Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 21:38:04 Player: Darsidian Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (168) 840 Value Destroyed (5815) 5815 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2088) 2088 TOTAL SCORE: 14983 Bonus ------- High Alert Combat Kills 758 Follower Combat Kills 1669 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1239 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 85/100 System Corruption 9% Temperature Cool (12) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ Advanced Terrain Scan Processor > --- WEAPON (6) ------- Chainsword > --- INVENTORY (5) ---- Light Nuclear Core Faulty Biomechanical Wings Transmission Jammer Improved Datajack Chainsword Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Generic] Improved Weapon Cycler > --- WEAPON ----------- Beamcaster Wave Gun Heavy Battle Rifle KE Penetrator Tiamat Missile Launcher Tiamat Missile Launcher > --- INVENTORY -------- Neutrino Core Spiked Treads Medium Treads Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit High-capacity Matter Pod Armor Integrity Analyzer Matter Filter ECM Suite System Guard System Restoration Module Mobile Refinery Mk. CCLXVII Heavy Rocket Launcher Scatter Rocket Array Scatter Rocket Array Improved Datajack Heavy Hammer [Rating: 88] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Makeshift Light Armor Plating Weapon Gauss Rifle Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Tiamat Missile Launcher Special Weapon Welding Torch Impact Weapon Heavy Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . 1 Utility 4 | . . . . . 1 1 . . . . 1 . . . . 1 Weapon 4 | . . . 2 . . 1 . . . . 1 . . . . . Parts Attached 229 | 8 3 8 15 24 40 19 16 6 4 2 4 4 6 . 25 45 Power 16 | 2 . 2 2 3 2 . 1 1 . . . . . . 1 2 Engine 12 | 2 . 2 2 3 2 . 1 . . . . . . . . . Core 4 | . . . . . . . . 1 . . . . . . 1 2 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 45 | 4 . 2 3 1 10 5 3 2 . 1 1 . 2 . 2 9 Treads 28 | 3 . 1 3 1 5 2 2 2 . 1 1 . 1 . 2 4 Leg 6 | . . . . . 5 . . . . . . . 1 . . . Wheel 6 | 1 . . . . . 3 1 . . . . . . . . 1 Hover 1 | . . 1 . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . 4 Utility 63 | . 2 1 5 2 9 2 4 2 3 . 2 1 4 . 7 19 Device 36 | . . . 2 2 4 1 3 2 2 . 1 1 3 . 3 12 Storage 7 | . 1 . 2 . 1 . . . . . . . . . 2 1 Processor 12 | . 1 . 1 . . 1 . . . . 1 . 1 . 1 6 Hackware . | . . . . . . . . . . . . . . . . . Protection 8 | . . 1 . . 4 . 1 . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 105 | 2 1 3 5 18 19 12 8 1 1 1 1 3 . . 15 15 Energy Gun 27 | 1 1 3 3 2 4 2 1 . . . 1 . . . 4 5 Energy Cannon 8 | . . . 1 5 2 . . . . . . . . . . . Ballistic Gun 30 | 1 . . 1 6 5 5 4 1 1 1 . 1 . . 4 . Ballistic Cannon 6 | . . . . . 2 1 2 . . . . . . . 1 . Launcher 12 | . . . . . 2 1 1 . . . . 1 . . 3 4 Special Weapon 3 | . . . . 3 . . . . . . . . . . . . Impact Weapon 7 | . . . . 1 . 2 . . . . . . . . . 4 Slashing Weapon 2 | . . . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 10 | . . . . 1 4 1 . . . . . 1 . . 3 . Unidentified Prototypes 14 | . . . 1 5 1 2 . . 1 . . . 1 . 2 1 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . System Corruption 8 | . . . . . 8 . . . . . . . . . . . Parts Lost 63 | . . 3 . . 11 . 13 1 . . 1 1 . . 7 26 Power 4 | . . . . . 1 . 1 . . . . . . . . 2 Propulsion 17 | . . 1 . . 3 . 3 1 . . . . . . . 9 Utility 14 | . . . . . 2 . 4 . . . 1 1 . . 1 5 Weapon 28 | . . 2 . . 5 . 5 . . . . . . . 6 10 Highest Loss Streak 9 | . . 3 . . 8 . 8 1 . . 1 1 . . 3 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 82 87 95 99 94 99 87 91 100 100 98 96 88 93 95 76 Engine 4 | . 14 13 11 10 9 7 6 . . . . . . . . . Core 3 | . . . . . . . . 6 7 7 6 6 6 6 6 3 Treads 18 | . 28 22 20 22 15 . 13 20 23 23 20 20 20 20 20 16 Leg 1 | . . . . . 9 17 . . . . . . . . . . Wheel 1 | . . . . . . 5 7 2 . . . . . . . . Device 12 | . . . 10 11 9 15 17 14 20 15 16 9 12 13 9 9 Storage 7 | . 7 10 9 11 8 7 7 7 7 7 6 6 6 6 6 3 Processor 4 | . 4 10 . . . . . . . . 1 6 1 6 12 13 Protection 2 | . . . . . 7 7 . . 2 7 6 6 . . 2 . Energy Gun 8 | . 14 15 22 7 6 8 7 7 1 . 6 6 6 6 11 10 Energy Cannon 4 | . . . 10 25 15 . . . . . . . . . . . Ballistic Gun 19 | . 14 10 9 8 5 24 16 30 36 38 33 32 33 33 17 7 Ballistic Cannon 1 | . . . . . 6 3 4 . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . 5 3 Peak Build Rating 88 | 5 9 15 17 23 32 37 41 44 50 55 65 61 79 59 80 88 Average Rating 45 | 4 6 8 15 21 26 35 34 39 48 52 61 59 72 59 69 63 On Entrance 37 | . 5 9 12 17 23 30 36 35 44 49 55 61 60 59 59 80 Naked Turns 20 | . . 17 . . . . . . . . . . . . . 3 Heaviest Build 97 | 9 30 30 42 45 54 58 61 58 61 62 71 67 74 66 97 94 Greatest Support 106 | 40 40 40 40 40 60 40 40 60 60 68 78 78 78 78 86 106 Greatest Overweight (x) 15 | . . 1 1 1 4 2 5 5 1 1 1 . . . 1 15 Average Overweight (x) . | . . . . . . 1 4 1 . . . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 5 10 12 12 15 14 15 15 15 15 15 15 15 15 15 19 16 Most Carried 20 | 2 8 10 13 15 15 15 15 9 11 15 15 15 15 13 20 20 Average Carried 13 | . 4 7 9 14 13 13 9 7 9 13 14 14 14 13 18 15 Final Capacity 20 | 5 15 5 15 15 15 15 15 15 15 15 15 15 15 15 20 5 Final Carried 20 | 2 7 3 13 15 15 15 8 7 11 15 15 14 13 13 20 5 Class Distribution -------------------- 18% | Scavenger-Executioner 18% | Gunner 13% | Scavenger-Tank 7% | Derelict-Tank 7% | Mutant 7% | Executioner 7% | Scavenger-Gunner 6% | Derelict-Executioner 5% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Commander-Skirmisher | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Executioner | -6/Factory Derelict-Executioner | -6/Lower Caves Executioner | -6/Lower Caves Executioner | -6/Data Miner Scavenger-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 7562 | 199 71 228 189 317 827 203 820 286 57 168 240 270 2175 . 688 824 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7139 | 78 71 124 399 738 1393 203 630 445 . 74 410 421 289 . 461 1403 Parts 329 | 2 10 12 32 29 65 10 25 21 . 7 20 14 6 . 18 58 Haulers Intercepted 4 | . . . 1 . 3 . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . 1 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 145 | . . . . . . . 23 17 . 17 . 17 10 . 61 . Prevented 3 | . . . . . . . 1 1 . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 116 | . 3 4 7 7 23 1 12 6 . 3 2 9 4 . 6 29 Melee 3 | . . . . . . . . . . . . . . . . 3 Guns 67 | . 3 4 5 1 2 1 12 6 . 3 2 5 4 . 5 14 Cannons 22 | . . . 2 6 14 . . . . . . . . . . . AOE 19 | . . . . . 4 . . . . . . 4 . . 1 10 Classes Destroyed 21 | 2 2 2 3 2 2 1 2 1 . . 1 . . . 1 2 Worker 13 | . . 1 . . 3 3 . . . . 1 . . . . 5 Builder 4 | . . . 1 . 2 . . . . . . . . . . 1 Tunneler 2 | 1 . . . . . 1 . . . . . . . . . . Hauler 4 | . . . 1 . 3 . . . . . . . . . . . Recycler 12 | 1 . . 1 5 2 1 . . . . 1 . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . 1 Operator 3 | . . . . 1 1 . . . . . . . . . . 1 Watcher 10 | . 1 . 1 1 3 . . . . . 1 . . . . 3 Swarmer 34 | . 3 3 4 . 4 . 9 . . 3 . 3 . . . 5 Grunt 37 | . . . . 6 15 . 1 5 . . . 1 1 . 2 6 Brawler 4 | . . . . . . . . 1 . . . 2 1 . . . Duelist 5 | . . . . . 1 . . . . . . 2 1 . 1 . Protector 2 | . . . . . . . . . . . . . . . 1 1 Sentry 10 | . . . 3 1 2 . . . . . . 1 1 . . 2 Demolisher 2 | . . 1 . . . . . . . . . . . . 1 . Specialist 6 | . . . . . . . . . . . . . . . . 6 Hunter 5 | . . . . . 1 . 1 . . . 2 . . . . 1 Programmer 11 | . . . . . . 1 . . . . . . 1 . 1 8 Behemoth 1 | . . . . . . . 1 . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . 1 Packrat 2 | . . . . . . . 2 . . . . . . . . . Samaritan 4 | . . . . . . . 1 3 . . . . . . . . Mutant 2 | . . . . . . . . . . . 1 1 . . . . Best Kill Streak 14 | 1 3 3 5 6 5 2 3 4 . 1 4 6 3 . 2 14 Combat Bots Only 13 | . 3 3 4 2 5 1 3 4 . 1 2 6 3 . 2 13 Max Kills in Single Turn 6 | 1 1 1 1 2 2 1 1 2 . 1 2 3 3 . 1 6 Gunslinging 1 | . . . . . . . . . . . . 1 . . . 1 Exploded 5 | . . . . . 2 . . . . . . 2 . . 1 5 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 803 | . 10 42 13 12 130 8 184 10 . 23 12 10 2 . 48 299 Missed 273 | . 3 6 5 4 36 4 63 5 . 11 2 3 . . 11 120 Damage Taken 10339 | . 55 857 84 151 1896 62 1707 77 . 186 182 149 29 . 1281 3623 Core 1949 | . 9 162 23 11 355 . 206 . . 17 . 25 . . 135 1006 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 246 | . . . . . 246 . . . . . . . . . . . Core Remaining (%) 67 | 100 . 31 . 91 35 . . . . 68 . . . . 81 . Volleys Fired 345 | 5 7 14 16 30 68 11 54 13 1 7 10 10 5 . 42 52 Largest 6 | 2 2 2 4 4 4 5 5 5 5 5 6 6 6 . 6 5 Hottest 307 | 70 70 112 236 227 264 174 271 180 180 147 210 221 210 . 248 307 Shots Fired 1191 | 10 14 28 63 95 227 53 130 64 5 35 60 60 30 . 155 162 Gun 915 | 10 14 28 48 33 75 53 110 64 5 35 60 57 30 . 151 142 Cannon 240 | . . . 15 55 150 . 20 . . . . . . . . . Launcher 29 | . . . . . 2 . . . . . . 3 . . 4 20 Special 7 | . . . . 7 . . . . . . . . . . . . Kinetic 575 | 5 7 11 13 20 54 42 72 52 4 35 50 47 25 . 86 52 Thermal 531 | 5 7 17 50 62 134 11 58 12 1 . 10 10 5 . 65 84 Explosive 28 | . . . . . 1 . . . . . . 3 . . 4 20 Electromagnetic 57 | . . . . 13 38 . . . . . . . . . . 6 Robot Hit Streak 25 | 4 5 5 11 6 9 3 6 9 . 2 5 6 6 . 7 25 Robot Miss Streak 20 | 2 1 4 3 7 6 7 20 4 . 6 13 4 2 . 5 4 Penetration Max 1 | . . . . . . . 1 1 . 1 1 1 1 . 1 1 Secondary Targets 7 | . . . . . . . . 1 . 2 1 1 . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 1 1 . . 1 1 Shots Hit Robots 604 | 4 8 13 29 27 128 16 55 30 . 11 14 36 16 . 94 123 Core Hits 324 | 3 5 8 13 15 65 7 34 20 . 8 12 24 9 . 29 72 Critical Kills 15 | . . . . . 2 . 1 3 . 1 3 1 2 . 1 1 Critical Parts Destroyed 15 | . . . . . . 1 . 2 . . 1 1 1 . 1 8 Critical Strikes 52 | 1 . 3 3 . 4 1 4 5 . 1 5 2 4 . 4 15 Burn 18 | 1 . 3 3 . . . 2 . . . 1 . 1 . 2 5 Meltdown 2 | . . . . . 2 . . . . . . . . . . . Destroy 21 | . . . . . . . 2 5 . 1 4 2 3 . 2 2 Corrupt 3 | . . . . . 2 . . . . . . . . . . 1 Smash 8 | . . . . . . 1 . . . . . . . . . 7 Melee Attacks 77 | . . . . 1 3 7 . . . . . 4 . . 16 46 Impact 50 | . . . . 1 . 7 . . . . . . . . . 42 Slashing 4 | . . . . . . . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 29 | . . . . . 3 1 . . . . . 4 . . 16 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 16391 | 53 103 205 448 679 3178 330 1102 569 . 219 340 1632 352 . 1778 5403 Guns 8752 | 53 103 205 365 221 766 294 966 569 . 219 340 626 352 . 1618 2055 Cannons 2580 | . . . 83 451 1910 . 136 . . . . . . . . . Explosions 4231 | . . . . . 502 . . . . . . 1006 . . 160 2563 Melee 821 | . . . . . . 36 . . . . . . . . . 785 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 4973 | 15 40 61 47 75 494 227 545 501 . 219 252 524 296 . 967 710 Thermal 5905 | 38 63 144 401 458 1783 67 557 68 . . 88 102 56 . 651 1429 Explosive 3777 | . . . . . 203 . . . . . . 1006 . . 160 2408 Electromagnetic 915 | . . . . 146 698 . . . . . . . . . . 71 Impact 704 | . . . . . . 36 . . . . . . . . . 668 Slashing 117 | . . . . . . . . . . . . . . . . 117 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 1 1 9 . . . . . . . 1 1 1 9 Average Corruption 2 | . . . 1 1 8 . . . . . . . 1 1 1 4 Corruption Purged 3 | . . . . . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 73 | . . . 3 11 20 . . . . . . . 4 2 13 20 Message Errors 19 | . . . 2 2 4 . . . . . . . 1 . 2 8 Matter Fused 13 | . . . . 2 3 . . . . . . . . 2 3 3 Heat Flow Errors 15 | . . . . 1 7 . . . . . . . 1 . 4 2 Energy Discharges 10 | . . . . 2 2 . . . . . . . 2 . 1 3 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . 1 . . . . . . . . . . . . . Data Loss (minor) 8 | . . . . 2 2 . . . . . . . . . 2 2 Data Loss (major) 2 | . . . . . 1 . . . . . . . . . . 1 Misfires 2 | . . . . 1 . . . . . . . . . . . 1 Alerts 2 | . . . . 1 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 571 | . . . . 3 61 36 . . . . . 15 . . 12 444 Projectiles 27 | . . . . 3 24 . . . . . . . . . . . Explosions 246 | . . . . . 37 . . . . . . 15 . . 12 182 Melee 298 | . . . . . . 36 . . . . . . . . . 262 Knockbacks 17 | . . . . . 15 . 2 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . 15 . 2 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 291 | . . . . . 234 . . . . . . 5 . . . 52 Shots 8 | . . . . . 5 . . . . . . 1 . . . 2 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 891 | 47 36 133 406 597 693 407 891 196 102 147 193 196 340 . 456 324 Average Temperature 138 | 19 15 53 131 130 200 97 145 111 51 60 100 112 131 . 171 117 Received Heat Transfer 2086 | . . 60 18 54 702 . 394 45 . . . 18 . . 234 561 Effects 50 | . . . 1 11 19 . 14 . . . . . . . 4 1 Shutdowns 6 | . . . . 2 1 . 2 . . . . . . . 1 . Energy Bleed 9 | . . . . . 6 . 2 . . . . . . . . 1 Interference 8 | . . . . 2 1 . 3 . . . . . . . 2 . Matter Decay 7 | . . . . . 5 . 2 . . . . . . . . . Short Circuit 4 | . . . . 1 1 . 1 . . . . . . . 1 . Damage (minor) 2 | . . . 1 . . . 1 . . . . . . . . . Damage (major) 13 | . . . . 6 4 . 3 . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . . . . . . . . . . 4 Combat Hostiles 3 | . . . . . 1 . . . . . . . . . . 2 Parts Fried 6 | . . . . 1 1 . . . . . . . . . . 4 Impact Corruptions 12 | . . . . . . 1 . . . . . . . . . 11 Robots Melted 2 | . . . . . 2 . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . Parts Melted 21 | . . 1 1 3 8 . 1 . . . 1 . . . . 6 Heat Transferred 12040 | 185 185 592 1184 864 3160 148 1221 148 . . 259 222 185 . 924 2763 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1173 | 10 98 127 397 471 767 295 . . . . 769 . . . . 1173 Initial 634 | . 6 37 49 87 174 284 . . . . 634 . . . . 150 Average 356 | 5 81 121 202 301 432 221 . . . . 613 . . . . 498 Maximum Alert Level 4 | . . . 1 2 3 1 . . . . 3 . . . . 4 Low Security (%) 31 | 100 100 100 54 18 7 42 . . . . . . . . . 36 Level 1 38 | . . . 45 58 49 57 . . . . . . . . . 19 Level 2 21 | . . . . 23 38 . . . . . 85 . . . . 6 Level 3 8 | . . . . . 4 . . . . . 14 . . . . 33 Level 4 . | . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . 1 2 4 1 . . . . 1 . . . 1 16 Investigation 5 | . . . . . . . . . . . 1 . . . . 4 Extermination 4 | . . . . . . 1 . . . . . . . . . 3 Reinforcement 7 | . . . 1 1 1 . . . . . . . . . . 4 Assault 3 | . . . . . 1 . . . . . . . . . 1 1 Garrison 7 | . . . . 1 2 . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . 4 Construction Impeded 2 | . . . . 1 . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 52 | . . . . 1 3 . . . . . . . . . 46 2 Communications Jammed 35 | . . . . . . . . . . 1 . . . . . 34 Distress Signals 34 | . . . . . . . . . . . . . . . . 34 Times Spotted 236 | . 4 8 12 25 42 1 13 6 . 11 4 15 4 . 24 67 Peak Tracking Total 9 | . 3 3 4 4 5 1 4 4 . 3 2 9 3 . 8 9 Tactical Retreats 15 | . . . 1 2 3 . 2 1 . . . . . . . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . 1 1 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 1 3 . . . 1 1 . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 25 | . . . 1 4 5 1 . . . . . 1 . . 3 10 Max in Single Turn 7 | . . . 1 1 2 1 . . . . . 1 . . 1 7 Garrison Access 2 | . . . . 1 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 31 | . . . 2 12 7 2 . . . . . . 1 4 . 3 Terminals 16 | . . . 2 9 5 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Recycling Units 3 | . . . . 2 . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . . . . . . 1 Total Hacks 91 | . . . 6 21 19 9 . . . . . . 1 28 . 7 Successful 57 | . . . 3 10 11 2 . . . . . . 1 28 . 2 Failed 34 | . . . 3 11 8 7 . . . . . . . . . 5 Catastrophic 4 | . . . 1 2 . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 49 | . . . 6 10 14 . . . . . 4 . . 1 . 14 Terminals 38 | . . . 6 17 15 . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . 5 Repair Stations 2 | . . . . . 2 . . . . . . . . . . . Recycling Units 10 | . . . . 3 . 7 . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 2 . . . . . . . . . 2 Terminal Hacks 37 | . . . 1 4 3 . . . . . . . 1 28 . . Record 11 | . . . . . . . . . . . . . . 11 . . Part Schematic 10 | . . . . . . . . . . . . . . 10 . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . 1 . . . . . . . . 3 . . Open Door 4 | . . . . 3 . . . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . 2 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 2 . 2 . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . Retrieve Components 3 | . . . . 2 . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 9 | . . . 2 3 4 . . . . . . . . . . . Terminals 9 | . . . 2 3 4 . . . . . . . . . . . Botnet 9 | . . . 2 3 4 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 1 8 4 2 . . . . . . . . . 3 Full Trace Events 2 | . . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . 4 . 4 Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 1 . . . . . . . . 10 . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . 76 Total Part Build Rating 5 | . . . . . . . . . . . . . . . . 5 Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . 13 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . . . . no_distress 3 | . . . . . 3 . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . 2 . . 6 . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 25 | . . . . 10 . . . . 4 . . 2 1 . 6 2 Largest Group 10 | . . . . 10 4 . . . 4 4 4 3 2 2 3 3 Highest-Rated Group 193 | . . . . 88 40 . . . 157 157 157 97 128 128 193 172 Highest-Rated Ally 99 | . . . . 16 16 . . . 40 40 40 39 99 99 99 95 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . 2 Defense Resupply 1 | . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 5 | . . . . 4 . . . . . . . . . . . 1 STAY 2 | . . . . 2 . . . . . . . . . . . . FOLLOW 2 | . . . . 2 . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks 241 | . . . . 85 23 . . . . 26 6 19 6 . 63 13 Total Damage 6687 | . . . . 677 208 . . . . 441 80 245 89 . 3540 1407 Kills 59 | . . . . 14 1 . . . . 8 . 6 1 . 21 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 1 2 1 2 . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 26 | . . . . . . . . . . . . . . . . 26 Traps 9 | . . . . . . . . . . . . . . . . 9 Items 13 | . . . . . . . . . . . . . . . . 13 Machines 4 | . . . . . . . . . . . . . . . . 4 Zionite Intel Received 3 | . . . . . . . . . . . . . . . . 3 Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 15871 | 116 198 371 636 1714 1720 690 1653 558 1394 746 464 568 1081 136 2305 1521 Spaces Moved 8015 | 59 103 233 284 632 721 361 978 308 817 388 239 318 502 84 1013 975 Core 157 | 5 . 25 . . . . . . . . . . . . . 127 Treads 5743 | 53 103 159 250 632 425 1 14 211 817 388 239 318 502 84 1013 534 Legs 546 | . . . . . 296 250 . . . . . . . . . . Wheels 1176 | 1 . . . . . 110 964 97 . . . . . . . 4 Hover 83 | . . 49 34 . . . . . . . . . . . . . Flight 310 | . . . . . . . . . . . . . . . . 310 Fastest Speed 35 | 50 160 50 80 160 160 101 101 140 166 166 163 163 163 163 160 35 Average Speed 169 | 149 160 132 182 235 188 163 149 162 168 184 171 163 163 163 201 112 Slowest Speed 800 | 160 160 160 240 240 400 245 245 250 246 246 246 163 163 163 243 800 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 46 | 4 14 26 24 71 50 10 97 52 85 59 7 63 47 71 90 28 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 8 | . . 1 . . . . . 1 . . . . . 1 . 5 Known Exits Taken 7 | . 1 1 1 1 . 1 . . . 1 . . . . 1 . Unknown Exits Taken 9 | 1 . . . . 1 . 1 1 1 . 1 1 1 1 . . Scrap Searched 17 | . . 1 . . . . 2 1 2 3 . 3 3 . 2 . Spaces Dug 19 | . . . . 1 . 4 . 1 . . . . . . . 13 Terrain Destroyed 309 | . . . . 1 49 5 . 1 . 1 1 26 . . 66 159 Melee 18 | . . . . 1 . 4 . . . . . . . . . 13 Projectile 4 | . . . . . . 1 . . . 1 1 . . . . 1 AOE 286 | . . . . . 49 . . . . . . 26 . . 66 145 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 9408 | 74 122 265 359 787 918 422 1077 330 828 398 268 338 752 83 1182 1205 Wait 541 | . 3 5 28 79 47 . 24 . 4 . 3 3 229 . 59 57 Move 7994 | 58 102 232 283 631 720 360 977 307 816 387 238 317 501 83 1012 970 Hop 2 | . . . . . . . . . . . . . . . . 2 Pick Up 109 | 1 6 4 10 8 22 11 5 1 2 2 7 . 5 . 14 11 Fast Attach 76 | 7 2 2 9 7 10 3 1 4 1 . 1 . 1 . 10 18 Attach 58 | . 1 5 1 1 10 6 10 1 . . 2 1 2 . 6 12 Detach 21 | . . 1 1 . 4 2 . . 1 . . . . . 4 8 Swap 95 | 1 . 1 5 16 20 10 5 1 3 2 1 3 3 . 9 15 Drop 89 | 2 1 1 6 14 14 12 1 3 . . 6 . 6 . 10 13 Fire 345 | 5 7 14 16 30 68 11 54 13 1 7 10 10 5 . 42 52 Melee 77 | . . . . 1 3 7 . . . . . 4 . . 16 46 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 7) 262 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 421 | -10/Mines | Discovered new exit (range 11) 434 | -10/Mines | Identified exit to Materials 490 | -10/Mines | Learned location of Storage (-9) 569 | -10/Mines | Assembled infested the area 601 | -10/Mines | Released all parts (5) 603 | -10/Mines | Core integrity fell below 50% 658 | -10/Mines | Lost 3 parts (1n2w) 686 | -10/Mines | Entered Materials 686 | -9/Materials | Evolved 2 slots: Weapon x2 1029 | -9/Materials | Build established: Scavenger-Gunner 1200 | -9/Materials | Identified exit to Mines 1200 | -9/Materials | Identified exit to Storage 1322 | -9/Materials | Entered Storage 1725 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1778 | -9/Storage | Garrison activated, responded to threat 2137 | -9/Storage | Build established: Commander-Skirmisher 2654 | -9/Storage | Identified exit to Materials 2983 | -9/Storage | Build established: Commander-Gunner 3036 | -9/Storage | Entered Materials 3036 | -8/Materials | Accompanied by 4 allies 3036 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3321 | -8/Materials | Repaired Lrg. Storage Unit 3539 | -8/Materials | Build established: Scavenger-Tank 3702 | -8/Materials | Lost 4 allies 3847 | -8/Materials | Garrison activated, responded to threat 3955 | -8/Materials | Garrison activated, responded to threat 4139 | -8/Materials | Core integrity fell below 50% 4173 | -8/Materials | Lost 8 parts (1p2n1u4w) 4699 | -8/Materials | Discovered new exit (range 10) 4756 | -8/Materials | Entered Factory 4756 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5433 | -7/Factory | Discovered new exit (range 5) 5446 | -7/Factory | Identified exit to Lower Caves 5446 | -7/Factory | Entered Lower Caves 5499 | -7/Lower Caves | Spotted B-75 Beast 5567 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5583 | -7/Lower Caves | Lost 8 parts (1p3n1u3w) 5938 | -7/Lower Caves | Build established: Gunner 6780 | -7/Lower Caves | Destroyed B-75 Beast 7063 | -7/Lower Caves | Discovered new exit (range 15) 7099 | -7/Lower Caves | Entered another Lower Caves area 7259 | -7/Lower Caves | Discovered new exit (range 14) 7571 | -7/Lower Caves | Learned Factory trap positions 7621 | -7/Lower Caves | Discovered new exit (range 10) 7649 | -7/Lower Caves | Learned location of Zion (-7) 7657 | -7/Lower Caves | Entered Zion 7824 | -7/Zion | Build established: Infiltrator-Gunner 7886 | -7/Zion | Learned 8 Factory zone layouts 7893 | -7/Zion | Found Prototype Device 7893 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7997 | -7/Zion | Learned Factory emergency access door positions 8182 | -7/Zion | Build established: Gunner 8715 | -7/Zion | Met Imprinter 8745 | -7/Zion | Imprinted 8748 | -7/Zion | Declared Zion's savior 8936 | -7/Zion | Build established: Derelict-Tank 9022 | -7/Zion | Discovered new exit (range 14) 9051 | -7/Zion | Entered Proximity Caves 9051 | -6/Proximity Caves | Accompanied by 4 allies 9052 | -6/Proximity Caves | Identified exit to Factory 9057 | -6/Proximity Caves | Spotter reported a threat 9073 | -6/Proximity Caves | Learned 4 Factory zone layouts 9205 | -6/Proximity Caves | Spotter reported a threat 9300 | -6/Proximity Caves | Spotter reported a threat 9797 | -6/Proximity Caves | Entered Factory 9797 | -6/Factory | Accompanied by 4 allies 9797 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9798 | -6/Factory | Identified exit to Factory 9799 | -6/Factory | Loaded intel: 103 trap records 10109 | -6/Factory | Build established: Derelict-Executioner 10147 | -6/Factory | Search patrols dispatched 10240 | -6/Factory | Discovered new exit (range 10) 10261 | -6/Factory | Entered Lower Caves 10261 | -6/Lower Caves | Accompanied by 2 allies 10523 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10609 | -6/Lower Caves | Encountered a Warlord checkpoint 10730 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10745 | -6/Lower Caves | Discovered new exit (range 16) 10829 | -6/Lower Caves | Entered another Lower Caves area 10829 | -6/Lower Caves | Accompanied by 2 allies 10914 | -6/Lower Caves | Found Prototype Device 10914 | -6/Lower Caves | Identified Heart of Steel 10975 | -6/Lower Caves | Discovered exit to Factory (range 10) 11153 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11197 | -6/Lower Caves | Build established: Executioner 11229 | -6/Lower Caves | Learned Factory non-interactive machine intel 11400 | -6/Lower Caves | Encountered a Warlord checkpoint 11585 | -6/Lower Caves | Discovered new exit (range 7) 11692 | -6/Lower Caves | Heart of Steel transformed into Warbot 11725 | -6/Lower Caves | Learned Factory emergency access door positions 11910 | -6/Lower Caves | Entered Data Miner 11910 | -6/Data Miner | Accompanied by 2 allies (Warbot) 11910 | -6/Data Miner | Discovered new exit (range 6) 11941 | -6/Data Miner | Met Data Miner 11981 | -6/Data Miner | Learned location of Section 7 (-3) 11981 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12012 | -6/Data Miner | Received God Mode back door access code from Data Miner 12046 | -6/Data Miner | Entered Proximity Caves 12046 | -5/Proximity Caves | Accompanied by 2 allies (Warbot) 12049 | -5/Proximity Caves | Spotter reported a threat 12345 | -5/Proximity Caves | Build established: Scavenger-Executioner 12360 | -5/Proximity Caves | Learned location of 1 exit from Factory 12412 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12478 | -5/Proximity Caves | Lost 3 parts (3w) 13128 | -5/Proximity Caves | Discovered exit to Factory (range 18) 13396 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 13412 | -5/Proximity Caves | Found Prototype Launcher 13412 | -5/Proximity Caves | Identified Scatter Rocket Array 13416 | -5/Proximity Caves | Found Scatter Rocket Array 13710 | -5/Proximity Caves | Build established: Scavenger-Executioner 13732 | -5/Proximity Caves | Ambushed by research squad 14351 | -5/Proximity Caves | Entered Factory 14351 | -5/Factory | Accompanied by 2 allies (Warbot) 14351 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14352 | -5/Factory | Identified exit to Upper Caves 14354 | -5/Factory | Loaded intel: 227 non-interactive machine locations 14560 | -5/Factory | Incoming investigation squad redirected 14779 | -5/Factory | Incoming investigation squad redirected 14794 | -5/Factory | Garrison activated, responded to threat 15083 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 15122 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15252 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15253 | -5/Factory | Zion Hacking Resupply teleported in 15303 | -5/Factory | Cargo convoy interrupted 15304 | -5/Factory | Garrison activated, responded to threat 15322 | -5/Factory | Incoming assault squad redirected 15332 | -5/Factory | Incoming assault squad redirected 15352 | -5/Factory | Destroyed 13 combat bots 15352 | -5/Factory | Lost 5 parts (3n1u1w) 15363 | -5/Factory | Lost 3 allies 15525 | -5/Factory | Core integrity fell below 50% 15525 | -5/Factory | Released all parts (7) 15526 | -5/Factory | Crushed by falling debris 15543 | -5/Factory | Lost 9 parts (1p3n5w) 15557 | -5/Factory | Zion Defense Resupply teleported in 15611 | -5/Factory | Terminal network hard line cut 15720 | -5/Factory | Fabricated Lgt. Regenerative Plating? 15746 | -5/Factory | Build established: Mutant 15797 | -5/Factory | Core integrity fell below 20% 15819 | -5/Factory | Discovered new exit (range 16) 15828 | -5/Factory | Spotted B-75 Beast 15851 | -5/Factory | First assault squad dispatched 15851 | -5/Factory | Lost 4 parts (2n1u1w) 15872 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15851_ ALERT: Significant disruption in Zone 8G, assault force dispatched. 15851_ Acquired Lgt. Nuclear Core. 15853_ Acquired 10 matter. 15854_ Wheel destroyed. 15860_ K-01 Serf collects debris. 15860_ Chainsword destroyed. 15862_ Acquired VTOL Module. 15863_ Dropped Lrg. Storage Unit. 15864_ Subcomponent Replicator disabled. 15868_ INEJKZ|#>OP=WKPJWM 7Q <68 15870_ K-01 Serf collects debris. 15871_ Penetrated by Slug. 15871_ Imp. Melee Analysis Suite destroyed. 15871_ C-30 ARC bursts open, deploying its payload. 15871_ G-67 Veteran unfolds itself. 15871_ G-50 Soldier unfolds itself. 15871_ E-15 Imp unfolds itself. 15871_ Acquired Chainsword. 15872_ Slug penetrates Wall. 15872_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ""????????????????????????????????????????????