Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.29 @ 13:58:33 Player: SURFACESEEKER Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (2381) 2381 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1890) 1890 TOTAL SCORE: 7866 Bonus ------- Follower Combat Kills 334 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -44 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 88/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Terrain Scanner Recalibrator Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Terrain Scanner Terrain Scan Processor Hardlight Generator > --- WEAPON ----------- Shock Rifle Arc Projector > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Improved Heat Sink Recalibrator Particle Gun Particle Gun Heavy Particle Cannon Minigun Minigun Flak Gun Improved Datajack Power Maul Power Maul Axe [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Hackware Relay Coupler [NC] Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . . 2 2 . . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . . 2 . . . . 1 . Weapon . | . . . . . . . . . . Parts Attached 115 | 7 . 3 8 12 20 4 16 25 20 Power 14 | 1 . 1 1 . 4 . 2 2 3 Engine 5 | 1 . 1 1 . . . 2 . . Core 9 | . . . . . 4 . . 2 3 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . . 2 3 6 . 4 6 6 Treads 6 | 2 . . . . 1 . 1 2 . Leg 21 | . . . 1 3 5 . 2 4 6 Wheel . | . . . . . . . . . . Hover 1 | . . . 1 . . . . . . Flight 1 | . . . . . . . 1 . . Utility 19 | 2 . . 1 4 . 3 2 4 3 Device 6 | 1 . . . 1 . . . 1 3 Storage 3 | . . . 1 1 . 1 . . . Processor 3 | 1 . . . 1 . 1 . . . Hackware 6 | . . . . . . 1 2 3 . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 53 | 2 . 2 4 5 10 1 8 13 8 Energy Gun 17 | 1 . 1 2 1 2 . 4 2 4 Energy Cannon 4 | . . . . 1 1 . 1 . 1 Ballistic Gun 16 | 1 . 1 . 2 5 . 2 5 . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . Special Weapon 4 | . . . . . . . . 3 1 Impact Weapon 8 | . . . 2 1 1 . . 2 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 1 1 . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 46 | . . . 3 5 8 . 7 5 18 Power 9 | . . . . . 1 . 2 1 5 Propulsion 20 | . . . 2 2 5 . 4 1 6 Utility 3 | . . . 1 . . . . . 2 Weapon 14 | . . . . 3 2 . 1 3 5 Highest Loss Streak 11 | . . . 2 5 3 . 4 5 11 Average Slot Usage (%) 88 | . 100 100 71 71 91 99 91 85 96 Engine 4 | . 14 14 5 9 1 . 3 1 . Core 4 | . . . . . 7 9 4 3 13 Treads 6 | . 28 28 2 . 4 . 3 2 . Leg 18 | . . . 6 14 24 36 25 24 29 Hover 1 | . . . 8 2 . . . . . Device 7 | . 14 14 4 4 9 7 . 4 12 Storage 12 | . . . 11 14 18 18 18 15 15 Processor 9 | . 14 14 11 10 9 8 9 7 7 Hackware 3 | . . . . . . 1 9 8 1 Energy Gun 7 | . 14 14 9 1 4 . 9 2 10 Energy Cannon 1 | . . . . 4 6 . 1 . 3 Ballistic Gun 7 | . 14 14 11 8 5 16 4 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 7 7 9 13 33 38 40 47 49 57 Greatest Support 50 | 40 40 40 40 35 45 45 45 45 50 Greatest Overweight (x) 14 | . . . 4 3 1 . 3 2 14 Average Overweight (x) . | . . . 1 . . . . . 1 Largest Inventory Capacity 16 | 4 4 4 6 12 12 16 16 16 16 Average Capacity 11 | 4 4 4 6 9 12 13 16 16 15 Most Carried 16 | 4 4 4 5 12 12 14 16 16 16 Average Carried 9 | 2 2 3 4 6 11 11 14 14 14 Final Capacity 16 | 4 4 4 6 12 12 16 16 16 4 Final Carried 16 | 2 3 4 4 12 11 14 15 16 4 Class Distribution -------------------- 81% | Scavenger-Mutant 10% | Mutant 8% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Matter Collected 1955 | 206 . 179 75 176 356 . 136 587 240 Remotely . | . . . . . . . . . . Salvage Created 2067 | 92 . 230 52 308 522 . 193 395 275 Parts 119 | 14 . 14 5 19 27 . 9 15 16 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 49 | . . 8 3 7 14 . 4 6 7 Guns 38 | . . 8 3 5 8 . 4 6 4 Cannons 8 | . . . . 2 4 . . . 2 AOE 2 | . . . . . 2 . . . . Classes Destroyed 10 | 1 . 3 . 2 3 . . 1 . Builder 1 | . . . . 1 . . . . . Tunneler 5 | 5 . . . . . . . . . Recycler 2 | . . 1 . . . . . 1 . Watcher 2 | . . . . 1 1 . . . . Swarmer 19 | . . 6 3 3 3 . 1 . 3 Grunt 22 | . . 2 . 4 7 . 2 4 3 Duelist 2 | . . . . . 1 . . . 1 Sentry 4 | . . . . . 2 . 1 1 . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 5 | 2 . 3 1 3 5 . 2 2 2 Combat Bots Only 5 | . . 3 1 3 5 . 2 2 2 Max Kills in Single Turn 2 | 1 . 1 1 2 1 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Damage Taken 5873 | . . 502 190 436 1265 . 540 832 2108 Core 1220 | . . 84 39 96 207 . 94 101 599 Absorbed by Shields 336 | . . . . . . . 54 . 282 Core Remaining (%) 70 | 100 . 66 90 . . . 27 . . Volleys Fired 237 | 9 . 24 23 29 45 . 17 48 42 Largest 2 | 2 . 2 2 2 2 . 2 2 2 Hottest 140 | 60 . 60 60 83 125 . 111 120 140 Shots Fired 408 | 18 . 48 45 51 72 1 23 79 71 Gun 340 | 18 . 48 45 38 50 1 21 70 49 Cannon 51 | . . . . 13 18 . 2 . 18 Launcher 4 | . . . . . 4 . . . . Special 13 | . . . . . . . . 9 4 Kinetic 175 | 9 . 24 23 29 27 1 3 59 . Thermal 131 | 9 . 11 . 13 41 . 9 5 43 Explosive 4 | . . . . . 4 . . . . Electromagnetic 85 | . . 13 22 9 . . 11 6 24 Robot Hit Streak 12 | 7 . 12 5 7 8 . 6 7 8 Robot Miss Streak 6 | 1 . 5 4 4 6 . 3 3 5 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . 2 . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . . 1 Shots Hit Robots 255 | 9 . 27 20 33 48 3 18 58 39 Core Hits 112 | 6 . 12 7 16 30 . 8 19 14 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 34 | . . . 5 3 4 3 10 9 . Impact 15 | . . . 5 3 4 . . 3 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . 3 . 3 . Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3941 | 113 . 319 177 599 1223 . 205 648 657 Guns 2527 | 113 . 269 177 350 429 . 205 627 357 Cannons 865 | . . . . 204 361 . . . 300 Explosions 463 | . . 40 . 35 388 . . . . Melee 45 | . . . . . 45 . . . . Ramming 41 | . . 10 . 10 . . . 21 . Kinetic 1395 | 90 . 142 73 258 259 . 41 532 . Thermal 1511 | 23 . 83 . 239 531 . 73 67 495 Explosive 388 | . . . . . 388 . . . . Electromagnetic 561 | . . 84 104 92 . . 91 28 162 Impact 45 | . . . . . 45 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 12 12 12 4 4 Average Corruption 7 | . . . . . 12 12 12 3 4 Corruption Purged . | . . . . . . . . . . Effects 119 | . . . . . 38 12 26 23 20 Message Errors 25 | . . . . . 7 3 4 8 3 Matter Fused 28 | . . . . . 10 2 7 5 4 Heat Flow Errors 15 | . . . . . 3 2 1 4 5 Energy Discharges 9 | . . . . . 3 1 2 2 1 Parts Rejected 4 | . . . . . . . 2 1 1 Data Loss (minor) 8 | . . . . . 1 1 3 1 2 Data Loss (major) 1 | . . . . . 1 . . . . Misfires 3 | . . . . . . 1 2 . . Alerts 1 | . . . . . . 1 . . . Misdirections 7 | . . . . . 5 1 1 . . Targeting Errors 15 | . . . . . 6 . 3 2 4 Weapon Failures 3 | . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 26 | . . . . 3 1 . . . 22 Projectiles 22 | . . . . . . . . . 22 Explosions 4 | . . . . 3 1 . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . 1 . . . . . 1 . Impact 2 | . . 1 . . . . . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 57 | . . 33 . 24 . . . . . Shots 2 | . . 1 . 1 . . . . . Rammed 4 | . . 4 . . . . . . . Targets Rammed 8 | . . 5 . 1 . . . 2 . Kicked 3 | . . . . 1 . . . 2 . Crushed 1 | . . 1 . . . . . . . Highest Temperature 360 | 2 . 72 28 81 356 223 203 283 360 Average Temperature 87 | 2 . 38 8 29 108 102 60 98 119 Received Heat Transfer 1283 | . . 72 . 207 315 . 171 189 329 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 1 . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 5 | . . 2 . 1 . . . . 2 Heat Transferred 2840 | 50 . 150 . 383 999 . 185 148 925 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Peak Influence 402 | 25 16 211 161 187 402 195 175 152 349 Initial 195 | . 16 6 . 4 . 195 126 70 83 Average 100 | 15 16 54 38 63 165 195 142 81 186 Maximum Alert Level 2 | . . 1 . . 2 . . . 1 Low Security (%) 87 | 100 100 90 100 100 72 100 100 100 41 Level 1 11 | . . 9 . . 19 . . . 58 Level 2 1 | . . . . . 7 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . . 2 . . . 3 . Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . . . 2 . Reinforcement 3 | . . . . 2 . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Distress Signals 3 | . . . 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 1 7 11 11 20 . 12 26 32 Peak Tracking Total 14 | . 1 3 3 3 5 . 5 4 14 Tactical Retreats 16 | . . . 1 . 3 . . 6 6 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Traps Triggered 9 | . . . . . 3 . 3 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Machines Disabled 4 | . . . . 1 2 . . . 1 Max in Single Turn 1 | . . . . 1 1 . . . 1 Garrison Relay 3 | . . . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Machines Accessed 11 | . 2 . 1 3 . 1 . 4 . Terminals 6 | . 2 . 1 1 . . . 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 30 | . 9 . 4 7 . 2 . 8 . Successful 19 | . 5 . 3 6 . 2 . 3 . Failed 11 | . 4 . 1 1 . . . 5 . Catastrophic 2 | . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 21 | . 7 . 4 4 . . . 6 . Terminals 21 | . 9 . 4 4 . . . 4 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 1 . 2 . 2 . Terminal Hacks 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 2 . 2 . Unlock Access 3 | . . . . 1 . 1 . 1 . Coupler Status 2 | . . . . . . 1 . 1 . Unauthorized Hacks 11 | . 4 . 3 3 . . . 1 . Terminals 10 | . 4 . 3 3 . . . . . Track 3 | . 1 . 1 1 . . . . . Assimilate 3 | . 1 . 1 1 . . . . . Botnet 4 | . 2 . 1 1 . . . . . Fabricators 1 | . . . . . . . . 1 . Prioritize 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . . 1 . 1 . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . Patrol Navigation 1 | . . . . . . . 1 . . Robots Hacked 12 | . . . . . . 1 4 6 1 Non-combat 4 | . . . . . . 1 . 3 . Combat 8 | . . . . . . . 4 3 1 Robot Hacks Applied 16 | . . . . . . 2 4 8 2 map_walls 2 | . . . . . . 1 . 1 . drop_inventory 1 | . . . . . . . . 1 . locate_stockpiles 1 | . . . . . . . . 1 . find_garrison 1 | . . . . . . . . 1 . link_fov 1 | . . . . . . . . 1 . overload_power 1 | . . . . . . . . . 1 streamctrl_high 6 | . . . . . . . 3 2 1 formatsys_low 1 | . . . . . . 1 . . . formatsys_high 2 | . . . . . . . 1 1 . Relay Couplers Released 11 | . . . . . 8 . . . 3 Machine Destruction 11 | . . . . . 8 . . . 3 Attached 6 | . . . . . . 1 2 3 . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Total Allies 12 | . . 2 . . . 1 4 4 1 Largest Group 2 | . . 2 2 1 . 1 2 2 1 Highest-Rated Group 50 | . . 50 50 31 . 10 10 30 30 Highest-Rated Ally 31 | . . 31 31 31 . 10 10 30 30 Total Orders 1 | . . . . . . . 1 . . ROAM 1 | . . . . . . . 1 . . Ally Attacks 84 | . . . 34 7 . . 15 23 5 Total Damage 1543 | . . . 483 125 . . 105 570 260 Kills 17 | . . . 7 1 . . 3 5 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Turns Passed 6957 | 388 81 1063 823 427 913 284 567 1519 892 Spaces Moved 3153 | 111 50 608 269 216 338 198 242 704 417 Core 50 | 7 . . 39 1 . . . . 3 Treads 843 | 104 50 608 59 . . . 4 18 . Legs 2210 | . . . 121 215 338 198 238 686 414 Wheels . | . . . . . . . . . . Hover 50 | . . . 50 . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 120 50 Average Speed 147 | 153 160 160 160 132 128 120 144 150 150 Slowest Speed 750 | 160 160 160 250 200 150 120 210 180 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 28 | 5 9 93 20 14 43 11 40 17 35 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 10 | . . . 4 2 1 . . 3 . Terrain Destroyed 23 | . . 5 4 4 7 . . 3 . Melee 10 | . . . 4 2 1 . . 3 . Projectile 2 | . . . . 2 . . . . . AOE 11 | . . 5 . . 6 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Total 5033 | 311 52 650 611 305 740 241 426 1085 612 Wait 1322 | 177 . 3 302 26 291 28 113 280 102 Move 3142 | 110 49 607 268 215 336 197 240 703 417 Hop . | . . . . . . . . . . Pick Up 99 | 8 2 4 4 17 17 6 14 14 13 Fast Attach 11 | 1 . . . 2 3 1 . 2 2 Attach 60 | 6 . . 4 9 8 1 8 11 13 Detach . | . . . . . . . . . . Swap 44 | . . 3 4 1 9 2 8 12 5 Drop 37 | . 1 4 1 2 12 2 3 4 8 Fire 237 | 9 . 24 23 29 45 . 17 48 42 Melee 34 | . . . 5 3 4 3 10 9 . Ram . | . . . . . . . . . . Kick 3 | . . . . 1 . . . 2 . Crush 5 | . . 5 . . . . . . . Escape Stasis 37 | . . . . . 15 . 12 . 10 Rewire 2 | . . . . . . 1 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 16) 389 | -11/Scrapyard | Entered Materials 390 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 7) 470 | -10/Materials | Entered Mines 528 | -10/Mines | Discovered new exit (range 8) 690 | -10/Mines | Learned Materials trap positions 894 | -10/Mines | Build established: Scavenger-Mutant 914 | -10/Mines | Identified exit to Materials 1533 | -10/Mines | Entered Materials 1533 | -9/Materials | Accompanied by 2 allies 1533 | -9/Materials | Evolved 2 slots: Utility x2 1534 | -9/Materials | Loaded intel: 13 trap records 1538 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2325 | -9/Materials | Discovered new exit (range 16) 2356 | -9/Materials | Entered another Materials area 2356 | -8/Materials | Accompanied by 1 ally 2356 | -8/Materials | Evolved 2 slots: Propulsion x2 2424 | -8/Materials | Repaired EM Pulse Gun 2499 | -8/Materials | Lost 5 parts (2n3w) 2781 | -8/Materials | Identified exit to Garrison 2783 | -8/Materials | Entered Garrison 2789 | -8/Garrison | Installed Relay Interface Framework 3046 | -8/Garrison | Triggered checkpoint 3067 | -8/Garrison | Crushed by falling debris 3067 | -8/Garrison | System corruption reached 10% 3076 | -8/Garrison | Triggered checkpoint 3098 | -8/Garrison | Lost 3 parts (2n1w) 3132 | -8/Garrison | Garrison Relay disabled 3464 | -8/Garrison | Core integrity fell below 50% 3511 | -8/Garrison | Lost 3 parts (1p1n1w) 3566 | -8/Garrison | Triggered checkpoint 3625 | -8/Garrison | Garrison Relay disabled 3676 | -8/Garrison | Discovered new exit (range 14) 3696 | -8/Garrison | Entered Materials 3979 | -8/Materials | Identified exit to Garrison 3980 | -8/Materials | Entered Garrison 3980 | -8/Garrison | Accompanied by 1 ally 3989 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 4210 | -8/Garrison | Triggered checkpoint 4246 | -8/Garrison | Build established: Bothacker-Mutant 4316 | -8/Garrison | Triggered checkpoint 4382 | -8/Garrison | Lost 4 parts (1p2n1w) 4532 | -8/Garrison | Discovered new exit (range 10) 4547 | -8/Garrison | Entered Factory 4547 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4714 | -7/Factory | Build established: Scavenger-Mutant 4996 | -7/Factory | Lost 5 parts (1p1n3w) 6062 | -7/Factory | Identified exit to Garrison 6066 | -7/Factory | Entered Garrison 6066 | -7/Garrison | Accompanied by 1 ally 6274 | -7/Garrison | Lost 4 parts (1p2n1w) 6324 | -7/Garrison | Triggered checkpoint 6374 | -7/Garrison | Garrison Relay disabled 6948 | -7/Garrison | Triggered checkpoint 6952 | -7/Garrison | Core integrity fell below 50% 6957 | -7/Garrison | Core integrity fell below 20% 6958 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06939_ G-50 Soldier unfolds itself. 06939_ G-47 Trooper unfolds itself. 06942_ Particle Gun destroyed. 06943_ Aluminum Leg destroyed. 06945_ Penetrated by Slug. 06945_ Critical hit. 06945_ Carbon-fiber Leg destroyed. 06947_ Lgt. Nuclear Core destroyed. 06948_ Beams of light sweep through the air. An alarm sounds. 06948_ Penetrated by Slug. 06948_ G-50 Soldier suffers critical hit. 06948_ Aluminum Leg destroyed. 06949_ Hardlight Generator destroyed. 06950_ Penetrated by Slug. 06950_ Power Maul destroyed. 06951_ Imp. Heat Sink destroyed. 06952_ Power Maul destroyed. 06953_ Slug penetrates Wall. 06956_ Dropped Lrg. Storage Unit. 06957_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??####?####????##??#?##??##?#???????????????????? | | ####?####?######??###########????????????????????? | | #######################?##?###???????????????????? | | #?###################?#######????????????????????? | | ######## ####"" ""##########??#????????????????? | | ######## ##### #####?######?#????????????????? | | ####[ [ #########?##?????????????????? | | ####== #######?#?##?????????????????? | | #### %###########################?#??????????????? | | #### =############ ###?#??#####?#???????????????? | | #### =############ ################?????????????? | | #### %############################??#????????????? | | [ ^^ ! #######?##?????????????? | | ^ [[ ####?###???????????????? | | [ ^[!= ##########?????????????? | | #####[#############"##! ########?#?????????????? | | ##### ############# # ; = ########???????????????? | | #?### ############# # ; ###?###???#????????????? | | ##### ############# ### ######?#? ?????????????? | | ##### #############=### ########???????????????? | | ??### % ### ##C%CC###?#????????????? | | ###?###############*### !## ###+#######??????? | | ###################%### ==!g ??????? | | ##?################ #[/!sg ?????? | | ####################### ]!ss ??????? | | ####################### @## ## ##??????????? | | #######################xx ## #??? #???????????? | | ##################### ??????????????? | | #################?### ???????????? | | ##?################## #?????????? | | ?""""" ###?####### #?????????? | | #?? " ############# ## ## ###?????????? | | ?" ? ? ?###?##?##### ## #? #???????????? | | ??? " ?? ### ?? ?? ?? ??????????? | | ??????? ?????? ??????? ??? ?????????? | | ?????????????????????## ???###?????????? | | ??????????????????????###### ##???????????????? | | ???????????????????????????? x #????????????????? | | ????????????????????????????#####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Relay Coupler Types 37 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Infiltrator Challenges ------------ None Game ------ Seed SalvageSystemAnalyzer Manual? 0 Play Time 01:14:56 Cumulative 121.0 hours Start 2021.12.29 @ 12:43:35 End 2021.12.29 @ 13:58:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 54 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50a4597a-5778-4909-ab15-5bf300ae5767