Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 03:04:46 Player: GregoriusTechneticies Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (571) 571 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3291 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 125/125 System Corruption 0% Temperature Cool (4) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- VTOL Module VTOL Module > --- UTILITY (8) ------ Core Analyzer ECM Suite Corruption Screen > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- VTOL Module VTOL Module System Restoration Module Autogun Autogun Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Seismic Detector Core Analyzer Corruption Screen > --- WEAPON ----------- Heavy Hammer Heavy Hammer > --- INVENTORY -------- Light Assault Rifle Light Assault Rifle [Rating: 26] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Processor Terrain Scan Processor Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 52 | 8 6 11 2 10 15 Power 8 | 1 . 2 . 1 4 Engine 7 | 1 . 2 . 1 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 . 2 2 3 3 Treads 9 | 2 . 2 2 3 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . . . 3 Utility 18 | 3 3 5 . 4 3 Device 14 | 3 3 4 . 2 2 Storage . | . . . . . . Processor 4 | . . 1 . 2 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 3 2 . 2 5 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 1 1 . 2 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 3 | . 2 1 . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 13 | . . 1 . 3 9 Power 2 | . . . . 1 1 Propulsion 2 | . . 1 . . 1 Utility 6 | . . . . 2 4 Weapon 3 | . . . . . 3 Highest Loss Streak 9 | . . 1 . 3 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 97 94 100 99 52 Engine 10 | . 14 11 11 8 3 Treads 20 | . 28 21 22 18 2 Flight 1 | . . . . . 9 Device 25 | . 26 28 33 26 4 Processor 12 | . . 11 11 27 19 Ballistic Gun 19 | . 25 20 22 18 8 Special Weapon 1 | . 2 1 . . . Naked Turns . | . . . . . . Heaviest Build 8 | 6 7 7 6 6 8 Greatest Support 20 | 3 3 3 20 20 8 Greatest Overweight (x) 2 | 1 2 2 1 1 1 Average Overweight (x) . | . 1 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 Class Distribution -------------------- 52% | Scavenger-Skirmisher 38% | Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Sprinter | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 934 | 380 48 87 20 249 150 Remotely . | . . . . . . Salvage Created 1005 | 292 72 87 . 255 299 Parts 77 | 28 6 5 . 25 13 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 19 | . . 2 . 10 7 Melee 3 | . . . . . 3 Guns 14 | . . 2 . 10 2 Classes Destroyed 10 | 3 2 2 . 3 . Worker 4 | 2 . . . 1 1 Builder 2 | . 1 . . 1 . Tunneler 9 | 9 . . . . . Hauler 1 | . 1 . . . . Recycler 2 | 1 . . . . 1 Mechanic 2 | . . . . 1 1 Operator 1 | . . . . 1 . Swarmer 16 | . . . . 9 7 Grunt 1 | . . 1 . . . Sentry 2 | . . 1 . 1 . Best Kill Streak 8 | 3 2 1 . 7 8 Combat Bots Only 4 | . . 1 . 4 4 Max Kills in Single Turn 2 | 1 1 1 . 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 205 | . . 10 . 74 121 Missed 56 | . . 3 . 24 29 Damage Taken 2008 | . . 176 . 576 1256 Core 784 | . . . . 81 703 Absorbed by Shields 20 | . . . . . 20 Core Remaining (%) 96 | 100 100 . 100 85 . Volleys Fired 137 | 50 16 12 . 46 13 Largest 2 | 2 2 2 . 2 2 Hottest 120 | 40 120 100 . 40 43 Shots Fired 260 | 100 26 23 . 92 19 Gun 252 | 100 19 22 . 92 19 Cannon . | . . . . . . Launcher . | . . . . . . Special 8 | . 7 1 . . . Kinetic 252 | 100 19 22 . 92 19 Thermal 8 | . 7 1 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 7 7 9 . 9 8 Robot Miss Streak 5 | 5 1 4 . 2 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 172 | 60 16 15 . 58 23 Core Hits 68 | 22 5 5 . 27 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 22 | . . . . . 22 Impact 22 | . . . . . 22 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 1858 | 499 149 135 . 468 607 Guns 1344 | 499 125 135 . 468 117 Cannons . | . . . . . . Explosions . | . . . . . . Melee 490 | . . . . . 490 Ramming . | . . . . . . Kinetic 1344 | 499 125 135 . 468 117 Thermal 24 | . 24 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 490 | . . . . . 490 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 . . Average Corruption 1 | . . 1 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . 3 . . . Message Errors 2 | . . 2 . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 102 | . . . . . 102 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 102 | . . . . . 102 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 78 | . . 78 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 40 | . 40 24 . 28 . Average Temperature 13 | . 17 8 . 9 . Received Heat Transfer 298 | . . 57 . 207 34 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . . 4 Impact Corruptions 7 | . . . . . 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 290 | 60 66 115 8 290 248 Initial 67 | . 39 3 8 . 67 Average 56 | 30 38 43 5 119 152 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 93 | 100 100 100 100 70 83 Level 1 6 | . . . . 29 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 2 . 2 1 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 1 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . . 3 . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 1 9 . 25 15 Peak Tracking Total 8 | . 1 4 . 8 8 Tactical Retreats 4 | . . 1 . 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . . 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 11 | . 2 2 1 2 4 Terminals 7 | . 2 1 . 1 3 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 34 | . 10 10 1 4 9 Successful 16 | . 5 5 1 2 3 Failed 18 | . 5 5 . 2 6 Catastrophic 5 | . 2 1 . . 2 Database Lockouts . | . . . . . . Manual 22 | . 10 8 . 2 2 Terminals 27 | . 10 8 . 2 7 Fabricators . | . . . . . . Repair Stations 4 | . . 2 . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 10 | . 3 3 1 . 3 Record 1 | . . . . . 1 Open Door 1 | . . . 1 . . Open DSF 2 | . . . . . 2 Branch Access Points 2 | . 1 1 . . . Terminal Index 2 | . 1 1 . . . Unreport Threat 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 1 . 1 . Refit 2 | . . 1 . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 1 . 1 . Terminals 4 | . 2 1 . 1 . Botnet 4 | . 2 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 2 . 2 2 Full Trace Events 2 | . . 1 . . 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2731 | 297 514 611 590 446 273 Spaces Moved 1913 | 150 301 232 568 288 374 Core 1566 | 150 301 232 567 280 36 Treads 9 | . . . 1 8 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 338 | . . . . . 338 Fastest Speed 32 | 50 100 100 100 50 32 Average Speed 95 | 95 139 113 100 99 39 Slowest Speed 160 | 100 150 150 160 160 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 28 21 84 26 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 8 | . 6 1 . . 1 Terrain Destroyed 12 | . 6 5 . . 1 Melee 1 | . . . . . 1 Projectile 7 | . 6 1 . . . AOE 4 | . . 4 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2558 | 223 357 560 589 373 456 Wait 367 | . 32 293 14 17 11 Move 1908 | 149 300 231 567 287 374 Hop . | . . . . . . Pick Up 39 | 13 1 5 3 5 12 Fast Attach 7 | 1 1 2 2 . 1 Attach 25 | 6 . 4 . 2 13 Detach 4 | . . 2 . 1 1 Swap 20 | 1 5 5 . 8 1 Drop 26 | 3 2 6 3 7 5 Fire 137 | 50 16 12 . 46 13 Melee 17 | . . . . . 17 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 298 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 789 | -10/Materials | Identified exit to Mines 789 | -10/Materials | Discovered new exit (range 15) 812 | -10/Materials | Entered another Materials area 812 | -9/Materials | Evolved 2 slots: Utility x2 1331 | -9/Materials | Build established: Scavenger-Skirmisher 1408 | -9/Materials | Identified exit to Mines 1423 | -9/Materials | Entered Mines 1426 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1492 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1611 | -9/Mines | Learned location of Zion (-7) 2003 | -9/Mines | Discovered new exit (range 11) 2013 | -9/Mines | Entered Materials 2013 | -8/Materials | Evolved 2 slots: Utility x2 2458 | -8/Materials | Discovered new exit (range 4) 2459 | -8/Materials | Entered Factory 2459 | -7/Factory | Evolved 2 slots: Utility x2 2486 | -7/Factory | Lost 3 parts (1p2u) 2542 | -7/Factory | Core integrity fell below 50% 2560 | -7/Factory | Core integrity fell below 20% 2600 | -7/Factory | Lost 9 parts (1p1n4u3w) 2732 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- components entirely. However, as even more advanced technologies reach completion some Experimental Components may be retired as well. At that point I should make their destruction a priority to prevent them from falling into [Derelict] hands. 02716_ ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. 02724_ Triggered Stasis Trap. 02724_ A bubble of rippling energy engulfs the area. 02724_ Field strength at 95. 02724_ Field strength at 90. 02725_ Field strength at 85. 02726_ Field strength at 80. 02727_ Field strength at 75. 02728_ Field strength at 70. 02729_ Field strength at 48. 02730_ Field strength at 43. 02731_ Field strength at 38. 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""" #######Y### ########???? | | ???????????# """ w ##### | | ???????????# ^ # | | ???????????# [[[ # | | ???????????# [[[ # | | ???????????# / [[[ @ # | | ?????????????????############+########## # | | ????????????????????????# #???# # | | ????????????????????????# ##??## # | | ????????????????????????# ] """ #???# # | | ????????????????????????# """ #???#T # | | ????????????????????????# """ #???## # | | ????????????????????????# !! #????# # | | ????????????????????????# !! #????# # | | ????????????????????????# ?????# ##### | | ????????????????????????###########????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????####/### | | ????????????????????????????????????????? # | | ???????????????????????????????????????? # | | ??????????????????????????????????????? # | | ????????????????????????????????????? # | | ???????????????????????????????????? # | | ??????????????????????????????????? # | | ?????????????????????????????????# #### | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Corruption Block 8 Evasion (%) 63 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostAerolevDetonator Manual? 0 Play Time 00:42:40 Cumulative 31.0 hours Start 2024.04.16 @ 02:22:26 End 2024.04.16 @ 03:04:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 27 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 836cd164-3ee3-4bce-bf7a-e34ad26f2934