Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 17:11:47 Player: T-900 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (2754) 2754 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 7596 Bonus ------- Follower Combat Kills 42 Cogmind --------- Core Integrity 0/1000 Matter 4/300 Energy 99/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Target Analyzer Heavy Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Antigrav System Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Shield Generator Improved Shield Generator > --- WEAPON ----------- High-powered Shock Rifle Improved Arc Projector Heavy Laser Heavy Machine Gun > --- INVENTORY -------- Neutrino Core Target Analyzer Shock Rifle Heavy Laser Plasma Cannon Phase Cannon KE Penetrator Advanced Assault Cannon Magnetic Acceleration Cannon Grenade Launcher [Rating: 76] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Improved Focal Shield Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . . 2 . . . 1 1 Utility 3 | . . 2 . . . . . 1 . Weapon 2 | . . . . . 1 . . . 1 Parts Attached 119 | 6 5 13 3 11 3 . 20 5 53 Power 15 | 1 . 2 1 1 . . 3 2 5 Engine 10 | 1 . 2 1 . . . 2 2 2 Core 4 | . . . . 1 . . 1 . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 41 | 2 1 6 1 3 . . 7 1 20 Treads 13 | 2 1 2 . . . . 2 . 6 Leg 15 | . . 4 1 2 . . 1 1 6 Wheel 8 | . . . . . . . 4 . 4 Hover 2 | . . . . 1 . . . . 1 Flight 3 | . . . . . . . . . 3 Utility 21 | 1 2 1 . 5 3 . 3 1 5 Device 8 | . . 1 . 1 . . 1 1 4 Storage 5 | 1 2 . . 1 . . 1 . . Processor 6 | . . . . 3 3 . . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 42 | 2 2 4 1 2 . . 7 1 23 Energy Gun 19 | 2 . 1 . 2 . . 4 . 10 Energy Cannon 3 | . . . . . . . 1 . 2 Ballistic Gun 10 | . 1 2 . . . . 1 1 5 Ballistic Cannon 5 | . 1 1 1 . . . . . 2 Launcher 2 | . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 1 1 Parts Lost 61 | . 1 4 . . . 2 11 . 43 Power 4 | . . . . . . . 1 . 3 Propulsion 24 | . . 1 . . . . 4 . 19 Utility 9 | . . . . . . 1 2 . 6 Weapon 24 | . 1 3 . . . 1 4 . 15 Highest Loss Streak 10 | . 1 1 . . . 2 3 . 10 Average Slot Usage (%) 80 | . 92 84 77 93 83 81 72 90 74 Engine 6 | . 14 11 11 1 . . 7 12 4 Core 4 | . . . . 7 7 7 3 . 5 Treads 7 | . 26 18 . . . . 8 . 4 Leg 10 | . . . 22 32 23 22 3 5 5 Wheel 3 | . . . . . . . 7 20 5 Hover 1 | . . . . 3 7 7 . . 1 Device 5 | . . 10 . 2 7 7 4 5 6 Storage 10 | . 22 22 22 15 7 6 2 6 4 Processor 9 | . . . . 13 14 15 15 13 10 Protection 1 | . . . . . . . 2 6 1 Energy Gun 5 | . 14 1 . 2 7 7 6 6 5 Ballistic Gun 5 | . 7 13 . . . . 2 8 7 Ballistic Cannon 4 | . 6 6 21 13 7 6 . . . Impact Weapon 1 | . . . . . . . 4 4 1 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 10 27 31 31 47 32 32 41 51 57 Greatest Support 54 | 40 40 40 30 50 40 40 40 54 54 Greatest Overweight (x) 17 | 3 1 1 3 1 . . 1 1 17 Average Overweight (x) . | 1 . . 1 . . . . . 1 Largest Inventory Capacity 16 | 6 12 12 12 16 10 10 10 10 10 Average Capacity 9 | 5 9 12 12 12 10 9 5 10 9 Most Carried 13 | 6 9 12 12 13 10 10 7 9 10 Average Carried 8 | 4 5 10 10 10 9 9 2 6 9 Final Capacity 12 | 6 12 12 12 10 10 4 10 10 4 Final Carried 12 | 4 9 10 12 10 10 4 6 9 4 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Matter Collected 2397 | 216 177 271 267 160 95 . 266 50 895 Remotely . | . . . . . . . . . . Salvage Created 3724 | . 267 390 332 144 . . 673 69 1849 Parts 169 | . 15 34 7 5 . . 31 3 74 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 64 | . 8 13 4 4 . . 9 1 25 Guns 47 | . 6 11 . 1 . . 6 1 22 Cannons 13 | . 2 2 4 3 . . 1 . 1 AOE 3 | . . . . . . . 2 . 1 Classes Destroyed 14 | . 1 5 1 1 . . 3 . 3 Worker 7 | . . 2 . . . . 2 . 3 Builder 3 | . . 1 . . . . 2 . . Tunneler 1 | . . . . . . . 1 . . Hauler 1 | . . . . . . . . . 1 Recycler 8 | . . 1 4 . . . 1 . 2 Swarmer 17 | . . 10 3 . . . . . 4 Grunt 24 | . 8 . . 2 . . 3 . 11 Brawler 2 | . . . . . . . 1 . 1 Duelist 1 | . . . . . . . . . 1 Sentry 11 | . . 3 . 1 . . 3 1 3 Hunter 2 | . . . . 1 . . . . 1 Programmer 5 | . . . . . . . 2 . 3 Behemoth 1 | . . . . . . . . . 1 Assembled 1 | . . . 1 . . . . . . Best Kill Streak 6 | . 3 6 5 2 . . 5 1 5 Combat Bots Only 4 | . 3 4 3 2 . . 3 1 4 Max Kills in Single Turn 2 | . 2 2 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Damage Taken 8490 | . 361 802 173 304 224 53 1234 121 5218 Core 1366 | . 39 82 28 43 30 . 130 9 1005 Absorbed by Shields 283 | . . . . . . . . 45 238 Core Remaining (%) 87 | 100 84 . 72 92 . . 77 98 . Volleys Fired 289 | . 34 46 16 12 3 . 43 4 131 Largest 3 | . 2 2 2 2 2 . 2 2 3 Hottest 200 | . 90 100 78 119 119 . 160 78 200 Shots Fired 526 | . 68 92 32 24 6 . 61 8 235 Gun 390 | . 52 68 . 1 3 . 54 8 204 Cannon 136 | . 16 24 32 23 3 . 7 . 31 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 344 | . 40 84 32 23 3 . 18 4 140 Thermal 94 | . 28 8 . 1 3 . 23 . 31 Explosive . | . . . . . . . . . . Electromagnetic 88 | . . . . . . . 20 4 64 Robot Hit Streak 37 | . 15 12 4 8 20 . 34 22 37 Robot Miss Streak 4 | . 2 3 4 2 . . 3 1 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 398 | . 50 62 10 15 6 . 58 6 191 Core Hits 229 | . 15 23 8 8 3 . 43 6 123 Critical Hits 3 | . 1 1 . . . . . . 1 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 Melee Attacks 8 | . . . . . . . 8 . . Impact 8 | . . . . . . . 8 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8567 | . 599 844 262 271 166 . 1410 152 4863 Guns 6423 | . 388 600 . 24 98 . 1003 152 4158 Cannons 1782 | . 211 244 262 247 68 . 106 . 644 Explosions 238 | . . . . . . . 177 . 61 Melee 124 | . . . . . . . 124 . . Ramming . | . . . . . . . . . . Kinetic 5352 | . 335 781 262 247 68 . 391 107 3161 Thermal 1800 | . 264 63 . 24 98 . 680 . 671 Explosive . | . . . . . . . . . . Electromagnetic 1291 | . . . . . . . 215 45 1031 Impact 124 | . . . . . . . 124 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . . . 5 15 . 21 Average Corruption 11 | . . . . . . 5 11 . 12 Corruption Purged . | . . . . . . . . . . Effects 97 | . . . . . . 1 37 . 59 Message Errors 19 | . . . . . . . 8 . 11 Matter Fused 10 | . . . . . . . 2 . 8 Heat Flow Errors 7 | . . . . . . . 2 . 5 Energy Discharges 9 | . . . . . . . 5 . 4 Data Loss (minor) 8 | . . . . . . 1 3 . 4 Data Loss (major) 5 | . . . . . . . 1 . 4 Misfires 5 | . . . . . . . 3 . 2 Misdirections 9 | . . . . . . . 4 . 5 Targeting Errors 23 | . . . . . . . 8 . 15 Weapon Failures 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 118 | . 20 . 1 . . . 56 . 41 Projectiles 92 | . 20 . 1 . . . 30 . 41 Explosions 26 | . . . . . . . 26 . . Melee . | . . . . . . . . . . Knockbacks 14 | . 5 1 2 2 . . . . 4 Impact . | . . . . . . . . . . Kinetic 12 | . 4 1 1 2 . . . . 4 Secondary 2 | . 1 . 1 . . . . . . Self-Inflicted Damage 102 | . . . . . . . 102 . . Shots 2 | . . . . . . . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 815 | . 173 177 72 45 93 . 220 60 815 Average Temperature 101 | . 52 77 23 16 47 . 78 32 146 Received Heat Transfer 1877 | . 216 108 . 27 12 . 324 44 1146 Effects 31 | . . . . . . . . . 31 Shutdowns 10 | . . . . . . . . . 10 Energy Bleed 3 | . . . . . . . . . 3 Interference 5 | . . . . . . . . . 5 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 5 | . . . . . . . 1 . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 . . . . . 2 . 1 Heat Transferred 3322 | . 730 80 . 50 225 . 1221 . 1016 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Peak Influence 290 | . 127 290 160 259 75 26 197 124 260 Initial 79 | . . 35 70 62 60 26 4 79 60 Average 119 | . 66 166 146 122 68 23 105 104 140 Maximum Alert Level 1 | . . 1 . 1 . . . . 1 Low Security (%) 88 | 100 100 58 100 81 100 100 100 100 84 Level 1 11 | . . 41 . 18 . . . . 15 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 2 . . 4 1 . 3 . 6 Investigation 2 | . 1 . . . . . . . 1 Extermination 4 | . . . . . . . 2 . 2 Reinforcement 7 | . 1 . . 1 1 . 1 . 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Distress Signals 5 | . 1 3 . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 130 | . 16 23 4 10 2 2 16 2 55 Peak Tracking Total 10 | . 3 10 3 3 1 1 3 2 6 Tactical Retreats 25 | . . 5 . 2 . 1 5 . 12 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Traps Triggered 6 | . . 1 . . 2 . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Machines Disabled 4 | . . . . . . . 3 . 1 Max in Single Turn 2 | . . . . . . . 2 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Machines Accessed 9 | . 1 1 1 1 2 . 2 . 1 Terminals 5 | . . 1 . 1 1 . 2 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . 1 . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 23 | . 6 1 1 3 3 . 5 . 4 Successful 11 | . 5 1 1 1 . . 1 . 2 Failed 12 | . 1 . . 2 3 . 4 . 2 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 11 | . . 1 . 3 2 . 5 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 10 | . 6 . . . . . . . 4 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . 1 1 1 . . 1 . . Record 1 | . . . . 1 . . . . . Open Door 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . 5 . . . . . . . 2 Scan Component 4 | . 3 . . . . . . . 1 Repair 3 | . 2 . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 1 . 1 2 . 2 . . Full Trace Events 2 | . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . . 1 Time 81 | . 62 . . . . . . . 19 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 1 . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . 16 . . . . . Total Damage 212 | . . . . 212 . . . . . Kills 2 | . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Turns Passed 5208 | 84 480 466 290 658 340 89 704 191 1906 Spaces Moved 2642 | 46 174 172 130 404 242 73 387 145 869 Core 153 | 43 . . . . . . . . 110 Treads 526 | 3 174 170 . . . . 125 . 54 Legs 1111 | . . 2 130 404 242 73 39 . 221 Wheels 628 | . . . . . . . 223 145 260 Hover 216 | . . . . . . . . . 216 Flight 8 | . . . . . . . . . 8 Fastest Speed 50 | 50 160 150 150 122 123 120 100 93 50 Average Speed 137 | 150 161 163 165 126 123 122 126 100 144 Slowest Speed 900 | 200 180 180 210 153 123 123 180 110 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 5 33 27 22 45 9 79 14 6 24 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 43 | . . . 3 2 . . 25 . 13 Melee . | . . . . . . . . . . Projectile 18 | . . . 3 2 . . . . 13 AOE 25 | . . . . . . . 25 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Total 3707 | 60 311 270 172 530 278 72 530 182 1302 Wait 496 | . 87 22 16 78 27 . 47 20 199 Move 2634 | 45 173 171 129 403 242 72 386 144 869 Hop . | . . . . . . . . . . Pick Up 109 | 9 10 11 5 15 1 . 21 7 30 Fast Attach 19 | 1 1 . . 1 1 . 1 . 14 Attach 76 | 5 3 6 . 6 . . 19 3 34 Detach 3 | . . 1 . . . . . . 2 Swap 24 | . 1 7 3 4 2 . . 2 5 Drop 49 | . 2 6 3 11 2 . 5 2 18 Fire 289 | . 34 46 16 12 3 . 43 4 131 Melee 8 | . . . . . . . 8 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 451 | -10/Materials | Repaired Lgt. Treads 488 | -10/Materials | Repaired Broken Med. Laser 522 | -10/Materials | Discovered new exit (range 15) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Utility x2 880 | -9/Materials | Discovered new exit (range 16) 1031 | -9/Materials | Entered Mines 1048 | -9/Mines | Met a Derelict bent on vengeance 1188 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1262 | -9/Mines | Discovered new exit (range 12) 1271 | -9/Mines | Excavation squad dispatched 1271 | -9/Mines | A large section of the Mines collapsed 1317 | -9/Mines | Received a Mining Laser from a helpful Derelict 1321 | -9/Mines | Entered Materials 1321 | -8/Materials | Accompanied by 1 ally 1321 | -8/Materials | Evolved 2 slots: Propulsion x2 1565 | -8/Materials | Garrison activated, responded to threat 1960 | -8/Materials | Discovered new exit (range 17) 1979 | -8/Materials | Entered Factory 1979 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2319 | -7/Factory | Sucked down chute 2319 | -7/Factory | Entered Waste 2329 | -7/Waste | Spotted C-40 Crusher 2334 | -7/Waste | EMP discharged 2359 | -7/Waste | Spotted C-40 Crusher 2375 | -7/Waste | Spotted C-40 Crusher 2395 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2397 | -7/Waste | Discovered new exit (range 10) 2408 | -7/Waste | Entered Factory 2550 | -7/Factory | System corruption reached 10% 2580 | -7/Factory | Lost 3 parts (1n1u1w) 2963 | -7/Factory | Build established: Scavenger-Mutant 3108 | -7/Factory | Discovered new exit (range 4) 3112 | -7/Factory | Entered another Factory area 3112 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3286 | -6/Factory | Discovered new exit (range 15) 3303 | -6/Factory | Entered another Factory area 3303 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3417 | -5/Factory | Repaired Imp. Light Armor Plating 3905 | -5/Factory | Lost 3 parts (2n1w) 4059 | -5/Factory | Lost 10 parts (2p4n1u3w) 4235 | -5/Factory | Spotted B-75 Beast 4279 | -5/Factory | Destroyed B-75 Beast 4328 | -5/Factory | Lost 8 parts (1p3n1u3w) 4370 | -5/Factory | System corruption reached 10% 4403 | -5/Factory | Lost 5 parts (3n1u1w) 4963 | -5/Factory | Core integrity fell below 50% 4983 | -5/Factory | Lost 7 parts (1n2u4w) 5117 | -5/Factory | Core integrity fell below 20% 5176 | -5/Factory | Lost 6 parts (3n1u2w) 5209 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05140_ Power failure, Mic. Fission Core shutdown. 05144_ Destroyed Hpw. Shock Rifle. 05144_ Destroyed Antigrav System. 05145_ Plasma Cannon permanently disabled. 05145_ Overheating: Short circuit. 05145_ System corrupted: Component data lost. 05145_ Nuclear Pulse Thruster destroyed. 05151_ Dropped Adv. Assault Cannon. 05152_ Dropped KE Penetrator. 05152_ Dropped Broken Plasma Cannon. 05153_ Dropped Mic. Fission Core. 05154_ Dropped Imp. Treads. 05154_ Dropped Lrg. Storage Unit. 05167_ U-05 Engineer builds a Wall. 05176_ System corrupted: Energy discharge (-26). 05180_ Triggered Alarm Trap. 05180_ An alarm sounds. 05180_ ALERT: Alarm triggered, dispatching investigation squad. 05198_ SCADFS7OY&|FL79L7 >XVZOTHB= 05203_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #+#+##########???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | + #???????????????????????????????????? | | ^^^ # #???????????????????????????????????? | | #! / #???????????????????????????????????? | | # ! #???????????????????????????????????? | | # ]]*#???????????????????????????????????? | | # *=*!#???????????????????????????????????? | | #######/##???????????????????????????????????? | | #?????#%#????????###########?????????????????? | | #??####[####?????# ################### | | #??# = ####### | | #### | | g | | g u | | | | #"#### | | ###### ####### @ | | #??######"######???# ################### | | # #??# #???###########?????????????????? | | # #### """"""" #???????????????????????????????? | | # + """"""" #???????????????????????????????? | | ###### """"""" #???????????????????????????????? | | ?????#! """"""" #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# "T" #???????????????????????????????? | | ?????#############???????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 25 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed GravityFissionExtractor Manual? 0 Play Time 01:20:07 Cumulative 23.6 hours Start 2021.07.13 @ 15:48:24 End 2021.07.13 @ 17:11:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c104c10-1025-4fd4-a99d-3aa8f3c931f0