Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 13:59:05 Player: Maha Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (3259) 3259 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1355) 1355 TOTAL SCORE: 8634 Bonus ------- High Alert Combat Kills 290 Follower Combat Kills 389 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -124 Cogmind --------- Core Integrity 131/850 Matter 4/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Core (1600) Ox31 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit Visual Processing Unit Improved Light Armor Plating Experimental Hacking Suite > --- WEAPON (4) ------- Phase Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (18) --- Light Fission Core Improved Transmission Jammer High-powered Tractor Beam Hacking Drone Bay (1/1) Plasma Rifle Heavy Plasma Cannon Flak Gun Grenade Launcher Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Axe Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Signal Interpreter Propulsion Shielding Improved Light Armor Plating Experimental Hacking Suite > --- WEAPON ----------- Electrolaser Heavy Laser Flak Gun Axe > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Medium Matter Pod Visual Processing Unit Relay Coupler [Swarmer] Relay Coupler [Behemoth] Relay Coupler [Programmer] Relay Coupler [Programmer] High-powered Tractor Beam Hacking Drone Bay Grenade Launcher [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Experimental Hacking Suite Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . 1 . . . 4 . . Weapon 2 | . . 1 . . . 1 . . Parts Attached 93 | 6 5 13 . 2 8 8 40 11 Power 7 | 1 1 1 . . 1 . 2 1 Engine 6 | 1 1 1 . . 1 . 1 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 2 . . 1 1 7 . Treads . | . . . . . . . . . Leg 4 | . . . . . . . 4 . Wheel 9 | 2 . 2 . . 1 1 3 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 2 2 . 1 . 5 11 1 Device 6 | . . . . . . 2 4 . Storage 5 | 1 1 1 . 1 . . 1 . Processor 2 | . 1 . . . . . 1 . Hackware 1 | . . . . . . 1 . . Protection 9 | . . 1 . . . 2 5 1 Artifact . | . . . . . . . . . Weapon 50 | 2 2 8 . 1 6 2 20 9 Energy Gun 15 | 2 2 1 . . . . 9 1 Energy Cannon 5 | . . 1 . . . . . 4 Ballistic Gun 16 | . . 6 . 1 4 1 4 . Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . . . . 2 . 3 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 4 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 2 . 1 Parts Lost 51 | . 3 9 . . 4 . 26 9 Power 6 | . 1 1 . . 1 . 2 1 Propulsion 8 | . . 2 . . 1 . 4 1 Utility 10 | . . . . . . . 7 3 Weapon 27 | . 2 6 . . 2 . 13 4 Highest Loss Streak 9 | . 3 3 . . 3 . 8 9 Average Slot Usage (%) 93 | . 98 97 100 100 99 100 88 74 Engine 7 | . 14 11 11 11 11 6 1 5 Core 1 | . . . . . . . 4 . Leg 2 | . . . . . . . 8 . Wheel 15 | . 28 21 22 22 21 20 7 3 Device 3 | . . . . . . 7 9 3 Storage 15 | . 14 11 11 20 22 13 13 17 Processor 8 | . 13 11 11 11 11 6 6 6 Hackware 2 | . . . . . . 5 6 6 Protection 5 | . . 11 11 1 . 13 8 5 Energy Gun 5 | . 27 3 . . . . 3 15 Energy Cannon 1 | . . 3 . . . . . 8 Ballistic Gun 17 | . . 25 33 33 32 24 7 . Slashing Weapon 1 | . . . . . . 1 4 . Naked Turns . | . . . . . . . . . Heaviest Build 95 | 11 25 45 45 60 77 83 84 95 Greatest Support 50 | 26 26 32 32 32 32 48 50 12 Greatest Overweight (x) 31 | . . 2 1 1 4 1 22 31 Average Overweight (x) 1 | . . . 1 1 1 1 1 7 Largest Inventory Capacity 18 | 6 10 12 12 18 18 18 18 18 Average Capacity 15 | 5 7 11 12 17 18 18 18 18 Most Carried 18 | 3 10 12 12 18 18 16 16 18 Average Carried 11 | 1 6 8 12 15 17 12 9 11 Final Capacity 18 | 6 10 12 12 18 18 18 18 18 Final Carried 17 | 3 7 12 12 17 17 13 7 12 Class Distribution -------------------- 32% | Scavenger-Tank 29% | Scavenger-Gunner 21% | Scavenger-Mutant 9% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Matter Collected 2045 | 260 35 422 . 30 312 . 948 38 Remotely 170 | . . . . . . . 170 . Salvage Created 3194 | 66 136 961 . . 355 . 1602 74 Parts 126 | 1 20 35 . . 17 . 44 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 19 . . . Prevented 11 | . . . . . 11 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 59 | . 7 16 . . 10 . 24 2 Melee 3 | . . . . . . . 3 . Guns 38 | . 5 15 . . 5 . 13 . Cannons 1 | . . 1 . . . . . . AOE 16 | . 2 . . . 5 . 8 1 Classes Destroyed 13 | 1 2 3 . . 2 . 1 4 Builder 1 | . . . . . . . . 1 Tunneler 1 | . . . . . . . . 1 Recycler 5 | 1 . 4 . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 16 | . 6 4 . . 6 . . . Grunt 22 | . 1 5 . . 1 . 15 . Brawler 3 | . . 1 . . 1 . 1 . Duelist 2 | . . . . . 1 . 1 . Sentry 13 | . . 6 . . 1 . 6 . Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 Mutant 1 | . . . . . 1 . . . Best Kill Streak 4 | 1 4 4 . . 3 . 4 2 Combat Bots Only 4 | . 4 3 . . 3 . 4 1 Max Kills in Single Turn 3 | 1 2 1 . . 3 . 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . . . 3 . 2 1 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Damage Taken 5508 | . 292 770 . . 742 . 2635 1069 Core 955 | . 57 94 . . 85 . 317 402 Absorbed by Shields 72 | . . . . . . . 72 . Core Remaining (%) 77 | 100 77 . . . 55 . . . Volleys Fired 157 | 6 11 57 . . 21 . 54 8 Largest 4 | 2 2 3 . . 3 . 4 4 Hottest 360 | 90 90 148 . . 88 . 199 360 Shots Fired 391 | 12 22 150 . . 60 . 119 28 Gun 340 | 12 22 129 . . 55 . 106 16 Cannon 29 | . . 21 . . . . . 8 Launcher 22 | . . . . . 5 . 13 4 Special . | . . . . . . . . . Kinetic 229 | . . 109 . . 55 . 65 . Thermal 98 | 6 6 21 . . . . 41 24 Explosive 18 | . . . . . 5 . 9 4 Electromagnetic 46 | 6 16 20 . . . . 4 . Robot Hit Streak 13 | 1 6 13 . . 8 . 10 9 Robot Miss Streak 6 | 2 2 5 . . 3 . 6 3 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 1 . . 2 . 2 . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 . Shots Hit Robots 280 | 6 10 91 . . 33 . 119 21 Core Hits 195 | 1 7 37 . . 26 . 109 15 Critical Hits 5 | . . 3 . . 1 . 1 . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . Melee Attacks 46 | . . . . . . 4 42 . Impact . | . . . . . . . . . Slashing 46 | . . . . . . 4 42 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7351 | 114 187 1153 . . 1031 . 3982 884 Guns 3828 | 77 132 884 . . 710 . 1766 259 Cannons 465 | . . 269 . . . . . 196 Explosions 1842 | 37 55 . . . 321 . 1000 429 Melee 1216 | . . . . . . . 1216 . Ramming . | . . . . . . . . . Kinetic 2556 | . . 717 . . 710 . 1129 . Thermal 1502 | 74 67 269 . . . . 637 455 Explosive 1506 | . . . . . 321 . 756 429 Electromagnetic 571 | 40 120 167 . . . . 244 . Impact . | . . . . . . . . . Slashing 1216 | . . . . . . . 1216 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Effects 38 | . . . . . . . 25 13 Message Errors 11 | . . . . . . . 5 6 Matter Fused 8 | . . . . . . . 3 5 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 6 | . . . . . . . 5 1 Data Loss (minor) 7 | . . . . . . . 7 . Targeting Errors 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 169 | . . . . . . . 152 17 Projectiles 17 | . . . . . . . . 17 Explosions . | . . . . . . . . . Melee 152 | . . . . . . . 152 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 69 | . 22 . . . . . 47 . Shots 4 | . 1 . . . . . 3 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 517 | 80 138 359 . . 228 . 177 517 Average Temperature 93 | 39 58 111 . . 64 . 49 204 Received Heat Transfer 1376 | . 36 255 . . 48 . 893 144 Effects 8 | . . 3 . . . . . 5 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . 1 . . . . . . Interference 1 | . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | 1 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 4 | . . . . . . . 3 1 Heat Transferred 2855 | 161 87 481 . . . . 1292 834 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Peak Influence 1123 | 5 183 391 12 . . 147 1123 654 Initial 589 | . 3 76 12 . . 143 102 589 Average 450 | . 65 245 12 . . 143 631 570 Maximum Alert Level 4 | . . 1 . . . . 4 2 Low Security (%) 26 | 100 100 32 100 . . 100 9 . Level 1 21 | . . 67 . . . . 13 . Level 2 28 | . . . . . . . 28 100 Level 3 21 | . . . . . . . 45 . Level 4 1 | . . . . . . . 3 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 2 . . . . . 4 Investigation 1 | . . . . . . . . 1 Extermination . | . . . . . . . . . Reinforcement 3 | . 1 2 . . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Distress Signals 7 | . 1 6 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 12 38 1 . 16 . 32 2 Peak Tracking Total 7 | . 6 7 2 . 4 . 6 1 Tactical Retreats 11 | . 1 6 . . . . 4 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Traps Triggered 8 | . . . . . . . 8 . Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Machines Disabled 6 | . . 1 . . . . 5 . Max in Single Turn 1 | . . 1 . . . . 1 . Garrison Relay 4 | . . . . . . . 4 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Machines Accessed 10 | . 2 6 . . . 1 . 1 Terminals 7 | . 2 5 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 25 | . 3 17 . . . 3 . 2 Successful 13 | . 2 7 . . . 2 . 2 Failed 12 | . 1 10 . . . 1 . . Catastrophic 3 | . . 3 . . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 1 7 . . . . . 3 Terminals 15 | . 3 12 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . 5 . . . . . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 5 | . 1 4 . . . . . . Alert Level 2 | . . 2 . . . . . . Unreport Threat 2 | . . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . Unlock Access 1 | . . . . . . 1 . . Coupler Status 1 | . . . . . . 1 . . Unauthorized Hacks 2 | . 1 . . . . . . 1 Terminals 1 | . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Tunnel 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 5 . . . 1 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 15 | . . . . . . . 15 . Machine Destruction 15 | . . . . . . . 15 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Total Allies 5 | . 1 . . 4 . . . . Largest Group 4 | . 1 . . 4 4 2 2 . Highest-Rated Group 151 | . 10 . . 151 151 74 74 . Highest-Rated Ally 39 | . 10 . . 39 39 38 38 . Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . . . 28 . 11 . Total Damage 1431 | . . . . . 1189 . 242 . Kills 9 | . . . . . 6 . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Turns Passed 5399 | 86 384 803 21 988 751 75 1742 549 Spaces Moved 3516 | 61 279 496 20 870 557 47 976 210 Core 19 | 4 . . . . . . 2 13 Treads . | . . . . . . . . . Legs 405 | . . . . . . . 405 . Wheels 3092 | 57 279 496 20 870 557 47 569 197 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 110 110 110 110 103 150 Average Speed 123 | 87 90 108 110 110 119 110 134 230 Slowest Speed 1600 | 100 90 120 110 110 140 110 1150 1600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 50 39 15 90 74 2 79 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 . . . 1 Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 7 | . . . . 2 5 . . . Spaces Dug 14 | . . . . . 4 4 6 . Terrain Destroyed 127 | . 5 . . . 31 4 30 57 Melee 10 | . . . . . . 4 6 . Projectile 1 | . . . . . . . . 1 AOE 116 | . 5 . . . 31 . 24 56 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Total 4185 | 81 390 655 19 903 595 62 1230 250 Wait 193 | . 82 69 . 16 2 2 16 6 Move 3504 | 60 278 495 19 869 556 46 971 210 Hop . | . . . . . . . . . Pick Up 108 | 9 11 19 . 10 6 2 40 11 Fast Attach . | . . . . . . . . . Attach 87 | 6 4 12 . 1 4 6 44 10 Detach 9 | . . . . . . . 5 4 Swap 17 | . 1 1 . 1 4 2 7 1 Drop 23 | . 3 2 . 5 2 . 11 . Fire 157 | 6 11 57 . . 21 . 54 8 Melee 46 | . . . . . . 4 42 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 40 | . . . . . . . 40 . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 315 | -10/Materials | Identified exit to Materials 442 | -10/Materials | Lost 3 parts (1p2w) 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 781 | -9/Materials | Lost 3 parts (1p2w) 1159 | -9/Materials | Repaired Hvy. Assault Rifle 1168 | -9/Materials | Discovered new exit (range 4) 1170 | -9/Materials | Identified exit to Materials 1179 | -9/Materials | Discovered new exit (range 15) 1211 | -9/Materials | Identified exit to Mines 1274 | -9/Materials | Entered Mines 1290 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1293 | -9/Mines | Identified exit to Zion 1295 | -9/Mines | Entered Zion 1321 | -7/Zion | Given the Hacking Drone Bay 1324 | -7/Zion | Found Prototype Device 1473 | -7/Zion | Visited the Megawrench Repair Shop 1473 | -7/Zion | Megawrench repaired 6 parts 1507 | -7/Zion | Found Relay Coupler [Programmer] 1512 | -7/Zion | Found Relay Coupler [Programmer] 1514 | -7/Zion | Found Relay Coupler [Programmer] 1736 | -7/Zion | Build established: Scavenger-Gunner 1769 | -7/Zion | Imprinted 1771 | -7/Zion | Declared Zion's savior 1896 | -7/Zion | Found Prototype Device 2000 | -7/Zion | Learned location of 1 exit from Lower Caves 2086 | -7/Zion | Found Prototype Hackware 2181 | -7/Zion | Learned location of Warlord (-5) 2251 | -7/Zion | Discovered new exit (range 15) 2268 | -7/Zion | Identified exit to Proximity Caves 2283 | -7/Zion | Entered Proximity Caves 2283 | -6/Proximity Caves | Accompanied by 4 allies 2304 | -6/Proximity Caves | Spotted B-75 Beast 2332 | -6/Proximity Caves | Allies destroyed B-75 Beast 2422 | -6/Proximity Caves | Lost 3 parts (1p2w) 2704 | -6/Proximity Caves | Learned 8 Factory zone layouts 2715 | -6/Proximity Caves | Learned Factory garrison access intel 2939 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2991 | -6/Proximity Caves | Discovered new exit (range 14) 3018 | -6/Proximity Caves | Identified exit to Factory 3034 | -6/Proximity Caves | Entered Factory 3034 | -6/Factory | Accompanied by 2 allies 3034 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3034 | -6/Factory | Identified Hacking Drone Bay 3036 | -6/Factory | Loaded intel: 3 garrison access locations 3040 | -6/Factory | Identified Exp. Hacking Suite 3106 | -6/Factory | Identified exit to Garrison 3109 | -6/Factory | Entered Garrison 3109 | -6/Garrison | Accompanied by 2 allies 3168 | -6/Garrison | Triggered checkpoint 3399 | -6/Garrison | Lost 8 parts (1n2u5w) 3475 | -6/Garrison | Lost 4 parts (1p3w) 3654 | -6/Garrison | Triggered checkpoint 3701 | -6/Garrison | Lost 3 parts (1u2w) 3727 | -6/Garrison | Garrison Relay disabled 3780 | -6/Garrison | Triggered checkpoint 3942 | -6/Garrison | Discovered new exit (range 12) 3957 | -6/Garrison | Identified exit to Factory 3972 | -6/Garrison | Build established: Scavenger-Mutant 4085 | -6/Garrison | Garrison Relay disabled 4206 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4455 | -6/Garrison | Discovered exit to Factory (range 10) 4466 | -6/Garrison | Triggered checkpoint 4484 | -6/Garrison | Attempted to install RIF, but system incompatible 4491 | -6/Garrison | Attempted to install RIF, but system incompatible 4496 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4532 | -6/Garrison | Terminal network hard line cut 4548 | -6/Garrison | Garrison Relay disabled 4585 | -6/Garrison | Attempted to install RIF, but system incompatible 4599 | -6/Garrison | Attempted to install RIF, but system incompatible 4646 | -6/Garrison | Triggered checkpoint 4691 | -6/Garrison | Lost 7 parts (1p2n3u1w) 4728 | -6/Garrison | Triggered checkpoint 4798 | -6/Garrison | Garrison Relay disabled 4835 | -6/Garrison | Discovered exit to Factory (range 12) 4851 | -6/Garrison | Entered Factory 4948 | -6/Factory | Build established: Scavenger-Tank 5058 | -6/Factory | Garrison activated, responded to threat 5166 | -6/Factory | Spotted B-75 Beast 5185 | -6/Factory | Core integrity fell below 50% 5185 | -6/Factory | Found Prototype Launcher 5186 | -6/Factory | Identified Scatter Rocket Array 5199 | -6/Factory | Found Scatter Rocket Array 5207 | -6/Factory | Core integrity fell below 20% 5208 | -6/Factory | Found Scatter Rocket Array 5212 | -6/Factory | Lost 9 parts (1p1n3u4w) 5212 | -6/Factory | Destroyed B-75 Beast 5400 | -6/Factory | Self-destructed Last Messages --------------- 05368_ Overheating: Hvy. Plasma Cannon damaged (-53). 05371_ U-05 Engineer lays Concrete. 05371_ T-07 Excavator is excavating. 05372_ System corrupted: Matter fused (-6). 05372_ U-05 Engineer lays Concrete. 05373_ U-05 Engineer builds a Wall. 05377_ U-05 Engineer lays Concrete. 05379_ U-05 Engineer builds a Wall. 05380_ The unstable cave ceiling collapses. 05380_ U-05 Engineer lays Concrete. 05388_ T-07 Excavator is excavating. 05389_ U-05 Engineer lays Concrete. 05389_ U-05 Engineer builds a Wall. 05390_ U-05 Engineer lays Concrete. 05392_ U-05 Engineer builds a Wall. 05392_ T-07 Excavator is excavating. 05393_ U-05 Engineer lays Concrete. 05397_ T-07 Excavator is excavating. 05398_ U-05 Engineer lays Concrete. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ????###????????????? | | ??????????????????????????? #??? ?????????????? | | ??????????????????????????# #?? t#########?????? | | ??????????????????????????# #? ?# ?????? | | ??????????????????????????# # ???# ????? | | ??????????????????????????# # ????# ##### | | ??????????????????????????# ?????# | | ??????????????????????????# #?????????# | | ??????????????????????????# #?????????# [ | | ????????################### #?????????# ^ [ | | ?????? #?????????# """ [ | | ?????? u #?????????# """ | | ?????? @ T #?????????# """ | | ?????? ##????????# | | ?????? ]! ;#????????# | | ?????? ###### !! ;#???" ???+ | | ??????? # # ## ! ##?""" ??######### | | ???????????? # # !! #""""?????????????# | | ??????????? # !! ;#????????????????# | | ??????????? # ## !] ##????????????????## | | ???????????? ### ;"################## | | ???????????? # ### | | ?????????????# # ## ## | | ?????????????"""" # #? | | ???????????????"" +##+####### #? | | ??????????????? # ?????????#####"############? | | ?????????????? ?# ???????????????#???????????? | | ?????????????? ??# ???????????????????????????? | | ?????????????? ???# ????????????????????????????? | | ??????????????????###????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 42 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Backstab Brute Force I'm Back, Baby! Challenges ------------ None Game ------ Seed SniperSurveybotDetonator Manual? 0 Play Time 01:03:56 Cumulative 25.2 hours Start 2021.12.07 @ 12:45:49 End 2021.12.07 @ 13:59:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 208c102d-2192-41c4-a240-14ee4e66e9f2