Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.25 @ 23:27:45 Player: 4R-ZE3 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (408) 2040 Value Destroyed (17815) 17815 Prototype IDs (94) 1880 Alien Tech Used (10) 2000 Bonus (15698) 15698 TOTAL SCORE: 50533 Bonus ------- High Alert Combat Kills 3053 Follower Combat Kills 3431 Awakened Behemoth Slayer 1000 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -786 Cogmind --------- Core Integrity 1373/1600 Matter 283/300 Energy 436/450 System Corruption 9% Temperature Cool (28) +ITN Movement Hovering (40) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (8) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Improved Cloaking Device Medium Regenerative Plating SHELL Armor > --- WEAPON (4) ------- Sigix Broadsword > --- INVENTORY (15) --- Particle Reactor Zionite Glidesys II Cooled Antigrav System Antigrav Array Combat Linear Gravjet Improved Armor Integrity Analyzer Advanced Transmission Jammer Advanced ECM Suite Advanced Point Defense System Advanced Component Analysis Suite CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Zionite Glidesys II Combat Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Reaction Control System Medium Regenerative Plating SHELL Armor > --- WEAPON ----------- Sigix Broadsword Sigix Broadsword > --- INVENTORY -------- Particle Reactor Improved Antigrav System Improved Antigrav System Cooled Antigrav System Experimental Target Analyzer Advanced Transmission Jammer Advanced ECM Suite Advanced Phase Shifter Improved Cloaking Device Advanced Component Analysis Suite High-powered Transdimensional Reconstructor Terrabomb CR-A16's Behemoth Slayer [Rating: 238] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Authchip [Weapon] Protection Centrium Medium Armor Plating Weapon Sigix Broadsword Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Propulsion 5 | . . . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Utility 9 | . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 326 | . 12 . 17 9 . . 20 22 . . . 5 11 2 11 . 11 25 7 9 . 4 13 2 2 7 5 19 17 14 46 9 27 Power 48 | . 1 . 4 1 . . 1 2 . . . 2 . 1 1 . 1 3 2 . . . . 1 1 1 2 5 2 2 6 . 9 Engine 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 16 | . 1 . 2 1 . . 1 2 . . . 1 . 1 1 . 1 3 1 . . . . . 1 . . . . . . . . Reactor 29 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 2 5 2 2 6 . 9 Propulsion 117 | . 4 . 5 4 . . 10 7 . . . 3 5 . 4 . 5 12 1 2 . 3 5 . 1 3 . 4 6 2 16 4 11 Treads 11 | . 2 . 2 . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . . . Leg 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 17 | . 2 . 3 4 . . 3 . . . . . 5 . . . . . . . . . . . . . . . . . . . . Hover 80 | . . . . . . . . 7 . . . 3 . . 4 . 1 7 1 2 . 3 5 . 1 3 . 4 6 2 16 4 11 Flight 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Utility 109 | . 4 . 5 2 . . 2 5 . . . . 5 . 3 . 1 8 4 2 . 1 6 . . 3 2 6 6 10 23 5 6 Device 59 | . 2 . 3 2 . . 2 1 . . . . . . 2 . 1 3 3 1 . 1 3 . . 1 2 3 2 8 14 1 4 Storage 6 | . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . . Processor 27 | . . . 2 . . . . 2 . . . . 3 . . . . 1 1 . . . 3 . . . . 3 1 2 5 3 1 Hackware 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Protection 15 | . . . . . . . . 1 . . . . 1 . 1 . . 2 . 1 . . . . . 1 . . 2 . 4 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | . 3 . 3 2 . . 7 8 . . . . 1 1 3 . 4 2 . 5 . . 2 1 . . 1 4 3 . 1 . 1 Energy Gun 11 | . 1 . . 1 . . 7 . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Energy Cannon 7 | . . . 2 1 . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Ballistic Gun 8 | . . . . . . . . 3 . . . . . . . . . . . 2 . . . . . . . 1 2 . . . . Ballistic Cannon 17 | . 2 . 1 . . . . 2 . . . . . . 2 . 1 2 . 2 . . 1 1 . . 1 2 . . . . . Launcher 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 1 . . . 1 . . . . . . . . . 4 1 4 . . . . . 4 . 1 3 . 5 1 . Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 71 | . 3 3 4 5 . . 7 . . . . 8 . 1 3 . 4 . 2 1 . 3 1 . 2 . 4 8 . 6 2 . 4 Power 10 | . 1 1 1 1 . . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 1 . 1 . . . Propulsion 38 | . 1 . 3 2 . . 6 . . . . 5 . 1 3 . 3 . 1 . . 3 1 . 1 . 1 2 . 3 2 . . Utility 14 | . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . 1 4 . 2 . . 3 Weapon 9 | . 1 2 . 2 . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . 1 Highest Loss Streak 6 | . 1 3 2 4 . . 2 . . . . 4 . 1 3 . 2 . 2 1 . 2 1 . 2 . 2 6 . 2 2 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | . 13 19 22 24 22 22 24 15 15 15 15 13 13 15 14 14 14 14 14 14 15 14 14 13 14 13 12 13 14 14 14 13 13 Power 1 | . 2 3 2 1 1 1 1 1 1 1 1 1 . . . 1 1 . . . . . . 1 1 1 . 1 1 1 2 1 1 Propulsion 3 | . 3 3 7 7 7 7 8 3 3 3 3 1 . 2 1 1 . 4 5 4 4 2 3 4 3 3 2 3 2 2 . 2 3 Utility 6 | . 2 7 8 11 12 12 11 7 7 7 7 7 6 7 7 7 7 5 5 5 5 5 4 4 5 5 4 2 4 2 2 6 6 Weapon 4 | . 5 6 4 3 2 2 3 3 4 4 4 4 6 6 5 5 5 4 4 5 5 5 5 4 4 3 3 4 4 3 4 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 77 | . 1 . 4 1 . . 14 13 . . . . . . 2 1 3 3 1 2 1 . 4 1 2 1 . 5 4 1 6 4 3 Power 4 | . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . Propulsion 22 | . . . 3 . . . 4 4 . . . . . . . . 1 2 . 2 . . 2 . 1 . . 2 . . . 1 . Utility 23 | . 1 . . . . . 3 5 . . . . . . 1 . 2 1 . . 1 . . . 1 1 . 1 . 1 2 . 3 Weapon 24 | . . . . 1 . . 7 4 . . . . . . . 1 . . 1 . . . . 1 . . . 2 4 . 1 2 . Tool/Special 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . Average Slot Usage (%) 94 | . 98 96 99 99 100 100 96 98 100 100 100 92 84 93 93 100 91 98 99 99 100 99 99 100 98 90 98 91 92 90 87 87 79 Core 5 | . 13 12 7 10 11 11 9 7 7 7 7 3 5 6 5 6 6 10 9 5 5 5 5 5 4 5 4 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 5 4 8 9 8 7 8 10 Treads 2 | . 25 . 2 . . . 16 1 . . . . . . . . 4 . . . . . . . . . . . . . . . . Wheel 5 | . 1 28 19 21 22 22 12 . . . . . 17 33 20 . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . . . . 35 38 38 38 35 13 . 13 40 28 33 34 35 35 34 31 31 30 31 30 25 26 28 30 29 25 Device 9 | . 13 14 14 11 11 11 9 7 7 6 7 3 5 5 5 6 4 8 14 9 10 11 14 10 10 10 10 12 8 7 8 9 8 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 22 | . . . 18 22 22 22 18 22 23 23 23 22 25 26 26 26 26 24 19 23 23 23 22 26 26 26 26 29 32 27 27 25 16 Protection 1 | . . . . . . . . . . . . 3 . . . . 1 . . 1 . . 3 4 5 3 4 . 1 5 . 2 5 Energy Gun 2 | . 13 . 3 1 11 11 15 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 15 20 11 11 2 2 . . . . 5 12 10 . 1 . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 4 . . . . . . 8 . . . . . . . . . . . 3 11 9 9 7 10 1 7 . 5 . . . . Ballistic Cannon 3 | . 9 26 3 . . . . 2 15 15 15 12 . . 1 13 9 9 11 5 . . . 1 . . 1 5 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 7 8 6 Peak Build Rating 238 | . 13 13 22 28 21 21 34 54 53 53 53 57 56 52 71 71 72 95 94 101 101 101 120 119 123 124 124 143 174 174 208 214 238 Average Rating 90 | . 12 12 18 22 21 21 29 48 52 52 52 48 50 49 55 70 61 85 91 94 97 98 115 117 120 109 120 133 144 164 193 206 230 On Entrance 76 | 6 6 13 8 22 21 21 21 34 49 49 53 48 25 48 47 70 66 67 92 89 101 97 101 115 115 123 122 117 135 172 141 204 210 Avg Prop Armor Cover (%) 8 | . 11 . 12 . . . 9 5 . . . . 10 . 5 . 8 2 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 13 92 92 94 94 91 91 94 92 39 39 45 45 46 55 51 51 51 53 61 62 56 54 64 69 61 63 78 76 68 78 77 79 118 Greatest Support 112 | 20 40 32 40 20 20 20 60 60 42 42 42 42 64 64 64 62 91 66 66 69 69 69 76 63 63 62 87 103 99 110 110 106 112 Greatest Overweight (x) 9 | . 3 2 5 8 4 4 9 1 . . 1 1 2 . 4 . 4 3 . . . . 1 1 . 1 1 . . . 1 . 1 Average Overweight (x) . | . 1 2 3 4 4 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 17 | . 19 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 25 | . 19 19 25 25 22 22 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 16 | . 13 19 22 24 22 22 24 15 15 15 15 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 13 14 14 14 14 14 Final Capacity 25 | 8 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 25 | 6 19 19 25 22 22 22 25 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 15 15 14 15 15 12 Class Distribution -------------------- 30% | Mutant 10% | Scavenger-Scout 8% | Derelict-Scout 8% | Scavenger-Mutant 7% | Alien-Gladiator 7% | Commander-Mutant 6% | Scout 6% | Scavenger-Skirmisher 4% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Derelict-Scout | -5/Factory Scout | -5/Extension Commander-Mutant | -5/Cetus Commander-Mutant | -5/Archives Commander-Mutant | -5/Hub_04(d) Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Scout | -3/Research Scavenger-Scout | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Sprinter | -2/Research Alien-Scout | -2/Testing Alien-Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Matter Collected 12407 | 200 254 28 335 105 . . 207 305 91 378 . 303 189 288 254 110 715 710 998 345 58 165 468 480 254 110 529 1175 869 541 743 201 999 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20786 | . 501 . 1350 474 . . 1195 352 46 92 . 206 251 296 149 . 411 656 831 311 188 660 636 417 376 397 823 1416 1298 1238 2384 711 3121 Parts 1023 | . 32 . 73 41 . . 47 29 1 5 . 5 15 8 9 . 18 28 44 9 8 28 30 16 13 8 31 75 69 58 104 45 174 Haulers Intercepted 16 | . . . 4 . . . 1 2 . . . . . . . . . . . . . 2 1 . . . . 1 1 1 1 . 2 Recyclers Shooed 7 | . . . 2 . . . 1 . . . . . . . . . . . 1 . . . 1 . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 101 | . . . . . . . . . . 10 . 5 . 8 5 . 23 . . . . . . 11 7 7 25 . . . . . . Prevented 8 | . . . . . . . . . . 1 . . . . 1 . 6 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 284 | . 15 . 23 16 . . 20 3 . 3 . 8 . 8 5 . 8 5 12 4 2 6 3 10 6 . 16 13 13 17 17 9 42 Melee 91 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 17 16 9 42 Guns 64 | . 10 . 4 1 . . 12 1 . . . . . . . . . . . 2 2 5 2 1 6 . 9 1 8 . . . . Cannons 99 | . 5 . 19 15 . . 6 1 . 3 . 8 . 3 2 . 7 5 12 2 . . . . . . 1 10 . . . . . AOE 23 | . . . . . . . . 1 . . . . . 5 3 . . . . . . . . 9 . . 5 . . . . . . Classes Destroyed 25 | . 3 . 6 2 . . 1 1 1 . . . . 1 . . 4 . . 1 . . 1 . . . . . . 1 . 1 2 Worker 22 | . . . 1 1 . . 3 1 . . . . 1 . . . . 3 . . . 6 1 . . . . . 1 . . 3 1 Builder 19 | . . . . 1 . . . . . . . . 2 . . . . . 2 . . . 1 . . . . 5 4 . 1 1 2 Tunneler 5 | . . . . 1 . . 1 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 15 | . . . 4 . . . 1 2 . . . . . . . . . . . . . 2 1 . . . . 1 1 1 . . 2 Recycler 20 | . . . 3 . . . . . . . . . 1 . . . . 3 2 . . . . . . . . 4 1 1 5 . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Operator 12 | . . . 1 . . . . . . . . . . . . . . . 3 . . . 1 . . . . 1 1 1 2 . 2 Drone 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . 3 Watcher 25 | . 2 . 3 . . . 1 2 . . . . 1 . . . . 1 1 1 . . 4 . . . . . 1 1 3 1 3 Swarmer 64 | . 3 . 3 12 . . . . . 3 . 3 . . . . 2 . . . . 2 . 4 5 . 1 2 3 8 . 4 9 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 94 | . 12 . 10 5 . . 12 . . . . 4 . 5 3 . 2 5 5 . . 3 1 3 . . 6 2 1 3 4 . 8 Brawler 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . Duelist 9 | . . . 2 . . . 1 . . . . . . . 1 . . . . . . . . . . . 3 . 1 . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 36 | . . . 8 . . . 6 . . . . . . 1 . . 1 . 4 . 2 . 1 . . . 1 2 3 3 1 . 3 Hunter 28 | . . . . . . . 1 1 . . . 1 . 1 . . 1 . 1 . . . . 2 . . 2 4 2 2 5 1 4 Programmer 33 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . 1 1 . . 3 3 . 6 4 12 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 6 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . . . 1 . . . 1 . . Cetus Guard 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Samaritan 8 | . . . . . . . . . 1 2 . . . . . . . . . . . . . 3 2 . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 . 4 4 . . 4 5 . 3 . 3 2 4 3 . 3 3 7 4 1 9 2 4 5 . 9 8 5 3 4 4 8 Combat Bots Only 9 | . 3 . 3 4 . . 4 2 . 3 . 3 . 4 3 . 3 3 4 3 1 2 1 4 5 . 9 6 5 3 3 4 5 Max Kills in Single Turn 7 | . 2 . 2 2 . . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 7 2 4 1 . 2 2 3 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 1 . . . . . 1 1 . . . . . . . . 4 . . 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Hostile Shots Fired 1790 | . 75 10 68 64 . . 96 19 10 10 . 96 . 18 23 . 42 9 24 5 7 15 9 19 33 . 86 153 76 151 152 73 447 Missed 755 | . 10 1 15 17 . . 23 10 9 1 . 36 . 9 8 . 7 4 11 1 5 7 2 5 12 . 40 78 32 58 84 53 217 Hits 1035 | . 65 9 53 47 . . 73 9 1 9 . 60 . 9 15 . 35 5 13 4 2 8 7 14 21 . 46 75 44 93 68 20 230 Melee 38 | . . . 6 . . . . . . . . . . . 2 . . . . . . . . . . . . . 4 17 2 1 6 Projectile 997 | . 65 9 47 47 . . 73 9 1 9 . 60 . 9 13 . 35 5 13 4 2 8 7 14 21 . 46 75 40 76 66 19 224 AOE 32 | . . 10 . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . 1 16 Critical Strikes 53 | . . . 2 1 . . . . . . . 1 . . . . 3 . 2 1 . . . 1 . . 1 3 6 12 5 . 15 Part Disruptions 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 20040 | . 749 385 796 441 . . 1082 192 5 129 . 1048 . 146 192 . 800 95 257 157 52 333 372 269 329 . 946 1394 875 1856 1599 324 5217 Core 1860 | . 144 87 250 89 . . 237 . . 24 . 126 . 78 12 . 53 19 84 . . 34 16 37 . . 105 177 135 37 22 . 94 Absorbed by Shields 161 | . . . . . . . . . . . . . . . . . . . 69 42 . . . . . . . . . . . 50 . Ignored by Resistances 812 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 208 136 12 309 Regen/Repaired (Parts) 5732 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 579 1402 306 3281 Core Remaining (%) 69 | 100 . 7 . . . 15 56 . . . . 78 . . . . 83 . . . . 86 . . . . 86 . . 73 . 98 85 Volleys Fired 733 | . 50 . 78 40 . . 72 18 9 35 . 26 15 23 16 1 35 21 47 17 6 11 31 18 27 . 39 53 42 3 . . . Largest 2 | . 2 . 2 2 . . 2 2 2 2 . 2 2 2 2 1 2 2 2 2 2 2 2 2 2 . 2 2 2 1 . . . Hottest 240 | . 95 . 136 136 . . 137 70 80 80 . 80 60 126 84 44 84 94 94 240 70 70 70 70 70 . 86 110 94 54 . . . Shots Fired 1329 | . 100 . 156 79 . . 144 25 11 46 . 52 26 37 29 1 68 34 94 32 12 22 56 28 51 . 63 91 69 3 . . . Gun 510 | . 78 . 40 5 . . 113 10 . . . . . . . . . . . 11 12 22 53 20 51 . 42 3 50 . . . . Cannon 786 | . 22 . 116 74 . . 31 15 11 46 . 52 26 26 26 1 68 34 94 21 . . 3 . . . 10 88 19 3 . . . Launcher 33 | . . . . . . . . . . . . . . 11 3 . . . . . . . . 8 . . 11 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 830 | . 51 . 40 . . . . 12 11 46 . 52 . . 16 1 66 34 94 31 12 22 56 20 51 . 52 91 69 3 . . . Thermal 466 | . 49 . 116 79 . . 144 13 . . . . 26 26 10 . 2 . . 1 . . . . . . . . . . . . . Explosive 33 | . . . . . . . . . . . . . . 11 3 . . . . . . . . 8 . . 11 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 39 | . 10 . 22 9 . . 19 18 4 10 . 7 . 6 7 . 9 10 16 12 6 6 19 11 19 . 12 11 39 . . . . Robot Miss Streak 6 | . 4 . 4 4 . . 2 1 1 4 . 3 . 3 3 . 6 2 4 2 1 1 3 1 1 . 5 4 1 . . . . Penetration Max 3 | . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 . 1 1 3 . . . . Secondary Targets 6 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . . . . Shots Hit Robots 1093 | . 62 . 111 40 . . 119 19 3 13 . 30 5 10 16 . 38 29 60 21 9 14 35 22 26 6 46 63 63 40 61 28 104 Core Hits 587 | . 26 . 41 21 . . 45 11 1 5 . 15 4 22 8 . 19 13 30 9 6 14 17 30 13 3 42 31 38 26 25 15 57 Critical Kills 38 | . . . 1 1 . . . . . . . . . . . . . . . 3 1 2 3 . 1 . 3 11 12 . . . . Critical Parts Destroyed 53 | . . . . . . . . . . . . . . . . . . . . 4 1 4 7 5 4 . 1 11 16 . . . . Critical Strikes 164 | . 2 . 3 1 . . 5 2 . 2 . 1 . . 1 . 2 4 8 9 2 6 10 5 5 2 8 32 33 5 6 2 8 Burn 8 | . 2 . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 90 | . . . . . . . . . . . . . . . . . . . . 8 2 6 10 5 5 . 4 22 28 . . . . Blast 24 | . . . 1 . . . . . . 2 . 1 . . 1 . 1 2 8 1 . . . . . . 2 4 1 . . . . Sever 25 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 5 6 2 8 Impale 15 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . . 2 2 6 2 . . . . Melee Attacks 472 | . . . . . . . . 8 . . . . 10 . . . 6 12 . 3 . 6 2 . . 6 9 25 21 73 93 40 158 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 391 | . . . . . . . . 8 . . . . 10 . . . . . . . . . . . . . . . 13 70 92 40 158 Piercing 81 | . . . . . . . . . . . . . . . . . 6 12 . 3 . 6 2 . . 6 9 25 8 3 1 . . Sneak Attacks 57 | . . . . . . . . 1 . . . . 4 . . . 1 6 . . . . . . . . 8 8 3 5 8 7 6 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . Follow-up Attacks 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 6 16 Damage Inflicted 50050 | . 948 . 2132 872 . . 2221 572 83 379 . 845 464 872 892 . 1168 1206 2542 852 323 1238 1314 1431 764 343 2624 2084 1768 3653 6113 3046 9301 Guns 7980 | . 726 . 439 34 . . 1711 160 . . . . . . . . . . . 324 323 602 1168 450 764 . 776 16 487 . . . . Cannons 12001 | . 222 . 1693 838 . . 510 165 83 379 . 845 . 186 419 . 996 744 2542 528 . . 38 . . . 201 1296 316 . . . . Explosions 4063 | . . . . . . . . . . . . . . 686 473 . . . . . . 636 108 981 . . 1179 . . . . . . Melee 25970 | . . . . . . . . 247 . . . . 464 . . . 172 462 . . . . . . . 343 468 772 965 3653 6077 3046 9301 Ramming 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . Kinetic 14260 | . 473 . 527 . . . . 160 83 379 . 845 . . 250 . 968 744 2542 852 323 602 1206 450 764 . 977 1312 803 . . . . Thermal 5829 | . 475 . 1605 872 . . 2221 165 . . . . . 186 169 . 28 . . . . . 108 . . . . . . . . . . Explosive 3319 | . . . . . . . . . . . . . . 686 473 . . . . . . . . 981 . . 1179 . . . . . . Electromagnetic 636 | . . . . . . . . . . . . . . . . . . . . . . 636 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 23457 | . . . . . . . . 247 . . . . 464 . . . . . . . . . . . . . . . 755 3567 6077 3046 9301 Piercing 2513 | . . . . . . . . . . . . . . . . . 172 462 . . . . . . . 343 468 772 210 86 . . . Highest Corruption 9 | . . . . 2 2 2 . . . . . . . . . . . . . . . 1 . . 1 1 1 1 3 3 2 1 9 Average Corruption 2 | . . . . 2 2 2 . . . . . . . . . . . . . . . 1 . . 1 1 1 1 1 2 1 1 4 Corruption Purged 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 72 | . . . . 7 5 2 . . . . . . . . . . . . . . . 1 . . 2 2 2 1 7 12 6 4 21 Message Errors 20 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 5 3 . 6 Matter Fused 16 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 2 1 5 Heat Flow Errors 9 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 3 Energy Discharges 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 3 1 . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . . 2 Data Loss (major) 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Overflow Damage 3624 | . . . 24 4 . . 8 . 23 30 . 3 50 14 23 . 105 119 85 . . 22 69 . . 138 145 97 123 128 1013 437 964 Projectiles 295 | . . . 24 4 . . 8 . 23 30 . 3 . . 23 . 7 20 85 . . . . . . . . 31 37 . . . . Explosions 105 | . . . . . . . . . . . . . . 14 . . . . . . . 22 69 . . . . . . . . . . Melee 3224 | . . . . . . . . . . . . . 50 . . . 98 99 . . . . . . . 138 145 66 86 128 1013 437 964 Knockbacks 44 | . 3 . 8 . . . . . . . . 2 . . 2 . 3 2 5 4 . . 1 . . . 2 10 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 41 | . 3 . 7 . . . . . . . . 2 . . 2 . 3 2 4 3 . . 1 . . . 2 10 2 . . . . Secondary 3 | . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Self-Inflicted Damage 306 | . . . . . . . . . . . . . . . . . . . . . . 80 208 . . . . . . . 18 . . Shots 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 342 | . 111 . 215 210 194 187 190 8 22 135 . 320 . 42 171 4 325 110 342 172 . . 6 . . . 86 255 . 228 . 175 94 Average Temperature 66 | . 35 . 63 75 106 99 41 6 10 39 . 145 . 27 79 3 100 37 62 91 . . 3 . . . 65 85 . 52 . 89 45 Received Heat Transfer 3119 | . 369 . 231 33 . . 495 12 . . . 222 . 24 39 . 747 36 26 9 . 63 42 24 . . 66 78 124 199 27 4 249 Effects 6 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 2 . . . . . Interference 6 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 30 | . 2 . 4 5 . . 18 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Heat Transferred 11491 | . 1284 . 3219 1592 . . 4630 222 . . . . . 235 222 . 37 . . . . . 50 . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Maximum Alert Level 4 | . . . 1 1 . . . . . . . . . . . . . 1 2 1 1 3 2 . . . . 3 3 3 4 3 4 Low Security (%) 45 | . 100 100 30 70 . 100 100 100 . . . . 100 . . . . 62 69 . 72 18 . . . . . 31 . . . . . Level 1 15 | . . . 69 29 . . . . . . . . . . . . . 37 19 100 27 27 3 . . . . 8 . . . . . Level 2 20 | . . . . . . . . . . . . . . . . . . . 11 . . 36 96 . . . . 47 20 60 86 45 19 Level 3 15 | . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . 13 79 39 11 54 48 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 31 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1562 | . 86 24 329 257 . 7 146 61 . . . . 19 . . . . 307 502 380 364 877 556 . . . . 721 882 862 1117 969 1562 Initial 625 | . . 24 . 98 . . 2 36 . . . . . . . . . 307 44 267 136 . 422 . . . . 214 402 481 484 625 580 Average 345 | . 31 3 204 158 . 2 80 17 . . . . . . . . . 149 185 340 114 424 457 . . . . 413 729 659 625 769 946 Influence Increases 15256 | . 486 . 772 642 . 7 643 193 30 220 . 190 54 180 150 . 739 627 894 383 248 1150 400 341 150 15 320 1173 932 809 1224 574 1710 Destroy 0b10 Robot/C 7300 | . 300 . 460 460 . . 400 60 . 60 . 160 . 160 100 . 360 120 460 160 80 340 100 280 120 . 280 380 460 340 480 220 960 Destroy 0b10 Robot/NC 710 | . 10 . 60 15 . . 30 35 . . . . 25 . . . 10 35 50 10 5 50 50 . 10 15 10 60 50 20 80 25 55 Destroy Leader 1466 | . 54 . 164 70 . . 114 36 . 10 . 30 2 20 20 . 60 22 64 . . 86 40 30 20 . 30 92 56 74 160 32 180 Allied During Kill 1381 | . . . . 67 . . . . . . . . . . . . 294 19 187 170 85 192 5 31 . . . 55 103 . 99 . 74 Successful Hack 135 | . 16 . 25 . . 7 20 24 . . . . . . . . . 7 . . . . . . . . . 17 2 17 . . . Select Force Hacks 90 | . 60 . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 810 | . . . 15 30 . . 45 . . . . . 15 . . . . 60 30 15 60 150 60 . . . . 60 105 75 . 75 15 Anti-Garrison Action 350 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 . . 150 . . Destroy Structure 929 | . 1 . 3 . . . 4 8 . . . . 12 . . . . 64 88 28 18 242 100 . . . . 84 36 28 90 12 111 Advance Influence 450 | . . . . . . . . . . . . . . . . . . 300 . . . . . . . . . 150 . . . . . Partial Spotted 405 | . 15 . . . . . . 30 . . . . . . . . . . 15 . . 15 30 . . . . 15 45 75 90 30 45 Lose Combat Pursuer 1230 | . 30 . 45 . . . . . 30 150 . . . . 30 . 15 . . . . 75 15 . . . . 60 75 180 75 180 270 Influence Decreases 13705 | . 422 64 519 681 214 . 569 240 49 209 26 190 54 180 84 66 726 548 508 521 588 288 706 436 289 337 224 554 791 803 974 717 1128 Entered New Map 4069 | . . 40 . 155 214 . 5 45 14 4 26 . . . . 66 . 6 48 211 204 . 440 206 89 322 . 32 313 375 378 487 389 Time Decay 7955 | . 397 24 479 416 . . 504 195 35 205 . 140 54 180 84 . 506 352 380 140 384 132 246 230 160 15 204 392 458 368 486 230 559 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . Lost Part 555 | . 25 . 40 50 . . 60 . . . . 50 . . . . 40 . 20 10 . 10 10 . 20 . 20 80 . 60 20 . 40 Lost Ally 1026 | . . . . 60 . . . . . . . . . . . . 180 90 60 160 . 146 10 . 20 . . 50 20 . 90 . 140 Squads Dispatched 66 | . 3 . 2 . . . 2 2 . . . . 1 . . . . 4 2 . . 3 4 . . . 1 6 8 3 6 7 12 Investigation 15 | . 2 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 3 3 1 1 . 3 Extermination 19 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 2 . 2 3 5 Reinforcement 20 | . 1 . 2 . . . 1 . . . . . . . . . . 2 2 . . 3 2 . . . . . 1 2 1 2 1 Assault 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . 2 2 3 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Distress Signals 35 | . . . 5 . . . 3 . . . . 9 . . . . 1 . 1 2 . 2 2 . . . . . . 2 2 1 5 Communications Jammed 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 20 10 14 . 11 Distress Signals 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 20 10 14 . 9 Times Spotted 574 | . 24 2 34 22 . . 27 5 2 7 . 11 1 7 8 . 19 8 27 10 4 32 15 14 6 . 18 25 30 35 49 29 103 Peak Tracking Total 12 | . 3 2 5 4 . . 6 2 7 5 . 4 1 3 4 . 4 3 7 5 2 10 3 3 5 . 7 5 6 9 9 7 12 Tactical Retreats 47 | . 2 . 3 . . . . . 2 4 . . . . 1 . 1 . . . . 4 1 . . . . 1 5 4 5 4 10 ECM-based Alert Blocks 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Traps Triggered 8 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 2 2 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Machines Disabled 56 | . 1 . 1 2 . . 3 . . . . . 1 . . . . 4 2 1 4 10 4 . . . . 4 7 5 1 5 1 Max in Single Turn 7 | . 1 . 1 1 . . 1 . . . . . 1 . . . . 1 1 1 1 7 2 . . . . 1 1 1 . 1 1 Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Machines Accessed 75 | . 8 . 7 . 1 1 10 5 . 3 4 . 2 . 1 . . 5 . 1 . . 1 . . 4 . 5 3 4 6 3 1 Terminals 32 | . 6 . 6 . . 1 6 3 . 1 . . 2 . . . . . . 1 . . . . . . . 1 . 3 . 2 . Fabricators 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 10 | . 2 . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 2 . . 3 . . Scanalyzers 10 | . . . 1 . . . 2 1 . . . . . . . . . 1 . . . . . . . . . 1 2 . 1 . 1 Garrison Access 6 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . Total Hacks 197 | . 19 . 17 . 1 3 22 8 . 7 29 . 3 . 1 . . 12 . 5 . . 2 . . 17 . 21 7 5 10 5 3 Successful 131 | . 12 . 11 . 1 2 15 2 . 7 29 . . . 1 . . 8 . . . . 1 . . 17 . 9 5 4 3 1 3 Failed 62 | . 7 . 5 . . 1 7 6 . . . . 3 . . . . 3 . 5 . . 1 . . . . 11 2 1 6 4 . Catastrophic 17 | . . . 1 . . . 2 1 . . . . 1 . . . . 2 . 1 . . . . . . . 3 . 1 2 3 . Database Lockouts 4 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . Manual 239 | . 15 . 13 . . 3 14 2 . . . . 3 . . . . 20 7 1 . 33 12 . . . . 30 28 12 15 15 16 Terminals 74 | . 17 . 15 . . 3 16 5 . 1 . . 3 . . . . . . 5 . . . . . . . 3 . 3 . 3 . Fabricators 10 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . 2 . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Units 19 | . 2 . . . . . 1 . . . . . . . . . . 2 . . . . 2 . . . . 8 . . 4 . . Scanalyzers 29 | . . . 2 . . . 4 1 . . . . . . . . . 2 . . . . . . . . . 9 5 . 3 . 3 Garrison Access 9 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 2 . 3 . . Terminal Hacks 72 | . 4 . 3 . 1 2 3 . . 7 29 . . . 1 . . . . . . . . . . 17 . 1 . 3 . 1 . Record 23 | . . . . . 1 . . . . 6 11 . . . . . . . . . . . . . . 5 . . . . . . . Part Schematic 15 | . 1 . . . . . . . . . 10 . . . . . . . . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . Open Door 7 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . 3 . 1 . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 2 . . Retrieve Components 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 2 . . Scanalyzer 23 | . . . 2 . . . 4 1 . . . . . . . . . 1 . . . . . . . . . 7 4 . 1 . 3 Insert Component 5 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . Retrieve Study 18 | . . . 2 . . . 2 . . . . . . . . . . 1 . . . . . . . . . 7 2 . 1 . 3 Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 24 | . 8 . 6 . . . 7 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Terminals 19 | . 6 . 6 . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Skim 15 | . 5 . 5 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 3 . 4 . . 1 8 4 . . . . 2 . . . . 2 . 1 . . . . . . . 2 1 . 3 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . . . . 5 . . . . 4 . . . . . . . . . . . . 4 . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 112 | . 1 . . . . . . . . . 10 . . . . 14 . 12 . . . 40 . . . 4 . 8 9 12 . 2 . Parts Built 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Time 222 | . . . . . . . . . . . . . . . . . . 222 . . . . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . Part Studies Acquired 18 | . . . 2 . . . 2 . . . . . . . . . . 1 . . . . . . . . . 7 2 . 1 . 3 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 13 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . 2 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Total Allies 78 | . . . . 5 . . . . . . . . . . . 15 1 4 18 5 . 4 3 . . . 2 5 . . 7 . 9 Largest Group 15 | . . . . 5 1 . . . . . . . . . . 15 15 5 15 15 10 12 2 1 . . 2 3 1 . 3 . 6 Highest-Rated Group 940 | . . . . 82 11 . . . . . . . . . . 456 456 276 712 940 754 684 77 50 . . 89 296 269 . 345 . 412 Highest-Rated Ally 269 | . . . . 31 11 . . . . . . . . . . 51 51 70 159 152 144 96 50 50 . . 47 269 269 . 122 . 122 Zionite Dispatches 23 | . . . . . . . . . . . . . . . . . . 2 3 . . 2 3 . . . . 4 . . 4 . 5 Heavy 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . 1 Light 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Hover Resupply 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Total Orders 24 | . . . . . . . . . . . . . . . . . . 2 2 . 6 . 3 . . . . 4 . . 3 . 4 STAY 13 | . . . . . . . . . . . . . . . . . . 1 1 . 5 . 1 . . . . 2 . . 1 . 2 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . DROP 10 | . . . . . . . . . . . . . . . . . . 1 1 . . . 2 . . . . 2 . . 2 . 2 Ally Attacks 499 | . . . . 24 . . . . . . . . . . . . 95 19 80 69 15 62 4 11 . . . 17 24 . 54 . 25 Total Damage 18150 | . . . . 279 . . . . . . . . . . . . 1731 621 1937 1385 648 2130 165 764 . . . 1249 2520 . 3389 . 1332 Kills 100 | . . . . 7 . . . . . . . . . . . . 14 1 12 5 3 16 3 4 . . . 6 11 . 11 . 7 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Allies Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Active Infowar (turns) 17672 | . . . . 2 . . . 511 390 598 30 158 705 762 648 631 1373 801 898 283 1338 285 536 498 339 104 557 936 1147 849 1264 493 1536 Optics 14689 | . . . . . . . . . . . . . 686 762 648 631 1373 801 898 283 1338 285 536 498 339 104 557 936 1147 849 1264 493 261 Sensors 11647 | . . . . 2 . . . 511 390 598 30 158 703 704 481 630 925 762 490 . . 51 479 451 291 102 355 775 839 545 . 256 1119 Traps 1845 | . . . . . . . . . . . . . . . . . . 488 485 . . . 501 61 34 . . 276 . . . . . T.N.C. 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cloaking 910 | . . . . . . . . . . . . . . . 66 . . . . . . . . . . . . . . 92 24 95 633 Jamming 2305 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 468 654 714 . 312 ECM 181 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 19 160 Robot Analysis Total 8 | . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . 1 2 . 2 . 2 . 1 2 . . . . . . 3 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 31 | . . . . . . . . . . . . . . . . . . 2 . . . 7 1 . . . . 4 8 3 1 4 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 1 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Turns Passed 24157 | . 1385 205 1754 1002 198 32 1446 634 392 644 32 330 713 762 648 631 1373 801 898 283 1338 285 536 498 339 104 557 936 1147 849 1264 493 1648 Spaces Moved 26738 | 1 531 154 726 571 142 20 579 1131 939 1232 79 484 493 756 704 986 1505 1218 907 321 176 600 961 1080 842 210 1074 1263 1494 1262 1559 716 2022 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 855 | . 463 . 10 . . . 212 14 . . . . . . . . 156 . . . . . . . . . . . . . . . . Legs 19 | 1 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3597 | . 50 154 716 571 142 20 367 . . . . . 404 756 417 . . . . . . . . . . . . . . . . . . Hover 22263 | . . . . . . . . 1117 939 1232 79 484 89 . 287 986 1349 1214 907 321 176 600 961 1080 842 210 1074 1263 1494 1262 1559 716 2022 Flight 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Fastest Speed 15 | 120 120 130 130 140 140 140 110 38 38 38 38 36 45 90 43 43 43 36 36 36 36 28 22 31 28 26 15 15 27 25 23 39 40 Average Speed 55 | 120 224 130 144 140 140 140 177 42 38 38 38 40 100 90 77 43 61 41 36 36 36 34 35 36 28 27 29 36 38 36 32 39 42 Slowest Speed 340 | 120 240 130 320 200 140 140 320 240 38 38 98 103 120 90 140 43 340 277 36 36 36 40 92 94 31 86 88 44 44 40 106 40 118 Overloaded Moves 213 | . . . . . . . . . . . . 12 . . . . . . . . . 4 8 . . . 72 14 5 61 37 . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 62 | 2 74 44 67 91 51 7 47 30 86 92 68 52 14 89 73 88 95 29 84 80 91 54 28 96 92 61 94 24 90 68 42 81 41 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 16 | . 2 . 1 . 1 . 3 . . . 1 . . . . 2 1 . . . . . . . . 3 . . . . . 2 . Known Exits Taken 29 | . 1 1 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . 1 . 1 . . . . 4 3 . . . 4 4 3 1 . . . . . . 4 4 . 3 . . . . . . Spaces Dug 128 | . . . . . . . . 4 4 5 . . 12 4 . . . 6 . . . 4 1 . 7 . 1 16 12 14 9 4 25 Terrain Destroyed 748 | . . . . . . . . 6 5 10 . 10 13 57 32 . 19 11 30 6 5 172 37 72 33 . 126 32 20 14 9 4 25 Melee 81 | . . . . . . . . 2 . . . . 5 . . . . 3 . . . 4 . . . . . 9 7 13 9 4 25 Projectile 275 | . . . . . . . . 4 5 10 . 10 8 5 6 . 19 8 30 6 5 12 21 10 33 . 46 23 13 1 . . . AOE 392 | . . . . . . . . . . . . . . 52 26 . . . . . . 156 16 62 . . 80 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Total 33849 | . 624 159 1274 693 141 24 864 1254 961 1358 79 562 661 796 773 1192 1864 1462 1389 450 1437 641 1096 1152 893 246 1232 1601 1953 1495 2147 855 2521 Wait 4523 | . 16 6 419 67 . 5 135 14 12 87 . 38 116 2 18 199 250 128 310 78 1253 9 46 27 13 . 68 181 319 65 362 49 231 Move 26703 | . 530 153 725 570 141 19 578 1130 938 1231 78 483 492 755 703 985 1504 1217 906 320 175 599 960 1079 841 209 1073 1262 1493 1261 1558 715 2020 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 229 | . 14 . 21 1 . . 27 20 . . . . 7 2 5 3 13 12 5 4 1 4 10 2 4 2 3 15 12 14 14 7 7 Fast Attach 204 | . 2 . 6 2 . . 11 3 . . . 2 6 . 8 . 7 18 5 9 . . 1 2 1 9 2 7 5 24 43 6 25 Attach 111 | . 2 . 8 5 . . 5 8 . . . 3 7 . 2 . 7 5 2 1 . 3 3 2 1 2 6 8 7 11 5 . 8 Detach 30 | . . . . 1 . . . . . . . 2 2 . 1 . 1 4 1 1 . . 1 1 . 1 . 5 3 1 1 1 3 Swap 406 | . 8 . 4 3 . . 6 20 2 5 1 6 2 11 12 1 23 21 28 5 1 8 28 16 3 4 12 26 30 15 25 22 58 Drop 386 | . 2 . 13 4 . . 30 33 . . . 2 4 3 8 3 18 24 8 12 1 1 14 5 3 13 4 19 21 28 59 17 37 Fire 733 | . 50 . 78 40 . . 72 18 9 35 . 26 15 23 16 1 35 21 47 17 6 11 31 18 27 . 39 53 42 3 . . . Melee 423 | . . . . . . . . 8 . . . . 10 . . . 6 12 . 3 . 6 2 . . 6 9 25 21 73 79 32 131 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . 6 1 Rewire 80 | . . . . . . . . . . . . . . . . . . . 64 . . . . . . . 16 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / Sub) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 3 exits: *Fac x3) -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 694 | -10/Materials | Core integrity fell below 50% 719 | -10/Materials | Discovered new exit (range 16) 1086 | -10/Materials | Identified exit to Materials 1086 | -10/Materials | Identified exit to Subcaves 1131 | -10/Materials | Learned Storage trap positions 1167 | -10/Materials | Learned location of 1 exit from Storage 1195 | -10/Materials | Loaded intel: 19 trap records 1213 | -10/Materials | Identified exit to Mines 1282 | -10/Materials | Learned Storage emergency access door positions 1386 | -10/Materials | Entered Mines 1420 | -10/Mines | Met a Derelict bent on vengeance 1503 | -10/Mines | Discovered exit to Materials (range 13) 1551 | -10/Mines | Assembled infested the area 1576 | -10/Mines | Core integrity fell below 20% 1591 | -10/Mines | Entered Materials 1591 | -9/Materials | Evolved 2 slots: Utility x2 1592 | -9/Materials | Identified exit to Mines 1618 | -9/Materials | Lost 3 parts (1p2w) 2059 | -9/Materials | Discovered new exit (range 15) 2552 | -9/Materials | Discovered new exit (range 16) 2585 | -9/Materials | Core integrity fell below 50% 2756 | -9/Materials | Central database locked down 3032 | -9/Materials | Loaded intel: 11 trap records 3087 | -9/Materials | Identified exit to Materials 3194 | -9/Materials | Learned 4 Recycling zone layouts 3279 | -9/Materials | Loaded intel: 2 repair station locations 3338 | -9/Materials | Learned Materials trap positions 3345 | -9/Materials | Entered Mines 3347 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3527 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3533 | -9/Mines | Found Corrupted Prototype Device 3533 | -9/Mines | Identified Exp. Sensor Array 3726 | -9/Mines | Found a hidden stash of uninstalled traps 3948 | -9/Mines | Learned Materials interactive machine intel 4072 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4072 | -9/Mines | Discovered new exit (range 5) 4161 | -9/Mines | Core integrity fell below 20% 4202 | -9/Mines | Lost 4 parts (1p1n2w) 4347 | -9/Mines | Entered Exiles 4347 | -9/Exiles | Accompanied by 1 ally 4381 | -9/Exiles | Met 8R-AWN 4405 | -9/Exiles | Met EX-HEX 4448 | -9/Exiles | Met EX-BIN 4471 | -9/Exiles | Met EX-DEC 4476 | -9/Exiles | Learned location of Zion (-6) 4528 | -9/Exiles | Discovered new exit (range 14) 4545 | -9/Exiles | Entered Mines 4545 | -8/Mines | Discovered exit to Materials (range 5) 4577 | -8/Mines | Entered Materials 4577 | -8/Materials | Evolved 2 slots: Propulsion x2 4578 | -8/Materials | Loaded intel: 33 trap records 4579 | -8/Materials | Loaded intel: 17 interactive machine locations 4991 | -8/Materials | Build established: Scavenger-Mutant 5331 | -8/Materials | Discovered new exit (range 4) 5696 | -8/Materials | Learned location of 2 exits from Lower Caves 5766 | -8/Materials | Learned 8 Factory zone layouts 5870 | -8/Materials | Learned Factory stockpile data 5906 | -8/Materials | Learned Storage terminal intel 5932 | -8/Materials | Learned Storage stockpile data 5967 | -8/Materials | Learned Factory emergency access door positions 6023 | -8/Materials | Entered Factory 6023 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6398 | -7/Factory | Build established: Mutant 6535 | -7/Factory | Discovered new exit (range 16) 6592 | -7/Factory | Identified exit to Storage 6649 | -7/Factory | Discovered new exit (range 6) 6651 | -7/Factory | Identified exit to Lower Caves 6657 | -7/Factory | Entered Lower Caves 6658 | -7/Lower Caves | Identified exit to Lower Caves 6782 | -7/Lower Caves | Learned Factory emergency access door positions 6806 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7049 | -7/Lower Caves | Entered another Lower Caves area 7050 | -7/Lower Caves | Identified exit to Data Miner 7103 | -7/Lower Caves | Entered an active Warlord outpost 7107 | -7/Lower Caves | Learned Factory trap positions 7365 | -7/Lower Caves | Encountered a Warlord checkpoint 7475 | -7/Lower Caves | Identified exit to Factory 7524 | -7/Lower Caves | Learned Factory emergency access door positions 7693 | -7/Lower Caves | Entered Data Miner 7693 | -7/Data Miner | Discovered new exit (range 6) 7701 | -7/Data Miner | Met Data Miner 7707 | -7/Data Miner | Learned location of Section 7 (-3) 7707 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7713 | -7/Data Miner | Received God Mode back door access code from Data Miner 7723 | -7/Data Miner | Identified exit to Proximity Caves 7725 | -7/Data Miner | Entered Proximity Caves 7895 | -6/Proximity Caves | Learned location of 1 exit from Factory 7985 | -6/Proximity Caves | Spotted B-75 Beast 8016 | -6/Proximity Caves | Learned Factory security intel 8054 | -6/Proximity Caves | Discovered exit to Factory (range 3) 8055 | -6/Proximity Caves | Entered Factory 8055 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8056 | -6/Factory | Identified exit to Lower Caves 8057 | -6/Factory | Loaded intel: 94 trap records 8075 | -6/Factory | Lost 4 parts (2n2u) 8644 | -6/Factory | Discovered exit to Lower Caves (range 8) 8760 | -6/Factory | Build established: Scavenger-Skirmisher 8768 | -6/Factory | Entered Lower Caves 8878 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9075 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9137 | -6/Lower Caves | Learned 4 Factory zone layouts 9484 | -6/Lower Caves | Discovered new exit (range 19) 9500 | -6/Lower Caves | Identified exit to Lower Caves 9530 | -6/Lower Caves | Entered another Lower Caves area 9576 | -6/Lower Caves | Discovered new exit (range 8) 9585 | -6/Lower Caves | Identified exit to Factory 9863 | -6/Lower Caves | Spotted B-75 Beast 9885 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9915 | -6/Lower Caves | Lost 3 parts (3n) 10160 | -6/Lower Caves | Discovered new exit (range 17) 10170 | -6/Lower Caves | Identified exit to Zion 10178 | -6/Lower Caves | Entered Zion 10219 | -6/Zion | Discovered new exit (range 9) 10255 | -6/Zion | Gained Derelict followers 10348 | -6/Zion | Learned location of Warlord (-5) 10368 | -6/Zion | Gained Derelict followers 10403 | -6/Zion | Learned Factory security intel 10428 | -6/Zion | Found CR-A16's Pointy Stick 10449 | -6/Zion | Build established: Derelict-Scout 10476 | -6/Zion | Met Imprinter 10483 | -6/Zion | Imprinted 10485 | -6/Zion | Declared Zion's savior 10608 | -6/Zion | Identified exit to Proximity Caves 10809 | -6/Zion | Entered Proximity Caves 10809 | -5/Proximity Caves | Accompanied by 15 allies 10854 | -5/Proximity Caves | Lost 3 allies 10924 | -5/Proximity Caves | Spotter reported a threat 11057 | -5/Proximity Caves | Lost 5 allies 11076 | -5/Proximity Caves | Spotter reported a threat 11223 | -5/Proximity Caves | Learned location of Armory (-3) 11269 | -5/Proximity Caves | Learned Factory emergency access door positions 11673 | -5/Proximity Caves | Spotted B-75 Beast 11698 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 11701 | -5/Proximity Caves | Destroyed B-75 Beast 12060 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12182 | -5/Proximity Caves | Entered Factory 12182 | -5/Factory | Accompanied by 3 allies 12182 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12482 | -5/Factory | Search patrols dispatched 12551 | -5/Factory | Fabricated Mass Driver (x2) 12595 | -5/Factory | Zion Hover Resupply teleported in 12630 | -5/Factory | Retrieved Zion intel report: Active Terminals 12659 | -5/Factory | Zion Light squad teleported in 12704 | -5/Factory | Found Prototype Protection 12704 | -5/Factory | Identified Zio. Weapon Casing 12730 | -5/Factory | Lost 3 allies 12765 | -5/Factory | Central database locked down 12802 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12870 | -5/Factory | Discovered new exit (range 2) 12870 | -5/Factory | Identified exit to Extension 12972 | -5/Factory | Fabricated Cld. Gravmag System (x1) 12983 | -5/Factory | Entered Extension 13091 | -5/Extension | Zion Heavy squad teleported in 13092 | -5/Extension | Zion Thermal Resupply teleported in 13448 | -5/Extension | Warlord forces began an assault 13507 | -5/Extension | Spotted B-75 Beast 13524 | -5/Extension | Spotted B-75 Beast 13537 | -5/Extension | Destroyed B-75 Beast 13561 | -5/Extension | Rescued A7 13567 | -5/Extension | Lost 7 allies 13650 | -5/Extension | Rescued a captive Derelict 13714 | -5/Extension | Rescued a captive Derelict 13714 | -5/Extension | Rescued a captive Derelict 13718 | -5/Extension | Zion Light squad teleported in 13791 | -5/Extension | Rescued a captive Derelict 13798 | -5/Extension | Rescued a captive Derelict 13799 | -5/Extension | Rescued a captive Derelict 13801 | -5/Extension | Rescued a captive Derelict 13808 | -5/Extension | Discovered new exit (range 10) 13808 | -5/Extension | Discovered new exit (range 6) 13815 | -5/Extension | Identified exit to Cetus 13881 | -5/Extension | Entered Cetus 13881 | -5/Cetus | Accompanied by 14 allies (A7) 13885 | -5/Cetus | Spotted Cetus Guard 13885 | -5/Cetus | Spotted Cetus Guard 13886 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 13891 | -5/Cetus | Destroyed Cetus Guard 13891 | -5/Cetus | Spotted Cetus Guard 13894 | -5/Cetus | Spotted Cetus Guard 13899 | -5/Cetus | Allies destroyed Cetus Guard 13906 | -5/Cetus | Allies destroyed Cetus Guard 13908 | -5/Cetus | Allies destroyed Cetus Guard 13932 | -5/Cetus | Lost 3 allies 13937 | -5/Cetus | Started Cetus Manufacturing Module 13962 | -5/Cetus | Manufactured an Enhanced Grunt 13986 | -5/Cetus | Escorted A7 to Cetus Mainframe 13987 | -5/Cetus | Manufactured an Enhanced Grunt 14012 | -5/Cetus | Manufactured an Enhanced Grunt 14017 | -5/Cetus | Discovered new exit (range 20) 14037 | -5/Cetus | Manufactured an Enhanced Grunt 14054 | -5/Cetus | Spotted Cetus Guard 14054 | -5/Cetus | Spotted Cetus Guard 14058 | -5/Cetus | Spotted Cetus Guard 14058 | -5/Cetus | Spotted Cetus Guard 14062 | -5/Cetus | Manufactured an Enhanced Grunt 14069 | -5/Cetus | Allies destroyed Cetus Guard 14073 | -5/Cetus | Destroyed Cetus Guard 14079 | -5/Cetus | Destroyed Cetus Guard 14082 | -5/Cetus | Destroyed Cetus Guard 14087 | -5/Cetus | Build established: Commander-Mutant 14088 | -5/Cetus | Discovered new exit (range 20) 14097 | -5/Cetus | Scared off Revision 17 14103 | -5/Cetus | Lost 6 allies 14121 | -5/Cetus | Identified exit to Archives 14164 | -5/Cetus | Entered Archives 14164 | -5/Archives | Accompanied by 10 allies (A7) 14169 | -5/Archives | Received a hacking code to weaken MAIN.C 14217 | -5/Archives | Discovered new exit (range 19) 14219 | -5/Archives | Discovered new exit (range 17) 14224 | -5/Archives | Discovered new exit (range 14) 14246 | -5/Archives | Identified exit to Hub_04(d) 15502 | -5/Archives | Entered Hub_04(d) 15502 | -5/Hub_04(d) | Accompanied by 9 allies 15509 | -5/Hub_04(d) | Discovered new exit (range 17) 15511 | -5/Hub_04(d) | Zion Fire squad teleported in 15524 | -5/Hub_04(d) | Retrieved Zion intel report: Trap Installations 15528 | -5/Hub_04(d) | Discovered new exit (range 10) 15529 | -5/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 15530 | -5/Hub_04(d) | Zion Resource Resupply teleported in 15539 | -5/Hub_04(d) | Identified exit to Factory 15562 | -5/Hub_04(d) | Lost 3 allies 15562 | -5/Hub_04(d) | Spotted B-75 Beast 15567 | -5/Hub_04(d) | Destroyed B-75 Beast 15615 | -5/Hub_04(d) | Retrieved Zion intel report: Guard Positions 15656 | -5/Hub_04(d) | Retrieved Zion intel report: Component Schematics 15667 | -5/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 15712 | -5/Hub_04(d) | Discovered exit to Factory (range 5) 15722 | -5/Hub_04(d) | Retrieved Zion intel report: Component Stockpiles 15725 | -5/Hub_04(d) | Retrieved Zion intel report: Component Schematics 15737 | -5/Hub_04(d) | Network Hub disabled 15744 | -5/Hub_04(d) | Spotted Lightning 15744 | -5/Hub_04(d) | Spotted Lightning 15781 | -5/Hub_04(d) | Spotted Lightning 15787 | -5/Hub_04(d) | Entered Factory 15787 | -4/Factory | Evolved 2 slots: Utility x2 15851 | -4/Factory | Discovered new exit (range 16) 15877 | -4/Factory | Identified exit to Research 15882 | -4/Factory | Zion Defense Resupply teleported in 15918 | -4/Factory | Discovered exit to Research (range 5) 16037 | -4/Factory | First assault squad dispatched 16063 | -4/Factory | Discovered new exit (range 7) 16086 | -4/Factory | Spotted B-86 Titan 16093 | -4/Factory | Build established: Scavenger-Scout 16102 | -4/Factory | Destroyed B-86 Titan 16222 | -4/Factory | Found Prototype Launcher 16234 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 16235 | -4/Factory | Zion Hover Resupply teleported in 16276 | -4/Factory | Identified Com. Tesla Bomb Launcher 16280 | -4/Factory | Identified exit to Upper Caves 16301 | -4/Factory | Zion Demo squad teleported in 16323 | -4/Factory | Entered Upper Caves 16323 | -4/Upper Caves | Accompanied by 1 ally 16348 | -4/Upper Caves | Ambushed by research squad 16373 | -4/Upper Caves | Encountered a Warlord checkpoint 16484 | -4/Upper Caves | Learned 4 Research zone layouts 16519 | -4/Upper Caves | Entered a destroyed Warlord outpost 16519 | -4/Upper Caves | Learned Research terminal intel 16583 | -4/Upper Caves | Identified exit to Upper Caves 16821 | -4/Upper Caves | Entered another Upper Caves area 16821 | -4/Upper Caves | Accompanied by 1 ally 16865 | -4/Upper Caves | Learned location of 1 exit from Research 16905 | -4/Upper Caves | Discovered exit to Research (range 14) 17053 | -4/Upper Caves | Discovered new exit (range 14) 17058 | -4/Upper Caves | Identified exit to Zhirov 17160 | -4/Upper Caves | Entered Zhirov 17161 | -4/Zhirov | Discovered new exit (range 3) 17167 | -4/Zhirov | Met Zhirov 17172 | -4/Zhirov | Learned location of Quarantine (-3) 17172 | -4/Zhirov | Learned location of Command (-1) 17172 | -4/Zhirov | Learned location of Testing (-2) 17177 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17181 | -4/Zhirov | Found Alien Artifact 17181 | -4/Zhirov | Identified Integrated Reactor 17181 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17243 | -4/Zhirov | Found Alien Artifact 17262 | -4/Zhirov | Identified exit to Proximity Caves 17264 | -4/Zhirov | Entered Proximity Caves 17267 | -3/Proximity Caves | Spotter reported a threat 17290 | -3/Proximity Caves | Spotted B-86 Titan 17320 | -3/Proximity Caves | Destroyed B-86 Titan 17614 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 17739 | -3/Proximity Caves | Destroyed 9 combat bots 17778 | -3/Proximity Caves | Discovered exit to Research (range 9) 17821 | -3/Proximity Caves | Entered Research 17821 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17822 | -3/Research | Identified exit to Research 17824 | -3/Research | Loaded intel: 25 terminal locations 17832 | -3/Research | Zion Hover Resupply teleported in 17891 | -3/Research | Retrieved Zion intel report: Unaware Analyses 17938 | -3/Research | Retrieved Zion intel report: Prototype Schematics 17939 | -3/Research | Zion Heavy squad teleported in 18029 | -3/Research | Build established: Scout 18164 | -3/Research | Garrison activated, responded to threat 18200 | -3/Research | Incoming investigation squad redirected 18239 | -3/Research | Discovered exit to Research (range 19) 18257 | -3/Research | Lost 6 parts (2n3u1w) 18403 | -3/Research | Retrieved Zion intel report: Active Garrisons 18472 | -3/Research | Retrieved Zion intel report: Active Terminals 18473 | -3/Research | Zion Experimental squad teleported in 18506 | -3/Research | Zion Melee Resupply teleported in 18535 | -3/Research | Incoming investigation squad redirected 18707 | -3/Research | Central database locked down 18739 | -3/Research | Discovered new exit (range 9) 18742 | -3/Research | Identified exit to Quarantine 18757 | -3/Research | Entered Quarantine 18757 | -3/Quarantine | Accompanied by 1 ally 18799 | -3/Quarantine | Build established: Scavenger-Scout 18848 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 18851 | -3/Quarantine | Watched by a mysterious "MATRIX" hacker 18957 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 18979 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 19048 | -3/Quarantine | Found Prototype Processor 19050 | -3/Quarantine | Identified Exp. Melee Analysis Suite 19257 | -3/Quarantine | First assault squad dispatched 19284 | -3/Quarantine | Incoming assault squad redirected 19357 | -3/Quarantine | Found Prototype Protection 19357 | -3/Quarantine | Identified Zio. Shade Armor 19368 | -3/Quarantine | Retrieved Zion intel report: Branch Access 19414 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19543 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 19560 | -3/Quarantine | Found Alien Artifact 19618 | -3/Quarantine | Found Alien Artifact 19648 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 19650 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 19692 | -3/Quarantine | Found Alien Slashing Weapon 19692 | -3/Quarantine | Identified Sigix Broadsword 19726 | -3/Quarantine | Discovered exit to Research (range 7) 19823 | -3/Quarantine | Identified Core Reset Matrix 19823 | -3/Quarantine | Identified Subatomic Replicator 19823 | -3/Quarantine | Identified Transdimensional Reconstructor 19823 | -3/Quarantine | Used Core Reset Matrix 19826 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 19827 | -3/Quarantine | Detected hypermatrix surge 19827 | -3/Quarantine | Sensed 11 artifacts in vicinity 19831 | -3/Quarantine | Found Dimensional Node Initializer 19836 | -3/Quarantine | Discovered exit to Research (range 14) 19877 | -3/Quarantine | Spotted Fortress 19902 | -3/Quarantine | Discovered new exit (range 5) 19902 | -3/Quarantine | Discovered new exit (range 6) 19903 | -3/Quarantine | Identified exit to Section 7 19904 | -3/Quarantine | Entered Section 7 19905 | -3/Section 7 | Detected hypermatrix surge 19905 | -3/Section 7 | Sensed 23 artifacts in vicinity 20028 | -3/Section 7 | Spotted S7 Guard 20046 | -3/Section 7 | Found Integrated Thermoelectric Network 20046 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 20054 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 20192 | -3/Section 7 | Found Integrated Reactor 20192 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20356 | -3/Section 7 | Spotted S7 Guard 20380 | -3/Section 7 | Found Core Regenerator 20392 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 20413 | -3/Section 7 | Spotted Executioner 20414 | -3/Section 7 | Spotted Executioner 20436 | -3/Section 7 | Found Terrabomb 20462 | -3/Section 7 | Spotted B-99 Colossus 20483 | -3/Section 7 | Found Integrated Dissipator 20483 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20485 | -3/Section 7 | Found Integrated Dissipator 20485 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20487 | -3/Section 7 | Found Integrated Dissipator 20487 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20507 | -3/Section 7 | Found LRC Insulator 20507 | -3/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 20527 | -3/Section 7 | Found Core Expander 20527 | -3/Section 7 | Installed Core Expander, added new Propulsion slot 20552 | -3/Section 7 | Build established: Alien-Ninja 20591 | -3/Section 7 | Spotted Executioner 20591 | -3/Section 7 | Spotted Executioner 20657 | -3/Section 7 | Spotted Alpha 7 20658 | -3/Section 7 | Spotted Alpha 7 20661 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 20752 | -3/Section 7 | Spotted S7 Guard 20752 | -3/Section 7 | Discovered exit to Research (range 5) 20753 | -3/Section 7 | Entered Research 20753 | -2/Research | Evolved 2 slots: Weapon x2 20870 | -2/Research | Used Subatomic Replicator to replicate Sigix Broadsword 20910 | -2/Research | Zion Offense Resupply teleported in 21115 | -2/Research | Zion Light squad teleported in 21158 | -2/Research | Spotted B-90 Cyclops 21170 | -2/Research | Destroyed B-90 Cyclops 21181 | -2/Research | Found Prototype Protection 21181 | -2/Research | Identified Zio. Weapon Casing 21454 | -2/Research | Build established: Alien-Sprinter 21541 | -2/Research | Central database locked down 21553 | -2/Research | Zion Defense Resupply teleported in 21586 | -2/Research | Found Prototype Protection 21586 | -2/Research | Identified Zio. Heavy Carapace 21603 | -2/Research | P-80 Master assimilated allied 13-DRS(A) 21652 | -2/Research | Found Unknown Device 21652 | -2/Research | Identified Heavy Servo Lattice 21717 | -2/Research | Discovered new exit (range 4) 21718 | -2/Research | Identified exit to Access 21725 | -2/Research | Retrieved Zion intel report: Branch Access 21725 | -2/Research | Identified exit to Testing 21750 | -2/Research | Spotted B-90 Cyclops 21841 | -2/Research | Found Prototype Device 21842 | -2/Research | Identified Exp. Shock Absorption System 21846 | -2/Research | Zion Heavy squad teleported in 22017 | -2/Research | Entered Testing 22062 | -2/Testing | Found Prototype Protection 22062 | -2/Testing | Identified Med. Regenerative Plating 22070 | -2/Testing | Found Prototype Protection 22122 | -2/Testing | Identified SHELL Armor 22181 | -2/Testing | Spotted Striker 22234 | -2/Testing | Protovariant out of control (PD-4GJE81F2R0) 22237 | -2/Testing | Found Prototype Processor 22253 | -2/Testing | Spotted Investigator 22255 | -2/Testing | Scanned by Researcher 22259 | -2/Testing | Destroyed Investigator 22267 | -2/Testing | First assault squad dispatched 22299 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 22304 | -2/Testing | Retrieved Zion intel report: Emergency Access 22322 | -2/Testing | Retrieved Zion intel report: Active Garrisons 22326 | -2/Testing | Identified Exp. Core Analyzer 22328 | -2/Testing | Found Prototype Processor 22330 | -2/Testing | Identified Exp. Target Analyzer 22387 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 22415 | -2/Testing | Discovered exit to Access (range 11) 22510 | -2/Testing | Entered Access 22510 | -1/Access | Evolved 2 slots: Power x1, Utility x1 23010 | -1/Access | First assault squad dispatched 23047 | -1/Access | Retrieved Zion intel report: Active Terminals 23048 | -1/Access | Zion Melee Resupply teleported in 23069 | -1/Access | Build established: Alien-Gladiator 23636 | -1/Access | Zion Hacker squad teleported in 23638 | -1/Access | Zion Hacker squad teleported in 23688 | -1/Access | Lost 3 allies 23803 | -1/Access | Zion Heavy squad teleported in 23884 | -1/Access | Zion Offense Resupply teleported in 24074 | -1/Access | Terminal network hard line cut 24125 | -1/Access | Warped through subspace 24136 | -1/Access | Spotted B-99 Colossus 24142 | -1/Access | Spotted B-99 Colossus 24145 | -1/Access | Used Terrabomb 24154 | -1/Access | Discovered new exit (range 3) 24158 | -1/Access | Identified exit to Surface 24158 | *** | Heading to fleet! Last Messages --------------- 24145_ Penetrated by Slug. 24145_ Slug penetrates Sealed Heavy Doors. 24145_ Penetrated by Slug. 24145_ Slug penetrates Sealed Heavy Doors. 24146_ Acquired 3 matter. 24146_ Adv. Sensor Array destroyed. 24146_ Knocked back. 24146_ Slug penetrates Sealed Heavy Doors. 24146_ Slug penetrates Hyperwave Decoder. 24146_ Slug penetrates Sealed Heavy Doors. 24146_ Slug penetrates Hyperwave Decoder. 24149_ Slug penetrates Sealed Heavy Doors. 24149_ Penetrated by Slug. 24149_ Slug penetrates Hyperwave Decoder. 24154_ Main Access Shell breached. 24154_ EXIT=FOUND 24157_ FH D=HV 0XUQ O/SST1/N4H8HGFI 24158_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ???????????????????? | | ????????????????????????? ? ????????????????? | | ?????????????? "" ??????? # ????????????????? | | ##########??""""" ????? " ?????????????????? | | # " ""?????"""""""""?????????????????? | | # % " ??? ? ?????????????????? | | # " " ??? ? ?????????????????? | | #""" " ??? ?? ??????????????????? | | # """ " ??? ?? ??????????????????? | | # " " ??? ??? ""??????????????????? | | # """""""""???""???"""""??????????????????? | | # " "??? ???? "??????????????????? | | # " "??" ???? "??????????????????? | | ##"""""""" "??" """""" "??????????????????? | | ??" "??" " " "??????????????????? | | ? " % "??" " "@ "??????????????????? | | ? " % "??" " "" " "??????????????????? | | ? " "??" " " "??????????????????? | | ? " """ "??" """""" "??????????????????? | | ?"" " " % "??" "??????????????????? | | ? " " " """" "??????????????????? | | ??+ " """"""""""""""""""""""??????????????????? | | ? " " """ ?????????????? | | ??" " #????????????? | | ??" """"""""""""""" ##????????????? | | ??# " " #?????????????? | | ??# " " ##?????????????? | | ??# " " #??????????????? | | ???? " """"" " """""""##??????????????? | | ???? " """"" " " ???????????????? | | ????? + """"" " " ??????????????? | | ????? ?" ??""" " " !!! ?????????????? | | ?????? " ????" " " !!!??????????????? | | ???????? ** ????? " " ?????????????????? | | ??????????*? ????? " " ???????????????????? | | ?????????????????? " ????????????????????????? | | ??????????????????"""""??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 79 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 EM Shielding 3 Armor Coverage 1125 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 15 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 88 Targeting Accuracy 16 Melee Accuracy 26 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 40 Authchip Count 2 Item Schematics ----------------- System Purifier | -3/Section 7 | Z-intel Thunder Hammer | -3/Section 7 | Z-intel Enh. Coil Gun | -3/Section 7 | Z-intel Exp. Heat Sink | -3/Section 7 | Z-intel Imp. Diametric Drive | -3/Section 7 | Z-intel Diametric Drive | -3/Section 7 | Z-intel Exp. Thermal Shield | -3/Section 7 | Z-intel Exp. Energy Well | -3/Section 7 | Z-intel Adv. Energy Well | -3/Section 7 | Z-intel Cld. Nuclear Pulse Thruster | -3/Section 7 | Z-intel Adv. Kinecellerator | -3/Section 7 | Z-intel Vibroblade | -3/Section 7 | Z-intel Prc. Phase Gun | -2/Testing | Archive Cld. Impulse Thruster | -2/Testing | Archive Robot Schematics ------------------ T-07 Excavator | -2/Testing | Archive R-06 Scavenger | -2/Testing | Archive Fabricated ------------ Mass Driver | x2 | -5/Factory | Authchip Cld. Gravmag System | x1 | -5/Factory | Authchip Repaired ---------- Nothing Studied --------- Particle Reactor | -2/Research | Hacked Cmb. Antigrav System | -1/Access | Hacked Cmb. Linear Gravjet | -1/Access | Hacked Imp. Antigrav System | -1/Access | Hacked Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Integrated Thermoelectric Network Integrated Dissipator LRC Insulator Core Expander Subatomic Replicator High-powered Transdimensional Reconstructor Terrabomb Achievements -------------- Derelict Escape Superachiever The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed InterdictionSeismicBoregun Manual? 0 Play Time 05:36:40 Cumulative 474.5 hours Start 2026.09.25 @ 17:08:14 End 2026.09.25 @ 23:27:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 386 Rogue 332 Adventurer 54 Explorer 0 Win Type 2 Total 27 Types 16/2/2/1/1/1/1/1/1/1 Lore% 84 Gallery% 73 Achievement% 75 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb0abea8-1569-4382-830f-2efea92cffed