Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 16:10:11 Player: saltine Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (75) 375 Value Destroyed (2559) 2559 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1487) 1487 TOTAL SCORE: 9401 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 171 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 228/300 Energy 46/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Zionite Biocell (429) Advanced Hacking Suite Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Hover Unit Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Microactuators Zionite Light Carapace > --- WEAPON ----------- Ripper Phasing Sabre > --- INVENTORY -------- Zionite Light DM Reactor Hover Unit Experimental Heat Sink Zionite Biocell Improved Reaction Control System Zionite Light Carapace Zionite Light Carapace Medium Reactive Plating Hacking Suite Makeshift Hacking Suite Neutron Cannon Heavy Rocket Launcher Plasma Cutter Chainsword CR-A16's Pointy Stick [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Cooled Field Propulsion Drive Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 1 1 . . . . . . . Utility 5 | . . 2 . 1 1 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 150 | 2 10 11 1 29 12 14 3 7 1 2 11 38 9 Power 13 | . 2 . 1 2 1 3 . 1 . . . 3 . Engine 7 | . 2 . 1 2 1 1 . . . . . . . Core 4 | . . . . . . 2 . 1 . . . 1 . Reactor 2 | . . . . . . . . . . . . 2 . Propulsion 28 | 2 . 3 . 4 6 1 1 . . 1 . 9 1 Treads 9 | 2 . 3 . 4 . . . . . . . . . Leg 2 | . . . . . . . . . . . . 2 . Wheel 2 | . . . . . . . . . . 1 . 1 . Hover 14 | . . . . . 6 1 . . . . . 6 1 Flight 1 | . . . . . . . 1 . . . . . . Utility 59 | . 5 5 . 10 2 7 2 5 1 . 5 13 4 Device 25 | . 3 2 . 4 . 4 2 2 1 . 3 3 1 Storage 5 | . 1 1 . 1 . . . . . . . 2 . Processor 4 | . . . . . . 1 . 3 . . . . . Hackware 3 | . . . . . 1 1 . . . . . . 1 Protection 22 | . 1 2 . 5 1 1 . . . . 2 8 2 Artifact . | . . . . . . . . . . . . . . Weapon 50 | . 3 3 . 13 3 3 . 1 . 1 6 13 4 Energy Gun 3 | . 1 . . . . . . . . . . 2 . Energy Cannon 1 | . . . . . 1 . . . . . . . . Ballistic Gun 14 | . 2 3 . 8 1 . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . Launcher 10 | . . . . 1 1 . . . . . 1 6 1 Special Weapon 6 | . . . . 3 . 2 . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . 1 . 1 . 1 4 5 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . 1 . . . 2 12 . Parts Lost 34 | . . 3 2 6 3 4 . 2 . 1 . 4 9 Power 3 | . . . 1 2 . . . . . . . . . Propulsion 15 | . . 1 . 1 2 3 . . . . . 2 6 Utility 12 | . . . 1 2 . 1 . 2 . 1 . 2 3 Weapon 4 | . . 2 . 1 1 . . . . . . . . Highest Loss Streak 5 | . . 2 2 2 1 2 . 1 . 1 . 4 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 99 88 93 67 64 65 66 73 65 74 85 82 Engine 5 | . 14 11 10 8 5 1 . . . . . . . Core 2 | . . . . . . 2 6 6 6 6 6 3 . Treads 12 | . 28 21 22 27 3 . . . . . . . . Wheel 1 | . . . . . . . . . . 3 6 1 . Hover 6 | . . . . . 26 20 13 13 13 8 6 16 26 Device 14 | . 12 22 22 19 7 12 19 16 6 1 4 10 6 Storage 8 | . 14 11 11 9 7 6 6 6 6 6 6 6 5 Processor 8 | . . . . . . . 6 9 26 26 26 22 20 Hackware 1 | . . . . . 2 12 13 10 6 . . . . Protection 5 | . . 10 . 11 5 2 . . . . 3 5 6 Energy Gun 1 | . 11 . . . . . . . . . . . . Ballistic Gun 10 | . 16 21 22 15 6 2 . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 6 10 12 12 10 Peak Build Rating 80 | 7 10 25 25 36 36 51 52 55 51 51 61 80 77 Average Rating 30 | 6 8 19 23 31 31 38 43 48 51 46 51 64 62 On Entrance 36 | 6 7 10 25 24 28 36 43 47 53 51 46 58 74 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 120 | 12 33 98 95 120 39 41 32 32 30 32 58 62 43 Greatest Support 66 | 40 40 40 40 66 66 44 32 32 32 32 16 54 54 Greatest Overweight (x) 3 | 3 . 2 2 1 . 1 . . . 1 3 3 . Average Overweight (x) . | . . 1 2 . . . . . . . 2 . . Largest Inventory Capacity 25 | 8 15 25 25 25 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 8 12 24 25 24 15 15 15 15 15 15 15 15 13 Most Carried 25 | 8 15 25 25 25 15 15 15 15 15 15 15 15 15 Average Carried 15 | 6 10 22 24 24 14 14 14 14 15 14 14 14 13 Final Capacity 25 | 8 15 25 25 15 15 15 15 15 15 15 15 15 5 Final Carried 25 | 8 15 25 25 15 15 15 14 15 15 15 15 15 5 Class Distribution -------------------- 67% | Mutant 19% | Gladiator 8% | Hacker-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -6/Deep Caves Scout | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Matter Collected 2908 | 259 336 237 218 761 80 21 . 298 . 43 99 410 146 Remotely . | . . . . . . . . . . . . . . Salvage Created 2667 | 76 175 381 261 1029 80 11 . 212 . . . 289 153 Parts 169 | . 18 33 19 52 6 3 . 11 . . . 18 9 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 3 . . . 5 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 76 | 5 7 12 8 23 1 . . 2 . . . 11 7 Melee 5 | . . . . . . . . 2 . . . 1 2 Guns 48 | 5 7 12 8 15 1 . . . . . . . . Cannons 3 | . . . . 3 . . . . . . . . . AOE 20 | . . . . 5 . . . . . . . 10 5 Classes Destroyed 15 | 1 3 3 2 2 1 . . 2 . . . 1 . Worker 5 | . . 1 . 3 . 1 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . Recycler 1 | . . . . . . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 21 | . 5 8 3 . . . . . . . . . 5 Grunt 23 | . 2 1 4 15 . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . Sentry 8 | . . 3 . 4 1 . . . . . . . . Hunter 3 | . . . . 3 . . . . . . . . . Programmer 3 | . . . . . . . . 2 . . . . 1 Z-Technician 4 | . . . . . . . . . . . . 4 . Z-Light 5 | . . . . . . . . . . . . 5 . Assembled 11 | 5 . . . . . . . . . . . 6 . Best Kill Streak 7 | 1 3 7 3 7 2 1 . 2 . . . 4 5 Combat Bots Only 6 | 1 3 4 3 6 1 . . 1 . . . 3 5 Max Kills in Single Turn 3 | 1 1 2 2 3 1 1 . 1 . . . 2 3 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . 2 3 Melee 1 | . . . . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Hostile Shots Fired 785 | 49 37 106 60 138 117 93 . 16 . 30 . 30 109 Missed 279 | 14 9 31 18 30 49 48 . 5 . 11 . 9 55 Damage Taken 7052 | 497 231 722 605 1676 683 521 . 167 . 238 . 629 1083 Core 1385 | 75 17 91 122 124 96 194 . 44 . 78 . 167 377 Absorbed by Shields 162 | . . . . 146 16 . . . . . . . . Regen/Repaired (Parts) 158 | . . 72 . 86 . . . . . . . . . Core Remaining (%) 68 | 70 63 . 46 77 86 . . . . . . . . Volleys Fired 244 | 39 28 38 24 90 11 2 . . . . . 9 3 Largest 2 | 2 2 2 2 2 1 1 . . . . . 1 1 Hottest 100 | 60 70 46 46 100 80 20 . . . . . 39 39 Shots Fired 445 | 77 56 69 49 169 11 2 . . . . . 9 3 Gun 401 | 77 56 69 49 140 10 . . . . . . . . Cannon 19 | . . . . 18 1 . . . . . . . . Launcher 15 | . . . . 3 . . . . . . . 9 3 Special 10 | . . . . 8 . 2 . . . . . . . Kinetic 355 | 39 30 69 49 158 10 . . . . . . . . Thermal 75 | 38 26 . . 8 1 2 . . . . . . . Explosive 15 | . . . . 3 . . . . . . . 9 3 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 18 | 5 7 12 12 18 11 2 . . . . . 3 1 Robot Miss Streak 5 | 5 4 4 2 5 1 1 . . . . . 1 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 7 | . . 3 2 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . Shots Hit Robots 303 | 37 34 43 35 120 9 1 . 8 . 3 . 8 5 Core Hits 155 | 12 12 18 13 59 5 2 . 3 . . . 23 8 Critical Kills 1 | . . . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 6 | . 5 . . 1 . . . . . . . . . Burn 5 | . 5 . . . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . Melee Attacks 30 | . . . . . . 1 . 14 . 5 1 5 4 Impact . | . . . . . . . . . . . . . . Slashing 30 | . . . . . . 1 . 14 . 5 1 5 4 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 2 . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 Damage Inflicted 7336 | 355 442 632 562 2414 156 42 . 392 . 115 . 1564 662 Guns 3596 | 355 442 630 559 1462 148 . . . . . . . . Cannons 332 | . . . . 332 . . . . . . . . . Explosions 2098 | . . . . 615 . . . . . . . 1002 481 Melee 1244 | . . . . . . . . 392 . 115 . 562 175 Ramming 43 | . . 2 3 5 8 19 . . . . . . 6 Kinetic 3531 | 144 256 630 559 1794 148 . . . . . . . . Thermal 420 | 211 186 . . . . 23 . . . . . . . Explosive 2098 | . . . . 615 . . . . . . . 1002 481 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1244 | . . . . . . . . 392 . 115 . 562 175 Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . 2 2 . 2 . . 5 5 5 5 . 6 Average Corruption 2 | . . 2 2 . 1 . . 3 5 5 5 . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 45 | . . 10 13 . 3 . . 3 2 9 2 . 3 Message Errors 12 | . . 3 5 . 1 . . 1 . 1 . . 1 Matter Fused 9 | . . 3 3 . . . . . 1 1 1 . . Heat Flow Errors 6 | . . 2 1 . . . . 1 . 1 . . 1 Energy Discharges 7 | . . 1 2 . . . . . . 3 1 . . Data Loss (minor) 7 | . . . 1 . 2 . . 1 1 2 . . . Data Loss (major) 3 | . . 1 . . . . . . . 1 . . 1 Misfires 1 | . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 325 | . . . . 5 . . . 57 . . . 191 72 Projectiles 5 | . . . . 5 . . . . . . . . . Explosions 47 | . . . . . . . . . . . . . 47 Melee 273 | . . . . . . . . 57 . . . 191 25 Knockbacks 11 | . . . . 10 . 1 . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . Kinetic 7 | . . . . 7 . . . . . . . . . Secondary 3 | . . . . 3 . . . . . . . . . Self-Inflicted Damage 15 | . . . . . 4 9 . . . . . . 2 Shots . | . . . . . . . . . . . . . . Rammed 7 | . . 1 1 1 1 1 . . . . . . 2 Targets Rammed 7 | . . 1 1 1 1 1 . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 225 | 80 72 122 193 19 10 . . 202 . 225 . 18 220 Average Temperature 34 | 29 24 61 90 4 7 . . 105 . 113 . 10 46 Received Heat Transfer 1551 | . 18 129 243 564 66 129 . . . 51 . 198 153 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . Heat Transferred 1474 | 475 925 . . . . 74 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Peak Influence 509 | 15 129 125 255 509 293 290 65 96 . . . . . Initial 155 | . . 5 12 . 155 143 35 45 . . . . . Average 107 | . 33 40 102 360 211 174 61 50 . . . . . Maximum Alert Level 2 | . . . 1 2 1 1 . . . . . . . Low Security (%) 77 | 100 100 100 73 4 54 70 100 100 . . . . . Level 1 15 | . . . 26 54 45 29 . . . . . . . Level 2 6 | . . . . 40 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 . 5 2 2 . 1 . . . . 1 Investigation 4 | . 1 . . 2 1 . . . . . . . . Extermination 2 | . . . . . 1 . . 1 . . . . . Reinforcement 5 | . . 1 . 2 . 2 . . . . . . . Assault 2 | . . . . 1 . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Distress Signals 10 | . 2 2 . 3 2 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 173 | 6 15 13 10 39 8 16 12 4 . 6 . 12 32 Peak Tracking Total 18 | 1 5 4 3 7 5 6 6 2 . 3 . 5 18 Tactical Retreats 31 | 2 2 . 1 2 2 8 4 . . 1 . . 9 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Traps Triggered 6 | . 1 1 . 1 2 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Machines Disabled 11 | . 1 . . 5 . . . . . . 3 2 . Max in Single Turn 4 | . 1 . . 4 . . . . . . 1 1 . Garrison Access 3 | . . . . 1 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Machines Accessed 38 | . 7 7 . 6 8 4 . 6 . . . . . Terminals 23 | . 5 3 . 4 5 2 . 4 . . . . . Fabricators 4 | . . . . . 2 1 . 1 . . . . . Repair Stations 3 | . . 2 . 1 . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 1 . 1 . . . . . Total Hacks 97 | . 20 23 . 14 17 6 . 17 . . . . . Successful 38 | . 10 12 . 6 3 1 . 6 . . . . . Failed 59 | . 10 11 . 8 14 5 . 11 . . . . . Catastrophic 18 | . 1 2 . 4 7 1 . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . 5 5 . 4 2 2 . 12 . . 1 . . Terminals 62 | . 15 11 . 9 11 4 . 12 . . . . . Fabricators 7 | . . . . . 3 1 . 3 . . . . . Repair Stations 9 | . . 7 . 2 . . . . . . . . . Recycling Units 8 | . 5 3 . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . Garrison Access 9 | . . . . 3 3 1 . 2 . . . . . Terminal Hacks 22 | . 7 5 . 4 2 1 . 3 . . . . . Part Schematic 2 | . . . . . . . . 2 . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . . Branch Access Points 2 | . . 1 . . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Locate Traps 3 | . 1 1 . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Components 3 | . 1 . . . 1 1 . . . . . . . Zone Layout 5 | . 2 2 . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . . 4 . 2 . . . . . . . . . Scan Component 4 | . . 3 . 1 . . . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . . . . . Retrieve Components 3 | . 2 1 . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . . . Seal Access 2 | . . . . . 1 . . 1 . . . . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 37 | . 7 7 . 6 7 4 . 6 . . . . . Full Trace Events 2 | . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . 2 . . 15 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . . . Time 61 | . . 26 . 35 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 21 | . 11 10 . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Total Allies 5 | . . . 1 . . . . . . . 4 . . Largest Group 4 | . . . 1 1 . . . . . . 4 4 . Highest-Rated Group 243 | . . . 31 31 . . . . . . 243 243 . Highest-Rated Ally 96 | . . . 31 31 . . . . . . 96 96 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 89 | . . . . 32 . . . . . . . 57 . Total Damage 1231 | . . . . 294 . . . . . . . 937 . Kills 8 | . . . . 3 . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . . . 2 3 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Turns Passed 11248 | 2115 856 1555 911 1425 340 536 217 423 94 262 1500 731 283 Spaces Moved 6656 | 468 418 431 251 436 390 764 318 563 141 248 1034 678 516 Core 34 | 23 . . . . . . . . . . . . 11 Treads 1858 | 320 418 431 251 436 2 . . . . . . . . Legs 166 | 125 . . . . . . . . . . . 41 . Wheels 1255 | . . . . . . . . . . 113 1034 108 . Hover 3343 | . . . . . 388 764 318 563 141 135 . 529 505 Flight . | . . . . . . . . . . . . . . Fastest Speed 44 | 120 160 160 330 145 59 59 66 66 66 66 115 44 44 Average Speed 126 | 151 160 311 330 228 69 64 66 66 66 89 131 85 47 Slowest Speed 330 | 200 160 330 330 241 145 124 66 66 66 115 145 270 60 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 53 | 54 60 35 60 43 16 27 100 17 45 46 89 75 77 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 5 | . . . 2 . . . . . . 1 2 . . Known Exits Taken 6 | . . 1 . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . Scrap Searched 7 | . . . 1 . . . . . . . 3 . 3 Spaces Dug 10 | . . . . 7 . 1 . . . 2 . . . Terrain Destroyed 103 | . . . . 17 . 1 . . . 2 . 58 25 Melee 3 | . . . . . . 1 . . . 2 . . . Projectile 9 | . . . . 9 . . . . . . . . . AOE 91 | . . . . 8 . . . . . . . 58 25 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Total 8974 | 1807 553 576 286 683 451 799 324 599 141 279 1116 810 550 Wait 1634 | 1293 74 65 7 78 2 5 3 9 . 24 30 43 1 Move 6644 | 467 417 430 250 435 389 764 317 562 140 247 1033 677 516 Hop . | . . . . . . . . . . . . . . Pick Up 95 | 4 13 18 2 20 10 1 . 4 . 1 6 11 5 Fast Attach 54 | . 2 5 . 6 4 8 1 2 . 1 4 19 2 Attach 42 | 2 1 4 1 9 8 3 1 2 . 1 2 5 3 Detach 20 | . . 1 . 1 5 5 . 1 . . . 4 3 Swap 54 | . 7 2 . 14 . 3 1 3 1 . 5 14 4 Drop 109 | 2 11 8 1 29 10 6 1 2 . . 8 23 8 Fire 244 | 39 28 38 24 90 11 2 . . . . . 9 3 Melee 29 | . . . . . . 1 . 14 . 5 1 5 3 Ram 4 | . . . . . 1 1 . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush 3 | . . 1 1 1 . . . . . . . . . Escape Stasis 11 | . . . . . 11 . . . . . . . . Rewire 4 | . . 4 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . . 27 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 1065 | -11/Scrapyard | Assembled infested the area 2116 | -11/Scrapyard | Entered Materials 2117 | -10/Materials | Build established: Mutant 2395 | -10/Materials | Discovered new exit (range 13) 2913 | -10/Materials | Discovered new exit (range 16) 2972 | -10/Materials | Entered another Materials area 2972 | -9/Materials | Evolved 2 slots: Utility x2 3787 | -9/Materials | Identified exit to Mines 4295 | -9/Materials | Repaired Lgt. Armor Plating 4527 | -9/Materials | Entered Mines 4556 | -9/Mines | Core integrity fell below 50% 4747 | -9/Mines | Escorted by a lone wolf Derelict 4767 | -9/Mines | Learned location of Storage (-7) 4855 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5140 | -9/Mines | Learned location of Zion (-6) 5315 | -9/Mines | Discovered new exit (range 6) 5438 | -9/Mines | Entered Materials 5438 | -8/Materials | Accompanied by 1 ally 5438 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5603 | -8/Materials | Repaired Broken Cmb. Airjet 6798 | -8/Materials | Discovered new exit (range 9) 6863 | -8/Materials | Entered Factory 6863 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7187 | -7/Factory | Discovered new exit (range 7) 7203 | -7/Factory | Entered another Factory area 7203 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7418 | -6/Factory | Spotted B-75 Beast 7525 | -6/Factory | Build established: Hacker-Mutant 7564 | -6/Factory | Discovered new exit (range 15) 7739 | -6/Factory | Sucked down chute 7739 | -6/Factory | Entered Waste 7744 | -6/Waste | Spotted C-40 Crusher 7753 | -6/Waste | Spotted C-40 Crusher 7761 | -6/Waste | Spotted C-40 Crusher 7769 | -6/Waste | Spotted C-40 Crusher 7771 | -6/Waste | Spotted C-40 Crusher 7807 | -6/Waste | Spotted C-40 Crusher 7823 | -6/Waste | Discovered new exit (range 13) 7954 | -6/Waste | Identified exit to Factory 7956 | -6/Waste | Entered Factory 8005 | -6/Factory | Discovered new exit (range 7) 8009 | -6/Factory | Identified exit to Factory 8225 | -6/Factory | Identified exit to Lower Caves 8379 | -6/Factory | Entered Lower Caves 8464 | -6/Lower Caves | Discovered new exit (range 20) 8473 | -6/Lower Caves | Identified exit to Lower Caves 8473 | -6/Lower Caves | Entered another Lower Caves area 8493 | -6/Lower Caves | Discovered exit to Factory (range 7) 8496 | -6/Lower Caves | Encountered a Warlord checkpoint 8502 | -6/Lower Caves | Spotted B-75 Beast 8507 | -6/Lower Caves | Identified exit to Zion 8533 | -6/Lower Caves | Build established: Mutant 8710 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8735 | -6/Lower Caves | Entered Zion 8768 | -6/Zion | System corruption cleaned by Quarantine Array 8785 | -6/Zion | Given A8's code to call for help 8816 | -6/Zion | Discovered new exit (range 15) 8819 | -6/Zion | Found CR-A16's Pointy Stick 8858 | -6/Zion | Build established: Gladiator 9066 | -6/Zion | Learned Factory security intel 9084 | -6/Zion | Learned location of Armory (-3) 9255 | -6/Zion | Found Prototype Launcher 9255 | -6/Zion | Identified Gui. Missile Launcher 9351 | -6/Zion | Given the Hacking Drone Bay 9352 | -6/Zion | Found Prototype Device 9493 | -6/Zion | Gained Derelict followers 9564 | -6/Zion | Met Imprinter 9703 | -6/Zion | Identified Hacking Drone Bay 10154 | -6/Zion | Discovered new exit (range 5) 10157 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10160 | -6/Zion | Identified exit to Deep Caves 10191 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10193 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10235 | -6/Zion | Entered Deep Caves 10235 | -6/Deep Caves | Accompanied by 4 allies 10339 | -6/Deep Caves | Attacked by Z-Imprinter 10360 | -6/Deep Caves | Allies destroyed Z-Imprinter 10511 | -6/Deep Caves | Core integrity fell below 50% 10518 | -6/Deep Caves | Z-Facility disabled 10557 | -6/Deep Caves | Lost 4 parts (2n2u) 10658 | -6/Deep Caves | Found Prototype Protection 10658 | -6/Deep Caves | Identified Zio. Weapon Casing 10717 | -6/Deep Caves | Found Prototype Protection 10717 | -6/Deep Caves | Identified Zio. Heavy Carapace 10932 | -6/Deep Caves | Discovered new exit (range 11) 10962 | -6/Deep Caves | Identified exit to Proximity Caves 10966 | -6/Deep Caves | Entered Proximity Caves 10969 | -5/Proximity Caves | Learned Factory trap positions 11006 | -5/Proximity Caves | Build established: Scout 11051 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11065 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11065 | -5/Proximity Caves | Ambushed by research squad 11159 | -5/Proximity Caves | Lost 5 parts (2n3u) 11223 | -5/Proximity Caves | Core integrity fell below 20% 11249 | -5/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 11202_ Dropped Zio. Biocell. 11203_ Extracted 71 energy. 11203_ Acquired Zio. Biocell. 11215_ C-30 ARC bursts open, deploying its payload. 11215_ G-67 Veteran unfolds itself. 11215_ G-50 Soldier unfolds itself. 11215_ I-47 Archangel unfolds itself. 11220_ Zio. Glidesys I destroyed. 11220_ Dropped Lrg. Storage Unit. 11222_ Acquired CR-A16's Pointy Stick. 11225_ Acquired Ripper. 11227_ Dropped Zio. Biocell. 11228_ Extracted 100 energy. 11228_ Acquired Zio. Biocell. 11230_ Acquired Mak. Hacking Suite. 11239_ #L CUP