Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 04:19:50 // Winter2019/RPGLIKE Player: Judas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (131) 655 Value Destroyed (4657) 4657 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (2571) 2571 TOTAL SCORE: 14243 Bonus ------- High Alert Combat Kills 509 Follower Combat Kills 62 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 201/300 Energy 994/1040 System Corruption 1% Temperature Cool (347) Movement Flying (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine F-cell Engine > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (4) ------ Advanced Heat Sink Advanced Signal Interpreter Cloaking Device > --- WEAPON (4) ------- High-powered Shock Rifle Improved Spread Laser Compact Ion Cannon Compact Ion Cannon > --- INVENTORY (4) ---- Protomatter-26 Precision Shock Rifle Heavy Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine F-cell Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Cloaking Device Hardlight Generator > --- WEAPON ----------- High-powered Shock Rifle Improved Spread Laser Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Protomatter Precision Shock Rifle Heavy Missile Launcher Power Sword [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Flying Fortress v7 Wheel Wheel Flight Unit Flying Fortress v7 Utility Improved Heat Sink Device Improved Heat Sink Processor Advanced Signal Interpreter Hackware Relay Coupler [Hunter] Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Slots Evolved 10 | 2 . 1 . 1 . 1 1 1 . 1 2 . . . . . . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 3 | 1 . . . . . 1 1 . . . . . . . . . . Utility 3 | . . . . 1 . . . 1 . 1 . . . . . . . Weapon 3 | 1 . 1 . . . . . . . . 1 . . . . . . Parts Attached 59 | 6 1 4 7 3 1 . 3 2 8 8 8 1 4 2 1 . . Power 8 | 1 . 2 . . . . . . 1 2 1 . 1 . . . . Engine 5 | 1 . 1 . . . . . . . 1 1 . 1 . . . . Core 3 | . . 1 . . . . . . 1 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 6 | 2 . . 2 . 1 . 1 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4 | . . . 2 . 1 . 1 . . . . . . . . . . Utility 13 | 1 . 1 . 1 . . . 2 3 1 3 . . 1 . . . Device 10 | . . 1 . 1 . . . 1 3 1 2 . . 1 . . . Storage . | . . . . . . . . . . . . . . . . . . Processor 2 | 1 . . . . . . . 1 . . . . . . . . . Hackware 1 | . . . . . . . . . . . 1 . . . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 32 | 2 1 1 5 2 . . 2 . 4 5 4 1 3 1 1 . . Energy Gun 23 | 2 1 1 4 2 . . 1 . 3 5 1 . 3 . . . . Energy Cannon 4 | . . . . . . . . . . . 3 . . . 1 . . Ballistic Gun 2 | . . . . . . . 1 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 1 . 1 2 1 . 1 . . . . Parts Lost 4 | . . . . . . . 2 1 . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . 1 Weapon 3 | . . . . . . . 2 1 . . . . . . . . . Highest Loss Streak 2 | . . . . . . . 2 1 . . . . . . . . 1 Average Slot Usage (%) 78 | . 100 100 100 85 87 85 69 68 70 74 75 78 78 77 78 78 76 Engine 9 | . 16 6 14 12 12 11 10 9 6 . 7 14 14 14 14 14 14 Core 1 | . . 9 . . . . . . 2 7 . . . . . . . Wheel 3 | . 33 32 18 . . . . . . . . . . . . . . Flight 8 | . . . 9 23 12 11 10 9 9 8 7 7 7 7 7 7 7 Device 18 | . . 2 14 12 25 24 20 18 18 23 21 21 21 20 21 21 19 Processor 6 | . 16 12 . . . . . 9 9 8 7 7 7 7 7 7 7 Energy Gun 21 | . 33 34 37 36 37 36 27 14 15 23 18 12 14 14 14 14 14 Energy Cannon 4 | . . . . . . . . . . . 10 14 14 10 13 14 14 Ballistic Gun 2 | . . . . . . . 1 9 10 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 49 | 7 8 18 19 20 20 20 20 20 20 29 46 48 46 49 49 46 46 Greatest Support 87 | 20 20 20 27 27 21 21 87 87 87 87 87 87 87 87 87 87 87 Greatest Overweight (x) 3 | . . . 3 . 1 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | 1 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 2 2 3 4 4 4 4 4 4 4 4 3 4 4 4 4 4 Average Carried 3 | . 1 1 2 3 3 4 2 3 3 3 3 3 3 4 4 4 4 Final Capacity 4 | 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 2 1 3 4 4 4 3 4 4 4 3 3 4 4 4 4 4 Class Distribution -------------------- 71% | Scout 8% | Mutant 6% | Sprinter 5% | Skirmisher 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Skirmisher | -9/Exiles Scout | -8/Mines Scout | -8/Materials Scout | -8/Garrison Scavenger-Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Garrison Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Matter Collected 993 | 260 10 10 80 50 . 10 54 72 138 96 91 58 10 54 . . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4635 | 15 131 60 339 133 . 174 531 271 396 466 700 528 208 183 85 . 415 Parts 245 | 2 10 8 21 6 . 2 40 8 21 17 50 18 11 14 2 . 15 Haulers Intercepted 7 | . . . 2 . . . . . 3 . 2 . . . . . . Recyclers Shooed 2 | . . . . . . . . . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . . . . . . 12 1 . 22 Prevented 5 | . . . . . . . . . . . . . . 3 1 . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 108 | . 4 4 5 5 . 3 20 7 6 6 12 13 5 7 1 . 10 Guns 83 | . 3 4 5 5 . 2 19 7 6 4 8 9 2 2 1 . 6 Cannons 16 | . . . . . . . . . . . 4 3 3 2 . . 4 AOE 7 | . 1 . . . . . . . . 2 . 1 . 3 . . . Classes Destroyed 13 | 1 1 . 3 1 . . 3 . 1 . 1 . . 1 1 . . Worker 9 | . . . . . . . . . 1 . 8 . . . . . . Builder 2 | . . . . . . . . . . . 2 . . . . . . Tunneler 3 | 1 . . 1 . . . 1 . . . . . . . . . . Hauler 7 | . . . 2 . . . . . 3 . 2 . . . . . . Watcher 2 | . . . 1 . . . . . . 1 . . . . . . . Swarmer 36 | . . . . 4 . . 7 . . . 4 11 3 2 . . 5 Grunt 44 | . 4 4 4 1 . 2 6 4 2 4 4 2 2 2 . . 3 Brawler 3 | . . . . . . . 2 . . . . . . 1 . . . Duelist 3 | . . . 1 . . 1 . . . . . . . . . . 1 Sentry 12 | . . . . . . . 2 1 3 2 2 . . 1 . . 1 Hunter 8 | . . . . . . . 3 2 1 . 2 . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . Thief 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | 1 2 2 9 4 . 3 10 2 4 4 9 8 5 6 1 . 10 Combat Bots Only 10 | . 2 2 3 4 . 3 9 2 2 4 4 8 5 6 1 . 10 Max Kills in Single Turn 4 | 1 1 1 2 1 . 1 2 1 1 2 4 1 1 3 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . . . . . 2 . 1 . 3 . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Damage Taken 6455 | . 202 278 170 119 . 230 1039 438 341 239 1282 257 55 345 168 . 1292 Core 5258 | . 168 222 137 95 . 197 831 360 271 199 1061 202 46 269 143 . 1057 Absorbed by Shields 378 | . . . . . . . . . . 84 93 63 12 30 18 . 78 Redirected to Core 4155 | . 124 182 102 79 . 115 673 278 242 137 804 178 33 269 97 . 842 Core Remaining (%) 88 | 100 . 100 . . . 67 . . 100 77 . . . . . . . Volleys Fired 253 | 1 13 13 13 13 . 10 47 22 26 12 34 18 6 7 3 . 15 Largest 4 | 2 2 2 3 3 . 3 3 3 3 3 4 4 4 4 4 . 4 Hottest 315 | 90 90 105 180 195 . 195 195 144 144 179 295 295 295 264 264 . 315 Shots Fired 741 | 2 26 26 39 39 . 30 134 57 75 30 107 56 24 25 12 . 59 Gun 621 | 2 26 26 39 39 . 30 134 57 75 30 70 32 12 14 6 . 29 Cannon 111 | . . . . . . . . . . . 37 22 12 7 3 . 30 Launcher 9 | . . . . . . . . . . . . 2 . 4 3 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 62 | . . . . . . . 8 22 29 3 . . . . . . . Thermal 475 | 1 13 13 17 39 . 30 126 35 46 15 42 22 12 14 6 . 44 Explosive 9 | . . . . . . . . . . . . 2 . 4 3 . . Electromagnetic 195 | 1 13 13 22 . . . . . . 12 65 32 12 7 3 . 15 Robot Hit Streak 73 | 1 10 8 7 19 . 15 13 28 49 31 69 73 10 36 17 . 23 Robot Miss Streak 4 | . 1 1 3 1 . 1 2 4 2 . 1 3 1 2 1 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . . 2 3 1 . 1 3 . 1 . . . . . . . . Max Gunslinging Chain 2 | . . 1 2 1 . 1 1 . 1 . . . . . . . . Shots Hit Robots 550 | 1 20 19 26 29 . 27 96 45 58 28 85 31 14 21 10 . 40 Core Hits 255 | 1 7 8 12 11 . 8 33 17 17 15 40 21 8 18 7 . 32 Critical Hits 1 | . . . . . . . . . . . 1 . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . . . . Melee Attacks 4 | . . . 4 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 4 | . . . 4 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12135 | 15 277 257 518 436 . 430 1428 743 857 737 2617 1010 298 1014 336 . 1162 Guns 8518 | 15 234 257 416 436 . 430 1428 743 857 564 1213 538 198 366 149 . 674 Cannons 1764 | . . . . . . . . . . . 756 217 100 131 72 . 488 Explosions 1824 | . 43 . 73 . . . . . . 173 648 255 . 517 115 . . Melee 29 | . . . 29 . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 505 | . . . . . . . 29 235 205 36 . . . . . . . Thermal 7712 | . 130 122 210 436 . 430 1399 508 652 469 1468 352 100 354 177 . 905 Explosive 752 | . . . . . . . . . . . . 120 . 517 115 . . Electromagnetic 3137 | 15 147 135 279 . . . . . . 232 1149 538 198 143 44 . 257 Impact . | . . . . . . . . . . . . . . . . . . Slashing 29 | . . . 29 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 1 1 1 1 1 1 Average Corruption 1 | . . . . . . . . . . . 1 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . . . 1 3 1 3 . . 2 Message Errors 1 | . . . . . . . . . . . 1 . . . . . . Energy Discharges 3 | . . . . . . . . . . . . 1 1 1 . . . Data Loss (minor) 2 | . . . . . . . . . . . . 1 . 1 . . . Targeting Errors 2 | . . . . . . . . . . . . . . 1 . . 1 Weapon Failures 2 | . . . . . . . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 84 | . . . . . . . . . . . 45 4 . 26 . . 9 Projectiles 37 | . . . . . . . . . . . 24 4 . . . . 9 Explosions 47 | . . . . . . . . . . . 21 . . 26 . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 793 | . 41 . 26 . . . . . . 51 514 5 . 142 14 . . Shots 15 | . 1 . 1 . . . . . . 1 7 1 . 3 1 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 569 | 30 303 423 312 569 . 244 . . . . 114 114 241 184 44 . 423 Average Temperature 152 | 17 119 205 143 222 . 125 . . . . 37 39 96 49 25 . 194 Received Heat Transfer 1487 | . 93 150 78 12 . 54 198 171 126 81 85 14 . 46 22 . 357 Effects 14 | . 1 1 . 11 . . . . . . . . . . . . 1 Shutdowns 3 | . . . . 2 . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . 2 . . . . . . . . . . . . . Interference 7 | . 1 1 . 5 . . . . . . . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . 1 . . . . . . . 6 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . . . . Parts Melted 21 | . 1 1 . . . 3 7 3 3 . 1 . . . . . 2 Heat Transferred 12454 | . 309 296 433 1036 . 1036 3256 935 1369 668 1349 359 111 308 149 . 840 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 1 . . . . . . 1 4 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Peak Influence 810 | 5 148 172 202 172 . 70 615 759 638 409 810 752 521 . . . . Average Influence 339 | 2 74 134 113 135 . 28 274 600 501 292 483 607 243 . . . . Maximum Alert Level 3 | . . . 1 . . . 2 3 2 2 3 3 2 . . . . Low Security (%) 34 | 100 100 100 82 100 . 100 38 . . . 12 . 52 . . . . Level 1 24 | . . . 17 . . . 29 4 13 88 21 . 23 . . . . Level 2 37 | . . . . . . . 32 75 86 11 63 76 23 . . . . Level 3 3 | . . . . . . . . 19 . . 2 23 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 . . . . 4 . . . 7 . . . . . . Investigation 2 | . . 1 . . . . . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 1 . . . . . 2 . . . 3 . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . 2 . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Distress Signals 4 | . . . . . . . 3 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 162 | . 11 5 8 11 . 3 29 7 8 8 25 14 4 10 1 . 18 Peak Tracking Total 12 | . 4 2 4 12 . 3 9 3 3 4 5 5 4 7 1 . 10 Tactical Retreats 13 | . 2 . . 1 . . 1 1 . 1 5 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Traps Triggered 12 | . . . . . . . . 7 . . 2 2 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Machines Disabled 16 | . . . . . . . . 1 . . 11 . 1 3 . . . Max in Single Turn 8 | . . . . . . . . 1 . . 8 . 1 2 . . . Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . 1 . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Machines Accessed 32 | . 2 1 2 . 4 . 2 . 2 5 4 . 6 . . 4 . Terminals 19 | . 2 . 2 . . . 1 . 2 4 2 . 6 . . . . Fabricators 2 | . . . . . . . . . . 1 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . . . Total Hacks 105 | . 4 1 6 . 28 . 5 . 5 8 5 . 13 . . 30 . Successful 81 | . 2 1 3 . 28 . 3 . 1 3 3 . 7 . . 30 . Failed 24 | . 2 . 3 . . . 2 . 4 5 2 . 6 . . . . Catastrophic 4 | . . . . . . . . . 1 . 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 26 | . 3 . 1 . 1 . 1 . 3 6 2 . 9 . . . . Terminals 42 | . 4 . 6 . . . 4 . 5 7 3 . 13 . . . . Fabricators 2 | . . . . . . . . . . 1 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . . . Terminal Hacks 72 | . 1 1 3 . 28 . 1 . 1 1 1 . 5 . . 30 . Record 39 | . . . . . 27 . . . . . 1 . . . . 11 . Part Schematic 11 | . . . . . . . . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . Prototype ID Bank 5 | . . . 1 . . . . . . 1 . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 . . . . . 1 . . . 3 . . . . Zone Layout 3 | . 1 . . . . . 1 . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 . . . . . . Unlock Access 2 | . . . . . . . 1 . . . 1 . . . . . . Unauthorized Hacks 21 | . 4 . . . . . 2 . . 5 2 . 8 . . . . Terminals 5 | . 1 . . . . . 1 . . 1 . . 2 . . . . Botnet 5 | . 1 . . . . . 1 . . 1 . . 2 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Overload 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 2 . . . 1 . 2 4 2 . 3 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Used RIF Installer 2 | . . . . . . . . 1 . . . 1 . . . . . Coupler Efficiency 1 | . . . . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . Attached 1 | . . . . . . . . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Total Allies 2 | . . . . 1 . . . . . . . . . . . . 1 Largest Group 1 | . . . . 1 . . . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . 31 . . . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . 31 . . . . . . . . . . . . 94 Total Orders 3 | . . . . . . . . . . . 2 1 . . . . . EXPLORE 3 | . . . . . . . . . . . 2 1 . . . . . Ally Attacks 26 | . . . . 10 . . . . . . . . . . . . 16 Total Damage 680 | . . . . 105 . . . . . . . . . . . . 575 Kills 5 | . . . . 2 . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 3 . . . . . . . . . 1 2 . 1 Drone Launches 4 | . . . . . . . . . . . 4 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Turns Passed 4198 | 38 194 148 201 284 105 54 334 382 320 536 534 207 215 316 148 45 137 Spaces Moved 5236 | 33 126 90 234 541 283 52 233 478 400 538 668 215 352 492 271 91 139 Core 3 | 2 . . . . 1 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 331 | 31 126 90 84 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4902 | . . . 150 541 282 52 233 478 400 538 668 215 352 492 271 91 139 Fastest Speed 32 | 50 80 80 32 32 35 35 35 50 50 50 50 50 50 50 50 50 50 Average Speed 48 | 78 80 80 50 33 35 35 49 50 50 50 50 50 50 50 50 50 50 Slowest Speed 250 | 80 80 80 250 35 100 35 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . 3 . . . . . 2 5 . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 26 21 26 92 66 27 21 67 27 15 30 43 13 73 54 66 27 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . . 1 1 . . . . . . . . . 1 1 . Known Exits Taken 8 | . . . . . . . 1 . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 5 | . . 1 . 1 . . . . . . . . . 1 1 . 1 Spaces Dug 3 | . . . 3 . . . . . . . . . . . . . . Terrain Destroyed 222 | . 4 . 7 . . . . . . 6 61 30 1 57 43 . 13 Melee 3 | . . . 3 . . . . . . . . . . . . . . Projectile 26 | . . . . . . . . . . . 9 1 1 1 1 . 13 AOE 193 | . 4 . 4 . . . . . . 6 52 29 . 56 42 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Total 6290 | 40 193 139 282 613 289 64 346 573 465 779 785 271 375 542 274 90 170 Wait 503 | . 48 10 13 49 . 3 26 49 . 213 30 34 . 26 . . 2 Move 5197 | 32 125 89 233 534 282 51 232 476 399 533 658 214 351 491 270 90 137 Hop 10 | . . . . 3 . . . . . 2 4 . . . . . 1 Pick Up 18 | 1 1 1 2 1 1 . 4 2 1 3 . . 1 . . . . Fast Attach 30 | 6 . 3 2 2 1 . 2 . 3 4 5 . 1 1 . . . Attach 4 | . . . . . . . 1 1 . 1 1 . . . . . . Detach . | . . . . . . . . . . . . . . . . . . Swap 25 | . 1 1 5 1 . . . 1 5 3 2 1 3 1 1 . . Drop 45 | . 1 3 6 2 5 . 2 1 8 8 6 . 3 . . . . Fire 253 | 1 13 13 13 13 . 10 47 22 26 12 34 18 6 7 3 . 15 Melee 4 | . . . 4 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . 2 1 . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 198 | . 4 19 4 8 . . 32 21 23 . 45 2 9 16 . . 15 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 7) 233 | -10/Materials | Entered Mines 308 | -10/Mines | Discovered new exit (range 13) 315 | -10/Mines | Build established: Mutant 335 | -10/Mines | Reached level 2 360 | -10/Mines | Met a Derelict shopkeep closing up shop 366 | -10/Mines | Upgraded with Weapon slot (x1) 381 | -10/Mines | Entered Materials 383 | -9/Materials | Reached level 3 558 | -9/Materials | Discovered new exit (range 15) 582 | -9/Materials | Entered Mines 590 | -9/Mines | Reached level 4 619 | -9/Mines | Upgraded with Utility slot (x1) 620 | -9/Mines | Assembled infested the area 627 | -9/Mines | Received a Mining Laser from a helpful Derelict 661 | -9/Mines | Learned location of 1 exit from Proximity Caves 672 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 705 | -9/Mines | Learned location of Zion (-7) 858 | -9/Mines | Learned Materials stockpile data 865 | -9/Mines | Discovered new exit (range 5) 866 | -9/Mines | Entered Exiles 876 | -9/Exiles | Met 8R-AWN 882 | -9/Exiles | Met EX-HEX 898 | -9/Exiles | Met EX-BIN 906 | -9/Exiles | Aligned with FarCom system 907 | -9/Exiles | Given EX-Vault access code 921 | -9/Exiles | Opened EX-Vault 931 | -9/Exiles | Found Flying Fortress v7 938 | -9/Exiles | Warned to stay clear of 0b10 Research branches 948 | -9/Exiles | Met EX-DEC 967 | -9/Exiles | Discovered new exit (range 12) 971 | -9/Exiles | Left Exiles lab with Flying Fortress v7 971 | -9/Exiles | Entered Mines 984 | -8/Mines | Discovered new exit (range 9) 1011 | -8/Mines | Reached level 5 1019 | -8/Mines | Upgraded with Propulsion slot (x1) 1025 | -8/Mines | Entered Materials 1027 | -8/Materials | Reached level 6 1027 | -8/Materials | Upgraded with Propulsion slot (x1) 1151 | -8/Materials | Core integrity fell below 50% 1227 | -8/Materials | Garrison activated, responded to threat 1256 | -8/Materials | Reached level 7 1287 | -8/Materials | Destroyed 9 combat bots 1291 | -8/Materials | Build established: Scout 1310 | -8/Materials | Core integrity fell below 20% 1359 | -8/Materials | Identified exit to Garrison 1359 | -8/Materials | Entered Garrison 1359 | -8/Garrison | Upgraded with Utility slot (x1) 1361 | -8/Garrison | Reached level 8 1372 | -8/Garrison | Triggered checkpoint 1378 | -8/Garrison | Garrison Relay disabled 1409 | -8/Garrison | Triggered checkpoint 1532 | -8/Garrison | Triggered checkpoint 1562 | -8/Garrison | Discovered new exit (range 16) 1584 | -8/Garrison | Triggered checkpoint 1656 | -8/Garrison | Discovered new exit (range 11) 1731 | -8/Garrison | Discovered new exit (range 11) 1735 | -8/Garrison | Identified exit to Materials 1739 | -8/Garrison | Installed Relay Interface Framework 1739 | -8/Garrison | Reached level 9 1741 | -8/Garrison | Entered Materials 2055 | -8/Materials | Discovered new exit (range 13) 2061 | -8/Materials | Identified exit to Factory 2061 | -8/Materials | Entered Factory 2063 | -7/Factory | Reached level 10 2173 | -7/Factory | Upgraded with Utility slot (x1) 2395 | -7/Factory | Reached level 11 2526 | -7/Factory | Discovered new exit (range 7) 2549 | -7/Factory | Identified exit to Factory 2597 | -7/Factory | Entered another Factory area 2599 | -6/Factory | Reached level 12 2667 | -6/Factory | Core integrity fell below 50% 2687 | -6/Factory | Upgraded with Weapon slot (x1) 2779 | -6/Factory | Reached level 13 2848 | -6/Factory | Garrison activated, responded to threat 2983 | -6/Factory | Garrison activated, responded to threat 3050 | -6/Factory | Reached level 14 3060 | -6/Factory | Upgraded with Power slot (x1) 3127 | -6/Factory | Identified exit to Garrison 3131 | -6/Factory | Entered Garrison 3131 | -6/Garrison | Accompanied by 1 ally 3156 | -6/Garrison | Triggered checkpoint 3210 | -6/Garrison | Reached level 15 3231 | -6/Garrison | Destroyed 8 combat bots 3256 | -6/Garrison | Triggered checkpoint 3327 | -6/Garrison | Discovered new exit (range 12) 3333 | -6/Garrison | Identified exit to Factory 3336 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 3338 | -6/Garrison | Entered Factory 3414 | -6/Factory | Reached level 16 3545 | -6/Factory | Discovered new exit (range 17) 3553 | -6/Factory | Identified exit to Lower Caves 3553 | -6/Factory | Entered Lower Caves 3566 | -6/Lower Caves | Learned Factory stockpile data 3726 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3845 | -6/Lower Caves | Imp. Heat Sink stolen by Master Thief 3865 | -6/Lower Caves | Discovered new exit (range 6) 3868 | -6/Lower Caves | Identified exit to Lower Caves 3869 | -6/Lower Caves | Entered another Lower Caves area 3869 | -6/Lower Caves | Spotted B-75 Beast 3871 | -6/Lower Caves | Reached level 17 3877 | -6/Lower Caves | Destroyed B-75 Beast 3990 | -6/Lower Caves | Learned Factory emergency access door positions 3999 | -6/Lower Caves | Discovered new exit (range 12) 4017 | -6/Lower Caves | Identified exit to Data Miner 4017 | -6/Lower Caves | Entered Data Miner 4017 | -6/Data Miner | Discovered new exit (range 6) 4026 | -6/Data Miner | Met Data Miner 4039 | -6/Data Miner | Learned location of Section 7 (-2) 4039 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4048 | -6/Data Miner | Received God Mode back door access code from Data Miner 4062 | -6/Data Miner | Identified exit to Proximity Caves 4062 | -6/Data Miner | Entered Proximity Caves 4063 | -5/Proximity Caves | Identified exit to Factory 4064 | -5/Proximity Caves | Reached level 18 4099 | -5/Proximity Caves | Escorted by Enhanced Grunt 4123 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 4152 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4187 | -5/Proximity Caves | Reached level 19 4192 | -5/Proximity Caves | Core integrity fell below 20% 4199 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04166_ S-27 Virus destroyed. 04168_ Protomatter-22 decays. 04170_ Autogun fries itself beyond repair. 04170_ Hardlight Generator destroyed. 04171_ S-27 Virus destroyed. 04172_ Carbon-fiber Leg fries itself beyond repair. 04176_ Adv. Heat Sink fries itself beyond repair. 04176_ VTOL Module fries itself beyond repair. 04176_ S-27 Virus destroyed. 04181_ VTOL Module fries itself beyond repair. 04187_ Autogun fries itself beyond repair. 04187_ Reached level 19. 04187_ Adv. Heat Sink melted. 04187_ Y-72 Warden destroyed. 04194_ Destroyed Hvy. Laser. 04194_ G-50 Soldier destroyed. 04195_ Railgun self-destruct mechanism malfunctions. 04198_ System corrupted: Imp. Spread Laser failed to cycle. 04198_ S-27 Virus destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ##??### ##??# #???????????????????? | | #### #### #???????????????????? | | ## ## ##### ##???????????????????? | | ## ### ###?### #???????????????????? | | ## #?# #????? ##???????????????????? | | ### ##### #????? #?????????#?????????? | | % % #????# #??? #???????? #?????????? | | ##???# #### #???????? #?????????? | | ##???# [ #??????? #?????????? | | ####?# !%! #?????## ###???????? | | ### #####!#####????# ????????? | | #?## #### #???????# #?????????? | | #??#### #?????## #??????????? | | #?????########## #?????# #??????????? | | # #??????????????# #????## #??????????? | | ## #?????????????# ###### #???????????? | | ?# #?????????????# #?????????????? | | ?##### ##?????????????#######" ####### ###????? | | ?????####??????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #####"##//###### #????? | | ???????????????????????# # #????????????????? | | ???????????????????????# %# #????????????????? | | ??????????????????????##g[g= #????????????????? | | ??????????????????????#;%%## ## #???????????? | | ??????????????????????#;%@;g #???????????? | | ??????????????????????#; [/g #?g?????????? | | ?????????????????????# ;% / #???????? | | ?????????????????????##; # " " +???????? | | ??????????????????????#; # """"" +???????? | | ??????????????????????## # ??????????? | | ???????????????????????# #? ?????????????? | | ???????????????????????# #?"" ????????????? | | ???????????????????????# #??? ???????????? | | ???????????????????????# #???? ""????????????? | | ???????????????????????# ?????#++#;#????????????? | | ???????????????????????# ?????????? ????????????? | | ???????????????????????# ??????????? ???????????? | | ???????????????????????;;;???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 45 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 60 Cloak Strength 2 Evasion (%) 63 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Slippery One The Oracle Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Low Low Dat Pro Levels Raised 18 | . . 1 1 1 . 1 2 2 . 2 3 1 1 . 1 . 2 XP Earned 30259 | 3000 500 1000 2155 1172 350 850 4079 1950 936 2430 4130 2351 646 1100 604 453 2553 XP Spent 26375 | 1750 750 1550 1825 1620 . 800 2375 2800 1225 3300 3300 . 2980 . 2100 . . Upgrades 67 | 4 5 2 8 4 . 1 13 5 3 10 5 . 5 . 2 . . Power Slot 1 | . . . . . . . . . . . 1 . . . . . . Propulsion Slot 3 | 1 . . . . . 1 1 . . . . . . . . . . Utility Slot 3 | . . . . 1 . . . 1 . 1 . . . . . . . Weapon Slot 3 | 1 . 1 . . . . . . . . 1 . . . . . . Core Integrity 8 | . . . . . . . 5 . . 1 . . 2 . . . . Heat Dissipation 9 | . . . . 2 . . 7 . . . . . . . . . . Energy Generation 3 | . . . . . . . . . . 1 2 . . . . . . Energy Storage 7 | . . . . . . . . . . 6 1 . . . . . . Mass Support 3 | . . . 3 . . . . . . . . . . . . . . Inventory Capacity 4 | 2 . 1 . 1 . . . . . . . . . . . . . Sight Range 2 | . . . 2 . . . . . . . . . . . . . . Sensor Range 9 | . 4 . 2 . . . . . 2 1 . . . . . . . Ranged Accuracy 8 | . 1 . 1 . . . . 2 . . . . 2 . 2 . . TH Damage % 4 | . . . . . . . . 2 1 . . . 1 . . . . Protomatter Created 1834 | . 105 125 82 11 . . 326 160 164 56 430 27 68 138 . . 142 Integrity Restored 4372 | . 78 402 96 136 . . 714 480 492 . 1014 45 204 357 . . 354 Core 4255 | . 78 312 96 136 . . 714 480 465 . 1014 45 204 357 . . 354 Parts 117 | . . 90 . . . . . . 27 . . . . . . . . Protomatter Decayed 535 | . . . . 264 . . 62 . . 53 28 . . 19 66 . 43 Game ------ Seed LinearAccelerationPenetrator Manual? 0 Play Time 01:50:38 Cumulative 32.2 hours Start 2019.12.19 @ 02:23:03 End 2019.12.19 @ 04:19:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45717131-0cee-4833-81f9-6c2a7070daea