Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 19:23:07

Player: YtnomSnrub

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (96)      480
Value Destroyed (3141)     3141
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (977)                977
              TOTAL SCORE: 10078

 Bonus
-------
High Alert Combat Kills    48
Follower Combat Kills      354
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/1000
Matter                     202/300
Energy                     98/100
System Corruption          48%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (8) ------
  Makeshift Terrain Scan Processor
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (4) ----
   Improved Deuterium Engine
     Medium Storage Unit
   Improved Shock Absorption System
      Heavy Plasma Cannon

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
             Fission Core
>            --- PROPULSION -------
             Carbon-fiber Leg
   Makeshift Leg
   Makeshift Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
      Medium Storage Unit
    Advanced Visual Processing Unit
    Advanced Sensor Array
    Advanced Signal Interpreter
  Long-range Terrain Scanner
   Makeshift Terrain Scan Processor
   Makeshift Terrain Scan Processor
    Hardened Medium Armor Plating
>            --- WEAPON -----------
    Improved Heavy Laser
             Wave Gun
             Gauss Rifle
>            --- INVENTORY --------
             Carbon-fiber Leg
             Flexi-carbon Leg
    Improved Heat Sink
   Makeshift Terrain Scan Processor
    Improved Core Analyzer
             Mobile Refinery Mk. CCLXVII
       Heavy Plasma Cannon
             Flak Gun
[Rating: 70]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Makeshift Leg
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Compact Wheel
Utility                    Makeshift Terrain Scan Processor
  Device                   Long-range Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Makeshift Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp 
Slots Evolved              10   | .   .   2   .   2   .   2   .   .   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   2   .   1   .   1   .   .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             171  | 6   10  19  7   17  15  35  3   6   4   2   11  8   11  17  
  Power                    15   | 1   2   2   1   1   2   3   .   .   .   .   1   1   .   1   
    Engine                 11   | 1   2   2   1   .   2   1   .   .   .   .   .   1   .   1   
    Core                   4    | .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   2   5   1   2   4   11  .   2   .   1   4   .   3   3   
    Treads                 8    | .   .   2   1   2   1   1   .   .   .   .   1   .   .   .   
    Leg                    25   | .   .   .   .   .   3   10  .   2   .   1   3   .   3   3   
    Wheel                  7    | 2   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  60   | 1   2   5   3   8   4   11  3   2   3   1   3   3   2   9   
    Device                 26   | .   .   1   .   4   3   6   2   .   1   1   1   1   .   6   
    Storage                6    | 1   1   .   2   .   1   .   .   .   .   .   .   .   1   .   
    Processor              12   | .   1   1   .   2   .   3   .   2   .   .   1   .   .   2   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             15   | .   .   3   1   2   .   2   .   .   2   .   1   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   4   7   2   6   5   10  .   2   1   .   3   4   6   4   
    Energy Gun             24   | 2   4   .   .   4   1   5   .   1   .   .   .   3   1   3   
    Energy Cannon          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
    Ballistic Gun          20   | .   .   7   2   .   4   1   .   1   1   .   2   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               4    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   .   .   2   .   .   1   .   .   1   .   .   
Parts Lost                 48   | .   3   1   1   3   9   3   .   4   .   .   .   .   5   19  
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Propulsion               11   | .   .   1   .   .   2   .   .   2   .   .   .   .   1   5   
  Utility                  13   | .   .   .   1   1   1   1   .   .   .   .   .   .   .   9   
  Weapon                   21   | .   3   .   .   2   5   2   .   2   .   .   .   .   3   4   
  Highest Loss Streak      12   | .   2   1   1   2   6   3   .   4   .   .   .   .   4   12  
Average Slot Usage (%)     91   | .   96  99  99  90  87  94  99  93  100 100 95  100 92  53  
  Engine                   3    | .   14  11  11  6   6   4   .   .   .   .   .   5   .   .   
  Core                     3    | .   .   .   .   2   2   2   7   7   7   7   6   5   5   1   
  Treads                   3    | .   .   13  22  18  4   1   .   .   .   .   .   .   .   .   
  Leg                      15   | .   .   .   .   .   13  18  23  17  23  23  23  23  23  8   
  Wheel                    1    | .   28  7   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   .   10  11  11  22  22  13  7   7   12  13  11  12  13  
  Storage                  7    | .   14  11  11  9   8   7   7   7   7   7   6   5   5   3   
  Processor                17   | .   13  11  11  9   9   14  15  16  23  23  21  23  23  10  
  Protection               4    | .   .   11  10  8   2   .   7   7   7   2   2   4   4   1   
  Energy Gun               7    | .   25  .   .   8   5   5   23  17  14  7   1   1   5   2   
  Energy Cannon            1    | .   .   .   .   .   .   9   .   .   .   .   .   .   2   1   
  Ballistic Gun            8    | .   .   21  22  13  12  6   .   3   7   15  13  10  5   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 11  16  26  25  45  40  43  37  36  36  35  44  54  67  71  
  Greatest Support         75   | 20  32  40  40  40  40  42  40  50  50  60  75  75  75  75  
  Greatest Overweight (x)  3    | 2   .   1   .   1   1   1   .   3   .   .   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   8   8   8   8   8   8   8   8   8   8   8   8   12  12  
  Average Capacity         8    | 5   6   8   7   8   7   8   8   8   8   8   8   8   8   9   
  Most Carried             8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          6    | 3   6   7   4   6   7   7   7   8   7   8   7   6   6   3   
  Final Capacity           12   | 6   8   8   8   8   8   8   8   8   8   8   8   8   12  4   
  Final Carried            8    | 6   8   8   5   7   4   8   8   8   8   8   8   8   8   4   

 Class Distribution 
--------------------
 38% | Messiah-Skirmisher
 19% | Mutant
 11% | Scavenger-Skirmisher
  9% | Derelict-Skirmisher
  7% | Messiah-Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
     Scavenger-Gunner | -8/Storage
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
  Derelict-Skirmisher | -7/Zion
   Messiah-Skirmisher | -6/Proximity Caves
   Messiah-Skirmisher | -6/Factory
   Messiah-Skirmisher | -5/Factory
   Messiah-Skirmisher | -5/Upper Caves
       Messiah-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp 
Matter Collected           3196 | 208 142 388 168 536 223 441 162 48  104 20  110 .   404 242 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3728 | .   286 643 140 921 619 399 .   180 .   .   .   .   438 102 
  Parts                    235  | .   18  41  3   48  43  32  .   17  .   .   .   .   27  6   
Haulers Intercepted        3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      57   | .   .   .   .   .   .   .   .   16  2   5   .   .   27  7   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp 
Combat Hostiles Destroyed  86   | .   5   17  3   19  13  7   .   6   .   .   .   .   12  4   
  Guns                     75   | .   4   17  3   15  12  5   .   6   .   .   .   .   11  2   
  Cannons                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
  AOE                      7    | .   1   .   .   4   1   1   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   2   4   .   2   1   1   .   .   .   .   .   .   .   .   
  Worker                   4    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  32   | .   .   6   .   4   4   1   .   4   .   .   .   .   9   4   
  Grunt                    35   | .   5   7   3   11  2   3   .   2   .   .   .   .   2   .   
  Brawler                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   3   .   4   5   1   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   4   2   6   5   4   .   4   .   .   .   .   4   4   
  Combat Bots Only         5    | .   2   4   2   5   5   2   .   4   .   .   .   .   4   4   
Max Kills in Single Turn   2    | .   1   1   1   2   2   2   .   1   .   .   .   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 2    | .   1   .   .   2   1   1   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  
Damage Taken               8491 | .    345  741  90   936  1215 809  .    660  .    .    .    .    1316 2379 
  Core                     1465 | .    65   71   .    49   92   107  .    60   .    .    .    .    71   950  
  Absorbed by Shields      185  | .    .    .    .    62   .    123  .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  74   .    82   .    74   .    .    .    .    76   100  .    .    .    
Volleys Fired              309  | .    24   37   7    54   48   45   .    13   .    .    .    .    60   21   
  Largest                  3    | .    2    2    2    3    3    3    .    3    .    .    .    .    3    3    
  Hottest                  200  | .    80   50   50   135  135  184  .    200  .    .    .    .    174  176  
Shots Fired                618  | .    40   74   14   124  89   64   2    28   .    .    .    .    129  54   
  Gun                      527  | .    40   74   14   121  89   43   2    28   .    .    .    .    92   24   
  Cannon                   48   | .    .    .    .    .    .    18   .    .    .    .    .    .    19   11   
  Launcher                 6    | .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    
  Special                  37   | .    .    .    .    .    .    .    .    .    .    .    .    .    18   19   
  Kinetic                  322  | .    .    74   14   74   49   32   .    .    .    .    .    .    59   20   
  Thermal                  169  | .    1    .    .    5    14   21   2    22   .    .    .    .    70   34   
  Explosive                6    | .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    
  Electromagnetic          121  | .    39   .    .    42   26   8    .    6    .    .    .    .    .    .    
  Robot Hit Streak         24   | .    8    24   5    21   12   17   .    9    .    .    .    .    12   5    
  Robot Miss Streak        9    | .    2    1    1    2    2    3    .    5    .    .    .    .    9    6    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        11   | .    .    1    2    2    3    .    .    1    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    .    .    1    .    .    .    .    1    .    
Shots Hit Robots           358  | .    27   54   10   91   63   44   .    15   .    .    .    .    47   7    
  Core Hits                178  | .    10   26   4    41   28   18   .    12   .    .    .    .    27   12   
  Critical Hits            2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7051 | .    392  810  157  1905 1084 1177 .    308  .    .    .    .    944  274  
  Guns                     5967 | .    347  810  157  1657 982  692  .    308  .    .    .    .    881  133  
  Cannons                  572  | .    .    .    .    .    .    373  .    .    .    .    .    .    63   136  
  Explosions               507  | .    45   .    .    248  102  112  .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  3446 | .    .    810  157  918  446  519  .    .    .    .    .    .    514  82   
  Thermal                  1685 | .    55   .    .    74   245  437  .    257  .    .    .    .    430  187  
  Explosive                360  | .    .    .    .    248  .    112  .    .    .    .    .    .    .    .    
  Electromagnetic          1555 | .    337  .    .    665  393  109  .    51   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         47   | .    2    5    5    .    .    6    6    6    6    .    .    .    5    47   
  Average Corruption       10   | .    2    5    5    .    .    4    6    6    6    .    .    .    5    36   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  213  | .    1    18   13   .    .    26   9    16   3    .    .    .    46   81   
    Message Errors         45   | .    .    2    7    .    .    5    2    6    .    .    .    .    11   12   
    Matter Fused           36   | .    .    2    5    .    .    4    3    3    .    .    .    .    9    10   
    Heat Flow Errors       19   | .    .    2    .    .    .    3    .    1    2    .    .    .    5    6    
    Energy Discharges      20   | .    .    1    .    .    .    3    .    2    1    .    .    .    7    6    
    Parts Rejected         5    | .    .    2    .    .    .    1    .    .    .    .    .    .    .    2    
    Data Loss (minor)      19   | .    1    .    1    .    .    5    1    1    .    .    .    .    5    5    
    Data Loss (major)      5    | .    .    1    .    .    .    .    1    .    .    .    .    .    .    3    
    Misfires               6    | .    .    1    .    .    .    .    2    .    .    .    .    .    2    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
    Targeting Errors       25   | .    .    6    .    .    .    5    .    2    .    .    .    .    7    5    
    Weapon Failures        2    | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            125  | .    16   .    .    81   .    18   .    .    .    .    .    .    .    10   
  Projectiles              28   | .    .    .    .    .    .    18   .    .    .    .    .    .    .    10   
  Explosions               97   | .    16   .    .    81   .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      309  | .    35   .    .    217  26   29   .    .    .    .    .    .    .    2    
  Shots                    6    | .    1    .    .    3    1    1    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        546  | .    168  200  45   336  99   177  35   509  247  .    .    .    546  244  
  Average Temperature      109  | .    62   33   13   106  42   60   15   218  112  .    .    .    156  53   
  Received Heat Transfer   1706 | .    177  216  48   336  297  200  .    27   .    .    .    .    180  225  
  Effects                  19   | .    .    .    .    1    .    .    .    2    .    .    .    .    16   .    
    Shutdowns              4    | .    .    .    .    1    .    .    .    1    .    .    .    .    2    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Interference           9    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
    Matter Decay           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         2961 | .    125  .    .    148  520  703  .    536  .    .    .    .    655  274  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp 
Peak Influence             473  | .   235 323 185 433 473 210 .   .   .   .   287 42  .   .   
  Average Influence        137  | .   79  162 144 173 314 64  .   .   .   .   157 6   .   .   
Maximum Alert Level        2    | .   1   1   .   2   2   1   .   .   .   .   1   .   .   .   
  Low Security (%)         69   | 100 90  67  100 49  7   91  .   .   .   .   53  100 .   .   
  Level 1                  25   | .   9   32  .   42  63  8   .   .   .   .   46  .   .   .   
  Level 2                  5    | .   .   .   .   8   29  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   .   2   2   2   .   .   .   .   .   .   .   .   
  Investigation            3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp 
Distress Signals           9    | .   1   1   .   1   4   2   .   .   .   .   .   .   .   .   
Communications Jammed      78   | .   .   78  .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         78   | .   .   78  .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   15  29  3   30  23  18  .   6   .   1   6   .   12  18  
  Peak Tracking Total      8    | .   4   6   3   7   8   6   .   4   .   1   6   .   5   6   
  Tactical Retreats        25   | .   3   1   .   8   3   4   .   .   .   .   2   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp 
Traps Triggered            5    | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   2   .   .   3   1   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp 
Machines Disabled          7    | .   1   .   .   5   .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       3    | .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp 
Machines Accessed          26   | .   6   2   .   1   7   5   .   1   .   .   .   1   1   2   
  Terminals                16   | .   4   2   .   1   5   2   .   .   .   .   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                58   | .   17  5   .   6   16  8   .   1   .   .   .   1   2   2   
  Successful               40   | .   13  4   .   2   12  4   .   1   .   .   .   .   2   2   
  Failed                   18   | .   4   1   .   4   4   4   .   .   .   .   .   1   .   .   
    Catastrophic           4    | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   1   .   .   .   .   .   .   .   4   .   .   6   1   .   
  Terminals                42   | .   14  5   .   6   10  4   .   .   .   .   .   .   2   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             30   | .   10  4   .   2   7   3   .   1   .   .   .   .   1   2   
  Record                   10   | .   2   1   .   2   2   1   .   .   .   .   .   .   1   1   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   2   .   1   5   4   .   .   .   .   .   1   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   1   .   .   .   10  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  
Total Allies               7    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    1    
  Largest Group            6    | .    .    .    .    .    .    .    .    .    6    6    6    2    .    1    
  Highest-Rated Group      342  | .    .    .    .    .    .    .    .    .    342  342  342  188  .    125  
  Highest-Rated Ally       125  | .    .    .    .    .    .    .    .    .    94   94   94   94   .    125  
Total Orders               4    | .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    
Ally Attacks               67   | .    .    .    .    .    .    .    .    .    .    9    48   10   .    .    
  Total Damage             2478 | .    .    .    .    .    .    .    .    .    .    402  1612 464  .    .    
  Kills                    11   | .    .    .    .    .    .    .    .    .    .    1    10   .    .    .    
Allies Corrupted           2    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   2   1   1   .   .   2   .   
Drone Launches             16   | .   .   .   .   .   10  2   2   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  
Turns Passed               11602 | 51   476  719  492  640  803  1070 353  645  1794 648  405  649  1751 1106 
Spaces Moved               6539  | 42   332  331  272  233  338  493  283  401  1215 429  264  308  729  869  
  Core                     491   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    488  
  Treads                   799   | .    .    204  272  233  77   .    .    .    .    .    13   .    .    .    
  Legs                     4751  | .    .    .    .    .    261  493  283  401  1215 429  251  308  729  381  
  Wheels                   498   | 39   332  127  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   100  160  160  125  120  120  120  133  133  130  130  125  50   
  Average Speed            128   | 81   95   137  160  166  134  142  120  142  133  133  133  130  126  96   
  Slowest Speed            210   | 150  100  160  160  185  165  155  120  210  133  133  180  130  130  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Exploration Rate (%)       48    | 3    49   32   53   29   91   21   53   62   89   74   9    9    76   73   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     9     | .    .    .    .    .    .    .    .    1    3    .    .    5    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             15    | .    .    .    1    .    .    .    2    2    2    3    .    .    3    2    
Spaces Dug                 20    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   7    
Terrain Destroyed          123   | .    3    .    .    73   6    12   .    .    .    .    .    .    20   9    
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Projectile               27    | .    .    .    .    .    .    .    .    .    .    .    .    .    20   7    
  AOE                      94    | .    3    .    .    73   6    12   .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  
Total                      9179 | 56   451  528  316  393  606  805  297  447  1393 507  320  556  1434 1070 
  Wait                     1947 | 1    67   117  23   63   191  182  6    22   170  75   29   232  631  138  
  Move                     6525 | 41   331  330  271  232  337  492  282  400  1214 428  263  307  728  869  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  97   | 8    8    11   5    14   6    18   1    2    1    .    5    4    4    10   
  Fast Attach              65   | 4    7    7    .    4    8    16   3    6    3    1    3    2    .    1    
  Attach                   41   | 2    .    4    1    5    4    3    .    .    .    .    1    2    4    15   
  Detach                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Swap                     65   | .    3    8    6    8    3    16   .    .    1    1    7    4    7    1    
  Drop                     116  | .    11   14   3    13   4    32   4    4    4    2    11   5    .    9    
  Fire                     309  | .    24   37   7    54   48   45   .    13   .    .    .    .    60   21   
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    5    1    1    .    .    .    1    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [Dee] / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 16)
    52 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   520 | -10/Materials      | Discovered new exit (range 7)
   528 | -10/Materials      | Entered another Materials area
   528 | -9/Materials       | Evolved 2 slots: Utility x2
  1004 | -9/Materials       | Discovered new exit (range 16)
  1247 | -9/Materials       | Entered Mines
  1254 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1732 | -9/Mines           | Discovered new exit (range 5)
  1739 | -9/Mines           | Entered Materials
  1739 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2282 | -8/Materials       | Discovered new exit (range 12)
  2379 | -8/Materials       | Entered Storage
  2493 | -8/Storage         | Build established: Scavenger-Gunner
  2627 | -8/Storage         | Lost 6 parts (1p1n1u3w)
  2755 | -8/Storage         | Discovered new exit (range 57)
  3166 | -8/Storage         | Repaired Med. Storage Unit
  3182 | -8/Storage         | Entered Factory
  3182 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3493 | -7/Factory         | Discovered new exit (range 75)
  3820 | -7/Factory         | Build established: Skirmisher
  4096 | -7/Factory         | Discovered new exit (range 23)
  4166 | -7/Factory         | Lost 3 parts (1u2w)
  4252 | -7/Factory         | Entered Lower Caves
  4464 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  4570 | -7/Lower Caves     | Discovered new exit (range 17)
  4605 | -7/Lower Caves     | Entered another Lower Caves area
  4792 | -7/Lower Caves     | Discovered new exit (range 22)
  4947 | -7/Lower Caves     | Lost 4 parts (2n2w)
  5059 | -7/Lower Caves     | Learned location of Zion (-7)
  5144 | -7/Lower Caves     | Learned Factory garrison access intel
  5250 | -7/Lower Caves     | Entered Zion
  5310 | -7/Zion            | Found Prototype Device
  5310 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  5353 | -7/Zion            | System corruption cleaned by Quarantine Array
  5393 | -7/Zion            | Build established: Derelict-Skirmisher
  5806 | -7/Zion            | Received a visual enhancement algorithm
  6051 | -7/Zion            | Learned Factory stockpile data
  6071 | -7/Zion            | Given A8's code to call for help
  6177 | -7/Zion            | Imprinted
  6179 | -7/Zion            | Declared Zion's savior
  6476 | -7/Zion            | Build established: Messiah-Skirmisher
  6538 | -7/Zion            | Discovered new exit (range 18)
  6552 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  6558 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  6968 | -7/Zion            | Discovered new exit (range 8)
  7044 | -7/Zion            | Entered Proximity Caves
  7044 | -6/Proximity Caves | Accompanied by 6 allies
  7181 | -6/Proximity Caves | Spotted B-75 Beast
  7196 | -6/Proximity Caves | Allies destroyed B-75 Beast
  7262 | -6/Proximity Caves | Learned 4 Factory zone layouts
  7595 | -6/Proximity Caves | Discovered new exit (range 19)
  7692 | -6/Proximity Caves | Entered Factory
  7692 | -6/Factory         | Accompanied by 6 allies
  7692 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7693 | -6/Factory         | Identified exit to Factory
  7695 | -6/Factory         | Loaded intel: 4 garrison access locations
  7905 | -6/Factory         | Discovered exit to Factory (range 22)
  8097 | -6/Factory         | Entered another Factory area
  8097 | -5/Factory         | Accompanied by 2 allies
  8097 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  8109 | -5/Factory         | Discovered new exit (range 18)
  8127 | -5/Factory         | Identified exit to Upper Caves
  8601 | -5/Factory         | Discovered exit to Upper Caves (range 16)
  8611 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  8746 | -5/Factory         | Entered Upper Caves
  8833 | -5/Upper Caves     | Learned location of 1 exit from Factory
  9684 | -5/Upper Caves     | Lost 4 parts (1n3w)
  9942 | -5/Upper Caves     | Learned Factory trap positions
 10368 | -5/Upper Caves     | Discovered new exit (range 24)
 10475 | -5/Upper Caves     | Identified exit to Upper Caves
 10497 | -5/Upper Caves     | Entered another Upper Caves area
 10497 | -5/Upper Caves     | Spotted B-75 Beast
 10575 | -5/Upper Caves     | Lost 3 parts (2n1u)
 10755 | -5/Upper Caves     | Crushed by falling debris
 10755 | -5/Upper Caves     | System corruption reached 10%
 10780 | -5/Upper Caves     | Crushed by falling debris
 10780 | -5/Upper Caves     | System corruption reached 30%
 10794 | -5/Upper Caves     | Crushed by falling debris
 10825 | -5/Upper Caves     | Lost 12 parts (1p2n6u3w)
 11071 | -5/Upper Caves     | Build established: Messiah-Mutant
 11340 | -5/Upper Caves     | Lost 3 parts (1n1u1w)
 11523 | -5/Upper Caves     | Core integrity fell below 50%
 11592 | -5/Upper Caves     | Core integrity fell below 20%
 11603 | -5/Upper Caves     | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
11507_ Acquired Focal Shield.
11509_ HEVS&GGE =UD:3N=0F6EICJI
11510_ Acquired Hvy. Plasma Cannon.
11525_ System corrupted: Heat flow error (+100).
11531_ Connecting with Terminal...
>>Query(Status Report 434V)
HEAT REACHING DANGEROUS LEVELS. INVESTIGATING SOURCE. 
11541_ System corrupted: Matter fused (-10).
11547_ Slammed into S-27 Virus.
11547_ Destabilizing: System interference.
11547_ Focal Shield temporarily disabled.
11557_ System corrupted: Matter fused (-8).
11567_ Focal Shield destroyed.
11572_ System corrupted: Heat flow error (+284).
A strange signal echoes through the caves.
11587_ System corrupted: Triangulator rejected.
11592_ JA-VJQ(S) destroyed.
11601_ Slammed into S-27 Virus.
11603_ S-27 Virus destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          31
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       260
Jamming Range              8
Cloak Strength             3
Power Amplification        20
Armor Coverage             600
Resistance: KI             20
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             6
Core Analysis              8
Armor Integrity Analysis   33
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Help From High Places
Release The Drones!
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              SmartbombSlugFirepult
  Manual?         0
Play Time         02:35:56
  Cumulative      18.3 hours
  Start           2019.12.18 @ 16:04:55
  End             2019.12.18 @ 19:23:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             21
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab52dde4-6901-44fc-a322-1893784b4346