Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.08 @ 23:35:54 Player: senutnareph Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (1132) 1132 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3002 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 206/300 Energy 275/275 System Corruption 0% Temperature Cool (14) Movement Flying (600) Ox7 Location -8/Materials Parts ------- > --- POWER (3) -------- Deuterium Engine > --- PROPULSION (2) --- Cesium-ion Thruster > --- UTILITY (3) ------ High-capacity Storage Unit Visual Processing Unit Terrain Scan Processor > --- WEAPON (3) ------- Heavy Mace Scythe > --- INVENTORY (12) --- Ion Engine Improved Ion Engine Large Storage Unit Large Storage Unit Improved Sensor Array Hacking Suite Particle Gun Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Terrain Scan Processor > --- WEAPON ----------- Shock Rifle Particle Gun Flak Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Large Storage Unit Large Storage Unit Improved Sensor Array Hacking Suite Particle Gun Light Assault Rifle Light Assault Rifle Heavy Mace Scythe [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 57 | 6 11 16 24 Power 16 | 1 2 5 8 Engine 12 | 1 1 5 5 Core 4 | . 1 . 3 Reactor . | . . . . Propulsion 11 | 2 1 3 5 Treads 3 | 2 1 . . Leg 7 | . . 3 4 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 10 | 1 3 4 2 Device 2 | . . 2 . Storage 4 | 1 3 . . Processor 2 | . . . 2 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 20 | 2 5 4 9 Energy Gun 8 | 1 3 2 2 Energy Cannon . | . . . . Ballistic Gun 8 | 1 2 1 4 Ballistic Cannon 2 | . . 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 16 | . . 2 14 Power 3 | . . . 3 Propulsion 4 | . . . 4 Utility 4 | . . 2 2 Weapon 5 | . . . 5 Highest Loss Streak 7 | . . 2 7 Average Slot Usage (%) 96 | . 99 98 91 Engine 10 | . 4 19 12 Core 8 | . 9 1 13 Treads 12 | . 28 4 . Leg 8 | . . 17 12 Device 3 | . . 10 2 Storage 17 | . 27 14 9 Processor 4 | . . . 11 Protection 2 | . . 7 2 Energy Gun 15 | . 22 11 10 Ballistic Gun 6 | . 5 2 11 Ballistic Cannon 3 | . . 8 3 Naked Turns . | . . . . Heaviest Build 67 | 10 43 51 67 Greatest Support 40 | 40 40 40 23 Greatest Overweight (x) 17 | . 1 2 17 Average Overweight (x) 1 | . . 1 4 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 11 | 4 11 12 12 Most Carried 12 | 4 12 12 12 Average Carried 9 | 1 10 9 10 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 4 12 12 9 Class Distribution -------------------- 66% | Mutant 17% | Scavenger-Skirmisher 8% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1391 | 296 267 316 512 Remotely . | . . . . Salvage Created 1462 | 115 327 428 592 Parts 93 | 5 26 26 36 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 1 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 29 | . 7 11 11 Guns 23 | . 7 5 11 Cannons 6 | . . 6 . Classes Destroyed 9 | 2 4 1 2 Worker 3 | 2 . . 1 Builder 1 | . 1 . . Recycler 2 | 1 1 . . Operator 1 | . . . 1 Watcher 6 | . 2 . 4 Swarmer 8 | . 5 . 3 Grunt 15 | . 2 8 5 Sentry 5 | . . 3 2 Hunter 1 | . . . 1 Best Kill Streak 5 | 2 3 2 5 Combat Bots Only 3 | . 3 2 3 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3004 | . 250 708 2046 Core 735 | . 29 148 558 Absorbed by Shields 116 | . . 116 . Core Remaining (%) 83 | 100 88 63 . Volleys Fired 138 | 6 31 38 63 Largest 3 | 2 2 2 3 Hottest 159 | 60 90 95 159 Shots Fired 286 | 10 61 72 143 Gun 254 | 10 61 52 131 Cannon 32 | . . 20 12 Launcher . | . . . . Special . | . . . . Kinetic 157 | 4 25 37 91 Thermal 118 | 6 36 35 41 Explosive . | . . . . Electromagnetic 11 | . . . 11 Robot Hit Streak 16 | 5 10 16 7 Robot Miss Streak 8 | 2 3 3 8 Penetration Max . | . . . . Secondary Targets 7 | . 2 2 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 199 | 6 39 54 100 Core Hits 100 | 3 15 22 60 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2611 | 82 352 745 1432 Guns 2049 | 82 352 464 1151 Cannons 396 | . . 281 115 Explosions 166 | . . . 166 Melee . | . . . . Ramming . | . . . . Kinetic 1418 | 26 143 413 836 Thermal 1051 | 56 209 332 454 Explosive . | . . . . Electromagnetic 142 | . . . 142 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 5 2 . Average Corruption 3 | . 4 2 . Corruption Purged . | . . . . Effects 18 | . 15 3 . Message Errors 2 | . 1 1 . Matter Fused 1 | . 1 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 5 | . 5 . . Data Loss (minor) 3 | . 2 1 . Data Loss (major) 3 | . 3 . . Misfires 1 | . 1 . . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 18 | . . . 18 Projectiles . | . . . . Explosions 18 | . . . 18 Melee . | . . . . Knockbacks 7 | . . 1 6 Impact . | . . . . Kinetic 7 | . . 1 6 Secondary . | . . . . Self-Inflicted Damage 67 | . . . 67 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 573 | . 279 356 573 Average Temperature 157 | . 76 104 198 Received Heat Transfer 984 | . 39 306 639 Effects 32 | . . 2 30 Shutdowns 8 | . . 1 7 Energy Bleed 4 | . . . 4 Interference 1 | . . . 1 Matter Decay 4 | . . 1 3 Short Circuit 6 | . . . 6 Damage (minor) 3 | . . . 3 Damage (major) 3 | . . . 3 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 2379 | 125 510 891 853 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 227 | 15 115 227 200 Initial 48 | . 9 27 48 Average 49 | 2 31 69 59 Maximum Alert Level 1 | . . 1 1 Low Security (%) 98 | 100 100 97 99 Level 1 1 | . . 2 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 14 17 30 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats 8 | . 2 2 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 5 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 1 2 2 Terminals 4 | . 1 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 15 | . 4 4 7 Successful 11 | . 2 4 5 Failed 4 | . 2 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 4 2 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 9 | . 2 2 5 Record 6 | . . 2 4 Prototype ID Bank 1 | . 1 . . Dispatch Records 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4979 | 123 1943 1256 1657 Spaces Moved 2201 | 90 1029 595 487 Core 58 | 49 . . 9 Treads 1173 | 41 1029 103 . Legs 922 | . . 492 430 Wheels . | . . . . Hover . | . . . . Flight 48 | . . . 48 Fastest Speed 50 | 50 160 180 180 Average Speed 197 | 100 174 180 286 Slowest Speed 900 | 160 180 180 900 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 5 93 31 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . . 7 Melee . | . . . . Projectile . | . . . . AOE 7 | . . . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2582 | 113 1124 710 635 Wait 86 | 2 24 38 22 Move 2198 | 89 1028 594 487 Hop . | . . . . Pick Up 69 | 10 21 14 24 Fast Attach . | . . . . Attach 35 | 6 5 8 16 Detach . | . . . . Swap 22 | . 6 8 8 Drop 34 | . 9 10 15 Fire 138 | 6 31 38 63 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 15) 325 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 16) 721 | -10/Materials | Discovered new exit (range 15) 1324 | -10/Materials | Discovered new exit (range 12) 2067 | -10/Materials | Entered another Materials area 2067 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2955 | -9/Materials | Discovered new exit (range 14) 3323 | -9/Materials | Entered another Materials area 3323 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3739 | -8/Materials | Core integrity fell below 50% 3767 | -8/Materials | Lost 7 parts (1p2n2u2w) 4164 | -8/Materials | Build established: Scavenger-Skirmisher 4950 | -8/Materials | Core integrity fell below 20% 4980 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. H-55 Commando knocked back. Slug penetrates Door. H-55 Commando destroyed. R-06 Scavenger collects Imp. Signal Interpreter. U-05 Engineer builds a Wall. Acquired 27 matter. G-47 Trooper knocked back. Aluminum Leg destroyed. Chain reaction triggered in Lgt. Angular Momentum Engine. Destroyed Imp. Heat Sink. G-50 Soldier knocked back. G-47 Trooper knocked back. Flak Cannon destroyed. Shock Rifle destroyed. Lgt. Nuclear Core destroyed. G-50 Soldier IFF system glitched. U-05 Engineer lays Concrete. R-06 Scavenger collects Visual Processing Unit. U-05 Engineer builds a Wall. 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Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed SpectralCoilFlamer Manual? 0 Play Time 00:59:42 Cumulative 11.9 hours Start 2020.12.08 @ 22:31:57 End 2020.12.08 @ 23:35:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 45066f6b-24a7-4be4-b387-bb9128bd99a6