1 | . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 23 | . 4 . 3 . . . 7 9 . Full Trace Events 5 | . 2 . 2 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . 3 3 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . 1 . Time 70 | . 26 . . . . . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . 4 . . Part Schematics Acquired 4 | . . . 1 . . . 3 . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 12 | . . . . . 12 . . . . Non-combat 3 | . . . . . 3 . . . . Combat 9 | . . . . . 9 . . . . Robot Hacks Applied 12 | . . . . . 12 . . . . parse_system 12 | . . . . . 12 . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Machine Destruction 1 | . . . . . . . 1 . . Programmers 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total Allies 18 | . . 4 . 2 . . . 12 . Largest Group 10 | . . 4 4 2 . . . 10 . Highest-Rated Group 173 | . . 71 71 51 . . . 173 . Highest-Rated Ally 31 | . . 31 31 31 . . . 31 . Total Orders 3 | . . . . . . . . 3 . STAY 2 | . . . . . . . . 2 . FOLLOW 1 | . . . . . . . . 1 . Ally Attacks 92 | . . . 33 3 . . . 56 . Total Damage 1217 | . . . 491 42 . . . 684 . Kills 20 | . . . 9 2 . . . 9 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Robot Analysis Total 9 | . 6 . 1 . . . . 2 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches 16 | . . . . . 16 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Turns Passed 22689 | 52 2562 1764 2396 2817 3544 1243 4637 3674 . Spaces Moved 6546 | 7 941 670 634 717 1132 497 1056 892 . Core . | . . . . . . . . . . Treads 6539 | . 941 670 634 717 1132 497 1056 892 . Legs 7 | 7 . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 160 240 160 240 240 240 238 241 . Average Speed 243 | 120 232 240 166 240 240 240 307 249 . Slowest Speed 330 | 120 240 240 240 240 240 240 330 321 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 68 | 3 79 98 47 99 92 99 69 96 2 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . 2 . . . 1 . 1 1 . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . 2 . 1 . 1 . . . Spaces Dug 9 | . 4 . 4 . . . . 1 . Terrain Destroyed 693 | . 82 10 271 . 34 84 111 101 . Melee 2 | . . . 1 . . . . 1 . Projectile 24 | . . . . . . . 14 10 . AOE 665 | . 82 10 270 . 34 84 97 88 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total 12414 | 28 1229 753 1855 1767 1793 529 2408 2052 . Wait 4877 | 4 218 34 1066 1006 467 7 1141 934 . Move 6539 | 7 940 669 633 716 1131 496 1055 892 . Hop . | . . . . . . . . . . Pick Up 139 | . 11 5 20 7 23 3 52 18 . Fast Attach 28 | 1 1 . 3 3 1 . 10 9 . Attach 47 | . . . 3 . 8 1 24 11 . Detach 2 | . . . . 1 . . . 1 . Swap 87 | 2 7 2 18 4 10 5 16 23 . Drop 149 | 3 2 3 21 6 24 2 65 23 . Fire 451 | 11 42 32 88 21 68 15 39 135 . Melee 64 | . . . 1 1 61 . . 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 29 | . 8 8 2 2 . . 6 3 . Escape Stasis 2 | . . . . . . . . 2 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 3 exits: *Fac / [*Rec] / Gar) -8/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 53 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 526 | -10/Materials | Central database locked down 1188 | -10/Materials | Discovered new exit (range 16) 1547 | -10/Materials | Discovered new exit (range 14) 2013 | -10/Materials | Discovered new exit (range 10) 2443 | -10/Materials | Repaired Lgt. Treads 2615 | -10/Materials | Entered Mines 2976 | -10/Mines | Learned Materials stockpile data 3014 | -10/Mines | Discovered new exit (range 16) 3250 | -10/Mines | Discovered new exit (range 12) 3589 | -10/Mines | Escorted by a lone wolf Derelict 3854 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4379 | -10/Mines | Entered Materials 4379 | -9/Materials | Accompanied by 4 allies 4379 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4535 | -9/Materials | Discovered new exit (range 12) 4765 | -9/Materials | Discovered new exit (range 12) 4905 | -9/Materials | Build established: Scavenger-Mutant 4995 | -9/Materials | Discovered new exit (range 9) 5179 | -9/Materials | First assault squad dispatched 6521 | -9/Materials | Sterilization system engaged 6521 | -9/Materials | Non-combat units ordered to evacuate 6621 | -9/Materials | Combat units ordered to evacuate 6775 | -9/Materials | Entered Mines 6859 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6933 | -9/Mines | Build established: Mutant 6994 | -9/Mines | Assembled infested the area 7002 | -9/Mines | Found the Drone Emporium 7016 | -9/Mines | Found Prototype Device 7016 | -9/Mines | Identified Decoy Drone Bay 7311 | -9/Mines | Build established: Scavenger-Mutant 8115 | -9/Mines | Discovered new exit (range 15) 8785 | -9/Mines | Discovered new exit (range 8) 8960 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9071 | -9/Mines | Discovered new exit (range 9) 9258 | -9/Mines | Learned 2 Materials zone layouts 9592 | -9/Mines | Entered Exiles 9650 | -9/Exiles | Met 8R-AWN 9701 | -9/Exiles | Met EX-HEX 9776 | -9/Exiles | Met EX-BIN 9804 | -9/Exiles | Aligned with FarCom system 9806 | -9/Exiles | Given EX-Vault access code 9864 | -9/Exiles | Opened EX-Vault 9881 | -9/Exiles | Found Trap Reconfigurator 9897 | -9/Exiles | Found 0b10 Alert Chip 9906 | -9/Exiles | Found AWS/Autocannon 9962 | -9/Exiles | Warned to stay clear of 0b10 Research branches 9983 | -9/Exiles | Build established: Mutant 10024 | -9/Exiles | Met EX-DEC 10113 | -9/Exiles | Visited The Gauntlet 10408 | -9/Exiles | Learned location of Zion (-6) 10475 | -9/Exiles | Discovered new exit (range 14) 11020 | -9/Exiles | Attacked by the Exiles 11111 | -9/Exiles | Discovered new exit (range 94) 11310 | -9/Exiles | Build established: Scavenger-Mutant 12010 | -9/Exiles | Destroyed 8R-AWN 12027 | -9/Exiles | Lost 4 parts (1n2u1w) 12482 | -9/Exiles | Destroyed EX-BIN 12500 | -9/Exiles | Destroyed EX-HEX 12617 | -9/Exiles | Destroyed EX-DEC 12714 | -9/Exiles | Build established: Mutant 12722 | -9/Exiles | Found Deploy-a-Sentry 13136 | -9/Exiles | Stole four prototypes: 0b10 Alert Chip, Trap Reconfigurator, AWS/Autocannon, Deploy-a-Sentry 13136 | -9/Exiles | Entered Mines 13450 | -8/Mines | Core integrity fell below 50% 14087 | -8/Mines | Discovered new exit (range 9) 14362 | -8/Mines | Discovered new exit (range 7) 14379 | -8/Mines | Entered Materials 14379 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 14380 | -8/Materials | Identified exit to Storage 14381 | -8/Materials | Identified exit to Factory 15116 | -8/Materials | Build established: Scavenger-Gunner 15236 | -8/Materials | Destroyed 8 combat bots 15436 | -8/Materials | Build established: Scavenger-Tank 15525 | -8/Materials | Discovered exit to Factory (range 10) 15682 | -8/Materials | Garrison activated, responded to threat 15750 | -8/Materials | Identified exit to Garrison 16510 | -8/Materials | Build established: Tank 17110 | -8/Materials | Discovered exit to Factory (range 3) 17335 | -8/Materials | Discovered exit to Storage (range 4) 17579 | -8/Materials | First assault squad dispatched 18878 | -8/Materials | Sterilization system engaged 18878 | -8/Materials | Non-combat units ordered to evacuate 18978 | -8/Materials | Combat units ordered to evacuate 19016 | -8/Materials | Entered Storage 19633 | -8/Storage | Garrison activated, responded to threat 19812 | -8/Storage | Identified exit to Garrison 19816 | -8/Storage | First assault squad dispatched 19876 | -8/Storage | Lost 3 parts (2u1w) 20196 | -8/Storage | Repaired Gauss Rifle 20846 | -8/Storage | Discovered exit to Factory (range 12) 20950 | -8/Storage | Met a pair of Derelict thieves 21166 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 21463 | -8/Storage | Build established: Commander-Tank 21728 | -8/Storage | Used back door to open Recycling access 21728 | -8/Storage | Discovered new exit (range 4) 21777 | -8/Storage | Build established: Mutant 22261 | -8/Storage | Garrison activated, responded to threat 22299 | -8/Storage | Destroyed 11 combat bots 22582 | -8/Storage | Build established: Tank 22632 | -8/Storage | High security lockdown imminent 22657 | -8/Storage | Crushed by falling debris 22672 | -8/Storage | Core integrity fell below 50% 22690 | -8/Storage | Entered Garrison 22690 | -8/Garrison | Self-destructed Last Messages --------------- 22666_ L-31 Rogue unfolds itself. 22666_ M-28 Smith unfolds itself. 22668_ System corrupted: Arm. Treads rejected. 22673_ M-28 Smith destroyed. 22673_ G-47 Trooper destroyed. 22674_ Shield Generator destroyed. 22674_ Hrd. Light Armor Plating destroyed. 22676_ L-31 Rogue destroyed. 22676_ Gauss Rifle destroyed. 22676_ Destroyed Gauss Rifle. 22679_ Y-45 Defender emerges from the garrison. 22681_ The unstable cave ceiling collapses. 22682_ ALERT: Machine network offline. 22683_ The unstable cave ceiling collapses. 22687_ Acquired 85 matter. 22688_ System corrupted: Component data lost. 22688_ The unstable cave ceiling collapses. 22690_ Slammed into Y-45 Defender. LOCATION=GARRISON GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########## #?????????????? | | ???????????????????????# ??????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed System Restoration Module | -8/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Matter Compressor | -8/Storage | Hacked Coolant Injector | -8/Storage | Hacked Nuclear Pulse Thruster | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilMomentumAutohacker Manual? 0 Play Time 01:50:33 Cumulative 310.2 hours Start 2022.04.26 @ 20:16:43 End 2022.04.27 @ 13:52:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/0/0/2/0/0/0/0 Lore% 60 Gallery% 74 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a1a405b-7a84-4dd6-87c3-69969d080bad