Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 19:36:52

Player: Juan

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (62)      310
Value Destroyed (1457)     1457
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5967

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     147/300
Energy                     299/300
System Corruption          12%
Temperature                Cool (6)
Movement                   Core (250) Ox4
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Angular Momentum Engine
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
           Sensor Drone Bay (11/20)

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Fusion Compressor
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Sensor Array
  Improved Targeting Computer
           Insulated Plating
           Sensor Drone Bay
>          --- WEAPON -----------
           Lightning Gun
           Gauss Cannon
     Heavy Missile Launcher
>          --- INVENTORY --------
  Improved Terrain Scanner
           Lightning Gun
           Lightning Gun
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Powered Hammer
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   1   
  Utility                  3    | .   .   .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             117  | 8   9   4   2   4   20  45  25  
  Power                    14   | 1   .   .   .   1   4   5   3   
    Engine                 9    | 1   .   .   .   1   3   3   1   
    Core                   5    | .   .   .   .   .   1   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   4   2   .   1   5   7   9   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    9    | 2   2   .   .   .   3   .   2   
    Wheel                  13   | .   .   .   .   .   .   6   7   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 7    | .   2   2   .   1   2   .   .   
  Utility                  36   | 2   2   1   2   1   3   15  10  
    Device                 23   | 1   1   1   1   1   2   8   8   
    Storage                3    | 1   1   .   1   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   2   1   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             5    | .   .   .   .   .   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   37   | 3   3   1   .   1   8   18  3   
    Energy Gun             14   | 2   2   .   .   .   1   6   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   1   .   .   1   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               10   | .   .   .   .   1   4   5   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   2   3   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   1   2   
    System Corruption      11   | .   .   .   .   .   .   1   10  
Parts Lost                 50   | .   2   1   .   .   12  13  22  
  Power                    7    | .   .   .   .   .   2   3   2   
  Propulsion               19   | .   2   .   .   .   6   3   8   
  Utility                  12   | .   .   1   .   .   1   4   6   
  Weapon                   12   | .   .   .   .   .   3   3   6   
  Highest Loss Streak      10   | .   2   1   .   .   5   7   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   90  75  71  72  71  67  74  
  Engine                   8    | .   14  14  14  14  2   7   .   
  Core                     3    | .   .   .   .   .   4   2   9   
  Leg                      5    | .   26  15  .   .   4   .   1   
  Wheel                    9    | .   .   .   .   .   .   15  21  
  Flight                   7    | .   .   11  28  28  22  .   .   
  Device                   11   | .   13  10  14  14  14  8   11  
  Processor                5    | .   .   .   .   .   7   7   9   
  Protection               3    | .   .   .   .   .   .   7   4   
  Energy Gun               7    | .   26  13  .   .   1   4   4   
  Ballistic Gun            3    | .   .   8   14  14  4   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   1   4   
  Launcher                 2    | .   .   .   .   .   3   2   4   
  Piercing Weapon          1    | .   .   .   .   .   3   2   .   
Peak Build Rating          46   | 7   7   10  11  20  29  35  46  
  Average Rating           19   | 5   6   7   10  12  24  25  32  
  On Entrance              11   | .   7   6   10  11  13  17  29  
Naked Turns                8    | .   .   .   .   .   .   .   8   
Heaviest Build             48   | 15  15  10  8   12  13  35  48  
  Greatest Support         56   | 20  20  20  8   8   30  52  56  
  Greatest Overweight (x)  7    | 3   4   1   .   1   1   7   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   8   5   35  5   5   5   5   
  Average Capacity         5    | 7   6   5   5   5   5   5   5   
  Most Carried             8    | 7   8   5   5   5   5   5   5   
  Average Carried          4    | 4   6   4   4   4   3   3   3   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   
  Final Carried            7    | 7   5   5   5   5   3   5   2   

 Class Distribution 
--------------------
 58% | Mutant
 13% | Scavenger-Skirmisher
 10% | Gunner
  4% | Scavenger-Mutant
  4% | Scavenger-Scout
  4% | Scout
  3% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
                Scout | -9/Mines
      Scavenger-Scout | -8/Materials
               Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Matter Collected           1663 | 225 130 150 .   .   123 694 341 
  Remotely                 72   | .   .   .   .   .   .   72  .   
Salvage Created            2006 | 18  153 195 .   .   330 932 378 
  Parts                    115  | 3   8   16  .   .   18  44  26  
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  34   | .   5   5   .   .   8   10  6   
  Melee                    6    | .   .   .   .   .   3   3   .   
  Guns                     16   | .   5   5   .   .   .   5   1   
  Cannons                  3    | .   .   .   .   .   .   2   1   
  AOE                      9    | .   .   .   .   .   5   .   4   
Classes Destroyed          11   | 1   3   1   .   .   2   3   1   
  Worker                   10   | .   1   .   .   .   .   6   3   
  Builder                  4    | .   .   .   .   .   .   3   1   
  Tunneler                 6    | 1   .   3   .   .   .   1   1   
  Hauler                   1    | .   .   .   .   .   .   1   .   
  Recycler                 6    | .   .   1   .   .   1   3   1   
  Watcher                  1    | .   .   .   .   .   .   .   1   
  Swarmer                  14   | .   3   3   .   .   .   4   4   
  Grunt                    15   | .   2   2   .   .   6   3   2   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   3    | .   .   .   .   .   1   2   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 1   3   6   .   .   5   5   5   
  Combat Bots Only         5    | .   3   4   .   .   5   2   4   
Max Kills in Single Turn   4    | 1   2   1   .   .   3   1   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   3   .   4   
  Melee                    1    | .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        697  | .    24   17   .    .    102  177  377  
  Missed                   241  | .    7    4    .    .    39   42   149  
Damage Taken               5484 | .    278  163  .    .    1037 1713 2293 
  Core                     1900 | .    136  72   .    .    392  447  853  
  Absorbed by Shields      11   | .    .    .    .    .    .    .    11   
  Redirected to Shielding  71   | .    .    .    .    .    .    71   .    
  Ignored by Resistances   18   | .    .    .    .    .    .    18   .    
  Regen/Repaired (Parts)   11   | .    .    .    .    .    .    .    11   
Core Remaining (%)         45   | 100  .    .    .    16   28   36   .    
Volleys Fired              106  | 1    13   23   1    .    8    26   34   
  Largest                  3    | 2    2    2    1    .    2    2    3    
  Hottest                  158  | 100  100  74   24   .    57   110  158  
Shots Fired                181  | 2    26   34   1    .    9    51   58   
  Gun                      132  | 2    26   34   1    .    1    34   34   
  Cannon                   37   | .    .    .    .    .    .    17   20   
  Launcher                 12   | .    .    .    .    .    8    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  64   | .    .    23   1    .    1    19   20   
  Thermal                  39   | 2    26   11   .    .    .    .    .    
  Explosive                12   | .    .    .    .    .    8    .    4    
  Electromagnetic          66   | .    .    .    .    .    .    32   34   
  Robot Hit Streak         15   | 2    7    8    .    .    3    15   11   
  Robot Miss Streak        4    | .    2    4    .    .    2    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           144  | 2    20   27   .    .    7    55   33   
  Core Hits                93   | 1    8    15   .    .    22   31   16   
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    
  Critical Strikes         10   | .    2    .    .    .    1    6    1    
    Burn                   2    | .    2    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    2    .    
    Corrupt                1    | .    .    .    .    .    .    .    1    
    Smash                  2    | .    .    .    .    .    .    2    .    
    Impale                 3    | .    .    .    .    .    1    2    .    
Melee Attacks              37   | .    2    .    .    .    7    28   .    
  Impact                   9    | .    .    .    .    .    .    9    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 26   | .    .    .    .    .    7    19   .    
  Sneak Attacks            12   | .    2    .    .    .    .    10   .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4814 | 25   224  418  .    .    898  1838 1411 
  Guns                     1575 | 25   224  418  .    .    33   417  458  
  Cannons                  681  | .    .    .    .    .    .    398  283  
  Explosions               1390 | .    .    .    .    .    720  .    670  
  Melee                    1152 | .    .    .    .    .    145  1007 .    
  Ramming                  16   | .    .    .    .    .    .    16   .    
  Kinetic                  1043 | .    .    329  .    .    33   398  283  
  Thermal                  338  | 25   224  89   .    .    .    .    .    
  Explosive                1390 | .    .    .    .    .    720  .    670  
  Electromagnetic          875  | .    .    .    .    .    .    417  458  
  Impact                   641  | .    .    .    .    .    .    641  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 511  | .    .    .    .    .    145  366  .    
Highest Corruption         12   | .    .    .    .    .    .    4    12   
  Average Corruption       6    | .    .    .    .    .    .    3    11   
  Corruption Purged        4    | .    .    .    .    .    .    4    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    .    6    9    
    Message Errors         4    | .    .    .    .    .    .    1    3    
    Matter Fused           3    | .    .    .    .    .    .    1    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    1    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    .    
    Misdirections          2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            551  | .    .    .    .    .    .    359  192  
  Projectiles              35   | .    .    .    .    .    .    13   22   
  Explosions               170  | .    .    .    .    .    .    .    170  
  Melee                    346  | .    .    .    .    .    .    346  .    
Knockbacks                 9    | .    .    .    .    .    .    5    4    
  Impact                   2    | .    .    .    .    .    .    2    .    
  Kinetic                  7    | .    .    .    .    .    .    3    4    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      98   | .    .    .    .    .    64   7    27   
  Shots                    3    | .    .    .    .    .    2    .    1    
  Rammed                   7    | .    .    .    .    .    .    7    .    
Targets Rammed             8    | 1    .    .    .    .    .    7    .    
  Kicked                   1    | 1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        371  | 39   327  144  .    .    12   371  223  
  Average Temperature      95   | 20   133  58   .    .    4    106  83   
  Received Heat Transfer   1452 | .    60   81   .    .    495  141  675  
  Effects                  6    | .    .    .    .    .    .    6    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    
    Interference           5    | .    .    .    .    .    .    5    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    5    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    7    .    
  Impact Corruptions       9    | .    .    .    .    .    .    9    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | 1    2    .    .    .    .    .    .    
  Heat Transferred         1147 | 74   814  259  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Peak Influence             383  | 5   238 176 .   50  383 193 164 
  Initial                  158  | .   3   16  .   .   19  158 14  
  Average                  82   | 1   85  81  .   40  193 81  50  
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   
  Low Security (%)         92   | 100 78  100 .   100 52  100 100 
  Level 1                  7    | .   22  .   .   .   47  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   4   4   4   
  Investigation            5    | .   1   .   .   .   2   1   1   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            1    | .   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   2   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           4    | .   .   .   .   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              71   | .   8   7   .   2   25  11  18  
  Peak Tracking Total      10   | .   3   3   .   2   10  4   5   
  Tactical Retreats        8    | .   1   1   .   .   3   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            3    | .   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Reconfigurated       4    | .   .   .   .   .   4   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          5    | .   .   .   .   .   1   .   4   
  Max in Single Turn       2    | .   .   .   .   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          18   | .   5   .   5   1   4   1   2   
  Terminals                7    | .   4   .   .   .   2   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                88   | .   16  .   50  1   12  3   6   
  Successful               71   | .   6   .   50  1   7   2   5   
  Failed                   17   | .   10  .   .   .   5   1   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   6   .   4   .   .   .   .   
  Terminals                20   | .   13  .   .   .   4   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   .   .   .   .   4   
  Recycling Units          3    | .   3   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   
Terminal Hacks             58   | .   3   .   50  1   2   2   .   
  Record                   49   | .   .   .   49  .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   2   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   5   .   .   .   2   .   2   
  Full Trace Events        3    | .   1   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   
  Time                     52   | .   .   .   .   .   .   .   52  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               1    | .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   3   .   .   .   
  Total Damage             42   | .   .   .   .   42  .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             23   | .   .   .   .   .   .   8   15  
  Drone Recoveries         13   | .   .   .   .   .   .   3   10  

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               3710 | 84   450  410  404  160  308  1242 652  
Spaces Moved               4199 | 52   309  551  1071 393  409  881  533  
  Core                     131  | 4    9    .    .    .    .    58   60   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     601  | 48   282  156  .    .    50   29   36   
  Wheels                   1093 | .    .    .    .    .    .    656  437  
  Hover                    138  | .    .    .    .    .    .    138  .    
  Flight                   2236 | .    18   395  1071 393  359  .    .    
  Fastest Speed            29   | 50   37   37   37   34   29   50   50   
  Average Speed            70   | 118  118  60   37   36   41   110  94   
  Slowest Speed            400  | 200  280  120  37   120  120  400  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            13   | .    .    2    .    7    4    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    42   86   95   73   32   22   7    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    10   .    .    
Terrain Destroyed          77   | .    .    .    .    .    47   4    26   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    4    4    
  AOE                      69   | .    .    .    .    .    47   .    22   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      4694 | 68   368  590  1077 402  521  1045 623  
  Wait                     151  | .    21   3    .    8    71   26   22   
  Move                     4166 | 51   308  546  1070 378  400  880  533  
  Hop                      13   | .    .    2    .    7    4    .    .    
  Pick Up                  22   | 7    3    4    1    1    2    4    .    
  Fast Attach              88   | 7    5    3    2    2    12   40   17   
  Attach                   25   | .    2    .    .    2    8    5    8    
  Detach                   26   | .    3    1    .    1    6    9    6    
  Swap                     4    | 1    2    1    .    .    .    .    .    
  Drop                     48   | .    9    7    3    3    3    20   3    
  Fire                     106  | 1    13   23   1    .    8    26   34   
  Melee                    37   | .    2    .    .    .    7    28   .    
  Ram                      7    | .    .    .    .    .    .    7    .    
  Kick                     1    | 1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Core integrity fell below 50%
  495 | -10/Materials | Discovered new exit (range 11)
  535 | -10/Materials | Entered Mines
  544 | -10/Mines     | Met a Derelict bent on vengeance
  618 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  667 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  676 | -10/Mines     | Discovered new exit (range 10)
  689 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  689 | -10/Mines     | Discovered new exit (range 5)
  825 | -10/Mines     | Learned Materials emergency access door positions
  866 | -10/Mines     | Learned location of Recycling (-8)
  920 | -10/Mines     | Core integrity fell below 20%
  945 | -10/Mines     | Entered Exiles
  955 | -10/Exiles    | Discovered new exit (range 15)
  965 | -10/Exiles    | Met 8R-AWN
  973 | -10/Exiles    | Met EX-HEX
  988 | -10/Exiles    | Met EX-DEC
  990 | -10/Exiles    | Learned location of Zion (-6)
 1016 | -10/Exiles    | Visited The Gauntlet
 1101 | -10/Exiles    | Discovered new exit (range 14)
 1127 | -10/Exiles    | Met EX-BIN
 1273 | -10/Exiles    | Aligned with FarCom system
 1273 | -10/Exiles    | Given EX-Vault access code
 1306 | -10/Exiles    | Opened EX-Vault
 1311 | -10/Exiles    | Found Trap Reconfigurator
 1319 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1349 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 1349 | -10/Exiles    | Entered Mines
 1352 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1366 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1441 | -9/Mines      | Found the Drone Emporium
 1449 | -9/Mines      | Found Prototype Device
 1449 | -9/Mines      | Identified Sensor Drone Bay
 1482 | -9/Mines      | Discovered new exit (range 8)
 1509 | -9/Mines      | Entered Materials
 1509 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1510 | -8/Materials  | Identified exit to Storage
 1669 | -8/Materials  | Garrison activated, responded to threat
 1712 | -8/Materials  | Lost 3 parts (2n1w)
 1721 | -8/Materials  | Core integrity fell below 50%
 1770 | -8/Materials  | Lost 4 parts (1p2n1w)
 1804 | -8/Materials  | Discovered new exit (range 11)
 1817 | -8/Materials  | Entered Factory
 1817 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1837 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 2024 | -7/Factory    | Lost 7 parts (2n3u2w)
 2174 | -7/Factory    | Core integrity fell below 50%
 2198 | -7/Factory    | Lost 3 parts (2p1w)
 2245 | -7/Factory    | Lost 4 allies
 2947 | -7/Factory    | Build established: Gunner
 3046 | -7/Factory    | Discovered new exit (range 8)
 3059 | -7/Factory    | Entered another Factory area
 3059 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3148 | -6/Factory    | Repaired Wheel
 3174 | -6/Factory    | Repaired Com. Wheel?
 3377 | -6/Factory    | Build established: Scavenger-Skirmisher
 3551 | -6/Factory    | System corruption reached 10%
 3577 | -6/Factory    | Lost 10 parts (4n1u5w)
 3593 | -6/Factory    | Spotted B-75 Beast
 3638 | -6/Factory    | Lost 9 parts (2p3n3u1w)
 3667 | -6/Factory    | Lost 5 allies
 3671 | -6/Factory    | Core integrity fell below 50%
 3691 | -6/Factory    | Core integrity fell below 20%
 3711 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03644_ Sensor Drone retrieved by Sensor Drone Bay.
03645_ Drone retrieved by Drone Bay.
03653_ Y-54 Guardian misfires.
03660_ System corrupted: Matter fused (-7).
03667_ Drone Bay destroyed.
03669_ Discarded Machine Analyzer.
03671_ Wheel destroyed.
03671_ Acquired 4 matter.
03679_ Acquired Hacking Suite.
03680_ U-05 Engineer lays Concrete. <x3>
03682_ Acquired Force Field.
03683_ U-05 Engineer lays Concrete.
03685_ System corrupted: Heat flow error (+260).
03686_ U-05 Engineer lays Concrete.
03689_ U-05 Engineer builds a Wall.
03693_ Force Field destroyed.
03694_ Acquired Angular Momentum Engine.
03700_ Y-54 Guardian misfires.
03703_ Nuclear Reactor explodes.
03709_ Y-54 Guardian IFF system glitched.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          35
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Propulsion Shielding       66
Evasion (%)                64
Targeting Accuracy         6
Core Analysis              6
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
            Ion Engine | -8/Materials | Scanalyzed
 Rnf. Deuterium Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Librarian
Power Corrupts
Release The Drones!
System Compromised
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              HellfireImprovedCompanion
  Manual?         0
Play Time         01:35:28
  Cumulative      7.8 hours
  Start           2024.08.25 @ 17:05:05
  End             2024.08.25 @ 19:36:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c196d39b-5763-43d2-a7c4-4a3a127d1a06