Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.23 @ 00:15:30 Player: Infomantis Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (113) 565 Value Destroyed (3844) 3844 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 7737 Bonus ------- High Alert Combat Kills 208 Cogmind --------- Core Integrity 0/850 Matter 221/300 Energy 41/100 System Corruption 14% Temperature Cool (8) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Coolant Injector > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (4) ---- Medium Storage Unit Relay Coupler [Behemoth] (9) Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Gravmag System Cooled Airjet Cooled Airjet > --- UTILITY ---------- Large Storage Unit Targeting Computer Launcher Guidance Computer Shock Absorption System Improved Field Recycling Unit > --- WEAPON ----------- Gauss Cannon Proton Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Improved Heat Sink Cooling System Coolant Injector Improved Sensor Array Improved Signal Interpreter System Backup Module Gauss Rifle [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 2 . 1 . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 143 | 7 4 23 15 66 28 Power 22 | 2 . 3 2 12 3 Engine 12 | 2 . 2 1 5 2 Core 10 | . . 1 1 7 1 Reactor . | . . . . . . Propulsion 49 | 2 2 11 4 21 9 Treads 14 | . . 4 . 5 5 Leg 26 | 2 2 7 4 8 3 Wheel 1 | . . . . 1 . Hover 8 | . . . . 7 1 Flight . | . . . . . . Utility 31 | 1 1 2 6 15 6 Device 16 | . 1 1 3 7 4 Storage 4 | 1 . 1 1 1 . Processor 6 | . . . 1 3 2 Hackware . | . . . . . . Protection 5 | . . . 1 4 . Artifact . | . . . . . . Weapon 41 | 2 1 7 3 18 10 Energy Gun 7 | . 1 1 2 3 . Energy Cannon 12 | . . 3 1 4 4 Ballistic Gun 12 | 2 . 2 . 4 4 Ballistic Cannon 6 | . . 1 . 4 1 Launcher 4 | . . . . 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . Parts Lost 52 | . . 7 . 23 22 Power 11 | . . 2 . 4 5 Propulsion 22 | . . 3 . 12 7 Utility 6 | . . 1 . 2 3 Weapon 13 | . . 1 . 5 7 Highest Loss Streak 12 | . . 4 . 6 12 Average Slot Usage (%) 86 | . 95 95 98 85 71 Engine 4 | . 14 5 3 3 3 Core 5 | . . 4 5 7 4 Treads 7 | . . 12 . 3 16 Leg 17 | . 28 27 35 12 2 Wheel 1 | . . . . 2 . Hover 4 | . . . . 10 3 Device 9 | . 10 9 19 5 8 Storage 7 | . 14 11 9 7 4 Processor 7 | . . . 3 11 10 Protection 1 | . . . 3 2 . Energy Gun 3 | . . 4 3 5 . Energy Cannon 4 | . . 6 13 3 . Ballistic Gun 4 | . 27 7 1 2 1 Ballistic Cannon 2 | . . 3 . 2 3 Launcher 1 | . . . . . 8 Naked Turns 57 | . . . . . 57 Heaviest Build 66 | 13 14 32 41 54 66 Greatest Support 140 | 20 20 40 43 57 140 Greatest Overweight (x) 11 | 1 . 1 . 11 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 6 12 10 16 10 Average Capacity 8 | 5 6 7 10 10 8 Most Carried 11 | 6 6 11 10 10 10 Average Carried 8 | 3 5 6 9 9 6 Final Capacity 10 | 6 6 10 10 10 4 Final Carried 10 | 6 6 10 10 9 3 Class Distribution -------------------- 60% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2574 | 243 248 534 163 959 427 Remotely . | . . . . . . Salvage Created 4336 | . 287 750 518 1904 877 Parts 241 | . 15 51 20 99 56 Haulers Intercepted 5 | . . 1 1 1 2 Recyclers Shooed 8 | . . 1 . 1 6 Parts Field Recycled 29 | . . . . 10 19 Retrieved Matter 306 | . . . . 125 181 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 76 | . 7 18 9 35 7 Melee 1 | . . . . . 1 Guns 22 | . 7 2 1 12 . Cannons 43 | . . 13 8 18 4 AOE 10 | . . 3 . 5 2 Classes Destroyed 12 | . 2 4 1 5 . Worker 9 | . . 1 . 2 6 Builder 3 | . . . . 1 2 Tunneler 1 | . . . . 1 . Hauler 5 | . . 1 1 1 2 Recycler 7 | . . . . 5 2 Operator 2 | . . . . 1 1 Watcher 10 | . 1 3 . 4 2 Swarmer 13 | . . 2 . 11 . Grunt 33 | . 7 12 4 10 . Sentry 16 | . . 4 2 8 2 Hunter 7 | . . . 3 1 3 Programmer 7 | . . . . 5 2 Best Kill Streak 11 | . 4 8 3 11 10 Combat Bots Only 8 | . 4 8 3 4 2 Max Kills in Single Turn 6 | . 1 4 1 3 6 Gunslinging . | . . . . . . Exploded 3 | . . 3 . 3 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8744 | . 385 1195 342 3392 3430 Core 1405 | . 76 123 35 312 859 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 69 69 93 55 . Volleys Fired 329 | . 24 60 33 142 70 Largest 3 | . 2 2 2 2 3 Hottest 128 | . 40 107 128 119 126 Shots Fired 558 | . 48 100 62 264 84 Gun 239 | . 48 36 8 117 30 Cannon 299 | . . 64 54 137 44 Launcher 20 | . . . . 10 10 Special . | . . . . . . Kinetic 302 | . 48 60 1 126 67 Thermal 185 | . . 32 61 85 7 Explosive 15 | . . . . 10 5 Electromagnetic 56 | . . 8 . 43 5 Robot Hit Streak 16 | . 12 16 12 10 7 Robot Miss Streak 7 | . 3 3 2 7 2 Penetration Max 1 | . . . . 1 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 359 | . 29 65 45 165 55 Core Hits 189 | . 13 30 15 89 42 Critical Hits 33 | . 1 6 7 14 5 Critical Kills 10 | . 1 3 2 3 1 Critical Parts Destroyed 19 | . . 2 5 8 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10558 | . 361 1708 1033 4505 2951 Guns 2891 | . 361 347 135 1651 397 Cannons 4947 | . . 988 898 2105 956 Explosions 2558 | . . 373 . 749 1436 Melee . | . . . . . . Ramming 162 | . . . . . 162 Kinetic 4384 | . 361 733 . 2099 1191 Thermal 3590 | . . 520 1033 1334 703 Explosive 1637 | . . 373 . 628 636 Electromagnetic 785 | . . 82 . 444 259 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . 2 . 6 14 Average Corruption 4 | . . 2 . 3 6 Corruption Purged 1 | . . . . . 1 Effects 33 | . . . . 25 8 Message Errors 8 | . . . . 6 2 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 4 | . . . . 3 1 Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 2 | . . . . 2 . Misfires 2 | . . . . 2 . Misdirections 1 | . . . . . 1 Targeting Errors 5 | . . . . 5 . Weapon Failures 4 | . . . . 1 3 Overload Shots . | . . . . . . Overflow Damage 210 | . . . . 145 65 Projectiles 47 | . . . . 46 1 Explosions 163 | . . . . 99 64 Melee . | . . . . . . Knockbacks 29 | . . 6 . 11 12 Impact 3 | . . . . . 3 Kinetic 23 | . . 5 . 10 8 Secondary 3 | . . 1 . 1 1 Self-Inflicted Damage 274 | . . 10 . 38 226 Shots 8 | . . 1 . 1 6 Rammed 33 | . . . . . 33 Targets Rammed 34 | . . . . . 34 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 274 | . 5 274 234 241 140 Average Temperature 72 | . 5 106 108 65 34 Received Heat Transfer 1488 | . 210 477 36 648 117 Effects 5 | . . 4 . 1 . Energy Bleed 5 | . . 4 . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 1 . 1 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 2 3 3 . Heat Transferred 5497 | . . 950 1702 2197 648 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 2 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 711 | . 237 457 352 711 538 Initial 327 | . . 100 142 109 327 Average 304 | . 98 293 233 325 402 Maximum Alert Level 3 | . 1 2 1 3 2 Low Security (%) 28 | 100 84 21 48 29 . Level 1 44 | . 15 57 51 42 42 Level 2 27 | . . 20 . 28 57 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 3 1 2 10 4 Investigation 2 | . . . 1 1 . Extermination 4 | . . . . 3 1 Reinforcement 12 | . 3 1 1 4 3 Assault 1 | . . . . 1 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 5 | . . . . 3 2 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 8 | . 2 3 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 12 23 10 49 15 Peak Tracking Total 10 | . 4 10 3 5 7 Tactical Retreats 6 | . 1 1 . 2 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 16 | . . 6 . 4 6 Max in Single Turn 2 | . . 2 . 2 2 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 21 | . 1 7 1 10 2 Terminals 14 | . 1 6 . 5 2 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 1 1 . Garrison Access 2 | . . . . 2 . Total Hacks 54 | . 3 23 3 22 3 Successful 31 | . 2 14 3 11 1 Failed 22 | . 1 8 . 11 2 Catastrophic 6 | . 1 2 . 3 . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 35 | . 3 19 . 10 3 Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 9 | . . 4 3 2 . Garrison Access 7 | . . . . 7 . Terminal Hacks 18 | . 2 10 . 5 1 Record 10 | . 2 6 . 1 1 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Transport Status 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . . . . 2 . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 9 | . . 4 3 2 . Insert Component 4 | . . 2 1 1 . Analyze 5 | . . 2 2 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 1 5 1 9 2 Full Trace Events 3 | . . 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 2 1 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 2 1 1 . Part Schematics Acquired 4 | . . 2 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4347 | 96 249 864 506 1713 919 Spaces Moved 2701 | 57 137 512 293 1126 576 Core 176 | 6 . . . 1 169 Treads 252 | . . 1 . 20 231 Legs 1589 | 51 137 511 293 494 103 Wheels 138 | . . . . 138 . Hover 546 | . . . . 473 73 Flight . | . . . . . . Fastest Speed 40 | 50 120 120 120 40 50 Average Speed 109 | 116 120 123 120 96 114 Slowest Speed 600 | 120 120 180 120 600 200 Overloaded Moves 197 | . . . . 197 . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 24 43 27 31 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 118 | . . . . 117 1 Terrain Destroyed 388 | . . 50 7 172 159 Melee . | . . . . . . Projectile 17 | . . . 7 7 3 AOE 371 | . . 50 . 165 156 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3533 | 83 175 654 389 1491 741 Wait 132 | 14 4 11 14 79 10 Move 2696 | 56 136 511 292 1125 576 Hop . | . . . . . . Pick Up 93 | 6 2 25 16 34 10 Fast Attach 57 | 6 2 5 3 27 14 Attach 37 | . . 6 2 17 12 Detach 9 | . . . . 6 3 Swap 49 | 1 2 12 10 22 2 Drop 97 | . 5 24 19 39 10 Fire 329 | . 24 60 33 142 70 Melee . | . . . . . . Ram 24 | . . . . . 24 Kick 1 | . . . . . 1 Crush 9 | . . . . . 9 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x2 685 | -9/Materials | Discovered new exit (range 13) 704 | -9/Materials | Central database locked down 778 | -9/Materials | Destroyed 8 combat bots 816 | -9/Materials | Lost 4 parts (1p2n1w) 1100 | -9/Materials | Build established: Scavenger-Mutant 1152 | -9/Materials | Discovered new exit (range 15) 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Utility x2 1628 | -8/Materials | Discovered new exit (range 10) 1716 | -8/Materials | Entered Factory 1716 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1925 | -7/Factory | Lost 3 parts (1n1u1w) 2101 | -7/Factory | Lost 5 parts (2n1u2w) 2298 | -7/Factory | Repaired Imp. Heat Sink 2790 | -7/Factory | Lost 6 parts (1p4n1w) 3101 | -7/Factory | Garrison activated, responded to threat 3178 | -7/Factory | Lost 3 parts (1p2n) 3310 | -7/Factory | Identified exit to Factory 3316 | -7/Factory | First assault squad dispatched 3429 | -7/Factory | Entered another Factory area 3429 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3671 | -6/Factory | Spotted B-75 Beast 3899 | -6/Factory | Build established: Mutant 4058 | -6/Factory | Released all parts (3) 4087 | -6/Factory | Lost 12 parts (2p5n1u4w) 4168 | -6/Factory | Core integrity fell below 50% 4238 | -6/Factory | System corruption reached 10% 4259 | -6/Factory | Core integrity fell below 20% 4267 | -6/Factory | Lost 7 parts (1p2n2u2w) 4318 | -6/Factory | Released all parts (3) 4348 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Fusion Modulator explodes. Terminal disabled. Slammed into H-66 Slayer. Destabilizing: System corrupted (+1). Penetrated by Slug. U-05 Engineer builds a Door. K-01 Serf collects debris. Slug penetrates Wall. Released Flexi-carbon Leg. Released Imp. Signal Interpreter. Released Flexi-carbon Leg. U-05 Engineer lays Concrete. Acquired Gauss Rifle. Acquired Med. Storage Unit. W Z=T BPN:XSHL>ZTQL4RI4,N #, Penetrated by Slug. Acquired Hvy. Plasma Cannon. System corrupted: Hvy. Plasma Cannon failed to cycle. P-60 Hacker destroyed. Slug penetrates Wall. 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Heat Sink | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed ShadingNeutronLog Manual? 0 Play Time 01:59:07 Cumulative 33.7 hours Start 2021.05.22 @ 21:51:04 End 2021.05.23 @ 00:15:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 26 Adventurer 6 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 55d395c5-21a8-4119-979f-4418fbb39188