Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.25 @ 18:04:44 Player: Rathori Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (997) 997 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4982 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Surveybot 24 Chip Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array 0b10 Decoder Chip [Scout] Transmission Jammer Improved ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Makeshift Flight Unit > --- UTILITY ---------- Small Storage Unit Compact Battery Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Phasing AFG > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Improved Heat Sink Long-range Sensor Array Transmission Jammer Improved ECM Suite Improved Propulsion Shielding Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cooled VTOL Module Leg Improved Aluminum Leg Hover Unit Hover Unit Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Long-range Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Improved Propulsion Shielding Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 . 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 75 | . 11 20 13 5 18 . 4 4 Power 7 | . 1 1 1 1 3 . . . Engine 3 | . . . . . 3 . . . Core 4 | . 1 1 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 19 | . 6 6 4 . 2 . 1 . Treads . | . . . . . . . . . Leg 6 | . 3 3 . . . . . . Wheel . | . . . . . . . . . Hover 4 | . . 3 1 . . . . . Flight 9 | . 3 . 3 . 2 . 1 . Utility 22 | . 2 5 . 3 7 . 2 3 Device 14 | . 1 4 . 2 4 . 2 1 Storage 1 | . . . . . 1 . . . Processor 6 | . 1 1 . 1 2 . . 1 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 27 | . 2 8 8 1 6 . 1 1 Energy Gun 1 | . 1 . . . . . . . Energy Cannon 4 | . . 2 2 . . . . . Ballistic Gun 10 | . 1 3 3 1 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . 2 1 . 1 . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . 1 2 . 3 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . 2 . Parts Lost 16 | . . 1 3 1 . . . 11 Power 4 | . . . 2 . . . . 2 Propulsion 3 | . . . . . . . . 3 Utility 6 | . . 1 . 1 . . . 4 Weapon 3 | . . . 1 . . . . 2 Highest Loss Streak 11 | . . 1 2 1 . . . 11 Average Slot Usage (%) 91 | . 98 98 88 80 84 92 92 81 Engine 5 | . 11 . . . 1 15 15 11 Core 4 | . 2 11 4 . 6 . . . Leg 10 | . 27 31 . . . . . . Flight 15 | . . . 27 27 23 23 23 19 Device 14 | . 12 10 11 16 18 15 15 5 Storage 12 | . 14 11 11 9 10 15 15 13 Processor 11 | . . 11 11 10 15 15 15 20 Energy Gun 1 | . 14 . . . . . . . Energy Cannon 2 | . . 9 1 . . . . . Ballistic Gun 6 | . 14 10 10 12 1 . . . Slashing Weapon 3 | . . . 4 4 5 7 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 20 | 11 13 18 17 14 20 20 20 20 Greatest Support 39 | 20 20 39 20 15 20 20 21 21 Greatest Overweight (x) 3 | . 2 . 2 3 . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 6 6 6 6 Average Capacity 5 | . 6 6 6 6 6 6 6 5 Most Carried 6 | . 6 6 6 6 6 6 6 6 Average Carried 5 | . 5 5 5 5 5 6 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 4 Final Carried 6 | 6 6 6 5 6 6 6 6 4 Class Distribution -------------------- 43% | Mutant 42% | Scout 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -6/Zion Scout | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Matter Collected 1110 | 200 140 317 . 119 267 14 37 16 Remotely . | . . . . . . . . . Salvage Created 1358 | . 316 621 85 . 267 . . 69 Parts 79 | . 19 46 5 . 8 . . 1 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 6 | . 2 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Combat Hostiles Destroyed 23 | . 7 10 4 . . . . 2 Guns 5 | . 4 1 . . . . . . Cannons 6 | . . 6 . . . . . . AOE 12 | . 3 3 4 . . . . 2 Classes Destroyed 9 | . 4 4 . . . . . 1 Worker 1 | . . 1 . . . . . . Builder 5 | . . 5 . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 5 | . 1 1 . . 3 . . . Watcher 6 | . 1 4 . . 1 . . . Swarmer 6 | . 3 3 . . . . . . Grunt 13 | . 4 6 3 . . . . . Sentry 2 | . . 1 1 . . . . . Z-Light 2 | . . . . . . . . 2 Best Kill Streak 10 | . 5 10 4 . 2 . . 2 Combat Bots Only 5 | . 5 3 4 . . . . 2 Max Kills in Single Turn 5 | . 2 5 1 . 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 1 . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Damage Taken 2204 | . 188 275 238 91 27 . . 1385 Core 856 | . 47 31 41 31 7 . . 699 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 81 . 82 94 . . . . Volleys Fired 65 | . 26 28 6 2 . . . 3 Largest 2 | . 2 2 1 2 . . . 1 Hottest 89 | . 60 89 33 43 . . . 45 Shots Fired 121 | . 52 56 6 4 . . . 3 Gun 83 | . 52 25 2 4 . . . . Cannon 28 | . . 28 . . . . . . Launcher 10 | . . 3 4 . . . . 3 Special . | . . . . . . . . . Kinetic 57 | . 26 25 2 4 . . . . Thermal . | . . . . . . . . . Explosive 10 | . . 3 4 . . . . 3 Electromagnetic 54 | . 26 28 . . . . . . Robot Hit Streak 11 | . 8 11 6 1 . . . . Robot Miss Streak 5 | . 2 5 . 1 . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 81 | . 33 31 5 1 10 . . 1 Core Hits 73 | . 16 27 8 . 4 . . 18 Critical Hits 1 | . . . . . 1 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 42 | . . 8 3 . 25 5 . 1 Impact . | . . . . . . . . . Slashing 42 | . . 8 3 . 25 5 . 1 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3618 | . 541 1546 388 . 516 . . 627 Guns 541 | . 404 121 16 . . . . . Cannons 532 | . . 532 . . . . . . Explosions 1906 | . 137 893 372 . . . . 504 Melee 639 | . . . . . 516 . . 123 Ramming . | . . . . . . . . . Kinetic 284 | . 147 121 16 . . . . . Thermal 253 | . 137 116 . . . . . . Explosive 1653 | . . 777 372 . . . . 504 Electromagnetic 789 | . 257 532 . . . . . . Impact . | . . . . . . . . . Slashing 639 | . . . . . 516 . . 123 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 535 | . 11 283 . . 137 . . 104 Projectiles 14 | . . 14 . . . . . . Explosions 280 | . 11 269 . . . . . . Melee 241 | . . . . . 137 . . 104 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 133 | . 37 58 . . . . . 38 Shots 5 | . 1 2 . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 91 | . 91 72 6 . . . . 31 Average Temperature 31 | . 45 27 6 . . . . 11 Received Heat Transfer 663 | . 60 81 72 45 . . . 405 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 350 | . 200 150 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 2 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Peak Influence 475 | . 304 428 475 260 131 . . . Initial 200 | . . 43 180 200 113 . . . Average 128 | . 101 122 352 222 65 . . . Maximum Alert Level 2 | . 1 2 2 1 . . . . Low Security (%) 75 | . 83 82 18 . 100 . . . Level 1 18 | . 16 9 41 100 . . . . Level 2 5 | . . 7 40 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . 1 1 1 1 . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . . 1 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Distress Signals 3 | . 2 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 14 24 16 8 7 . . 12 Peak Tracking Total 12 | . 5 5 8 6 5 . . 12 Tactical Retreats 9 | . . 5 4 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . Reused 2 | . . 2 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 2 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Machines Disabled 9 | . 1 6 2 . . . . . Max in Single Turn 4 | . 1 4 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Machines Accessed 12 | . 5 3 1 . 2 . 1 . Terminals 11 | . 5 3 1 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 42 | . 15 12 1 . 6 . 8 . Successful 31 | . 11 8 1 . 3 . 8 . Failed 11 | . 4 4 . . 3 . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 38 | . 16 10 1 . 6 . 5 . Terminals 34 | . 15 12 1 . 6 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 3 2 . . 2 . 8 . Part Schematic 8 | . . . . . . . 8 . Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 2 | . . . . . 2 . . . Locate Traps 2 | . 1 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 8 6 1 . 1 . . . Terminals 16 | . 8 6 1 . 1 . . . Track 5 | . 2 2 1 . . . . . Botnet 9 | . 5 3 . . 1 . . . Operators 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 4 3 . . 2 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 153 | . . . . . . . 153 153 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Turns Passed 3404 | . 461 776 220 229 869 252 501 96 Spaces Moved 3825 | 1 297 472 206 126 1263 250 999 211 Core 68 | . . . 21 32 . . . 15 Treads . | . . . . . . . . . Legs 736 | 1 294 441 . . . . . . Wheels . | . . . . . . . . . Hover 83 | . . 31 52 . . . . . Flight 2938 | . 3 . 133 94 1263 250 999 196 Fastest Speed 26 | 120 117 52 29 29 26 28 28 34 Average Speed 51 | 120 120 115 49 72 30 28 33 36 Slowest Speed 200 | 120 200 120 165 200 32 28 34 117 Overloaded Moves 690 | . . . . . 294 250 146 . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . 5 1 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 2 49 28 46 16 40 29 92 48 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . Known Exits Taken 5 | . 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug 22 | . . 5 1 . 11 5 . . Terrain Destroyed 110 | . 3 33 34 . 11 5 . 24 Melee 22 | . . 5 1 . 11 5 . . Projectile . | . . . . . . . . . AOE 88 | . 3 28 33 . . . . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Total 5063 | . 354 629 303 256 1707 423 1169 222 Wait 989 | . 1 82 77 122 379 169 158 1 Move 3803 | . 296 471 195 123 1260 249 998 211 Hop 7 | . . . 5 1 1 . . . Pick Up 32 | . 7 8 1 2 10 . 3 1 Fast Attach 23 | . 5 4 4 2 6 . 2 . Attach 10 | . . 2 2 1 3 . . 2 Detach 4 | . . 1 . 1 1 . 1 . Swap 42 | . 6 14 7 2 9 . 2 2 Drop 46 | . 13 11 3 . 13 . 5 1 Fire 65 | . 26 28 6 2 . . . 3 Melee 42 | . . 8 3 . 25 5 . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 15) 400 | -10/Materials | Discovered new exit (range 22) 461 | -10/Materials | Identified exit to Materials 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 988 | -9/Materials | Discovered new exit (range 14) 1066 | -9/Materials | Identified exit to Storage 1238 | -9/Materials | Entered Storage 1451 | -9/Storage | Discovered new exit (range 16) 1458 | -9/Storage | Entered Materials 1458 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1685 | -8/Materials | Discovered new exit (range 4) 1687 | -8/Materials | Entered Factory 1687 | -7/Factory | Evolved 2 slots: Utility x2 1792 | -7/Factory | Discovered new exit (range 12) 1891 | -7/Factory | Identified exit to Factory 2544 | -7/Factory | Discovered new exit (range 13) 2547 | -7/Factory | Identified exit to Lower Caves 2556 | -7/Factory | Entered Lower Caves 2632 | -7/Lower Caves | Spotted B-75 Beast 2799 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2801 | -7/Lower Caves | Identified exit to Zion 2808 | -7/Lower Caves | Entered Zion 2853 | -6/Zion | Discovered new exit (range 14) 2856 | -6/Zion | Identified exit to Proximity Caves 2927 | -6/Zion | Build established: Scout 2927 | -6/Zion | Found Prototype Device 2928 | -6/Zion | Identified Phasing AFG 2968 | -6/Zion | Received a visual enhancement algorithm 3061 | -6/Zion | Learned location of Quarantine (-3) 3061 | -6/Zion | Learned location of Armory (-4) 3092 | -6/Zion | Found Prototype Launcher 3092 | -6/Zion | Identified Rocket Array 3105 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3162 | -6/Zion | Imprinted 3164 | -6/Zion | Declared Zion's savior 3214 | -6/Zion | Opened final containment barrier to the Deep Caves 3218 | -6/Zion | Discovered new exit (range 5) 3219 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 3221 | -6/Zion | Identified exit to Deep Caves 3309 | -6/Zion | Entered Deep Caves 3309 | -6/Deep Caves | Accompanied by 4 allies 3322 | -6/Deep Caves | Found Surveybot 24 Chip 3368 | -6/Deep Caves | Z-Facility disabled 3381 | -6/Deep Caves | Attacked by Z-Imprinter 3394 | -6/Deep Caves | Core integrity fell below 50% 3400 | -6/Deep Caves | Core integrity fell below 20% 3405 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 03367_ Lrn. Terrain Scanner destroyed. 03368_ Z-Facility disabled. 03372_ Lgt. Ion Engine destroyed. 03378_ Mak. Flight Unit destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 03382_ CB-LP1(z) destroyed. 03382_ Chainsword destroyed. 03385_ Destroyed Prototype Protection. 03385_ MN-774(z) destroyed. 03386_ The unstable cave ceiling collapses. 03388_ Lgt. Deuterium Engine destroyed. 03388_ Destroyed Lgt. Deuterium Engine. 03391_ Com. Battery destroyed. 03392_ Cesium-ion Thruster destroyed. 03392_ Rocket Array destroyed. 03393_ The unstable cave ceiling collapses. 03395_ Enh. Optical Array destroyed. 03396_ Sml. Storage Unit destroyed. 03398_ Xenon Bombardment Thruster destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ##?#####??###############?######################## | | #?### ??#?###################################### | | ?##### ###### ##?#####?#####?####### | | ?##?### ??## ##?################## | | #####?# ### ###### ############## | | ?# ?# ## ## # ####### ## | | ## ## ##### # | | # | | # | | ## | | ## | | """"" """""" ## | | """""""""""""" # | | """""""""""""" | | """"""""""""""@ | | """""""""" | | """"""""""""" | | """"""""""""" # | | """"""""""""" ## | | """""""""""""" ## | | """""""" " " ## | | """""""" o I # | | """""""" # | | """"""""" zz # | | """"""""" z ## | | """"""""""" z ## | | """""""""""""oz # | | """""" z # | | """""" """ z ## | | """""" """"" ### | | """""" """"""" ### | | """"" """"""" ## | | """" """"""" # | | """" """"" # | | """" """ ## | | """" ## | | """"""""""" ## | | """ " # | | # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 Propulsion Shielding 66 Evasion (%) 66 Item Schematics ----------------- Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectMissileProjector Manual? 0 Play Time 01:23:00 Cumulative 32.7 hours Start 2021.09.25 @ 15:32:24 End 2021.09.25 @ 18:04:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 24 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2283e9fb-3f63-4190-b898-0b80fe4a9b7e