Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 03:57:14

Player: kilohertz

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (116)     580
Value Destroyed (4208)     4208
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 7799

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/850
Matter                     236/450
Energy                     160/160
System Corruption          2%
Temperature                Cool (18)
Movement                   Core (500) Ox9
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
   Compact Matter Pod
           Visual Processing Unit
  Improved Signal Interpreter
>          --- WEAPON (4) -------
           Plasma Rifle
>          --- INVENTORY (15) ---
     Light Deuterium Engine
    Medium Storage Unit
           Signal Interpreter
  Improved Field Recycling Unit (0)
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Matter Compressor
           Visual Processing Unit
  Improved Signal Interpreter
           Matter Filter
           Focal Shield
>          --- WEAPON -----------
           Shock Rifle
           Plasma Rifle
           Coil Gun
           Power Sword
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
   Armored Huge Wheel
    Medium Storage Unit
   Compact Battery
   Compact Matter Pod
           Signal Interpreter
  Improved Field Recycling Unit
           Remote Datajack
[Rating: 62]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Visual Processing Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Autogun
  Energy Gun               Shock Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  4    | .   .   .   1   1   2   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             163  | 6   11  19  35  56  36  
  Power                    18   | 1   .   3   3   8   3   
    Engine                 10   | 1   .   3   2   3   1   
    Core                   8    | .   .   .   1   5   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               46   | 2   4   3   17  18  2   
    Treads                 21   | 2   2   3   10  4   .   
    Leg                    14   | .   2   .   3   9   .   
    Wheel                  11   | .   .   .   4   5   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  51   | 1   3   .   8   17  22  
    Device                 20   | .   1   .   2   6   11  
    Storage                8    | 1   1   .   2   .   4   
    Processor              3    | .   1   .   2   .   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             19   | .   .   .   2   10  7   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   48   | 2   4   13  7   13  9   
    Energy Gun             4    | 1   .   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          25   | 1   3   11  2   5   3   
    Ballistic Cannon       6    | .   .   .   1   4   1   
    Launcher               3    | .   .   2   .   1   .   
    Special Weapon         4    | .   .   .   .   3   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   4   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 55   | .   .   .   14  17  24  
  Power                    5    | .   .   .   1   1   3   
  Propulsion               13   | .   .   .   5   4   4   
  Utility                  15   | .   .   .   3   4   8   
  Weapon                   22   | .   .   .   5   8   9   
  Highest Loss Streak      12   | .   .   .   12  4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  98  89  89  81  
  Engine                   4    | .   14  10  3   .   1   
  Core                     4    | .   .   .   5   6   4   
  Treads                   10   | .   11  22  9   9   .   
  Leg                      3    | .   16  .   .   7   .   
  Wheel                    7    | .   .   .   15  8   11  
  Device                   3    | .   11  .   1   2   6   
  Storage                  10   | .   14  11  11  7   12  
  Processor                12   | .   2   11  8   15  13  
  Protection               2    | .   .   .   4   3   4   
  Ballistic Gun            18   | .   27  41  9   8   14  
  Ballistic Cannon         5    | .   .   .   5   10  4   
  Special Weapon           1    | .   .   .   .   2   1   
  Slashing Weapon          2    | .   .   .   13  1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             63   | 14  21  29  44  57  63  
  Greatest Support         112  | 40  46  46  69  112 56  
  Greatest Overweight (x)  17   | .   .   .   1   1   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  
  Average Capacity         13   | 7   8   10  12  15  15  
  Most Carried             15   | 4   9   10  15  15  15  
  Average Carried          11   | 2   8   9   10  13  11  
  Final Capacity           15   | 8   10  10  15  15  15  
  Final Carried            15   | 4   9   10  15  15  5   

 Class Distribution 
--------------------
 32% | Gunner
 24% | Scavenger-Tank
 17% | Mutant
  9% | Tank
  8% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
         Mutant | -8/Materials
 Scavenger-Tank | -7/Factory
         Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           4468 | 232  192  1215 957  1102 770  
  Remotely                 64   | .    .    .    .    .    64   
Salvage Created            4005 | .    192  921  1128 876  888  
  Parts                    236  | .    10   57   67   60   42   
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       29   | .    .    .    .    12   17   
  Retrieved Matter         410  | .    .    .    .    204  206  
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  97   | .   4   21  26  27  19  
  Melee                    5    | .   .   .   4   1   .   
  Guns                     62   | .   4   21  17  6   14  
  Cannons                  28   | .   .   .   5   19  4   
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          13   | .   2   3   4   4   .   
  Worker                   5    | .   .   .   .   3   2   
  Builder                  4    | .   .   .   1   3   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Watcher                  8    | .   1   3   2   1   1   
  Swarmer                  26   | .   .   3   8   8   7   
  Grunt                    43   | .   4   10  12  9   8   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  3    | .   .   2   .   .   1   
  Sentry                   16   | .   .   6   5   5   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   3   2   
  Heavy                    2    | .   .   .   1   .   1   
Best Kill Streak           9    | .   2   3   9   6   3   
  Combat Bots Only         9    | .   2   3   9   4   3   
Max Kills in Single Turn   3    | .   1   2   3   3   1   
  Gunslinging              2    | .   .   1   2   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    1    | .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        898   | .    26   66   157  412  237  
  Missed                   253   | .    6    17   35   142  53   
Damage Taken               10214 | .    278  690  2436 3179 3631 
  Core                     1785  | .    42   97   372  408  866  
  Absorbed by Shields      171   | .    .    .    .    171  .    
  Redirected to Shielding  410   | .    .    .    .    206  204  
  Ignored by Resistances   94    | .    .    .    .    .    94   
  Regen/Repaired (Parts)   364   | .    .    104  .    260  .    
Core Remaining (%)         66    | 100  83   75   32   41   .    
Volleys Fired              320   | .    20   43   62   99   96   
  Largest                  4     | .    2    4    4    4    4    
  Hottest                  200   | .    46   100  100  144  200  
Shots Fired                735   | .    40   165  139  186  205  
  Gun                      584   | .    40   165  115  93   171  
  Cannon                   148   | .    .    .    24   91   33   
  Launcher                 .     | .    .    .    .    .    .    
  Special                  3     | .    .    .    .    2    1    
  Kinetic                  688   | .    40   165  139  184  160  
  Thermal                  33    | .    .    .    .    .    33   
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          11    | .    .    .    .    .    11   
  Robot Hit Streak         23    | .    10   9    23   14   17   
  Robot Miss Streak        7     | .    2    4    5    4    7    
  Penetration Max          1     | .    .    .    1    .    .    
  Secondary Targets        8     | .    .    2    6    .    .    
    Max Gunslinging Chain  2     | .    .    1    2    .    .    
Shots Hit Robots           478   | .    29   93   101  137  118  
  Core Hits                196   | .    9    32   48   60   47   
  Critical Kills           1     | .    .    1    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    1    1    
  Critical Strikes         32    | .    .    1    9    13   9    
    Burn                   2     | .    .    .    .    .    2    
    Destroy                3     | .    .    1    .    1    1    
    Blast                  25    | .    .    .    7    12   6    
    Sever                  2     | .    .    .    2    .    .    
Melee Attacks              17    | .    3    .    14   .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 14    | .    .    .    14   .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            4     | .    3    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    3    .    .    
Damage Inflicted           10435 | .    429  1459 2593 3651 2303 
  Guns                     6408  | .    429  1459 1364 1239 1917 
  Cannons                  3268  | .    .    .    832  2050 386  
  Explosions               345   | .    .    .    .    345  .    
  Melee                    397   | .    .    .    397  .    .    
  Ramming                  17    | .    .    .    .    17   .    
  Kinetic                  9081  | .    429  1459 2196 3289 1708 
  Thermal                  782   | .    .    .    .    345  437  
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          158   | .    .    .    .    .    158  
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 397   | .    .    .    397  .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         5     | .    .    2    5    4    2    
  Average Corruption       1     | .    .    1    5    1    1    
  Corruption Purged        5     | .    .    .    .    5    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  76    | .    .    15   19   29   13   
    Message Errors         15    | .    .    2    3    5    5    
    Matter Fused           18    | .    .    5    6    4    3    
    Heat Flow Errors       8     | .    .    .    2    5    1    
    Energy Discharges      8     | .    .    1    2    5    .    
    Parts Rejected         1     | .    .    .    1    .    .    
    Parts Fused            1     | .    .    .    .    1    .    
    Data Loss (minor)      13    | .    .    4    1    7    1    
    Data Loss (major)      3     | .    .    1    1    .    1    
    Misfires               3     | .    .    .    1    1    1    
    Alerts                 4     | .    .    .    2    1    1    
    Weapon Failures        2     | .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            388   | .    .    .    58   330  .    
  Projectiles              195   | .    .    .    58   137  .    
  Explosions               193   | .    .    .    .    193  .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 26    | .    .    .    4    16   6    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  26    | .    .    .    4    16   6    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      344   | .    .    .    .    308  36   
  Shots                    5     | .    .    .    .    4    1    
  Rammed                   1     | .    .    .    .    1    .    
Targets Rammed             3     | .    .    .    .    3    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    2    .    
Highest Temperature        713   | .    52   174  267  339  713  
  Average Temperature      79    | .    21   50   66   55   146  
  Received Heat Transfer   2749  | .    180  249  735  766  819  
  Effects                  12    | .    .    .    .    .    12   
    Shutdowns              1     | .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    1    
    Interference           1     | .    .    .    .    .    1    
    Matter Decay           2     | .    .    .    .    .    2    
    Short Circuit          4     | .    .    .    .    .    4    
    Damage (major)         2     | .    .    .    .    .    2    
    Damage (core)          1     | .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    1    
  Parts Melted             4     | .    .    .    .    .    4    
  Heat Transferred         1400  | .    .    .    .    200  1200 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             407  | .   133 260 407 324 301 
  Initial                  146  | .   .   2   18  141 146 
  Average                  176  | .   55  147 261 177 199 
Maximum Alert Level        2    | .   .   1   2   1   1   
  Low Security (%)         56   | 100 100 64  13  59  52  
  Level 1                  43   | .   .   35  86  40  47  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          27   | .   1   6   3   6   11  
  Investigation            8    | .   .   4   .   2   2   
  Extermination            5    | .   .   .   .   3   2   
  Reinforcement            11   | .   1   2   3   1   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           9    | .   .   3   1   4   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              167  | .   12  34  38  46  37  
  Peak Tracking Total      7    | .   3   4   6   6   7   
  Tactical Retreats        15   | .   .   3   4   3   5   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            8    | .   .   2   .   4   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          17   | .   .   2   2   9   4   
  Max in Single Turn       5    | .   .   1   1   5   1   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          46   | .   4   10  9   14  9   
  Terminals                25   | .   2   7   6   6   4   
  Fabricators              3    | .   .   .   .   2   1   
  Repair Stations          5    | .   1   1   .   2   1   
  Recycling Units          8    | .   1   1   2   2   2   
  Scanalyzers              3    | .   .   1   1   1   .   
  Garrison Access          2    | .   .   .   .   1   1   
Total Hacks                104  | .   9   22  21  34  18  
  Successful               51   | .   3   12  9   23  4   
  Failed                   52   | .   5   10  12  11  14  
    Catastrophic           11   | .   .   1   4   1   5   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   67   | .   4   15  16  20  12  
  Terminals                49   | .   4   13  10  15  7   
  Fabricators              5    | .   .   .   .   4   1   
  Repair Stations          18   | .   4   4   .   8   2   
  Recycling Units          19   | .   1   1   6   5   6   
  Scanalyzers              10   | .   .   4   5   1   .   
  Garrison Access          3    | .   .   .   .   1   2   
Terminal Hacks             6    | .   2   1   1   2   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Unreport Threat          4    | .   .   1   1   2   .   
Fabricator Hacks           2    | .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       10   | .   1   2   .   7   .   
  Scan Component           6    | .   1   1   .   4   .   
  Repair                   4    | .   .   1   .   3   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   1   .   
Scanalyzer                 9    | .   .   4   4   1   .   
  Insert Component         5    | .   .   2   2   1   .   
  Analyze                  4    | .   .   2   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         22   | .   .   5   4   9   4   
  Terminals                13   | .   .   5   .   8   .   
    Assimilate             2    | .   .   .   .   2   .   
    Botnet                 11   | .   .   5   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   4   1   4   
    Reject                 5    | .   .   .   2   1   2   
    Mask                   4    | .   .   .   2   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         42   | .   3   12  8   11  8   
  Full Trace Events        5    | .   .   3   .   1   1   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   2   2   .   .   
  Parts Built              2    | .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   51   | .   .   .   .   51  .   
  Total Part Build Rating  2    | .   .   .   .   2   .   
Parts Repaired             4    | .   .   1   .   3   .   
  Time                     142  | .   .   32  .   110 .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         193  | .   .   .   .   193 .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   2   2   .   .   
  Part Schematics Acquired 4    | .   .   2   2   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              3    | .   1   .   .   1   1   
  Non-combat               2    | .   1   .   .   1   .   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        4    | .   2   .   .   1   1   
  parse_system             3    | .   1   .   .   1   1   
  no_distress              1    | .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               9422 | 87   556  2144 1162 3583 1890 
Spaces Moved               5612 | 49   274  1104 667  2298 1220 
  Core                     29   | 3    .    .    .    .    26   
  Treads                   1896 | 46   95   1104 159  492  .    
  Legs                     755  | .    179  .    9    567  .    
  Wheels                   2932 | .    .    .    499  1239 1194 
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  100  95   100  
  Average Speed            126  | 153  133  160  115  118  115  
  Slowest Speed            900  | 160  160  160  190  190  900  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    
Exploration Rate (%)       43   | 5    46   78   52   50   28   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          158  | .    .    .    12   132  14   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               42   | .    .    .    12   16   14   
  AOE                      116  | .    .    .    .    116  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      7365 | 58   428  1420 942  2978 1539 
  Wait                     1093 | .    109  204  136  468  176  
  Move                     5607 | 48   273  1103 666  2297 1220 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  87   | 4    7    23   19   26   8    
  Fast Attach              39   | 6    1    2    9    15   6    
  Attach                   53   | .    1    4    13   17   18   
  Detach                   5    | .    1    .    .    2    2    
  Swap                     71   | .    9    13   13   24   12   
  Drop                     74   | .    4    28   14   27   1    
  Fire                     320  | .    20   43   62   99   96   
  Melee                    13   | .    3    .    10   .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low)
-6/Factory

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 16)
   88 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 15)
  587 | -10/Materials | Central database locked down
  591 | -10/Materials | Discovered new exit (range 16)
  614 | -10/Materials | Identified exit to Materials
  644 | -10/Materials | Entered another Materials area
  644 | -9/Materials  | Evolved 2 slots: Weapon x2
  943 | -9/Materials  | Build established: Gunner
  971 | -9/Materials  | Discovered new exit (range 16)
 1123 | -9/Materials  | Identified exit to Mines
 2026 | -9/Materials  | Discovered new exit (range 4)
 2034 | -9/Materials  | Identified exit to Materials
 2106 | -9/Materials  | Repaired Autogun
 2748 | -9/Materials  | Discovered exit to Materials (range 4)
 2788 | -9/Materials  | Entered another Materials area
 2788 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2979 | -8/Materials  | Destroyed 9 combat bots
 3164 | -8/Materials  | Crushed by falling debris
 3164 | -8/Materials  | Core integrity fell below 50%
 3195 | -8/Materials  | Lost 12 parts (1p4n2u5w)
 3312 | -8/Materials  | Discovered new exit (range 3)
 3645 | -8/Materials  | Build established: Mutant
 3949 | -8/Materials  | Identified exit to Factory
 3950 | -8/Materials  | Entered Factory
 3950 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4079 | -7/Factory    | Discovered new exit (range 7)
 4087 | -7/Factory    | Identified exit to Factory
 4435 | -7/Factory    | Build established: Scavenger-Tank
 4699 | -7/Factory    | Lost 3 parts (2n1w)
 5126 | -7/Factory    | Discovered new exit (range 6)
 5131 | -7/Factory    | Identified exit to Storage
 5576 | -7/Factory    | Lost 4 parts (2n2w)
 5876 | -7/Factory    | Core integrity fell below 50%
 6393 | -7/Factory    | Repaired Gauss Cannon
 6439 | -7/Factory    | Repaired Adv. Assault Cannon
 6559 | -7/Factory    | Fabricated Signal Interpreter (x2)
 6656 | -7/Factory    | Discovered new exit (range 7)
 6662 | -7/Factory    | Identified exit to Lower Caves
 6990 | -7/Factory    | Repaired Arm. Huge Wheel
 7310 | -7/Factory    | Build established: Skirmisher
 7330 | -7/Factory    | Discovered exit to Factory (range 13)
 7533 | -7/Factory    | Entered another Factory area
 7533 | -6/Factory    | Evolved 2 slots: Utility x2
 7647 | -6/Factory    | Garrison activated, responded to threat
 7894 | -6/Factory    | Build established: Tank
 7941 | -6/Factory    | Spotted B-75 Beast
 8272 | -6/Factory    | Build established: Gunner
 8746 | -6/Factory    | Lost 7 parts (1p1n2u3w)
 9124 | -6/Factory    | Core integrity fell below 50%
 9356 | -6/Factory    | Core integrity fell below 20%
 9359 | -6/Factory    | Lost 5 parts (1p3u1w)
 9423 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09358_ Overheating: Short circuit.
09361_ Plasma Rifle broken.
09361_ Overheating: Short circuit.
09366_ Acquired 2 matter.
09375_ U-05 Engineer builds a Wall.
09403_ Slug penetrates Subcomponent Replicator.
  <x5>
09411_ Subcomponent Replicator collapses.
09412_ Penetrated by Slug.
09412_ Broken Plasma Rifle destroyed.
09416_ Penetrated by Slug.
09416_ Broken Arm. Huge Wheel destroyed.
09416_ Penetrated by Slug.
09416_ U-05 Engineer builds a Door.
09419_ Slug penetrates Subcomponent Replicator.
09419_ Power Sword destroyed.
09422_ Critical hit (Burn: +37).
09422_ Penetrated by Slug.
09422_ Slug penetrates Subcomponent Replicator.
09422_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
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|  #     """   +     #            #????????????????? |
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| ???#            #????# ##       #      ###+##      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            290
Matter Stores              477
Matter Capacity            550
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             20
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Signal Interpreter | -9/Materials | Scanalyzed
            Autogun | -9/Materials | Scanalyzed
  Lgt. Nuclear Core | -8/Materials | Scanalyzed
         Com. Wheel | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Signal Interpreter | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger
Quantum Hacking
Safety First

 Challenges 
------------
None

 Game 
------
Seed              SuspensionLayeredAnalyzer
  Manual?         0
Play Time         02:18:52
  Cumulative      22.0 hours
  Start           2024.04.07 @ 19:43:23
  End             2024.04.08 @ 03:57:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: f60e73bb-e995-4183-9817-8cd3d4f7323c