Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.13 @ 21:14:49 Player: itiswindytoday Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (41) 205 Value Destroyed (917) 917 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2082 Bonus ------- None Cogmind --------- Core Integrity 379/400 Matter 300/300 Energy 29/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Heat Sink High-capacity Storage Unit Seismic Detector ECM Suite Light Armor Plating > --- WEAPON (2) ------- EM Pulse Gun Medium Laser > --- INVENTORY (20) --- Light Ion Engine Aluminum Leg Medium Storage Unit Targeting Computer Core Shielding Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Seismic Detector ECM Suite Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Medium Storage Unit Targeting Computer Core Shielding Light Assault Rifle Mining Laser [Rating: 12] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Light Armor Plating Device ECM Suite Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 3 | . 1 2 Power . | . . . Propulsion . | . . . Utility 3 | . 1 2 Weapon . | . . . Parts Attached 17 | 11 6 . Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 4 | 4 . . Treads 2 | 2 . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 3 5 . Device 3 | 1 2 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 2 | 1 1 . Artifact . | . . . Weapon 3 | 3 . . Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | 1 . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 8 | 6 9 8 Power 1 | . 1 1 Propulsion 1 | 2 1 1 Utility 3 | 2 3 3 Weapon 1 | 1 2 2 Tool/Special . | . . . Unused Backups 3 | . . 3 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 95 | . 94 97 Engine 1 | . 2 . Core 8 | . 8 9 Treads 21 | . 22 20 Device 17 | . 10 27 Storage 11 | . 12 10 Protection 11 | . 12 9 Energy Gun 22 | . 24 20 Peak Build Rating 12 | 7 11 12 Average Rating 9 | 5 9 11 On Entrance 6 | . 7 11 Avg Prop Armor Cover (%) 10 | . 10 . Naked Turns . | . . . Heaviest Build 56 | 22 54 56 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 17 | 4 17 16 Average Overweight (x) . | . . 1 Largest Inventory Capacity 25 | 10 25 20 Average Capacity 17 | 9 17 20 Most Carried 11 | 10 11 11 Average Carried 8 | 6 9 8 Final Capacity 20 | 10 20 20 Final Carried 10 | 8 10 7 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 570 | 312 152 106 Remotely . | . . . Salvage Created 1444 | 259 481 704 Parts 93 | 21 29 43 Haulers Intercepted . | . . . Recyclers Shooed 2 | 1 . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 27 | . 13 14 Guns 23 | . 11 12 AOE 4 | . 2 2 Classes Destroyed 8 | 3 3 2 Worker 1 | 1 . . Tunneler 7 | 6 . 1 Recycler 2 | 1 . 1 Watcher 4 | . 1 3 Swarmer 9 | . 4 5 Grunt 14 | . 9 5 Duelist 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 6 | 4 4 6 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 3 | 1 1 3 Gunslinging . | . . . Exploded 2 | . 1 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 104 | . 52 52 Missed 28 | . 14 14 Hits 76 | . 38 38 Projectile 76 | . 38 38 Damage Taken 602 | . 362 240 Core 56 | . 35 21 Absorbed by Shields . | . . . Redirected to Shielding 1 | . 1 . Ignored by Resistances 388 | . 231 157 Regen/Repaired (Parts) 277 | . 209 68 Core Remaining (%) 93 | 100 86 . Volleys Fired 101 | 21 41 39 Largest 2 | 2 2 2 Hottest 100 | 100 90 90 Shots Fired 193 | 39 78 76 Gun 190 | 36 78 76 Cannon . | . . . Launcher . | . . . Special 3 | 3 . . Kinetic . | . . . Thermal 95 | 21 37 37 Explosive . | . . . Electromagnetic 98 | 18 41 39 Robot Hit Streak 19 | 11 19 16 Robot Miss Streak 2 | 1 2 2 Penetration Max . | . . . Secondary Targets 4 | . 2 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 150 | 28 63 59 Core Hits 59 | 9 22 28 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 8 | 1 5 2 Burn 6 | . 4 2 Corrupt 2 | 1 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2494 | 420 1026 1048 Guns 1989 | 363 835 791 Cannons . | . . . Explosions 505 | 57 191 257 Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 1224 | 209 421 594 Explosive 113 | . 113 . Electromagnetic 1157 | 211 492 454 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 5 | . 5 . Message Errors 3 | . 3 . Matter Fused 2 | . 2 . Overload Shots . | . . . Overflow Damage 8 | . . 8 Projectiles . | . . . Explosions 8 | . . 8 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 28 | . 28 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 461 | 180 461 60 Average Temperature 82 | 58 125 19 Received Heat Transfer 366 | . 228 138 Effects 3 | . 3 . Shutdowns 1 | . 1 . Energy Bleed 1 | . 1 . Matter Decay 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 3 | 1 2 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 7 | . 3 4 Heat Transferred 3386 | 544 1395 1447 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 6 | 1 2 3 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 101 | 5 73 101 Initial 13 | . . 13 Average 12 | 1 9 21 Influence Increases 818 | 40 388 390 Destroy 0b10 Robot/C 540 | . 260 280 Destroy 0b10 Robot/NC 70 | 40 5 25 Destroy Leader 138 | . 62 76 Successful Hack 27 | . 27 . Disable Machine 12 | . 8 4 Destroy Structure 31 | . 26 5 Influence Decreases 788 | 40 342 406 Entered New Map 33 | . . 33 Time Decay 755 | 40 342 373 Squads Dispatched 4 | . 3 1 Investigation 3 | . 3 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 5 | . 2 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 37 | . 18 19 Peak Tracking Total 3 | . 3 3 Tactical Retreats 1 | . . 1 ECM-based Alert Blocks 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . 2 1 Max in Single Turn 2 | . 2 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 12 | . 8 4 Terminals 8 | . 6 2 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 38 | . 31 7 Successful 31 | . 26 5 Failed 7 | . 5 2 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 24 | . 21 3 Fabricators . | . . . Repair Stations 9 | . 7 2 Recycling Units 3 | . 3 . Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 18 | . 17 1 Record 7 | . 7 . Prototype ID Bank 2 | . 1 1 Branch Access Points 1 | . 1 . Terminal Index 1 | . 1 . Scanalyzer Index 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 1 | . 1 . Registered Prototypes 1 | . 1 . Zone Layout 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks 8 | . 6 2 Scan Component 4 | . 3 1 Repair 4 | . 3 1 Recycling Unit Hacks 3 | . 3 . Recycle Component 1 | . 1 . Process 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer 2 | . . 2 Retrieve Study 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 5 2 Full Trace Events 4 | . 3 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 1 | . . 1 Parts Repaired 4 | . 3 1 Time 104 | . 78 26 Parts Recycled 1 | . 1 . Recycled Matter 300 | . 300 . Retrieved Matter . | . . . Retrieved Components 6 | . 6 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1803 | 201 828 774 Seismic 1097 | 201 125 771 ECM 1477 | . 703 774 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2406 | 290 1241 875 Spaces Moved 920 | 122 486 312 Core 40 | 38 1 1 Treads 880 | 84 485 311 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 221 | 160 224 241 Slowest Speed 900 | 250 900 850 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 41 | 7 82 34 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug 1 | 1 . . Terrain Destroyed 31 | 3 23 5 Melee . | . . . Projectile 1 | 1 . . AOE 30 | 2 23 5 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1084 | 169 559 356 Wait . | . . . Move 918 | 121 485 312 Hop . | . . . Pick Up 31 | 14 16 1 Fast Attach 2 | 1 1 . Attach 17 | 7 6 4 Detach 1 | 1 . . Swap 10 | 4 6 . Drop 4 | . 4 . Fire 101 | 21 41 39 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 291 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 349 | -10/Materials | Identified exit to Mines 349 | -10/Materials | Discovered exit to Mines (range 6) 718 | -10/Materials | Identified exit to Materials 718 | -10/Materials | Discovered exit to Materials (range 8) 1085 | -10/Materials | Discovered exit to Mines (range 12) 1164 | -10/Materials | Identified exit to Subcaves 1164 | -10/Materials | Discovered exit to Subcaves (range 12) 1371 | -10/Materials | Discovered exit to Materials (range 11) 1447 | -10/Materials | Repaired EM Pulse Gun 1478 | -10/Materials | Repaired Lgt. Treads 1512 | -10/Materials | Repaired Lgt. Treads 1532 | -10/Materials | Entered another Materials area 1532 | -9/Materials | Evolved 2 slots: Utility x2 1618 | -9/Materials | Repaired Lgt. Armor Plating 1782 | -9/Materials | Identified exit to Mines 1782 | -9/Materials | Discovered exit to Mines (range 16) 2085 | -9/Materials | Identified exit to Materials 2085 | -9/Materials | Discovered exit to Materials (range 5) 2407 | -9/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. R-06 Scavenger collects Mining Laser. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-06 Scavenger collects Wheel. R-06 Scavenger collects Sml. Laser. Y-45 Defender suffers critical hit (Burn). Beam Rifle melted. Y-45 Defender destroyed. W-16 Scout distress signal alerts nearby ally. Lgt. Nuclear Core destroyed. Y-45 Defender destroyed. Y-45 Defender misfires. Y-45 Defender destroyed. Acquired 10 matter. Connecting with Terminal... >>Prototypes Downloading prototype IDs... Hvy. EM Shotgun Adv. Beam Cannon Map ----- +----------------------------------------------------+ | # """%##????????# #???? | | / "" """! #????????# #???? | | # S"" ##????????# #???? | | ##### "" #?????????# #???? | | ????# #?????????# #???? | | ????###########?????????# #???? | | ????????????????????????# #???? | | ?????????????????????####+##### | | ?????????????????????# # | | ?????????????????????# # | | ?????????????????# ??# # | | ?????????????????# # # | | ?????????????????+ + # | | ?????????????????# # # | | ?????????????????# # # | | ?????????????????? ?# = # | | ?????????????????# ??# # | | ????????????????? ???#####+#### | | ??????????*%! ##### #??? | | ?????????? [ #??? | | ??????????????# #####!#??? | | ?????????????????????????#[#??? | | ?????????????????????????#%#??? | | ???????????????????????###+###? | | ???????????????????????# [!= #? | | ???????????????????????#"@! #? | | ???????????????????????#T =#? | | ???????????????????????#" #? | | ???????????????????????# !!!#? | | ???????????????????????# !!!#? | | ???????????????????????#[ !!!#? | | ???????????????????????#### ##? | | ???????????????????????????##?? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 4% | -10/Materials Lgt. Treads | 30% | -10/Materials Lgt. Treads | 51% | -10/Materials Lgt. Armor Plating | 24% | -9/Materials Studied --------- Med. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyDisposableGreatsword Manual? 0 Play Time 00:29:45 Cumulative 2.5 hours Start 2025.11.13 @ 20:46:07 End 2025.11.13 @ 21:14:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 51x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: ae08326d-feac-4c44-9b4e-32db7d54ca36