Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 19:23:07 Player: YtnomSnrub Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (96) 480 Value Destroyed (3141) 3141 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (977) 977 TOTAL SCORE: 10078 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 354 Met Imprinter 300 Was Imprinted 300 Friendly Fire -25 Cogmind --------- Core Integrity 0/1000 Matter 202/300 Energy 98/100 System Corruption 48% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Makeshift Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Medium Storage Unit Improved Shock Absorption System Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Makeshift Terrain Scan Processor Makeshift Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Improved Heavy Laser Wave Gun Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Makeshift Terrain Scan Processor Improved Core Analyzer Mobile Refinery Mk. CCLXVII Heavy Plasma Cannon Flak Gun [Rating: 70] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Makeshift Leg Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Utility Makeshift Terrain Scan Processor Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Makeshift Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . 2 . 2 . 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . 1 . . . . 1 . . . Utility 6 | . . 2 . 1 . 1 . . . . 1 1 . . Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 171 | 6 10 19 7 17 15 35 3 6 4 2 11 8 11 17 Power 15 | 1 2 2 1 1 2 3 . . . . 1 1 . 1 Engine 11 | 1 2 2 1 . 2 1 . . . . . 1 . 1 Core 4 | . . . . 1 . 2 . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 40 | 2 2 5 1 2 4 11 . 2 . 1 4 . 3 3 Treads 8 | . . 2 1 2 1 1 . . . . 1 . . . Leg 25 | . . . . . 3 10 . 2 . 1 3 . 3 3 Wheel 7 | 2 2 3 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 60 | 1 2 5 3 8 4 11 3 2 3 1 3 3 2 9 Device 26 | . . 1 . 4 3 6 2 . 1 1 1 1 . 6 Storage 6 | 1 1 . 2 . 1 . . . . . . . 1 . Processor 12 | . 1 1 . 2 . 3 . 2 . . 1 . . 2 Hackware 1 | . . . . . . . 1 . . . . . . . Protection 15 | . . 3 1 2 . 2 . . 2 . 1 2 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 56 | 2 4 7 2 6 5 10 . 2 1 . 3 4 6 4 Energy Gun 24 | 2 4 . . 4 1 5 . 1 . . . 3 1 3 Energy Cannon 3 | . . . . . . 2 . . . . . . 1 . Ballistic Gun 20 | . . 7 2 . 4 1 . 1 1 . 2 1 1 . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . Launcher 4 | . . . . 2 . 2 . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . 2 . Impact Weapon 2 | . . . . . . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . 2 . . 1 . . 1 . . Parts Lost 48 | . 3 1 1 3 9 3 . 4 . . . . 5 19 Power 3 | . . . . . 1 . . . . . . . 1 1 Propulsion 11 | . . 1 . . 2 . . 2 . . . . 1 5 Utility 13 | . . . 1 1 1 1 . . . . . . . 9 Weapon 21 | . 3 . . 2 5 2 . 2 . . . . 3 4 Highest Loss Streak 12 | . 2 1 1 2 6 3 . 4 . . . . 4 12 Average Slot Usage (%) 91 | . 96 99 99 90 87 94 99 93 100 100 95 100 92 53 Engine 3 | . 14 11 11 6 6 4 . . . . . 5 . . Core 3 | . . . . 2 2 2 7 7 7 7 6 5 5 1 Treads 3 | . . 13 22 18 4 1 . . . . . . . . Leg 15 | . . . . . 13 18 23 17 23 23 23 23 23 8 Wheel 1 | . 28 7 . . . . . . . . . . . . Device 12 | . . 10 11 11 22 22 13 7 7 12 13 11 12 13 Storage 7 | . 14 11 11 9 8 7 7 7 7 7 6 5 5 3 Processor 17 | . 13 11 11 9 9 14 15 16 23 23 21 23 23 10 Protection 4 | . . 11 10 8 2 . 7 7 7 2 2 4 4 1 Energy Gun 7 | . 25 . . 8 5 5 23 17 14 7 1 1 5 2 Energy Cannon 1 | . . . . . . 9 . . . . . . 2 1 Ballistic Gun 8 | . . 21 22 13 12 6 . 3 7 15 13 10 5 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 71 | 11 16 26 25 45 40 43 37 36 36 35 44 54 67 71 Greatest Support 75 | 20 32 40 40 40 40 42 40 50 50 60 75 75 75 75 Greatest Overweight (x) 3 | 2 . 1 . 1 1 1 . 3 . . 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 8 8 8 8 8 8 8 8 8 12 12 Average Capacity 8 | 5 6 8 7 8 7 8 8 8 8 8 8 8 8 9 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | 3 6 7 4 6 7 7 7 8 7 8 7 6 6 3 Final Capacity 12 | 6 8 8 8 8 8 8 8 8 8 8 8 8 12 4 Final Carried 8 | 6 8 8 5 7 4 8 8 8 8 8 8 8 8 4 Class Distribution -------------------- 38% | Messiah-Skirmisher 19% | Mutant 11% | Scavenger-Skirmisher 9% | Derelict-Skirmisher 7% | Messiah-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Skirmisher | -5/Factory Messiah-Skirmisher | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Matter Collected 3196 | 208 142 388 168 536 223 441 162 48 104 20 110 . 404 242 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3728 | . 286 643 140 921 619 399 . 180 . . . . 438 102 Parts 235 | . 18 41 3 48 43 32 . 17 . . . . 27 6 Haulers Intercepted 3 | . 1 1 . . . 1 . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . 16 2 5 . . 27 7 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 86 | . 5 17 3 19 13 7 . 6 . . . . 12 4 Guns 75 | . 4 17 3 15 12 5 . 6 . . . . 11 2 Cannons 4 | . . . . . . 1 . . . . . . 1 2 AOE 7 | . 1 . . 4 1 1 . . . . . . . . Classes Destroyed 10 | . 2 4 . 2 1 1 . . . . . . . . Worker 4 | . . . . 1 . 3 . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 3 | . 1 1 . . . 1 . . . . . . . . Recycler 2 | . . . . 1 1 . . . . . . . . . Swarmer 32 | . . 6 . 4 4 1 . 4 . . . . 9 4 Grunt 35 | . 5 7 3 11 2 3 . 2 . . . . 2 . Brawler 2 | . . 1 . . . . . . . . . . 1 . Sentry 13 | . . 3 . 4 5 1 . . . . . . . . Hunter 3 | . . . . . 2 1 . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 6 | . 3 4 2 6 5 4 . 4 . . . . 4 4 Combat Bots Only 5 | . 2 4 2 5 5 2 . 4 . . . . 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 . 1 . . . . 2 2 Gunslinging 1 | . . . . . . . . . . . . . 1 . Exploded 2 | . 1 . . 2 1 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Damage Taken 8491 | . 345 741 90 936 1215 809 . 660 . . . . 1316 2379 Core 1465 | . 65 71 . 49 92 107 . 60 . . . . 71 950 Absorbed by Shields 185 | . . . . 62 . 123 . . . . . . . . Core Remaining (%) 84 | 100 74 . 82 . 74 . . . . 76 100 . . . Volleys Fired 309 | . 24 37 7 54 48 45 . 13 . . . . 60 21 Largest 3 | . 2 2 2 3 3 3 . 3 . . . . 3 3 Hottest 200 | . 80 50 50 135 135 184 . 200 . . . . 174 176 Shots Fired 618 | . 40 74 14 124 89 64 2 28 . . . . 129 54 Gun 527 | . 40 74 14 121 89 43 2 28 . . . . 92 24 Cannon 48 | . . . . . . 18 . . . . . . 19 11 Launcher 6 | . . . . 3 . 3 . . . . . . . . Special 37 | . . . . . . . . . . . . . 18 19 Kinetic 322 | . . 74 14 74 49 32 . . . . . . 59 20 Thermal 169 | . 1 . . 5 14 21 2 22 . . . . 70 34 Explosive 6 | . . . . 3 . 3 . . . . . . . . Electromagnetic 121 | . 39 . . 42 26 8 . 6 . . . . . . Robot Hit Streak 24 | . 8 24 5 21 12 17 . 9 . . . . 12 5 Robot Miss Streak 9 | . 2 1 1 2 2 3 . 5 . . . . 9 6 Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 11 | . . 1 2 2 3 . . 1 . . . . 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 . . . . 1 . Shots Hit Robots 358 | . 27 54 10 91 63 44 . 15 . . . . 47 7 Core Hits 178 | . 10 26 4 41 28 18 . 12 . . . . 27 12 Critical Hits 2 | . . 2 . . . . . . . . . . . . Critical Kills 2 | . . 2 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . 2 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7051 | . 392 810 157 1905 1084 1177 . 308 . . . . 944 274 Guns 5967 | . 347 810 157 1657 982 692 . 308 . . . . 881 133 Cannons 572 | . . . . . . 373 . . . . . . 63 136 Explosions 507 | . 45 . . 248 102 112 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 5 | . . . . . . . . . . . . . . 5 Kinetic 3446 | . . 810 157 918 446 519 . . . . . . 514 82 Thermal 1685 | . 55 . . 74 245 437 . 257 . . . . 430 187 Explosive 360 | . . . . 248 . 112 . . . . . . . . Electromagnetic 1555 | . 337 . . 665 393 109 . 51 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 47 | . 2 5 5 . . 6 6 6 6 . . . 5 47 Average Corruption 10 | . 2 5 5 . . 4 6 6 6 . . . 5 36 Corruption Purged . | . . . . . . . . . . . . . . . Effects 213 | . 1 18 13 . . 26 9 16 3 . . . 46 81 Message Errors 45 | . . 2 7 . . 5 2 6 . . . . 11 12 Matter Fused 36 | . . 2 5 . . 4 3 3 . . . . 9 10 Heat Flow Errors 19 | . . 2 . . . 3 . 1 2 . . . 5 6 Energy Discharges 20 | . . 1 . . . 3 . 2 1 . . . 7 6 Parts Rejected 5 | . . 2 . . . 1 . . . . . . . 2 Data Loss (minor) 19 | . 1 . 1 . . 5 1 1 . . . . 5 5 Data Loss (major) 5 | . . 1 . . . . 1 . . . . . . 3 Misfires 6 | . . 1 . . . . 2 . . . . . 2 1 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 30 | . . . . . . . . . . . . . . 30 Targeting Errors 25 | . . 6 . . . 5 . 2 . . . . 7 5 Weapon Failures 2 | . . 1 . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 125 | . 16 . . 81 . 18 . . . . . . . 10 Projectiles 28 | . . . . . . 18 . . . . . . . 10 Explosions 97 | . 16 . . 81 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 309 | . 35 . . 217 26 29 . . . . . . . 2 Shots 6 | . 1 . . 3 1 1 . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 546 | . 168 200 45 336 99 177 35 509 247 . . . 546 244 Average Temperature 109 | . 62 33 13 106 42 60 15 218 112 . . . 156 53 Received Heat Transfer 1706 | . 177 216 48 336 297 200 . 27 . . . . 180 225 Effects 19 | . . . . 1 . . . 2 . . . . 16 . Shutdowns 4 | . . . . 1 . . . 1 . . . . 2 . Energy Bleed 2 | . . . . . . . . 1 . . . . 1 . Interference 9 | . . . . . . . . . . . . . 9 . Matter Decay 3 | . . . . . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 2 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . Heat Transferred 2961 | . 125 . . 148 520 703 . 536 . . . . 655 274 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Peak Influence 473 | . 235 323 185 433 473 210 . . . . 287 42 . . Average Influence 137 | . 79 162 144 173 314 64 . . . . 157 6 . . Maximum Alert Level 2 | . 1 1 . 2 2 1 . . . . 1 . . . Low Security (%) 69 | 100 90 67 100 49 7 91 . . . . 53 100 . . Level 1 25 | . 9 32 . 42 63 8 . . . . 46 . . . Level 2 5 | . . . . 8 29 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . 2 . . 2 2 2 . . . . . . . . Investigation 3 | . 1 . . 2 . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . Reinforcement 4 | . 1 . . . 2 1 . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Distress Signals 9 | . 1 1 . 1 4 2 . . . . . . . . Communications Jammed 78 | . . 78 . . . . . . . . . . . . Distress Signals 78 | . . 78 . . . . . . . . . . . . Times Spotted 161 | . 15 29 3 30 23 18 . 6 . 1 6 . 12 18 Peak Tracking Total 8 | . 4 6 3 7 8 6 . 4 . 1 6 . 5 6 Tactical Retreats 25 | . 3 1 . 8 3 4 . . . . 2 . . 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Traps Triggered 5 | . 2 . . . . 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 8 | . . . . 2 . . 3 1 . . . . 2 . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Machines Disabled 7 | . 1 . . 5 . 1 . . . . . . . . Max in Single Turn 3 | . 1 . . 3 . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Machines Accessed 26 | . 6 2 . 1 7 5 . 1 . . . 1 1 2 Terminals 16 | . 4 2 . 1 5 2 . . . . . . 1 1 Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Total Hacks 58 | . 17 5 . 6 16 8 . 1 . . . 1 2 2 Successful 40 | . 13 4 . 2 12 4 . 1 . . . . 2 2 Failed 18 | . 4 1 . 4 4 4 . . . . . 1 . . Catastrophic 4 | . 1 . . . 1 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . 1 . . . . . . . 4 . . 6 1 . Terminals 42 | . 14 5 . 6 10 4 . . . . . . 2 1 Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . . . . . Recycling Units 5 | . 3 . . . 2 . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Terminal Hacks 30 | . 10 4 . 2 7 3 . 1 . . . . 1 2 Record 10 | . 2 1 . 2 2 1 . . . . . . 1 1 Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . Open Door 3 | . . . . . 1 . . 1 . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 4 | . 1 . . . 2 1 . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Extermination Status 1 | . . . . . . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . 3 . . . 2 . . . . . . . . . Report Inventory 3 | . 2 . . . 1 . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . 2 . Terminals 1 | . . . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 2 . 1 5 4 . . . . . 1 1 . Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 11 | . 1 . . . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Total Allies 7 | . . . . . . . . . 6 . . . . 1 Largest Group 6 | . . . . . . . . . 6 6 6 2 . 1 Highest-Rated Group 342 | . . . . . . . . . 342 342 342 188 . 125 Highest-Rated Ally 125 | . . . . . . . . . 94 94 94 94 . 125 Total Orders 4 | . . . . . 2 1 . . . . 1 . . . EXPLORE 4 | . . . . . 2 1 . . . . 1 . . . Ally Attacks 67 | . . . . . . . . . . 9 48 10 . . Total Damage 2478 | . . . . . . . . . . 402 1612 464 . . Kills 11 | . . . . . . . . . . 1 10 . . . Allies Corrupted 2 | . . . . . 1 . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 1 1 . . 2 . Drone Launches 16 | . . . . . 10 2 2 . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Turns Passed 11602 | 51 476 719 492 640 803 1070 353 645 1794 648 405 649 1751 1106 Spaces Moved 6539 | 42 332 331 272 233 338 493 283 401 1215 429 264 308 729 869 Core 491 | 3 . . . . . . . . . . . . . 488 Treads 799 | . . 204 272 233 77 . . . . . 13 . . . Legs 4751 | . . . . . 261 493 283 401 1215 429 251 308 729 381 Wheels 498 | 39 332 127 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 160 160 125 120 120 120 133 133 130 130 125 50 Average Speed 128 | 81 95 137 160 166 134 142 120 142 133 133 133 130 126 96 Slowest Speed 210 | 150 100 160 160 185 165 155 120 210 133 133 180 130 130 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . 3 Exploration Rate (%) 48 | 3 49 32 53 29 91 21 53 62 89 74 9 9 76 73 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 9 | . . . . . . . . 1 3 . . 5 . . Known Exits Taken 3 | . . . . . . . . . . . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 15 | . . . 1 . . . 2 2 2 3 . . 3 2 Spaces Dug 20 | . . . . . . . . . . . . . 13 7 Terrain Destroyed 123 | . 3 . . 73 6 12 . . . . . . 20 9 Melee 2 | . . . . . . . . . . . . . . 2 Projectile 27 | . . . . . . . . . . . . . 20 7 AOE 94 | . 3 . . 73 6 12 . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Total 9179 | 56 451 528 316 393 606 805 297 447 1393 507 320 556 1434 1070 Wait 1947 | 1 67 117 23 63 191 182 6 22 170 75 29 232 631 138 Move 6525 | 41 331 330 271 232 337 492 282 400 1214 428 263 307 728 869 Hop . | . . . . . . . . . . . . . . . Pick Up 97 | 8 8 11 5 14 6 18 1 2 1 . 5 4 4 10 Fast Attach 65 | 4 7 7 . 4 8 16 3 6 3 1 3 2 . 1 Attach 41 | 2 . 4 1 5 4 3 . . . . 1 2 4 15 Detach 2 | . . . . . . . . . . . . . . 2 Swap 65 | . 3 8 6 8 3 16 . . 1 1 7 4 7 1 Drop 116 | . 11 14 3 13 4 32 4 4 4 2 11 5 . 9 Fire 309 | . 24 37 7 54 48 45 . 13 . . . . 60 21 Melee 2 | . . . . . . . . . . . . . . 2 Ram 2 | . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . 5 1 1 . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 7) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Utility x2 1004 | -9/Materials | Discovered new exit (range 16) 1247 | -9/Materials | Entered Mines 1254 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1732 | -9/Mines | Discovered new exit (range 5) 1739 | -9/Mines | Entered Materials 1739 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2282 | -8/Materials | Discovered new exit (range 12) 2379 | -8/Materials | Entered Storage 2493 | -8/Storage | Build established: Scavenger-Gunner 2627 | -8/Storage | Lost 6 parts (1p1n1u3w) 2755 | -8/Storage | Discovered new exit (range 57) 3166 | -8/Storage | Repaired Med. Storage Unit 3182 | -8/Storage | Entered Factory 3182 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3493 | -7/Factory | Discovered new exit (range 75) 3820 | -7/Factory | Build established: Skirmisher 4096 | -7/Factory | Discovered new exit (range 23) 4166 | -7/Factory | Lost 3 parts (1u2w) 4252 | -7/Factory | Entered Lower Caves 4464 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4570 | -7/Lower Caves | Discovered new exit (range 17) 4605 | -7/Lower Caves | Entered another Lower Caves area 4792 | -7/Lower Caves | Discovered new exit (range 22) 4947 | -7/Lower Caves | Lost 4 parts (2n2w) 5059 | -7/Lower Caves | Learned location of Zion (-7) 5144 | -7/Lower Caves | Learned Factory garrison access intel 5250 | -7/Lower Caves | Entered Zion 5310 | -7/Zion | Found Prototype Device 5310 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5353 | -7/Zion | System corruption cleaned by Quarantine Array 5393 | -7/Zion | Build established: Derelict-Skirmisher 5806 | -7/Zion | Received a visual enhancement algorithm 6051 | -7/Zion | Learned Factory stockpile data 6071 | -7/Zion | Given A8's code to call for help 6177 | -7/Zion | Imprinted 6179 | -7/Zion | Declared Zion's savior 6476 | -7/Zion | Build established: Messiah-Skirmisher 6538 | -7/Zion | Discovered new exit (range 18) 6552 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6558 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6968 | -7/Zion | Discovered new exit (range 8) 7044 | -7/Zion | Entered Proximity Caves 7044 | -6/Proximity Caves | Accompanied by 6 allies 7181 | -6/Proximity Caves | Spotted B-75 Beast 7196 | -6/Proximity Caves | Allies destroyed B-75 Beast 7262 | -6/Proximity Caves | Learned 4 Factory zone layouts 7595 | -6/Proximity Caves | Discovered new exit (range 19) 7692 | -6/Proximity Caves | Entered Factory 7692 | -6/Factory | Accompanied by 6 allies 7692 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7693 | -6/Factory | Identified exit to Factory 7695 | -6/Factory | Loaded intel: 4 garrison access locations 7905 | -6/Factory | Discovered exit to Factory (range 22) 8097 | -6/Factory | Entered another Factory area 8097 | -5/Factory | Accompanied by 2 allies 8097 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8109 | -5/Factory | Discovered new exit (range 18) 8127 | -5/Factory | Identified exit to Upper Caves 8601 | -5/Factory | Discovered exit to Upper Caves (range 16) 8611 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8746 | -5/Factory | Entered Upper Caves 8833 | -5/Upper Caves | Learned location of 1 exit from Factory 9684 | -5/Upper Caves | Lost 4 parts (1n3w) 9942 | -5/Upper Caves | Learned Factory trap positions 10368 | -5/Upper Caves | Discovered new exit (range 24) 10475 | -5/Upper Caves | Identified exit to Upper Caves 10497 | -5/Upper Caves | Entered another Upper Caves area 10497 | -5/Upper Caves | Spotted B-75 Beast 10575 | -5/Upper Caves | Lost 3 parts (2n1u) 10755 | -5/Upper Caves | Crushed by falling debris 10755 | -5/Upper Caves | System corruption reached 10% 10780 | -5/Upper Caves | Crushed by falling debris 10780 | -5/Upper Caves | System corruption reached 30% 10794 | -5/Upper Caves | Crushed by falling debris 10825 | -5/Upper Caves | Lost 12 parts (1p2n6u3w) 11071 | -5/Upper Caves | Build established: Messiah-Mutant 11340 | -5/Upper Caves | Lost 3 parts (1n1u1w) 11523 | -5/Upper Caves | Core integrity fell below 50% 11592 | -5/Upper Caves | Core integrity fell below 20% 11603 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 11507_ Acquired Focal Shield. 11509_ HEVS&GGE =UD:3N=0F6EICJI 11510_ Acquired Hvy. Plasma Cannon. 11525_ System corrupted: Heat flow error (+100). 11531_ Connecting with Terminal... >>Query(Status Report 434V) HEAT REACHING DANGEROUS LEVELS. INVESTIGATING SOURCE. 11541_ System corrupted: Matter fused (-10). 11547_ Slammed into S-27 Virus. 11547_ Destabilizing: System interference. 11547_ Focal Shield temporarily disabled. 11557_ System corrupted: Matter fused (-8). 11567_ Focal Shield destroyed. 11572_ System corrupted: Heat flow error (+284). A strange signal echoes through the caves. 11587_ System corrupted: Triangulator rejected. 11592_ JA-VJQ(S) destroyed. 11601_ Slammed into S-27 Virus. 11603_ S-27 Virus destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? ####?????????????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????? ?????????????????? | | ?????????????????????? ?????????????????? | | ?????????????????????? ?????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ?????????????????? | | ???????????????????????# ?????????????????? | | ??????????????????????## ??????????????????# | | ??????????????????????# ??????????????##### | | ?????????????????????## #?????????????## ## | | ?????????????????????# ####?####?????# | | ?????????????????????# !%### ##???## | | ??????????????????????# @ *!! #?### | | ??????????????????????## ### | | ???????????????????????## p # | | ????????????????????????#s ## ! ## ## | | ???????????????????######ps#### ### #? | | ??????????????????## =%#??## ## #?### #? | | ?????????????????## [#???##### #???# ## | | ?????????????????# # #???????# #???# | | ?????????????????### ##s###????? #??# | | ???????????????????## ## ####? #?# # | | ????????????????????## ## ## #?# # | | ?????????????????????# ## ## ######?# ## | | ?????????????????????## # #?????# ??????# ##? | | ??????????????????????## # #????# #??????# ##?? | | ???????????????????????## #???##???????###???? | | ????????????????????????# ?????????????????? | | ????????????????????????# # #????????????????? | | ????????????????????????# # # #???????????????? | | ????????????????????????#######?##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 260 Jamming Range 8 Cloak Strength 3 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Help From High Places Release The Drones! True Hacker Challenges ------------ None Game ------ Seed SmartbombSlugFirepult Manual? 0 Play Time 02:35:56 Cumulative 18.3 hours Start 2019.12.18 @ 16:04:55 End 2019.12.18 @ 19:23:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab52dde4-6901-44fc-a322-1893784b4346