Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 03:57:14 Player: kilohertz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (116) 580 Value Destroyed (4208) 4208 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7799 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 236/450 Energy 160/160 System Corruption 2% Temperature Cool (18) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Compact Matter Pod Visual Processing Unit Improved Signal Interpreter > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (15) --- Light Deuterium Engine Medium Storage Unit Signal Interpreter Improved Field Recycling Unit (0) Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Matter Compressor Visual Processing Unit Improved Signal Interpreter Matter Filter Focal Shield > --- WEAPON ----------- Shock Rifle Plasma Rifle Coil Gun Power Sword > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Armored Huge Wheel Medium Storage Unit Compact Battery Compact Matter Pod Signal Interpreter Improved Field Recycling Unit Remote Datajack [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Visual Processing Unit Device Kinecellerator Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Autogun Energy Gun Shock Rifle Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . . 1 1 2 Weapon 2 | . . 2 . . . Parts Attached 163 | 6 11 19 35 56 36 Power 18 | 1 . 3 3 8 3 Engine 10 | 1 . 3 2 3 1 Core 8 | . . . 1 5 2 Reactor . | . . . . . . Propulsion 46 | 2 4 3 17 18 2 Treads 21 | 2 2 3 10 4 . Leg 14 | . 2 . 3 9 . Wheel 11 | . . . 4 5 2 Hover . | . . . . . . Flight . | . . . . . . Utility 51 | 1 3 . 8 17 22 Device 20 | . 1 . 2 6 11 Storage 8 | 1 1 . 2 . 4 Processor 3 | . 1 . 2 . . Hackware 1 | . . . . 1 . Protection 19 | . . . 2 10 7 Artifact . | . . . . . . Weapon 48 | 2 4 13 7 13 9 Energy Gun 4 | 1 . . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 25 | 1 3 11 2 5 3 Ballistic Cannon 6 | . . . 1 4 1 Launcher 3 | . . 2 . 1 . Special Weapon 4 | . . . . 3 1 Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . 4 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 55 | . . . 14 17 24 Power 5 | . . . 1 1 3 Propulsion 13 | . . . 5 4 4 Utility 15 | . . . 3 4 8 Weapon 22 | . . . 5 8 9 Highest Loss Streak 12 | . . . 12 4 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 99 98 89 89 81 Engine 4 | . 14 10 3 . 1 Core 4 | . . . 5 6 4 Treads 10 | . 11 22 9 9 . Leg 3 | . 16 . . 7 . Wheel 7 | . . . 15 8 11 Device 3 | . 11 . 1 2 6 Storage 10 | . 14 11 11 7 12 Processor 12 | . 2 11 8 15 13 Protection 2 | . . . 4 3 4 Ballistic Gun 18 | . 27 41 9 8 14 Ballistic Cannon 5 | . . . 5 10 4 Special Weapon 1 | . . . . 2 1 Slashing Weapon 2 | . . . 13 1 . Naked Turns . | . . . . . . Heaviest Build 63 | 14 21 29 44 57 63 Greatest Support 112 | 40 46 46 69 112 56 Greatest Overweight (x) 17 | . . . 1 1 17 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 13 | 7 8 10 12 15 15 Most Carried 15 | 4 9 10 15 15 15 Average Carried 11 | 2 8 9 10 13 11 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 4 9 10 15 15 5 Class Distribution -------------------- 32% | Gunner 24% | Scavenger-Tank 17% | Mutant 9% | Tank 8% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4468 | 232 192 1215 957 1102 770 Remotely 64 | . . . . . 64 Salvage Created 4005 | . 192 921 1128 876 888 Parts 236 | . 10 57 67 60 42 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled 29 | . . . . 12 17 Retrieved Matter 410 | . . . . 204 206 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 97 | . 4 21 26 27 19 Melee 5 | . . . 4 1 . Guns 62 | . 4 21 17 6 14 Cannons 28 | . . . 5 19 4 AOE 1 | . . . . 1 . Classes Destroyed 13 | . 2 3 4 4 . Worker 5 | . . . . 3 2 Builder 4 | . . . 1 3 . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 8 | . 1 3 2 1 1 Swarmer 26 | . . 3 8 8 7 Grunt 43 | . 4 10 12 9 8 Brawler 1 | . . . . 1 . Duelist 3 | . . 2 . . 1 Sentry 16 | . . 6 5 5 . Hunter 1 | . . . . 1 . Programmer 5 | . . . . 3 2 Heavy 2 | . . . 1 . 1 Best Kill Streak 9 | . 2 3 9 6 3 Combat Bots Only 9 | . 2 3 9 4 3 Max Kills in Single Turn 3 | . 1 2 3 3 1 Gunslinging 2 | . . 1 2 . . Exploded 1 | . . . . 1 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 898 | . 26 66 157 412 237 Missed 253 | . 6 17 35 142 53 Damage Taken 10214 | . 278 690 2436 3179 3631 Core 1785 | . 42 97 372 408 866 Absorbed by Shields 171 | . . . . 171 . Redirected to Shielding 410 | . . . . 206 204 Ignored by Resistances 94 | . . . . . 94 Regen/Repaired (Parts) 364 | . . 104 . 260 . Core Remaining (%) 66 | 100 83 75 32 41 . Volleys Fired 320 | . 20 43 62 99 96 Largest 4 | . 2 4 4 4 4 Hottest 200 | . 46 100 100 144 200 Shots Fired 735 | . 40 165 139 186 205 Gun 584 | . 40 165 115 93 171 Cannon 148 | . . . 24 91 33 Launcher . | . . . . . . Special 3 | . . . . 2 1 Kinetic 688 | . 40 165 139 184 160 Thermal 33 | . . . . . 33 Explosive . | . . . . . . Electromagnetic 11 | . . . . . 11 Robot Hit Streak 23 | . 10 9 23 14 17 Robot Miss Streak 7 | . 2 4 5 4 7 Penetration Max 1 | . . . 1 . . Secondary Targets 8 | . . 2 6 . . Max Gunslinging Chain 2 | . . 1 2 . . Shots Hit Robots 478 | . 29 93 101 137 118 Core Hits 196 | . 9 32 48 60 47 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 32 | . . 1 9 13 9 Burn 2 | . . . . . 2 Destroy 3 | . . 1 . 1 1 Blast 25 | . . . 7 12 6 Sever 2 | . . . 2 . . Melee Attacks 17 | . 3 . 14 . . Impact . | . . . . . . Slashing 14 | . . . 14 . . Piercing . | . . . . . . Sneak Attacks 4 | . 3 . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . 3 . . Damage Inflicted 10435 | . 429 1459 2593 3651 2303 Guns 6408 | . 429 1459 1364 1239 1917 Cannons 3268 | . . . 832 2050 386 Explosions 345 | . . . . 345 . Melee 397 | . . . 397 . . Ramming 17 | . . . . 17 . Kinetic 9081 | . 429 1459 2196 3289 1708 Thermal 782 | . . . . 345 437 Explosive . | . . . . . . Electromagnetic 158 | . . . . . 158 Impact . | . . . . . . Slashing 397 | . . . 397 . . Piercing . | . . . . . . Highest Corruption 5 | . . 2 5 4 2 Average Corruption 1 | . . 1 5 1 1 Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 76 | . . 15 19 29 13 Message Errors 15 | . . 2 3 5 5 Matter Fused 18 | . . 5 6 4 3 Heat Flow Errors 8 | . . . 2 5 1 Energy Discharges 8 | . . 1 2 5 . Parts Rejected 1 | . . . 1 . . Parts Fused 1 | . . . . 1 . Data Loss (minor) 13 | . . 4 1 7 1 Data Loss (major) 3 | . . 1 1 . 1 Misfires 3 | . . . 1 1 1 Alerts 4 | . . . 2 1 1 Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 388 | . . . 58 330 . Projectiles 195 | . . . 58 137 . Explosions 193 | . . . . 193 . Melee . | . . . . . . Knockbacks 26 | . . . 4 16 6 Impact . | . . . . . . Kinetic 26 | . . . 4 16 6 Secondary . | . . . . . . Self-Inflicted Damage 344 | . . . . 308 36 Shots 5 | . . . . 4 1 Rammed 1 | . . . . 1 . Targets Rammed 3 | . . . . 3 . Kicked . | . . . . . . Crushed 2 | . . . . 2 . Highest Temperature 713 | . 52 174 267 339 713 Average Temperature 79 | . 21 50 66 55 146 Received Heat Transfer 2749 | . 180 249 735 766 819 Effects 12 | . . . . . 12 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Short Circuit 4 | . . . . . 4 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . . . . . 4 Heat Transferred 1400 | . . . . 200 1200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 407 | . 133 260 407 324 301 Initial 146 | . . 2 18 141 146 Average 176 | . 55 147 261 177 199 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 56 | 100 100 64 13 59 52 Level 1 43 | . . 35 86 40 47 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 27 | . 1 6 3 6 11 Investigation 8 | . . 4 . 2 2 Extermination 5 | . . . . 3 2 Reinforcement 11 | . 1 2 3 1 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . . 3 1 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 167 | . 12 34 38 46 37 Peak Tracking Total 7 | . 3 4 6 6 7 Tactical Retreats 15 | . . 3 4 3 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . . 2 . 4 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 17 | . . 2 2 9 4 Max in Single Turn 5 | . . 1 1 5 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 46 | . 4 10 9 14 9 Terminals 25 | . 2 7 6 6 4 Fabricators 3 | . . . . 2 1 Repair Stations 5 | . 1 1 . 2 1 Recycling Units 8 | . 1 1 2 2 2 Scanalyzers 3 | . . 1 1 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 104 | . 9 22 21 34 18 Successful 51 | . 3 12 9 23 4 Failed 52 | . 5 10 12 11 14 Catastrophic 11 | . . 1 4 1 5 Database Lockouts 1 | . 1 . . . . Manual 67 | . 4 15 16 20 12 Terminals 49 | . 4 13 10 15 7 Fabricators 5 | . . . . 4 1 Repair Stations 18 | . 4 4 . 8 2 Recycling Units 19 | . 1 1 6 5 6 Scanalyzers 10 | . . 4 5 1 . Garrison Access 3 | . . . . 1 2 Terminal Hacks 6 | . 2 1 1 2 . Robot Analysis 2 | . 2 . . . . Unreport Threat 4 | . . 1 1 2 . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 10 | . 1 2 . 7 . Scan Component 6 | . 1 1 . 4 . Repair 4 | . . 1 . 3 . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 9 | . . 4 4 1 . Insert Component 5 | . . 2 2 1 . Analyze 4 | . . 2 2 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 22 | . . 5 4 9 4 Terminals 13 | . . 5 . 8 . Assimilate 2 | . . . . 2 . Botnet 11 | . . 5 . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . . . 4 1 4 Reject 5 | . . . 2 1 2 Mask 4 | . . . 2 . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 42 | . 3 12 8 11 8 Full Trace Events 5 | . . 3 . 1 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 2 2 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 51 | . . . . 51 . Total Part Build Rating 2 | . . . . 2 . Parts Repaired 4 | . . 1 . 3 . Time 142 | . . 32 . 110 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 193 | . . . . 193 . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 2 2 . . Part Schematics Acquired 4 | . . 2 2 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . 1 . . 1 1 Non-combat 2 | . 1 . . 1 . Combat 1 | . . . . . 1 Robot Hacks Applied 4 | . 2 . . 1 1 parse_system 3 | . 1 . . 1 1 no_distress 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 9422 | 87 556 2144 1162 3583 1890 Spaces Moved 5612 | 49 274 1104 667 2298 1220 Core 29 | 3 . . . . 26 Treads 1896 | 46 95 1104 159 492 . Legs 755 | . 179 . 9 567 . Wheels 2932 | . . . 499 1239 1194 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 100 95 100 Average Speed 126 | 153 133 160 115 118 115 Slowest Speed 900 | 160 160 160 190 190 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 43 | 5 46 78 52 50 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 158 | . . . 12 132 14 Melee . | . . . . . . Projectile 42 | . . . 12 16 14 AOE 116 | . . . . 116 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 7365 | 58 428 1420 942 2978 1539 Wait 1093 | . 109 204 136 468 176 Move 5607 | 48 273 1103 666 2297 1220 Hop . | . . . . . . Pick Up 87 | 4 7 23 19 26 8 Fast Attach 39 | 6 1 2 9 15 6 Attach 53 | . 1 4 13 17 18 Detach 5 | . 1 . . 2 2 Swap 71 | . 9 13 13 24 12 Drop 74 | . 4 28 14 27 1 Fire 320 | . 20 43 62 99 96 Melee 13 | . 3 . 10 . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 15) 587 | -10/Materials | Central database locked down 591 | -10/Materials | Discovered new exit (range 16) 614 | -10/Materials | Identified exit to Materials 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Weapon x2 943 | -9/Materials | Build established: Gunner 971 | -9/Materials | Discovered new exit (range 16) 1123 | -9/Materials | Identified exit to Mines 2026 | -9/Materials | Discovered new exit (range 4) 2034 | -9/Materials | Identified exit to Materials 2106 | -9/Materials | Repaired Autogun 2748 | -9/Materials | Discovered exit to Materials (range 4) 2788 | -9/Materials | Entered another Materials area 2788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2979 | -8/Materials | Destroyed 9 combat bots 3164 | -8/Materials | Crushed by falling debris 3164 | -8/Materials | Core integrity fell below 50% 3195 | -8/Materials | Lost 12 parts (1p4n2u5w) 3312 | -8/Materials | Discovered new exit (range 3) 3645 | -8/Materials | Build established: Mutant 3949 | -8/Materials | Identified exit to Factory 3950 | -8/Materials | Entered Factory 3950 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4079 | -7/Factory | Discovered new exit (range 7) 4087 | -7/Factory | Identified exit to Factory 4435 | -7/Factory | Build established: Scavenger-Tank 4699 | -7/Factory | Lost 3 parts (2n1w) 5126 | -7/Factory | Discovered new exit (range 6) 5131 | -7/Factory | Identified exit to Storage 5576 | -7/Factory | Lost 4 parts (2n2w) 5876 | -7/Factory | Core integrity fell below 50% 6393 | -7/Factory | Repaired Gauss Cannon 6439 | -7/Factory | Repaired Adv. Assault Cannon 6559 | -7/Factory | Fabricated Signal Interpreter (x2) 6656 | -7/Factory | Discovered new exit (range 7) 6662 | -7/Factory | Identified exit to Lower Caves 6990 | -7/Factory | Repaired Arm. Huge Wheel 7310 | -7/Factory | Build established: Skirmisher 7330 | -7/Factory | Discovered exit to Factory (range 13) 7533 | -7/Factory | Entered another Factory area 7533 | -6/Factory | Evolved 2 slots: Utility x2 7647 | -6/Factory | Garrison activated, responded to threat 7894 | -6/Factory | Build established: Tank 7941 | -6/Factory | Spotted B-75 Beast 8272 | -6/Factory | Build established: Gunner 8746 | -6/Factory | Lost 7 parts (1p1n2u3w) 9124 | -6/Factory | Core integrity fell below 50% 9356 | -6/Factory | Core integrity fell below 20% 9359 | -6/Factory | Lost 5 parts (1p3u1w) 9423 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09358_ Overheating: Short circuit. 09361_ Plasma Rifle broken. 09361_ Overheating: Short circuit. 09366_ Acquired 2 matter. 09375_ U-05 Engineer builds a Wall. 09403_ Slug penetrates Subcomponent Replicator. 09411_ Subcomponent Replicator collapses. 09412_ Penetrated by Slug. 09412_ Broken Plasma Rifle destroyed. 09416_ Penetrated by Slug. 09416_ Broken Arm. Huge Wheel destroyed. 09416_ Penetrated by Slug. 09416_ U-05 Engineer builds a Door. 09419_ Slug penetrates Subcomponent Replicator. 09419_ Power Sword destroyed. 09422_ Critical hit (Burn: +37). 09422_ Penetrated by Slug. 09422_ Slug penetrates Subcomponent Replicator. 09422_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? +??????????????????????? | | ??????????????????????? #??????????????????????? | | ?????????????????????## #??????????????????????? | | ?#################### ]?????????????????????? | | ?# # ?????????????????????? | | ?# """ """ # ???????????????????????? | | ?# """ """ # ????????????????????????? | | ## """ """ # ??????????????????????????? | | # "" "" # ??????????????????????????? | | # "" "" [# #?? ?????????????????????????? | | # # #####+########????????????????? | | # """ # # +????????????????? | | # """ + # #????????????????? | | # """ # # #????????????????? | | # !! "" # # " #????????????????? | | ?# !! "" # # g""""" #???????#????????? | | ?# # # """" #?????? #????????? | | #########+#### # h %#?????? #???##???? | | # """ ####### ###T ##### | | ####### # """" + | | ??????# # @""" " # | | ??????# # !gg #// """ ""?? | | ??????# # #// """ ""?? | | ???######+############+########## / [ """ ""?? | | ???#! #????# ## # | | ???# """"""""" #????# ## + ! | | ???# #????# ## # ###+## | | ???# """"""""" #????# ########+# #??????? | | ???#[ ###### #??????# #????????? | | ???# """"""""" + #??????# % #?????????? | | ???# ###### #??????# #?????????? | | ???# """"""""" #????# ######## #?????????? | | ???# #????# #?????????? | | ???# """"""""" #????# ########### #?????????? | | ???# #????# #?????????# ####??????? | | ???# #???##+########### ???????? | | ???##############???# # ?????? | | ????????????????????# """" # ???? | | ????????????????????# """" # #####??? | | ????????????????????# """" # #??????? | | ????????????????????# """" # ##########??? | | ??????###########??# """" # # #??? | | !??????# #??# """" # # #??? | | ??????# #??# # # #??? | | ???????# #??# # # "" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 477 Matter Capacity 550 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Signal Interpreter | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Gunslinger Quantum Hacking Safety First Challenges ------------ None Game ------ Seed SuspensionLayeredAnalyzer Manual? 0 Play Time 02:18:52 Cumulative 22.0 hours Start 2024.04.07 @ 19:43:23 End 2024.04.08 @ 03:57:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: f60e73bb-e995-4183-9817-8cd3d4f7323c