Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 08:49:09 Player: Suikeina Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1445) 1445 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4010 Bonus ------- None Cogmind --------- Core Integrity 270/700 Matter 285/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Machine Analyzer Signal Interpreter Targeting Computer ECM Suite Light Armor Plating High-powered Tractor Beam Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Recalibrator > --- WEAPON ----------- Particle Gun Particle Gun Spread Laser > --- INVENTORY -------- Improved Heat Sink Small Battery Machine Analyzer Signal Interpreter ECM Suite Light Armor Plating High-powered Tractor Beam Beam Rifle Particle Gun Improved Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 66 | 5 9 28 22 2 Power 13 | 1 2 6 4 . Engine 11 | 1 2 6 2 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 16 | 2 1 7 6 . Treads 1 | . . 1 . . Leg 15 | 2 1 6 6 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | . 2 6 8 . Device 10 | . 2 3 5 . Storage 5 | . . 3 2 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 21 | 2 4 9 4 2 Energy Gun 11 | 1 . 4 4 2 Energy Cannon 1 | . 1 . . . Ballistic Gun 5 | 1 2 2 . . Ballistic Cannon 3 | . . 3 . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . 2 1 11 9 Power 4 | . . . 2 2 Propulsion 7 | . 1 1 3 2 Utility 4 | . . . 2 2 Weapon 8 | . 1 . 4 3 Highest Loss Streak 9 | . 1 1 6 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 96 88 78 48 Engine 12 | . 13 11 11 2 Core 1 | . . . 3 3 Leg 22 | . 25 20 23 11 Device 16 | . 27 13 8 7 Storage 6 | . . 7 9 7 Energy Gun 9 | . . 10 16 15 Ballistic Gun 11 | . 20 13 1 . Ballistic Cannon 4 | . . 9 . . Launcher 1 | . 4 . . . Peak Build Rating 23 | 5 7 16 23 23 Average Rating 10 | 3 6 11 14 14 On Entrance 9 | . 5 6 13 23 Naked Turns . | . . . . . Heaviest Build 29 | 7 11 27 29 29 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 5 | . . 1 5 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 Average Capacity 7 | 5 5 7 9 10 Most Carried 10 | 2 5 9 10 10 Average Carried 5 | . 2 6 7 9 Final Capacity 10 | 5 5 8 10 10 Final Carried 10 | 2 3 8 10 8 Class Distribution -------------------- 34% | Mutant 18% | Scavenger-Skirmisher 16% | Tank 16% | Skirmisher 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1336 | 256 273 522 285 . Remotely . | . . . . . Salvage Created 1735 | 43 346 687 659 . Parts 105 | 4 26 42 33 . Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 44 | 1 13 15 15 . Guns 33 | 1 9 10 13 . Cannons 8 | . 1 5 2 . AOE 3 | . 3 . . . Classes Destroyed 9 | 1 3 4 1 . Worker 2 | . 1 1 . . Hauler 1 | . . 1 . . Recycler 2 | . . 1 1 . Mechanic 1 | . . 1 . . Watcher 3 | . 1 2 . . Swarmer 14 | . 6 5 3 . Grunt 21 | 1 7 6 7 . Brawler 2 | . . . 2 . Sentry 7 | . . 4 3 . Best Kill Streak 5 | 1 5 3 3 . Combat Bots Only 5 | 1 5 2 3 . Max Kills in Single Turn 2 | 1 2 1 2 . Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 336 | 3 78 60 143 52 Missed 95 | 1 30 15 40 9 Damage Taken 3370 | 22 560 463 1399 926 Core 898 | . 159 57 252 430 Absorbed by Shields 144 | . . 56 88 . Regen/Repaired (Parts) 46 | . . 46 . . Core Remaining (%) 68 | 100 36 85 54 . Volleys Fired 166 | 2 55 47 55 7 Largest 3 | 2 2 3 3 3 Hottest 195 | 60 80 146 195 195 Shots Fired 353 | 4 85 141 108 15 Gun 292 | 4 67 106 100 15 Cannon 58 | . 15 35 8 . Launcher 3 | . 3 . . . Special . | . . . . . Kinetic 183 | 2 67 92 22 . Thermal 165 | . 15 49 86 15 Explosive 3 | . 3 . . . Electromagnetic 2 | 2 . . . . Robot Hit Streak 22 | 1 6 6 22 4 Robot Miss Streak 7 | 1 2 7 6 5 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 188 | 2 48 58 69 11 Core Hits 124 | 2 25 28 62 7 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . 2 7 . Burn 6 | . . 1 5 . Destroy 1 | . . 1 . . Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3140 | 22 914 960 1095 149 Guns 2314 | 22 458 696 989 149 Cannons 569 | . 208 264 97 . Explosions 248 | . 248 . . . Melee . | . . . . . Ramming 9 | . . . 9 . Kinetic 1217 | 22 458 516 221 . Thermal 1666 | . 208 444 865 149 Explosive 248 | . 248 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 26 | . 26 . . . Projectiles 18 | . 18 . . . Explosions 8 | . 8 . . . Melee . | . . . . . Knockbacks 3 | . . 2 1 . Impact . | . . . . . Kinetic 3 | . . 2 1 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 494 | 6 304 290 494 391 Average Temperature 120 | 6 107 87 146 192 Received Heat Transfer 1376 | 12 267 91 709 297 Effects 11 | . 1 1 9 . Shutdowns 3 | . . . 3 . Energy Bleed 3 | . 1 1 1 . Interference 2 | . . . 2 . Matter Decay 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . 3 . Heat Transferred 3943 | . 444 1073 2085 341 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 245 | 20 198 241 245 111 Initial 111 | . 13 7 75 111 Average 110 | 3 83 113 150 73 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 83 | 100 100 87 54 100 Level 1 16 | . . 12 45 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 2 5 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 4 | . 1 1 2 . Assault 1 | . . . 1 . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 4 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | 1 18 26 22 4 Peak Tracking Total 6 | 1 3 5 6 4 Tactical Retreats 5 | . 2 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 3 4 . . Terminals 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 3 16 . . Successful 12 | . 1 11 . . Failed 7 | . 2 5 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 3 5 . . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 8 | . . 8 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 4 . . Record 4 | . . 4 . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 4 | . . 4 . . Recycle Component 1 | . . 1 . . Process 2 | . . 2 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 2 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled 1 | . . 1 . . Recycled Matter 17 | . . 17 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3333 | 90 934 1454 791 64 Spaces Moved 1990 | 76 647 770 470 27 Core 40 | 27 . . 7 6 Treads . | . . . . . Legs 1942 | 49 647 762 463 21 Wheels . | . . . . . Hover 8 | . . 8 . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 134 | 95 120 156 125 153 Slowest Speed 300 | 120 120 190 300 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 7 72 53 30 1 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 20 | . 20 . . . Melee . | . . . . . Projectile . | . . . . . AOE 20 | . 20 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2360 | 89 726 933 576 36 Wait 29 | . 1 26 2 . Move 1986 | 75 646 769 469 27 Hop . | . . . . . Pick Up 65 | 7 8 31 19 . Fast Attach 3 | . . 1 2 . Attach 50 | 5 7 18 18 2 Detach 13 | . 3 8 2 . Swap 13 | . 2 9 2 . Drop 34 | . 4 24 6 . Fire 166 | 2 55 47 55 7 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 15) 548 | -10/Materials | Discovered new exit (range 14) 622 | -10/Materials | Core integrity fell below 50% 687 | -10/Materials | Discovered new exit (range 15) 1025 | -10/Materials | Entered another Materials area 1025 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1086 | -9/Materials | Discovered new exit (range 12) 1397 | -9/Materials | Discovered new exit (range 8) 1687 | -9/Materials | Discovered new exit (range 15) 1831 | -9/Materials | Build established: Skirmisher 2159 | -9/Materials | Build established: Scavenger-Skirmisher 2372 | -9/Materials | Discovered new exit (range 15) 2434 | -9/Materials | Repaired Aluminum Leg 2479 | -9/Materials | Entered another Materials area 2479 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2555 | -8/Materials | Build established: Tank 2609 | -8/Materials | Lost 4 parts (1u3w) 2905 | -8/Materials | Lost 6 parts (2p3n1w) 3090 | -8/Materials | Garrison activated, responded to threat 3212 | -8/Materials | Discovered new exit (range 5) 3270 | -8/Materials | Entered Factory 3270 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3333 | -7/Factory | Core integrity fell below 50% 3334 | -7/Factory | Self-destructed Last Messages --------------- the sidebars doubling as CYCLE buttons. You can block this behavior by deactivating user/advanced.cfg condenseSlotTypeHeaders. To view the route taken through the world along with any collected information about unvisited areas, press Backspace to open the world map. ALERT: All DSF locations entering lockdown mode. Critical hit (Burn: +37). Aluminum Leg destroyed. Lgt. Ion Engine destroyed. Aluminum Leg severed. Imp. Sensor Array destroyed. Particle Gun destroyed. Lgt. Nuclear Core destroyed. Recalibrator destroyed. Aluminum Leg destroyed. Spread Laser destroyed. Particle Gun severed. Particle Gun destroyed. Beam Rifle severed. 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