Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 21:34:56 Player: opdo Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (3098) 3098 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6253 Bonus ------- High Alert Combat Kills 100 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 205/300 Energy 142/160 System Corruption 1% Temperature Cool (6) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Heavy Armor Plating Shield Generator > --- WEAPON (2) ------- High-powered Shotgun Gauss Rifle > --- INVENTORY (20) --- Improved Ion Engine Nuclear Core Light Treads Large Matter Pod (128) Terrain Scan Processor Seismic Detector Improved Weapon Shielding Light Armor Plating Improved Trap Extractor (0/6) Beam Rifle Particle Gun Heavy Particle Cannon Assault Rifle Heavy Assault Rifle Autogun Gauss Cannon Missile Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Heavy Armor Plating Shield Generator > --- WEAPON ----------- High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Treads Large Matter Pod Terrain Scan Processor Seismic Detector Improved Weapon Shielding Light Armor Plating Heavy Armor Plating Improved Trap Extractor Beam Rifle Particle Gun Heavy Particle Cannon Assault Rifle Heavy Assault Rifle Autogun Gauss Cannon Missile Launcher Katana [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . 2 . . Weapon . | . . . . . . . . Parts Attached 101 | 7 19 5 19 9 29 10 3 Power 10 | 1 2 1 2 . 3 1 . Engine 8 | 1 2 1 2 . 2 . . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 41 | 2 8 2 8 5 10 5 1 Treads 27 | . 2 2 8 4 5 5 1 Leg 14 | 2 6 . . 1 5 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 5 . 4 1 9 1 2 Device 9 | 1 1 . 1 1 4 . 1 Storage 7 | 1 3 . 3 . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 7 | . . . . . 5 1 1 Artifact . | . . . . . . . . Weapon 26 | 2 4 2 5 3 7 3 . Energy Gun 6 | 2 4 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | . . 2 5 1 4 2 . Ballistic Cannon 3 | . . . . 1 2 . . Launcher 2 | . . . . . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 29 | . . 2 3 4 18 1 1 Power 4 | . . 1 1 . 2 . . Propulsion 13 | . . 1 1 4 6 1 . Utility 6 | . . . . . 5 . 1 Weapon 6 | . . . 1 . 5 . . Highest Loss Streak 17 | . . 2 1 2 17 1 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 97 99 96 99 83 89 89 Engine 9 | . 14 13 10 11 3 . . Core 1 | . . . . . 4 9 9 Treads 23 | . 2 4 40 43 17 27 36 Leg 11 | . 24 23 . . 14 7 . Device 8 | . 7 . 9 11 11 9 9 Storage 11 | . 14 14 11 11 9 9 9 Processor 3 | . 6 14 1 . . . . Protection 2 | . . . . . 10 9 8 Energy Gun 7 | . 27 8 . . . . . Ballistic Gun 13 | . . 19 22 15 11 15 18 Peak Build Rating 27 | 9 10 9 14 20 22 26 27 Average Rating 13 | 5 8 8 12 16 15 24 25 On Entrance 12 | . 9 9 8 14 16 19 26 Naked Turns . | . . . . . . . . Heaviest Build 72 | 14 30 29 52 58 63 72 69 Greatest Support 83 | 20 40 40 83 83 80 80 80 Greatest Overweight (x) 9 | 2 9 1 1 . 4 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 Average Capacity 17 | 7 14 15 17 20 20 20 20 Most Carried 20 | 3 15 15 19 20 20 20 20 Average Carried 14 | 2 10 14 15 18 13 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 20 | 3 15 14 19 17 20 19 18 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Matter Collected 2379 | 251 358 60 490 194 585 280 161 Remotely . | . . . . . . . . Salvage Created 3284 | 22 547 82 978 350 624 480 201 Parts 185 | 4 25 7 81 17 19 23 9 Haulers Intercepted 3 | . . . 3 . . . . Recyclers Shooed 6 | . . . 3 . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 77 | . 13 4 23 8 15 11 3 Melee 6 | . . . 2 4 . . . Guns 59 | . 13 4 21 1 11 6 3 Cannons 6 | . . . . 3 3 . . AOE 6 | . . . . . 1 5 . Classes Destroyed 11 | 1 4 . 4 . 1 1 . Worker 3 | . 2 . 1 . . . . Builder 1 | . . . 1 . . . . Tunneler 1 | 1 . . . . . . . Hauler 3 | . . . 3 . . . . Recycler 6 | . 2 . . 1 2 . 1 Swarmer 20 | . 7 3 7 . 3 . . Grunt 39 | . 6 1 7 7 9 7 2 Brawler 1 | . . . . . 1 . . Duelist 4 | . . . 2 1 1 . . Sentry 12 | . . . 7 . 1 3 1 Hunter 1 | . . . . . . 1 . Best Kill Streak 6 | 1 3 3 5 3 6 6 2 Combat Bots Only 6 | . 3 3 5 3 5 6 2 Max Kills in Single Turn 2 | 1 1 2 1 1 2 2 1 Gunslinging 1 | . . 1 . . . 1 . Exploded 2 | . . . . . 1 2 . Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Hostile Shots Fired 531 | . 59 32 109 37 239 36 19 Missed 139 | . 22 9 24 9 59 12 4 Damage Taken 5840 | . 333 242 1224 407 2846 590 198 Core 781 | . 73 49 67 35 508 39 10 Absorbed by Shields 45 | . . . . . . . 45 Redirected to Shielding 50 | . . . . . 50 . . Regen/Repaired (Parts) 56 | . . . . . 56 . . Core Remaining (%) 75 | 100 . 51 . 74 . . . Volleys Fired 256 | 1 55 17 69 19 59 26 10 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 105 | 90 90 105 43 68 96 64 53 Shots Fired 485 | 2 103 34 139 39 97 51 20 Gun 435 | 2 103 34 139 19 76 42 20 Cannon 39 | . . . . 20 19 . . Launcher 11 | . . . . . 2 9 . Special . | . . . . . . . . Kinetic 355 | . . 20 139 39 95 42 20 Thermal 119 | 2 103 14 . . . . . Explosive 11 | . . . . . 2 9 . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 1 8 9 15 7 12 6 7 Robot Miss Streak 5 | . 5 4 3 3 4 4 2 Penetration Max 1 | . . . . 1 . 1 . Secondary Targets 7 | . . 1 3 . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 Shots Hit Robots 343 | 1 66 23 101 37 67 31 17 Core Hits 176 | 1 27 9 46 13 44 27 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . 1 . . Critical Strikes 9 | . 2 . 2 3 2 . . Burn 2 | . 2 . . . . . . Destroy 3 | . . . 2 . 1 . . Blast 3 | . . . . 2 1 . . Sever 1 | . . . . 1 . . . Melee Attacks 18 | . . . . 18 . . . Impact . | . . . . . . . . Slashing 18 | . . . . 18 . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5827 | 24 801 253 1312 901 1355 844 337 Guns 3805 | 24 788 230 1236 97 671 422 337 Cannons 670 | . . . . 355 315 . . Explosions 779 | . . . . . 357 422 . Melee 435 | . . . . 435 . . . Ramming 138 | . 13 23 76 14 12 . . Kinetic 3544 | . . 111 1236 452 986 422 337 Thermal 931 | 24 788 119 . . . . . Explosive 779 | . . . . . 357 422 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 435 | . . . . 435 . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 3 3 . 1 1 Average Corruption 1 | . 1 1 2 3 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . 5 4 13 10 . 4 3 Message Errors 7 | . 1 . 2 3 . 1 . Matter Fused 11 | . 1 . 5 4 . . 1 Heat Flow Errors 5 | . 2 1 1 . . 1 . Energy Discharges 2 | . . 1 . . . 1 . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 6 | . . 1 3 . . . 2 Data Loss (major) 4 | . 1 1 . 2 . . . Misfires 2 | . . . 1 1 . . . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 30 | . . . . 10 20 . . Projectiles 10 | . . . . 10 . . . Explosions 20 | . . . . . 20 . . Melee . | . . . . . . . . Knockbacks 6 | . . . . 2 4 . . Impact . | . . . . . . . . Kinetic 6 | . . . . 2 4 . . Secondary . | . . . . . . . . Self-Inflicted Damage 257 | . . . . . 40 217 . Shots 5 | . . . . . 1 4 . Rammed 15 | . . 2 9 1 3 . . Targets Rammed 22 | . 2 3 13 1 3 . . Kicked 3 | . 2 1 . . . . . Crushed 4 | . . . 4 . . . . Highest Temperature 524 | 30 330 379 165 118 524 145 26 Average Temperature 90 | 18 69 165 22 43 210 21 12 Received Heat Transfer 2355 | . 75 84 300 216 1476 117 87 Effects 10 | . 3 . . . 7 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 4 | . 1 . . . 3 . . Interference 2 | . 2 . . . . . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 6 1 . . . . . Heat Transferred 2602 | 62 2267 273 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Peak Influence 584 | 5 214 153 379 221 242 584 411 Initial 284 | . 3 83 7 123 38 98 284 Average 169 | 1 104 74 237 114 137 345 334 Maximum Alert Level 2 | . 1 . 1 1 1 2 2 Low Security (%) 65 | 100 87 100 34 93 69 30 . Level 1 29 | . 12 . 65 6 30 29 81 Level 2 4 | . . . . . . 39 18 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . 2 1 2 . . Investigation 3 | . 1 . . 1 1 . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . 2 . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Distress Signals 11 | . 4 . 2 . 3 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 25 5 34 7 30 14 4 Peak Tracking Total 13 | . 5 3 9 3 13 4 2 Tactical Retreats 12 | . 3 . 1 . 6 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Traps Triggered 7 | . 4 . 2 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Disabled 6 | . . . . 1 . 4 1 Max in Single Turn 2 | . . . . 1 . 2 1 Garrison Relay 1 | . . . . . . 1 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Accessed 25 | . 8 . 7 1 7 1 1 Terminals 21 | . 7 . 7 1 4 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 76 | . 15 . 33 3 20 3 2 Successful 35 | . 6 . 17 1 9 . 2 Failed 41 | . 9 . 16 2 11 3 . Catastrophic 5 | . 2 . 3 . . . . Database Lockouts . | . . . . . . . . Manual 52 | . 14 . 26 . 12 . . Terminals 67 | . 14 . 33 3 12 3 2 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . 5 . . Recycling Units 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 15 | . 1 . 10 1 1 . 2 Record 1 | . . . . . . . 1 Part Schematic 1 | . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 Terminal Index 4 | . 1 . 2 . 1 . . Alert Level 1 | . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . Maintenance Status 1 | . . . 1 . . . . Hauler Manifests 2 | . . . 2 . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . 1 . . . 1 . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 14 | . 4 . 7 . 3 . . Terminals 14 | . 4 . 7 . 3 . . Operators 1 | . . . 1 . . . . Skim 13 | . 4 . 6 . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 7 . 7 1 6 1 1 Full Trace Events 4 | . 2 . . . 1 1 . Feedback Events 2 | . 1 . . . . 1 . Corruption 2 | . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 36 | . . . . . 36 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 4 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Machine Destruction 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Turns Passed 5171 | 72 1166 667 1277 626 656 504 203 Spaces Moved 2304 | 46 510 329 566 312 200 239 102 Core 17 | 13 4 . . . . . . Treads 1432 | . 46 59 566 312 152 195 102 Legs 855 | 33 460 270 . . 48 44 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 Average Speed 173 | 122 182 184 160 160 216 170 160 Slowest Speed 500 | 190 500 190 240 160 400 240 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 3 80 80 56 79 23 41 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 4 | . . . 4 . . . . Known Exits Taken 3 | . . 1 . 1 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 3 | . . . . 3 . . . Terrain Destroyed 156 | . . . . 12 22 122 . Melee 3 | . . . . 3 . . . Projectile 18 | . . . . 9 9 . . AOE 135 | . . . . . 13 122 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total 3003 | 56 640 356 829 377 330 290 125 Wait 186 | . 33 . 116 9 24 3 1 Move 2297 | 45 509 328 565 311 199 238 102 Hop . | . . . . . . . . Pick Up 75 | 3 14 1 28 5 14 6 4 Fast Attach 27 | 7 5 2 2 2 9 . . Attach 28 | . 2 2 4 3 12 4 1 Detach . | . . . . . . . . Swap 46 | . 12 1 13 4 8 6 2 Drop 48 | . 8 2 19 5 2 7 5 Fire 256 | 1 55 17 69 19 59 26 10 Melee 18 | . . . . 18 . . . Ram . | . . . . . . . . Kick 3 | . 2 1 . . . . . Crush 19 | . . 2 13 1 3 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 15) 674 | -10/Materials | Discovered new exit (range 12) 913 | -10/Materials | Discovered new exit (range 16) 1239 | -10/Materials | Entered Mines 1395 | -10/Mines | Identified exit to Materials 1446 | -10/Mines | Build established: Scavenger-Mutant 1458 | -10/Mines | Learned location of 1 exit from Materials 1700 | -10/Mines | Discovered exit to Materials (range 9) 1850 | -10/Mines | Discovered new exit (range 9) 1906 | -10/Mines | Entered Materials 1906 | -9/Materials | Evolved 2 slots: Propulsion x2 1907 | -9/Materials | Identified exit to Materials 2078 | -9/Materials | Build established: Mutant 2152 | -9/Materials | Discovered new exit (range 14) 2400 | -9/Materials | Discovered new exit (range 5) 2487 | -9/Materials | Discovered exit to Materials (range 14) 2816 | -9/Materials | Build established: Scavenger-Mutant 2854 | -9/Materials | Discovered exit to Materials (range 11) 2964 | -9/Materials | Learned location of Mines (-9) 3026 | -9/Materials | Learned Storage emergency access door positions 3027 | -9/Materials | Learned location of Zion (-6) 3035 | -9/Materials | Learned Storage trap positions 3051 | -9/Materials | Learned 4 Recycling zone layouts 3183 | -9/Materials | Entered Mines 3254 | -9/Mines | Learned Materials emergency access door positions 3398 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3437 | -9/Mines | Met a Derelict shopkeep closing up shop 3448 | -9/Mines | Found Powered Armor 3643 | -9/Mines | Learned Materials emergency access door positions 3765 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3765 | -9/Mines | Discovered new exit (range 5) 3809 | -9/Mines | Entered Materials 3809 | -8/Materials | Evolved 2 slots: Utility x2 3871 | -8/Materials | Repaired Broken Lgt. Treads 4006 | -8/Materials | Core integrity fell below 50% 4023 | -8/Materials | Core integrity fell below 20% 4058 | -8/Materials | Lost 17 parts (2p6n4u5w) 4434 | -8/Materials | Identified exit to Garrison 4448 | -8/Materials | Garrison activated, responded to threat 4454 | -8/Materials | Discovered new exit (range 14) 4465 | -8/Materials | Entered Garrison 4535 | -8/Garrison | Triggered checkpoint 4655 | -8/Garrison | Phase Generator disabled 4677 | -8/Garrison | Garrison Relay disabled 4747 | -8/Garrison | Triggered checkpoint 4763 | -8/Garrison | Triggered checkpoint 4949 | -8/Garrison | Discovered new exit (range 13) 4969 | -8/Garrison | Entered Materials 5172 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 05081_ R-06 Scavenger destroyed. 05083_ System corrupted: Component data lost. 05084_ Acquired 67 matter. 05086_ K-01 Serf collects debris. 05087_ Dropped Lgt. Armor Plating. 05087_ Acquired Lgt. Armor Plating. 05117_ Acquired Shield Generator. 05119_ Terminal disabled. 05119_ Slug penetrates G-50 Soldier. 05122_ Slug penetrates Wall. 05125_ Slug penetrates G-50 Soldier. 05128_ G-50 Soldier destroyed. 05128_ Switching to secondary target: G-47 Trooper. 05128_ Slug penetrates G-47 Trooper. 05131_ Hvy. Armor Plating destroyed. 05134_ Slug penetrates G-47 Trooper. 05137_ G-47 Trooper destroyed. 05137_ Slug penetrates Wall. 05140_ Acquired 42 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???????? ???????????????????????? | | ????????Y???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #####??????????????????? | | ???????# //#??????????????????? | | ???????# //#??????????????????? | | ???????# !!#??????????????????? | | ???????# !!#??????????????????? | | ???????# ]]#??????????????????? | | ????####@ ]]#??????????????????? | | ????# #####??????????????????? | | ????# ####??????????????????????? | | ????# ########??????????????????? | | ????# # #??????????????????? | | ????# # #??????????????????? | | ????# # "#??????????????????? | | ????# # %[T"#??????????????????? | | ????# # =!*""#??????????????????? | | ????# # ! #??????????????????? | | ????# ####+###??????????????????? | | ????# ## #######+####???????? | | ????# ## ???????? | | ????# ???????? | | ????#### ???????? | | ???????# ###########????????? | | ???????### ###??????????????????? | | ?????????# #?########???????????? | | ?????????# #?# #???????????? | | ?????????# #?# #???????????? | | ?????????# #?# "" #???????????? | | ?????????# #?# "T #?????????+?? | | ?????????# #?# "" #???????????? | | ?????????# #?# #???????????? | | ?????????# ######+####+####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Treads | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fearless Challenges ------------ None Game ------ Seed SniperMappingManipulator Manual? 0 Play Time 00:29:33 Cumulative 90.5 hours Start 2025.03.30 @ 18:17:52 End 2025.03.30 @ 21:34:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 238 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 64 Achievement% 49 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5a2c384-bac2-45b2-920e-e74675275e65