Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.26 @ 00:48:18

Player: Roan

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (685)      685
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 3167

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             534/700
Matter                     194/300
Energy                     150/150
System Corruption          0%
Temperature                Hot (220)
Movement                   Flying (195) Ox2
Location                   -7/Factory

 Parts 
-------
>       --- POWER (2) --------
  Micro Nuclear Core
>       --- PROPULSION (4) ---
        VTOL Module
>       --- UTILITY (4) ------
        Targeting Computer
        ECM Suite
>       --- WEAPON (3) -------
  Heavy Laser
>       --- INVENTORY (5) ----
            (None)

 Peak State 
------------
>       --- POWER ------------
  Micro Nuclear Core
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
        VTOL Module
>       --- UTILITY ----------
        Targeting Computer
        ECM Suite
>       --- WEAPON -----------
  Heavy Laser
>       --- INVENTORY --------
            (None)
[Rating: 14]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Large Matter Pod
  Processor                Targeting Computer
  Protection               Weapon Shielding
Weapon                     Rocket Launcher
  Energy Gun               Medium Laser
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             27   | 6   8   4   5   4   
  Power                    3    | 1   .   1   .   1   
    Engine                 2    | 1   .   1   .   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   .   3   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 6    | .   2   .   3   1   
  Utility                  7    | 1   3   3   .   .   
    Device                 3    | 1   1   1   .   .   
    Storage                1    | .   1   .   .   .   
    Processor              2    | .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   3   .   2   2   
    Energy Gun             6    | 2   1   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   3   .   6   6   
  Power                    2    | .   1   .   1   .   
  Propulsion               5    | .   .   .   2   3   
  Utility                  2    | .   .   .   .   2   
  Weapon                   6    | .   2   .   3   1   
  Highest Loss Streak      6    | .   2   .   6   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     79   | .   89  85  69  56  
  Engine                   7    | .   6   9   8   .   
  Wheel                    7    | .   22  .   .   .   
  Flight                   14   | .   5   22  15  20  
  Device                   17   | .   16  21  18  11  
  Processor                9    | .   9   11  9   7   
  Protection               5    | .   .   10  9   3   
  Energy Gun               8    | .   24  .   .   5   
  Launcher                 6    | .   3   11  6   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 8   11  18  19  13  
  Greatest Support         20   | 3   20  8   12  12  
  Greatest Overweight (x)  6    | 2   1   5   6   1   
  Average Overweight (x)   1    | 1   .   2   2   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 2   5   4   2   2   
  Average Carried          1    | .   3   1   .   .   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            4    | .   4   1   .   .   

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 45% | Mutant
  4% | Infiltrator-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Jun Mat Mat Mat Fac 
Matter Collected           611  | 260 193 91  18  49  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            617  | 39  196 276 35  71  
  Parts                    52   | 1   17  22  6   6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  26   | 1   11  8   3   3   
  Guns                     8    | 1   4   .   .   3   
  AOE                      18   | .   7   8   3   .   
Classes Destroyed          7    | 1   2   4   .   .   
  Worker                   2    | .   .   1   1   .   
  Builder                  1    | .   .   1   .   .   
  Recycler                 2    | .   .   2   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  15   | .   6   3   3   3   
  Grunt                    10   | 1   5   4   .   .   
  Brawler                  1    | .   .   1   .   .   
Best Kill Streak           9    | 1   4   9   4   3   
  Combat Bots Only         6    | 1   4   6   3   3   
Max Kills in Single Turn   3    | 1   3   3   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   2   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Damage Taken               1327 | 55  328 99  411 434 
  Core                     460  | .   82  45  167 166 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  51   | .   .   6   26  19  
Core Remaining (%)         81   | 100 67  88  69  .   
Volleys Fired              88   | 15  31  10  8   24  
  Largest                  2    | 1   2   1   1   1   
  Hottest                  90   | 50  90  33  33  69  
Shots Fired                91   | 15  34  10  8   24  
  Gun                      60   | 15  21  .   .   24  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 31   | .   13  10  8   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  39   | 15  10  .   .   14  
  Explosive                31   | .   13  10  8   .   
  Electromagnetic          21   | .   11  .   .   10  
  Robot Hit Streak         10   | 9   6   10  6   6   
  Robot Miss Streak        5    | 2   4   1   1   5   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           54   | 12  16  8   6   12  
  Core Hits                48   | 2   17  15  7   7   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | 1   .   .   .   .   
    Burn                   1    | 1   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           2299 | 151 733 870 295 250 
  Guns                     544  | 151 143 .   .   250 
  Cannons                  .    | .   .   .   .   .   
  Explosions               1734 | .   573 866 295 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  21   | .   17  4   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  365  | 151 64  .   .   150 
  Explosive                1734 | .   573 866 295 .   
  Electromagnetic          179  | .   79  .   .   100 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            105  | .   81  9   15  .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               105  | .   81  9   15  .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      115  | .   88  2   25  .   
  Shots                    4    | .   3   .   1   .   
  Rammed                   2    | .   1   1   .   .   
Targets Rammed             2    | .   1   1   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        211  | 142 48  11  22  211 
  Average Temperature      43   | 67  19  7   11  53  
  Received Heat Transfer   483  | 30  90  48  135 180 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | 1   .   .   .   .   
  Heat Transferred         999  | 518 185 .   .   296 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             484  | 20  431 484 314 222 
  Initial                  204  | .   13  182 204 132 
  Average                  239  | 4   197 414 238 154 
Maximum Alert Level        2    | .   2   2   1   1   
  Low Security (%)         32   | 100 37  11  .   74  
  Level 1                  48   | .   61  17  100 25  
  Level 2                  19   | .   .   71  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   2   1   1   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           3    | .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | 1   17  10  5   9   
  Peak Tracking Total      6    | 1   4   4   3   6   
  Tactical Retreats        3    | .   .   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          6    | .   3   3   .   .   
  Max in Single Turn       2    | .   1   2   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   5   .   .   .   
  Successful               4    | .   4   .   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Jun Mat Mat Mat Fac 
Turns Passed               1175 | 134 337 316 276 112 
Spaces Moved               826  | 89  326 183 128 100 
  Core                     239  | 89  58  73  19  .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   129  | .   129 .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   458  | .   139 110 109 100 
  Fastest Speed            32   | 50  37  37  34  32  
  Average Speed            107  | 105 65  158 183 55  
  Slowest Speed            360  | 150 100 300 360 117 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   .   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 8   56  24  14  5   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          135  | .   53  37  45  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      135  | .   53  37  45  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Total                      1019 | 115 415 197 160 132 
  Wait                     53   | .   37  .   16  .   
  Move                     820  | 88  325 180 127 100 
  Hop                      1    | .   .   1   .   .   
  Pick Up                  24   | 6   9   1   4   4   
  Fast Attach              2    | .   2   .   .   .   
  Attach                   21   | 6   3   3   5   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     4    | .   3   1   .   .   
  Drop                     4    | .   4   .   .   .   
  Fire                     88   | 15  31  10  8   24  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   1   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   63 | -11/Junkyard  | Discovered new exit (range 8)
  135 | -11/Junkyard  | Entered Materials
  267 | -10/Materials | Discovered new exit (range 15)
  316 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Discovered new exit (range 15)
  472 | -10/Materials | Entered another Materials area
  472 | -9/Materials  | Evolved 2 slots: Utility x2
  725 | -9/Materials  | Discovered new exit (range 15)
  788 | -9/Materials  | Entered another Materials area
  788 | -8/Materials  | Evolved 2 slots: Propulsion x2
  802 | -8/Materials  | Build established: Scavenger-Mutant
 1044 | -8/Materials  | Discovered new exit (range 11)
 1064 | -8/Materials  | Entered Factory
 1064 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1068 | -7/Factory    | Lost 6 parts (1p2n3w)
 1107 | -7/Factory    | Garrison activated, responded to threat
 1176 | -7/Factory    | Self-destructed

 Last Messages 
---------------
ALERT: Activating Garrison Access F003.
Weapon Shielding destroyed.
Hvy. EM Pulse Gun destroyed.
Structural Scanner destroyed.
Acquired Hvy. Laser.
S-27 Virus destroyed.
Flight Unit destroyed.
S-27 Virus destroyed. <x2>
K-01 Serf collects debris.
Acquired 28 matter.
K-01 Serf collects debris.
Acquired VTOL Module.
R-06 Scavenger collects Lgt. Nuclear Core.
Flight Unit destroyed.
Acquired 21 matter.
[Achievement: Storm Trooper]
The achievement interface (ESC then open Records) offers an effective way
  to explore all of your earned achievements as well as seek out new goals
  for future runs.
Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????     g           #            #?????????? |
| ?????????        g       @/            #?????????? |
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| ????????????????????#    k#           ???????????? |
| ?????????????########     #    """ """???????????? |
| ??????????          #     +    """ """???????????? |
| ?????????# """""""  #     #    """ """ #?????????? |
| ?????????# """Y"""  #     #            #?????????? |
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| ????????????????????#     ####+############+###??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Weapon Shielding           33
Evasion (%)                63
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Made in Tau Ceti IV
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionHardlightFalx
  Manual?         0
Play Time         00:38:59
  Cumulative      1.5 hours
  Start           2023.11.25 @ 23:05:36
  End             2023.11.26 @ 00:48:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5bfb23f0-7b4b-4df1-95e7-3f131e61b274