Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 13:51:23

Player: Duduxx

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (115)     575
Value Destroyed (4864)     4864
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1447)               1447
              TOTAL SCORE: 10506

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    382
Follower Combat Kills      187
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/850
Matter                     13/300
Energy                     13/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
  Enhanced Optical Array
           Graphene Brace
           Graphene Brace
           Relay Coupler [Swarmer] (40)
           Relay Coupler [Brawler] (26)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Relay Coupler [Heavy] (11)
     Heavy Laser
     Heavy Flak Cannon
           Grenade Launcher
           Missile Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
  Reinforced Deuterium Engine
>            --- PROPULSION -------
    Improved Medium Treads
     Armored Medium Treads
    Advanced VSS Leg
>            --- UTILITY ----------
       Large Storage Unit
             Gravity Neutralizer
    Enhanced Optical Array
             Graphene Brace
             Relay Coupler [Swarmer]
             Relay Coupler [Grunt]
             Relay Coupler [Brawler]
>            --- WEAPON -----------
             Coil Gun
       Heavy Mass Driver
>            --- INVENTORY --------
             Gravmag System
    Advanced Heat Sink
             Graphene Brace
             Relay Coupler [Heavy]
             Field Laser
       Heavy Laser
       Heavy Laser
             Flak Gun
       Heavy Flak Cannon
             Grenade Launcher
             Grenade Launcher
             Missile Launcher
             Remote Datajack
[Rating: 75]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Hybrid Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Relay Coupler [Swarmer]
  Protection               Improved Light Armor Plating
Weapon                     Remote Datajack
  Energy Gun               Gatling Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   2   .   1   1   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             161  | 6   1   12  9   54  2   36  41  
  Power                    24   | 1   .   2   1   6   1   7   6   
    Engine                 11   | 1   .   2   1   2   .   2   3   
    Core                   12   | .   .   .   .   4   1   4   3   
    Reactor                1    | .   .   .   .   .   .   1   .   
  Propulsion               38   | 2   .   2   2   17  .   4   11  
    Treads                 22   | .   .   2   2   10  .   4   4   
    Leg                    11   | .   .   .   .   6   .   .   5   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   1   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  44   | 1   1   5   2   14  1   7   13  
    Device                 19   | .   .   4   1   6   1   1   6   
    Storage                3    | 1   1   .   .   1   .   .   .   
    Processor              3    | .   .   .   .   2   .   1   .   
    Hackware               4    | .   .   .   .   .   .   1   3   
    Protection             15   | .   .   1   1   5   .   4   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   .   3   4   17  .   18  11  
    Energy Gun             15   | 2   .   1   2   2   .   3   5   
    Energy Cannon          5    | .   .   .   .   4   .   1   .   
    Ballistic Gun          18   | .   .   1   1   8   .   4   4   
    Ballistic Cannon       7    | .   .   .   .   3   .   3   1   
    Launcher               4    | .   .   1   1   .   .   1   1   
    Special Weapon         2    | .   .   .   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   2   .   .   2   
Parts Lost                 74   | .   .   4   7   29  .   12  22  
  Power                    18   | .   .   2   1   5   .   4   6   
  Propulsion               22   | .   .   1   2   9   .   3   7   
  Utility                  17   | .   .   1   2   8   .   2   4   
  Weapon                   17   | .   .   .   2   7   .   3   5   
  Highest Loss Streak      10   | .   .   3   7   10  .   5   10  
  To Critical Strikes      5    | .   .   .   1   1   .   .   3   
Average Slot Usage (%)     87   | .   85  84  97  87  75  88  88  
  Engine                   4    | .   14  10  11  1   .   4   6   
  Core                     5    | .   .   .   .   7   15  7   3   
  Treads                   14   | .   .   19  21  9   23  22  9   
  Leg                      6    | .   .   .   .   13  .   .   8   
  Device                   10   | .   .   16  22  14  13  9   3   
  Storage                  7    | .   14  11  11  9   7   7   6   
  Processor                5    | .   .   .   .   4   7   6   6   
  Hackware                 5    | .   .   .   .   .   .   3   17  
  Protection               7    | .   .   1   9   10  .   8   6   
  Energy Gun               4    | .   28  19  17  3   .   1   4   
  Energy Cannon            1    | .   .   .   .   5   .   1   .   
  Ballistic Gun            4    | .   .   1   3   7   .   1   5   
  Ballistic Cannon         1    | .   .   .   .   .   7   1   1   
  Special Weapon           1    | .   .   .   .   .   .   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             80   | 12  32  34  35  42  47  70  80  
  Greatest Support         77   | 20  20  40  40  65  60  67  77  
  Greatest Overweight (x)  10   | .   1   1   .   10  .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  14  
  Most Carried             15   | 4   5   11  12  15  15  15  15  
  Average Carried          12   | 1   4   6   10  11  14  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 4   5   11  9   15  15  15  5   

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 19% | Bothacker-Tank
 17% | Mutant
 12% | Scavenger-Skirmisher
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Garrison
       Bothacker-Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Matter Collected           3354 | 161  85   246  24   1098 44   974  722  
  Remotely                 31   | .    .    31   .    .    .    .    .    
Salvage Created            4007 | .    .    593  144  1654 82   667  867  
  Parts                    233  | .    .    49   10   82   6    41   45   
Haulers Intercepted        2    | .    .    .    .    2    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Combat Hostiles Destroyed  94   | .   .   15  6   25  2   24  22  
  Melee                    4    | .   .   .   .   .   .   4   .   
  Guns                     47   | .   .   13  4   13  .   4   13  
  Cannons                  32   | .   .   .   .   12  2   14  4   
  AOE                      11   | .   .   2   2   .   .   2   5   
Classes Destroyed          17   | .   .   5   1   6   .   2   3   
  Worker                   4    | .   .   1   .   2   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   3   
  Hauler                   2    | .   .   .   .   2   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   2   .   .   .   
  Watcher                  7    | .   .   2   .   4   .   .   1   
  Swarmer                  28   | .   .   4   3   .   .   12  9   
  Cutter                   1    | .   .   .   .   .   .   1   .   
  Saboteur                 1    | .   .   .   .   .   .   .   1   
  Grunt                    31   | .   .   5   2   10  2   4   8   
  Brawler                  4    | .   .   .   1   1   .   2   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   
  Sentry                   17   | .   .   6   .   8   .   2   1   
  Hunter                   4    | .   .   .   .   2   .   2   .   
  Programmer               4    | .   .   .   .   .   .   1   3   
  Heavy                    2    | .   .   .   .   2   .   .   .   
Best Kill Streak           6    | .   .   6   3   4   2   4   5   
  Combat Bots Only         6    | .   .   6   3   3   2   4   4   
Max Kills in Single Turn   2    | .   .   2   2   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   .   1   2   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Hostile Shots Fired        1127  | .    .    93   37   285  2    306  404  
  Missed                   373   | .    .    34   6    84   1    92   156  
Damage Taken               12323 | .    18   761  436  4071 64   2584 4389 
  Core                     1900  | .    18   159  62   448  17   345  851  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  105   | .    .    .    .    105  .    .    .    
Core Remaining (%)         60    | 100  92   .    44   18   .    48   .    
Volleys Fired              403   | .    2    51   10   127  3    114  96   
  Largest                  3     | .    2    2    2    2    1    2    3    
  Hottest                  201   | .    100  100  90   131  60   108  201  
Shots Fired                623   | .    4    102  18   219  3    128  149  
  Gun                      418   | .    4    94   17   152  .    50   101  
  Cannon                   150   | .    .    .    .    67   3    67   13   
  Launcher                 24    | .    .    8    1    .    .    9    6    
  Special                  31    | .    .    .    .    .    .    2    29   
  Kinetic                  281   | .    .    12   4    125  3    75   62   
  Thermal                  227   | .    4    53   8    68   .    42   52   
  Explosive                24    | .    .    8    1    .    .    9    6    
  Electromagnetic          60    | .    .    29   5    26   .    .    .    
  Robot Hit Streak         15    | .    2    15   4    13   2    6    8    
  Robot Miss Streak        10    | .    2    4    2    5    1    6    10   
  Penetration Max          2     | .    .    .    .    1    .    .    2    
  Secondary Targets        4     | .    .    1    2    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    1    
Shots Hit Robots           410   | .    2    65   11   163  2    74   93   
  Core Hits                213   | .    .    30   9    73   2    37   62   
  Critical Kills           2     | .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    
  Critical Strikes         19    | .    1    4    .    6    .    6    2    
    Burn                   9     | .    1    4    .    4    .    .    .    
    Destroy                3     | .    .    .    .    1    .    .    2    
    Blast                  1     | .    .    .    .    .    .    1    .    
    Corrupt                1     | .    .    .    .    1    .    .    .    
    Sever                  5     | .    .    .    .    .    .    5    .    
Melee Attacks              25    | .    .    .    .    .    .    25   .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 25    | .    .    .    .    .    .    25   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           9828  | .    13   964  340  3336 94   2384 2697 
  Guns                     4769  | .    13   729  156  1924 .    425  1522 
  Cannons                  3488  | .    .    .    .    1383 94   1348 663  
  Explosions               1104  | .    .    232  184  .    .    209  479  
  Melee                    402   | .    .    .    .    .    .    402  .    
  Ramming                  65    | .    .    3    .    29   .    .    33   
  Kinetic                  4915  | .    .    115  61   1861 94   1399 1385 
  Thermal                  2770  | .    13   425  97   892  .    374  969  
  Explosive                826   | .    .    171  136  .    .    209  310  
  Electromagnetic          850   | .    .    250  46   554  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 402   | .    .    .    .    .    .    402  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    8    12   .    1    5    
  Average Corruption       5     | .    .    .    7    11   .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  98    | .    .    .    4    61   .    14   19   
    Message Errors         28    | .    .    .    .    18   .    5    5    
    Matter Fused           22    | .    .    .    1    14   .    5    2    
    Heat Flow Errors       14    | .    .    .    1    7    .    1    5    
    Energy Discharges      11    | .    .    .    1    7    .    2    1    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    3    .    .    1    
    Data Loss (major)      5     | .    .    .    .    5    .    .    .    
    Misfires               4     | .    .    .    .    2    .    .    2    
    Alerts                 3     | .    .    .    .    2    .    1    .    
    Misdirections          1     | .    .    .    .    1    .    .    .    
    Weapon Failures        4     | .    .    .    1    1    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            398   | .    .    23   5    12   .    183  175  
  Projectiles              363   | .    .    .    .    12   .    183  168  
  Explosions               35    | .    .    23   5    .    .    .    7    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    1    .    1    6    
  Impact                   1     | .    .    .    .    .    .    .    1    
  Kinetic                  6     | .    .    .    .    1    .    1    4    
  Secondary                1     | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      189   | .    .    74   44   .    .    1    70   
  Shots                    7     | .    .    2    2    .    .    1    2    
  Rammed                   7     | .    .    2    .    1    .    .    4    
Targets Rammed             10    | .    .    2    .    4    .    .    4    
  Kicked                   2     | .    .    .    .    2    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    
Highest Temperature        587   | .    78   162  206  235  49   418  587  
  Average Temperature      118   | .    43   56   83   48   32   112  157  
  Received Heat Transfer   2581  | .    .    267  132  945  9    276  952  
  Effects                  35    | .    .    .    .    .    .    4    31   
    Shutdowns              11    | .    .    .    .    .    .    2    9    
    Interference           8     | .    .    .    .    .    .    2    6    
    Matter Decay           5     | .    .    .    .    .    .    .    5    
    Short Circuit          3     | .    .    .    .    .    .    .    3    
    Damage (minor)         2     | .    .    .    .    .    .    .    2    
    Damage (major)         5     | .    .    .    .    .    .    .    5    
    Damage (core)          1     | .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    4    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    5    1    1    .    1    5    
  Heat Transferred         6224  | .    111  1469 248  1961 .    719  1716 
Parts Sabotaged            4     | .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    1    1    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Peak Influence             1391 | .    .    428  250  306  129  1391 768  
  Initial                  730  | .    .    .    166  97   63   107  730  
  Average                  393  | .    .    252  242  106  102  659  623  
Maximum Alert Level        4    | .    .    2    1    1    .    4    3    
  Low Security (%)         39   | 100  100  23   2    88   100  12   .    
  Level 1                  14   | .    .    65   97   11   .    11   .    
  Level 2                  28   | .    .    11   .    .    .    33   77   
  Level 3                  13   | .    .    .    .    .    .    28   22   
  Level 4                  4    | .    .    .    .    .    .    15   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    .    2    .    5    1    .    8    
  Investigation            5    | .    .    1    .    .    1    .    3    
  Extermination            3    | .    .    .    .    .    .    .    3    
  Reinforcement            4    | .    .    1    .    2    .    .    1    
  Assault                  1    | .    .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  1    | .    .    .    .    .    .    1    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Distress Signals           6    | .   .   1   .   3   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              162  | .   1   25  6   42  2   35  51  
  Peak Tracking Total      18   | .   1   5   3   6   2   4   18  
  Tactical Retreats        7    | .   .   5   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Traps Triggered            5    | .   1   .   .   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Machines Disabled          14   | .   .   4   .   1   .   6   3   
  Max in Single Turn       4    | .   .   4   .   1   .   1   3   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Machines Accessed          13   | .   .   1   .   2   2   2   6   
  Terminals                9    | .   .   1   .   2   .   2   4   
  Fabricators              2    | .   .   .   .   .   1   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                31   | .   .   2   .   5   4   3   17  
  Successful               14   | .   .   1   .   2   2   2   7   
  Failed                   17   | .   .   1   .   3   2   1   10  
    Catastrophic           5    | .   .   1   .   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   .   .   
  Terminals                22   | .   .   2   .   5   .   3   12  
  Fabricators              5    | .   .   .   .   .   3   .   2   
  Repair Stations          3    | .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             9    | .   .   1   .   2   .   2   4   
  Record                   2    | .   .   .   .   .   .   .   2   
  Prototype ID Bank        3    | .   .   1   .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   1   .   2   
  Network Status           2    | .   .   .   .   .   1   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   2   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   1   .   2   2   2   5   
  Full Trace Events        5    | .   .   1   .   .   1   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   81  
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   1   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              12   | .   .   .   .   .   .   1   11  
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   12   | .   .   .   .   .   .   1   11  
Robot Hacks Applied        14   | .   .   .   .   .   .   1   13  
  parse_system             1    | .   .   .   .   .   .   .   1   
  find_shortcuts           1    | .   .   .   .   .   .   .   1   
  scatter_targeting        5    | .   .   .   .   .   .   .   5   
  link_complan             2    | .   .   .   .   .   .   .   2   
  spike_heat               1    | .   .   .   .   .   .   1   .   
  overload_power           2    | .   .   .   .   .   .   .   2   
  reboot_system            1    | .   .   .   .   .   .   .   1   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    16   | .   .   .   .   .   .   16  .   
  Machine Destruction      16   | .   .   .   .   .   .   16  .   
  Attached                 3    | .   .   .   .   .   .   1   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Total Allies               4    | .   .   .   .   .   .   2   2   
  Largest Group            2    | .   .   .   .   .   .   2   2   
  Highest-Rated Group      175  | .   .   .   .   .   .   175 88  
  Highest-Rated Ally       95   | .   .   .   .   .   .   95  88  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   .   20  5   
  Total Damage             878  | .   .   .   .   .   .   749 129 
  Kills                    7    | .   .   .   .   .   .   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Turns Passed               7674 | 44   96   536  280  2404 386  2120 1808 
Spaces Moved               3249 | 40   92   226  145  986  220  904  636  
  Core                     11   | 2    .    .    .    3    .    .    6    
  Treads                   2194 | .    .    187  145  352  220  904  386  
  Legs                     875  | .    .    .    .    631  .    .    244  
  Wheels                   169  | 38   92   39   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   160  120  170  166  50   
  Average Speed            185  | 78   94   148  160  192  170  186  217  
  Slowest Speed            550  | 80   95   160  160  550  170  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    23   30   40   78   3    70   20   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          177  | .    .    45   14   5    1    72   40   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               50   | .    .    .    .    5    1    40   4    
  AOE                      127  | .    .    45   14   .    .    32   36   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Total                      4201 | 49   97   323  174  1269 227  1143 919  
  Wait                     197  | .    .    20   7    51   .    21   98   
  Move                     3243 | 39   91   225  144  985  220  903  636  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  76   | 4    1    10   4    24   2    20   11   
  Fast Attach              65   | 6    1    4    1    27   .    14   12   
  Attach                   71   | .    .    4    6    16   2    15   28   
  Detach                   33   | .    1    1    .    9    .    3    19   
  Swap                     25   | .    .    4    2    11   .    7    1    
  Drop                     53   | .    1    2    .    15   .    21   14   
  Fire                     403  | .    2    51   10   127  3    114  96   
  Melee                    25   | .    .    .    .    .    .    25   .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    2    .    .    .    
  Crush                    8    | .    .    2    .    2    .    .    4    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   45 | -11/Scrapyard | Entered Materials
  123 | -10/Materials | Discovered new exit (range 13)
  141 | -10/Materials | Entered another Materials area
  141 | -9/Materials  | Evolved 2 slots: Utility x2
  245 | -9/Materials  | Lost 3 parts (1p1n1u)
  314 | -9/Materials  | Build established: Mutant
  634 | -9/Materials  | Discovered new exit (range 16)
  677 | -9/Materials  | Entered Mines
  703 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  858 | -9/Mines      | Core integrity fell below 50%
  896 | -9/Mines      | Lost 7 parts (1p2n2u2w)
  908 | -9/Mines      | Build established: Scavenger-Mutant
  949 | -9/Mines      | Discovered new exit (range 5)
  957 | -9/Mines      | Entered Materials
  957 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1093 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1537 | -8/Materials  | Discovered new exit (range 5)
 1765 | -8/Materials  | System corruption reached 10%
 1795 | -8/Materials  | Lost 5 parts (1p3u1w)
 1974 | -8/Materials  | Discovered new exit (range 15)
 2612 | -8/Materials  | Build established: Mutant
 2878 | -8/Materials  | Core integrity fell below 50%
 2942 | -8/Materials  | Garrison activated, responded to threat
 2992 | -8/Materials  | Lost 10 parts (2p1n3u4w)
 3068 | -8/Materials  | Lost 4 parts (3n1u)
 3092 | -8/Materials  | Discovered new exit (range 16)
 3098 | -8/Materials  | Found Prototype Device
 3098 | -8/Materials  | Identified Active Sensor Suite
 3285 | -8/Materials  | Core integrity fell below 20%
 3332 | -8/Materials  | Build established: Skirmisher
 3359 | -8/Materials  | Identified exit to Factory
 3361 | -8/Materials  | Entered Factory
 3361 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3659 | -7/Factory    | Build established: Scavenger-Skirmisher
 3747 | -7/Factory    | Identified exit to Garrison
 3747 | -7/Factory    | Entered Garrison
 3793 | -7/Garrison   | Triggered checkpoint
 3830 | -7/Garrison   | Installed Relay Interface Framework
 4005 | -7/Garrison   | Garrison Relay disabled
 4333 | -7/Garrison   | Lost 4 parts (1p1n1u1w)
 4380 | -7/Garrison   | Lost 5 parts (2p2n1w)
 4601 | -7/Garrison   | Build established: Scavenger-Mutant
 4937 | -7/Garrison   | Heavy support dispatched to Factory
 5009 | -7/Garrison   | Discovered new exit (range 9)
 5024 | -7/Garrison   | Found embedded Infiltrators
 5080 | -7/Garrison   | Garrison Relay disabled
 5207 | -7/Garrison   | Core integrity fell below 50%
 5423 | -7/Garrison   | Discovered new exit (range 10)
 5676 | -7/Garrison   | Garrison Relay disabled
 5763 | -7/Garrison   | Garrison Relay disabled
 5867 | -7/Garrison   | Entered Factory
 5867 | -6/Factory    | Accompanied by 1 ally
 5867 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6170 | -6/Factory    | Build established: Bothacker-Tank
 6575 | -6/Factory    | Fabricated K-01 Serf (x1)
 6694 | -6/Factory    | Discovered new exit (range 22)
 7028 | -6/Factory    | Lost 4 parts (1p2n1u)
 7479 | -6/Factory    | Lost 4 parts (1p1n2w)
 7610 | -6/Factory    | Core integrity fell below 50%
 7650 | -6/Factory    | First assault squad dispatched
 7656 | -6/Factory    | Cargo convoy interrupted
 7671 | -6/Factory    | Core integrity fell below 20%
 7675 | -6/Factory    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
07663_ Backup Power III blown off.
07663_ Backup Power III disintegrated.
07663_ E-15 Imp destroyed.
07665_ System corrupted: Matter fused (-5).
07665_ Penetrated by Slug.
07665_ Gravity Neutralizer destroyed.
07665_ Penetrated by Slug.
07667_ Backup Power III destroyed.
07668_ The unstable cave ceiling collapses.
07669_ P-60 Hacker suffers critical hit
  (Destroy).
07669_ P-60 Hacker destroyed.
07670_ Penetrated by Slug.
07670_ Dropped Remote Datajack.
07671_ Penetrated by Slug.
07672_ System Shield destroyed.
07673_ Hvy. Laser destroyed.
07673_ Dropped Lrg. Storage Unit.
07673_ P-60 Hacker resets L-41 Fighter, system
  corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ??????????   ####+##??####################???????? |
| ?????????            ?#   /   *          #???????? |
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| ????           "%" %  ####+###############???????? |
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| ?????                %xix!*!i  #?????????????????? |
| ?????                #*|[[[!   #?????????####????? |
| ?????                #   %%!  A###########T ###### |
| ??????              ?#  g! =                       |
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| ????????          ???#  !b!                        |
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| ??????????    ?????????#              k ####+##### |
| ???????????????????????#                #        # |
| ???????????????????????#                #      ""# |
| ???????????????????????#w               #      T"# |
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| ????????????????????## ^ !      ####+###???# #???? |
| ?????????????????????#                #????# #???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          26
Energy Capacity            1290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             600
Core Shielding             20
Power Shielding            66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Defensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        102

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults
My Command Is Your Wish
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              WeaponAntimatterSplitter
  Manual?         0
Play Time         01:09:18
  Cumulative      31.1 hours
  Start           2024.07.08 @ 03:01:11
  End             2024.07.08 @ 13:51:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          30
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26a1db1c-b57a-4d37-8c80-49bdbd9cd6a6