Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 21:34:56

Player: opdo

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (91)      455
Value Destroyed (3098)     3098
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6253

 Bonus
-------
High Alert Combat Kills    100
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     205/300
Energy                     142/160
System Corruption          1%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
          Heavy Armor Plating
                Shield Generator
>               --- WEAPON (2) -------
   High-powered Shotgun
                Gauss Rifle
>               --- INVENTORY (20) ---
       Improved Ion Engine
                Nuclear Core
          Light Treads
          Large Matter Pod (128)
                Terrain Scan Processor
                Seismic Detector
       Improved Weapon Shielding
          Light Armor Plating
       Improved Trap Extractor (0/6)
                Beam Rifle
                Particle Gun
          Heavy Particle Cannon
                Assault Rifle
          Heavy Assault Rifle
                Autogun
                Gauss Cannon
                Missile Launcher
                Katana

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
          Heavy Armor Plating
                Shield Generator
>               --- WEAPON -----------
   High-powered Shotgun
                Gauss Rifle
>               --- INVENTORY --------
       Improved Ion Engine
                Nuclear Core
          Light Treads
          Large Matter Pod
                Terrain Scan Processor
                Seismic Detector
       Improved Weapon Shielding
          Light Armor Plating
          Heavy Armor Plating
       Improved Trap Extractor
                Beam Rifle
                Particle Gun
          Heavy Particle Cannon
                Assault Rifle
          Heavy Assault Rifle
                Autogun
                Gauss Cannon
                Missile Launcher
                Katana
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             101  | 7   19  5   19  9   29  10  3   
  Power                    10   | 1   2   1   2   .   3   1   .   
    Engine                 8    | 1   2   1   2   .   2   .   .   
    Core                   2    | .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   8   2   8   5   10  5   1   
    Treads                 27   | .   2   2   8   4   5   5   1   
    Leg                    14   | 2   6   .   .   1   5   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  24   | 2   5   .   4   1   9   1   2   
    Device                 9    | 1   1   .   1   1   4   .   1   
    Storage                7    | 1   3   .   3   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   5   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   4   2   5   3   7   3   .   
    Energy Gun             6    | 2   4   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | .   .   2   5   1   4   2   .   
    Ballistic Cannon       3    | .   .   .   .   1   2   .   .   
    Launcher               2    | .   .   .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 29   | .   .   2   3   4   18  1   1   
  Power                    4    | .   .   1   1   .   2   .   .   
  Propulsion               13   | .   .   1   1   4   6   1   .   
  Utility                  6    | .   .   .   .   .   5   .   1   
  Weapon                   6    | .   .   .   1   .   5   .   .   
  Highest Loss Streak      17   | .   .   2   1   2   17  1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  99  96  99  83  89  89  
  Engine                   9    | .   14  13  10  11  3   .   .   
  Core                     1    | .   .   .   .   .   4   9   9   
  Treads                   23   | .   2   4   40  43  17  27  36  
  Leg                      11   | .   24  23  .   .   14  7   .   
  Device                   8    | .   7   .   9   11  11  9   9   
  Storage                  11   | .   14  14  11  11  9   9   9   
  Processor                3    | .   6   14  1   .   .   .   .   
  Protection               2    | .   .   .   .   .   10  9   8   
  Energy Gun               7    | .   27  8   .   .   .   .   .   
  Ballistic Gun            13   | .   .   19  22  15  11  15  18  
Peak Build Rating          27   | 9   10  9   14  20  22  26  27  
  Average Rating           13   | 5   8   8   12  16  15  24  25  
  On Entrance              12   | .   9   9   8   14  16  19  26  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             72   | 14  30  29  52  58  63  72  69  
  Greatest Support         83   | 20  40  40  83  83  80  80  80  
  Greatest Overweight (x)  9    | 2   9   1   1   .   4   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  20  20  20  20  20  
  Average Capacity         17   | 7   14  15  17  20  20  20  20  
  Most Carried             20   | 3   15  15  19  20  20  20  20  
  Average Carried          14   | 2   10  14  15  18  13  19  19  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  
  Final Carried            20   | 3   15  14  19  17  20  19  18  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Matter Collected           2379 | 251 358 60  490 194 585 280 161 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            3284 | 22  547 82  978 350 624 480 201 
  Parts                    185  | 4   25  7   81  17  19  23  9   
Haulers Intercepted        3    | .   .   .   3   .   .   .   .   
Recyclers Shooed           6    | .   .   .   3   .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Combat Hostiles Destroyed  77   | .   13  4   23  8   15  11  3   
  Melee                    6    | .   .   .   2   4   .   .   .   
  Guns                     59   | .   13  4   21  1   11  6   3   
  Cannons                  6    | .   .   .   .   3   3   .   .   
  AOE                      6    | .   .   .   .   .   1   5   .   
Classes Destroyed          11   | 1   4   .   4   .   1   1   .   
  Worker                   3    | .   2   .   1   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   .   
  Recycler                 6    | .   2   .   .   1   2   .   1   
  Swarmer                  20   | .   7   3   7   .   3   .   .   
  Grunt                    39   | .   6   1   7   7   9   7   2   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  4    | .   .   .   2   1   1   .   .   
  Sentry                   12   | .   .   .   7   .   1   3   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 1   3   3   5   3   6   6   2   
  Combat Bots Only         6    | .   3   3   5   3   5   6   2   
Max Kills in Single Turn   2    | 1   1   2   1   1   2   2   1   
  Gunslinging              1    | .   .   1   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   .   1   2   .   
  Melee                    1    | .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Hostile Shots Fired        531  | .    59   32   109  37   239  36   19   
  Missed                   139  | .    22   9    24   9    59   12   4    
Damage Taken               5840 | .    333  242  1224 407  2846 590  198  
  Core                     781  | .    73   49   67   35   508  39   10   
  Absorbed by Shields      45   | .    .    .    .    .    .    .    45   
  Redirected to Shielding  50   | .    .    .    .    .    50   .    .    
  Regen/Repaired (Parts)   56   | .    .    .    .    .    56   .    .    
Core Remaining (%)         75   | 100  .    51   .    74   .    .    .    
Volleys Fired              256  | 1    55   17   69   19   59   26   10   
  Largest                  2    | 2    2    2    2    2    2    2    2    
  Hottest                  105  | 90   90   105  43   68   96   64   53   
Shots Fired                485  | 2    103  34   139  39   97   51   20   
  Gun                      435  | 2    103  34   139  19   76   42   20   
  Cannon                   39   | .    .    .    .    20   19   .    .    
  Launcher                 11   | .    .    .    .    .    2    9    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  355  | .    .    20   139  39   95   42   20   
  Thermal                  119  | 2    103  14   .    .    .    .    .    
  Explosive                11   | .    .    .    .    .    2    9    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 1    8    9    15   7    12   6    7    
  Robot Miss Streak        5    | .    5    4    3    3    4    4    2    
  Penetration Max          1    | .    .    .    .    1    .    1    .    
  Secondary Targets        7    | .    .    1    3    .    1    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    1    1    
Shots Hit Robots           343  | 1    66   23   101  37   67   31   17   
  Core Hits                176  | 1    27   9    46   13   44   27   9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    2    .    1    .    .    
  Critical Strikes         9    | .    2    .    2    3    2    .    .    
    Burn                   2    | .    2    .    .    .    .    .    .    
    Destroy                3    | .    .    .    2    .    1    .    .    
    Blast                  3    | .    .    .    .    2    1    .    .    
    Sever                  1    | .    .    .    .    1    .    .    .    
Melee Attacks              18   | .    .    .    .    18   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    18   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    3    .    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5827 | 24   801  253  1312 901  1355 844  337  
  Guns                     3805 | 24   788  230  1236 97   671  422  337  
  Cannons                  670  | .    .    .    .    355  315  .    .    
  Explosions               779  | .    .    .    .    .    357  422  .    
  Melee                    435  | .    .    .    .    435  .    .    .    
  Ramming                  138  | .    13   23   76   14   12   .    .    
  Kinetic                  3544 | .    .    111  1236 452  986  422  337  
  Thermal                  931  | 24   788  119  .    .    .    .    .    
  Explosive                779  | .    .    .    .    .    357  422  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 435  | .    .    .    .    435  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    1    3    3    .    1    1    
  Average Corruption       1    | .    1    1    2    3    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  39   | .    5    4    13   10   .    4    3    
    Message Errors         7    | .    1    .    2    3    .    1    .    
    Matter Fused           11   | .    1    .    5    4    .    .    1    
    Heat Flow Errors       5    | .    2    1    1    .    .    1    .    
    Energy Discharges      2    | .    .    1    .    .    .    1    .    
    Parts Fused            1    | .    .    .    1    .    .    .    .    
    Data Loss (minor)      6    | .    .    1    3    .    .    .    2    
    Data Loss (major)      4    | .    1    1    .    2    .    .    .    
    Misfires               2    | .    .    .    1    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            30   | .    .    .    .    10   20   .    .    
  Projectiles              10   | .    .    .    .    10   .    .    .    
  Explosions               20   | .    .    .    .    .    20   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    2    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    2    4    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      257  | .    .    .    .    .    40   217  .    
  Shots                    5    | .    .    .    .    .    1    4    .    
  Rammed                   15   | .    .    2    9    1    3    .    .    
Targets Rammed             22   | .    2    3    13   1    3    .    .    
  Kicked                   3    | .    2    1    .    .    .    .    .    
  Crushed                  4    | .    .    .    4    .    .    .    .    
Highest Temperature        524  | 30   330  379  165  118  524  145  26   
  Average Temperature      90   | 18   69   165  22   43   210  21   12   
  Received Heat Transfer   2355 | .    75   84   300  216  1476 117  87   
  Effects                  10   | .    3    .    .    .    7    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           4    | .    1    .    .    .    3    .    .    
    Interference           2    | .    2    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    
    Damage (core)          1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    6    1    .    .    .    .    .    
  Heat Transferred         2602 | 62   2267 273  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Peak Influence             584  | 5   214 153 379 221 242 584 411 
  Initial                  284  | .   3   83  7   123 38  98  284 
  Average                  169  | 1   104 74  237 114 137 345 334 
Maximum Alert Level        2    | .   1   .   1   1   1   2   2   
  Low Security (%)         65   | 100 87  100 34  93  69  30  .   
  Level 1                  29   | .   12  .   65  6   30  29  81  
  Level 2                  4    | .   .   .   .   .   .   39  18  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   2   1   2   .   .   
  Investigation            3    | .   1   .   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Distress Signals           11   | .   4   .   2   .   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              119  | .   25  5   34  7   30  14  4   
  Peak Tracking Total      13   | .   5   3   9   3   13  4   2   
  Tactical Retreats        12   | .   3   .   1   .   6   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Traps Triggered            7    | .   4   .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Machines Disabled          6    | .   .   .   .   1   .   4   1   
  Max in Single Turn       2    | .   .   .   .   1   .   2   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Machines Accessed          25   | .   8   .   7   1   7   1   1   
  Terminals                21   | .   7   .   7   1   4   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                76   | .   15  .   33  3   20  3   2   
  Successful               35   | .   6   .   17  1   9   .   2   
  Failed                   41   | .   9   .   16  2   11  3   .   
    Catastrophic           5    | .   2   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   52   | .   14  .   26  .   12  .   .   
  Terminals                67   | .   14  .   33  3   12  3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             15   | .   1   .   10  1   1   .   2   
  Record                   1    | .   .   .   .   .   .   .   1   
  Part Schematic           1    | .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   
  Terminal Index           4    | .   1   .   2   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         14   | .   4   .   7   .   3   .   .   
  Terminals                14   | .   4   .   7   .   3   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   
    Skim                   13   | .   4   .   6   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   7   .   7   1   6   1   1   
  Full Trace Events        4    | .   2   .   .   .   1   1   .   
  Feedback Events          2    | .   1   .   .   .   .   1   .   
    Corruption             2    | .   1   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     36   | .   .   .   .   .   36  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Turns Passed               5171 | 72   1166 667  1277 626  656  504  203  
Spaces Moved               2304 | 46   510  329  566  312  200  239  102  
  Core                     17   | 13   4    .    .    .    .    .    .    
  Treads                   1432 | .    46   59   566  312  152  195  102  
  Legs                     855  | 33   460  270  .    .    48   44   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  160  160  160  
  Average Speed            173  | 122  182  184  160  160  216  170  160  
  Slowest Speed            500  | 190  500  190  240  160  400  240  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    80   80   56   79   23   41   10   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     4    | .    .    .    4    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 3    | .    .    .    .    3    .    .    .    
Terrain Destroyed          156  | .    .    .    .    12   22   122  .    
  Melee                    3    | .    .    .    .    3    .    .    .    
  Projectile               18   | .    .    .    .    9    9    .    .    
  AOE                      135  | .    .    .    .    .    13   122  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Total                      3003 | 56  640 356 829 377 330 290 125 
  Wait                     186  | .   33  .   116 9   24  3   1   
  Move                     2297 | 45  509 328 565 311 199 238 102 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  75   | 3   14  1   28  5   14  6   4   
  Fast Attach              27   | 7   5   2   2   2   9   .   .   
  Attach                   28   | .   2   2   4   3   12  4   1   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     46   | .   12  1   13  4   8   6   2   
  Drop                     48   | .   8   2   19  5   2   7   5   
  Fire                     256  | 1   55  17  69  19  59  26  10  
  Melee                    18   | .   .   .   .   18  .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     3    | .   2   1   .   .   .   .   .   
  Crush                    19   | .   .   2   13  1   3   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Discovered new exit (range 16)
  315 | -10/Materials | Build established: Mutant
  566 | -10/Materials | Discovered new exit (range 15)
  674 | -10/Materials | Discovered new exit (range 12)
  913 | -10/Materials | Discovered new exit (range 16)
 1239 | -10/Materials | Entered Mines
 1395 | -10/Mines     | Identified exit to Materials
 1446 | -10/Mines     | Build established: Scavenger-Mutant
 1458 | -10/Mines     | Learned location of 1 exit from Materials
 1700 | -10/Mines     | Discovered exit to Materials (range 9)
 1850 | -10/Mines     | Discovered new exit (range 9)
 1906 | -10/Mines     | Entered Materials
 1906 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1907 | -9/Materials  | Identified exit to Materials
 2078 | -9/Materials  | Build established: Mutant
 2152 | -9/Materials  | Discovered new exit (range 14)
 2400 | -9/Materials  | Discovered new exit (range 5)
 2487 | -9/Materials  | Discovered exit to Materials (range 14)
 2816 | -9/Materials  | Build established: Scavenger-Mutant
 2854 | -9/Materials  | Discovered exit to Materials (range 11)
 2964 | -9/Materials  | Learned location of Mines (-9)
 3026 | -9/Materials  | Learned Storage emergency access door positions
 3027 | -9/Materials  | Learned location of Zion (-6)
 3035 | -9/Materials  | Learned Storage trap positions
 3051 | -9/Materials  | Learned 4 Recycling zone layouts
 3183 | -9/Materials  | Entered Mines
 3254 | -9/Mines      | Learned Materials emergency access door positions
 3398 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3437 | -9/Mines      | Met a Derelict shopkeep closing up shop
 3448 | -9/Mines      | Found Powered Armor
 3643 | -9/Mines      | Learned Materials emergency access door positions
 3765 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3765 | -9/Mines      | Discovered new exit (range 5)
 3809 | -9/Mines      | Entered Materials
 3809 | -8/Materials  | Evolved 2 slots: Utility x2
 3871 | -8/Materials  | Repaired Broken Lgt. Treads
 4006 | -8/Materials  | Core integrity fell below 50%
 4023 | -8/Materials  | Core integrity fell below 20%
 4058 | -8/Materials  | Lost 17 parts (2p6n4u5w)
 4434 | -8/Materials  | Identified exit to Garrison
 4448 | -8/Materials  | Garrison activated, responded to threat
 4454 | -8/Materials  | Discovered new exit (range 14)
 4465 | -8/Materials  | Entered Garrison
 4535 | -8/Garrison   | Triggered checkpoint
 4655 | -8/Garrison   | Phase Generator disabled
 4677 | -8/Garrison   | Garrison Relay disabled
 4747 | -8/Garrison   | Triggered checkpoint
 4763 | -8/Garrison   | Triggered checkpoint
 4949 | -8/Garrison   | Discovered new exit (range 13)
 4969 | -8/Garrison   | Entered Materials
 5172 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
05081_ R-06 Scavenger destroyed.
05083_ System corrupted: Component data lost.
05084_ Acquired 67 matter.
05086_ K-01 Serf collects debris.
05087_ Dropped Lgt. Armor Plating.
05087_ Acquired Lgt. Armor Plating.
05117_ Acquired Shield Generator.
05119_ Terminal disabled.
05119_ Slug penetrates G-50 Soldier.
05122_ Slug penetrates Wall.
05125_ Slug penetrates G-50 Soldier.
05128_ G-50 Soldier destroyed.
05128_ Switching to secondary target: G-47
  Trooper.
05128_ Slug penetrates G-47 Trooper. <x2>
05131_ Hvy. Armor Plating destroyed.
05134_ Slug penetrates G-47 Trooper.
05137_ G-47 Trooper destroyed.
05137_ Slug penetrates Wall.
05140_ Acquired 42 matter.

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
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|                  ????????????????????????????????? |
|                  ???????? ???????????????????????? |
|                  ????????Y???????????????????????? |
|                  ???????? ???????????????????????? |
|                  ???????? ???????????????????????? |
|                  ???????? ???????????????????????? |
|                  ???????? ???????????????????????? |
|                  ???????? ???????????????????????? |
|                  ???????# #??????????????????????? |
|                  ???????# #??????????????????????? |
|                  ???????# #####??????????????????? |
|                  ???????#   //#??????????????????? |
|                  ???????#   //#??????????????????? |
|                  ???????#   !!#??????????????????? |
|                  ???????#   !!#??????????????????? |
|                  ???????#   ]]#??????????????????? |
|                  ????####@  ]]#??????????????????? |
|                  ????#    #####??????????????????? |
|                  ????# ####??????????????????????? |
|                  ????# ########??????????????????? |
|                  ????# #      #??????????????????? |
|                  ????# #      #??????????????????? |
|                  ????# #     "#??????????????????? |
|                  ????# #  %[T"#??????????????????? |
|                  ????# # =!*""#??????????????????? |
|                  ????# # !    #??????????????????? |
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|                  ????# ##     #######+####???????? |
|                  ????# ##                 ???????? |
|                  ????#                    ???????? |
|                  ????####                 ???????? |
|                  ???????#     ###########????????? |
|                  ???????### ###??????????????????? |
|                  ?????????# #?########???????????? |
|                  ?????????# #?#      #???????????? |
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|                  ?????????# #?# ""   #???????????? |
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|                  ?????????# ######+####+####?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Imp. Treads | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fearless

 Challenges 
------------
None

 Game 
------
Seed              SniperMappingManipulator
  Manual?         0
Play Time         00:29:33
  Cumulative      90.5 hours
  Start           2025.03.30 @ 18:17:52
  End             2025.03.30 @ 21:34:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          240
  Rogue           238
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          64
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5a2c384-bac2-45b2-920e-e74675275e65