Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 16:10:11

Player: saltine

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (75)      375
Value Destroyed (2559)     2559
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1487)               1487
              TOTAL SCORE: 9401

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      171
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/850
Matter                     228/300
Energy                     46/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (7) ------
   Advanced Visual Processing Unit
   Advanced Sensor Array
   Advanced Signal Interpreter
   Advanced Melee Analysis Suite
  Makeshift Hacking Suite
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
    Zionite Light DM Reactor
    Zionite Biocell (429)
   Advanced Hacking Suite
            Phasing Sabre
            CR-A16's Pointy Stick

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
      Enhanced Flexi-carbon Leg
               Hover Unit
       Zionite Glidesys I
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
               Microactuators
       Zionite Light Carapace
>              --- WEAPON -----------
               Ripper
               Phasing Sabre
>              --- INVENTORY --------
       Zionite Light DM Reactor
               Hover Unit
  Experimental Heat Sink
       Zionite Biocell
      Improved Reaction Control System
       Zionite Light Carapace
       Zionite Light Carapace
        Medium Reactive Plating
               Hacking Suite
     Makeshift Hacking Suite
               Neutron Cannon
         Heavy Rocket Launcher
               Plasma Cutter
               Chainsword
               CR-A16's Pointy Stick
[Rating: 80]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Cooled Field Propulsion Drive
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Slots Evolved              8    | .   .   2   .   2   2   2   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   .   1   1   1   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             150  | 2   10  11  1   29  12  14  3   7   1   2   11  38  9   
  Power                    13   | .   2   .   1   2   1   3   .   1   .   .   .   3   .   
    Engine                 7    | .   2   .   1   2   1   1   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   2   .   1   .   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               28   | 2   .   3   .   4   6   1   1   .   .   1   .   9   1   
    Treads                 9    | 2   .   3   .   4   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Hover                  14   | .   .   .   .   .   6   1   .   .   .   .   .   6   1   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  59   | .   5   5   .   10  2   7   2   5   1   .   5   13  4   
    Device                 25   | .   3   2   .   4   .   4   2   2   1   .   3   3   1   
    Storage                5    | .   1   1   .   1   .   .   .   .   .   .   .   2   .   
    Processor              4    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   
    Protection             22   | .   1   2   .   5   1   1   .   .   .   .   2   8   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | .   3   3   .   13  3   3   .   1   .   1   6   13  4   
    Energy Gun             3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | .   2   3   .   8   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   1   1   .   .   .   .   .   1   6   1   
    Special Weapon         6    | .   .   .   .   3   .   2   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   .   1   .   1   .   1   4   5   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   .   .   1   .   .   .   2   12  .   
Parts Lost                 34   | .   .   3   2   6   3   4   .   2   .   1   .   4   9   
  Power                    3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | .   .   1   .   1   2   3   .   .   .   .   .   2   6   
  Utility                  12   | .   .   .   1   2   .   1   .   2   .   1   .   2   3   
  Weapon                   4    | .   .   2   .   1   1   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   2   2   2   1   2   .   1   .   1   .   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   99  99  88  93  67  64  65  66  73  65  74  85  82  
  Engine                   5    | .   14  11  10  8   5   1   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   2   6   6   6   6   6   3   .   
  Treads                   12   | .   28  21  22  27  3   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   3   6   1   .   
  Hover                    6    | .   .   .   .   .   26  20  13  13  13  8   6   16  26  
  Device                   14   | .   12  22  22  19  7   12  19  16  6   1   4   10  6   
  Storage                  8    | .   14  11  11  9   7   6   6   6   6   6   6   6   5   
  Processor                8    | .   .   .   .   .   .   .   6   9   26  26  26  22  20  
  Hackware                 1    | .   .   .   .   .   2   12  13  10  6   .   .   .   .   
  Protection               5    | .   .   10  .   11  5   2   .   .   .   .   3   5   6   
  Energy Gun               1    | .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   16  21  22  15  6   2   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   2   6   10  12  12  10  
Peak Build Rating          80   | 7   10  25  25  36  36  51  52  55  51  51  61  80  77  
  Average Rating           30   | 6   8   19  23  31  31  38  43  48  51  46  51  64  62  
  On Entrance              36   | 6   7   10  25  24  28  36  43  47  53  51  46  58  74  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 12  33  98  95  120 39  41  32  32  30  32  58  62  43  
  Greatest Support         66   | 40  40  40  40  66  66  44  32  32  32  32  16  54  54  
  Greatest Overweight (x)  3    | 3   .   2   2   1   .   1   .   .   .   1   3   3   .   
  Average Overweight (x)   .    | .   .   1   2   .   .   .   .   .   .   .   2   .   .   
Largest Inventory Capacity 25   | 8   15  25  25  25  15  15  15  15  15  15  15  15  15  
  Average Capacity         16   | 8   12  24  25  24  15  15  15  15  15  15  15  15  13  
  Most Carried             25   | 8   15  25  25  25  15  15  15  15  15  15  15  15  15  
  Average Carried          15   | 6   10  22  24  24  14  14  14  14  15  14  14  14  13  
  Final Capacity           25   | 8   15  25  25  15  15  15  15  15  15  15  15  15  5   
  Final Carried            25   | 8   15  25  25  15  15  15  14  15  15  15  15  15  5   

 Class Distribution 
--------------------
 67% | Mutant
 19% | Gladiator
  8% | Hacker-Mutant
  3% | Scout

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Waste
 Hacker-Mutant | -6/Factory
        Mutant | -6/Lower Caves
     Gladiator | -6/Lower Caves
     Gladiator | -6/Zion
     Gladiator | -6/Deep Caves
         Scout | -5/Proximity Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  
Matter Collected           2908 | 259  336  237  218  761  80   21   .    298  .    43   99   410  146  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2667 | 76   175  381  261  1029 80   11   .    212  .    .    .    289  153  
  Parts                    169  | .    18   33   19   52   6    3    .    11   .    .    .    18   9    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    3    .    .    .    5    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  76   | 5   7   12  8   23  1   .   .   2   .   .   .   11  7   
  Melee                    5    | .   .   .   .   .   .   .   .   2   .   .   .   1   2   
  Guns                     48   | 5   7   12  8   15  1   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  AOE                      20   | .   .   .   .   5   .   .   .   .   .   .   .   10  5   
Classes Destroyed          15   | 1   3   3   2   2   1   .   .   2   .   .   .   1   .   
  Worker                   5    | .   .   1   .   3   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   5   8   3   .   .   .   .   .   .   .   .   .   5   
  Grunt                    23   | .   2   1   4   15  .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   3   .   4   1   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Assembled                11   | 5   .   .   .   .   .   .   .   .   .   .   .   6   .   
Best Kill Streak           7    | 1   3   7   3   7   2   1   .   2   .   .   .   4   5   
  Combat Bots Only         6    | 1   3   4   3   6   1   .   .   1   .   .   .   3   5   
Max Kills in Single Turn   3    | 1   1   2   2   3   1   1   .   1   .   .   .   2   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   .   .   .   .   .   2   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  
Hostile Shots Fired        785  | 49   37   106  60   138  117  93   .    16   .    30   .    30   109  
  Missed                   279  | 14   9    31   18   30   49   48   .    5    .    11   .    9    55   
Damage Taken               7052 | 497  231  722  605  1676 683  521  .    167  .    238  .    629  1083 
  Core                     1385 | 75   17   91   122  124  96   194  .    44   .    78   .    167  377  
  Absorbed by Shields      162  | .    .    .    .    146  16   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   158  | .    .    72   .    86   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68   | 70   63   .    46   77   86   .    .    .    .    .    .    .    .    
Volleys Fired              244  | 39   28   38   24   90   11   2    .    .    .    .    .    9    3    
  Largest                  2    | 2    2    2    2    2    1    1    .    .    .    .    .    1    1    
  Hottest                  100  | 60   70   46   46   100  80   20   .    .    .    .    .    39   39   
Shots Fired                445  | 77   56   69   49   169  11   2    .    .    .    .    .    9    3    
  Gun                      401  | 77   56   69   49   140  10   .    .    .    .    .    .    .    .    
  Cannon                   19   | .    .    .    .    18   1    .    .    .    .    .    .    .    .    
  Launcher                 15   | .    .    .    .    3    .    .    .    .    .    .    .    9    3    
  Special                  10   | .    .    .    .    8    .    2    .    .    .    .    .    .    .    
  Kinetic                  355  | 39   30   69   49   158  10   .    .    .    .    .    .    .    .    
  Thermal                  75   | 38   26   .    .    8    1    2    .    .    .    .    .    .    .    
  Explosive                15   | .    .    .    .    3    .    .    .    .    .    .    .    9    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | 5    7    12   12   18   11   2    .    .    .    .    .    3    1    
  Robot Miss Streak        5    | 5    4    4    2    5    1    1    .    .    .    .    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    3    2    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           303  | 37   34   43   35   120  9    1    .    8    .    3    .    8    5    
  Core Hits                155  | 12   12   18   13   59   5    2    .    3    .    .    .    23   8    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    5    .    .    1    .    .    .    .    .    .    .    .    .    
    Burn                   5    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              30   | .    .    .    .    .    .    1    .    14   .    5    1    5    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 30   | .    .    .    .    .    .    1    .    14   .    5    1    5    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    .    .    2    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           7336 | 355  442  632  562  2414 156  42   .    392  .    115  .    1564 662  
  Guns                     3596 | 355  442  630  559  1462 148  .    .    .    .    .    .    .    .    
  Cannons                  332  | .    .    .    .    332  .    .    .    .    .    .    .    .    .    
  Explosions               2098 | .    .    .    .    615  .    .    .    .    .    .    .    1002 481  
  Melee                    1244 | .    .    .    .    .    .    .    .    392  .    115  .    562  175  
  Ramming                  43   | .    .    2    3    5    8    19   .    .    .    .    .    .    6    
  Kinetic                  3531 | 144  256  630  559  1794 148  .    .    .    .    .    .    .    .    
  Thermal                  420  | 211  186  .    .    .    .    23   .    .    .    .    .    .    .    
  Explosive                2098 | .    .    .    .    615  .    .    .    .    .    .    .    1002 481  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1244 | .    .    .    .    .    .    .    .    392  .    115  .    562  175  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    2    2    .    2    .    .    5    5    5    5    .    6    
  Average Corruption       2    | .    .    2    2    .    1    .    .    3    5    5    5    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45   | .    .    10   13   .    3    .    .    3    2    9    2    .    3    
    Message Errors         12   | .    .    3    5    .    1    .    .    1    .    1    .    .    1    
    Matter Fused           9    | .    .    3    3    .    .    .    .    .    1    1    1    .    .    
    Heat Flow Errors       6    | .    .    2    1    .    .    .    .    1    .    1    .    .    1    
    Energy Discharges      7    | .    .    1    2    .    .    .    .    .    .    3    1    .    .    
    Data Loss (minor)      7    | .    .    .    1    .    2    .    .    1    1    2    .    .    .    
    Data Loss (major)      3    | .    .    1    .    .    .    .    .    .    .    1    .    .    1    
    Misfires               1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            325  | .    .    .    .    5    .    .    .    57   .    .    .    191  72   
  Projectiles              5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Explosions               47   | .    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Melee                    273  | .    .    .    .    .    .    .    .    57   .    .    .    191  25   
Knockbacks                 11   | .    .    .    .    10   .    1    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Secondary                3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      15   | .    .    .    .    .    4    9    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    1    1    1    1    1    .    .    .    .    .    .    2    
Targets Rammed             7    | .    .    1    1    1    1    1    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        225  | 80   72   122  193  19   10   .    .    202  .    225  .    18   220  
  Average Temperature      34   | 29   24   61   90   4    7    .    .    105  .    113  .    10   46   
  Received Heat Transfer   1551 | .    18   129  243  564  66   129  .    .    .    51   .    198  153  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         1474 | 475  925  .    .    .    .    74   .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Peak Influence             509  | 15  129 125 255 509 293 290 65  96  .   .   .   .   .   
  Initial                  155  | .   .   5   12  .   155 143 35  45  .   .   .   .   .   
  Average                  107  | .   33  40  102 360 211 174 61  50  .   .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   2   1   1   .   .   .   .   .   .   .   
  Low Security (%)         77   | 100 100 100 73  4   54  70  100 100 .   .   .   .   .   
  Level 1                  15   | .   .   .   26  54  45  29  .   .   .   .   .   .   .   
  Level 2                  6    | .   .   .   .   40  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   1   .   5   2   2   .   1   .   .   .   .   1   
  Investigation            4    | .   1   .   .   2   1   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Reinforcement            5    | .   .   1   .   2   .   2   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Distress Signals           10   | .   2   2   .   3   2   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              173  | 6   15  13  10  39  8   16  12  4   .   6   .   12  32  
  Peak Tracking Total      18   | 1   5   4   3   7   5   6   6   2   .   3   .   5   18  
  Tactical Retreats        31   | 2   2   .   1   2   2   8   4   .   .   1   .   .   9   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Traps Triggered            6    | .   1   1   .   1   2   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Machines Disabled          11   | .   1   .   .   5   .   .   .   .   .   .   3   2   .   
  Max in Single Turn       4    | .   1   .   .   4   .   .   .   .   .   .   1   1   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Machines Accessed          38   | .   7   7   .   6   8   4   .   6   .   .   .   .   .   
  Terminals                23   | .   5   3   .   4   5   2   .   4   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   2   1   .   1   .   .   .   .   .   
  Repair Stations          3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   1   .   1   .   .   .   .   .   
Total Hacks                97   | .   20  23  .   14  17  6   .   17  .   .   .   .   .   
  Successful               38   | .   10  12  .   6   3   1   .   6   .   .   .   .   .   
  Failed                   59   | .   10  11  .   8   14  5   .   11  .   .   .   .   .   
    Catastrophic           18   | .   1   2   .   4   7   1   .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   5   5   .   4   2   2   .   12  .   .   1   .   .   
  Terminals                62   | .   15  11  .   9   11  4   .   12  .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   3   1   .   3   .   .   .   .   .   
  Repair Stations          9    | .   .   7   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   5   3   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   3   3   1   .   2   .   .   .   .   .   
Terminal Hacks             22   | .   7   5   .   4   2   1   .   3   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Zone Layout              5    | .   2   2   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   .   4   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   7   7   .   6   7   4   .   6   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   .   .   2   .   .   15  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Time                     61   | .   .   26  .   35  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     21   | .   11  10  .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Total Allies               5    | .   .   .   1   .   .   .   .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   1   1   .   .   .   .   .   .   4   4   .   
  Highest-Rated Group      243  | .   .   .   31  31  .   .   .   .   .   .   243 243 .   
  Highest-Rated Ally       96   | .   .   .   31  31  .   .   .   .   .   .   96  96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               89   | .   .   .   .   32  .   .   .   .   .   .   .   57  .   
  Total Damage             1231 | .   .   .   .   294 .   .   .   .   .   .   .   937 .   
  Kills                    8    | .   .   .   .   3   .   .   .   .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   1   .   .   .   .   .   .   2   3   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               11248 | 2115 856  1555 911  1425 340  536  217  423  94   262  1500 731  283  
Spaces Moved               6656  | 468  418  431  251  436  390  764  318  563  141  248  1034 678  516  
  Core                     34    | 23   .    .    .    .    .    .    .    .    .    .    .    .    11   
  Treads                   1858  | 320  418  431  251  436  2    .    .    .    .    .    .    .    .    
  Legs                     166   | 125  .    .    .    .    .    .    .    .    .    .    .    41   .    
  Wheels                   1255  | .    .    .    .    .    .    .    .    .    .    113  1034 108  .    
  Hover                    3343  | .    .    .    .    .    388  764  318  563  141  135  .    529  505  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44    | 120  160  160  330  145  59   59   66   66   66   66   115  44   44   
  Average Speed            126   | 151  160  311  330  228  69   64   66   66   66   89   131  85   47   
  Slowest Speed            330   | 200  160  330  330  241  145  124  66   66   66   115  145  270  60   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 54   60   35   60   43   16   27   100  17   45   46   89   75   77   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     5     | .    .    .    2    .    .    .    .    .    .    1    2    .    .    
  Known Exits Taken        6     | .    .    1    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    .    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    1    .    .    .    .    .    .    .    3    .    3    
Spaces Dug                 10    | .    .    .    .    7    .    1    .    .    .    2    .    .    .    
Terrain Destroyed          103   | .    .    .    .    17   .    1    .    .    .    2    .    58   25   
  Melee                    3     | .    .    .    .    .    .    1    .    .    .    2    .    .    .    
  Projectile               9     | .    .    .    .    9    .    .    .    .    .    .    .    .    .    
  AOE                      91    | .    .    .    .    8    .    .    .    .    .    .    .    58   25   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  
Total                      8974 | 1807 553  576  286  683  451  799  324  599  141  279  1116 810  550  
  Wait                     1634 | 1293 74   65   7    78   2    5    3    9    .    24   30   43   1    
  Move                     6644 | 467  417  430  250  435  389  764  317  562  140  247  1033 677  516  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 4    13   18   2    20   10   1    .    4    .    1    6    11   5    
  Fast Attach              54   | .    2    5    .    6    4    8    1    2    .    1    4    19   2    
  Attach                   42   | 2    1    4    1    9    8    3    1    2    .    1    2    5    3    
  Detach                   20   | .    .    1    .    1    5    5    .    1    .    .    .    4    3    
  Swap                     54   | .    7    2    .    14   .    3    1    3    1    .    5    14   4    
  Drop                     109  | 2    11   8    1    29   10   6    1    2    .    .    8    23   8    
  Fire                     244  | 39   28   38   24   90   11   2    .    .    .    .    .    9    3    
  Melee                    29   | .    .    .    .    .    .    1    .    14   .    5    1    5    3    
  Ram                      4    | .    .    .    .    .    1    1    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    11   .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            27   | .    .    .    .    .    .    .    .    .    .    .    27   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
  1065 | -11/Scrapyard      | Assembled infested the area
  2116 | -11/Scrapyard      | Entered Materials
  2117 | -10/Materials      | Build established: Mutant
  2395 | -10/Materials      | Discovered new exit (range 13)
  2913 | -10/Materials      | Discovered new exit (range 16)
  2972 | -10/Materials      | Entered another Materials area
  2972 | -9/Materials       | Evolved 2 slots: Utility x2
  3787 | -9/Materials       | Identified exit to Mines
  4295 | -9/Materials       | Repaired Lgt. Armor Plating
  4527 | -9/Materials       | Entered Mines
  4556 | -9/Mines           | Core integrity fell below 50%
  4747 | -9/Mines           | Escorted by a lone wolf Derelict
  4767 | -9/Mines           | Learned location of Storage (-7)
  4855 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  5140 | -9/Mines           | Learned location of Zion (-6)
  5315 | -9/Mines           | Discovered new exit (range 6)
  5438 | -9/Mines           | Entered Materials
  5438 | -8/Materials       | Accompanied by 1 ally
  5438 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5603 | -8/Materials       | Repaired Broken Cmb. Airjet
  6798 | -8/Materials       | Discovered new exit (range 9)
  6863 | -8/Materials       | Entered Factory
  6863 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7187 | -7/Factory         | Discovered new exit (range 7)
  7203 | -7/Factory         | Entered another Factory area
  7203 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7418 | -6/Factory         | Spotted B-75 Beast
  7525 | -6/Factory         | Build established: Hacker-Mutant
  7564 | -6/Factory         | Discovered new exit (range 15)
  7739 | -6/Factory         | Sucked down chute
  7739 | -6/Factory         | Entered Waste
  7744 | -6/Waste           | Spotted C-40 Crusher
  7753 | -6/Waste           | Spotted C-40 Crusher
  7761 | -6/Waste           | Spotted C-40 Crusher
  7769 | -6/Waste           | Spotted C-40 Crusher
  7771 | -6/Waste           | Spotted C-40 Crusher
  7807 | -6/Waste           | Spotted C-40 Crusher
  7823 | -6/Waste           | Discovered new exit (range 13)
  7954 | -6/Waste           | Identified exit to Factory
  7956 | -6/Waste           | Entered Factory
  8005 | -6/Factory         | Discovered new exit (range 7)
  8009 | -6/Factory         | Identified exit to Factory
  8225 | -6/Factory         | Identified exit to Lower Caves
  8379 | -6/Factory         | Entered Lower Caves
  8464 | -6/Lower Caves     | Discovered new exit (range 20)
  8473 | -6/Lower Caves     | Identified exit to Lower Caves
  8473 | -6/Lower Caves     | Entered another Lower Caves area
  8493 | -6/Lower Caves     | Discovered exit to Factory (range 7)
  8496 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8502 | -6/Lower Caves     | Spotted B-75 Beast
  8507 | -6/Lower Caves     | Identified exit to Zion
  8533 | -6/Lower Caves     | Build established: Mutant
  8710 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8735 | -6/Lower Caves     | Entered Zion
  8768 | -6/Zion            | System corruption cleaned by Quarantine Array
  8785 | -6/Zion            | Given A8's code to call for help
  8816 | -6/Zion            | Discovered new exit (range 15)
  8819 | -6/Zion            | Found CR-A16's Pointy Stick
  8858 | -6/Zion            | Build established: Gladiator
  9066 | -6/Zion            | Learned Factory security intel
  9084 | -6/Zion            | Learned location of Armory (-3)
  9255 | -6/Zion            | Found Prototype Launcher
  9255 | -6/Zion            | Identified Gui. Missile Launcher
  9351 | -6/Zion            | Given the Hacking Drone Bay
  9352 | -6/Zion            | Found Prototype Device
  9493 | -6/Zion            | Gained Derelict followers
  9564 | -6/Zion            | Met Imprinter
  9703 | -6/Zion            | Identified Hacking Drone Bay
 10154 | -6/Zion            | Discovered new exit (range 5)
 10157 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 10160 | -6/Zion            | Identified exit to Deep Caves
 10191 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 10193 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 10235 | -6/Zion            | Entered Deep Caves
 10235 | -6/Deep Caves      | Accompanied by 4 allies
 10339 | -6/Deep Caves      | Attacked by Z-Imprinter
 10360 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 10511 | -6/Deep Caves      | Core integrity fell below 50%
 10518 | -6/Deep Caves      | Z-Facility disabled
 10557 | -6/Deep Caves      | Lost 4 parts (2n2u)
 10658 | -6/Deep Caves      | Found Prototype Protection
 10658 | -6/Deep Caves      | Identified Zio. Weapon Casing
 10717 | -6/Deep Caves      | Found Prototype Protection
 10717 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 10932 | -6/Deep Caves      | Discovered new exit (range 11)
 10962 | -6/Deep Caves      | Identified exit to Proximity Caves
 10966 | -6/Deep Caves      | Entered Proximity Caves
 10969 | -5/Proximity Caves | Learned Factory trap positions
 11006 | -5/Proximity Caves | Build established: Scout
 11051 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11065 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11065 | -5/Proximity Caves | Ambushed by research squad
 11159 | -5/Proximity Caves | Lost 5 parts (2n3u)
 11223 | -5/Proximity Caves | Core integrity fell below 20%
 11249 | -5/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
11202_ Dropped Zio. Biocell.
11203_ Extracted 71 energy.
11203_ Acquired Zio. Biocell.
11215_ C-30 ARC bursts open, deploying its payload.
11215_ G-67 Veteran unfolds itself.
11215_ G-50 Soldier unfolds itself. <x3>
11215_ I-47 Archangel unfolds itself.
11220_ Zio. Glidesys I destroyed.
11220_ Dropped Lrg. Storage Unit.
11222_ Acquired CR-A16's Pointy Stick.
11225_ Acquired Ripper.
11227_ Dropped Zio. Biocell.
11228_ Extracted 100 energy.
11228_ Acquired Zio. Biocell.
11230_ Acquired Mak. Hacking Suite.
11239_ #L CUP<DEP VFVAZRIPB|KQ& :
11241_ Antigrav System destroyed.
11242_ The unstable cave ceiling collapses.
11242_ Dropped Microactuators.
11243_ Dropped Ripper.

 Map 
-----
+----------------------------------------------------+
| ??????????????????##############  #  ! ]##### ""   |
| ?????????????###??#                 !|!            |
| ????????????## ##?#               ###/             |
| ???????????##   #?#  ########## ###?# #########"#  |
| ???????????#    #?#  #????????# #??   #???????#%## |
| ??????###?##   #??#  #????????# #?#   #??####?# ## |
| ####### ###    #??#  #######??# #?## ##??#  ###  # |
| #              ##?#      # #### #??##?????#        |
| #               ###         #   ##????????#        |
|   #####          ##              ###?????##        |
| ########                  *        #######         |
| ##      ###  ##                                    |
|          ######                             #  ### |
|     ###   #???#                    ##########  #?# |
|     #?? ? ???##             p   ####???????#   #?? |
| #  ##?#     ##                   ##???????#     ?? |
| ?###??                   p        #??????        ? |
| ??????                   !### # ###?????         # |
| ??????         ##        / ######??????    ###  ## |
| ??????         ####           ##??????     ??####? |
| #????           #?# ##         #?????  ## ???????? |
| ###??           #?######      ##????   ?##???????? |
|   ##?  ##       #??????#  #####????   ???????????? |
|    #?#??#        ??????#  #???????   ????????????? |
|  ###????#       ???????#  #??????#  ?????????????? |
| ##??????      % ???????# @#??????##??????????????? |
| ????????       #???????#  #??????????????????????? |
| ?????????? ##  #??????#   #??????????????????????? |
| #??????????##  ###???#    #??????????????????????? |
|  ####?????##     ###?#     ??????????????????????? |
|     ##????#        #?##    ??????????????????????? |
|      ##????#    =% #####   ??????????????????????? |
|       ##??##         #?####??????????????????????? |
|        ####   %     ##???????????????????????????? |
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| ###         ###b  #??????????????????????????????? |
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| #     #??????#   ##??????????????????????????????? |
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| #####?##??# #????????????????????????????????????? |
| #   ## #??# #????????????????????????????????????? |
|      "##### ##???????????????????????????????????? |
|        ## %  #???????????????????????????????????? |
|        %% =  #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          27
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             1200
Resistance: KI             30
Weapon Shielding           100
Melee Speed Boost          20
Evasion (%)                61
Melee Accuracy             16
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
                  Cld. Airjet | -6/Factory | Hacked
                  Cmb. Airjet | -6/Factory | Hacked
             Hyp. Gauss Rifle | -6/Zion    | Archive
                KE Penetrator | -6/Zion    | Archive
           Adv. Hacking Suite | -6/Zion    | Archive
                     Arm. Leg | -6/Zion    | Archive
           Adv. Plasma Cannon | -6/Zion    | Archive
                    Drone Bay | -6/Zion    | Archive
             Dispersion Rifle | -6/Zion    | Archive
          Imp. Thermal Shield | -6/Zion    | Archive
                Proton Cannon | -6/Zion    | Archive
            Fusion Compressor | -6/Zion    | Archive
 Lgt. Angular Momentum Engine | -6/Zion    | Archive
                  Mass Driver | -6/Zion    | Archive
                 Phase Cannon | -6/Zion    | Archive
             Hyp. Mass Driver | -6/Zion    | Archive
                  HERF Cannon | -6/Zion    | Archive

 Robot Schematics 
------------------
   T-07 Excavator | -6/Zion | Archive
    A-15 Conveyor | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat

 Challenges 
------------
None

 Game 
------
Seed              GatlingIntegrityLaser
  Manual?         0
Play Time         01:57:03
  Cumulative      208.9 hours
  Start           2024.09.16 @ 17:18:34
  End             2024.09.18 @ 16:10:11
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          140
  Rogue           140
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           3/0/4/1/0/0/1/0/0
Lore%             73
Gallery%          72
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3db7109e-cc03-4edf-8bd7-4ead443527e5