Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.11 @ 22:07:48 Player: notme Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (534) 534 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1089 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 294/300 Energy 237/250 System Corruption 0% Temperature Cool (45) Movement Walking (190) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Beam Cannon Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Sensor Array Experimental Sensor Array Targeting Computer Targeting Computer Small Laser Beam Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Large Storage Unit Sensor Array Small Laser Particle Gun Grenade Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 23 | 6 16 1 Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 4 . Treads . | . . . Leg 6 | 2 4 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 4 1 Device 1 | . 1 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 7 | 2 5 . Energy Gun 4 | 1 3 . Energy Cannon 1 | . 1 . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 5 . Power 1 | . 1 . Propulsion 2 | . 2 . Utility . | . . . Weapon 2 | . 2 . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Backups 10 | . 10 15 Power 1 | . 1 2 Propulsion 3 | . 2 5 Utility 4 | . 3 6 Weapon 2 | . 2 2 Tool/Special . | . . . Unused Backups 16 | . 2 14 Power 2 | . . 2 Propulsion 4 | . . 4 Utility 6 | . . 6 Weapon 4 | . 2 2 Tool/Special . | . . . Average Slot Usage (%) 97 | . 96 100 Engine 13 | . 13 14 Leg 27 | . 27 28 Device 1 | . 2 . Storage 14 | . 14 14 Protection 10 | . 9 14 Energy Gun 9 | . 10 . Energy Cannon 7 | . 6 14 Ballistic Gun 11 | . 10 14 Peak Build Rating 11 | 6 11 9 Average Rating 8 | 4 8 8 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 33 | 10 33 33 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 2 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 11 | 7 11 15 Most Carried 15 | 2 15 15 Average Carried 10 | . 10 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 2 15 15 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 491 | 210 261 20 Remotely . | . . . Salvage Created 677 | . 677 . Parts 27 | . 27 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 14 | . 14 . Guns 12 | . 12 . Cannons 2 | . 2 . Classes Destroyed 2 | . 2 . Recycler 1 | . 1 . Grunt 14 | . 14 . Best Kill Streak 3 | . 3 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 118 | . 115 3 Missed 24 | . 23 1 Hits 94 | . 92 2 Projectile 94 | . 92 2 Critical Strikes 1 | . 1 . Damage Taken 1205 | . 1172 33 Core 260 | . 243 17 Absorbed by Shields . | . . . Regen/Repaired (Parts) 73 | . 73 . Core Remaining (%) 100 | 100 . . Volleys Fired 75 | . 73 2 Largest 2 | . 2 2 Hottest 115 | . 115 80 Shots Fired 142 | . 138 4 Gun 134 | . 132 2 Cannon 8 | . 6 2 Launcher . | . . . Special . | . . . Kinetic 53 | . 51 2 Thermal 89 | . 87 2 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | . 13 . Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 97 | . 97 . Core Hits 32 | . 32 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1097 | . 1080 17 Guns 992 | . 992 . Cannons 105 | . 88 17 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 271 | . 271 . Thermal 826 | . 809 17 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 377 | . 377 36 Average Temperature 150 | . 152 24 Received Heat Transfer 702 | . 684 18 Effects 6 | . 6 . Shutdowns 1 | . 1 . Energy Bleed 1 | . 1 . Interference 4 | . 4 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 4 . Heat Transferred 1924 | . 1887 37 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 105 | . 105 . Initial . | . . . Average 23 | . 27 . Influence Increases 415 | . 415 . Destroy 0b10 Robot/C 280 | . 280 . Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 50 | . 50 . Successful Hack 20 | . 20 . Lose Combat Pursuer 60 | . 60 . Influence Decreases 415 | . 415 . Time Decay 365 | . 365 . Lost Part 50 | . 50 . Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 30 2 Peak Tracking Total 5 | . 5 2 Tactical Retreats 3 | . 3 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 9 | . 9 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 23 | . 23 . Successful 12 | . 12 . Failed 11 | . 11 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 14 | . 14 . Fabricators . | . . . Repair Stations 7 | . 7 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Prototype ID Bank 2 | . 2 . Branch Access Points 1 | . 1 . Locate Traps 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks 2 | . 2 . Report Inventory 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 9 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 2 | . 2 . Time 52 | . 52 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1785 | 50 1552 183 Spaces Moved 833 | 37 713 83 Core 13 | 13 . . Treads . | . . . Legs 820 | 24 713 83 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 165 | 107 165 190 Slowest Speed 190 | 150 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 3 96 19 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1107 | 44 954 109 Wait 138 | . 119 19 Move 831 | 36 712 83 Hop . | . . . Pick Up 23 | 2 19 2 Fast Attach 12 | 6 6 . Attach 5 | . 4 1 Detach 1 | . 1 . Swap 9 | . 9 . Drop 13 | . 11 2 Fire 75 | . 73 2 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 51 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 8) 205 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 388 | -10/Materials | Core integrity fell below 50% 482 | -10/Materials | Discovered new exit (range 13) 578 | -10/Materials | Repaired Aluminum Leg 605 | -10/Materials | Repaired Lgt. Assault Rifle 890 | -10/Materials | Core integrity fell below 20% 1348 | -10/Materials | Discovered new exit (range 3) 1603 | -10/Materials | Entered Mines 1610 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1685 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1690 | -10/Mines | Found Prototype Device 1786 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01685_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01688_ Dropped Lgt. Armor Plating. 01690_ Acquired Prototype Device. 01706_ R-06 Scavenger collects Lgt. Armor Plating. 01708_ Searching scrap... 01708_ Found Ion Engine. 01708_ Found Sml. Laser. 01708_ Found Sensor Array. 01708_ Found Structural Scanner. 01708_ Found 54 Matter. 01709_ Acquired 20 matter. 01716_ Dropped Ion Engine. 01716_ Acquired Ion Engine. 01717_ R-06 Scavenger collects Ion Engine. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????#####??????????????? | | ????????????????????????###### ##?????????????? | | ???????????####????????## #?????????????? | | ########### ###?????## ##?????????????? | | ##????# ###??????????????? | | #????# ##????????????????? | | ##### #?????# ##?????????????????? | | ????## ####????## ###??????????????????? | | ?????### ##?####### ##????????????????????? | | ???????## #??# @#?????????????????????? | | ????????## #??# #?????????????????????? | | ?????????# #??# ## #????????????????????? | | ?????????# #### ## gg#????????????????????? | | ?????????# % ## ?????????????????? | | ?????????# ![! ### ??????????????? | | ?????????##########?#############???????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 46% | -10/Materials Lgt. Assault Rifle | 68% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionStormMicrothruster Manual? 0 Play Time 00:14:23 Cumulative 19.7 hours Start 2026.02.11 @ 21:52:38 End 2026.02.11 @ 22:07:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 16 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b9ea784-11dc-4dd3-8655-2a993051a260