Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.12 @ 03:44:30 Player: blelm Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (450) 2250 Value Destroyed (23255) 23255 Prototype IDs (61) 1220 Alien Tech Used (7) 1400 Bonus (22375) 22375 TOTAL SCORE: 61200 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8049 Follower Combat Kills 2122 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2998 Used Core Reset Matrix 3000 Met MAIN.C 5000 Friendly Fire -1494 Cogmind --------- Core Integrity 0/1600 Matter 40/300 Energy 598/600 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Advanced Terrain Scan Processor Spacefold Activator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Matter Compressor (400) Long-range Sensor Array Advanced Force Field Nova Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Zionite Biocell Array Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Armor Integrity Analyzer Advanced Transmission Jammer Zionite Shade Armor Heavy Regenerative Plating Advanced Force Field > --- WEAPON ----------- Null Cannon Improved Potential Cannon > --- INVENTORY -------- Biometal Heavy Treads Experimental Energy Well Advanced Matter Compressor Advanced Terrain Scanner Layered Medium Armor Plating Experimental Focal Shield Advanced Force Field Antimissile System Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Spacefold Activator Gamma Rifle Gamma Rifle Improved Potential Cannon Mini Smartbomb Launcher Point Singularity Launcher [Rating: 233] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Hardened Heavy Armor Plating Artifact Spacefold Activator Weapon Flak Gun Energy Gun Tesla Rifle Energy Cannon Phase Cannon Ballistic Gun Flak Gun Launcher Long-range Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . . 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 12 | . . . . . 3 . 1 . . . 1 . . . . 2 . . . . 1 . . . . 2 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 716 | 2 4 7 5 4 32 16 6 14 1 5 72 22 12 4 16 85 16 3 7 . 89 11 7 14 11 94 6 39 63 28 21 Power 31 | . 1 . . . 4 . . . . . 7 . 1 . 1 4 . . 2 . 3 . . 1 . 2 2 . . 1 2 Engine 17 | . 1 . . . 4 . . . . . 7 . 1 . 1 2 . . 1 . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 Reactor 10 | . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . 1 . 2 2 . . 1 . Propulsion 64 | 2 . 1 . . 5 7 1 3 . . 3 4 . . 4 7 2 . . . 3 3 . 3 . 6 1 4 2 1 2 Treads 62 | 2 . 1 . . 5 7 1 3 . . 3 4 . . 4 7 2 . . . 3 3 . 2 . 6 1 3 2 1 2 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 376 | . 2 . 3 2 8 4 3 4 1 1 27 12 5 2 6 45 8 . 5 . 47 4 5 8 5 52 2 29 56 21 9 Device 234 | . . . . . 2 1 . 2 . 1 15 10 3 2 2 33 7 . 3 . 36 2 4 7 5 30 1 18 31 14 5 Storage 37 | . 1 . 3 . 1 . . . . . . . . . . . . . 1 . 1 . . . . 7 . 8 10 3 2 Processor 17 | . 1 . . . 2 . . 1 . . 1 . . . . 3 . . . . 1 . . 1 . 2 . 1 3 1 . Hackware 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Protection 82 | . . . . 2 3 3 2 1 1 . 10 2 2 . 4 9 1 . 1 . 9 2 1 . . 13 1 2 10 3 . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Weapon 245 | . 1 6 2 2 15 5 2 7 . 4 35 6 6 2 5 29 6 3 . . 36 4 2 2 6 34 1 6 5 5 8 Energy Gun 41 | . . 2 . . 1 . 2 2 . 2 6 . . . . 5 4 1 . . 5 . . . . 6 . . 2 1 2 Energy Cannon 85 | . . . . . 1 3 . 2 . . 10 4 3 2 1 12 . 1 . . 12 2 1 . 4 12 1 5 2 4 3 Ballistic Gun 75 | . 1 2 2 1 8 1 . 3 . . 12 . . . 3 8 . . . . 14 1 1 1 1 15 . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 40 | . . . . 1 3 1 . . . 2 7 2 3 . 1 4 2 1 . . 5 1 . 1 1 1 . 1 . . 3 Special Weapon 4 | . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . . . 2 . . . . . 2 1 . 1 . 4 . . 5 . . . . 6 . 4 . 7 1 2 . Parts Lost 54 | . 1 4 . . 5 3 . 1 . . 4 . . . . 3 . . . . 1 . . . . 2 . 1 1 2 26 Power 6 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 Propulsion 10 | . . 1 . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 5 Utility 21 | . . 1 . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 1 1 12 Weapon 17 | . 1 2 . . 1 1 . 1 . . 2 . . . . 1 . . . . 1 . . . . 1 . . . 1 5 Highest Loss Streak 22 | . 1 2 . . 2 2 . 1 . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 1 2 22 Average Slot Usage (%) 87 | . 89 86 58 99 99 99 100 100 100 100 99 92 92 93 98 88 80 88 87 88 91 85 85 82 80 81 83 79 75 75 72 Engine 6 | . 14 14 14 14 8 9 7 7 7 7 12 12 12 12 12 7 11 11 8 5 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 5 5 10 10 7 5 4 4 4 4 7 5 Treads 21 | . 28 28 28 28 26 27 30 30 30 30 25 28 31 31 31 22 22 22 22 22 20 15 15 14 15 13 12 11 12 11 10 Device 13 | . . . . . 8 3 7 6 7 6 11 12 11 12 11 15 15 16 15 16 18 19 19 17 15 18 20 20 17 17 17 Storage 6 | . 14 14 14 14 9 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 6 Processor 14 | . 4 1 . . 9 18 15 22 23 23 13 12 12 12 12 15 16 16 16 16 15 15 15 17 20 18 16 16 19 19 14 Protection 6 | . . . . 13 17 14 13 7 7 7 7 6 6 6 11 6 5 5 5 5 7 5 5 5 5 6 12 11 6 6 6 Energy Gun 2 | . 14 5 . . . . 15 9 7 14 2 . . . . 2 3 7 5 5 4 . . . . 1 . . . 1 . Energy Cannon 5 | . . . . . . 8 . 4 7 . 4 10 11 12 4 4 . 2 5 5 5 4 4 3 4 2 3 7 7 5 4 Ballistic Gun 4 | . 14 16 1 14 15 9 . . . . 4 . . . 7 4 . . . . 5 10 10 10 10 8 8 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 245 | 11 28 28 245 35 65 63 65 67 69 65 96 110 110 104 107 115 103 99 108 108 130 133 129 129 118 144 142 165 160 178 180 Greatest Support 215 | 40 40 43 43 43 66 63 83 83 82 82 91 119 119 119 129 156 137 137 137 137 150 172 172 172 172 172 195 195 215 215 215 Greatest Overweight (x) 29 | . . . 5 . . 1 . . . . 1 1 . . . . 29 . . . . . . . . . . 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 15 15 35 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 15 21 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 11 11 13 14 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 18 Average Carried 18 | 6 6 10 11 11 16 19 18 19 20 19 19 19 19 19 19 19 19 18 18 20 19 20 20 19 20 19 19 19 19 19 15 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 11 10 10 12 18 19 20 20 20 20 20 20 20 20 20 20 19 18 20 20 20 20 20 20 20 20 20 19 20 17 4 Class Distribution -------------------- 43% | Mutant 21% | Scavenger-Mutant 15% | Skirmisher 7% | Scavenger-Skirmisher 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Mutant | -2/Research Mutant | -2/Testing Alien-Mutant | -2/Section 7 Generator-Skirmisher | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Matter Collected 14030 | 200 84 140 . 119 401 475 105 226 . 111 1081 626 316 30 260 1596 400 215 80 . 1663 216 243 814 291 2349 200 366 729 449 245 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17013 | . 509 128 . 98 701 1224 105 41 . 62 1258 383 393 . 217 1482 286 72 106 . 1525 147 110 652 233 1736 . 709 1802 1496 1538 Parts 777 | . 39 8 . 6 46 47 3 2 . 5 65 14 13 . 8 73 20 2 3 . 80 10 4 25 14 85 . 35 71 47 52 Haulers Intercepted 9 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . 1 1 2 . Recyclers Shooed 13 | . 2 . . 1 . . . . . . 3 . . . . 3 . . . . 1 . . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 125 | . . . . . . . . 4 . 4 . 8 10 . 9 . 10 1 2 . . 16 4 50 7 . . . . . . Prevented 47 | . . . . . . . . 4 . 1 . 4 2 . 16 . 3 1 1 . . . . 9 6 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Combat Hostiles Destroyed 374 | . 12 9 . . 20 20 1 1 . 6 31 8 13 . 2 24 13 2 . . 27 7 2 23 6 23 . 14 42 28 40 Melee 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Guns 100 | . 12 9 . . 10 5 . 1 . 1 11 . . . . 8 1 2 . . 17 2 2 3 1 15 . . . . . Cannons 83 | . . . . . . 9 . . . . 3 1 4 . 1 3 . . . . 1 . . . 1 2 . 11 26 9 12 AOE 165 | . . . . . 9 2 . . . 5 15 6 9 . 1 9 11 . . . 7 5 . 20 3 2 . 3 13 17 28 Classes Destroyed 29 | . 6 1 . 2 2 1 . 2 . . . 1 1 . 1 2 . . . . 1 . . 5 . . . . 2 . 2 Worker 14 | . 1 . . . 2 . . . . . . . . . . 3 . . . . 1 . . . . 1 . 2 2 1 1 Builder 13 | . . . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . . 3 3 3 . Tunneler 4 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . Hauler 9 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . 1 1 2 . Recycler 13 | . 1 . . 1 . 2 . . . . 2 . . . . 2 . . . . . . . . . . . . 1 3 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Operator 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . Watcher 14 | . 2 . . . 1 2 1 . . . . . . . . 1 . . . . 3 . . . . . . 2 1 . 1 Swarmer 82 | . 6 3 . . 4 . . . . 6 15 . 5 . . 9 9 . . . 8 5 . . 4 3 . . . 5 . Saboteur 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 2 Grunt 110 | . 6 . . . 9 13 . . . . 8 5 3 . 2 2 3 1 . . 6 . . 10 . 7 . 3 11 11 10 Brawler 13 | . . . . . 1 . . . . . . 2 1 . . 1 . . . . 1 . . 2 . . . 1 1 1 2 Duelist 9 | . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . 1 . . . 1 1 1 1 Protector 6 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 1 Sentry 32 | . . . . . 6 5 1 . . . 4 1 2 . 1 3 1 . . . 1 . . . . 3 . . 4 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 19 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . 2 . . 4 5 2 2 Programmer 78 | . . . . . . . . 1 . . 4 . . . . 7 . . . . 10 2 2 2 . 10 . 5 14 6 15 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Assembled 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 4 3 . 1 12 4 1 1 . 3 9 4 7 . 1 6 9 2 . . 7 5 2 10 6 5 . 5 7 14 10 Combat Bots Only 11 | . 4 3 . . 9 3 1 1 . 3 8 4 7 . 1 4 9 2 . . 6 5 2 10 6 4 . 4 5 11 10 Max Kills in Single Turn 6 | . 1 1 . 1 3 2 1 1 . 2 4 2 2 . 2 6 3 1 . . 4 3 1 3 2 3 . 2 2 4 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 1 . . . 2 4 2 2 . 1 4 3 . . . 3 3 . 3 2 2 . 1 2 3 4 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Damage Taken 22457 | . 346 639 . . 878 1029 88 135 . 283 1014 92 238 . 204 1458 246 356 . . 1327 182 87 238 226 1471 22 878 1379 1002 8639 Core 2289 | . 47 143 . . 90 76 . . . 15 25 . . . . 103 22 . . . . 22 . . . 79 . 35 100 53 1479 Absorbed by Shields 9704 | . . . . . . . . . . . 739 97 239 . 213 774 89 126 . . 507 190 93 221 123 1544 22 829 1411 1041 1446 Reduced by Siege Mode 1066 | . . . . . . . . . . . . . . . . . . . . . 17 9 . . 16 102 . 20 84 32 786 Core Remaining (%) 83 | 100 . . . 24 . 69 . . . 97 . . . . 97 . . . . 87 . . . . 98 93 . . 90 . . Volleys Fired 1123 | . 45 34 . 4 63 67 9 8 . 8 70 34 21 . 14 75 13 14 6 4 107 25 11 40 28 115 9 68 114 51 66 Largest 3 | . 2 2 . 1 2 2 2 2 . 2 2 1 1 . 2 2 2 2 1 1 3 3 3 3 3 3 1 1 2 1 3 Hottest 238 | . 60 100 . 20 100 86 100 48 . 100 165 90 90 . 75 146 130 130 90 90 236 151 96 94 142 191 90 200 200 200 238 Shots Fired 1612 | . 84 57 . 5 109 94 18 15 . 11 103 35 21 . 20 118 17 18 6 4 184 39 19 45 34 239 9 68 119 51 70 Gun 841 | . 84 51 . 4 95 29 18 15 . 6 61 1 . . 12 75 7 8 4 . 115 20 12 9 6 195 . . 10 . 4 Cannon 640 | . . . . . . 61 . . . . 31 25 13 . 6 37 . 6 2 4 62 15 7 7 26 43 9 68 109 51 58 Launcher 122 | . . . . 1 11 4 . . . 5 11 9 8 . 2 6 10 4 . . 7 4 . 29 2 1 . . . . 8 Special 9 | . . 6 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 619 | . 39 34 . 4 95 29 . 15 . . 41 1 . . 12 58 . . . . 86 20 12 9 6 158 . . . . . Thermal 480 | . . 6 . . 3 . . . . . 11 10 5 . . 11 . 6 2 4 55 15 7 7 17 28 9 68 109 51 56 Explosive 122 | . . . . 1 11 4 . . . 5 11 9 8 . 2 6 10 4 . . 7 4 . 29 2 1 . . . . 8 Electromagnetic 391 | . 45 17 . . . 61 18 . . 6 40 15 8 . 6 43 7 8 4 . 36 . . . 9 52 . . 10 . 6 Robot Hit Streak 54 | . 14 14 . 5 40 24 8 6 . 11 14 10 12 . 14 21 9 10 7 . 28 15 16 14 16 54 . 23 27 12 24 Robot Miss Streak 10 | . 2 2 . 1 3 1 2 1 . 1 10 2 2 . 3 6 . 1 . . 4 2 2 2 1 2 . 2 2 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . Secondary Targets 12 | . 3 1 . . 1 . . . . . . . . . . 1 . 1 . . 1 1 1 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . 1 . 1 . . 1 1 1 . . 1 . . . . . Shots Hit Robots 1067 | . 62 31 . 3 79 82 11 11 . 7 80 18 13 . 17 91 9 9 6 . 116 15 11 8 14 170 . 27 84 34 59 Core Hits 896 | . 30 15 . 4 44 41 2 2 . 9 88 20 22 . 19 87 20 8 2 . 78 12 6 122 11 49 . 23 54 41 87 Critical Hits 69 | . . . . . 2 1 . . . . 2 . . . . . . . . . 2 . 1 . . 8 . 8 24 8 13 Critical Kills 30 | . . . . . 2 . . . . . 2 . . . . . . . . . . . 1 . . 3 . 7 11 1 3 Critical Parts Destroyed 36 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 5 . 1 11 7 9 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 92320 | . 764 263 . 159 2251 2484 157 226 . 682 3514 1330 1449 . 1008 3965 1281 567 139 . 4131 824 327 7874 849 4728 . 5981 16103 11382 19882 Guns 13294 | . 695 255 . 24 928 359 139 220 . 73 1057 . . . 338 1418 108 133 63 . 2391 336 327 263 57 3969 . . 105 . 36 Cannons 30625 | . . . . . . 1453 . . . . 603 385 253 . 133 588 . . 76 . 341 . . . 280 386 . 3622 9912 5361 7232 Explosions 47932 | . 53 . . 111 1301 658 . . . 596 1804 942 1196 . 537 1956 1173 434 . . 1319 488 . 7611 512 337 . 2353 6069 5915 12567 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 469 | . 16 8 . 24 22 14 18 6 . 13 50 3 . . . 3 . . . . 80 . . . . 36 . 6 17 106 47 Kinetic 10048 | . 194 142 . 24 928 359 . 220 . . 809 . . . 338 1121 . . . . 1578 336 327 263 57 3352 . . . . . Thermal 49061 | . 53 . . . . 88 . . . . 122 . 29 . . 611 . . 76 . 97 . . . . 134 . 5809 15981 11038 15023 Explosive 25326 | . . . . 111 1301 570 . . . 596 1772 942 1196 . 537 1345 1173 434 . . 1319 488 . 7611 512 271 . 166 . 238 4744 Electromagnetic 7416 | . 501 113 . . . 1453 139 . . 73 761 385 224 . 133 885 108 133 63 . 1057 . . . 280 935 . . 105 . 68 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . 2 5 5 5 4 4 . 2 2 2 6 6 . . . 17 17 . . . 8 2 3 2 . 11 . 2 . . . Average Corruption 5 | . 2 4 5 5 4 4 . 1 2 2 4 3 . . . 10 11 . . . 3 1 2 1 . 5 . 1 . . . Corruption Purged 53 | . . . . . . . . . . . . 6 . . . . 17 . . . 11 . 1 2 . 14 . 2 . . . Effects 373 | . 3 25 7 11 19 14 . 5 1 6 18 29 . . . 95 65 . . . 33 2 4 . . 30 . 6 . . . Message Errors 100 | . 1 7 3 1 6 2 . 1 . 4 4 8 . . . 20 18 . . . 11 1 2 . . 9 . 2 . . . Matter Fused 75 | . . 5 2 2 4 3 . . . . 5 7 . . . 21 15 . . . 7 . 2 . . 2 . . . . . Heat Flow Errors 45 | . 2 2 1 1 3 . . 1 . . 3 5 . . . 12 7 . . . 5 . . . . 2 . 1 . . . Energy Discharges 51 | . . 4 . 4 1 5 . 2 1 1 2 3 . . . 9 7 . . . 3 . . . . 8 . 1 . . . Parts Rejected 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 48 | . . 4 1 2 4 3 . 1 . 1 2 5 . . . 9 8 . . . 4 1 . . . 1 . 2 . . . Data Loss (major) 10 | . . 1 . . . . . . . . 1 . . . . 1 3 . . . 2 . . . . 2 . . . . . Misfires 15 | . . 2 . 1 . . . . . . 1 1 . . . 5 1 . . . . . . . . 4 . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Misdirections 19 | . . . . . . . . . . . . . . . . 14 5 . . . . . . . . . . . . . . Weapon Failures 7 | . . . . . . 1 . . . . . . . . . 4 . . . . 1 . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 10022 | . 8 . . 7 53 88 . . . 24 26 38 48 . 7 300 10 34 . . 152 3 . 140 33 21 . 1296 2808 2581 2345 Projectiles 4566 | . . . . . . 27 . . . . 6 34 . . . . . . . . 6 . . . . 9 . 671 1770 1507 536 Explosions 5445 | . 8 . . 7 53 61 . . . 17 20 4 48 . 7 300 10 34 . . 144 3 . 140 33 12 . 625 1038 1072 1809 Melee 11 | . . . . . . . . . . 7 . . . . . . . . . . 2 . . . . . . . . 2 . Knockbacks 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Impact 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1814 | . 22 . . . 31 . . . . 57 126 17 105 . 53 254 . 158 . . 282 . . . 25 68 . 133 79 313 91 Shots 35 | . 1 . . . 2 . . . . 2 2 1 3 . 1 3 . 3 . . 4 . . . 1 1 . 2 2 5 2 Rammed 51 | . 3 4 . 5 3 5 3 . . 1 6 1 . . . 1 . . . . 7 . . . . 2 . 1 1 7 1 Targets Rammed 59 | . 4 4 . 7 5 6 3 1 . 1 6 1 . . . 1 . . . . 7 . . . . 2 . 1 2 7 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 8 | . 1 . . 2 2 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 528 | . 172 170 248 112 226 234 14 147 . 90 249 419 215 . 294 528 274 295 244 116 329 24 120 12 . 248 . 208 206 308 364 Average Temperature 80 | . 37 32 129 55 55 47 7 28 . 47 62 123 78 . 93 109 82 103 131 62 75 8 58 6 . 54 . 41 76 89 111 Received Heat Transfer 2066 | . 135 40 . . 351 387 30 . . . 172 29 38 . 40 42 18 48 . . 83 . . 20 . 156 . 36 52 76 313 Effects 24 | . . . . . . . . . . . 3 4 . . . 13 . . . . 3 . . . . . . . . . 1 Shutdowns 5 | . . . . . . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . Interference 5 | . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . Matter Decay 3 | . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage (major) 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Siege Activations 57 | . . . . . . . . . . . . . . . . . . . . . 5 1 1 . 1 11 . 5 21 4 8 Total Turns 1380 | . . . . . . . . . . . . . . . . . . . . . 73 18 12 . 21 376 . 41 567 68 204 Longest Duration 208 | . . . . . . . . . . . . . . . . . . . . . 23 18 12 . 21 73 . 17 208 28 45 Robots Corrupted 22 | . . . . . . 4 1 . . . 2 1 . . . 4 1 . . . 3 . . . 1 4 . . 1 . . Combat Hostiles 21 | . . . . . . 4 1 . . . 2 1 . . . 4 1 . . . 2 . . . 1 4 . . 1 . . Parts Fried 48 | . 3 . . . . 4 4 . . . 3 2 4 . . 6 . 1 . . 8 . . . 1 12 . . . . . Impact Corruptions 5 | . . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . . . . . . 1 . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Melted 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 5 9 5 Heat Transferred 28331 | . 100 . . . . 100 . . . . 161 . 37 . . 500 . . 100 . 150 . . . . 150 . 3270 8965 6650 8148 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Missiles Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Peak Influence 3689 | . 379 70 . 15 410 587 357 . . . 628 . . . . 557 . . . . 1030 . . . . 462 316 1072 1777 2186 3689 Initial 1398 | . . 57 . . . 156 266 . . . . . . . . 84 . . . . . . . . . 94 232 177 555 1065 1398 Average 589 | . 180 36 . 4 246 344 290 . . . 328 . . . . 256 . . . . 449 . . . . 204 243 797 1123 1411 2753 Maximum Alert Level 5 | . 1 . . . 2 2 1 . . . 2 . . . . 2 . . . . 3 . . . . 2 1 3 5 5 5 Low Security (%) 25 | 100 49 100 . 100 32 18 4 . . . 11 . . . . 23 . . . . 24 . . . . 60 . 2 . . . Level 1 31 | . 50 . . . 64 44 95 . . . 59 . . . . 71 . . . . 27 . . . . 30 100 . . . . Level 2 15 | . . . . . 3 36 . . . . 28 . . . . 5 . . . . 21 . . . . 8 . 35 27 . . Level 3 14 | . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . 62 21 43 . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 18 7 Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 37 . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 98 | . 3 . . . 2 6 1 . . . 8 . 1 . . 9 . . . . 7 . . . . 10 1 5 14 9 22 Investigation 8 | . 1 . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . . . 1 . . . Extermination 31 | . . . . . . . . . . . 4 . . . . 5 . . . . 3 . . . . 6 1 3 7 2 . Reinforcement 17 | . 2 . . . 2 3 1 . . . 1 . . . . 2 . . . . 2 . . . . 1 . . 2 1 . Assault 34 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 5 5 22 Garrison 8 | . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . 3 . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Distress Signals 26 | . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . 1 . 1 1 3 16 Communications Jammed 179 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 1 46 7 59 53 Distress Signals 177 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 46 7 58 53 Times Spotted 612 | . 20 11 . . 34 32 4 1 . 9 35 7 13 . 9 42 8 3 . . 38 4 2 42 4 38 1 32 56 45 122 Peak Tracking Total 27 | . 4 6 . . 8 4 2 1 . 4 6 4 6 . 4 5 4 3 . . 6 4 2 18 4 5 1 4 5 12 27 Tactical Retreats 50 | . . 2 . . 4 7 . . . . . . 2 . 3 2 . 1 . . 3 . . 3 . 4 . 3 6 2 8 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Traps Triggered 7 | . 1 . . . . 1 . . . . 1 . . . . 1 1 . . . 1 . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . 9 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Machines Disabled 78 | . 2 . . . 3 . 1 . . . 7 . . . . 10 . . . . 18 1 . 2 . 1 . 11 13 6 3 Max in Single Turn 6 | . 1 . . . 2 . 1 . . . 4 . . . . 6 . . . . 4 1 . 1 . 1 . 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Machines Accessed 39 | . 2 . 1 . 1 5 1 3 4 . 7 1 . . . 1 2 . 4 . 1 1 . . . 1 . 2 2 . . Terminals 15 | . 1 . . . 1 5 1 . . . 6 . . . . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Total Hacks 122 | . 5 . 1 . 3 18 5 10 28 . 17 1 . . . 1 2 . 17 . 1 5 . . . 2 . 4 2 . . Successful 87 | . 2 . 1 . 1 4 3 10 28 . 5 1 . . . . 2 . 17 . 1 5 . . . 2 . 3 2 . . Failed 34 | . 2 . . . 2 14 2 . . . 12 . . . . 1 . . . . . . . . . . . 1 . . . Catastrophic 6 | . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 125 | . 5 . . . 3 15 5 . . . 12 . . . . 19 . . . . 4 . . 1 . 12 3 15 19 10 2 Terminals 46 | . 3 . . . 3 18 5 . . . 16 . . . . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Terminal Hacks 73 | . 1 . 1 . . 3 2 10 28 . 3 1 . . . . 2 . 17 . . 5 . . . . . . . . . Record 31 | . . . 1 . . . . 8 11 . . . . . . . 1 . 5 . . 5 . . . . . . . . . Part Schematic 11 | . 1 . . . . . . . 6 . . . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . Open Door 4 | . . . . . . . . 2 . . . 1 . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . . . 1 1 1 . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . Terminals 4 | . . . . . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Jam 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 . . . 1 5 1 . . . 5 . . . . 1 . . . . . . . . . 1 . . 1 . . Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . 1 . . . . . . . 6 . . . . . . 9 . . 4 . . . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Total Allies 56 | . . . . . . . . . . 1 . . 1 4 . 9 . . . . 2 2 . . . 1 2 . . 2 32 Largest Group 16 | . . . . . . . . . . 1 1 . 1 5 5 4 . . . . 2 2 . . . 1 2 2 . 2 16 Highest-Rated Group 1410 | . . . . . . . . . . 95 95 . 29 179 179 249 . . . . 206 92 . . . 269 244 244 . 244 1410 Highest-Rated Ally 269 | . . . . . . . . . . 95 95 . 29 39 39 85 . . . . 103 46 . . . 269 122 122 . 122 192 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 1 1 . . 1 . Heavy 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . Light 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 322 | . . . . . . . . . . 6 11 . . . 42 38 . . . . 9 8 . . . 10 8 13 . 15 162 Total Damage 15266 | . . . . . . . . . . 184 185 . . . 780 1112 . . . . 854 63 . . . 840 894 639 . 1220 8495 Kills 72 | . . . . . . . . . . 1 1 . . . 5 8 . . . . 4 . . . . 5 1 6 . 5 36 Allies Corrupted 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 5 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . . . . . 2 . 2 . . 1 2 2 . 2 . . 2 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . Traps 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 3 5 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Turns Passed 34368 | 3 810 828 423 438 1120 770 418 1273 128 448 1500 4317 609 1425 716 2370 2177 485 305 288 2606 907 309 1020 393 2047 250 1615 2510 1145 715 Spaces Moved 14454 | 1 358 269 187 250 503 232 223 744 78 246 631 939 320 864 400 1179 441 205 164 167 1268 350 155 513 190 813 130 788 989 564 293 Core 134 | . . . . . . . . . . . . . . . . . 86 . . . . . . . . . . . . . 48 Treads 14311 | 1 358 269 187 250 503 232 223 744 78 246 631 939 320 864 400 1179 355 205 164 167 1268 350 155 513 190 813 130 788 987 564 238 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 160 167 163 163 163 161 162 162 162 162 160 166 167 167 167 158 158 163 160 163 163 166 166 158 158 50 Average Speed 175 | 160 160 160 213 160 160 229 167 164 163 163 183 199 162 162 162 162 426 167 167 167 160 162 163 162 163 165 166 166 159 158 140 Slowest Speed 1500 | 160 160 160 660 160 160 270 167 170 163 163 265 265 162 162 162 167 1500 167 167 167 167 163 163 163 163 166 166 360 166 158 161 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Exploration Rate (%) 46 | 2 53 39 53 57 46 51 8 66 73 39 19 74 48 88 67 32 49 48 61 36 48 61 42 81 42 26 5 75 60 27 18 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 11 | . 1 1 1 . . . . 2 1 . . . . . 1 . . . 3 1 . . . . . . . . . . . Known Exits Taken 24 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . 1 . . . 2 . 2 . 3 3 2 1 . 2 2 . 1 . 1 . . . . . . . . . Spaces Dug 463 | . . 5 . . 15 . . . . 11 28 21 27 . 27 33 14 6 . 4 48 13 7 7 17 21 7 36 35 81 . Terrain Destroyed 1844 | . 5 6 . 12 78 27 . . . 57 139 136 99 . 27 61 116 68 . 4 116 54 8 41 37 45 7 180 164 225 132 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 266 | . . 6 . . 3 . . . . . 8 10 4 . . 10 . 6 . 4 52 19 8 8 18 31 7 30 27 13 2 AOE 1578 | . 5 . . 12 75 27 . . . 57 131 126 95 . 27 51 116 62 . . 64 35 . 33 19 14 . 150 137 212 130 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Com Total 21724 | 2 517 601 212 281 705 368 248 777 78 279 852 3338 385 891 446 1502 713 328 189 172 1643 651 192 645 237 1288 157 1010 1760 746 511 Wait 4883 | . 95 287 . 10 65 33 2 . . 18 24 2332 12 14 6 104 237 106 1 2 128 260 20 63 7 218 6 78 555 74 126 Move 14417 | . 357 268 186 249 502 231 222 743 77 245 630 938 319 863 399 1178 440 204 163 166 1267 349 154 512 189 812 129 787 987 563 288 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | . 8 1 15 3 21 6 4 4 . 1 18 4 1 3 3 15 1 . 3 . 14 1 . 3 . 17 2 8 7 2 . Fast Attach 189 | . 3 1 3 2 9 . . 2 . . 13 3 2 3 2 23 5 . 8 . 16 3 . 8 2 17 2 18 22 18 4 Attach 83 | . 1 2 2 . 9 4 2 3 . . 11 1 . . 1 10 1 . . . 6 . . . . 6 2 1 5 4 12 Detach 41 | . . . 3 1 1 . . 2 . . 7 . . . . 8 . . . . 1 . . . . 1 2 2 6 2 5 Swap 453 | 2 . 4 . 2 14 12 4 9 1 5 48 19 10 1 13 52 10 3 . . 67 8 7 6 9 71 2 20 42 6 6 Drop 295 | . 4 . 3 3 16 9 2 5 . 1 25 6 4 7 8 36 6 1 8 . 30 5 . 13 2 29 3 27 20 19 3 Fire 1123 | . 45 34 . 4 63 67 9 8 . 8 70 34 21 . 14 75 13 14 6 4 107 25 11 40 28 115 9 68 114 51 66 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 59 | . 4 4 . 7 5 6 3 1 . 1 6 1 . . . 1 . . . . 7 . . . . 2 . 1 2 7 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 16 | . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / [Qua]) -2/Research -2/Testing -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Central database locked down 273 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 13) 814 | -10/Materials | Entered Mines 815 | -10/Mines | Assembled infested the area 916 | -10/Mines | Crushed by falling debris 916 | -10/Mines | Core integrity fell below 50% 1351 | -10/Mines | Identified exit to Materials 1423 | -10/Mines | Discovered exit to Materials (range 12) 1635 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1635 | -10/Mines | Discovered new exit (range 5) 1642 | -10/Mines | Entered Exiles 1687 | -10/Exiles | Met 8R-AWN 1709 | -10/Exiles | Met EX-HEX 1937 | -10/Exiles | Met EX-DEC 1974 | -10/Exiles | Learned location of Zion (-6) 2045 | -10/Exiles | Discovered new exit (range 12) 2065 | -10/Exiles | Entered Mines 2221 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2446 | -9/Mines | Discovered new exit (range 10) 2503 | -9/Mines | Entered Materials 2503 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2550 | -8/Materials | Discovered new exit (range 15) 2892 | -8/Materials | Build established: Scavenger-Mutant 2913 | -8/Materials | Discovered new exit (range 18) 2983 | -8/Materials | Destroyed 9 combat bots 3128 | -8/Materials | Discovered new exit (range 5) 3623 | -8/Materials | Entered Storage 4142 | -8/Storage | Garrison activated, responded to threat 4385 | -8/Storage | Discovered new exit (range 6) 4393 | -8/Storage | Entered Factory 4393 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4482 | -7/Factory | Build established: Mutant 4732 | -7/Factory | Identified exit to Lower Caves 4811 | -7/Factory | Entered Lower Caves 5163 | -7/Lower Caves | Build established: Skirmisher 5233 | -7/Lower Caves | Learned location of 1 exit from Factory 5858 | -7/Lower Caves | Build established: Mutant 5900 | -7/Lower Caves | Learned location of Extension (-5) 5900 | -7/Lower Caves | Learned location of 1 exit from Factory 5900 | -7/Lower Caves | Learned Extension emergency access door positions 5900 | -7/Lower Caves | Learned Factory terminal intel 5900 | -7/Lower Caves | Learned Research terminal intel 6063 | -7/Lower Caves | Learned Factory stockpile data 6066 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6083 | -7/Lower Caves | Identified exit to Data Miner 6084 | -7/Lower Caves | Entered Data Miner 6084 | -7/Data Miner | Discovered new exit (range 6) 6109 | -7/Data Miner | Met Data Miner 6146 | -7/Data Miner | Learned location of Section 7 (-2) 6146 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6171 | -7/Data Miner | Received God Mode back door access code from Data Miner 6208 | -7/Data Miner | Identified exit to Proximity Caves 6212 | -7/Data Miner | Entered Proximity Caves 6274 | -6/Proximity Caves | Learned Factory terminal intel 6337 | -6/Proximity Caves | Spotted B-75 Beast 6341 | -6/Proximity Caves | Escorted by Enhanced Grunt 6511 | -6/Proximity Caves | Build established: Skirmisher 6607 | -6/Proximity Caves | Learned location of 1 exit from Factory 6631 | -6/Proximity Caves | Discovered new exit (range 5) 6636 | -6/Proximity Caves | Identified exit to Factory 6660 | -6/Proximity Caves | Entered Factory 6660 | -6/Factory | Accompanied by 1 ally 6660 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6661 | -6/Factory | Identified exit to Lower Caves 6661 | -6/Factory | Identified exit to Factory 6663 | -6/Factory | Loaded intel: 20 terminal locations 6746 | -6/Factory | Destroyed 7 combat bots 7456 | -6/Factory | Discovered exit to Factory (range 9) 7618 | -6/Factory | Destroyed 8 combat bots 7777 | -6/Factory | Build established: Mutant 8160 | -6/Factory | Entered Lower Caves 8568 | -6/Lower Caves | Build established: Skirmisher 10046 | -6/Lower Caves | Build established: Mutant 10626 | -6/Lower Caves | Found Alien Artifact 10626 | -6/Lower Caves | Identified Core Expander 10626 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 11183 | -6/Lower Caves | Build established: Skirmisher 11439 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11838 | -6/Lower Caves | Build established: Scavenger-Mutant 12459 | -6/Lower Caves | Discovered new exit (range 8) 12474 | -6/Lower Caves | Identified exit to Lower Caves 12477 | -6/Lower Caves | Entered another Lower Caves area 12506 | -6/Lower Caves | Discovered exit to Factory (range 16) 12544 | -6/Lower Caves | Destroyed 7 combat bots 12650 | -6/Lower Caves | Encountered a Warlord checkpoint 12722 | -6/Lower Caves | Identified exit to Zion 12820 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13001 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13086 | -6/Lower Caves | Entered Zion 13086 | -6/Zion | Accompanied by 1 ally 13336 | -6/Zion | Received a hallucinogenic algorithm 13371 | -6/Zion | Learned location of 1 exit from Factory 13806 | -6/Zion | Imprinted 13809 | -6/Zion | Declared Zion's savior 13976 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14049 | -6/Zion | Given the Hacking Drone Bay 14253 | -6/Zion | Found Prototype Device 14253 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 14474 | -6/Zion | Discovered new exit (range 19) 14503 | -6/Zion | Identified exit to Proximity Caves 14511 | -6/Zion | Entered Proximity Caves 14511 | -5/Proximity Caves | Accompanied by 5 allies 14668 | -5/Proximity Caves | Spotted B-75 Beast 14678 | -5/Proximity Caves | Allies destroyed B-75 Beast 14994 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 15019 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15201 | -5/Proximity Caves | Discovered exit to Factory (range 11) 15227 | -5/Proximity Caves | Entered Factory 15227 | -5/Factory | Accompanied by 1 ally 15227 | -5/Factory | Evolved 2 slots: Utility x2 15228 | -5/Factory | Identified exit to Upper Caves 15229 | -5/Factory | Identified exit to Factory 15230 | -5/Factory | Loaded intel: 21 terminal locations 15324 | -5/Factory | Build established: Scavenger-Mutant 15404 | -5/Factory | Discovered exit to Factory (range 4) 15484 | -5/Factory | Incoming investigation squad redirected 15495 | -5/Factory | Zion Light squad teleported in 15646 | -5/Factory | Zion Kinetic Resupply teleported in 15754 | -5/Factory | Garrison activated, responded to threat 15773 | -5/Factory | Zion Heavy squad teleported in 15830 | -5/Factory | System corruption reached 10% 15849 | -5/Factory | Found Prototype Protection 15849 | -5/Factory | Identified Zio. Weapon Casing 16130 | -5/Factory | Zion Light squad teleported in 16328 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16376 | -5/Factory | Discovered exit to Factory (range 15) 16543 | -5/Factory | Build established: Scavenger-Skirmisher 16620 | -5/Factory | Terminal network hard line cut 17596 | -5/Factory | Found Mni. Smartbomb Launcher 17597 | -5/Factory | Entered Upper Caves 17599 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17633 | -5/Upper Caves | Learned Factory emergency access door positions 17764 | -5/Upper Caves | Build established: Skirmisher 18016 | -5/Upper Caves | Destroyed 9 combat bots 18080 | -5/Upper Caves | Learned 8 Factory zone layouts 18422 | -5/Upper Caves | Build established: Mutant 19694 | -5/Upper Caves | Spotted B-75 Beast 19744 | -5/Upper Caves | Discovered new exit (range 17) 19772 | -5/Upper Caves | Identified exit to Upper Caves 19774 | -5/Upper Caves | Entered another Upper Caves area 19845 | -5/Upper Caves | Build established: Skirmisher 20222 | -5/Upper Caves | Discovered new exit (range 17) 20246 | -5/Upper Caves | Identified exit to Zhirov 20259 | -5/Upper Caves | Entered Zhirov 20259 | -5/Zhirov | Discovered new exit (range 3) 20290 | -5/Zhirov | Met Zhirov 20295 | -5/Zhirov | Build established: Mutant 20323 | -5/Zhirov | Learned location of Quarantine (-3) 20323 | -5/Zhirov | Learned location of Testing (-2) 20323 | -5/Zhirov | Learned location of Command (-1) 20341 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20369 | -5/Zhirov | Found Alien Artifact 20369 | -5/Zhirov | Identified Integrated Reactor 20369 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20392 | -5/Zhirov | Found Alien Artifact 20562 | -5/Zhirov | Identified exit to Proximity Caves 20564 | -5/Zhirov | Entered Proximity Caves 20679 | -4/Proximity Caves | Learned Research emergency access door positions 20840 | -4/Proximity Caves | Discovered exit to Factory (range 8) 20852 | -4/Proximity Caves | Entered Factory 20852 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 21338 | -4/Factory | Incoming investigation squad redirected 21543 | -4/Factory | Discovered new exit (range 15) 21585 | -4/Factory | Identified exit to Research 22178 | -4/Factory | Zion Heavy squad teleported in 22302 | -4/Factory | Terminal network hard line cut 23134 | -4/Factory | Discovered exit to Research (range 14) 23434 | -4/Factory | Discovered new exit (range 14) 23456 | -4/Factory | Identified exit to Upper Caves 23458 | -4/Factory | Entered Upper Caves 23496 | -4/Upper Caves | Learned Armory emergency access door positions 23496 | -4/Upper Caves | Learned Research security intel 23496 | -4/Upper Caves | A Commander dispatched an escort 24335 | -4/Upper Caves | Discovered new exit (range 16) 24363 | -4/Upper Caves | Identified exit to Upper Caves 24365 | -4/Upper Caves | Entered another Upper Caves area 24366 | -4/Upper Caves | Identified exit to Warlord 24409 | -4/Upper Caves | Discovered exit to Research (range 12) 24597 | -4/Upper Caves | Encountered a Warlord checkpoint 24661 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 24674 | -4/Upper Caves | Entered Warlord 24707 | -4/Warlord | Discovered new exit (range 18) 24913 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 24958 | -4/Warlord | Found Prototype Device 24958 | -4/Warlord | Identified Minesniffer Drone Bay 25189 | -4/Warlord | Rebuked by Warlord 25214 | -4/Warlord | Warlord's base attacked by MAIN.C 25215 | -4/Warlord | Opened Warlord's prototype stash 25224 | -4/Warlord | Found Prototype Device 25224 | -4/Warlord | Identified Exp. Focal Shield 25235 | -4/Warlord | Found Prototype Reactor 25235 | -4/Warlord | Identified Vortex Chain Reactor 25242 | -4/Warlord | Found Prototype Processor 25242 | -4/Warlord | Identified Exp. Targeting Computer 25564 | -4/Warlord | Warlord forces counterattacked 25581 | -4/Warlord | Spotted Executioner 25581 | -4/Warlord | Spotted Striker 25581 | -4/Warlord | Spotted B-90 Cyclops 25595 | -4/Warlord | Destroyed Striker 25627 | -4/Warlord | Spotted Striker 25629 | -4/Warlord | Spotted Executioner 25635 | -4/Warlord | Spotted Striker 25652 | -4/Warlord | Destroyed Executioner 25673 | -4/Warlord | Destroyed 10 combat bots 25692 | -4/Warlord | Identified exit to Proximity Caves 25694 | -4/Warlord | Entered Proximity Caves 25738 | -3/Proximity Caves | Spotted B-86 Titan 26051 | -3/Proximity Caves | Build established: Scavenger-Mutant 26061 | -3/Proximity Caves | Discovered exit to Research (range 15) 26087 | -3/Proximity Caves | Entered Research 26087 | -3/Research | Evolved 2 slots: Utility x2 26090 | -3/Research | Loaded intel: 21 terminal locations 26114 | -3/Research | Found Antimissile System 26353 | -3/Research | Zion Experimental squad teleported in 26444 | -3/Research | Retrieved Zion intel report: Emergency Access 26498 | -3/Research | Found Prototype Protection 26498 | -3/Research | Identified Zio. Shade Armor 26517 | -3/Research | Found Zio. Shade Armor 27184 | -3/Research | Discovered new exit (range 13) 27372 | -3/Research | System corruption reached 10% 27378 | -3/Research | Terminal network hard line cut 27501 | -3/Research | Repaired Adv. Terrain Scanner? 27826 | -3/Research | Garrison activated, responded to threat 27899 | -3/Research | Discovered new exit (range 19) 27943 | -3/Research | Identified exit to Research 28134 | -3/Research | Entered another Research area 28134 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 28252 | -2/Research | Discovered new exit (range 18) 28260 | -2/Research | Zion Heavy squad teleported in 28370 | -2/Research | Identified exit to Testing 28384 | -2/Research | Entered Testing 28384 | -2/Testing | Accompanied by 2 allies 28456 | -2/Testing | Incoming investigation squad redirected 28488 | -2/Testing | Build established: Mutant 28572 | -2/Testing | Found Prototype Energy Cannon 28572 | -2/Testing | Identified Imp. Potential Cannon 28583 | -2/Testing | Found Imp. Potential Cannon 28624 | -2/Testing | Found Prototype Energy Cannon 28624 | -2/Testing | Identified Null Cannon 28776 | -2/Testing | Found Prototype Processor 28786 | -2/Testing | Found Prototype Device 28810 | -2/Testing | Identified Exp. Thermal Shield 28810 | -2/Testing | Identified Exp. Melee Analysis Suite 28892 | -2/Testing | Retrieved Zion intel report: Active Terminals 28908 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 29134 | -2/Testing | First assault squad dispatched 29228 | -2/Testing | Retrieved Zion intel report: Component Schematics 29462 | -2/Testing | Found Prototype Leg 29462 | -2/Testing | Identified Myomer Exoskeleton 29523 | -2/Testing | Found Prototype Launcher 29523 | -2/Testing | Identified Point Singularity Launcher 29671 | -2/Testing | Terminal network hard line cut 29867 | -2/Testing | Spotted Fortress 29988 | -2/Testing | Discovered new exit (range 6) 29995 | -2/Testing | Identified exit to Section 7 29999 | -2/Testing | Entered Section 7 30028 | -2/Section 7 | Spotted S7 Guard 30060 | -2/Section 7 | Destroyed S7 Guard 30072 | -2/Section 7 | Found Prototype Protection 30072 | -2/Section 7 | Identified Hvy. Regenerative Plating 30109 | -2/Section 7 | Found Alien Artifact 30150 | -2/Section 7 | Identified Core Membrane 30150 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 30284 | -2/Section 7 | First assault squad dispatched 30313 | -2/Section 7 | Incoming assault squad redirected 30604 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 30632 | -2/Section 7 | Found Integrated Reactor 30632 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30655 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 30669 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 30779 | -2/Section 7 | Found Alien Artifact 30908 | -2/Section 7 | Identified Core Reset Matrix 30908 | -2/Section 7 | Used Core Reset Matrix 30912 | -2/Section 7 | Sensed 15 artifacts in vicinity 30950 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 31043 | -2/Section 7 | Spotted Alpha 7 31046 | -2/Section 7 | Spotted Alpha 7 31051 | -2/Section 7 | Destroyed Alpha 7 31054 | -2/Section 7 | Incoming assault squad redirected 31055 | -2/Section 7 | Destroyed Alpha 7 31217 | -2/Section 7 | Build established: Alien-Mutant 31225 | -2/Section 7 | Found Integrated Reactor 31225 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31248 | -2/Section 7 | Found Spacefold Activator 31418 | -2/Section 7 | Spotted B-99 Colossus 31483 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 31489 | -2/Section 7 | Terminal network hard line cut 31529 | -2/Section 7 | Incoming assault squad redirected 31553 | -2/Section 7 | Destroyed B-99 Colossus 31643 | -2/Section 7 | Found LRC Energy Well 31643 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 31652 | -2/Section 7 | Found LRC Energy Well 31652 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 32126 | -2/Section 7 | Found Transdimensional Reconstructor 32482 | -2/Section 7 | Discovered new exit (range 14) 32501 | -2/Section 7 | Identified exit to Access 32509 | -2/Section 7 | Entered Access 32509 | -1/Access | Evolved 2 slots: Power x1, Utility x1 32706 | -1/Access | Spotted B-99 Colossus 32798 | -1/Access | Build established: Generator-Mutant 32884 | -1/Access | Retrieved Zion intel report: Main Access 32884 | -1/Access | Identified exit to Surface 32885 | -1/Access | Zion Heavy squad teleported in 33040 | -1/Access | First assault squad dispatched 33067 | -1/Access | Incoming assault squad redirected 33127 | -1/Access | Incoming assault squad redirected 33161 | -1/Access | Destroyed 11 combat bots 33314 | -1/Access | Incoming assault squad redirected 33322 | -1/Access | Incoming assault squad redirected 33325 | -1/Access | Retrieved Zion intel report: Branch Access 33325 | -1/Access | Identified exit to Command 33407 | -1/Access | Build established: Generator-Skirmisher 33528 | -1/Access | Incoming assault squad redirected 33558 | -1/Access | Garrison activated, responded to threat 33654 | -1/Access | Entered Command 33662 | -1/Command | Disengaged cave seal 33662 | -1/Command | Zionites emerged from the dark tunnel 33709 | -1/Command | High security lockdown imminent 33789 | -1/Command | High security lockdown engaged 33840 | -1/Command | Spotted B-99 Colossus 33843 | -1/Command | Spotted Executioner 33843 | -1/Command | Spotted Executioner 33848 | -1/Command | Allies destroyed Executioner 33848 | -1/Command | Allies destroyed Executioner 33855 | -1/Command | Destroyed B-99 Colossus 33984 | -1/Command | Spotted Executioner 33988 | -1/Command | Spotted Executioner 34002 | -1/Command | Destroyed Executioner 34030 | -1/Command | Destroyed Executioner 34103 | -1/Command | Spotted Striker 34111 | -1/Command | Destroyed Striker 34115 | -1/Command | Spotted Executioner 34127 | -1/Command | Spotted Executioner 34127 | -1/Command | Spotted Executioner 34138 | -1/Command | Destroyed 7 combat bots 34140 | -1/Command | Destroyed Executioner 34144 | -1/Command | Destroyed Executioner 34147 | -1/Command | Destroyed Executioner 34174 | -1/Command | Lost 3 parts (1p1n1u) 34175 | -1/Command | Destroyed 9 combat bots 34304 | -1/Command | Spotted M Guard 34304 | -1/Command | Spotted M Guard 34304 | -1/Command | Spotted Combat Programmer 34306 | -1/Command | Spotted Combat Programmer 34321 | -1/Command | Spotted Striker 34321 | -1/Command | Spotted Striker 34327 | -1/Command | Spotted Striker 34340 | -1/Command | Failed to warp due to unstable space 34345 | -1/Command | Core integrity fell below 50% 34348 | -1/Command | Emitted hypermatrix ping 34350 | -1/Command | Core integrity fell below 20% 34353 | -1/Command | Assembled emerged from beneath the floor 34357 | -1/Command | Destroyed 10 combat bots 34362 | -1/Command | Met MAIN.C 34366 | -1/Command | 0b10 Conduit disabled 34369 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- with your actions than determining who is pulling all these other strings behind the scenes. It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 34366_ 0b10 Conduit disabled. 34367_ Spacefolded through MAIN.C. [Achievement: Torch] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##################????????? | | ???????????????????????""" """" #????????? | | ???????????????????""?? "" #????????? | | ??????????????????#""""" "" ########## | | ??????????????????#""""""""""" + | | ??????????????????#" " """ + | | ??????????????????#"" """""" + | | ??????????????????#"" """""" ########## | | ??????????????????# " """""" #????????? | | ??????????????????# " "" #????????? | | ??????????????????# " "MMM ""#????????? | | ??????????????????#"""""""""MMM """""#????????? | | ??????????????????#"" MMM"""""""""#????????? | | ??????????????????# """""""""""#????????? | | ??????????????????# " " " " #????????? | | ??????????????????# @ " " " " #????????? | | ??????????????????" " " " """" " #????????? | | ??????????????????" """ " " """" #????????? | | ??????????????????" " " " " #????????? | | ??????????????????# """""""""" " #????????? | | ??????????????????# " """ " """"""""#????????? | | ??????????????????# """ " " " ??????????? | | ??????????????????#####################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 109 Energy Capacity 2340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 2100 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 33 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 50 Targeting Accuracy 12 Armor Integrity Analysis 45 Recoil Reduction 12 Particle Charging 30 Stasis Canceling 2 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Core Membrane Core Reset Matrix Spacefold Activator LRC Energy Well Transdimensional Reconstructor Achievements -------------- Torch Challenges ------------ None Game ------ Seed FactoryReclamationClaws Manual? 0 Play Time 06:30:53 Cumulative 349.2 hours Start 2021.02.10 @ 12:36:14 End 2021.02.12 @ 03:44:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 10 Types 1/5/1/0/0/0/2/1/0 Lore% 86 Gallery% 88 Achievement% 70 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2c6fd21-8a55-4b19-b615-0af405bb0eeb