Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.23 @ 21:40:50

Player: weirdfoe

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (73)      365
Value Destroyed (2490)     2490
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (735)                735
              TOTAL SCORE: 8710

 Bonus
-------
High Alert Combat Kills    48
Follower Combat Kills      87
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     212/300
Energy                     11/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
                Cryofiber Web
          Large Storage Unit
          Large Storage Unit
                Recoil Stabilizer
     Long-range Tractor Beam
>               --- WEAPON -----------
          Heavy Laser
          Heavy Laser
                Chainsword
>               --- INVENTORY --------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Q-thruster
       Advanced Heat Sink
                Gauss Rifle
  Hypervelocity Gauss Rifle
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Q-thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             110  | 6   13  .   3   5   40  2   4   1   2   1   .   1   19  13  
  Power                    16   | 1   2   .   2   1   6   1   1   .   .   .   .   .   1   1   
    Engine                 14   | 1   2   .   2   1   5   1   1   .   .   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   2   .   .   2   12  .   2   .   .   .   .   1   7   2   
    Treads                 11   | .   2   .   .   .   7   .   2   .   .   .   .   .   .   .   
    Leg                    16   | .   .   .   .   2   5   .   .   .   .   .   .   .   7   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  31   | 1   3   .   1   .   11  .   1   .   2   .   .   .   7   5   
    Device                 16   | .   2   .   1   .   2   .   1   .   2   .   .   .   5   3   
    Storage                9    | 1   1   .   .   .   4   .   .   .   .   .   .   .   2   1   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   6   .   .   2   11  1   .   1   .   1   .   .   4   5   
    Energy Gun             16   | 2   4   .   .   1   7   .   .   .   .   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | .   2   .   .   1   4   1   .   .   .   .   .   .   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 28   | .   .   .   .   .   9   .   1   7   .   .   .   .   8   3   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Propulsion               11   | .   .   .   .   .   4   .   1   3   .   .   .   .   2   1   
  Utility                  10   | .   .   .   .   .   3   .   .   2   .   .   .   .   3   2   
  Weapon                   5    | .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   
  Highest Loss Streak      7    | .   .   .   .   .   2   .   1   7   .   .   .   .   3   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     79   | .   97  100 99  100 94  92  91  28  1   .   .   4   46  37  
  Engine                   10   | .   14  14  14  14  8   15  15  5   .   .   .   .   2   .   
  Treads                   16   | .   24  28  28  .   16  30  29  8   .   .   .   .   .   .   
  Leg                      8    | .   .   .   .   27  19  .   .   .   .   .   .   .   17  5   
  Device                   9    | .   11  14  13  14  8   7   7   1   1   .   .   .   6   13  
  Storage                  9    | .   14  14  14  14  13  7   7   2   .   .   .   .   3   .   
  Protection               3    | .   .   .   .   .   8   7   7   2   .   .   .   .   .   .   
  Energy Gun               9    | .   17  14  14  23  8   7   7   1   .   .   .   .   4   .   
  Ballistic Gun            9    | .   10  14  14  4   9   15  15  5   .   .   .   .   2   11  
Naked Turns                492  | .   .   .   .   .   .   .   .   94  39  217 56  1   79  6   
Heaviest Build             63   | 12  20  20  20  20  49  57  59  59  1   .   .   .   63  42  
  Greatest Support         82   | 26  40  40  40  40  82  80  80  80  3   3   3   8   65  30  
  Greatest Overweight (x)  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  15  5   5   5   5   15  5   
  Average Capacity         11   | 7   9   10  10  10  14  15  15  9   5   5   5   5   8   5   
  Most Carried             15   | 6   10  10  10  10  15  15  15  15  5   5   5   5   7   5   
  Average Carried          10   | 2   8   10  9   9   13  13  15  8   4   4   5   5   4   1   
  Final Capacity           15   | 8   10  10  10  10  15  15  15  5   5   5   5   5   5   5   
  Final Carried            15   | 6   10  10  10  10  14  15  15  5   5   5   5   5   5   .   

 Class Distribution 
--------------------
 39% | Mutant
 31% | Scavenger-Mutant
 22% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
       Scavenger-Tank | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
               Mutant | -6/Factory
               Mutant | -6/Waste
               Mutant | -6/Factory
               Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  
Matter Collected           2054 | 173  199  .    50   143  860  .    145  47   .    66   .    .    195  176  
  Remotely                 109  | .    109  .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3099 | .    441  .    .    145  1577 .    190  125  .    .    .    .    481  140  
  Parts                    161  | .    21   .    .    9    93   .    12   4    .    .    .    .    17   5    
Haulers Intercepted        2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    9    3    .    5    .    .    .    1    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low 
Combat Hostiles Destroyed  66   | .   8   .   .   5   35  .   6   3   .   .   .   .   7   2   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Guns                     58   | .   8   .   .   5   35  .   6   1   .   .   .   .   1   2   
  AOE                      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Classes Destroyed          12   | .   4   .   .   .   5   .   .   .   .   .   .   .   3   .   
  Worker                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   2   .   .   3   10  .   5   .   .   .   .   .   .   .   
  Grunt                    27   | .   6   .   .   2   13  .   .   .   .   .   .   .   5   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   .   .   9   .   1   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           7    | .   7   .   .   3   5   .   3   2   .   .   .   .   3   1   
  Combat Bots Only         6    | .   6   .   .   3   5   .   3   2   .   .   .   .   3   1   
Max Kills in Single Turn   2    | .   1   .   .   1   2   .   1   1   .   .   .   .   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  
Damage Taken               6888 | .    506  .    .    159  2221 .    637  732  .    588  175  .    1472 398  
  Core                     1912 | .    141  .    .    22   214  .    60   30   .    588  175  .    549  133  
  Absorbed by Shields      264  | .    .    .    .    .    .    .    .    .    .    .    .    .    47   217  
Core Remaining (%)         49   | 100  .    .    .    34   61   .    .    .    .    3    .    .    .    .    
Volleys Fired              203  | .    35   .    .    13   102  .    15   12   .    .    .    .    14   12   
  Largest                  3    | .    2    .    .    2    2    .    3    3    .    .    .    .    2    3    
  Hottest                  138  | .    80   .    .    70   75   .    93   93   .    .    .    .    138  89   
Shots Fired                412  | .    65   .    .    26   204  .    45   20   .    .    .    .    25   27   
  Gun                      407  | .    65   .    .    26   204  .    45   15   .    .    .    .    25   27   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  197  | .    15   .    .    13   102  .    30   10   .    .    .    .    .    27   
  Thermal                  158  | .    50   .    .    13   50   .    15   5    .    .    .    .    25   .    
  Explosive                5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Electromagnetic          52   | .    .    .    .    .    52   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    9    .    .    15   15   .    8    11   .    .    .    .    8    12   
  Robot Miss Streak        5    | .    2    .    .    3    5    .    3    1    .    .    .    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    2    .    .    1    3    .    1    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           310  | .    47   .    .    18   149  .    24   17   .    .    .    .    35   20   
  Core Hits                149  | .    18   .    .    8    74   .    11   17   .    .    .    .    14   7    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Critical Strikes         18   | .    2    .    .    2    4    .    .    3    .    .    .    .    4    3    
    Burn                   11   | .    1    .    .    2    4    .    .    2    .    .    .    .    2    .    
    Destroy                5    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    3    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              21   | .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21   | .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5632 | .    578  .    .    243  2375 .    366  812  .    .    .    .    1057 201  
  Guns                     4213 | .    575  .    .    226  2274 .    366  218  .    .    .    .    353  201  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               648  | .    .    .    .    .    54   .    .    594  .    .    .    .    .    .    
  Melee                    704  | .    .    .    .    .    .    .    .    .    .    .    .    .    704  .    
  Ramming                  67   | .    3    .    .    17   47   .    .    .    .    .    .    .    .    .    
  Kinetic                  1909 | .    94   .    .    115  1052 .    291  156  .    .    .    .    .    201  
  Thermal                  1656 | .    481  .    .    111  574  .    75   62   .    .    .    .    353  .    
  Explosive                594  | .    .    .    .    .    .    .    .    594  .    .    .    .    .    .    
  Electromagnetic          702  | .    .    .    .    .    702  .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 704  | .    .    .    .    .    .    .    .    .    .    .    .    .    704  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    1    .    .    9    9    9    .    10   11   11   
  Average Corruption       8    | .    .    .    .    .    1    .    .    8    9    9    .    10   10   11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  63   | .    .    .    .    .    3    .    .    8    1    7    .    1    28   15   
    Message Errors         16   | .    .    .    .    .    .    .    .    1    1    3    .    1    8    2    
    Matter Fused           12   | .    .    .    .    .    3    .    .    1    .    2    .    .    3    3    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    2    .    1    .    .    1    2    
    Data Loss (major)      5    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Alerts                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Weapon Failures        5    | .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            98   | .    .    .    .    .    16   .    .    37   .    .    .    .    45   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               53   | .    .    .    .    .    16   .    .    37   .    .    .    .    .    .    
  Melee                    45   | .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      236  | .    .    .    .    .    49   .    .    187  .    .    .    .    .    .    
  Shots                    5    | .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    
  Rammed                   4    | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
Targets Rammed             11   | .    1    .    .    4    6    .    .    .    .    .    .    .    .    .    
  Kicked                   7    | .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        276  | .    276  .    .    9    21   .    39   114  .    .    .    .    152  250  
  Average Temperature      66   | .    129  .    .    4    6    .    10   42   .    .    .    .    59   108  
  Received Heat Transfer   1650 | .    234  .    .    48   783  .    42   63   .    189  12   .    228  51   
  Effects                  3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             10   | .    1    .    .    1    4    .    .    .    .    .    .    .    4    .    
  Heat Transferred         4870 | .    1268 .    .    481  1789 .    222  333  .    .    .    .    777  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low 
Peak Influence             575  | .   182 15  .   135 575 213 .   .   .   .   122 72  145 .   
  Initial                  213  | .   .   15  .   .   17  213 .   .   .   .   92  42  50  .   
  Average                  141  | .   119 15  .   75  269 213 .   .   .   .   108 53  56  .   
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Low Security (%)         74   | 100 100 100 .   100 32  .   .   .   .   .   100 100 100 .   
  Level 1                  16   | .   .   .   .   .   41  100 .   .   .   .   .   .   .   .   
  Level 2                  8    | .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   7   .   .   .   .   .   .   .   3   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low 
Distress Signals           9    | .   1   .   .   .   7   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   16  .   .   6   59  .   6   8   .   17  3   5   14  4   
  Peak Tracking Total      8    | .   6   .   .   3   7   .   3   8   .   7   3   5   5   3   
  Tactical Retreats        9    | .   .   .   .   .   5   .   .   1   .   2   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low 
Traps Triggered            3    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low 
Machines Accessed          5    | .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   .   .   .   .   1   .   .   .   28  .   .   .   .   .   
  Successful               29   | .   .   .   .   .   1   .   .   .   28  .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   .   .   .   .   1   .   .   .   28  .   .   .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low 
Total Allies               5    | .   .   .   .   3   .   .   .   .   .   1   .   1   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   .   1   .   1   .   .   
  Highest-Rated Group      96   | .   .   .   .   40  40  .   .   .   .   96  .   31  .   .   
  Highest-Rated Ally       96   | .   .   .   .   16  16  .   .   .   .   96  .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   4   11  .   .   .   .   7   .   .   .   .   
  Total Damage             428  | .   .   .   .   37  100 .   .   .   .   291 .   .   .   .   
  Kills                    4    | .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  
Turns Passed               6781 | 47   533  228  749  651  1258 85   1501 157  45   218  56   30   831  392  
Spaces Moved               4432 | 37   246  143  462  482  474  50   893  206  84   425  112  70   579  169  
  Core                     1079 | 2    .    .    .    .    .    .    .    189  84   425  112  2    173  92   
  Treads                   2053 | .    226  143  462  1    261  50   893  17   .    .    .    .    .    .    
  Legs                     1169 | .    .    .    .    481  213  .    .    .    .    .    .    .    398  77   
  Wheels                   55   | 35   20   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   76   | .    .    .    .    .    .    .    .    .    .    .    .    68   8    .    
  Fastest Speed            40   | 50   90   160  160  120  120  160  160  50   50   50   50   40   40   50   
  Average Speed            124  | 87   154  160  160  120  146  160  160  59   50   50   50   40   102  186  
  Slowest Speed            260  | 90   160  160  160  190  190  160  160  160  50   50   50   50   190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    44   44   90   96   39   2    95   46   71   68   6    69   11   21   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     2    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             10   | .    .    .    .    3    .    .    3    .    .    3    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          16   | .    .    .    .    .    5    .    .    11   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      16   | .    .    .    .    .    5    .    .    11   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low 
Total                      5247 | 48  338 142 472 529 835 56  933 222 87  431 112 70  752 220 
  Wait                     363  | .   24  .   .   13  172 .   19  4   .   .   .   .   108 23  
  Move                     4419 | 36  245 142 461 481 473 49  892 205 83  424 112 69  578 169 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  49   | 6   9   .   4   4   17  4   .   .   .   2   .   .   2   1   
  Fast Attach              45   | 6   2   .   1   3   11  .   1   .   .   1   .   1   14  5   
  Attach                   29   | .   .   .   .   1   13  2   .   1   2   .   .   .   2   8   
  Detach                   13   | .   .   .   .   1   6   .   .   .   2   1   .   .   1   2   
  Swap                     36   | .   11  .   2   1   16  .   3   .   .   .   .   .   3   .   
  Drop                     51   | .   11  .   4   8   19  1   3   .   .   3   .   .   2   .   
  Fire                     203  | .   35  .   .   13  102 .   15  12  .   .   .   .   14  12  
  Melee                    21   | .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     7    | .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Escape Stasis            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
   21 | -11/Junkyard       | Discovered new exit (range 16)
   48 | -11/Junkyard       | Entered Materials
  308 | -10/Materials      | Build established: Mutant
  447 | -10/Materials      | Core integrity fell below 50%
  511 | -10/Materials      | Discovered new exit (range 6)
  581 | -10/Materials      | Entered Mines
  730 | -10/Mines          | Found a hidden stash of uninstalled traps
  801 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  802 | -10/Mines          | Discovered new exit (range 5)
  809 | -10/Mines          | Entered Exiles
  845 | -10/Exiles         | Discovered new exit (range 15)
  894 | -10/Exiles         | Met 8R-AWN
  918 | -10/Exiles         | Met EX-HEX
  971 | -10/Exiles         | Met EX-BIN
  989 | -10/Exiles         | Aligned with FarCom system
  990 | -10/Exiles         | Given EX-Vault access code
 1027 | -10/Exiles         | Opened EX-Vault
 1058 | -10/Exiles         | Found Prototype Device
 1070 | -10/Exiles         | Identified Chronowheel
 1070 | -10/Exiles         | Activated Chronowheel
 1070 | -10/Exiles         | Spacetime reconverged on an earlier point
 1108 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1153 | -10/Exiles         | Met EX-DEC
 1248 | -10/Exiles         | Visited The Gauntlet
 1545 | -10/Exiles         | Discovered new exit (range 10)
 1558 | -10/Exiles         | Entered Mines
 1591 | -9/Mines           | Discovered new exit (range 8)
 1610 | -9/Mines           | Learned location of Zion (-6)
 1757 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1871 | -9/Mines           | Build established: Scavenger-Mutant
 2131 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2136 | -9/Mines           | Discovered new exit (range 15)
 2209 | -9/Mines           | Entered Materials
 2209 | -8/Materials       | Accompanied by 3 allies
 2209 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2407 | -8/Materials       | Garrison activated, responded to threat
 3403 | -8/Materials       | Discovered new exit (range 13)
 3409 | -8/Materials       | First assault squad dispatched
 3467 | -8/Materials       | Entered Factory
 3467 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 3508 | -7/Factory         | Discovered new exit (range 11)
 3552 | -7/Factory         | Entered Lower Caves
 3704 | -7/Lower Caves     | Learned Factory stockpile data
 3845 | -7/Lower Caves     | Build established: Scavenger-Tank
 4138 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4233 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5025 | -7/Lower Caves     | Discovered new exit (range 5)
 5053 | -7/Lower Caves     | Entered another Lower Caves area
 5079 | -7/Lower Caves     | Attacked by a faux Warlord
 5116 | -7/Lower Caves     | Released all parts (6)
 5131 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5142 | -7/Lower Caves     | Lost 7 parts (3n2u2w)
 5205 | -7/Lower Caves     | Discovered new exit (range 11)
 5210 | -7/Lower Caves     | Entered Data Miner
 5210 | -7/Data Miner      | Discovered new exit (range 6)
 5222 | -7/Data Miner      | Met Data Miner
 5235 | -7/Data Miner      | Learned location of Section 7 (-2)
 5235 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5243 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5255 | -7/Data Miner      | Entered Proximity Caves
 5325 | -6/Proximity Caves | Escorted by Enhanced Grunt
 5389 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5398 | -6/Proximity Caves | Core integrity fell below 50%
 5408 | -6/Proximity Caves | Build established: Mutant
 5421 | -6/Proximity Caves | Spotted B-75 Beast
 5431 | -6/Proximity Caves | Core integrity fell below 20%
 5445 | -6/Proximity Caves | Learned location of 1 exit from Factory
 5472 | -6/Proximity Caves | Discovered new exit (range 3)
 5473 | -6/Proximity Caves | Entered Factory
 5473 | -6/Factory         | Evolved 2 slots: Utility x2
 5474 | -6/Factory         | Identified exit to Lower Caves
 5495 | -6/Factory         | Spotted B-75 Beast
 5529 | -6/Factory         | Sucked down chute
 5529 | -6/Factory         | Entered Waste
 5530 | -6/Waste           | Met a frightened Derelict
 5540 | -6/Waste           | Spotted C-40 Crusher
 5541 | -6/Waste           | Spotted C-40 Crusher
 5544 | -6/Waste           | EMP discharged
 5544 | -6/Waste           | System corruption reached 10%
 5548 | -6/Waste           | Spotted C-40 Crusher
 5549 | -6/Waste           | Spotted C-40 Crusher
 5549 | -6/Waste           | Spotted C-40 Crusher
 5553 | -6/Waste           | Discovered new exit (range 16)
 5559 | -6/Waste           | Entered Factory
 6230 | -6/Factory         | Lost 3 parts (2n1u)
 6295 | -6/Factory         | Released all parts (8)
 6363 | -6/Factory         | Core integrity fell below 50%
 6386 | -6/Factory         | Core integrity fell below 20%
 6388 | -6/Factory         | Discovered exit to Lower Caves (range 5)
 6390 | -6/Factory         | Entered Lower Caves
 6759 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6779 | -6/Lower Caves     | Released all parts (7)
 6782 | -6/Lower Caves     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06640_ System corrupted: Matter fused (-5).
06679_ System corrupted: Component data lost. <x2>
06753_ System corrupted: Matter fused (-8).
06758_ Acquired 45 matter.
06759_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
06772_ Slug penetrates Wall.
06772_ HV Slug penetrates Wall.
06776_ Slug penetrates G-50 Soldier.
06776_ HV Slug penetrates G-50 Soldier.
06776_ G-50 Soldier suffers critical hit (Destroy).
06776_ G-50 Soldier destroyed.
06778_ System corrupted: Neutrino Core rejected.
06778_ Force Field destroyed.
06779_ Released Carbon-fiber Leg.
06779_ Released Adv. Heat Sink.
06779_ Released Gauss Rifle.
06779_ Released Targeting Computer.
06779_ Released Imp. Actuator Array.
06779_ Released Hyp. Gauss Rifle.
06779_ Released Gauss Rifle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          21
Energy Capacity            515
Matter Stores              350
Matter Capacity            450
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Resistance: EM             15
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
          Ion Burst Cannon | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
        Imp. Hacking Suite | -7/Data Miner | Free
      Adv. Target Analyzer | -7/Data Miner | Free

 Robot Schematics 
------------------
       E-15 Imp | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderShieldBank
  Manual?         0
Play Time         01:46:22
  Cumulative      45.2 hours
  Start           2023.06.22 @ 20:33:43
  End             2023.06.23 @ 21:40:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          118
  Rogue           118
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          40
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb842e8e-cf6c-4ade-8544-a7772a8514a5