Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 17:10:23

Player: Exp. Geonium Core

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (89)      445
Value Destroyed (2165)     2165
Prototype IDs (240)        4800
Alien Tech Used (0)        0
Bonus (3628)               3628
              TOTAL SCORE: 14738

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      77
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -87

 Cogmind 
---------
Core Integrity             0/700
Matter                     264/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (55)
Location                   -7/Data Miner

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
  Makeshift Flight Unit
>           --- UTILITY (8) ------
      Small Storage Unit
   Advanced Targeting Computer
            Melee Analysis Suite
            Melee Analysis Suite
            Target Analyzer
            EX Chip 1
            EX Chip 1
            EX Chip 1
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (8) ----
      Light Nuclear Core
   Improved Airjet
            VTOL Module
            Cesium-ion Thruster
            System Shield
            System Restoration Module
      Heavy Rocket Launcher
            Chainsword

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
    Cooled Airjet
    Cooled Airjet
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Targeting Computer
           EX Chip 1
           EX Chip 1
           EX Chip 1
           EX Chip 2
           EX Chip 2
           EX Chip 2
>          --- WEAPON -----------
           8R-AWN's Boregun
           Scythe
>          --- INVENTORY --------
  Improved Airjet
  Improved Airjet
  Improved Airjet
  Improved Melee Analysis Suite
           EX Chip 2
     Heavy Laser
           Rocket Launcher
           Katana
[Rating: 45]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Airjet
  Flight Unit              VTOL Module
Utility                    EX Chip 1
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 EX Chip 1
  Protection               Hardened Heavy Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             82   | .   5   2   14  7   4   .   11  33  1   4   1   
  Power                    6    | .   .   1   1   .   .   .   .   3   .   1   .   
    Engine                 2    | .   .   .   1   .   .   .   .   1   .   .   .   
    Core                   4    | .   .   1   .   .   .   .   .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   .   .   5   .   .   .   3   8   1   .   .   
    Treads                 8    | .   .   .   5   .   .   .   3   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   7   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Utility                  31   | .   1   .   4   6   4   .   3   12  .   1   .   
    Device                 7    | .   1   .   2   3   1   .   .   .   .   .   .   
    Storage                2    | .   .   .   .   .   1   .   .   1   .   .   .   
    Processor              8    | .   .   .   1   .   .   .   .   6   .   1   .   
    Hackware               9    | .   .   .   .   .   2   .   3   4   .   .   .   
    Protection             5    | .   .   .   1   3   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | .   4   1   4   1   .   .   5   10  .   2   1   
    Energy Gun             8    | .   4   1   .   .   .   .   .   3   .   .   .   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   .   .   2   1   .   .   4   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   1   3   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   .   3   .   .   .   
Parts Lost                 29   | .   2   2   1   .   .   .   2   20  1   .   1   
  Power                    3    | .   .   1   .   .   .   .   .   2   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   1   4   .   .   1   
  Utility                  9    | .   .   .   .   .   .   .   .   9   .   .   .   
  Weapon                   10   | .   2   1   .   .   .   .   1   5   1   .   .   
  Highest Loss Streak      6    | .   1   1   1   .   .   .   1   6   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  99  95  92  88  100 99  84  71  80  84  
  Engine                   8    | .   14  12  4   11  11  11  9   .   .   .   .   
  Core                     1    | .   .   1   6   .   .   .   .   .   .   4   7   
  Treads                   12   | .   .   .   18  22  22  22  17  1   .   .   .   
  Leg                      5    | .   28  28  2   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   11  4   .   .   
  Device                   7    | .   13  14  14  3   10  11  .   .   .   .   .   
  Storage                  10   | .   14  14  11  11  11  11  9   7   7   7   7   
  Processor                3    | .   .   .   7   1   .   .   .   5   23  28  30  
  Hackware                 14   | .   .   .   .   .   1   22  45  41  23  23  23  
  Protection               6    | .   .   .   7   20  10  .   .   1   .   .   .   
  Energy Gun               5    | .   27  27  3   .   .   .   .   1   2   .   .   
  Energy Cannon            1    | .   .   .   12  .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   .   .   6   22  22  22  17  4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 11  16  16  30  46  55  35  34  34  9   11  11  
  Greatest Support         46   | 20  20  20  46  46  46  46  46  43  12  12  12  
  Greatest Overweight (x)  2    | .   .   .   1   .   1   .   1   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   8   8   8   8   15  15  15  15  8   8   8   
  Average Capacity         9    | .   8   8   8   8   9   15  15  8   8   8   8   
  Most Carried             15   | .   8   8   8   8   15  15  14  10  8   8   8   
  Average Carried          8    | .   5   6   7   7   7   15  11  7   7   7   7   
  Final Capacity           15   | 8   8   8   8   8   15  15  15  8   8   8   8   
  Final Carried            15   | 6   6   8   8   8   15  15  11  7   8   8   8   

 Class Distribution 
--------------------
 67% | Mutant
 29% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Matter Collected           1789 | 193  52   10   250  128  250  33   295  529  16   33   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3802 | .    418  356  1034 261  283  44   576  827  .    3    .    
  Parts                    201  | .    27   13   58   19   19   3    21   39   .    2    .    
Haulers Intercepted        8    | .    2    .    3    .    .    .    1    2    .    .    .    
Recyclers Shooed           5    | .    1    .    .    .    .    .    2    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    .    .    3    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Combat Hostiles Destroyed  57   | .   5   3   16  6   .   1   9   16  .   1   .   
  Melee                    7    | .   .   .   .   .   .   .   .   6   .   1   .   
  Guns                     38   | .   5   3   8   6   .   1   9   6   .   .   .   
  Cannons                  8    | .   .   .   8   .   .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   .   .   3   .   .   .   
Classes Destroyed          13   | .   5   .   4   .   1   1   1   .   .   1   .   
  Worker                   5    | .   2   .   .   .   .   .   .   3   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Hauler                   8    | .   2   .   3   .   .   .   1   2   .   .   .   
  Recycler                 10   | .   2   3   2   1   .   .   2   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   3   .   2   4   .   .   3   8   .   .   .   
  Grunt                    22   | .   2   3   8   .   .   .   4   5   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   4   2   .   .   2   3   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zionite                  6    | .   .   .   .   .   6   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   4   2   3   4   5   1   3   6   .   1   .   
  Combat Bots Only         6    | .   3   2   3   4   .   1   3   6   .   1   .   
Max Kills in Single Turn   2    | .   2   1   2   1   1   1   1   2   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   .   .   .   .   
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Damage Taken               4565 | .    324  160  771  227  157  96   601  1992 90   55   92   
  Core                     1103 | .    50   47   165  .    .    15   87   576  53   41   69   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    61   .    .    .    55   84   .    .    .    .    
Volleys Fired              228  | .    21   9    65   9    30   4    39   50   .    1    .    
  Largest                  2    | .    2    2    2    2    2    2    2    1    .    1    .    
  Hottest                  130  | .    130  130  105  46   46   46   46   69   .    39   .    
Shots Fired                358  | .    41   17   92   18   59   8    72   50   .    1    .    
  Gun                      316  | .    41   17   54   18   59   8    72   47   .    .    .    
  Cannon                   38   | .    .    .    38   .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    .    .    3    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  228  | .    .    .    30   18   59   8    72   41   .    .    .    
  Thermal                  126  | .    41   17   62   .    .    .    .    6    .    .    .    
  Explosive                4    | .    .    .    .    .    .    .    .    3    .    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    12   5    9    17   5    6    20   5    .    .    .    
  Robot Miss Streak        4    | .    2    3    4    1    3    2    2    3    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           294  | .    32   9    68   14   34   6    61   67   .    2    1    
  Core Hits                117  | .    14   8    27   9    9    3    22   24   .    1    .    
  Critical Kills           4    | .    .    .    .    .    .    .    .    4    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    1    .    3    .    .    .    
  Critical Strikes         18   | .    3    .    .    .    .    1    .    14   .    .    .    
    Burn                   3    | .    3    .    .    .    .    .    .    .    .    .    .    
    Destroy                10   | .    .    .    .    .    .    1    .    9    .    .    .    
    Sever                  5    | .    .    .    .    .    .    .    .    5    .    .    .    
Melee Attacks              62   | .    .    .    .    .    .    .    2    57   .    2    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 62   | .    .    .    .    .    .    .    2    57   .    2    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13   | .    .    .    .    .    .    .    1    11   .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6445 | .    511  170  1223 222  481  71   995  2556 .    138  78   
  Guns                     3484 | .    511  170  611  222  481  71   935  483  .    .    .    
  Cannons                  612  | .    .    .    612  .    .    .    .    .    .    .    .    
  Explosions               321  | .    .    .    .    .    .    .    .    259  .    62   .    
  Melee                    2028 | .    .    .    .    .    .    .    60   1814 .    76   78   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2527 | .    .    .    391  222  481  71   935  427  .    .    .    
  Thermal                  1569 | .    511  170  832  .    .    .    .    56   .    .    .    
  Explosive                321  | .    .    .    .    .    .    .    .    259  .    62   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2028 | .    .    .    .    .    .    .    60   1814 .    76   78   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    1    1    .    .    .    .    .    
  Average Corruption       1    | .    .    .    1    1    1    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    6    6    11   1    .    .    .    .    .    
    Message Errors         5    | .    .    .    2    3    .    .    .    .    .    .    .    
    Matter Fused           8    | .    .    .    2    2    4    .    .    .    .    .    .    
    Heat Flow Errors       5    | .    .    .    2    .    2    1    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    1    1    .    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    2    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            299  | .    7    .    23   .    .    .    .    239  .    12   18   
  Projectiles              23   | .    .    .    23   .    .    .    .    .    .    .    .    
  Explosions               22   | .    7    .    .    .    .    .    .    3    .    12   .    
  Melee                    254  | .    .    .    .    .    .    .    .    236  .    .    18   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      124  | .    124  .    .    .    .    .    .    .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        265  | .    36   15   230  27   265  89   .    6    .    .    .    
  Average Temperature      35   | .    7    5    87   12   56   53   .    3    .    .    .    
  Received Heat Transfer   1164 | .    45   75   246  54   .    .    243  477  24   .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12   | .    2    2    3    .    .    .    .    5    .    .    .    
  Heat Transferred         3481 | .    1443 395  1532 .    .    .    .    111  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Peak Influence             512  | .   330 285 512 259 .   45  197 332 .   .   .   
  Initial                  199  | .   .   87  29  199 .   .   17  51  .   .   .   
  Average                  151  | .   115 151 290 159 .   33  82  136 .   .   .   
Maximum Alert Level        2    | .   1   1   2   1   .   .   .   1   .   .   .   
  Low Security (%)         68   | .   82  64  13  61  .   100 100 81  .   .   .   
  Level 1                  29   | .   17  35  74  38  .   .   .   18  .   .   .   
  Level 2                  1    | .   .   .   12  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   2   1   .   .   1   5   .   .   .   
  Investigation            3    | .   .   .   1   1   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            6    | .   1   .   1   .   .   .   .   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Distress Signals           6    | .   1   .   5   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   14  4   29  7   15  1   13  33  2   5   4   
  Peak Tracking Total      9    | .   5   2   5   4   9   1   3   5   1   3   4   
  Tactical Retreats        12   | .   .   .   1   1   1   .   2   7   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Traps Triggered            8    | .   2   1   1   .   .   .   2   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Machines Disabled          16   | .   4   .   2   .   7   .   .   3   .   .   .   
  Max in Single Turn       4    | .   4   .   .   .   1   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Machines Accessed          32   | .   7   1   4   1   1   .   5   9   .   .   4   
  Terminals                24   | .   7   .   4   .   .   .   5   8   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                132  | .   30  1   11  1   1   .   26  35  .   .   27  
  Successful               81   | .   16  1   3   1   1   .   18  14  .   .   27  
  Failed                   50   | .   13  .   8   .   .   .   8   21  .   .   .   
    Catastrophic           4    | .   1   .   1   .   .   .   .   2   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   20  .   7   .   1   .   22  32  .   .   .   
  Terminals                99   | .   30  .   11  .   .   .   26  32  .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             65   | .   12  1   2   1   1   .   13  8   .   .   27  
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   11  
  Part Schematic           11   | .   .   .   .   .   .   .   2   .   .   .   9   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Robot Analysis           9    | .   1   .   1   .   .   .   5   2   .   .   .   
  Prototype ID Bank        6    | .   2   .   .   .   .   .   .   1   .   .   3   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Registered Components    3    | .   1   .   .   .   .   .   1   1   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   4   .   1   .   .   .   5   5   .   .   .   
  Terminals                14   | .   4   .   1   .   .   .   5   4   .   .   .   
    Track                  3    | .   1   .   .   .   .   .   1   1   .   .   .   
    Botnet                 7    | .   2   .   .   .   .   .   3   2   .   .   .   
    Operators              4    | .   1   .   1   .   .   .   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   6   .   4   .   .   .   5   8   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   2   .   .   .   9   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Total Allies               4    | .    .    4    .    .    .    .    .    .    .    .    .    
  Largest Group            4    | .    .    4    1    .    .    .    .    .    .    .    .    
  Highest-Rated Group      71   | .    .    71   16   .    .    .    .    .    .    .    .    
  Highest-Rated Ally       31   | .    .    31   16   .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               85   | .    .    29   4    .    52   .    .    .    .    .    .    
  Total Damage             3229 | .    .    329  480  .    2420 .    .    .    .    .    .    
  Kills                    23   | .    .    5    5    .    13   .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           4    | .    .    .    .    .    4    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Robot Analysis Total       136  | .   1   .   1   .   .   .   5   1   .   .   128 
Derelict Logs Recovered    5    | .   .   1   .   2   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Turns Passed               6007 | .    587  464  689  848  1291 156  704  978  115  121  54   
Spaces Moved               4560 | 1    424  358  305  497  730  92   341  1207 239  254  112  
  Core                     41   | .    .    .    .    .    .    .    .    41   .    .    .    
  Treads                   1969 | .    .    .    257  497  730  92   341  52   .    .    .    
  Legs                     831  | 1    424  358  48   .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1248 | .    .    .    .    .    .    .    .    1114 134  .    .    
  Flight                   471  | .    .    .    .    .    .    .    .    .    105  254  112  
  Fastest Speed            42   | 120  120  120  120  160  160  160  160  46   42   42   42   
  Average Speed            110  | 120  120  120  157  160  162  160  162  53   46   42   42   
  Slowest Speed            240  | 120  120  120  190  160  240  160  240  160  50   42   42   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    1    .    .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 2    88   76   37   80   88   27   30   38   51   50   76   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     25   | .    .    .    .    .    .    .    .    .    .    .    25   
  Known Exits Taken        4    | .    .    .    1    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    .    .    1    .    1    .    
Scrap Searched             5    | .    .    .    .    1    .    1    .    .    2    1    .    
Spaces Dug                 10   | .    .    .    .    .    .    .    .    10   .    .    .    
Terrain Destroyed          56   | .    31   .    1    .    .    .    .    14   .    10   .    
  Melee                    2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Projectile               4    | .    .    .    1    .    .    .    .    3    .    .    .    
  AOE                      50   | .    31   .    .    .    .    .    .    9    .    10   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Total                      5115 | .    463  375  424  535  791  95   415  1395 242  262  118  
  Wait                     65   | .    .    2    12   6    .    .    20   23   .    .    2    
  Move                     4543 | .    423  357  304  496  727  91   340  1206 238  249  112  
  Hop                      3    | .    .    .    .    .    1    .    .    .    .    2    .    
  Pick Up                  63   | .    7    4    11   7    17   .    1    13   2    1    .    
  Fast Attach              31   | .    3    1    8    1    2    .    4    10   .    2    .    
  Attach                   33   | .    2    1    2    3    1    .    5    16   .    2    1    
  Detach                   7    | .    .    .    .    .    .    .    .    4    .    2    1    
  Swap                     18   | .    .    .    4    3    1    .    2    7    1    .    .    
  Drop                     62   | .    7    1    18   10   12   .    2    9    1    1    1    
  Fire                     228  | .    21   9    65   9    30   4    39   50   .    1    .    
  Melee                    62   | .    .    .    .    .    .    .    2    57   .    2    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: [*Fac] / [*Sto x2] / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
  121 | -10/Materials  | Discovered new exit (range 12)
  200 | -10/Materials  | Discovered new exit (range 12)
  305 | -10/Materials  | Central database locked down
  311 | -10/Materials  | Build established: Mutant
  332 | -10/Materials  | Discovered new exit (range 16)
  450 | -10/Materials  | Discovered new exit (range 16)
  588 | -10/Materials  | Entered Mines
  678 | -10/Mines      | Learned Materials stockpile data
  691 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  752 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1012 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1046 | -10/Mines      | Discovered new exit (range 6)
 1052 | -10/Mines      | Entered Materials
 1052 | -9/Materials   | Accompanied by 1 ally
 1052 | -9/Materials   | Evolved 2 slots: Utility x2
 1243 | -9/Materials   | Discovered new exit (range 14)
 1289 | -9/Materials   | Identified exit to Materials
 1468 | -9/Materials   | Discovered exit to Materials (range 11)
 1733 | -9/Materials   | Discovered new exit (range 6)
 1739 | -9/Materials   | Identified exit to Mines
 1741 | -9/Materials   | Entered Mines
 1809 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1939 | -9/Mines       | Discovered exit to Materials (range 5)
 2009 | -9/Mines       | Met a Derelict shopkeep closing up shop
 2140 | -9/Mines       | Discovered exit to Materials (range 8)
 2454 | -9/Mines       | Learned 2 Materials zone layouts
 2473 | -9/Mines       | Learned Materials machine intel
 2581 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2582 | -9/Mines       | Discovered new exit (range 5)
 2589 | -9/Mines       | Entered Exiles
 2628 | -9/Exiles      | Met 8R-AWN
 2655 | -9/Exiles      | Met EX-HEX
 2721 | -9/Exiles      | Met EX-BIN
 2739 | -9/Exiles      | Aligned with FarCom system
 2740 | -9/Exiles      | Given EX-Vault access code
 2779 | -9/Exiles      | Opened EX-Vault
 2793 | -9/Exiles      | Found Deploy-a-Sentry
 2796 | -9/Exiles      | Found Deploy-a-Sentry
 2799 | -9/Exiles      | Found Deploy-a-Sentry
 2832 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2907 | -9/Exiles      | Met EX-DEC
 2932 | -9/Exiles      | DAS Turret deployed
 2935 | -9/Exiles      | DAS Turret deployed
 2938 | -9/Exiles      | DAS Turret deployed
 3211 | -9/Exiles      | Attacked by the Exiles
 3212 | -9/Exiles      | Allies destroyed EX-DEC
 3221 | -9/Exiles      | Allies destroyed EX-BIN
 3222 | -9/Exiles      | Found Deploy-a-Sentry
 3229 | -9/Exiles      | DAS Turret deployed
 3229 | -9/Exiles      | Allies destroyed EX-HEX
 3283 | -9/Exiles      | Allies destroyed 8R-AWN
 3573 | -9/Exiles      | Found Prototype Ballistic Gun
 3864 | -9/Exiles      | Discovered new exit (range 10)
 3880 | -9/Exiles      | Entered Mines
 4017 | -8/Mines       | Discovered exit to Materials (range 12)
 4036 | -8/Mines       | Entered Materials
 4036 | -8/Materials   | Evolved 2 slots: Utility x2
 4037 | -8/Materials   | Identified exit to Factory
 4038 | -8/Materials   | Loaded intel: 54 machine locations
 4126 | -8/Materials   | Discovered exit to Factory (range 10)
 4345 | -8/Materials   | Build established: Hacker-Mutant
 4740 | -8/Materials   | Entered Factory
 4740 | -7/Factory     | Evolved 2 slots: Utility x2
 4850 | -7/Factory     | Discovered new exit (range 14)
 5168 | -7/Factory     | Identified 8R-AWN's Boregun
 5278 | -7/Factory     | Discovered new exit (range 12)
 5376 | -7/Factory     | Noticed a derelict Sapper rigging charges
 5379 | -7/Factory     | Lost 6 parts (1p1n3u1w)
 5397 | -7/Factory     | Discovered new exit (range 11)
 5587 | -7/Factory     | Core integrity fell below 50%
 5617 | -7/Factory     | Lost 5 parts (2n2u1w)
 5639 | -7/Factory     | Discovered new exit (range 11)
 5656 | -7/Factory     | Core integrity fell below 20%
 5677 | -7/Factory     | Lost 3 parts (2u1w)
 5718 | -7/Factory     | Entered Lower Caves
 5732 | -7/Lower Caves | Encountered a Warlord checkpoint
 5754 | -7/Lower Caves | Spotted B-75 Beast
 5818 | -7/Lower Caves | Identified exit to Lower Caves
 5833 | -7/Lower Caves | Entered another Lower Caves area
 5949 | -7/Lower Caves | Discovered new exit (range 12)
 5952 | -7/Lower Caves | Learned 8 Factory zone layouts
 5954 | -7/Lower Caves | Entered Data Miner
 5954 | -7/Data Miner  | Discovered new exit (range 6)
 5962 | -7/Data Miner  | Met Data Miner
 5972 | -7/Data Miner  | Learned location of Section 7 (-2)
 5972 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 5978 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 5988 | -7/Data Miner  | Interfaced with the Data Conduit
 6008 | -7/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
    Hpw. Field Laser
    Cld. Pulse Rifle
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\6PEG to gain control via the back door I've installed.
Now off with you.
05985_ Sneak attack on Data Miner.
05985_ Destroyed Lgt. Angular Momentum Engine.
05985_ Data Miner disappears through a trap door.
05988_ Interfacing with system...
Downloaded 128 analysis records.
Downloaded 718 prototype IDs.
Downloaded central machine database.
Downloaded 24 destinations.
Downloaded encryption format records.
Connection remotely terminated.
[Achievement: Unlimited Data]
06007_ VTOL Module destroyed.
06008_ Dropped Mic. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ?????????????????????????????????????####?? |
|        ??????###############??????????????###  #?? |
|        ?????"""""""""""""""######?#?#????##    #?? |
|        ????"""""""""    """"""""# # # ####  < ##?? |
|        ????""""""""                            ### |
|        ????""""""                                  |
|        ???"""""""                                  |
|        ???""""""                                   |
|        ???"""""""                                  |
|        ????""""""         g    """"""""""""""""### |
|        ????"""""""        ggg""""###############?? |
|        ????"""""""       @"""""###???????????????? |
|        ?????""""""""      "#####?????????????????? |
|        ?????#######"##    "#?????????????????????? |
|        ???????????#"###   "#?????????????????????? |
|        ???????????#"###   "#?????????????????????? |
|        ???????????#"##    "#?????????????????????? |
|        ???????????#"##    "#?????????????????????? |
|        ?????????????#     "#?????????????????????? |
|        ?????????????###   "#?????????????????????? |
|        ???????????????#   "##????????????????????? |
|        ??????????????##   ""#????????????????????? |
|        ?????????????##    ""#????????????????????? |
|        ??????????##"#"X   ""#????????????????????? |
|        ??????????"""""     "####?????????????????? |
|        ??????????"""""    X"""""?????????????????? |
|        ??????????##"#"X    "##"#?????????????????? |
|        ???????????#?##    X""""#?????????????????? |
|        ??????????????##    "##"#?????????????????? |
|        ???????????????#######????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                61
Targeting Accuracy         8
Melee Accuracy             16
Target Analysis            5
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          31
Defensive Hacking          28

 Item Schematics 
-----------------
             Hacking Suite | -8/Materials  | Hacked
             System Shield | -8/Materials  | Hacked
       Imp. Linear Gravjet | -7/Data Miner | Free
         Hvy. Phase Cannon | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
          Ion Burst Cannon | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              DiametricThermalMaul
  Manual?         0
Play Time         01:11:34
  Cumulative      167.1 hours
  Start           2022.05.28 @ 07:38:53
  End             2022.05.28 @ 17:10:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          250
  Rogue           250
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             52
Gallery%          75
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 968ac0c4-b4f7-4e0c-9f44-30efabe1778f