Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.12 @ 12:39:13 Player: Zen9890 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1662) 1662 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (284) 284 TOTAL SCORE: 4151 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 44 Friendly Fire -9 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 139/160 System Corruption 1% Temperature Warm (109) Movement Rolling (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Wheel Wheel Subdweller Monowheel > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array Seismic Detector > --- WEAPON (2) ------- Heavy EM Shotgun Pulse Rifle > --- INVENTORY (15) --- Flight Unit Flight Unit Cesium-ion Thruster Cesium-ion Thruster Improved Cooling System Compact Battery (200) Medium Matter Pod (100) Advanced Visual Processing Unit High-powered Tractor Beam Pulse Rifle Subdweller Machine Gun Gauss Rifle Heavy Battle Rifle Subdweller Shrapnel Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Improved Weapon Shielding Improved Light Armor Plating > --- WEAPON ----------- Beamcaster Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Subdweller Monowheel Flight Unit Flight Unit Flight Unit Flight Unit Improved Heat Sink Medium Matter Pod Subdweller Machine Gun Subdweller Machine Gun Heavy Battle Rifle Subdweller Shrapnel Launcher Heavy Mace Scythe [Rating: 40] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Weapon Shielding Weapon Subdweller Machine Gun Energy Gun Pulse Rifle Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 57 | 7 6 4 17 23 Power 8 | 1 1 2 2 2 Engine 6 | 1 1 1 2 1 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 19 | 2 1 . 8 8 Treads . | . . . . . Leg 10 | . . . 5 5 Wheel 9 | 2 1 . 3 3 Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 1 . 2 8 Device 5 | 1 . . 1 3 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 17 | 2 3 2 5 5 Energy Gun 5 | 1 . . . 4 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . 2 1 Ballistic Cannon 4 | . 3 1 . . Launcher 2 | . . . 2 . Special Weapon 2 | . . 1 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 19 | . 2 . 3 14 Power 3 | . 1 . . 2 Propulsion 9 | . 1 . 1 7 Utility 4 | . . . . 4 Weapon 3 | . . . 2 1 Highest Loss Streak 6 | . 2 . 3 6 To Critical Strikes . | . . . . . Average Backups 13 | 3 10 15 13 14 Power . | . . 1 1 . Propulsion 5 | 2 4 6 5 4 Utility 2 | . 2 3 2 3 Weapon 4 | 1 3 4 3 5 Tool/Special . | . . . . . Unused Backups 29 | . 5 3 1 20 Power 1 | . . 1 . . Propulsion 8 | . 2 . . 6 Utility 10 | . . 2 . 8 Weapon 10 | . 3 . 1 6 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 98 100 98 83 Engine 9 | . 13 9 12 4 Core 2 | . . 4 1 4 Leg 15 | . . . 20 22 Wheel 11 | . 27 28 6 4 Device 5 | . 12 . 3 4 Storage 12 | . 14 14 14 9 Processor 1 | . . . . 4 Protection 9 | . 1 14 10 11 Energy Gun 4 | . 8 . . 7 Ballistic Gun 12 | . 8 . 20 10 Ballistic Cannon 4 | . 11 15 1 . Special Weapon 2 | . . 12 3 . Peak Build Rating 40 | 9 10 12 26 40 Average Rating 20 | 4 9 9 20 29 On Entrance 11 | . 9 8 12 26 Naked Turns . | . . . . . Heaviest Build 57 | 13 30 32 39 57 Greatest Support 70 | 20 20 20 40 70 Greatest Overweight (x) 9 | . 1 1 3 9 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 Most Carried 15 | 5 15 15 15 15 Average Carried 13 | 3 10 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 15 15 15 15 Class Distribution -------------------- 50% | Scavenger-Mutant 39% | Mutant 9% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1529 | 280 101 45 459 644 Remotely . | . . . . . Salvage Created 1954 | 116 204 8 258 1368 Parts 141 | 5 19 1 18 98 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . . 5 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 55 | . 8 1 10 36 Guns 46 | . 8 . 2 36 Cannons 4 | . . 1 3 . AOE 5 | . . . 5 . Classes Destroyed 11 | 2 2 . 2 5 Worker 2 | . . . . 2 Builder 3 | . . . . 3 Tunneler 2 | 1 . . . 1 Recycler 3 | 1 . . . 2 Swarmer 25 | . 5 1 1 18 Grunt 13 | . 3 . . 10 Duelist 1 | . . . . 1 Sentry 4 | . . . 1 3 Specialist 2 | . . . . 2 Hunter 2 | . . . . 2 Subdweller 8 | . . . 8 . Best Kill Streak 11 | 2 5 1 8 11 Combat Bots Only 8 | . 5 1 8 8 Max Kills in Single Turn 3 | 1 1 1 3 2 Gunslinging 1 | . . . . 1 Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 369 | . 55 14 37 263 Missed 107 | . 18 3 13 73 Hits 262 | . 37 11 24 190 Melee 3 | . . . . 3 Projectile 259 | . 37 11 24 187 AOE 1 | . . . 1 . Critical Strikes 13 | . 2 . 1 10 Actively Blocked 3 | . . . 3 . Damage Taken 3528 | . 328 86 715 2399 Core 787 | . 71 8 156 552 Absorbed by Shields . | . . . . . Redirected to Shielding 102 | . . . 56 46 Regen/Repaired (Parts) 15 | . 15 . . . Core Remaining (%) 53 | 100 . . 6 . Volleys Fired 162 | 9 22 3 18 110 Largest 2 | 1 2 2 2 2 Hottest 137 | 50 70 137 100 126 Shots Fired 296 | 9 44 6 30 207 Gun 278 | 9 44 . 18 207 Cannon 10 | . . 3 7 . Launcher 4 | . . . 4 . Special 4 | . . 3 1 . Kinetic 180 | . 22 3 26 129 Thermal 110 | 9 22 3 1 75 Explosive 3 | . . . 3 . Electromagnetic 3 | . . . . 3 Robot Hit Streak 13 | 4 7 . 13 10 Robot Miss Streak 7 | 2 7 2 3 5 Penetration Max . | . . . . . Secondary Targets 12 | . 3 . . 9 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 177 | 7 24 . 21 125 Core Hits 99 | 3 12 1 22 61 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 4 . . 6 Burn 8 | . 4 . . 4 Destroy 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4321 | 86 375 19 1447 2394 Guns 3110 | 86 368 . 262 2394 Cannons 164 | . . 19 145 . Explosions 1040 | . . . 1040 . Melee . | . . . . . Ramming 7 | . 7 . . . Kinetic 1984 | . 177 19 416 1372 Thermal 1248 | 86 191 . . 971 Explosive 1031 | . . . 1031 . Electromagnetic 51 | . . . . 51 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 2 | . . . . 2 Matter Fused 3 | . . . . 3 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary 1 | . . . 1 . Self-Inflicted Damage 40 | . 3 . 37 . Shots 2 | . . . 2 . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 508 | 40 66 50 . 508 Average Temperature 111 | 20 33 23 . 142 Received Heat Transfer 861 | . 30 . 48 783 Effects 13 | . . . . 13 Shutdowns 4 | . . . . 4 Energy Bleed 3 | . . . . 3 Interference 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 2 . . 3 Heat Transferred 3404 | 259 851 . . 2294 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level 3 | . . . . 3 Low Security (%) 64 | 100 100 100 . 33 Level 1 5 | . . . . 11 Level 2 15 | . . . . 28 Level 3 14 | . . . . 27 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 802 | 5 130 74 . 802 Initial 7 | . . . . 7 Average 242 | . 43 23 . 423 Influence Increases 1574 | 10 209 74 40 1241 Destroy 0b10 Robot/C 980 | . 160 60 40 720 Destroy 0b10 Robot/NC 50 | 10 . . . 40 Destroy Leader 190 | . 40 10 . 140 Allied During Kill 4 | . . 4 . . Successful Hack 26 | . 9 . . 17 Disable Machine 15 | . . . . 15 Destroy Structure 9 | . . . . 9 Lose Combat Pursuer 300 | . . . . 300 Influence Decreases 796 | 10 208 41 58 479 Entered New Map 28 | . . 1 18 9 Time Decay 608 | 10 188 40 40 330 Lost Part 160 | . 20 . . 140 Squads Dispatched 11 | . 2 1 . 8 Investigation 3 | . . 1 . 2 Extermination . | . . . . . Reinforcement 7 | . 2 . . 5 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 8 | . 2 . . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 14 3 18 73 Peak Tracking Total 11 | . 6 3 11 10 Tactical Retreats 10 | . . . . 10 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 7 | . . . 4 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 6 | . 2 1 . 3 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 19 | . 6 1 . 12 Successful 9 | . 3 1 . 5 Failed 10 | . 3 . . 7 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 2 . . 11 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 5 | . . 1 . 4 Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . 1 . . Hauler Manifests 1 | . . . . 1 Registered Components 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . . 2 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 38 | . 38 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 12 | . . 5 7 . Total Damage 226 | . . 83 143 . Kills 3 | . . 2 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 842 | 15 448 . 254 125 Optics 254 | . . . 254 . Sensors 46 | . . . . 46 Terrain 463 | 15 448 . . . Seismic 125 | . . . . 125 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2690 | 88 500 196 998 908 Spaces Moved 1793 | 67 413 180 711 422 Core 9 | 8 . . . 1 Treads . | . . . . . Legs 822 | . . . 542 280 Wheels 962 | 59 413 180 169 141 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 90 Average Speed 113 | 76 90 95 125 130 Slowest Speed 500 | 80 95 95 190 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 64 36 45 39 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 27 | . . . 21 6 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 21 | . . . 21 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 2176 | 95 498 194 789 600 Wait 34 | . 30 . 2 2 Move 1789 | 66 412 179 710 422 Hop . | . . . . . Pick Up 72 | 11 19 3 17 22 Fast Attach 15 | . . . 2 13 Attach 26 | 8 2 . 6 10 Detach 1 | 1 . . . . Swap 29 | . 5 4 14 6 Drop 47 | . 7 5 20 15 Fire 162 | 9 22 3 18 110 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 371 | -10/Materials | Discovered new exit (range 13) 512 | -10/Materials | Discovered new exit (range 11) 575 | -10/Materials | Repaired Imp. Terrain Scanner 589 | -10/Materials | Entered Mines 592 | -10/Mines | Received a Mining Laser from a helpful Derelict 592 | -10/Mines | Learned location of 1 exit from Materials 618 | -10/Mines | Discovered new exit (range 7) 696 | -10/Mines | Met a Derelict shopkeep closing up shop 779 | -10/Mines | Discovered new exit (range 3) 785 | -10/Mines | Entered Subcaves 785 | -10/Subcaves | Accompanied by 1 ally 786 | -10/Subcaves | Approached by a straggling Scientist 833 | -10/Subcaves | Ambushed by swarm of Subdwellers 836 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 836 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 836 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 836 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 870 | -10/Subcaves | Destroyed 8 combat bots 874 | -10/Subcaves | Lost 3 parts (1n2w) 1085 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 1132 | -10/Subcaves | Core integrity fell below 50% 1226 | -10/Subcaves | Core integrity fell below 20% 1309 | -10/Subcaves | Build established: Scavenger-Mutant 1646 | -10/Subcaves | Disturbed a concealed Subdweller 1759 | -10/Subcaves | Discovered new exit (range 12) 1767 | -10/Subcaves | Learned location of Zion (-7) 1767 | -10/Subcaves | Met a Zionite searching for "candidates" 1775 | -10/Subcaves | Learned location of Mines (-10) 1783 | -10/Subcaves | Entered Materials 1783 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1784 | -8/Materials | Identified exit to Factory 2208 | -8/Materials | Lost 4 parts (1p1n2u) 2244 | -8/Materials | Destroyed 8 combat bots 2467 | -8/Materials | Core integrity fell below 50% 2504 | -8/Materials | Lost 6 parts (1p2n2u1w) 2583 | -8/Materials | First assault squad dispatched 2682 | -8/Materials | Core integrity fell below 20% 2691 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Cesium-ion Thruster. Dropped Flight Unit. Acquired Cesium-ion Thruster. Discarded Terrain Scan Processor. Acquired Imp. Sensor Array. Acquired 10 matter. Dropped Pulse Rifle. Acquired Prototype Energy Gun. Identified Hvy. EM Shotgun. Dropped Lgt. Armor Plating. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. Hrd. Light Armor Plating severed. Pulse Rifle severed. Acquired Pulse Rifle. L-31 Rogue destroyed. Acquired 30 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????#! "T" #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# """ #???????????????????? | | ????????????????????# """"" #???????????????????? | | ????????????????????# """"" #???????????????????? | | ????????????????????# """"" #???????????????????? | | ????????????????????# """ [ #???????????????????? | | ????????????????????# =@= #???????????????????? | | ????????????????????#####/###################????? | | ???????????????????????#%!/ ? ? ? ?? | | ???????????????#######?#g ? ? ? | | ################ #?# g ?? | | #?# ###+############??????# | | #?# # ! #?????????????# | | ? #?#m # ==! #?????????????# | | ??# ########+### ### # = #?????????????# | | ??# ## ## ##"" #! % #?????????????# | | ??# ## ## ##"T # !#??????????#### | | ?# ## ## ##"" ###########????????# | | ## ## ## #### # #????????# "" | | + + ## = #??# # ![ #????????# "" | | ##### ## %*#??# # ! #????????# "" | | ????# ! ##|=%#### # #????????# | | ?????# ##==[= #=[ "" #????????# | | ?????############ * # * """#????????# | | ????????????????# #%= S"#????????# ! | | ????????????????######## += %! #????????#### | | ???????????????????????# | #### ######???######### | | ???????????????????????# *!#???##????????##!%=|! | | ??????????????????????## % ################ !=![ | | ??????????????????????# % % [== | | ??????????????? ######### ######/### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 800 Weapon Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 31% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed DisruptionGuidedStrikerail Manual? 0 Play Time 00:37:03 Cumulative 6.2 hours Start 2025.08.12 @ 11:56:45 End 2025.08.12 @ 12:39:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c784704-1034-44de-a9dc-3e46d5a7f1b8