Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 03:41:49 Player: Cogchaaaan Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (201) 1005 Value Destroyed (5877) 5877 Prototype IDs (69) 1380 Alien Tech Used (10) 2000 Bonus (11872) 11872 TOTAL SCORE: 33034 Bonus ------- High Alert Combat Kills 299 Follower Combat Kills 1373 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1268/1850 Matter 287/300 Energy 40/100 System Corruption 0% +Membrane Temperature Cool (88) Movement Flying (13) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (9) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY (11) ----- 2N-1CE's Frost Array Large Storage Unit Enhanced Optical Array Zionite Weapon Casing Advanced Hacking Suite > --- WEAPON (3) ------- Null Cannon > --- INVENTORY (15) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Improved Diametric Drive Advanced Transmission Jammer Layered Medium Armor Plating Experimental Focal Shield Transdimensional Reconstructor Integrity Redistributor Sigix Shearcannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Experimental Core Analyzer Advanced Transmission Jammer Layered Heavy Armor Plating Experimental Focal Shield Advanced Hacking Suite > --- WEAPON ----------- Null Cannon > --- INVENTORY -------- Light Antimatter Reactor Cooled Nuclear Pulse Thruster Improved Diametric Drive Improved Diametric Drive Medium Storage Unit Improved Transmission Jammer Improved Propulsion Shielding Layered Medium Armor Plating Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Sigix Shearcannon Long-range Missile Launcher [Rating: 176] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Makeshift Hover Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Null Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Compact Tesla Bomb Launcher Impact Weapon Shock Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 7 | . . . 1 . . 2 . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . 1 . Utility 9 | . . . . . 2 . . . . . 2 . . . . 1 . . . . . . 1 . . 1 . 1 . . 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 176 | 7 7 2 23 15 26 10 1 1 4 1 11 . 1 . . 6 1 1 . 2 7 . 1 8 . 7 2 3 6 6 13 4 Power 18 | 1 . 2 2 1 1 1 . . . . 2 . . . . 1 . . . . . . . 2 . . . 1 1 2 1 . Engine 7 | 1 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Core 6 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . . . . 1 . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 1 . Propulsion 59 | 2 2 . 10 11 12 5 . . . . . . . . . 2 . . . . 5 . . 1 . 2 . . 1 2 3 1 Treads 33 | . 2 . 9 11 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Flight 22 | . . . 1 . 1 5 . . . . . . . . . 2 . . . . 5 . . 1 . 2 . . 1 2 1 1 Utility 62 | 2 3 . 2 2 8 3 . 1 4 . 7 . . . . 3 1 1 . 1 2 . 1 . . 4 1 2 2 1 9 2 Device 22 | 1 1 . . . 2 1 . 1 . . 2 . . . . 1 . . . . 1 . 1 . . 2 1 1 2 . 4 1 Storage 8 | 1 2 . 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Processor 11 | . . . . . 1 1 . . 4 . 4 . . . . . . . . . . . . . . . . . . 1 . . Hackware 4 | . . . . . 1 . . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . Protection 17 | . . . 1 1 4 . . . . . . . . . . 1 . . . 1 1 . . . . 2 . 1 . . 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 37 | 2 2 . 9 1 5 1 1 . . 1 2 . 1 . . . . . . 1 . . . 5 . 1 1 . 2 1 . 1 Energy Gun 8 | 2 2 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Energy Cannon 8 | . . . . . 3 . 1 . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . . Ballistic Gun 9 | . . . 6 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Launcher 5 | . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 2 . 2 . . . 3 . . . . . . . . . . . 3 . . 4 . 2 1 1 4 . 5 1 Parts Lost 28 | . 1 3 3 . . . . . . . 1 . . . . 1 . . . . . . . 2 . 1 . . . 9 . 7 Power 8 | . . 2 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 2 . 2 Propulsion 8 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 3 . . Utility 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . 5 Weapon 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 5 | . 1 1 1 . . . . . . . 1 . . . . 1 . . . . . . . 2 . 1 . . . 4 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 2 7 8 17 21 24 9 10 10 10 10 9 9 9 9 9 9 10 9 9 10 10 12 13 14 15 14 14 14 14 13 13 13 Power 1 | . 1 . . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . 1 . Propulsion 5 | 1 2 3 7 11 10 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 2 3 2 2 2 2 4 3 3 4 3 3 Utility 4 | . 1 2 5 5 6 4 5 5 5 5 3 4 4 3 3 3 4 3 4 4 4 5 5 5 8 5 4 4 5 3 3 3 Weapon 3 | . 2 2 3 4 5 2 2 2 2 2 2 2 2 3 3 3 2 2 2 2 2 1 2 3 4 5 4 4 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 1 . 7 3 10 2 . . . . 3 . 1 . . 3 . . . 1 1 . . 2 . 4 1 1 . 3 1 6 Power 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 14 | . . . 1 1 5 . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . 1 . 2 Utility 12 | . . . 1 2 2 1 . . . . . . 1 . . 1 . . . . . . . 1 . 2 . . . . . 1 Weapon 16 | . 1 . 3 . 3 1 . . . . 2 . . . . 2 . . . . 1 . . 1 . . 1 . . . . 1 Tool/Special 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 2 Average Slot Usage (%) 92 | . 99 99 99 99 95 84 92 92 91 92 92 93 93 93 93 87 88 87 88 88 85 82 83 85 89 89 84 78 79 79 80 76 Engine 5 | . 14 13 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 5 4 . . . . . . Treads 15 | . 15 28 32 33 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . 37 38 38 38 38 33 33 33 33 33 28 29 28 29 29 29 29 31 30 31 32 33 30 30 30 31 32 Device 9 | . 14 14 1 . 7 13 15 15 14 15 13 13 13 13 13 13 11 11 11 11 11 10 14 15 15 15 16 17 17 16 13 10 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 5 5 Processor 6 | . . . . . 8 6 7 7 7 7 12 13 13 13 13 11 11 11 11 11 11 11 10 10 10 9 9 8 8 10 12 9 Hackware 1 | . . . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Protection 5 | . . . 9 11 8 1 . . . . . . . . . 2 5 4 5 5 5 5 4 5 5 7 4 4 4 3 4 7 Energy Gun 2 | . 27 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . . . 31 32 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 4 5 5 6 5 4 5 5 5 4 5 5 5 5 5 4 . . . . . . Slashing Weapon 2 | . . . . . . 8 14 14 15 15 7 6 6 6 6 5 5 4 5 5 2 . . . . 2 4 4 4 1 . . Peak Build Rating 176 | 7 8 8 24 24 34 42 43 45 48 43 60 58 58 58 58 78 80 81 81 81 93 90 98 111 111 132 158 158 167 173 176 176 Average Rating 52 | 5 6 7 20 23 30 38 42 42 41 42 53 57 57 58 58 76 79 79 81 80 84 86 96 100 111 126 145 149 151 149 163 160 On Entrance 71 | . 7 7 7 23 24 19 42 42 42 42 42 58 58 58 58 58 77 80 81 81 81 86 86 98 111 111 129 150 147 159 142 164 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 13 28 30 65 105 117 24 24 24 24 24 25 25 25 25 30 34 34 34 34 34 39 39 41 53 44 49 47 48 56 59 60 66 Greatest Support 73 | 20 40 40 60 60 66 25 25 25 25 25 25 25 25 25 25 36 36 36 36 36 39 39 53 53 46 58 60 60 68 66 72 73 Greatest Overweight (x) 2 | 1 . . 1 1 2 . . . . . . . . . 1 . . 1 . . . . . 1 . 1 . . . 1 1 1 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 25 25 25 10 10 15 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 7 12 15 19 22 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 15 Most Carried 25 | 5 10 11 20 25 25 17 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 13 15 15 15 15 15 15 15 15 15 15 Average Carried 15 | 3 7 8 17 21 24 9 10 10 10 10 9 10 9 10 10 9 10 9 9 9 10 12 13 14 15 14 14 14 14 13 14 14 Final Capacity 25 | 8 15 15 20 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 25 | 5 8 11 20 25 17 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 13 15 15 15 15 15 15 14 15 15 11 Class Distribution -------------------- 28% | Scout 19% | Tank 10% | Mutant 10% | Commander-Gunner 9% | Infiltrator-Ninja 5% | Scavenger-Gunner 5% | Alien-Sprinter 3% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Commander-Gunner | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -4/Armory Infiltrator-Ninja | -4/Lab Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Testing Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Matter Collected 5831 | 270 93 77 1155 764 888 109 39 40 64 44 195 20 75 . 51 144 . 84 19 76 149 189 20 223 . 258 . 105 75 263 110 232 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8579 | 103 388 288 1970 1356 1294 158 . . . . 596 . 42 . . 301 . 158 . 55 420 79 87 156 . 134 . . 78 627 139 150 Parts 450 | 10 22 18 125 91 77 7 . . . . 14 . 1 . 3 11 . 3 . . 3 2 . 8 . 6 . . 2 40 1 6 Haulers Intercepted 25 | . 1 . 6 6 5 1 . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 2 . 4 . . 1 . 1 . . . . . . 1 . . . . . . . . . . Prevented 8 | . . . . . . . . 1 . . . . 1 . . . . . . . 3 3 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 123 | . 8 6 36 22 18 . . . . . . . 3 . 1 2 . . . . . 9 . 5 . . . . 1 5 . 7 Melee 8 | . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 3 . . Guns 89 | . 7 6 34 22 18 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Cannons 6 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 1 AOE 19 | . . . . . . . . . . . . . 3 . 1 . . . . . . 9 . . . . . . . . . 6 Classes Destroyed 16 | 2 4 2 4 1 1 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Worker 7 | . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Builder 7 | . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . Tunneler 4 | 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 25 | . 1 . 6 6 5 1 . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . Recycler 12 | 1 . . 2 1 2 1 . . . . 1 . . . . . . 1 . . . . . . . 1 . . . 1 1 . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 19 | . 2 . 5 2 2 1 . . . . 2 . . . . . . . . . . . 2 1 . . . . 1 1 . . Swarmer 44 | . 3 . 12 4 3 . . . . . . . 3 . . . . . . . . 9 . 3 . . . . 1 . . 6 Grunt 38 | . 5 4 13 8 7 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 28 | . . . 10 10 6 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Programmer 6 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 4 . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 3 3 4 6 8 4 2 . . . . 1 . 3 . 1 2 . 1 . . . 5 2 4 . 1 . . 1 4 1 6 Combat Bots Only 8 | . 3 4 5 8 3 . . . . . . . 3 . 1 2 . . . . . 5 . 4 . . . . 1 2 . 6 Max Kills in Single Turn 3 | 1 1 1 2 2 2 1 . . . . 1 . 3 . 1 1 . 1 . . . 3 1 1 . 1 . . 1 1 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 3 . 1 . . . . . . 3 . . . . . . . . . 3 Melee 1 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Hostile Shots Fired 877 | . 24 35 125 77 103 18 3 4 . . 23 . 8 . . 6 . . . 6 . 8 14 65 . 16 16 . 11 124 3 188 Missed 352 | . 7 7 37 16 33 11 2 3 . . 9 . 7 . . 3 . . . 5 . 1 9 38 . 11 9 . 5 53 . 86 Hits 525 | . 17 28 88 61 70 7 1 1 . . 14 . 1 . . 3 . . . 1 . 7 5 27 . 5 7 . 6 71 3 102 Melee 10 | . . 2 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 515 | . 17 26 85 61 65 7 1 1 . . 14 . 1 . . 3 . . . 1 . 7 5 27 . 5 7 . 6 71 3 102 AOE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Critical Strikes 23 | . . . 4 1 3 . . . . . . . . . . . . . . . . . . 2 . 1 . . . 3 . 9 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Taken 9718 | . 231 365 1062 783 1074 79 26 14 . . 197 . 18 . . 160 . . . 19 . 105 100 664 . 93 160 . 122 1751 74 2621 Core 1496 | . 33 56 141 46 111 12 . 14 . . 28 . . . . 49 . . . . . 16 . 134 . 20 61 . . 412 27 336 Absorbed by Shields 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 Redirected to Shielding 426 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 46 . 22 83 . 258 Ignored by Resistances 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Regen/Repaired (Parts) 2260 | . . . 150 98 89 11 . . 82 . . . . . . . . 123 . . . . 113 . . . 28 19 72 183 . 1292 Core Remaining (%) 81 | 100 . 64 . 53 79 . . . . 96 . . . . 96 . . . . . . 93 . . 81 . 93 . . 75 . 68 Volleys Fired 448 | 5 38 33 96 60 65 . 1 4 . 2 8 2 1 . 8 2 . . . 2 . 10 . 22 . 1 1 2 . 30 11 44 Largest 3 | 2 2 2 3 3 3 . 1 1 . 1 1 1 1 . 1 1 . . . 1 . 1 . 1 . 1 1 1 . 1 1 1 Hottest 204 | 80 100 100 99 69 204 . 65 65 . 39 90 90 43 . 90 90 . . . 90 . 90 . 58 . 120 120 120 . 130 130 130 Shots Fired 960 | 10 70 59 291 184 195 . 1 4 . 2 8 2 1 . 8 2 . . . 2 . 10 . 22 . 1 1 2 . 30 11 44 Gun 813 | 10 70 59 291 184 186 . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Cannon 125 | . . . . . 9 . 1 4 . . 8 2 . . 7 2 . . . 2 . 2 . 19 . 1 1 2 . 17 11 37 Launcher 22 | . . . . . . . . . . 2 . . 1 . 1 . . . . . . 8 . 3 . . . . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 687 | . . . 285 184 186 . . . . . . . . . . . . . . . . . . 19 . . . . . 13 . . Thermal 217 | . 46 59 6 . 9 . 1 4 . . 8 2 . . 7 2 . . . 2 . 2 . . . 1 1 2 . 17 11 37 Explosive 19 | . . . . . . . . . . 2 . . 1 . 1 . . . . . . 8 . . . . . . . . . 7 Electromagnetic 37 | 10 24 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Robot Hit Streak 20 | 3 9 18 20 18 14 . . . . . . . . . . . . . . . . 1 . 7 . . . . . 4 3 4 Robot Miss Streak 5 | 2 3 2 5 3 4 . . . . 1 . . . . . . . . . . . 2 . 1 . . . . . 3 . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . 1 . 3 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 628 | 5 40 45 186 118 135 8 . . . . 15 . . . . 9 . 1 . 1 7 2 2 16 . 2 2 . 4 21 1 8 Core Hits 292 | 3 16 17 84 50 56 2 . . . . 4 . 3 . 1 3 . 1 . . 1 11 . 8 . 1 . . 1 8 1 21 Critical Kills 6 | . . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . Critical Parts Destroyed 18 | . . . . 1 1 . . . . . 4 . . . . 2 . . . 1 4 . 1 1 . . . . . 3 . . Critical Strikes 33 | . 4 1 2 2 1 1 . . . . 4 . . . . 4 . . . 1 4 . 1 3 . . . . . 5 . . Burn 5 | . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 10 | . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Smash 14 | . . . . . . . . . . . 4 . . . . 3 . . . 1 4 . 1 1 . . . . . . . . Sever 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Melee Attacks 340 | . . . 8 1 . 35 22 6 1 4 52 9 2 . 8 50 . 8 1 3 7 13 10 11 . 11 11 16 17 34 . . Impact 125 | . . . . . . . . . . . 23 8 2 . 6 38 . 1 . 2 7 13 10 11 . 4 . . . . . . Slashing 215 | . . . 8 1 . 35 22 6 1 4 29 1 . . 2 12 . 7 1 1 . . . . . 7 11 16 17 34 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . 3 . . . . 8 . . . . 2 . 1 . . . . . . . 2 1 . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Damage Inflicted 17818 | 70 572 563 2710 1802 2149 638 . . . 77 1435 . 195 . 83 569 . 99 . 78 901 783 192 876 . 231 193 . 409 1504 82 1607 Guns 7591 | 70 568 560 2525 1799 1985 . . . . . . . . . . . . . . . . . . . . . . . . 84 . . Cannons 1485 | . . . . . 164 . . . . . . . . . . . . . . . . . . 655 . . . . . . 82 584 Explosions 2319 | . . . . . . . . . . 77 . . 195 . 83 . . . . . . 783 . 158 . . . . . . . 1023 Melee 6403 | . . . 175 . . 638 . . . . 1435 . . . . 569 . 99 . 78 901 . 192 63 . 231 193 . 409 1420 . . Ramming 20 | . 4 3 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6975 | . . . 2452 1799 1985 . . . . . . . . . . . . . . . . . . 655 . . . . . 84 . . Thermal 1836 | . 373 560 73 . 164 . . . . . . . . . . . . . . . . . . . . . . . . . 82 584 Explosive 2213 | . . . . . . . . . . 77 . . 195 . 83 . . . . . . 783 . 52 . . . . . . . 1023 Electromagnetic 371 | 70 195 . . . . . . . . . . . . . . . . . . . . . . 106 . . . . . . . . Impact 2613 | . . . . . . . . . . . 908 . . . . 368 . . . 78 901 . 192 63 . 103 . . . . . . Slashing 3790 | . . . 175 . . 638 . . . . 527 . . . . 201 . 99 . . . . . . . 128 193 . 409 1420 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 2 2 2 2 . 1 1 1 1 . . . . . . . 8 8 8 8 8 8 . . . . . . . 1 . . Average Corruption 2 | . 2 2 2 2 . 1 1 1 1 . . . . . . . 8 8 8 8 8 8 . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 130 | . 12 12 39 19 . 6 . 3 . . . . . . . . . 13 3 4 4 9 . . . . . . . 6 . . Message Errors 30 | . 4 2 9 4 . . . 1 . . . . . . . . . 3 1 . 1 2 . . . . . . . 3 . . Matter Fused 34 | . 2 6 12 3 . 3 . . . . . . . . . . . 2 2 1 1 1 . . . . . . . 1 . . Heat Flow Errors 12 | . . 1 4 1 . 1 . 1 . . . . . . . . . 2 . 1 . . . . . . . . . 1 . . Energy Discharges 16 | . 2 1 1 3 . 1 . 1 . . . . . . . . . 2 . 1 . 4 . . . . . . . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 17 | . 4 1 6 1 . 1 . . . . . . . . . . . 2 . 1 1 . . . . . . . . . . . Data Loss (major) 11 | . . 1 2 3 . . . . . . . . . . . . . 1 . . 1 2 . . . . . . . 1 . . Misfires 7 | . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2400 | . . . . . . 77 . . . 47 613 . . . . 104 . . . 78 631 17 137 63 . 43 99 . 109 296 . 86 Projectiles 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Explosions 117 | . . . . . . . . . . 47 . . . . . . . . . . . 17 . . . . . . . . . 53 Melee 2250 | . . . . . . 77 . . . . 613 . . . . 104 . . . 78 631 . 137 63 . 43 99 . 109 296 . . Knockbacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Impact 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Rammed 6 | . 2 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 315 | 90 237 156 279 227 315 231 20 157 . . 80 40 . . 160 44 . 270 . 143 . 76 175 82 . 250 56 163 46 141 17 94 Average Temperature 43 | 47 61 53 39 37 90 103 15 43 . . 30 25 . . 61 21 . 120 . 52 . 44 9 9 . 40 31 58 25 51 17 61 Received Heat Transfer 1395 | . 87 132 396 276 291 24 . . . . 24 . . . . . . . . 9 . . 9 9 . . . . . 27 . 111 Effects 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . 1 . . . . . . . . . 2 . . . . 2 . . . 1 2 . 2 . . 1 . . . . . . Combat Hostiles 4 | . 1 . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . Parts Fried 17 | . . . . . . . . . . . 6 . . . . 4 . . . 1 1 . 1 1 . 3 . . . . . . Impact Corruptions 42 | . . . . . . . . . . . 9 . . . . 4 . . . 3 19 . 4 1 . 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . 3 4 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3959 | . 1406 1739 185 . 296 . . . . . . . . . . . . . . . . . . . . . . . . . 50 283 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Maximum Alert Level 4 | . . . 2 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 2 2 4 Low Security (%) 74 | 100 100 100 55 91 73 78 . . . . 100 . . . . 60 100 100 . . . . 100 100 . 100 100 100 82 10 . . Level 1 19 | . . . 38 8 26 21 . . . . . . . . . 39 . . . . . . . . . . . . 17 62 42 1 Level 2 3 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 27 57 29 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1365 | 10 70 44 446 232 354 240 . . . . 150 . . . . 302 21 22 . . . . 68 156 . 70 78 122 242 625 563 1365 Initial 369 | . . 7 . 9 . 152 . . . . 150 . . . . 300 21 7 . . . . 63 . . . 39 51 68 130 369 360 Average 150 | 1 18 4 185 142 125 178 . . . . 80 . . . . 145 20 2 . . . . 33 57 . 6 50 67 132 362 440 1003 Influence Increases 9027 | 15 243 100 1158 741 1252 299 . . . 14 488 . 70 . 5 513 . 68 . 80 15 200 75 408 . 148 144 151 304 831 274 1431 Destroy 0b10 Robot/C 3020 | . 160 80 720 440 660 . . . . . . . 60 . . 40 . . . . . 180 . 100 . . . 20 20 100 80 360 Destroy 0b10 Robot/NC 470 | 15 15 20 95 50 80 15 . . . 10 45 . . . 5 15 . 5 . 5 15 . 10 5 . 10 . . 5 20 5 25 Destroy Leader 788 | . 46 . 192 146 210 4 . . . . 10 . 10 . . 14 . . . . . 20 4 22 . . . 10 2 22 10 66 Allied During Kill 592 | . . . . . 237 . . . . 4 . . . . . . . . . . . . . . . . . 7 5 . 41 298 Successful Hack 343 | . 22 . 41 30 33 79 . . . . 55 . . . . 7 . 6 . . . . 2 8 . . 8 . 44 . . 8 Disable Machine 465 | . . . 30 45 30 15 . . . . . . . . . 30 . . . . . . . 90 . . 30 . 105 60 . 30 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 809 | . . . 5 15 2 21 . . . . 33 . . . . 62 . 12 . . . . 14 18 . 18 16 54 18 89 48 384 Advance Influence 450 | . . . . . . . . . . . 150 . . . . 300 . . . . . . . . . . . . . . . . Partial Spotted 675 | . . . . . . 45 . . . . 60 . . . . 45 . . . . . . 45 60 . 45 15 60 45 105 90 60 Lose Combat Pursuer 1365 | . . . 75 15 . 120 . . . . 135 . . . . . . 45 . 75 . . . 105 . 75 75 . 60 435 . 150 Influence Decreases 7724 | 15 222 121 1135 764 916 466 153 16 . 14 378 110 70 . 5 452 50 79 . 80 15 100 175 278 130 78 121 122 194 446 328 691 Entered New Map 1211 | . . 14 . 14 . 184 63 4 . . . 41 . . . . 40 4 . . . . 37 . 130 . 31 42 54 102 248 203 Time Decay 4869 | 15 212 87 645 526 596 262 80 12 . 14 368 69 70 . 5 342 10 75 . 80 15 100 138 248 . 78 90 80 120 254 80 198 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . Lost Part 260 | . 10 20 30 . . . . . . . 10 . . . . 10 . . . . . . . 20 . . . . . 90 . 70 Lost Ally 433 | . . . 10 . 143 20 10 . . . . . . . . . . . . . . . . 10 . . . . 20 . . 220 Purge Threat 851 | . . . 450 224 177 . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 2 . 2 1 4 3 . . . . 6 . . . . 5 . 2 . . . . 1 3 . 2 1 3 3 5 2 9 Investigation 11 | . 1 . 1 . . . . . . . 1 . . . . 2 . 1 . . . . . . . 1 . 1 1 2 . . Extermination 23 | . . . . . . 2 . . . . 3 . . . . 3 . . . . . . 1 3 . 1 1 1 1 3 1 3 Reinforcement 15 | . 1 . 1 1 3 . . . . . 2 . . . . . . 1 . . . . . . . . . 1 1 . 1 3 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Garrison 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Distress Signals 20 | . 3 . 8 . 2 . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . 3 Communications Jammed 36 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . . 30 . . Distress Signals 13 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . . 7 . . Times Spotted 387 | . 19 6 56 24 43 6 1 3 . 2 13 . 3 . 1 5 4 3 . 5 . 4 17 20 . 11 14 . 11 56 4 56 Peak Tracking Total 24 | . 5 4 4 8 4 6 1 3 . 2 4 . 3 . 2 2 4 2 . 5 . 2 15 5 . 7 7 1 4 16 1 24 Tactical Retreats 42 | . . 1 2 1 . 5 . . . . 4 . . . . . . 3 . 1 . . . 3 . 2 3 . 3 9 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Traps Triggered 19 | . 2 . 2 . . 4 . . . . . . . . . 2 . 3 . . . . . 1 . 1 . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Machines Disabled 34 | . . . 2 3 2 1 . . . . . . . . . 2 . . . . . . . 6 . . 2 . 7 5 . 4 Max in Single Turn 2 | . . . 1 1 1 1 . . . . . . . . . 1 . . . . . . . 2 . . 1 . 1 1 . 2 Garrison Access 5 | . . . . . 1 . . . . . . . . . . 2 . 1 . . . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Machines Accessed 132 | . 8 . 16 12 14 16 . . 1 . 10 . 1 4 . 12 . 4 2 2 4 . 2 2 . 2 4 1 7 4 3 1 Terminals 50 | . 7 . 11 8 8 10 . . . . . . . . . . . . . . . . . . . 1 . . . 4 . 1 Fabricators 16 | . . . . . . 1 . . . . 5 . . . . 3 . 2 . . . . . 2 . . . . 2 . 1 . Repair Stations 12 | . . . 1 2 2 1 . . . . . . . . . 2 . 1 . . . . 1 . . . . . 2 . . . Recycling Units 12 | . 1 . 2 2 1 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . Scanalyzers 15 | . . . 2 . 2 1 . . . . 2 . . . . 2 . . . . . . . . . . 3 . 2 . 1 . Garrison Access 13 | . . . . . 1 2 . . . . 2 . . . . 3 . 1 . . . . . . . 1 1 . 1 . 1 . Total Hacks 339 | . 23 . 44 30 39 28 . . 6 . 22 . 1 28 . 26 . 12 8 8 15 . 5 3 . 3 7 2 14 6 7 2 Successful 203 | . 12 . 24 20 21 11 . . 6 . 8 . 1 28 . 14 . 7 8 8 15 . 3 2 . 1 1 . 7 4 1 1 Failed 134 | . 10 . 20 10 17 17 . . . . 14 . . . . 12 . 5 . . . . 2 1 . 2 6 2 7 2 6 1 Catastrophic 14 | . 1 . 2 . . 5 . . . . . . . . . . . . . . . . . . . 1 1 . 2 . 1 1 Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 263 | . 15 . 28 14 16 3 . . . . 34 . . . . 42 . 3 . . . . . 13 1 10 19 9 19 10 15 12 Terminals 128 | . 21 . 33 19 29 17 . . . . . . . . . . . . . . . . . . . 1 . . . 6 . 2 Fabricators 40 | . . . . . . 2 . . . . 11 . . . . 9 . 9 . . . . . 3 . . . . 4 . 2 . Repair Stations 31 | . . . 2 8 5 2 . . . . . . . . . 4 . 2 . . . . 3 . . . . . 5 . . . Recycling Units 18 | . 2 . 3 3 1 1 . . . . 1 . . . . 3 . . . . . . 2 . . . . 2 . . . . Scanalyzers 33 | . . . 6 . 2 4 . . . . 4 . . . . 4 . . . . . . . . . . 6 . 4 . 3 . Garrison Access 23 | . . . . . 2 2 . . . . 6 . . . . 6 . 1 . . . . . . . 2 1 . 1 . 2 . Terminal Hacks 103 | . 5 . 7 7 7 5 . . 6 . . . 1 28 . . . . 8 8 15 . . . . 1 . . . 4 . 1 Record 30 | . . . . . . . . . . . . . . 11 . . . . 7 7 5 . . . . . . . . . . . Part Schematic 18 | . 1 . . . . . . . 6 . . . . 8 . . . . . . 3 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Prototype ID Bank 10 | . 1 . 1 . . 1 . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . Open Door 10 | . . . . 2 . . . . . . . . 1 . . . . . 1 1 . . . . . 1 . . . 4 . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 12 | . . . . . . . . . . . 3 . . . . 2 . 4 . . . . . 1 . . . . 1 . 1 . Network Status 7 | . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . 1 . . . . 1 . 1 . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . Repair Station Hacks 19 | . . . 2 5 4 2 . . . . . . . . . 1 . 2 . . . . 2 . . . . . 1 . . . Scan Component 10 | . . . 1 3 2 1 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Repair 8 | . . . 1 2 2 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 8 | . . . 2 1 1 . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . Retrieve Components 8 | . . . 2 1 1 . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . Scanalyzer 17 | . . . 5 . 1 2 . . . . 2 . . . . 3 . . . . . . . . . . 1 . 3 . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 15 | . . . 5 . 1 . . . . . 2 . . . . 3 . . . . . . . . . . 1 . 3 . . . Garrison Access Hacks 5 | . . . . . 1 . . . . . . . . . . 2 . 1 . . . . . . . . . . 1 . . . Seal Access 5 | . . . . . 1 . . . . . . . . . . 2 . 1 . . . . . . . . . . 1 . . . Unauthorized Hacks 39 | . 7 . 8 7 7 2 . . . . 2 . . . . 4 . . . . . . . 1 . . . . 1 . . . Terminals 31 | . 7 . 8 7 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 2 . 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 20 | . 5 . 5 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . 2 . . . . 4 . . . . . . . 1 . . . . 1 . . . Liberate 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . Fabnet 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 86 | . 5 . 12 6 8 15 . . . . 9 . . . . 7 . 3 . . . . 2 2 . 1 4 1 5 2 3 1 Full Trace Events 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 27 | . . . . . . . . . 4 . 9 . . 6 . . . . . . . . . . . . . . 5 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 144 | . 1 . . . . . . . 21 . 24 . . 8 . 57 . . . . 3 . . . . . 16 . . 14 . . Parts Built 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 519 | . . . . . . . . . . . 128 . . . . . . 391 . . . . . . . . . . . . . . Total Part Build Rating 23 | . . . . . . . . . . . 8 . . . . . . 15 . . . . . . . . . . . . . . Part Studies Acquired 13 | . . . 5 . 1 . . . . . 1 . . . . 2 . . . . . . . . . . 1 . 3 . . . Parts Repaired 8 | . . . 1 2 2 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Time 368 | . . . 38 102 89 51 . . . . . . . . . . . 44 . . . . 44 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 38 | . . . 16 8 9 . . . . . 3 . . . . 1 . . . . . . 1 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . . 3 3 3 3 3 3 3 4 4 4 4 1 1 . . . 3 3 Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Total Allies 50 | . . . 1 10 . 1 . . 4 . . . . . . . . . 2 . . . . 1 . 1 . 3 . . 6 21 Largest Group 13 | . . . 1 10 10 1 1 . 4 4 . . . . . . . . 2 . . . . 1 . 1 . 3 1 . 6 13 Highest-Rated Group 1519 | . . . 10 88 88 26 26 . 157 157 . . . . . . . . 51 . . . . 28 . 32 . 565 269 . 419 1519 Highest-Rated Ally 269 | . . . 10 16 16 26 26 . 42 42 . . . . . . . . 31 . . . . 28 . 32 . 269 269 . 115 269 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 3 . . 4 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Total Orders 11 | . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . 3 2 STAY 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . 3 . Ally Attacks 284 | . . . . . 159 1 . . . 13 . . . . . . . . 2 . . . . . . . . 1 2 . 21 85 Total Damage 9097 | . . . . . 1333 . . . . 112 . . . . . . . . . . . . . . . . . 168 252 . 848 6384 Kills 42 | . . . . . 19 . . . . 2 . . . . . . . . . . . . . . . . . 1 . . 4 16 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Active Infowar (turns) 9891 | 19 790 771 297 . 145 570 173 196 499 159 853 151 178 22 186 764 21 511 115 186 103 281 302 570 33 242 190 174 248 558 175 409 Optics 5778 | . . . . . . . . . . . 359 151 178 22 186 764 21 511 115 186 103 281 302 570 33 242 190 174 248 558 175 409 Sensors 6638 | . . . . . . 440 173 196 497 159 849 151 178 22 186 764 21 511 115 186 99 266 295 489 33 222 190 174 248 174 . . Structural 7827 | . . . . . 145 570 173 193 499 159 853 151 178 22 186 764 21 511 115 186 103 268 302 570 33 242 190 174 248 558 175 238 Seismic 1877 | 19 790 771 297 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 2050 | . . . . . . . . . . . . . . . . . . . . . . . 301 471 . 12 119 88 225 408 175 251 Robot Analysis Total 4 | . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . . . 1 . 1 2 . 1 . . . 1 2 . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite Intel Received 36 | . . . . . . . . . . . 8 . . . . 10 . . . . . . . 1 . 2 5 1 4 2 1 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 Prototype Stockpiles 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . . . Component Schematics 6 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . 1 . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Unaware Schematics 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap Installations 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Turns Passed 16920 | 113 804 893 2874 1574 2781 570 173 196 511 159 853 151 178 22 186 764 21 511 115 186 103 281 302 570 33 242 190 174 248 558 175 409 Spaces Moved 23727 | 65 468 483 1171 590 1123 1349 445 393 1079 531 2034 446 629 82 481 1888 69 878 396 585 204 691 690 1240 35 763 614 320 709 1551 557 1168 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3623 | . 256 483 1171 590 1123 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 272 | 60 212 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19827 | . . . . . . 1349 445 393 1079 531 2034 446 629 82 481 1888 69 878 396 585 204 691 690 1240 35 763 614 320 709 1551 557 1168 Fastest Speed 6 | 50 120 160 160 200 200 26 26 26 26 26 26 26 26 26 26 27 27 27 27 27 25 25 12 12 21 6 6 6 6 6 6 6 Average Speed 50 | 117 141 160 202 200 213 26 26 26 26 26 26 26 26 26 26 27 27 27 27 27 25 25 20 21 21 19 20 19 19 17 14 12 Slowest Speed 285 | 120 160 160 240 200 285 26 26 26 26 26 26 26 26 26 96 27 27 103 27 27 27 25 21 92 21 92 21 21 21 88 88 84 Overloaded Moves 468 | . . . . . . . . . . . . . . . . . . . . . . . 20 6 . 29 17 24 32 179 17 144 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hopped 95 | . . . . . . 3 . . . . 6 . . . . 5 . . . . . . 1 2 . 3 12 1 8 35 4 15 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 59 | 3 72 86 96 95 94 43 57 56 90 68 65 70 79 75 62 63 74 18 76 85 61 72 14 43 21 25 79 12 73 82 21 32 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 20 | . 2 1 3 2 2 . . . 1 . 4 . . 1 . . . . 1 . 3 . . . . . . . . . . . Known Exits Taken 29 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . . . . 5 2 1 1 . 1 1 . 1 . . . 4 3 . 3 . . . . . . . . . . Spaces Dug 350 | . . . 2 . . 21 21 7 . 17 33 10 23 . 31 31 . 6 1 4 . 34 7 5 . 9 8 18 5 26 10 21 Terrain Destroyed 581 | . . . 2 . . 21 21 7 . 35 34 10 23 . 31 31 . 6 1 4 . 123 7 9 . 9 8 18 5 27 10 139 Melee 210 | . . . 2 . . 21 20 5 . 4 30 8 2 . 6 29 . 6 1 2 . 12 7 5 . 8 7 16 5 14 . . Projectile 75 | . . . . . . . 1 2 . . 4 2 . . 7 2 . . . 2 . 2 . 4 . 1 1 2 . 12 10 23 AOE 295 | . . . . . . . . . . 31 . . 21 . 18 . . . . . . 109 . . . . . . . . . 116 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Total 27091 | 88 537 542 1456 851 1375 1500 467 470 1305 542 2253 459 637 81 515 2047 70 1133 401 603 235 761 826 1500 59 830 644 396 776 1715 641 1376 Wait 1904 | 7 9 17 97 158 98 47 . 63 212 2 135 . . . 13 97 . 224 3 2 . 37 119 191 25 26 17 47 42 72 29 115 Move 23515 | 64 467 482 1170 589 1122 1342 444 392 1078 530 2021 445 628 81 480 1878 68 877 395 584 203 690 687 1235 34 756 590 317 693 1485 548 1140 Hop 85 | . . . . . . 3 . . . . 6 . . . . 5 . . . . . . 1 2 . 3 11 1 7 30 4 12 Pick Up 134 | 5 8 4 26 7 14 6 . . . 1 7 . 2 . . 7 . 2 1 1 4 1 4 6 . 7 3 . 1 14 2 1 Fast Attach 123 | 7 . 1 12 4 15 1 . 2 6 . 9 . . . . 1 1 4 . 4 5 . 1 7 . 8 1 3 3 8 17 3 Attach 111 | . 4 1 7 . 4 9 . . . . 3 . . . . 3 . 1 . . . 4 2 6 . 5 2 3 3 21 6 27 Detach 65 | . . . 1 . . 2 . . . . 1 . . . . . . . . . . 4 . 4 . 2 2 4 3 12 7 23 Swap 118 | . 4 2 13 15 14 2 2 2 2 2 6 4 2 . 8 6 . 2 . 2 9 2 1 8 . 1 1 . 3 2 . 3 Drop 203 | . 5 . 24 16 43 8 . 2 6 1 14 . 2 . . 6 1 1 1 5 7 . 1 8 . 11 5 3 4 7 17 5 Fire 448 | 5 38 33 96 60 65 . 1 4 . 2 8 2 1 . 8 2 . . . 2 . 10 . 22 . 1 1 2 . 30 11 44 Melee 315 | . . . 8 1 . 35 20 5 1 4 43 8 2 . 6 42 . 7 1 3 7 13 10 11 . 10 11 16 17 34 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . 45 . . . . . . . . . . . 15 . . . . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 7) 243 | -10/Materials | Central database locked down 293 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 9) 536 | -10/Materials | Discovered new exit (range 12) 709 | -10/Materials | Learned location of Subcaves (-10) 749 | -10/Materials | Learned location of 1 exit from Recycling 779 | -10/Materials | Learned location of 1 exit from Storage 797 | -10/Materials | Learned 4 Recycling zone layouts 806 | -10/Materials | Learned location of 2 exits from Subcaves 807 | -10/Materials | Identified exit to Mines 807 | -10/Materials | Identified exit to Materials 808 | -10/Materials | Learned location of 1 exit from Storage 812 | -10/Materials | Learned location of 1 exit from Recycling 825 | -10/Materials | Learned location of Storage (-9) 849 | -10/Materials | Learned 2 Materials zone layouts 918 | -10/Materials | Entered Mines 989 | -10/Mines | Learned location of Zion (-7) 1130 | -10/Mines | Discovered exit to Materials (range 6) 1155 | -10/Mines | Discovered exit to Materials (range 13) 1374 | -10/Mines | Excavation squad dispatched 1374 | -10/Mines | A large section of the Mines collapsed 1579 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1603 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1811 | -10/Mines | Entered Materials 1811 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1812 | -9/Materials | Identified exit to Mines 1817 | -9/Materials | Discovered new exit (range 10) 1833 | -9/Materials | Build established: Scavenger-Mutant 2183 | -9/Materials | Discovered new exit (range 4) 2407 | -9/Materials | Build established: Scavenger-Tank 3027 | -9/Materials | Build established: Tank 3860 | -9/Materials | Learned Storage emergency access door positions 3874 | -9/Materials | Learned Storage security intel 3876 | -9/Materials | Loaded intel: 39 non-interactive machine locations 3887 | -9/Materials | Repaired Hrd. Medium Armor Plating 3887 | -9/Materials | Learned Storage trap positions 4031 | -9/Materials | Discovered new exit (range 15) 4244 | -9/Materials | Identified exit to Storage 4401 | -9/Materials | Discovered new exit (range 10) 4685 | -9/Materials | Entered Storage 4686 | -9/Storage | Identified exit to Materials 4686 | -9/Storage | Identified exit to Recycling 4687 | -9/Storage | Loaded intel: 14 trap records 4822 | -9/Storage | Destroyed 8 combat bots 5396 | -9/Storage | Repaired Imp. Assault Rifle 5448 | -9/Storage | Repaired Imp. Assault Rifle 6013 | -9/Storage | Learned 4 Recycling zone layouts 6061 | -9/Storage | Learned Materials trap positions 6101 | -9/Storage | Learned 4 Materials zone layouts 6150 | -9/Storage | Learned Materials stockpile data 6180 | -9/Storage | Learned location of Recycling (-9) 6208 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6259 | -9/Storage | Entered Materials 6259 | -8/Materials | Accompanied by 10 allies 6259 | -8/Materials | Evolved 2 slots: Utility x2 6260 | -8/Materials | Identified exit to Factory 6261 | -8/Materials | Loaded intel: 20 trap records 6494 | -8/Materials | Repaired Lgt. Nuclear Core+ 6643 | -8/Materials | Build established: Commander-Gunner 7178 | -8/Materials | Repaired Imp. Assault Rifle 7449 | -8/Materials | Discovered exit to Factory (range 16) 7591 | -8/Materials | Central database locked down 7967 | -8/Materials | Learned location of 1 exit from Extension 7980 | -8/Materials | Garrison activated, responded to threat 8022 | -8/Materials | Learned Storage garrison access intel 8069 | -8/Materials | Learned location of 1 exit from Recycling 8153 | -8/Materials | Learned Factory stockpile data 8260 | -8/Materials | Discovered exit to Factory (range 10) 8431 | -8/Materials | Build established: Scavenger-Gunner 9040 | -8/Materials | Entered Factory 9040 | -7/Factory | Accompanied by 1 ally 9040 | -7/Factory | Evolved 2 slots: Propulsion x2 9103 | -7/Factory | Discovered new exit (range 22) 9147 | -7/Factory | Identified exit to Factory 9228 | -7/Factory | Repaired Imp. Flight Unit 9347 | -7/Factory | Identified exit to Lower Caves 9370 | -7/Factory | Discovered exit to Factory (range 10) 9458 | -7/Factory | Build established: Scout 9470 | -7/Factory | Garrison activated, responded to threat 9610 | -7/Factory | Entered Lower Caves 9610 | -7/Lower Caves | Accompanied by 1 ally 9622 | -7/Lower Caves | Spotted B-75 Beast 9764 | -7/Lower Caves | Encountered a Warlord checkpoint 9766 | -7/Lower Caves | Discovered new exit (range 7) 9770 | -7/Lower Caves | Identified exit to Lower Caves 9783 | -7/Lower Caves | Entered another Lower Caves area 9789 | -7/Lower Caves | Discovered exit to Factory (range 10) 9957 | -7/Lower Caves | Spotted B-75 Beast 9976 | -7/Lower Caves | Discovered new exit (range 10) 9978 | -7/Lower Caves | Identified exit to Zion 9979 | -7/Lower Caves | Entered Zion 9996 | -7/Zion | Discovered new exit (range 16) 9997 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10014 | -7/Zion | Visited the Megawrench Repair Shop 10020 | -7/Zion | System corruption cleaned by Quarantine Array 10040 | -7/Zion | Found Prototype Processor 10040 | -7/Zion | Identified Exp. Melee Analysis Suite 10042 | -7/Zion | Found Prototype Processor 10042 | -7/Zion | Identified Exp. Targeting Computer 10046 | -7/Zion | Found Prototype Processor 10046 | -7/Zion | Identified Exp. Armor Integrity Analyzer 10204 | -7/Zion | Met Imprinter 10209 | -7/Zion | Imprinted 10211 | -7/Zion | Declared Zion's savior 10270 | -7/Zion | Megawrench repaired 3 parts 10456 | -7/Zion | Identified exit to Proximity Caves 10490 | -7/Zion | Entered Proximity Caves 10490 | -6/Proximity Caves | Accompanied by 4 allies 10493 | -6/Proximity Caves | Spotter reported a threat 10521 | -6/Proximity Caves | Learned 8 Factory zone layouts 10620 | -6/Proximity Caves | Discovered exit to Factory (range 7) 10649 | -6/Proximity Caves | Entered Factory 10649 | -6/Factory | Evolved 2 slots: Utility x2 10687 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10717 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10850 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 10882 | -6/Factory | Discovered new exit (range 9) 10884 | -6/Factory | Identified exit to Factory 11064 | -6/Factory | Fabricated Impulse Thruster Array? 11221 | -6/Factory | Discovered new exit (range 13) 11252 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11291 | -6/Factory | Retrieved Zion intel report: Component Schematics 11307 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11355 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11379 | -6/Factory | Spotted B-75 Beast 11380 | -6/Factory | Retrieved Zion intel report: Trap Installations 11390 | -6/Factory | Discovered exit to Factory (range 5) 11427 | -6/Factory | Discovered new exit (range 10) 11429 | -6/Factory | Identified exit to Lower Caves 11502 | -6/Factory | Entered Lower Caves 11505 | -6/Lower Caves | Learned Factory security intel 11549 | -6/Lower Caves | Encountered a Warlord checkpoint 11641 | -6/Lower Caves | Spotted B-75 Beast 11652 | -6/Lower Caves | Discovered new exit (range 5) 11652 | -6/Lower Caves | Identified exit to Lower Caves 11653 | -6/Lower Caves | Entered another Lower Caves area 11679 | -6/Lower Caves | Discovered exit to Factory (range 12) 11799 | -6/Lower Caves | Discovered new exit (range 10) 11806 | -6/Lower Caves | Learned Factory emergency access door positions 11808 | -6/Lower Caves | Identified exit to Data Miner 11811 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 11831 | -6/Lower Caves | Entered Data Miner 11831 | -6/Data Miner | Discovered new exit (range 6) 11835 | -6/Data Miner | Met Data Miner 11841 | -6/Data Miner | Learned location of Section 7 (-2) 11841 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11846 | -6/Data Miner | Received God Mode back door access code from Data Miner 11852 | -6/Data Miner | Identified exit to Proximity Caves 11853 | -6/Data Miner | Entered Proximity Caves 11858 | -5/Proximity Caves | Spotter reported a threat 11858 | -5/Proximity Caves | Spotter reported a threat 11929 | -5/Proximity Caves | Learned Factory terminal intel 12039 | -5/Proximity Caves | Entered Factory 12039 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12042 | -5/Factory | Loaded intel: 26 terminal locations 12084 | -5/Factory | Discovered new exit (range 11) 12084 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12086 | -5/Factory | Identified exit to Factory 12136 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12172 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12199 | -5/Factory | Spotted B-75 Beast 12290 | -5/Factory | Discovered exit to Factory (range 6) 12313 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12329 | -5/Factory | Retrieved Zion intel report: Guard Positions 12339 | -5/Factory | Search patrols dispatched 12396 | -5/Factory | Retrieved Zion intel report: Component Schematics 12406 | -5/Factory | Discovered exit to Factory (range 16) 12407 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12421 | -5/Factory | Retrieved Zion intel report: Component Schematics 12476 | -5/Factory | Discovered exit to Factory (range 7) 12596 | -5/Factory | Retrieved Zion intel report: Component Schematics 12599 | -5/Factory | Retrieved Zion intel report: Trap Installations 12803 | -5/Factory | Manually triggered Chute Trap 12803 | -5/Factory | Sucked down chute 12803 | -5/Factory | Entered Waste 12809 | -5/Waste | Spotted C-40 Crusher 12811 | -5/Waste | Spotted C-40 Crusher 12813 | -5/Waste | Spotted C-40 Crusher 12818 | -5/Waste | EMP discharged 12819 | -5/Waste | Spotted C-40 Crusher 12820 | -5/Waste | Spotted C-40 Crusher 12820 | -5/Waste | Discovered new exit (range 11) 12824 | -5/Waste | Identified exit to Factory 12824 | -5/Waste | Entered Factory 12851 | -5/Factory | Discovered new exit (range 6) 12852 | -5/Factory | Identified exit to Upper Caves 12898 | -5/Factory | Repaired Greatsword 12916 | -5/Factory | Discovered exit to Upper Caves (range 10) 13146 | -5/Factory | Fabricated Exp. Core Analyzer? 13265 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 13335 | -5/Factory | Entered Upper Caves 13349 | -5/Upper Caves | Entered an active Warlord outpost 13349 | -5/Upper Caves | A Commander dispatched an escort 13353 | -5/Upper Caves | Learned Factory trap positions 13353 | -5/Upper Caves | Learned Extension security intel 13353 | -5/Upper Caves | Learned Factory terminal intel 13359 | -5/Upper Caves | Learned location of Armory (-4) 13399 | -5/Upper Caves | Discovered new exit (range 4) 13400 | -5/Upper Caves | Identified exit to Upper Caves 13402 | -5/Upper Caves | Encountered a Warlord checkpoint 13450 | -5/Upper Caves | Entered another Upper Caves area 13453 | -5/Upper Caves | Discovered exit to Factory (range 10) 13453 | -5/Upper Caves | Learned location of 1 exit from Factory 13532 | -5/Upper Caves | Entered an active Warlord outpost 13533 | -5/Upper Caves | Learned Factory security intel 13534 | -5/Upper Caves | Learned Armory stockpile data 13534 | -5/Upper Caves | Learned Extension garrison access intel 13543 | -5/Upper Caves | Found DCF Scrap (13 items) 13576 | -5/Upper Caves | Discovered new exit (range 7) 13635 | -5/Upper Caves | Identified exit to Zhirov 13636 | -5/Upper Caves | Entered Zhirov 13636 | -5/Zhirov | Discovered new exit (range 3) 13641 | -5/Zhirov | Met Zhirov 13647 | -5/Zhirov | Learned location of Quarantine (-3) 13647 | -5/Zhirov | Learned location of Testing (-2) 13647 | -5/Zhirov | Learned location of Command (-1) 13649 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13654 | -5/Zhirov | Found Alien Artifact 13654 | -5/Zhirov | Identified Integrated Reactor 13654 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13667 | -5/Zhirov | Found Alien Artifact 13738 | -5/Zhirov | Identified exit to Proximity Caves 13739 | -5/Zhirov | Entered Proximity Caves 13847 | -4/Proximity Caves | Unaware initiated a cargo recovery operation 13896 | -4/Proximity Caves | Spotted B-86 Titan 13994 | -4/Proximity Caves | Discovered exit to Factory (range 22) 14020 | -4/Proximity Caves | Entered Factory 14020 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14021 | -4/Factory | Identified exit to Research 14023 | -4/Factory | Loaded intel: 102 trap records 14025 | -4/Factory | Loaded intel: 28 terminal locations 14176 | -4/Factory | Repaired Imp. Medium Armor Plating 14319 | -4/Factory | Discovered new exit (range 12) 14322 | -4/Factory | Identified exit to Armory 14322 | -4/Factory | Entered Armory 14350 | -4/Armory | Build established: Infiltrator-Ninja 14694 | -4/Armory | Identified Transdimensional Reconstructor 14694 | -4/Armory | Warped through subspace to slip node 14694 | -4/Armory | Discovered new exit (range 1) 14694 | -4/Armory | Identified exit to Lab 14780 | -4/Armory | Zion Hacking Resupply teleported in 14789 | -4/Armory | Retrieved Zion intel report: Guard Positions 14790 | -4/Armory | Zion Recon squad teleported in 14816 | -4/Armory | Found Prototype Launcher 14816 | -4/Armory | Identified Com. Tesla Bomb Launcher 14892 | -4/Armory | Entered Lab 14892 | -4/Lab | Discovered exit to Research (range 9) 14895 | -4/Lab | Unable to decrypt terminal 14895 | -4/Lab | Opened the door to a hidden lab 14896 | -4/Lab | Gained access to the hidden lab's interior 14925 | -4/Lab | Entered Research 14925 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15072 | -3/Research | Discovered new exit (range 8) 15077 | -3/Research | Identified exit to Research 15117 | -3/Research | Retrieved Zion intel report: Branch Access 15117 | -3/Research | Identified exit to Quarantine 15118 | -3/Research | Discovered exit to Research (range 8) 15144 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 15145 | -3/Research | Zion Defense Resupply teleported in 15149 | -3/Research | Found Prototype Device 15149 | -3/Research | Identified Exp. EM Disruption Field 15167 | -3/Research | Entered Quarantine 15167 | -3/Quarantine | Spotted Alpha 7 15170 | -3/Quarantine | Found Alien Artifact 15178 | -3/Quarantine | Found Alien Slashing Weapon 15178 | -3/Quarantine | Identified Sigix Broadsword 15199 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 15222 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 15241 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 15276 | -3/Quarantine | Found Alien Artifact 15318 | -3/Quarantine | Discovered exit to Research (range 4) 15319 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 15336 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 15357 | -3/Quarantine | Entered Research 15357 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15462 | -2/Research | Spotted B-90 Cyclops 15487 | -2/Research | Retrieved Zion intel report: Branch Access 15487 | -2/Research | Identified exit to Testing 15488 | -2/Research | Zion Experimental squad teleported in 15497 | -2/Research | Zion Zionite Resupply teleported in 15502 | -2/Research | Found Prototype Protection 15502 | -2/Research | Identified Zio. Heavy Carapace 15519 | -2/Research | Zion Experimental squad teleported in 15531 | -2/Research | Entered Testing 15531 | -2/Testing | Accompanied by 1 ally 15542 | -2/Testing | Retrieved Zion intel report: Active Garrisons 15555 | -2/Testing | Retrieved Zion intel report: Active Terminals 15578 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 15604 | -2/Testing | Retrieved Zion intel report: Main Access 15604 | -2/Testing | Identified exit to Access 15677 | -2/Testing | Found Prototype Energy Cannon 15677 | -2/Testing | Identified Null Cannon 15733 | -2/Testing | Found Prototype Device 15733 | -2/Testing | Identified 2N-1CE's Frost Array 15762 | -2/Testing | Spotted Fortress 15775 | -2/Testing | Discovered new exit (range 6) 15775 | -2/Testing | Discovered new exit (range 7) 15775 | -2/Testing | Identified exit to Section 7 15776 | -2/Testing | Identified Core Reset Matrix 15776 | -2/Testing | Identified Subatomic Replicator 15776 | -2/Testing | Used Core Reset Matrix 15779 | -2/Testing | Entered Section 7 15780 | -2/Section 7 | Detected hypermatrix surge 15780 | -2/Section 7 | Sensed 22 artifacts in vicinity 15787 | -2/Section 7 | Found Integrated Mediator 15788 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 15794 | -2/Section 7 | Spotted S7 Guard 15817 | -2/Section 7 | Spotted S7 Guard 15826 | -2/Section 7 | Found Core Membrane 15838 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 15901 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 15905 | -2/Section 7 | Found Integrity Redistributor 15927 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 15940 | -2/Section 7 | Spotted Alpha 7 16054 | -2/Section 7 | Spotted Alpha 7 16075 | -2/Section 7 | Discovered exit to Access (range 22) 16096 | -2/Section 7 | Lost 4 parts (1p2u1w) 16098 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 16124 | -2/Section 7 | Spotted B-99 Colossus 16137 | -2/Section 7 | Found Integrated Dissipator 16137 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16139 | -2/Section 7 | Found Integrated Dissipator 16139 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16141 | -2/Section 7 | Found Integrated Dissipator 16141 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16149 | -2/Section 7 | Found LRC Armor 16149 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 16221 | -2/Section 7 | Found Transdimensional Reconstructor 16222 | -2/Section 7 | Found Transdimensional Reconstructor 16225 | -2/Section 7 | Found Terrabomb 16232 | -2/Section 7 | Spotted Striker 16232 | -2/Section 7 | Spotted Striker 16236 | -2/Section 7 | Spotted Executioner 16236 | -2/Section 7 | Spotted Executioner 16250 | -2/Section 7 | Spotted Striker 16250 | -2/Section 7 | Spotted Striker 16253 | -2/Section 7 | Found Sigix Shearcannon 16265 | -2/Section 7 | Spotted Executioner 16265 | -2/Section 7 | Spotted Executioner 16277 | -2/Section 7 | Build established: Alien-Sprinter 16311 | -2/Section 7 | Incoming investigation squad redirected 16337 | -2/Section 7 | Entered Access 16337 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16383 | -1/Access | Retrieved Zion intel report: Branch Access 16383 | -1/Access | Identified exit to Command 16384 | -1/Access | Zion Defense Resupply teleported in 16399 | -1/Access | Found Prototype Device 16399 | -1/Access | Identified Exp. EM Disruption Field 16402 | -1/Access | Found Prototype Device 16402 | -1/Access | Identified Exp. Focal Shield 16419 | -1/Access | Zion Zionite Resupply teleported in 16437 | -1/Access | Spotted B-99 Colossus 16443 | -1/Access | Zion Light squad teleported in 16465 | -1/Access | Zion Hover Resupply teleported in 16512 | -1/Access | Entered Command 16519 | -1/Command | Phase Generator disabled 16611 | -1/Command | Retrieved Zion intel report: Trap Installations 16624 | -1/Command | Retrieved Zion intel report: Component Stockpiles 16657 | -1/Command | Disengaged cave seal 16657 | -1/Command | Zionites emerged from the dark tunnel 16720 | -1/Command | Lost 3 allies 16762 | -1/Command | First assault squad dispatched 16766 | -1/Command | Spotted M Guard 16766 | -1/Command | Spotted M Guard 16766 | -1/Command | Spotted Combat Programmer 16767 | -1/Command | Spotted Combat Programmer 16779 | -1/Command | Destroyed Combat Programmer 16781 | -1/Command | Allies destroyed Combat Programmer 16783 | -1/Command | Found Prototype Protection 16783 | -1/Command | Identified Zio. Weapon Casing 16788 | -1/Command | Incoming assault squad redirected 16789 | -1/Command | Incoming assault squad redirected 16823 | -1/Command | Lost 4 allies 16838 | -1/Command | Spotted B-99 Colossus 16872 | -1/Command | Spotted Striker 16873 | -1/Command | Spotted Alpha 7 16903 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-219) 16909 | -1/Command | Spotted Executioner 16909 | -1/Command | Spotted Executioner 16909 | -1/Command | Spotted Executioner 16909 | -1/Command | Spotted Executioner 16909 | -1/Command | Spotted Alpha 7 16909 | -1/Command | Spotted Striker 16910 | -1/Command | Spotted B-99 Colossus 16911 | -1/Command | Spotted B-99 Colossus 16920 | -1/Command | Discovered new exit (range 7) 16921 | *** | Heading to fleet! Last Messages --------------- 16917_ Penetrated by Slug. 16917_ Slug penetrates Wall. 16918_ Field strength at 46. 16918_ Lyr. Heavy Armor Plating destroyed. 16918_ Penetrated by Slug. 16918_ Slug penetrates Alpha 7. 16918_ K-01 Serf collects debris. 16919_ Stasis field depleted. 16919_ Triggered Stasis Trap. 16919_ A bubble of rippling energy engulfs the area. 16919_ Field strength at 71. 16919_ Field strength at 42. 16919_ Slug penetrates B-99 Colossus. 16919_ Slug penetrates Wall. 16919_ Penetrated by Slug. 16919_ Slug penetrates B-99 Colossus. 16920_ Stasis field depleted. 16920_ The Access Shell folds into the floor. 16920_ EXIT=FOUND Map ----- +----------------------------------------------------+ | """ "" " ##????# #??### ######## | | # # """ """ #######+####"" | | ### "" "" =" # #+##### | | ?## = % !%# # # | | ?## ! %+ + + | | ?## % # ! #### ! | | ?## % ######## # = #??# | | ?## =%% ######### %%"#####"#######??# | | ?##= ##??????#### %##???###????????# | | ?## ##????????#^^^^^ ##????????????#"#####" | | ?## " ] ####?????## ^^^7 ;#????????????##????## | | ##""Y """#?????#7^E^^^K #???????????????????? | | #"#"" % """#?????##^^^^EE%#???????????????????? | | #"" R"#?????# K^ %^^ #???????????????????? | | # """#?????##^^^E^ ;#???????????????????? | | # "" #?????#%^^^^^^ #???????????????????? | | # ####?????## ^^^^ ##???????????????????? | | # ###??????# ^BBBB #???????????????????? | | + "#?????###;^^BBBB####?????????????????? | | # "#?????# #?????????????????? | | # ##?????# #?????????????????? | | # ##????## ^^^^^^^^ #?????????????????? | | # #####"## ^ #?????????????????? | | # # %## ^ ^ #?????????????????? | | # # ### ^ "" #?????????????????? | | ### " %#?# ^ "@ ^ #?????????????????? | | " #?# ^ ^ #?????????????????? | | # #?# ^ ^ #?????????????????? | | ##### "# # #?# ^^^^^ ^^ #?????????????????? | | #???# ## # #?# #?????????????????? | | #???###?# # #?# #?????????????????? | | #???????# # #?##############?????????????????? | | #########+######????????????????????????????????? | | + #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # ] #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | ###############?????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??^?????????????????????????????????????????????? | | ???^????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 212 Energy Generation 51 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 90 Weapon Shielding 100 Point Defense Rating 160 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Adv. Force Field | -2/Section 7 | Z-intel Imp. Force Booster | -2/Section 7 | Z-intel Linear Accelerator | -2/Section 7 | Z-intel Field Propulsion Drive | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel System Shield | -2/Section 7 | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel Imp. Thermal Generator | -2/Section 7 | Z-intel Med. Storage Unit | -2/Section 7 | Z-intel Imp. Terrain Scan Processor | -2/Section 7 | Z-intel Arm. Medium Treads | -2/Section 7 | Z-intel Imp. Cloaking Device | -2/Section 7 | Z-intel Adv. Weight Redist. System | -2/Section 7 | Z-intel EM Shield | -2/Section 7 | Z-intel Robot Schematics ------------------ T-07 Excavator | -2/Section 7 | Z-intel R-06 Scavenger | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel Fabricated ------------ Impulse Thruster Array | x1 | -6/Factory | Preloaded Exp. Core Analyzer | x1 | -5/Factory | Preloaded Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Repaired ---------- Hrd. Medium Armor Plating | 37% | -9/Materials Imp. Assault Rifle | 57% | -9/Storage Imp. Assault Rifle | 72% | -9/Storage Lgt. Nuclear Core | 42% | -8/Materials Imp. Assault Rifle | 57% | -8/Materials Imp. Flight Unit | 72% | -7/Factory Greatsword | 12% | -5/Factory Imp. Medium Armor Plating | 52% | -4/Factory Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Integrated Mediator Core Membrane Subatomic Replicator Integrated Dissipator LRC Armor Integrity Redistributor Achievements -------------- Friend Of Zion Seal Team Z Challenges ------------ None Game ------ Seed ChargePulseReplicator Manual? 0 Play Time 05:00:58 Cumulative 373.8 hours Start 2025.10.25 @ 22:05:54 End 2025.10.26 @ 03:41:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type 2 Total 27 Types 1/2/13/0/0/1/8/0/1/1 Lore% 81 Gallery% 71 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a5983b4-0ed9-4acc-ae8a-621e2813594e