Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 22:03:05 Player: DannyCarnage Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (716) 716 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2666 Bonus ------- None Cogmind --------- Core Integrity 296/550 Matter 240/300 Energy 55/250 System Corruption 2% Temperature Cool (7) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Scrap Suit Small Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Weapon Shielding Light Armor Plating Hardlight Generator System Shield Field Recycling Unit (4) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Core Shielding Improved Weapon Shielding > --- WEAPON ----------- Ion Cannon Shock Bomb Launcher > --- INVENTORY -------- Ion Engine Ion Engine Scrap Suit Small Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Hardlight Generator Field Recycling Unit Medium Laser Heavy Assault Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 31 | 5 4 1 9 12 Power 4 | 1 . . 1 2 Engine 4 | 1 . . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 3 2 Treads . | . . . . . Leg 7 | 2 . . 3 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 1 4 3 Device 5 | . . 1 3 1 Storage 2 | 1 . . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 . 1 1 Artifact . | . . . . . Weapon 10 | 1 3 . 1 5 Energy Gun 2 | . 2 . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 1 . . 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . 2 . 3 15 Power 3 | . . . 1 2 Propulsion 4 | . . . . 4 Utility 5 | . . . 2 3 Weapon 8 | . 2 . . 6 Highest Loss Streak 13 | . 1 . 1 13 To Critical Strikes . | . . . . . Average Backups 8 | 3 6 7 7 11 Power 2 | 1 2 3 2 2 Propulsion 1 | 1 2 2 2 . Utility 2 | . . 1 1 7 Weapon 1 | 1 . 1 1 2 Tool/Special . | . . . . . Unused Backups 18 | . 3 . 5 10 Power 4 | . 1 . 2 1 Propulsion 3 | . 2 . 1 . Utility 8 | . . . . 8 Weapon 3 | . . . 2 1 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 88 88 91 96 Engine 10 | . 14 11 9 8 Leg 26 | . 28 22 22 33 Device 10 | . . 11 14 11 Storage 10 | . 14 11 11 9 Protection 11 | . 4 11 12 14 Energy Gun 9 | . 12 11 11 4 Energy Cannon 1 | . . . . 4 Ballistic Gun 6 | . 13 11 4 4 Slashing Weapon 3 | . . . 6 2 Peak Build Rating 23 | 5 7 8 14 23 Average Rating 12 | 4 6 8 11 19 On Entrance 6 | . 5 7 8 14 Naked Turns . | . . . . . Heaviest Build 39 | 11 16 17 26 39 Greatest Support 43 | 20 20 20 20 43 Greatest Overweight (x) 7 | . . . 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 10 | 7 8 8 8 14 Most Carried 15 | 5 8 7 8 15 Average Carried 8 | 4 6 7 7 12 Final Capacity 15 | 8 8 8 8 15 Final Carried 11 | 5 8 7 8 11 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 555 | 164 150 . 96 145 Remotely . | . . . . . Salvage Created 890 | . 276 . 306 308 Parts 62 | . 25 . 12 25 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled 2 | . . . 2 . Retrieved Matter 11 | . . . 11 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 28 | . 11 . 8 9 Melee 9 | . . . 8 1 Guns 14 | . 11 . . 3 Cannons 3 | . . . . 3 AOE 2 | . . . . 2 Classes Destroyed 8 | . 3 . 3 2 Tunneler 1 | . . . 1 . Watcher 2 | . 1 . . 1 Swarmer 13 | . 8 . . 5 Grunt 11 | . 3 . 6 2 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 1 | . . . . 1 Assembled 1 | . . . 1 . Best Kill Streak 3 | . 3 . 3 3 Combat Bots Only 3 | . 3 . 3 3 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 242 | . 63 . 52 127 Missed 62 | . 16 . 14 32 Hits 180 | . 47 . 38 95 Melee 7 | . . . 1 6 Projectile 173 | . 47 . 37 89 Critical Strikes 4 | . . . . 4 Actively Blocked 2 | . . . . 2 Damage Taken 2076 | . 407 . 439 1230 Core 363 | . 54 . 55 254 Absorbed by Shields . | . . . . . Redirected to Shielding 118 | . . . 12 106 Core Remaining (%) 88 | 100 78 . 86 . Volleys Fired 72 | . 38 . 3 31 Largest 2 | . 2 . 2 2 Hottest 86 | . 70 . 70 86 Shots Fired 121 | . 63 . 6 52 Gun 99 | . 63 . 6 30 Cannon 12 | . . . . 12 Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 59 | . 34 . 3 22 Thermal 35 | . 12 . 3 20 Explosive 3 | . . . . 3 Electromagnetic 24 | . 17 . . 7 Robot Hit Streak 8 | . 8 . . 5 Robot Miss Streak 5 | . 4 . . 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 78 | . 34 . 18 26 Core Hits 41 | . 16 . 9 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks 34 | . . . 29 5 Impact . | . . . . . Slashing 34 | . . . 29 5 Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks . | . . . . . Damage Inflicted 1868 | . 365 . 706 797 Guns 562 | . 365 . . 197 Cannons 117 | . . . . 117 Explosions 387 | . . . . 387 Melee 802 | . . . 706 96 Ramming . | . . . . . Kinetic 255 | . 121 . . 134 Thermal 304 | . 101 . . 203 Explosive 191 | . . . . 191 Electromagnetic 316 | . 143 . . 173 Impact . | . . . . . Slashing 802 | . . . 706 96 Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 5 | . . . 4 1 Projectiles . | . . . . . Explosions 1 | . . . . 1 Melee 4 | . . . 4 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 160 | . . . . 160 Shots 9 | . . . . 9 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 99 | . 99 . 10 19 Average Temperature 31 | . 34 . 7 6 Received Heat Transfer 537 | . 60 . 216 261 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 790 | . 296 . . 494 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 99 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 199 | . 146 54 70 199 Initial 54 | . . 54 1 24 Average 25 | . 59 31 8 26 Influence Increases 944 | . 309 . 170 465 Destroy 0b10 Robot/C 540 | . 220 . 140 180 Destroy 0b10 Robot/NC 15 | . 5 . 5 5 Destroy Leader 84 | . 32 . 10 42 Successful Hack 7 | . 7 . . . Disable Machine 15 | . . . . 15 Destroy Structure 28 | . . . . 28 Lose Combat Pursuer 255 | . 45 . 15 195 Influence Decreases 783 | . 179 126 110 368 Entered New Map 119 | . . 76 3 40 Time Decay 474 | . 159 50 87 178 Lost Part 190 | . 20 . 20 150 Squads Dispatched 2 | . . . . 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 17 . 9 29 Peak Tracking Total 10 | . 5 . 4 10 Tactical Retreats 9 | . 2 . 2 5 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . 1 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 1 2 . 2 Terminals 4 | . 1 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 3 6 . 4 Successful 6 | . 2 3 . 1 Failed 7 | . 1 3 . 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 4 | . 2 . . 2 Terminals 11 | . 3 6 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 3 . . Branch Access Points 2 | . 1 1 . . Reprogram Traps 1 | . 1 . . . Recall Reinforcements 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 125 | . . . . 125 Seismic 125 | . . . . 125 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2315 | 59 461 106 978 711 Spaces Moved 1296 | 42 245 88 506 415 Core 10 | 8 . . . 2 Treads . | . . . . . Legs 1286 | 34 245 88 506 413 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 130 | 106 120 120 145 123 Slowest Speed 400 | 120 120 120 190 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 40 12 81 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 3 | . . . 3 . Spaces Dug . | . . . . . Terrain Destroyed 33 | . . . . 33 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 29 | . . . . 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1772 | 55 357 88 717 555 Wait 281 | . 58 . 152 71 Move 1292 | 41 244 87 505 415 Hop . | . . . . . Pick Up 43 | 9 10 . 9 15 Fast Attach 5 | 1 . . 4 . Attach 19 | 4 4 1 1 9 Detach 1 | . . . . 1 Swap 8 | . . . 4 4 Drop 17 | . 3 . 10 4 Fire 72 | . 38 . 3 31 Melee 34 | . . . 29 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 397 | -10/Materials | Identified exit to Mines 516 | -10/Materials | Discovered new exit (range 4) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Utility x2 539 | -9/Materials | Identified exit to Mines 627 | -9/Materials | Entered Mines 658 | -9/Mines | Learned Materials interactive machine intel 816 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 879 | -9/Mines | Found a hidden stash of uninstalled traps 895 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 945 | -9/Mines | Learned location of Storage (-8) 961 | -9/Mines | Found DCF Scrap (12 items) 969 | -9/Mines | Excavation squad dispatched 969 | -9/Mines | A large section of the Mines collapsed 1196 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1204 | -9/Mines | Found Scrap Suit 1219 | -9/Mines | Excavation squad dispatched 1469 | -9/Mines | Excavation squad dispatched 1592 | -9/Mines | Discovered new exit (range 8) 1605 | -9/Mines | Entered Materials 1605 | -8/Materials | Evolved 2 slots: Propulsion x2 1606 | -8/Materials | Loaded intel: 19 interactive machine locations 1869 | -8/Materials | Build established: Scavenger-Mutant 2316 | -8/Materials | Self-destructed Last Messages --------------- 02250_ G-47 Trooper unfolds itself. 02253_ Imp. Aluminum Leg destroyed. 02254_ Acquired 11 matter. 02266_ Ion Cannon destroyed. 02269_ Aluminum Leg destroyed. 02283_ S-10 Pest destroyed. 02285_ Core Shielding destroyed. 02286_ Lgt. Deuterium Engine destroyed. 02289_ Destroyed Flight Unit. 02293_ Critical hit (Burn: +37). 02295_ Hvy. Assault Rifle destroyed. 02297_ Aluminum Leg destroyed. 02298_ Hvy. Assault Rifle destroyed. 02301_ Heat Sink destroyed. 02305_ Seismic Detector destroyed. 02308_ S-10 Pest destroyed. 02314_ Shock Bomb Launcher destroyed. 02314_ Destroyed Shock Bomb Launcher. 02315_ Grenade Launcher destroyed. 02316_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????????????#####????# # #???????# | | ??????????????????# ### # !! #???????# | | ??????????????????# + !! #???????# | | ??????????????????? " ### # #???????# | | ???????????????????????????# # #???????# | | ???????????????????????????## ###########???????# | | ????????????????????????????# ###########??## | | ????????????????????????????# # ##### | | ????????????????????????????# # "T" + | | ???????????????????????###### # ##### | | ??????????????????? # !! #???# | | ?????????????????? + ! #???# | | ??????????????????? # !% #???# | | ???????????????????############## ## #???# | | ????????????????????????????????# ## #???# | | ????????????????????????????#####+####+#######???# | | ????????????????????????????# #????????# | | ????????????????????????????# #????????# | | ????????????????????????????# #????????? | | ????????????????????????????# #?????T??? | | ??????????????????????????### Y [#????????? | | ?????????????????????????? # #????????? | | ???????????????????????### #????????? | | ?????????????????####### ##+#########?????? | | ?????????????????# = g g #?????? | | ?????????????????# """ @ ##????? | | ?????????????????# """ # l k | | ?????????????????# """s ! ## ####### | | ?????????????????# #### ###??????? " | | ???????????????? + """ ! #?## #?????????? "G"? | | ????????????????## """ #?#"[##??????????? " "? | | ?????????????????# """ ! #?## "#?"""???????? ?? | | ??????????????????? #??#=##?"T"????????????? | | ???????????????????########??#=#?????????????????? | | ?????????????????????????????# #?????????????????? | | ????"????????????????????????# #?????????????????? | | ????"????????????????????????#=#??????????? ??? | | ????"????????????????????????#%#####/### ??? | | ????T????????????????????????#*= ?? | | ????"????????????????????????#[ ?? | | ????"????????????????????????# ?? | | ????"????????????????????????# #### ##????? | | ???????????????????????????? #????????????? | | ?????????????????????????? #????????????? | | ???????????????????????? %" #????????????? | | ?????????????????????? " #????????????? | | ???????????????????? #????????????? | | ??????????????????? ############# #????????????? | | ???""""??????????????????????????####????????????? | | ???""T"??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingShrapnelMicrothruster Manual? 0 Play Time 00:31:17 Cumulative 7.5 hours Start 2025.05.06 @ 21:33:15 End 2025.05.06 @ 22:03:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ede5b50f-b937-482f-8804-1e734decc3fc