Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 18:50:03 Player: Dull Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (145) 725 Value Destroyed (4263) 4263 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (392) 392 TOTAL SCORE: 9500 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 108 Aligned with FarCom 300 Friendly Fire -59 Cogmind --------- Core Integrity 0/700 Matter 115/300 Energy 62/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Transmission Jammer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Hardened Medium Armor Plating High-powered Tractor Beam Powered Hammer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Huge Storage Unit Weapon Cycler Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Cooling System Coolant Injector Large Storage Unit High-capacity Battery Compact Battery 0b10 Alert Chip ECM Suite Hacking Suite Hacking Suite Improved Field Recycling Unit Lightning Gun Pulse Rifle Heavy Laser Gauss Rifle Gauss Rifle Gauss Cannon Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 62] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 4 | . . . 1 . . . 2 1 . . Weapon . | . . . . . . . . . . . Parts Attached 137 | 1 25 3 44 8 6 6 16 13 7 8 Power 14 | . 2 . 6 . . 1 3 2 . . Engine 10 | . 2 . 6 . . 1 1 . . . Core 4 | . . . . . . . 2 2 . . Reactor . | . . . . . . . . . . . Propulsion 52 | . 10 1 17 2 3 2 4 3 7 3 Treads 27 | . 10 1 15 . . . . . . 1 Leg 21 | . . . . 1 3 2 4 3 7 1 Wheel 1 | . . . . 1 . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . 2 . . . . . . 1 Utility 40 | 1 9 1 9 4 2 1 6 3 . 4 Device 15 | 1 1 . 3 3 1 . 3 1 . 2 Storage 6 | . 3 . . . 1 . 1 . . 1 Processor . | . . . . . . . . . . . Hackware 5 | . . . . . . 1 2 1 . 1 Protection 14 | . 5 1 6 1 . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 31 | . 4 1 12 2 1 2 3 5 . 1 Energy Gun 18 | . 1 . 11 1 1 1 1 2 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | . . . . . . . 1 2 . . Ballistic Cannon 6 | . 2 . 1 . . 1 1 1 . . Launcher 3 | . 1 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . . Parts Lost 30 | . 1 2 3 4 . 1 4 4 9 2 Power 3 | . . . . . . 1 1 . 1 . Propulsion 14 | . . 1 1 2 . . 2 1 6 1 Utility 12 | . 1 1 2 2 . . 1 2 2 1 Weapon 1 | . . . . . . . . 1 . . Highest Loss Streak 9 | . 1 1 1 3 . 1 3 2 9 1 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 95 | . 98 99 99 99 83 87 91 95 60 11 Engine 10 | . 14 14 10 11 11 11 6 . . . Treads 20 | . 27 27 32 18 4 . . . . . Leg 7 | . . . . 4 23 33 25 28 19 . Wheel 1 | . . . . 9 4 . . . . . Device 9 | . 1 . 11 14 22 21 11 13 . 2 Storage 11 | . 14 14 11 11 11 11 9 7 5 . Hackware 2 | . . . . . . . 24 20 13 5 Protection 8 | . 11 14 10 7 . . . 1 4 . Energy Gun 14 | . 14 14 19 21 6 10 6 1 4 . Ballistic Gun 2 | . 10 . . . . . 3 7 4 . Ballistic Cannon 2 | . 3 2 1 . . . 3 5 . . Launcher 1 | . . 11 . . . . . . . . Peak Build Rating 62 | 9 12 11 21 25 53 56 62 62 55 15 Average Rating 24 | 7 9 10 18 22 38 54 57 58 41 5 On Entrance 27 | 6 9 11 11 21 25 53 56 53 55 1 Naked Turns 69 | . . . . . . . . . 6 63 Heaviest Build 106 | 13 97 96 105 106 101 101 101 103 101 4 Greatest Support 90 | 20 40 40 60 60 70 75 75 90 85 5 Greatest Overweight (x) 8 | . 4 2 2 8 8 1 6 1 1 1 Average Overweight (x) 1 | . 1 2 1 5 3 1 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 8 Average Capacity 24 | 8 24 25 25 25 25 25 25 25 21 5 Most Carried 25 | 6 25 25 25 25 25 25 25 25 25 5 Average Carried 22 | 6 20 23 24 24 24 24 23 24 20 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 6 25 23 25 24 25 25 23 25 5 4 Class Distribution -------------------- 83% | Mutant 12% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 2775 | 216 549 198 505 280 74 150 291 512 . . Remotely . | . . . . . . . . . . . Salvage Created 4914 | 22 651 84 1533 650 . 610 780 541 43 . Parts 266 | 3 47 3 84 33 . 25 41 29 1 . Haulers Intercepted 8 | . 2 . 6 . . . . . . . Recyclers Shooed 5 | 1 . . 3 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 106 | . 12 4 32 20 . 11 15 11 1 . Guns 90 | . 12 1 26 19 . 11 12 8 1 . Cannons 13 | . . 2 5 . . . 3 3 . . AOE 2 | . . 1 . 1 . . . . . . Classes Destroyed 17 | 1 6 1 3 3 . 1 1 1 . . Worker 6 | . 3 . . . . . 1 2 . . Builder 5 | . . . . 1 . . 1 3 . . Tunneler 1 | 1 . . . . . . . . . . Hauler 8 | . 2 . 6 . . . . . . . Recycler 5 | . . . 3 . . 2 . . . . Mechanic 2 | . . . . 1 . . 1 . . . Operator 5 | . 2 . 3 . . . . . . . Watcher 7 | . 2 . 3 . . . 2 . . . Swarmer 23 | . 3 . 10 4 . 3 3 . . . Grunt 56 | . 9 2 12 14 . 6 7 5 1 . Brawler 3 | . . . 1 1 . . 1 . . . Duelist 1 | . . . . . . . 1 . . . Protector 1 | . . . . 1 . . . . . . Sentry 12 | . . . 9 . . . 3 . . . Demolisher 2 | . . 2 . . . . . . . . Hunter 5 | . . . . . . 2 . 3 . . Programmer 3 | . . . . . . . . 3 . . Best Kill Streak 6 | 1 3 2 5 3 . 3 6 4 1 . Combat Bots Only 4 | . 3 2 4 3 . 3 4 3 1 . Max Kills in Single Turn 2 | 1 2 1 1 2 . 1 1 2 1 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 627 | . 47 32 152 73 . 38 92 104 15 74 Missed 162 | . 11 3 47 19 . 7 18 24 6 27 Damage Taken 6737 | . 426 674 1240 881 . 400 1215 1118 330 453 Core 1247 | . 58 91 98 33 . 29 230 190 210 308 Absorbed by Shields 96 | . . . . . . . . 96 . . Regen/Repaired (Parts) 117 | . . . 117 . . . . . . . Core Remaining (%) 64 | 100 . 40 . . . 60 58 . . . Volleys Fired 297 | 2 61 17 97 45 . 3 14 53 5 . Largest 2 | 2 2 2 2 2 . 1 2 2 2 . Hottest 126 | 70 75 75 126 126 . 48 117 83 83 . Shots Fired 712 | 4 120 32 193 89 . 61 98 105 10 . Gun 617 | 4 109 17 173 87 . 58 84 75 10 . Cannon 88 | . 9 12 20 . . 3 14 30 . . Launcher 7 | . 2 3 . 2 . . . . . . Special . | . . . . . . . . . . . Kinetic 211 | 2 59 12 20 . . 3 27 83 5 . Thermal 467 | 2 59 17 173 87 . 58 71 . . . Explosive 7 | . 2 3 . 2 . . . . . . Electromagnetic 27 | . . . . . . . . 22 5 . Robot Hit Streak 33 | 2 25 5 33 22 . 11 9 12 3 . Robot Miss Streak 6 | 1 3 3 4 3 . 4 4 5 6 . Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 6 | . 1 . 3 . . . . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . Autonomous 129 | . . . . . . 58 71 . . . Shots Hit Robots 473 | 3 82 19 139 61 . 49 59 58 3 . Core Hits 213 | 2 37 7 59 34 . 18 26 27 2 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 1 . . Critical Strikes 17 | . 1 . 7 3 . 1 2 3 . . Burn 10 | . 1 . 6 3 . . . . . . Destroy 2 | . . . . . . . 1 1 . . Blast 5 | . . . 1 . . 1 1 2 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10074 | 35 1118 262 2520 1270 . 1491 1947 1298 125 8 Guns 8559 | 35 985 125 2300 1060 . 1436 1737 819 62 . Cannons 1159 | . 106 107 202 . . 55 210 479 . . Explosions 292 | . . 30 . 199 . . . . 63 . Melee . | . . . . . . . . . . . Ramming 64 | . 27 . 18 11 . . . . . 8 Kinetic 2542 | 23 514 107 202 . . 55 540 1083 18 . Thermal 6980 | 12 577 125 2300 1060 . 1436 1407 . 63 . Explosive 229 | . . 30 . 199 . . . . . . Electromagnetic 259 | . . . . . . . . 215 44 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . 9 4 4 . 10 16 16 Average Corruption 6 | . . . . 7 4 4 . 5 15 16 Corruption Purged 5 | . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 154 | . . . . 75 10 25 . 22 4 18 Message Errors 34 | . . . . 20 1 6 . 2 . 5 Matter Fused 42 | . . . . 23 2 10 . 2 . 5 Heat Flow Errors 15 | . . . . 6 2 3 . 1 1 2 Energy Discharges 17 | . . . . 5 4 1 . 5 1 1 Parts Rejected 3 | . . . . . . . . 3 . . Data Loss (minor) 24 | . . . . 15 1 3 . 2 1 2 Data Loss (major) 7 | . . . . 3 . 1 . 3 . . Misfires 4 | . . . . 2 . . . 2 . . Alerts 2 | . . . . . . 1 . . . 1 Misdirections 3 | . . . . . . . . . 1 2 Weapon Failures 3 | . . . . 1 . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 9 | . . . . . . . . 9 . . Projectiles 9 | . . . . . . . . 9 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 10 | . 1 . 1 . . . 3 5 . . Impact . | . . . . . . . . . . . Kinetic 10 | . 1 . 1 . . . 3 5 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 34 | . . 24 . 7 . . . . . 3 Shots 2 | . . 1 . 1 . . . . . . Rammed 9 | . 3 . 3 1 . . . . . 2 Targets Rammed 9 | . 3 . 3 1 . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 350 | 9 117 342 311 245 220 252 350 249 83 211 Average Temperature 65 | 6 34 157 43 53 105 105 177 74 28 111 Received Heat Transfer 2328 | . 222 216 414 279 . 135 621 234 27 180 Effects 4 | . . 2 . . . 1 1 . . . Interference 4 | . . 2 . . . 1 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 17 | . 1 . 12 2 . 1 1 . . . Heat Transferred 13183 | 37 1668 275 5365 2273 . 1776 1739 . 50 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 463 | 5 219 73 353 321 . 165 463 201 108 238 Initial 133 | . 3 33 . 133 . . 46 73 54 12 Average 106 | 4 54 17 173 101 . 45 344 78 73 109 Maximum Alert Level 2 | . 1 . 1 1 . . 2 1 . 1 Low Security (%) 84 | 100 97 100 67 91 . 100 12 97 100 76 Level 1 14 | . 2 . 32 8 . . 61 2 . 23 Level 2 1 | . . . . . . . 26 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 3 . 5 3 . . 3 6 . 3 Investigation 8 | . . . 2 1 . . 1 2 . 2 Extermination 2 | . . . . . . . . 2 . . Reinforcement 10 | . 3 . 3 . . . 1 2 . 1 Assault 3 | . . . . 2 . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 10 | . 2 . 5 1 . . 1 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 189 | . 29 4 52 27 . 12 22 20 6 17 Peak Tracking Total 7 | . 3 2 6 5 . 3 4 4 5 7 Tactical Retreats 12 | . . . 5 . . 1 1 . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 10 | . 2 . 3 . . . 1 4 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 5 | . . . . 1 . . 1 3 . . Max in Single Turn 1 | . . . . 1 . . 1 1 . . Garrison Access 2 | . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 34 | . 7 . 11 1 2 . 2 4 . 7 Terminals 18 | . 5 . 7 . . . 2 2 . 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 6 | . 2 . 2 . . . . . . 2 Scanalyzers 2 | . . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . . . 2 Total Hacks 100 | . 17 . 23 1 24 . 5 13 . 17 Successful 63 | . 9 . 12 1 24 . 2 8 . 7 Failed 35 | . 7 . 11 . . . 2 5 . 10 Catastrophic 7 | . 1 . 4 . . . . . . 2 Database Lockouts 2 | . 1 . . . . . 1 . . . Manual 41 | . 12 . 16 . 1 . 5 . . 7 Terminals 40 | . 12 . 14 . . . 5 6 . 3 Fabricators 5 | . . . . . . . . . . 5 Repair Stations 4 | . . . 4 . . . . . . . Recycling Units 15 | . 5 . 5 . . . . . . 5 Scanalyzers 7 | . . . . . . . . 7 . . Garrison Access 4 | . . . . . . . . . . 4 Terminal Hacks 39 | . 6 . 4 1 24 . 2 2 . . Record 23 | . . . . . 23 . . . . . Robot Analysis 6 | . 3 . 2 . . . 1 . . . Prototype ID Bank 2 | . 1 . . . . . . 1 . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . Alert Level 2 | . 2 . . . . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . Disarm Traps 1 | . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 4 | . . . 4 . . . . . . . Scan Component 2 | . . . 2 . . . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . 6 . . Insert Component 3 | . . . . . . . . 3 . . Analyze 3 | . . . . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 11 | . 3 . 4 . . . . . . 4 Terminals 2 | . 1 . 1 . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . 2 . 3 . . . . . . 4 Reject 4 | . 1 . 1 . . . . . . 2 Mask 5 | . 1 . 2 . . . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 3 . 10 . . . 1 3 . 6 Full Trace Events 5 | . . . 1 . . . . 2 . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 42 | . . . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . . . 8 Parts Repaired 2 | . . . 2 . . . . . . . Time 64 | . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 3 . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 3 | . . 1 1 1 . . . . . . Largest Group 1 | . . 1 1 1 . . . . . . Highest-Rated Group 31 | . . 16 16 31 . . . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . 12 7 . . . . . . Total Damage 285 | . . . 155 130 . . . . . . Kills 5 | . . . 2 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 6 | . 3 . 2 . . . 1 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 16883 | 20 3411 2198 4480 2636 529 1080 805 1275 95 354 Spaces Moved 6613 | 11 934 664 1625 800 282 558 403 553 73 710 Core 452 | . . . . . . . . . 37 415 Treads 3525 | . 873 664 1625 363 . . . . . . Legs 1790 | 11 61 . . . 168 558 403 553 36 . Wheels 551 | . . . . 437 114 . . . . . Hover . | . . . . . . . . . . . Flight 295 | . . . . . . . . . . 295 Fastest Speed 35 | 120 120 320 240 210 176 176 176 170 50 35 Average Speed 219 | 120 303 320 240 252 183 176 178 178 98 45 Slowest Speed 540 | 120 480 320 320 320 210 176 540 180 183 100 Overloaded Moves 34 | . . . . . . . . . 34 . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . 6 Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 63 | 3 100 100 99 100 69 97 32 13 60 25 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . . . Scrap Searched 7 | . . 2 . 2 . 3 . . . . Spaces Dug 12 | . 12 . . . . . . . . . Terrain Destroyed 103 | . 12 22 . 18 . 12 31 4 4 . Melee . | . . . . . . . . . . . Projectile 47 | . . . . . . 12 31 4 . . AOE 56 | . 12 22 . 18 . . . . 4 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total 8457 | 13 1385 706 2017 1336 293 660 468 755 84 740 Wait 1200 | . 306 23 181 469 . 77 20 112 . 12 Move 6592 | 10 933 663 1624 799 281 557 402 553 72 698 Hop 6 | . . . . . . . . . . 6 Pick Up 104 | . 36 . 29 8 1 7 9 10 . 4 Fast Attach 37 | 1 4 . 10 2 2 1 3 5 3 6 Attach 33 | . 1 2 5 3 . 3 10 3 4 2 Detach 6 | . . . . . 1 1 1 . . 3 Swap 67 | . 20 1 29 3 4 2 3 5 . . Drop 101 | . 21 . 39 6 4 9 6 9 . 7 Fire 297 | 2 61 17 97 45 . 3 14 53 5 . Melee . | . . . . . . . . . . . Ram 3 | . . . . 1 . . . . . 2 Kick . | . . . . . . . . . . . Crush 6 | . 3 . 3 . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: [*Fac x2] / Sto / Low x2) -7/Waste -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 21 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 506 | -10/Materials | Central database locked down 701 | -10/Materials | Discovered new exit (range 16) 1019 | -10/Materials | Discovered new exit (range 16) 1220 | -10/Materials | Discovered new exit (range 6) 1934 | -10/Materials | Discovered new exit (range 11) 2153 | -10/Materials | Discovered new exit (range 14) 3432 | -10/Materials | Entered Mines 3539 | -10/Mines | Discovered new exit (range 15) 3601 | -10/Mines | Assembled infested the area 3770 | -10/Mines | Learned Materials stockpile data 4034 | -10/Mines | Core integrity fell below 50% 4267 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4299 | -10/Mines | Discovered new exit (range 10) 4561 | -10/Mines | Discovered new exit (range 12) 4779 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 5160 | -10/Mines | Learned location of Storage (-7) 5630 | -10/Mines | Entered Materials 5630 | -9/Materials | Accompanied by 1 ally 5630 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5631 | -9/Materials | Identified exit to Mines 6906 | -9/Materials | Repaired Lgt. Treads 7075 | -9/Materials | Discovered new exit (range 16) 8170 | -9/Materials | Discovered new exit (range 6) 8416 | -9/Materials | Repaired Pulse Rifle 8437 | -9/Materials | Build established: Scavenger-Mutant 8875 | -9/Materials | Build established: Mutant 8992 | -9/Materials | Discovered new exit (range 15) 10110 | -9/Materials | Entered Mines 10176 | -9/Mines | Discovered new exit (range 3) 10195 | -9/Mines | Discovered new exit (range 8) 10247 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 10261 | -9/Mines | Met a Derelict testing a Signal Generator 10347 | -9/Mines | Crushed by falling debris 10382 | -9/Mines | Lost 3 parts (1n2u) 10761 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 10764 | -9/Mines | Discovered new exit (range 5) 11069 | -9/Mines | Excavation squad dispatched 11069 | -9/Mines | A large section of the Mines collapsed 11319 | -9/Mines | Excavation squad dispatched 11569 | -9/Mines | Excavation squad dispatched 11890 | -9/Mines | Met a Derelict shopkeep closing up shop 12746 | -9/Mines | Entered Exiles 12747 | -9/Exiles | Identified exit to Mines 12795 | -9/Exiles | Met 8R-AWN 12830 | -9/Exiles | Met EX-HEX 12884 | -9/Exiles | Met EX-BIN 12908 | -9/Exiles | Aligned with FarCom system 12910 | -9/Exiles | Given EX-Vault access code 12954 | -9/Exiles | Opened EX-Vault 12966 | -9/Exiles | Found Potential Leg 12970 | -9/Exiles | Found Potential Leg 12982 | -9/Exiles | Found AWS/Thermal 12989 | -9/Exiles | Found 0b10 Alert Chip 13025 | -9/Exiles | Warned to stay clear of 0b10 Research branches 13074 | -9/Exiles | Met EX-DEC 13081 | -9/Exiles | Learned location of Zion (-6) 13275 | -9/Exiles | Stole three prototypes: Potential Leg, AWS/Thermal, 0b10 Alert Chip 13275 | -9/Exiles | Entered Mines 13895 | -8/Mines | Discovered new exit (range 8) 14295 | -8/Mines | Discovered new exit (range 11) 14355 | -8/Mines | Entered Materials 14355 | -8/Materials | Evolved 2 slots: Utility x2 14606 | -8/Materials | Central database locked down 14657 | -8/Materials | Discovered new exit (range 16) 14663 | -8/Materials | Build established: Hacker-Mutant 14884 | -8/Materials | AWS/Thermal suddenly broke down 14929 | -8/Materials | Lost 3 parts (1p1n1u) 15160 | -8/Materials | Entered Factory 15160 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15162 | -7/Factory | FarCom data flow suspended 15279 | -7/Factory | Discovered new exit (range 15) 15381 | -7/Factory | Identified exit to Storage 15381 | -7/Factory | Identified exit to Lower Caves 15390 | -7/Factory | Discovered new exit (range 12) 16239 | -7/Factory | System corruption reached 10% 16435 | -7/Factory | Sucked down chute 16435 | -7/Factory | Entered Waste 16450 | -7/Waste | EMP discharged 16458 | -7/Waste | Spotted C-40 Crusher 16468 | -7/Waste | Spotted C-40 Crusher 16487 | -7/Waste | Spotted C-40 Crusher 16488 | -7/Waste | Spotted C-40 Crusher 16488 | -7/Waste | Spotted C-40 Crusher 16499 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16502 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16505 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16508 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16511 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16517 | -7/Waste | Spotted C-40 Crusher 16523 | -7/Waste | Discovered new exit (range 14) 16524 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16525 | -7/Waste | Core integrity fell below 50% 16530 | -7/Waste | Entered Factory 16555 | -7/Factory | Lost 9 parts (1p6n2u) 16613 | -7/Factory | Discovered new exit (range 15) 16737 | -7/Factory | Core integrity fell below 20% 16746 | -7/Factory | Discovered new exit (range 16) 16748 | -7/Factory | Fabricated Imp. Titanium Leg? 16804 | -7/Factory | Build established: Mutant 16884 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Ejection routine running. 16818_ Acquired Hpw. Tractor Beam. 16827_ System corrupted: IFF burst signal emitted. 16836_ Acquired Powered Hammer. 16837_ Dropped Hvy. Mace. 16841_ Acquired Transmission Jammer. 16842_ RRISWC=UCN:PRO7PLXB=: HEK FF>Seal Access door sealed. 16859_ System corrupted: Heat flow error (+236). 16860_ Acquired Adv. Treads. 16876_ Slammed into W-25 Informer. 16877_ Adv. Treads broken. 16877_ Destabilizing: Short circuit. 16878_ System corrupted: Matter fused (-5). 16883_ Dropped Broken Adv. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????????? ##?????????????????? | | ?###???#????????????????????? ??????????????????? | | ?# ?? #??????????????????? ??????????????????? | | ?# """? #??????????????????? ???????????????????? | | ?# """" ####+#########????? ????????????????????? | | ?# """" # #????? #????????????????????? | | ## """" # """ """ ###### #????????????????????? | | # """" # """ """ + +????????????????????? | | # """" # """ """ ### #????????????????????? | | + # ! #?# #????????????????????? | | # # """ !### #????????????????????? | | # # """ "" ## ##+#????????????????????? | | # # """ """ ##T #???????????????????????? | | # # ! S" ### #???????????????????????? | | # # """ #?# #???????????????????????? | | # ] # ! """ #?# #???????????????????????? | | ######## ###=###?????????????????????? | | #################+## #?????????????????????? | | g ####### "" ?????????? | | w @ o #???????? | | " ####### #???????? | | ##+########## "" #?????????????????????? | | ### ! #??# """ G #?????????????????????? | | ### #??# """ "" !#?????????????????????? | | + """ #??# """ " #?????????????????????? | | ### """ #### #?????????????????????? | | #?# """ + #?????????????????????? | | #?# "" ####+###+####+###?????????????????????? | | #?# "" ## #??????????????????????? | | #?# ## / !#??????????????????????? | | #?# "" ## #??????????????????????? | | #?# ! Y" ## """ """ """ #??????????????????????? | | ??# "" ## """ """ """ #??????????????????????? | | ??# ## """ """ """ #??????????????????????? | | ??#########################??????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackTrackerCloak Manual? 0 Play Time 01:34:31 Cumulative 101.1 hours Start 2024.09.17 @ 17:06:45 End 2024.09.17 @ 18:50:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27212de3-60a4-45e6-b414-0492df680403