Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 15:41:56 Player: Willy La Visse Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (38) 190 Value Destroyed (1157) 1157 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2267 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Targeting Computer > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (5) ---- Signal Interpreter Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- Power Shielding Light Armor Plating > --- WEAPON ----------- Particle Gun Shotgun > --- INVENTORY -------- Signal Interpreter Beam Rifle [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Heat Sink Device Heat Sink Processor Targeting Computer Protection Power Shielding Weapon Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Shotgun Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 24 | 5 12 7 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 6 | 2 3 1 Treads . | . . . Leg 3 | 2 1 . Wheel . | . . . Hover . | . . . Flight 3 | . 2 1 Utility 7 | . 5 2 Device 4 | . 4 . Storage . | . . . Processor 1 | . . 1 Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 7 | 2 3 2 Energy Gun 5 | 2 2 1 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 11 | . 1 10 Power 2 | . . 2 Propulsion 4 | . 1 3 Utility 2 | . . 2 Weapon 3 | . . 3 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Backups 2 | 1 2 1 Power . | . . . Propulsion . | . . . Utility . | . . 1 Weapon . | . 1 . Tool/Special . | . . . Unused Backups 8 | 2 3 3 Power . | . . . Propulsion 4 | 2 2 . Utility 2 | . . 2 Weapon 2 | . 1 1 Tool/Special . | . . . Average Slot Usage (%) 80 | . 89 67 Engine 15 | . 14 17 Leg 11 | . 19 . Flight 10 | . 7 15 Device 12 | . 18 2 Processor 2 | . . 6 Protection 4 | . 1 10 Energy Gun 15 | . 18 10 Ballistic Gun 1 | . . 2 Launcher 5 | . 8 1 Peak Build Rating 15 | 5 12 15 Average Rating 8 | 2 8 11 On Entrance 5 | . 5 12 Naked Turns . | . . . Heaviest Build 25 | 7 11 25 Greatest Support 20 | 20 20 12 Greatest Overweight (x) 5 | . 2 5 Average Overweight (x) . | . . 1 Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 5 5 4 Average Carried 2 | 1 2 1 Final Capacity 5 | 5 5 5 Final Carried 3 | 3 3 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 678 | 247 275 156 Remotely . | . . . Salvage Created 1109 | 50 770 289 Parts 69 | 1 49 19 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 27 | 1 18 8 Melee 2 | . . 2 Guns 15 | 1 8 6 AOE 10 | . 10 . Classes Destroyed 9 | 1 6 2 Worker 4 | . 4 . Builder 2 | . 2 . Tunneler 1 | . 1 . Recycler 1 | . 1 . Mechanic 1 | . 1 . Watcher 2 | . 2 . Swarmer 1 | . . 1 Grunt 24 | 1 18 5 Sentry 2 | . . 2 Best Kill Streak 6 | 1 6 3 Combat Bots Only 4 | 1 4 3 Max Kills in Single Turn 3 | 1 3 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 189 | 6 80 103 Missed 60 | 3 33 24 Hits 129 | 3 47 79 Projectile 129 | 3 47 79 AOE 1 | . 1 . Critical Strikes 2 | . . 2 Actively Blocked 1 | . . 1 Damage Taken 1640 | 34 645 961 Core 632 | 10 220 402 Absorbed by Shields . | . . . Redirected to Shielding 51 | . 5 46 Regen/Repaired (Parts) 65 | . 22 43 Core Remaining (%) 52 | 96 8 . Volleys Fired 86 | 4 58 24 Largest 2 | 2 2 2 Hottest 95 | 90 95 95 Shots Fired 127 | 8 87 32 Gun 105 | 8 67 30 Cannon . | . . . Launcher 22 | . 20 2 Special . | . . . Kinetic 10 | . . 10 Thermal 65 | 4 41 20 Explosive 22 | . 20 2 Electromagnetic 30 | 4 26 . Robot Hit Streak 12 | 2 12 8 Robot Miss Streak 3 | 3 3 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 70 | 3 48 19 Core Hits 64 | 1 48 15 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 2 1 Burn 3 | . 2 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2411 | 40 2014 357 Guns 874 | 40 538 296 Cannons . | . . . Explosions 1472 | . 1472 . Melee . | . . . Ramming 65 | . 4 61 Kinetic 111 | . . 111 Thermal 860 | 13 662 185 Explosive 1121 | . 1121 . Electromagnetic 254 | 27 227 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage 83 | . 72 11 Projectiles . | . . . Explosions 83 | . 72 11 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 114 | . 54 60 Shots 5 | . 4 1 Rammed 18 | . 1 17 Targets Rammed 19 | 1 1 17 Kicked 1 | 1 . . Crushed . | . . . Highest Temperature 288 | 138 180 288 Average Temperature 97 | 71 45 130 Received Heat Transfer 690 | 18 309 363 Effects 1 | . . 1 Energy Bleed 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 1941 | 37 1386 518 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 2 | . 2 . Low Security (%) 83 | 100 68 100 Level 1 15 | . 30 . Level 2 . | . 1 . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 407 | 20 407 178 Initial 169 | . 6 169 Average 118 | 1 143 121 Influence Increases 1028 | 20 759 249 Destroy 0b10 Robot/C 540 | 20 360 160 Destroy 0b10 Robot/NC 55 | . 55 . Destroy Leader 134 | . 94 40 Successful Hack 13 | . 11 2 Disable Machine 195 | . 165 30 Destroy Structure 91 | . 74 17 Influence Decreases 988 | 10 368 610 Entered New Map 236 | . 4 232 Time Decay 642 | 10 354 278 Lost Part 110 | . 10 100 Squads Dispatched 10 | . 7 3 Investigation 6 | . 5 1 Extermination . | . . . Reinforcement 4 | . 2 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 53 | 1 27 25 Peak Tracking Total 10 | 1 4 10 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 13 | . 11 2 Max in Single Turn 3 | . 3 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 6 | . 5 1 Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 17 4 Successful 14 | . 11 3 Failed 7 | . 6 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations 7 | . 3 4 Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Record 2 | . 2 . Alert Level 1 | . 1 . Assault Status 1 | . 1 . Recall Investigation 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 6 | . 3 3 Scan Component 4 | . 2 2 Repair 2 | . 1 1 Recycling Unit Hacks 3 | . 3 . Report Inventory 3 | . 3 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 5 1 Full Trace Events 5 | . 4 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 1 1 Time 52 | . 26 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1752 | 212 921 619 Spaces Moved 1033 | 183 544 306 Core 145 | 82 . 63 Treads . | . . . Legs 465 | 101 364 . Wheels . | . . . Hover . | . . . Flight 423 | . 180 243 Fastest Speed 29 | 50 112 29 Average Speed 128 | 88 117 171 Slowest Speed 435 | 120 195 435 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 33 | 5 64 32 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 100 | . 83 17 Melee . | . . . Projectile . | . . . AOE 100 | . 83 17 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1335 | 225 746 364 Wait 119 | 22 97 . Move 1031 | 182 543 306 Hop . | . . . Pick Up 33 | 9 17 7 Fast Attach . | . . . Attach 26 | 5 14 7 Detach 4 | . 4 . Swap . | . . . Drop 17 | 2 12 3 Fire 86 | 4 58 24 Melee . | . . . Ram 18 | . 1 17 Kick 1 | 1 . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 172 | -11/Scrapyard | Discovered new exit (range 8) 213 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 483 | -10/Materials | Repaired EM Pulse Gun? 642 | -10/Materials | Core integrity fell below 50% 783 | -10/Materials | Discovered new exit (range 14) 899 | -10/Materials | Discovered new exit (range 15) 1115 | -10/Materials | Core integrity fell below 20% 1134 | -10/Materials | Entered another Materials area 1134 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1271 | -9/Materials | Lost 3 parts (1n1u1w) 1337 | -9/Materials | Repaired Lgt. Armor Plating? 1446 | -9/Materials | Lost 3 parts (1n2w) 1706 | -9/Materials | Core integrity fell below 50% 1720 | -9/Materials | Core integrity fell below 20% 1739 | -9/Materials | Lost 4 parts (2p1n1u) 1753 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01728_ Destabilizing: Core damaged (-8). 01733_ Slammed into S-10 Pest. 01733_ S-10 Pest destroyed. 01734_ R-06 Scavenger collects Ion Engine. 01737_ R-06 Scavenger collects Aluminum Leg. 01739_ Slammed into R-06 Scavenger. 01749_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01751_ Slammed into S-10 Pest. 01751_ O-16 Technician uses terminal to summon reinforcements. 01751_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01751_ O-16 Technician locks terminal. 01752_ C-30 ARC bursts open, deploying its payload. 01752_ G-47 Trooper unfolds itself. 01752_ G-34 Mercenary unfolds itself. 01752_ Slammed into S-10 Pest. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | #+####### ##### ?????????????????????????????? | | ?????##+###??????????????????????????????????? | | ?????? ?????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ###??#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????######??????????????????????????????? | | ?????????????# ???????????????????????????????? | | ?????????????# ???????????????????????????????? | | ?????????????+ ???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????+ #???????????????????????????????? | | ####?????????# #?#####?????????????????????????? | | ########### #? ?????????????????????????? | | + %%%# # """" ?????????????????????????? | | # [ %%%# # """" ?????????????????????????? | | # [%%%%+% + """" ?????????????????????????? | | # %%# # #???###???? #???????????? | | ########### ###########"T"#g #???????????? | | #????????# t t ssk s s #???????????? | | #????????# u %@ #???????????? | | #????????# ggw ????????? | | #????????# #???????????? | | #????????# #???????????? | | #????????# """ """ """ ##???????????? | | #????????# """ """ """ #????????????? | | #????????# """ """ """ #????????????? | | ??????? ! #????????????? | | ?????? !! #????????????? | | ?????? o!! #????????????? | | #+##????? ###+######+########?T"# #????????????? | | ???????? ???????????????????????# #????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 51% | -10/Materials Lgt. Armor Plating | 52% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot First Step to Greatness Fist Fight GoHome() One Hack Too Far Part-time Mechanic Risk Taker Uninvited Guest Challenges ------------ None Game ------ Seed MatterWarlordPick Manual? 0 Play Time 00:56:41 Cumulative 0.9 hours Start 2025.06.09 @ 14:20:58 End 2025.06.09 @ 15:41:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2aef876f-1254-42fd-a3b8-9063df9c30ca