Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 19:48:31 Player: Venar246 Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (105) 525 Value Destroyed (3876) 3876 Prototype IDs (31) 620 Alien Tech Used (2) 400 Bonus (4660) 4660 TOTAL SCORE: 18381 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Met Zhirov 300 Acquired SGEMP 2000 Delivered SGEMP 2000 Cogmind --------- Core Integrity 0/1600 Matter 221/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Terrain Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Makeshift ECM Suite Reaction Control System Graphene Brace Advanced Hacking Suite System Shield System Shield Experimental System Shield > --- WEAPON ----------- Advanced Micro-nuke Launcher Powered Hammer > --- INVENTORY -------- Heavy Antimatter Reactor Advanced Trap Extractor Advanced Recalibrator [Rating: 124] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility System Shield Device Makeshift ECM Suite Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . 4 2 . . . . 2 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . . 2 . . . . . . 1 . . . . 1 . . 1 1 Utility 11 | . . . 2 2 . . . . 1 1 . . . . 1 2 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 155 | 6 7 3 12 9 17 3 11 4 10 18 2 5 6 1 9 8 9 7 8 Power 20 | 1 . 1 1 1 1 . . 2 2 2 1 1 1 . 2 2 . 1 1 Engine 5 | 1 . 1 . . 1 . . . 1 . 1 . . . . . . . . Core 10 | . . . 1 1 . . . 2 1 2 . 1 . . 1 . . . 1 Reactor 5 | . . . . . . . . . . . . . 1 . 1 2 . 1 . Propulsion 48 | 2 2 . 5 4 4 2 . . 3 7 . . 1 1 2 3 1 4 7 Treads 7 | . . . . . . . . . 2 5 . . . . . . . . . Leg 20 | 2 2 . 5 4 4 2 . . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . 3 2 Flight 16 | . . . . . . . . . . 2 . . 1 1 2 3 1 1 5 Utility 60 | 1 2 1 4 2 6 1 8 . 5 6 1 3 4 . 5 3 6 2 . Device 27 | . . . 2 1 5 1 1 . 2 3 . 2 2 . 2 3 3 . . Storage 3 | 1 1 . . . . . . . . 1 . . . . . . . . . Processor 11 | . . . . . . . 7 . . . . . . . 1 . 1 2 . Hackware 8 | . . . 1 1 . . . . . 1 1 . 1 . 1 . 2 . . Protection 11 | . 1 1 1 . 1 . . . 3 1 . 1 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 3 1 2 2 6 . 3 2 . 3 . 1 . . . . 2 . . Energy Gun 3 | 1 2 . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . 1 1 . . . . 1 . . . . . . . . . Ballistic Gun 8 | 1 . 1 2 . 2 . 1 . . . . 1 . . . . . . . Ballistic Cannon 4 | . . . . . 2 . . 2 . . . . . . . . . . . Launcher 4 | . . . . . 1 . 2 . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . . 7 . 1 1 . . 5 . . . 3 . . Parts Lost 92 | . . 2 2 . 15 2 . 9 4 6 . 5 1 3 4 6 8 7 18 Power 16 | . . 1 . . 1 . . 2 1 2 . 2 . 1 1 2 . 2 1 Propulsion 32 | . . . 1 . 4 2 . 4 . 1 . . 1 1 1 1 4 3 9 Utility 32 | . . 1 . . 6 . . 1 2 2 . 3 . . 2 3 4 2 6 Weapon 12 | . . . 1 . 4 . . 2 1 1 . . . 1 . . . . 2 Highest Loss Streak 11 | . . 1 1 . 9 2 . 5 2 3 . 4 1 2 4 6 8 4 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 1 7 9 9 8 8 7 9 6 7 10 11 10 11 12 11 4 3 2 1 Power 1 | . 1 . 1 1 1 2 2 . . . 1 . . 1 1 2 1 . . Propulsion . | . 1 2 . . 1 . . . . 1 3 3 2 1 . 1 . . . Utility 3 | . 3 3 3 3 2 2 3 3 4 6 3 3 4 6 6 . 1 . . Weapon 3 | . 1 3 4 3 3 3 4 2 3 2 4 3 4 3 3 . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . . . 3 4 4 . 1 . . 6 2 . . . 6 1 1 . . Power 3 | . . . . . 1 . . . . 1 1 . . . . . . . . Propulsion 5 | . . . . 1 1 . . . . 1 1 . . . 1 . . . . Utility 10 | . . . 3 1 1 . 1 . . 2 . . . . 1 . 1 . . Weapon 9 | . . . . 2 1 . . . . 1 . . . . 4 1 . . . Tool/Special 1 | . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 83 | . 98 100 97 96 95 99 80 71 62 93 70 65 67 65 71 75 78 37 33 Engine 4 | . 14 14 2 . 4 7 7 . . 1 . 2 4 1 . . . . . Core 3 | . . . 6 7 2 . . 6 8 8 11 7 5 5 4 3 . . 2 Treads 1 | . . . . . . . . . 1 23 . . . . . . . . . Leg 18 | . 28 28 35 30 29 29 30 4 2 1 . . . . . . . . . Flight 2 | . . . . . . . . . . . 11 10 11 11 13 14 16 3 7 Device 11 | . . . 10 14 15 23 13 6 10 15 17 20 20 17 16 18 17 2 . Storage 7 | . 14 14 9 7 7 7 7 7 6 5 5 5 5 5 3 . . . . Processor 5 | . . . . . . . 4 15 13 11 9 5 5 5 6 8 8 14 13 Hackware 10 | . . . 6 12 15 15 15 15 10 4 7 5 8 11 11 14 19 10 5 Protection 4 | . 12 14 9 7 3 . . . 2 5 5 1 2 5 6 4 . . . Energy Gun 2 | . 13 13 3 . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . 6 3 14 . 4 3 3 . . . . . . . . . Ballistic Gun 5 | . 14 13 13 6 9 . . 1 . . . . . . . . . . . Peak Build Rating 124 | 6 10 14 31 44 50 50 52 54 52 90 80 83 90 87 114 123 124 73 66 Average Rating 46 | 4 8 13 27 38 44 47 40 39 42 80 79 74 81 82 101 111 108 55 46 On Entrance 51 | . 6 10 14 27 43 50 47 52 30 52 79 78 76 87 80 94 101 60 44 Avg Prop Armor Cover (%) 12 | . . . . . 5 . . . 5 4 . . . . . . . 18 14 Naked Turns 12 | . . . . . . . . . . . . . . . . . . . 12 Heaviest Build 59 | 12 24 26 29 36 46 51 51 49 59 57 38 39 43 37 58 46 53 24 16 Greatest Support 150 | 20 20 20 62 70 78 73 65 65 52 150 38 38 38 38 51 47 57 27 33 Greatest Overweight (x) 16 | . 1 1 1 . . 1 . 16 15 . . 1 1 . 2 1 . 2 . Average Overweight (x) . | . . . . . . . . 5 2 . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 5 5 5 5 Average Capacity 10 | 7 9 10 10 10 10 10 10 10 10 12 15 15 15 15 12 5 5 5 5 Most Carried 15 | 2 10 10 10 10 10 8 10 10 8 15 15 14 15 15 15 5 5 5 3 Average Carried 8 | 1 7 9 9 9 8 7 9 6 7 10 14 13 13 14 12 4 4 4 1 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 2 10 10 10 10 8 8 10 7 8 15 15 14 15 13 5 1 5 5 . Class Distribution -------------------- 55% | Hacker-Mutant 25% | Mutant 9% | Scientist-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scientist-Mutant | -8/Materials Scientist-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Wizard-Sprinter | -3/Testing Hacker-Mutant | -2/Research Sprinter | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 4003 | 116 259 274 487 136 676 81 10 224 215 515 16 241 . 98 200 62 4 196 193 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4442 | . 259 246 790 302 534 314 . 92 365 622 . 190 . . 328 . . 359 41 Parts 200 | . 19 15 40 11 23 11 . 4 16 19 . 16 . . 9 . . 15 2 Haulers Intercepted 9 | . 1 . 4 1 . . . . . 1 . . . . . . . 2 . Recyclers Shooed 2 | . . . 1 . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . 7 . . 20 8 . 4 . . . 16 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 87 | . 7 7 17 3 13 7 . 5 7 5 . 8 . . 4 . . 2 2 Melee 15 | . . . . . . . . . . 4 . 6 . . 3 . . 2 . Guns 43 | . 7 7 17 2 6 . . 2 . . . 2 . . . . . . . Cannons 15 | . . . . 1 5 4 . 2 3 . . . . . . . . . . AOE 10 | . . . . . 2 3 . . 3 . . . . . . . . . 2 Classes Destroyed 15 | . 3 1 4 1 3 . . 1 . . . . . . . . . 1 1 Worker 1 | . . . . . . . . . . . . . . . . . . 1 . Builder 2 | . . . 1 . . . . . . 1 . . . . . . . . . Hauler 9 | . 1 . 4 1 . . . . . 1 . . . . . . . 2 . Recycler 5 | . . . 1 1 . . . . . 2 . . . . 1 . . . . Drone 2 | . . . . . . . . 2 . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . . . . . . . Swarmer 24 | . 3 . 7 . 2 . . 3 . . . 8 . . 1 . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . 2 Grunt 30 | . 4 . 8 3 4 7 . . 3 1 . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 7 | . . . 1 . 1 . . . 4 . . . . . 1 . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . Hunter 4 | . . . . . 3 . . . . 1 . . . . . . . . . Programmer 8 | . . . . . 1 . . . . 3 . . . . 2 . . 2 . Subdweller 7 | . . 7 . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 2 5 4 8 4 . 2 4 2 . 6 . . 3 . . 3 2 Combat Bots Only 8 | . 3 2 5 3 8 4 . 2 4 2 . 6 . . 2 . . 2 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 . 1 2 1 . 1 . . 1 . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 2 . . 2 . . . . . . . . . 2 Melee 1 | . . . . . . . . . . 1 . 1 . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Hostile Shots Fired 1272 | . 50 27 70 15 170 27 . 69 192 96 3 98 . 28 74 63 56 66 168 Missed 468 | . 8 9 32 1 32 9 . 25 81 23 . 33 . 13 24 40 25 28 85 Hits 804 | . 42 18 38 14 138 18 . 44 111 73 3 65 . 15 50 23 31 38 83 Melee 7 | . . . 2 . . . . . . . . . . 1 . . . . 4 Projectile 797 | . 42 18 36 14 138 18 . 44 111 73 3 65 . 14 50 23 31 38 79 AOE 2 | . . . . . . . . . . 2 . . . . . . . . . Critical Strikes 29 | . . . 1 . 5 1 . . . 3 . 1 . 1 3 . 4 2 8 Actively Blocked 4 | . . . . . . . . . . . . . . 1 3 . . . . Part Disruptions 2 | . . . . . 2 . . . . . . . . . . . . . . Damage Taken 14655 | . 430 394 479 250 2413 323 . 684 1001 1488 59 1033 50 388 1008 515 711 949 2480 Core 3846 | . 108 . 32 40 347 65 . 56 171 65 . 266 . 24 139 67 180 629 1657 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 144 | . . . . . . . . . . . . . . 15 87 42 . . . Ignored by Resistances 47 | . . . . . 47 . . . . . . . . . . . . . . Regen/Repaired (Parts) 64 | . . . 64 . . . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 . 56 94 . . . . 27 79 . . . . 58 87 . 81 56 . Volleys Fired 282 | . 30 30 52 11 68 12 . 22 24 4 . 20 1 1 . . . . 7 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 . 1 1 1 . . . . 1 Hottest 155 | . 60 89 89 90 80 155 . 90 155 146 . 45 45 45 . . . . 30 Shots Fired 479 | . 58 60 98 22 119 22 . 34 32 5 . 20 1 1 . . . . 7 Gun 347 | . 58 60 98 11 85 . . 16 . . . 19 . . . . . . . Cannon 114 | . . . . 11 32 20 . 16 30 5 . . . . . . . . . Launcher 18 | . . . . . 2 2 . 2 2 . . 1 1 1 . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 315 | . 30 30 80 11 117 . . 28 . . . 19 . . . . . . . Thermal 142 | . 28 30 18 11 . 20 . 4 30 1 . . . . . . . . . Explosive 18 | . . . . . 2 2 . 2 2 . . 1 1 1 . . . . 7 Electromagnetic 4 | . . . . . . . . . . 4 . . . . . . . . . Robot Hit Streak 11 | . 7 11 9 11 7 11 . 2 9 2 . 9 . . . . . . . Robot Miss Streak 10 | . 3 2 7 1 4 2 . 10 3 1 . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 351 | . 35 27 64 19 77 16 . 12 22 28 . 19 . . 15 . . 16 1 Core Hits 191 | . 17 17 46 10 32 12 . 5 22 6 . 10 . . 6 . . 6 2 Critical Kills 3 | . . . . 1 . . . 1 1 . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . 5 . . . . . . . . . Critical Strikes 18 | . . . 1 1 2 . . 1 1 5 . . . . 6 . . 1 . Burn 1 | . . . 1 . . . . . . . . . . . . . . . . Meltdown 2 | . . . . 1 . . . . 1 . . . . . . . . . . Destroy 1 | . . . . . . . . 1 . . . . . . . . . . . Blast 2 | . . . . . 2 . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . 5 . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . . 6 . . . . Impale 1 | . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 195 | . . 6 . 4 . . . . . 40 . 9 . . 53 33 20 27 3 Impact 85 | . . 6 . . . . . . . 27 . . . . 11 33 8 . . Slashing 68 | . . . . 4 . . . . . 13 . 9 . . 42 . . . . Piercing 42 | . . . . . . . . . . . . . . . . . 12 27 3 Sneak Attacks 9 | . . . . 1 . . . . . 4 . . . . 1 . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . 5 . . . . . . . . . Damage Inflicted 9928 | . 355 544 1183 493 1583 756 . 231 958 1411 . 457 . . 673 . . 1006 278 Guns 3304 | . 335 544 1153 164 792 . . 115 . . . 201 . . . . . . . Cannons 2040 | . . . . 241 564 435 . 116 608 76 . . . . . . . . . Explosions 1071 | . . . . . 227 321 . . 350 . . . . . . . . . 173 Melee 3398 | . . . . 83 . . . . . 1335 . 256 . . 673 . . 1006 45 Ramming 115 | . 20 . 30 5 . . . . . . . . . . . . . . 60 Kinetic 3426 | . 169 375 995 164 1356 . . 166 . . . 201 . . . . . . . Thermal 1875 | . 166 169 158 241 . 435 . 65 608 33 . . . . . . . . . Explosive 1071 | . . . . . 227 321 . . 350 . . . . . . . . . 173 Electromagnetic 43 | . . . . . . . . . . 43 . . . . . . . . . Impact 1049 | . . . . . . . . . . 993 . . . . 56 . . . . Slashing 1298 | . . . . 83 . . . . . 342 . 256 . . 617 . . . . Piercing 1051 | . . . . . . . . . . . . . . . . . . 1006 45 Highest Corruption 25 | . . . . . 3 3 3 2 . 7 7 7 7 8 4 2 3 3 25 Average Corruption 2 | . . . . . 1 3 2 2 . 6 7 7 7 7 2 1 2 1 3 Corruption Purged 2 | . . . . . . . . . . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 96 | . . . . . 16 6 18 22 . 4 3 7 2 4 6 . 2 3 3 Message Errors 14 | . . . . . 2 . 4 3 . 1 1 . . . 1 . 1 1 . Matter Fused 26 | . . . . . 4 . 5 5 . 1 1 4 1 1 2 . . 1 1 Heat Flow Errors 5 | . . . . . 1 . . . . . . . 1 2 . . 1 . . Energy Discharges 21 | . . . . . 4 3 4 4 . 1 1 2 . 1 . . . 1 . Parts Rejected 2 | . . . . . . . . . . 1 . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . 3 1 2 3 . . . . . . 1 . . . . Data Loss (major) 8 | . . . . . . . 2 4 . . . . . . . . . . 2 Misfires 5 | . . . . . 1 2 . 2 . . . . . . . . . . . Alerts 3 | . . . . . 1 . 1 . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 687 | . . . . . 2 31 . . 15 407 . . 31 12 31 . . 117 41 Projectiles 18 | . . . . . 2 16 . . . . . . . . . . . . . Explosions 114 | . . . . . . 15 . . 15 . . . 31 12 . . . . 41 Melee 555 | . . . . . . . . . . 407 . . . . 31 . . 117 . Knockbacks 11 | . . . . . 6 . . . . 5 . . . . . . . . . Impact 5 | . . . . . . . . . . 5 . . . . . . . . . Kinetic 6 | . . . . . 6 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 449 | . . . . . . 21 . 18 69 . . 13 51 49 . . . . 228 Shots 16 | . . . . . . 1 . 1 4 . . 1 2 2 . . . . 5 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 13 | . 8 . 4 1 . . . . . . . . . . . . . . . Kicked 13 | . 8 . 4 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 288 | . 240 28 144 199 252 278 . 38 288 9 . 10 210 225 . . 202 . . Average Temperature 71 | . 90 9 36 105 87 98 . 20 82 5 . 6 103 107 . . 99 . . Received Heat Transfer 1930 | . 159 102 180 126 486 180 . 36 204 87 18 18 . 18 93 . 97 72 54 Effects 6 | . . . . . . 3 . . . . . . 3 . . . . . . Interference 6 | . . . . . . 3 . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . 1 . . . . 1 . . . . Parts Fried 6 | . . . . . . . . . . 6 . . . . . . . . . Impact Corruptions 15 | . . . . . . . . . . 13 . . . . 2 . . . . Robots Melted 2 | . . . . 1 . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . Parts Melted 4 | . . 1 . 2 . . . . 1 . . . . . . . . . . Heat Transferred 3184 | . 375 407 444 333 . 607 . 100 881 37 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Maximum Alert Level 1 | . . . 1 . . . . . 1 . . . . . . . . . . Low Security (%) 84 | 100 100 . 60 100 . . . . . 100 . . . . 100 100 100 100 100 Level 1 15 | . . . 39 . . . . . 100 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 330 | . 60 . 327 162 . . . . 330 147 . . . . 162 90 6 75 198 Initial 300 | . . . . 129 . . . . 300 147 . . . . 162 64 . . 26 Average 92 | . 21 . 142 107 . . . . 269 67 . . . . 102 46 1 21 97 Influence Increases 3838 | . 177 . 546 198 285 160 . 80 530 202 60 315 . 90 389 118 32 240 416 Destroy 0b10 Robot/C 1580 | . 140 . 340 60 260 140 . 60 140 100 . 160 . . 80 . . 40 60 Destroy 0b10 Robot/NC 100 | . 5 . 30 15 . . . 10 . 20 . . . . 5 . . 15 . Destroy Leader 320 | . 32 . 68 14 10 20 . 10 50 32 . 20 . . 30 . . 14 20 Allied During Kill 12 | . . . . . . . . . . . . . . . . . . . 12 Successful Hack 160 | . . . 14 61 . . . . . 12 . . . . 12 43 . 18 . Disable Machine 90 | . . . . 30 . . . . 15 . . . . . . . . . 45 Destroy Structure 361 | . . . 4 3 . . . . 25 8 . . . . 52 60 32 33 144 Advance Influence 450 | . . . . . . . . . 300 . . . . . 150 . . . . Partial Spotted 90 | . . . . 15 . . . . . . . . . . 15 15 . 30 15 Lose Combat Pursuer 675 | . . . 90 . 15 . . . . 30 60 135 . 90 45 . . 90 120 Influence Decreases 3706 | . 177 . 261 402 366 122 38 80 230 459 103 200 115 70 286 241 32 195 329 Entered New Map 595 | . . . . 156 31 . 38 . . 153 16 . 115 . 8 59 . . 19 Time Decay 2433 | . 177 . 241 246 225 122 . 50 190 246 87 160 . 50 238 143 32 136 90 Lost Part 638 | . . . 20 . 110 . . 30 40 60 . 40 . 20 40 39 . 59 180 Lost Ally 40 | . . . . . . . . . . . . . . . . . . . 40 Squads Dispatched 28 | . 2 . 3 1 . . . . 6 4 . . . 1 1 3 1 2 4 Investigation 2 | . . . . . . . . . . 1 . . . . . . . . 1 Extermination 8 | . . . . 1 . . . . 1 1 . . . . 1 1 1 1 1 Reinforcement 11 | . 2 . 3 . . . . . 1 . . . . . . 2 . 1 2 Assault 3 | . . . . . . . . . . 2 . . . 1 . . . . . Garrison 4 | . . . . . . . . . 4 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 9 | . . . 2 . . . . . 1 . . . . . 1 . 2 3 . Communications Jammed 9 | . . . . . . . . . . . . . . . . 9 . . . Distress Signals 9 | . . . . . . . . . . . . . . . . 9 . . . Times Spotted 256 | . 11 7 31 5 14 7 . 7 10 17 4 18 . 21 12 29 30 17 16 Peak Tracking Total 14 | . 3 2 8 3 7 4 . 3 4 5 4 5 . 14 7 10 9 10 8 Tactical Retreats 37 | . . . 4 . 1 . . 1 . 4 1 3 . 4 2 5 6 3 3 ECM-based Alert Blocks 58 | . . . . . . . . 1 . 4 . . . . . 23 30 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 3 | . . . . . . . . . . . . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 10 | . . . . 2 3 . . . 1 . . . . . . . 1 . 3 Max in Single Turn 1 | . . . . 1 1 . . . 1 . . . . . . . 1 . 1 Garrison Access 4 | . . . 1 . . . . . . 1 . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 48 | . 2 3 7 4 1 . . . . 2 1 . 9 . 6 3 6 3 1 Terminals 20 | . 1 . 3 3 . . . . . . . . . . 4 2 4 2 1 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 1 . . . . . . . . . . . 1 1 1 . Garrison Access 4 | . . . 1 . . . . . . 1 . . . . 1 . 1 . . Total Hacks 152 | . 4 7 21 18 1 . . . . 4 1 . 48 . 13 10 14 8 3 Successful 99 | . 3 7 14 9 1 . . . . 1 1 . 48 . 5 3 3 4 . Failed 53 | . 1 . 7 9 . . . . . 3 . . . . 8 7 11 4 3 Catastrophic 12 | . . . . 1 . . . . . . . . . . 2 1 5 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 30 | . . . . 1 1 . 1 . . 2 . . . . 3 7 10 5 . Terminals 56 | . 3 . 7 13 . . . . . . . . . . 9 7 11 3 3 Fabricators 3 | . . . . . . . . . . 3 . . . . . . . . . Repair Stations 4 | . . . 2 . . . . . . . . . . . 2 . . . . Recycling Units 6 | . 1 . 5 . . . . . . . . . . . . . . . . Scanalyzers 21 | . . . 6 5 . . . . . . . . . . . 3 2 5 . Garrison Access 5 | . . . 1 . . . . . . 1 . . . . 2 . 1 . . Terminal Hacks 73 | . 2 7 2 6 1 . . . . . 1 . 48 . 3 1 1 1 . Record 45 | . 2 5 . 2 . . . . . . . . 36 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . 1 . . . . . . . . . 4 . 2 . . . . Open Door 4 | . . 1 . . 1 . . . . . 1 . . . 1 . . . . Branch Access Points 3 | . . . . 1 . . . . . . . . . . . 1 . 1 . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . 1 . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . . . . . . . . . 1 . . . . Scan Component 2 | . . . 1 . . . . . . . . . . . 1 . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 3 . . . . . . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . Retrieve Matter 2 | . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . 6 3 . . . . . . . . . . . 2 1 3 . Retrieve Study 15 | . . . 6 3 . . . . . . . . . . . 2 1 3 . Garrison Access Hacks 3 | . . . 1 . . . . . . . . . . . 1 . 1 . . Seal Access 3 | . . . 1 . . . . . . . . . . . 1 . 1 . . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . Report 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . 4 4 . . . . . 2 . . . . 4 3 5 3 1 Full Trace Events 2 | . . . . . . . . . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . 15 . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 15 | . . . 6 3 . . . . . . . . . . . 2 1 3 . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . Time 44 | . . . 44 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 238 | . . . 238 . . . . . . . . . . . . . . . . Retrieved Matter 238 | . . . 238 . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 3 | . . . . . . . . . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . . . . . . . . . . 3 Highest-Rated Group 379 | . . . . . . . . . . . . . . . . . . . 379 Highest-Rated Ally 135 | . . . . . . . . . . . . . . . . . . . 135 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . . . . . . . . 4 Total Damage 71 | . . . . . . . . . . . . . . . . . . . 71 Kills 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Active Infowar (turns) 3796 | . . . . 75 1 . . 1188 304 269 201 337 128 124 503 322 252 92 . IFF 260 | . . . . . . . . . . . . . . . 260 . . . . Terrain 561 | . . . . . . . . . . . . 254 42 41 42 . 182 . . Jamming 1942 | . . . . 75 . . . . . 268 201 337 128 123 503 307 . . . ECM 2246 | . . . . . 1 . . 1188 304 112 . 1 . 2 5 289 252 92 . Robot Analysis Total 5 | . . . 1 . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 8 | . . 1 . . 1 . . 3 . . 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 12245 | 68 460 1656 714 539 1809 461 1612 1488 388 532 201 337 128 188 504 322 252 388 198 Spaces Moved 10511 | 50 190 801 332 405 1389 378 1469 376 137 246 518 698 266 396 728 536 519 638 439 Core 271 | 3 . . . . . . . 132 90 . . . . . . . . 22 24 Treads 233 | . . . . . . . . . 22 211 . . . . . . . . . Legs 5280 | 47 190 801 332 405 1389 378 1469 244 25 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 88 | . . . . . . . . . . . . . . . . . . 35 53 Flight 4639 | . . . . . . . . . . 35 518 698 266 396 728 536 519 581 362 Fastest Speed 22 | 50 120 120 113 110 111 108 108 108 150 37 37 37 37 37 34 33 27 40 22 Average Speed 96 | 115 173 189 121 111 114 108 108 341 220 147 37 37 37 37 44 34 34 44 32 Slowest Speed 850 | 120 190 190 190 117 118 180 108 850 800 170 37 120 117 37 197 119 45 150 60 Overloaded Moves 82 | . . . . . . . . . . . . . . . . . 82 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . . . . . . 2 2 . 2 2 4 9 4 10 6 Potential Cave-ins 11 | . . . . . . . . 1 . . . 2 . 4 . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 42 | 3 31 46 33 14 99 58 88 49 5 6 63 87 62 66 21 17 59 24 12 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 11 | . . 3 . . 1 . 1 2 . . . 1 3 . . . . . . Known Exits Taken 12 | . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . . . . . . . . . . 1 . . Scrap Searched 17 | . . 1 . . 4 . 2 3 . . 3 2 . 2 . . . . . Spaces Dug 93 | . . 1 . 3 . . . 2 . 4 . . . . 26 30 16 11 . Terrain Destroyed 482 | . . 1 . 3 28 15 . 79 43 4 . 46 27 49 26 30 16 11 104 Melee 91 | . . 1 . 3 . . . . . 4 . . . . 26 30 16 11 . Projectile 29 | . . . . . 7 4 . 12 6 . . . . . . . . . . AOE 362 | . . . . . 21 11 . 67 37 . . 46 27 49 . . . . 104 Terrain Rammed 6 | . . . . . . . . . . . . . . . . . . . 6 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 11831 | 57 260 867 555 468 1508 407 1497 553 186 353 525 741 290 431 825 604 554 678 472 Wait 415 | . 16 17 134 18 10 10 . 146 4 9 . . . 32 1 3 . 7 8 Move 10411 | 49 189 800 331 404 1388 377 1468 375 136 241 513 697 261 392 719 517 510 617 427 Hop 40 | . . . . . . . . . . 2 2 . 2 1 4 9 4 10 6 Pick Up 91 | 2 7 5 9 6 17 1 1 . 3 14 3 . 4 1 11 1 3 2 1 Fast Attach 101 | 6 2 . 4 3 4 1 11 1 11 13 1 5 6 . 4 7 8 7 7 Attach 73 | . 1 2 3 1 12 2 . 5 3 5 . 5 5 2 11 6 1 3 6 Detach 43 | . 1 . . . . 1 5 2 2 5 . 4 5 . 5 3 5 3 2 Swap 44 | . 4 4 6 9 2 3 1 1 . 6 2 . 2 2 2 . . . . Drop 108 | . 2 3 12 11 7 . 11 1 3 21 4 1 4 . 15 5 6 2 . Fire 282 | . 30 30 52 11 68 12 . 22 24 4 . 20 1 1 . . . . 7 Melee 185 | . . 6 . 4 . . . . . 33 . 9 . . 53 33 17 27 3 Ram 5 | . . . . . . . . . . . . . . . . . . . 5 Kick 13 | . 8 . 4 1 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . 20 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access (discovered 2 exits: Sur / Com) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 6) 529 | -10/Materials | Entered Subcaves 530 | -10/Subcaves | Approached by a straggling Scientist 548 | -10/Subcaves | Learned location of Storage (-8) 672 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 679 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 754 | -10/Subcaves | Learned location of Zion (-7) 754 | -10/Subcaves | Met a Zionite searching for "candidates" 757 | -10/Subcaves | Discovered new exit (range 11) 1455 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1668 | -10/Subcaves | Visited Clippyterm 1674 | -10/Subcaves | Learned location of Section 7 (-2) 1674 | -10/Subcaves | Learned Factory stockpile data 1719 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2185 | -10/Subcaves | Entered Materials 2185 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2288 | -8/Materials | Repaired Mak. Shrapnel Gun 2498 | -8/Materials | Build established: Scavenger-Mutant 2798 | -8/Materials | Build established: Scientist-Mutant 2831 | -8/Materials | Discovered new exit (range 11) 2899 | -8/Materials | Entered Factory 2899 | -7/Factory | Evolved 2 slots: Utility x2 3007 | -7/Factory | Identified exit to Lower Caves 3438 | -7/Factory | Entered Lower Caves 3523 | -7/Lower Caves | Encountered a Warlord checkpoint 3540 | -7/Lower Caves | Found DCF Scrap (14 items) 3855 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3922 | -7/Lower Caves | Attracted the attention of an 0b10 base 4014 | -7/Lower Caves | Lost 9 parts (1p3n3u2w) 4023 | -7/Lower Caves | Destroyed 8 combat bots 4081 | -7/Lower Caves | Build established: Hacker-Mutant 4147 | -7/Lower Caves | Discovered new exit (range 8) 4206 | -7/Lower Caves | Learned location of Extension (-4) 4418 | -7/Lower Caves | Core integrity fell below 50% 4716 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5247 | -7/Lower Caves | Entered another Lower Caves area 5370 | -7/Lower Caves | Discovered new exit (range 14) 5701 | -7/Lower Caves | Discovered new exit (range 6) 5708 | -7/Lower Caves | Entered Zion 5773 | -7/Zion | System corruption cleaned by Quarantine Array 6389 | -7/Zion | Found Prototype Processor 6389 | -7/Zion | Identified Exp. Target Analyzer 6397 | -7/Zion | Found Prototype Processor 6397 | -7/Zion | Identified Exp. Signal Interpreter 6400 | -7/Zion | Found Prototype Processor 6400 | -7/Zion | Identified Exp. Terrain Scan Processor 6403 | -7/Zion | Found Prototype Processor 6403 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6639 | -7/Zion | Met Imprinter 6801 | -7/Zion | Learned Factory emergency access door positions 6892 | -7/Zion | Found Prototype Launcher 6892 | -7/Zion | Identified Gui. Missile Launcher 6898 | -7/Zion | Found Prototype Launcher 6898 | -7/Zion | Identified Rocket Array 7243 | -7/Zion | Discovered new exit (range 15) 7319 | -7/Zion | Identified exit to Proximity Caves 7320 | -7/Zion | Entered Proximity Caves 7323 | -6/Proximity Caves | Spotter reported a threat 7324 | -6/Proximity Caves | Spotter reported a threat 7417 | -6/Proximity Caves | Spotted B-75 Beast 7443 | -6/Proximity Caves | Identified exit to Factory 7538 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 7673 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 8471 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8808 | -6/Proximity Caves | Entered Factory 8808 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9156 | -6/Factory | Garrison activated, responded to threat 9169 | -6/Factory | Discovered new exit (range 14) 9191 | -6/Factory | Identified exit to Factory 9196 | -6/Factory | Entered another Factory area 9196 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9401 | -5/Factory | Lost 3 parts (1p1u1w) 9629 | -5/Factory | Found Prototype Launcher 9720 | -5/Factory | Discovered new exit (range 15) 9727 | -5/Factory | Identified exit to Upper Caves 9728 | -5/Factory | Entered Upper Caves 9770 | -5/Upper Caves | Learned Factory non-interactive machine intel 9923 | -5/Upper Caves | Discovered new exit (range 14) 9927 | -5/Upper Caves | Identified exit to Upper Caves 9929 | -5/Upper Caves | Entered another Upper Caves area 10020 | -5/Upper Caves | Lost 4 parts (1p3u) 10027 | -5/Upper Caves | Discovered new exit (range 8) 10030 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10030 | -5/Upper Caves | Identified exit to Factory 10192 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10242 | -5/Upper Caves | Build established: Mutant 10261 | -5/Upper Caves | Discovered new exit (range 15) 10266 | -5/Upper Caves | Identified exit to Zhirov 10266 | -5/Upper Caves | Entered Zhirov 10266 | -5/Zhirov | Discovered new exit (range 3) 10269 | -5/Zhirov | Identified exit to Proximity Caves 10280 | -5/Zhirov | Met Zhirov 10294 | -5/Zhirov | Learned location of Quarantine (-2) 10294 | -5/Zhirov | Learned location of Testing (-3) 10294 | -5/Zhirov | Learned location of Command (-1) 10303 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10339 | -5/Zhirov | Found Alien Artifact 10342 | -5/Zhirov | Identified Integrated Dissipator 10342 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10352 | -5/Zhirov | Found Alien Artifact 10353 | -5/Zhirov | Identified Transdimensional Reconstructor 10353 | -5/Zhirov | Warped through subspace 10394 | -5/Zhirov | Entered Proximity Caves 10447 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10459 | -4/Proximity Caves | Learned Research emergency access door positions 10552 | -4/Proximity Caves | Spotter reported a threat 10570 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10579 | -4/Proximity Caves | Discovered exit to Factory (range 9) 10582 | -4/Proximity Caves | Entered Factory 10582 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10583 | -4/Factory | Loaded intel: 220 non-interactive machine locations 10649 | -4/Factory | Build established: Hacker-Mutant 10885 | -4/Factory | Discovered new exit (range 10) 10889 | -4/Factory | Lost 4 parts (1p1n2u) 10898 | -4/Factory | Identified exit to Extension 11080 | -4/Factory | Discovered new exit (range 16) 11085 | -4/Factory | Identified exit to Research 11086 | -4/Factory | Entered Research 11086 | -3/Research | Evolved 2 slots: Utility x2 11390 | -3/Research | Spotted B-86 Titan 11391 | -3/Research | Identified exit to Armory 11391 | -3/Research | Identified exit to Testing 11408 | -3/Research | Entered Testing 11411 | -3/Testing | Found Prototype Hackware 11411 | -3/Testing | Identified Exp. System Shield 11424 | -3/Testing | Lost 6 parts (2p1n3u) 11459 | -3/Testing | Found Prototype Launcher 11459 | -3/Testing | Identified Adv. Micro-nuke Launcher 11508 | -3/Testing | Discovered new exit (range 10) 11589 | -3/Testing | Spotted Striker 11590 | -3/Testing | Spotted Striker 11594 | -3/Testing | Spotted Alpha 7 11596 | -3/Testing | Stole the SGEMP Prototype 11659 | -3/Testing | Lost 8 parts (4n4u) 11660 | -3/Testing | Entered Research 11660 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11826 | -2/Research | Identified exit to Quarantine 11877 | -2/Research | Lost 3 parts (1p1n1u) 11946 | -2/Research | Lost 4 parts (1p2n1u) 12042 | -2/Research | Discovered new exit (range 16) 12048 | -2/Research | Identified exit to Access 12048 | -2/Research | Entered Access 12048 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12049 | -1/Access | Delivered the SGEMP Prototype to Zhirov 12049 | -1/Access | Zhirov transferred Access data 12050 | -1/Access | Loaded intel: 129 machine locations 12050 | -1/Access | Loaded intel: 68 trap records 12050 | -1/Access | Identified exit to Surface 12050 | -1/Access | Discovered exit to Surface (range 173) 12050 | -1/Access | Identified exit to Command 12050 | -1/Access | Discovered exit to Command (range 86) 12122 | -1/Access | Zhirov warped through subspace 12166 | -1/Access | Spotted B-99 Colossus 12171 | -1/Access | Spotted B-99 Colossus 12197 | -1/Access | Lost 7 parts (4n2u1w) 12228 | -1/Access | Core integrity fell below 50% 12233 | -1/Access | System corruption reached 10% 12237 | -1/Access | Core integrity fell below 20% 12246 | -1/Access | Core destroyed Last Messages --------------- 12234_ Destabilizing: System corrupted (+2). 12234_ Destabilizing: Core damaged (-48). 12234_ Knocked back. 12234_ Penetrated by Slug. 12234_ Slug penetrates Sealed Heavy Doors. 12237_ ALERT: Security rotation in progress. 12237_ Slammed into Sealed Heavy Doors. 12237_ Destabilizing: Core damaged (-64). 12237_ Destabilizing: Core damaged (-48). 12237_ Knocked back. 12237_ Slug penetrates Sealed Heavy Doors. 12237_ Penetrated by Slug. 12237_ Slug penetrates Sealed Heavy Doors. 12237_ Penetrated by Slug. 12238_ System corrupted: Matter fused (-5). 12244_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2P. 12246_ Slammed into Main Access Shell. 12246_ Destabilizing: Core damaged (-80). Map ----- +----------------------------------------------------+ | ##### + ###### """ """ ################# | | ##### " # ###### ################# | | ##### """ # ###### ################# | | ##### """ # ###### ## # | | ##### " # ################### # | | ##### # # ###### # """""" | | ##### # # ###### # """""" | | ########+##### # """"""" ###### # """""" | | ##### # """Y""" ###### # """""" | | ##### # ##### # """""" | | ##### # #### # | | # ### # | | + # # | | #####+###### # # # | | # ## # # %% | | + ## # # ###+#####+####/ | | ### " ## # # ## ! | | ### """ ## ### # # ######## *! | | | ### """ ## ## ###### # %! | | ### " ## # ##"####################" = | | ### ## "" " """" " | | + ## """ " """" " = | | ############## " """""" """" % " | | ############## " " " | | ############## " " "" " """ | | ############## " @" <" " """% | | ############## " " " """" | | ############## " """""" """" "##+## | | ############## " """" # | | ############## " """" # % | | ############## #######"##################### | | ############## ############################# | | ############## ############################# " | | ############## # ################ " | | ############## # ########### # | | # ########### # | | # + # # | | # # # # | | + # # # | | ############## # + + # | | ############## # ######### # ###### | | ############## # ######### # ###### | | ############## # # #### # ###### | | ############## # # #### ########### | | ############## # # #### #### ## | | ############## ############## #### ## | | ############## ############## + " | | ############## # # # ## | | ############## # # # ####### ## | | ############## # # # ############## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 100 Energy Generation 41 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 12 Armor Coverage 300 Resistance: KI 25 Core Shielding 40 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 16 Recoil Reduction 5 Matter Filtering 30 Particle Charging 20 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 28 Defensive Hacking 36 Item Schematics ----------------- Imp. Cooling System | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Spear | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Recalibrator | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Mak. Shrapnel Gun | 8% | -8/Materials Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Minigun | -8/Materials | Hacked Particle Gun | -8/Materials | Hacked Maul | -8/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Titanium Leg | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Nuclear Pulse Array | -3/Research | Hacked Field Propulsion Drive | -3/Research | Hacked Antimatter Reactor | -3/Testing | Hacked Impulse Thruster Array | -2/Research | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Enh. Force Lance | -2/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Adventurer Alien Tech All Kinds Of Bad News Botjacking I Laugh At Your Crits Look Less Dangerous Next Time Special Delivery Subspace Traveler Challenges ------------ None Game ------ Seed LayeredGrenadeBroadsword Manual? 0 Play Time 02:38:04 Cumulative 54.9 hours Start 2026.07.08 @ 18:35:53 End 2026.07.09 @ 19:48:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57100b30-4176-49cc-bb0c-161646d7908c