Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 22:17:43

Player: T-900

Result: Destroyed by B-86 Titan with Matter Neutralizer

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (38)      190
Value Destroyed (1286)     1286
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (387)                387
              TOTAL SCORE: 8123

 Bonus
-------
Follower Combat Kills      87
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     138/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Enhanced Optical Array
  Advanced Signal Interpreter
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Aluminum Leg
  Advanced Plasma Cannon
           Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Heavy Treads
>          --- UTILITY ----------
  Advanced Signal Interpreter
>          --- WEAPON -----------
           Wave Gun
  Advanced Plasma Cannon
  Enhanced Gauss Cannon
     Heavy Shock Bomb Launcher
>          --- INVENTORY --------
  Improved Aluminum Leg
           Gauss Cannon
           Spear
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Signal Interpreter
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Improved Light Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Disruptor Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Slots Evolved              12   | .   .   2   .   2   2   .   .   2   .   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   1   1   .   .   1   .   .   .   .   1   2   .   
  Weapon                   3    | .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
Parts Attached             73   | 6   6   4   .   5   24  .   3   .   3   2   .   1   8   8   3   
  Power                    4    | 1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Engine                 4    | 1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   3   1   .   2   13  .   3   .   .   .   .   .   2   3   1   
    Treads                 4    | 2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Leg                    13   | .   3   1   .   2   6   .   .   .   .   .   .   .   1   .   .   
    Wheel                  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   1   
    Flight                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Utility                  8    | 1   2   .   .   1   1   .   .   .   .   1   .   .   1   1   .   
    Device                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   2   .   1   9   .   .   .   3   1   .   1   5   4   2   
    Energy Gun             5    | 1   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Ballistic Gun          6    | 1   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   1   2   .   .   1   .   .   .   .   .   .   .   1   1   2   
    Launcher               4    | .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   2   2   .   .   20  2   .   .   .   .   .   6   .   .   5   
  Power                    2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | .   .   .   .   .   9   1   .   .   .   .   .   2   .   .   3   
  Utility                  4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
  Weapon                   16   | .   1   2   .   .   7   1   .   .   .   .   .   3   .   .   2   
  Highest Loss Streak      10   | .   1   2   .   .   10  2   .   .   .   .   .   5   .   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     58   | .   96  75  88  98  81  26  18  20  24  40  46  27  15  22  23  
  Engine                   4    | .   11  5   11  9   6   .   .   .   .   .   .   .   .   .   .   
  Treads                   2    | .   21  .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Leg                      10   | .   7   27  33  36  19  .   .   .   .   .   .   .   1   .   .   
  Wheel                    1    | .   .   .   .   .   4   12  .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   3   6   6   6   6   2   .   5   5   
  Flight                   1    | .   .   .   .   .   .   .   6   6   6   6   6   2   .   3   3   
  Device                   2    | .   .   .   .   8   5   .   .   .   .   .   .   .   .   .   .   
  Storage                  6    | .   14  11  11  9   12  .   .   .   .   .   .   .   .   .   .   
  Processor                8    | .   12  11  11  9   7   7   7   6   6   12  13  9   5   9   10  
  Energy Gun               2    | .   10  .   .   .   .   .   .   .   1   6   6   2   1   .   3   
  Ballistic Gun            5    | .   14  9   .   7   8   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   3   12  22  18  7   6   .   .   .   .   .   .   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 13  20  27  23  28  37  4   .   .   4   6   6   6   32  16  16  
  Greatest Support         70   | 40  40  30  30  33  56  12  6   6   6   6   6   6   70  10  10  
  Greatest Overweight (x)  3    | .   .   1   .   .   3   .   .   .   .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   9   10  10  10  9   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 8   10  10  8   10  10  5   5   5   5   5   5   5   5   5   5   
  Average Carried          6    | 5   8   9   8   8   8   5   4   5   4   5   5   5   4   4   4   
  Final Capacity           10   | 8   10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 6   9   8   8   10  5   5   5   5   5   5   5   5   5   5   3   

 Class Distribution 
--------------------
 79% | Mutant
 15% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Gunner | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves
 Mutant | -6/Data Miner
 Mutant | -5/Proximity Caves
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -4/Extension

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-----------                Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Matter Collected           1179 | 164 175 152 24  145 208 .   .   .   58  49  .   156 44  .   4   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1114 | 87  216 231 36  130 320 .   .   .   .   .   .   50  44  .   .   
  Parts                    67   | 1   16  16  3   14  14  .   .   .   .   .   .   2   1   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Combat Hostiles Destroyed  37   | .   8   9   3   6   9   .   .   .   .   .   .   1   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     12   | .   6   2   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Cannons                  21   | .   1   7   3   6   3   .   .   .   .   .   .   .   1   .   .   
  AOE                      3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | 1   2   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   3   3   3   4   1   .   .   .   .   .   .   .   .   .   .   
  Grunt                    15   | .   5   6   .   .   3   .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | 1   3   5   3   5   3   .   .   .   .   .   .   1   1   .   .   
  Combat Bots Only         5    | .   3   5   3   5   3   .   .   .   .   .   .   1   1   .   .   
Max Kills in Single Turn   2    | 1   2   1   1   2   2   .   .   .   .   .   .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  
Damage Taken               6882 | .    630  460  23   128  2610 91   .    .    185  13   .    932  289  45   1476 
  Core                     2823 | .    79   62   .    .    562  66   .    .    118  .    .    669  99   21   1147 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  68   .    84   100  .    .    10   .    .    .    .    7    90   .    .    
Volleys Fired              112  | 6    36   13   3    8    41   .    .    .    .    .    .    .    4    .    1    
  Largest                  3    | 2    2    2    2    3    3    .    .    .    .    .    .    .    2    .    1    
  Hottest                  138  | 60   60   59   78   101  101  .    .    .    .    .    .    .    138  .    48   
Shots Fired                227  | 12   71   24   6    18   87   .    .    .    .    .    .    .    8    .    1    
  Gun                      142  | 12   55   11   .    2    58   .    .    .    .    .    .    .    4    .    .    
  Cannon                   82   | .    16   13   6    16   26   .    .    .    .    .    .    .    4    .    1    
  Launcher                 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  195  | 6    52   24   6    18   84   .    .    .    .    .    .    .    4    .    1    
  Thermal                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Explosive                3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          25   | 6    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 10   12   8    2    4    16   .    .    .    .    .    .    .    4    .    5    
  Robot Miss Streak        4    | 1    4    1    1    3    4    .    .    .    .    .    .    .    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           150  | 10   42   19   3    9    57   .    .    .    .    .    .    4    5    .    1    
  Core Hits                74   | 2    15   11   3    6    30   .    .    .    .    .    .    2    1    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    1    .    2    1    .    .    .    .    .    .    1    1    .    .    
    Burn                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  3    | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3259 | 102  613  300  59   218  1513 .    .    .    .    .    .    153  184  .    117  
  Guns                     1340 | 102  352  62   .    .    734  .    .    .    .    .    .    .    90   .    .    
  Cannons                  1129 | .    179  238  59   218  305  .    .    .    .    .    .    .    94   .    36   
  Explosions               538  | .    82   .    .    .    456  .    .    .    .    .    .    .    .    .    .    
  Melee                    153  | .    .    .    .    .    .    .    .    .    .    .    .    153  .    .    .    
  Ramming                  99   | .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    81   
  Kinetic                  2135 | 38   351  300  59   218  1039 .    .    .    .    .    .    .    94   .    36   
  Thermal                  172  | .    82   .    .    .    .    .    .    .    .    .    .    .    90   .    .    
  Explosive                456  | .    .    .    .    .    456  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          244  | 64   180  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 153  | .    .    .    .    .    .    .    .    .    .    .    .    153  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    4    10   10   .    .    .    .    .    .    .    6    
  Average Corruption       4    | .    .    .    .    .    2    8    10   .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    10   1    4    .    .    .    .    .    .    .    1    
    Message Errors         5    | .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    
    Matter Fused           5    | .    .    .    .    .    3    1    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            65   | .    22   3    .    6    11   .    .    .    .    .    .    .    23   .    .    
  Projectiles              32   | .    .    3    .    6    .    .    .    .    .    .    .    .    23   .    .    
  Explosions               33   | .    22   .    .    .    11   .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    2    2    .    2    3    .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    2    2    .    2    3    .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      145  | .    26   .    .    .    82   .    .    .    .    .    .    .    .    .    37   
  Shots                    3    | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Rammed                   25   | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    17   
Targets Rammed             25   | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    17   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        224  | 40   156  24   27   .    224  .    .    .    21   .    .    .    112  .    .    
  Average Temperature      38   | 16   47   7    14   .    41   .    .    .    14   .    .    .    59   .    .    
  Received Heat Transfer   1686 | .    306  114  .    18   876  .    .    .    72   .    .    201  .    .    99   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         285  | .    100  .    .    .    .    .    .    .    .    .    .    .    185  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Peak Influence             306  | 5   287 306 214 280 267 40  29  44  .   .   .   .   146 86  112 
  Initial                  127  | .   3   36  111 83  127 10  14  14  .   .   .   .   82  71  42  
  Average                  112  | .   140 151 152 162 131 27  26  23  .   .   .   .   100 71  65  
Maximum Alert Level        1    | .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         81   | 100 71  65  80  71  73  100 100 100 .   .   .   .   100 100 100 
  Level 1                  18   | .   28  34  20  28  26  .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   3   .   .   3   .   .   .   .   .   .   .   1   .   2   
  Investigation            3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   2   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Distress Signals           5    | .   1   1   .   .   1   .   .   1   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              139  | .   14  19  4   8   22  6   1   2   15  2   .   18  6   2   20  
  Peak Tracking Total      15   | .   4   7   4   6   8   6   2   3   8   2   .   8   4   2   15  
  Tactical Retreats        23   | .   1   1   1   1   1   .   .   .   8   .   .   8   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Traps Triggered            7    | .   1   1   .   .   2   .   .   .   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Machines Disabled          11   | .   1   .   1   .   9   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Machines Accessed          7    | .   .   .   .   .   .   .   .   .   .   .   4   1   .   1   1   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   .   .   .   .   .   .   .   .   .   .   26  1   .   1   3   
  Successful               27   | .   .   .   .   .   .   .   .   .   .   .   26  1   .   .   .   
  Failed                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
  Terminals                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   .   .   .   .   .   .   .   .   .   .   26  1   .   .   .   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   .   11  1   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   .   .   96  .   .   46  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   .   96  .   .   46  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   
  Total Damage             833  | .   .   .   .   .   .   .   .   .   .   .   .   833 .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   1   2   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------------              Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Turns Passed               3694 | 117 435 217 45  281 932 69  76  96  210 153 33  426 215 190 199 
Spaces Moved               4424 | 59  191 136 15  186 603 89  170 238 511 375 82  875 234 249 411 
  Core                     610  | 10  .   .   .   .   .   28  10  .   .   .   .   357 174 17  14  
  Treads                   233  | 49  151 .   .   .   .   .   .   .   .   .   .   .   33  .   .   
  Legs                     785  | .   40  136 15  186 381 .   .   .   .   .   .   .   27  .   .   
  Wheels                   283  | .   .   .   .   .   222 61  .   .   .   .   .   .   .   .   .   
  Hover                    629  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   232 397 
  Flight                   1884 | .   .   .   .   .   .   .   160 238 511 375 82  518 .   .   .   
  Fastest Speed            40   | 50  120 120 120 120 90  50  40  40  40  40  40  40  50  40  40  
  Average Speed            68   | 141 151 120 120 120 118 77  40  40  40  40  40  46  76  70  40  
  Slowest Speed            330  | 160 160 190 120 120 330 90  50  40  40  40  40  100 190 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       36   | 4   48  20  8   20  20  83  9   7   73  59  71  89  14  6   51  
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Known Exits Taken        12   | .   1   1   1   1   .   .   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             5    | .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          12   | .   2   .   1   1   6   .   .   .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               4    | .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   
  AOE                      8    | .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Ext 
Total                      4861 | 82  273 167 36  228 746 88  175 238 516 376 81  888 265 260 442 
  Wait                     159  | .   31  11  19  22  48  .   .   1   .   .   .   8   10  .   9   
  Move                     4410 | 58  190 135 14  185 603 88  169 237 510 374 81  874 233 248 411 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  43   | 12  7   3   .   6   11  .   1   .   2   .   .   .   1   .   .   
  Fast Attach              20   | .   .   1   .   .   3   .   3   .   .   2   .   1   4   6   .   
  Attach                   45   | 6   3   3   .   3   18  .   .   .   3   .   .   .   4   2   3   
  Detach                   14   | .   .   .   .   .   6   .   .   .   1   .   .   .   4   2   1   
  Swap                     8    | .   3   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
  Drop                     21   | .   3   1   .   2   5   .   2   .   .   .   .   1   5   2   .   
  Fire                     112  | 6   36  13  3   8   41  .   .   .   .   .   .   .   4   .   1   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Ram                      25   | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   17  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-4/Extension

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
  118 | -11/Scrapyard      | Entered Materials
  195 | -10/Materials      | Discovered new exit (range 4)
  199 | -10/Materials      | Identified exit to Mines
  308 | -10/Materials      | Discovered exit to Mines (range 13)
  313 | -10/Materials      | Build established: Mutant
  537 | -10/Materials      | Discovered new exit (range 13)
  551 | -10/Materials      | Identified exit to Materials
  553 | -10/Materials      | Entered another Materials area
  553 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  760 | -9/Materials       | Discovered new exit (range 9)
  769 | -9/Materials       | Identified exit to Mines
  770 | -9/Materials       | Entered Mines
  790 | -9/Mines           | Discovered new exit (range 8)
  813 | -9/Mines           | Identified exit to Materials
  815 | -9/Mines           | Entered Materials
  815 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1078 | -8/Materials       | Discovered new exit (range 16)
 1095 | -8/Materials       | Identified exit to Factory
 1096 | -8/Materials       | Entered Factory
 1096 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1311 | -7/Factory         | Build established: Gunner
 1595 | -7/Factory         | Lost 3 parts (2n1w)
 1825 | -7/Factory         | Core integrity fell below 50%
 1869 | -7/Factory         | Lost 10 parts (3n2u5w)
 1972 | -7/Factory         | Core integrity fell below 20%
 2028 | -7/Factory         | Sucked down chute
 2028 | -7/Factory         | Entered Waste
 2036 | -7/Waste           | Spotted C-40 Crusher
 2037 | -7/Waste           | Spotted C-40 Crusher
 2043 | -7/Waste           | EMP discharged
 2043 | -7/Waste           | System corruption reached 10%
 2053 | -7/Waste           | Spotted C-40 Crusher
 2074 | -7/Waste           | Spotted C-40 Crusher
 2074 | -7/Waste           | Spotted C-40 Crusher
 2077 | -7/Waste           | Spotted C-40 Crusher
 2083 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 2092 | -7/Waste           | Discovered new exit (range 10)
 2096 | -7/Waste           | Identified exit to Factory
 2097 | -7/Waste           | Entered Factory
 2124 | -7/Factory         | Build established: Mutant
 2169 | -7/Factory         | Discovered new exit (range 7)
 2172 | -7/Factory         | Identified exit to Factory
 2173 | -7/Factory         | Entered another Factory area
 2173 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2265 | -6/Factory         | Discovered new exit (range 8)
 2269 | -6/Factory         | Identified exit to Lower Caves
 2269 | -6/Factory         | Entered Lower Caves
 2287 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2355 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2386 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 2407 | -6/Lower Caves     | Learned location of 1 exit from Factory
 2470 | -6/Lower Caves     | Discovered new exit (range 12)
 2479 | -6/Lower Caves     | Identified exit to Lower Caves
 2479 | -6/Lower Caves     | Entered another Lower Caves area
 2481 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2505 | -6/Lower Caves     | Learned Factory trap positions
 2630 | -6/Lower Caves     | Discovered new exit (range 7)
 2632 | -6/Lower Caves     | Identified exit to Data Miner
 2632 | -6/Lower Caves     | Entered Data Miner
 2632 | -6/Data Miner      | Discovered new exit (range 6)
 2634 | -6/Data Miner      | Identified exit to Proximity Caves
 2640 | -6/Data Miner      | Met Data Miner
 2649 | -6/Data Miner      | Learned location of Section 7 (-3)
 2649 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2656 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 2665 | -6/Data Miner      | Entered Proximity Caves
 2693 | -5/Proximity Caves | Escorted by Enhanced Grunt
 2777 | -5/Proximity Caves | Spotted B-75 Beast
 2855 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2901 | -5/Proximity Caves | Learned 4 Factory zone layouts
 2916 | -5/Proximity Caves | Lost 5 parts (2n1u2w)
 2916 | -5/Proximity Caves | Core integrity fell below 50%
 2979 | -5/Proximity Caves | Core integrity fell below 20%
 3059 | -5/Proximity Caves | Learned Factory emergency access door positions
 3086 | -5/Proximity Caves | Discovered new exit (range 8)
 3090 | -5/Proximity Caves | Identified exit to Factory
 3091 | -5/Proximity Caves | Entered Factory
 3091 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3092 | -5/Factory         | Identified exit to Upper Caves
 3095 | -5/Factory         | Loaded intel: 102 trap records
 3300 | -5/Factory         | Discovered new exit (range 12)
 3305 | -5/Factory         | Identified exit to Factory
 3306 | -5/Factory         | Entered another Factory area
 3306 | -4/Factory         | Evolved 2 slots: Utility x2
 3488 | -4/Factory         | Discovered new exit (range 12)
 3495 | -4/Factory         | Identified exit to Extension
 3496 | -4/Factory         | Entered Extension
 3513 | -4/Extension       | Rescued a captive Derelict
 3563 | -4/Extension       | Spotted B-86 Titan
 3687 | -4/Extension       | Core integrity fell below 50%
 3687 | -4/Extension       | Spotted B-86 Titan
 3692 | -4/Extension       | Core integrity fell below 20%
 3695 | -4/Extension       | Destroyed by B-86 Titan with Matter Neutralizer

 Last Messages 
---------------
03680_ Critical hit (Blast).
03680_ Knocked back.
03681_ Slammed into S-27 Virus. <x3>
03683_ Machine disabled.
03684_ Slammed into S-27 Virus. <x2>
03685_ Destabilizing: Core damaged (-57).
03686_ Slammed into S-27 Virus.
03687_ System corrupted: Component data lost.
03687_ Slammed into S-27 Virus.
03688_ Penetrated by Slug.
03688_ Slammed into Y-64 Sentinel.
03688_ Destabilizing: System interference.
03688_ Adv. Signal Interpreter temporarily disabled. <x2>
03689_ Penetrated by Slug.
03689_ Slug penetrates Wall.
03689_ W-44 Eye sends out distress signal.
03691_ Penetrated by Slug.
03693_ Machine disabled.
03693_ Penetrated by Slug.
03693_ Slug penetrates B-86 Titan.

 Map 
-----
+----------------------------------------------------+
|     #      # #???????????????????????????????????? |
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| ??#  ??????# #????????? ?????????????????????????? |
| ??# #??????# #????????? ?????????????????????????? |
| ??# #??????# #????????# #????????????????????????? |
| ??# #??????# #????????# #????????????????????????? |
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| ??# #??????# #????????# #????????????????????????? |
| ??# ######## #????????# /????????????????????????? |
| ??#         %#????????# #????????????????????????? |
| ??#          #????????# #????????????????????????? |
| ??#          #????????#R#????????????????????????? |
| ??#          #?###????# #????????????????????????? |
| ??########## ###"####?# #????????????????????????? |
| ?????????###Y##; ## ###R###??????????????????????? |
| ?????????# " ""   %   "w""#??????????????????????? |
| ?????????# "Y p       " " #??????????????????????? |
| ?????????#  %             #??????????????????????? |
| ?????????#                #??????????????????????? |
| ######???#u               ###########????????????? |
|                          @               u     ??? |
|                                                ??? |
|                      %                         ??? |
|                                               ???? |
|           A  BB                        u  u   ???? |
| ##########   BB      BB   ###################????? |
| ?????????#           BB   #??????????????????????? |
| ?????????#                #??????????????????????? |
| ?????????#                #??????????????????????? |
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| ?????????######T#"""#######??????????????????????? |
| ??????????????##?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          16
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
          Prc. Energy Filter | -6/Data Miner | Free
            Enh. Force Rifle | -6/Data Miner | Free
              Centrium Wheel | -6/Data Miner | Free
           Adv. Focal Shield | -6/Data Miner | Free
       Hvy. Disruptor Cannon | -6/Data Miner | Free
            Com. HERF Cannon | -6/Data Miner | Free

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Knowing Is Half The Battle

 Challenges 
------------
None

 Game 
------
Seed              BombardmentWeightJammer
  Manual?         0
Play Time         01:06:35
  Cumulative      29.8 hours
  Start           2022.04.04 @ 21:10:30
  End             2022.04.04 @ 22:17:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35e70e38-ac3f-4877-ae3d-d4f4f4869ff5