Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.21 @ 08:58:32 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (210) 1050 Value Destroyed (6994) 6994 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12044 Bonus ------- None Cogmind --------- Core Integrity 799/1000 Matter 5/650 Energy 246/265 System Corruption 0% Temperature Cool (-146) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (6) --- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (8) ------ Improved Cryofiber Web High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Advanced Terrain Scanner Experimental Targeting Computer Improved Core Shielding > --- WEAPON (2) ------- Mini Assault Cannon Antimatter Cannon > --- INVENTORY (12) --- Precision Assault Rifle Coil Gun Assault Cannon Flak Cannon Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Sensor Array Experimental Targeting Computer Matter Filter Cloaking Device > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Large Matter Pod Improved Core Shielding Precision Assault Rifle Coil Gun Assault Cannon Flak Cannon Gauss Cannon Gauss Cannon Mini Assault Cannon [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Power Shielding Weapon Mini Assault Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . 1 . . . . . Propulsion 4 | . . . . 2 2 . Utility 6 | . . 2 2 . . 2 Weapon . | . . . . . . . Parts Attached 110 | 7 17 13 15 27 16 15 Power 22 | 1 5 5 3 2 4 2 Engine 22 | 1 5 5 3 2 4 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 39 | 2 7 2 5 12 7 4 Treads 11 | . . . . 4 7 . Leg 28 | 2 7 2 5 8 . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 2 3 3 5 4 5 Device 8 | . . 1 1 1 2 3 Storage 8 | 1 2 . . 3 1 1 Processor 3 | . . 2 . . 1 . Hackware 1 | . . . 1 . . . Protection 4 | 1 . . 1 1 . 1 Artifact . | . . . . . . . Weapon 25 | 2 3 3 4 8 1 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 3 2 2 3 . . Ballistic Cannon 13 | . . 1 2 5 1 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 3 2 . Parts Lost 24 | . . 6 . 6 4 8 Power 6 | . . 2 . 1 . 3 Propulsion 8 | . . 1 . 4 3 . Utility 7 | . . 1 . 1 1 4 Weapon 3 | . . 2 . . . 1 Highest Loss Streak 6 | . . 3 . 2 2 6 Average Slot Usage (%) 95 | . 99 97 97 96 96 76 Engine 15 | . 24 19 15 13 11 9 Treads 9 | . . . . 4 33 4 Leg 14 | . 25 17 15 21 . 11 Device 6 | . . 2 8 4 12 16 Storage 13 | . 12 10 8 20 12 13 Processor 7 | . . 17 16 4 5 5 Protection 8 | . 12 10 7 11 5 3 Ballistic Gun 6 | . 24 12 6 2 . . Ballistic Cannon 8 | . . 7 7 11 12 10 Naked Turns . | . . . . . . . Heaviest Build 86 | 16 45 53 57 70 79 86 Greatest Support 168 | 20 20 23 30 112 168 84 Greatest Overweight (x) 28 | 1 4 4 4 23 2 28 Average Overweight (x) 1 | . 1 2 1 1 . 1 Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 Average Capacity 11 | 6 11 12 12 12 12 12 Most Carried 12 | 4 10 11 12 12 12 12 Average Carried 9 | 2 8 7 11 10 11 8 Final Capacity 12 | 8 12 12 12 12 12 12 Final Carried 12 | 4 9 11 11 12 12 6 Class Distribution -------------------- 94% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 5611 | 245 554 912 532 1526 1482 360 Remotely . | . . . . . . . Salvage Created 6817 | . 962 1662 712 1794 1232 455 Parts 360 | . 56 101 40 93 50 20 Haulers Intercepted 9 | . 2 2 3 1 1 . Recyclers Shooed 12 | . . 5 . 3 4 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 136 | . 18 29 11 30 30 18 Guns 41 | . 18 11 4 8 . . Cannons 93 | . . 18 7 22 30 16 AOE 2 | . . . . . . 2 Classes Destroyed 16 | . 4 6 1 3 1 1 Worker 7 | . 3 2 1 . 1 . Builder 11 | . . 1 1 7 2 . Tunneler 3 | . . . 1 1 1 . Hauler 9 | . 2 2 3 1 1 . Recycler 21 | . . 6 2 10 2 1 Mechanic 2 | . . . . 1 . 1 Operator 5 | . . 2 1 . . 2 Watcher 16 | . 1 5 . 4 5 1 Swarmer 13 | . . 3 . 2 5 3 Grunt 84 | . 18 17 8 18 15 8 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . 1 . . . . Sentry 21 | . . 8 3 6 4 . Hunter 5 | . . . . . 2 3 Programmer 9 | . . . . 3 4 2 Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | . 5 8 3 8 7 5 Combat Bots Only 5 | . 5 5 3 4 5 5 Max Kills in Single Turn 3 | . 2 2 1 2 3 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5869 | . 382 746 390 1333 1519 1499 Core 882 | . 55 153 82 220 171 201 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 78 61 85 68 79 . Volleys Fired 538 | . 58 112 66 139 99 64 Largest 2 | . 2 2 2 2 2 2 Hottest 96 | . 40 58 67 96 96 88 Shots Fired 1056 | . 116 222 125 268 198 127 Gun 371 | . 116 126 59 70 . . Cannon 685 | . . 96 66 198 198 127 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1056 | . 116 222 125 268 198 127 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 78 | . 22 78 35 47 29 30 Robot Miss Streak 2 | . 2 2 2 2 2 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 867 | . 98 185 108 206 163 107 Core Hits 350 | . 47 70 35 83 74 41 Critical Hits 14 | . . 3 1 4 3 3 Critical Kills 9 | . . 2 . 4 1 2 Critical Parts Destroyed 5 | . . 1 1 . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19284 | . 1209 2602 2093 4703 5096 3581 Guns 4269 | . 1204 1279 762 1024 . . Cannons 14521 | . . 1323 1329 3679 4851 3339 Explosions 487 | . . . . . 245 242 Melee . | . . . . . . . Ramming 7 | . 5 . 2 . . . Kinetic 18790 | . 1204 2602 2091 4703 4851 3339 Thermal 367 | . . . . . 245 122 Explosive 120 | . . . . . . 120 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 . Average Corruption 1 | . . . . 1 1 . Corruption Purged . | . . . . . . . Effects 7 | . . . . 5 2 . Message Errors 4 | . . . . 3 1 . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 625 | . . 22 50 100 242 211 Projectiles 557 | . . 22 50 100 174 211 Explosions 68 | . . . . . 68 . Melee . | . . . . . . . Knockbacks 120 | . . 8 14 30 46 22 Impact . | . . . . . . . Kinetic 112 | . . 7 13 30 41 21 Secondary 8 | . . 1 1 . 5 1 Self-Inflicted Damage 33 | . 32 . 1 . . . Shots 1 | . 1 . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 3 | . 2 . 1 . . . Kicked 2 | . 2 . . . . . Crushed . | . . . . . . . Highest Temperature 465 | . 64 100 . 330 465 3 Average Temperature 80 | . 18 30 . 108 159 2 Received Heat Transfer 2841 | . 318 354 306 798 681 384 Effects 11 | . . . . 8 3 . Shutdowns 1 | . . . . 1 . . Energy Bleed 4 | . . . . 3 1 . Interference 4 | . . . . 4 . . Short Circuit 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 200 | . . . . . 150 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 400 | . 242 303 347 400 330 335 Initial 76 | . . 14 . 15 . 76 Average 104 | . 79 126 103 116 83 133 Maximum Alert Level 2 | . 1 1 1 2 1 1 Low Security (%) 80 | 100 96 65 75 81 84 77 Level 1 18 | . 3 34 24 17 15 22 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 40 | . 5 5 1 16 10 3 Investigation 17 | . 5 2 1 6 2 1 Extermination 8 | . . . . 3 4 1 Reinforcement 9 | . . 3 . 1 4 1 Assault . | . . . . . . . Garrison 6 | . . . . 6 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 3 | . . . . 1 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 10 | . 4 2 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 213 | . 32 43 20 42 42 34 Peak Tracking Total 5 | . 5 4 5 5 5 4 Tactical Retreats 18 | . . 1 5 5 3 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 13 | . 2 2 3 1 2 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 17 | . 2 2 . 1 8 4 Max in Single Turn 6 | . 2 1 . 1 6 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 26 | . 7 4 2 7 5 1 Terminals 15 | . 6 3 1 3 2 . Fabricators 2 | . . . . 1 1 . Repair Stations 8 | . 1 1 1 2 2 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 95 | . 26 11 8 21 24 5 Successful 72 | . 21 9 5 16 18 3 Failed 23 | . 5 2 3 5 6 2 Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual 2 | . 1 . . 1 . . Terminals 57 | . 23 8 3 11 12 . Fabricators 4 | . . . . 1 3 . Repair Stations 32 | . 3 3 5 7 9 5 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 46 | . 18 7 2 10 9 . Record 7 | . . 3 . 3 1 . Part Schematic 1 | . . . . . 1 . Robot Schematic 1 | . . . . . 1 . Prototype ID Bank 5 | . 3 . 1 1 . . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . . 2 . . . . Alert Level 5 | . 3 . . 2 . . Unreport Threat 1 | . 1 . . . . . Locate Traps 3 | . 3 . . . . . Dispatch Records 3 | . 2 . . 1 . . Maintenance Status 1 | . . 1 . . . . Security Status 3 | . . 1 1 1 . . Transport Status 1 | . 1 . . . . . Extermination Status 2 | . . . . . 2 . Registered Components 1 | . . . . 1 . . Registered Prototypes 1 | . . . . . 1 . Zone Layout 7 | . 4 . . 1 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 24 | . 2 2 3 5 9 3 Scan Component 14 | . 1 1 2 3 5 2 Repair 10 | . 1 1 1 2 4 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . Terminals . | . . . . . . . Fabricators 1 | . . . . 1 . . Haulers 1 | . . . . 1 . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 Used . | . . . . . . . Hacking Detections 23 | . 7 3 2 6 4 1 Full Trace Events 19 | . 6 2 2 6 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 10 | . 1 1 1 2 4 1 Time 365 | . 26 16 13 54 216 40 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 9684 | 73 1394 1628 832 2449 2397 911 Spaces Moved 4185 | 55 677 521 311 1155 1143 323 Core 31 | 17 . . . 6 . 8 Treads 1457 | . . . . 188 1143 126 Legs 2697 | 38 677 521 311 961 . 189 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 160 120 Average Speed 166 | 107 165 195 164 159 160 179 Slowest Speed 1450 | 120 240 240 240 1200 200 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 95 66 31 29 27 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . 7 . . Terrain Destroyed 86 | . . . 4 15 40 27 Melee . | . . . . . . . Projectile 44 | . . . 4 15 11 14 AOE 42 | . . . . . 29 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 5833 | 65 828 914 501 1495 1506 524 Wait 925 | . 63 264 106 152 235 105 Move 4179 | 54 676 520 310 1154 1142 323 Hop . | . . . . . . . Pick Up 33 | 4 5 4 1 10 6 3 Fast Attach 49 | 7 7 5 7 10 7 6 Attach 32 | . 1 5 4 10 4 8 Detach 2 | . . . . 2 . . Swap 29 | . 9 3 4 7 5 1 Drop 33 | . 7 1 2 11 8 4 Fire 538 | . 58 112 66 139 99 64 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . 2 . 1 . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 16) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Power x1 314 | -10/Materials | Build established: Hacker-Mutant 346 | -10/Materials | Identified exit to Mines 431 | -10/Materials | Repaired Lgt. Ion Engine 578 | -10/Materials | Identified exit to Materials 578 | -10/Materials | Discovered exit to Materials (range 13) 902 | -10/Materials | Discovered exit to Materials (range 5) 1407 | -10/Materials | Discovered exit to Materials (range 9) 1468 | -10/Materials | Entered another Materials area 1468 | -9/Materials | Evolved 2 slots: Utility x2 1883 | -9/Materials | Lost 3 parts (1p1u1w) 2291 | -9/Materials | Repaired Imp. Ion Engine 2588 | -9/Materials | Build established: Scavenger-Mutant 2747 | -9/Materials | Identified exit to Mines 2747 | -9/Materials | Discovered exit to Mines (range 14) 2880 | -9/Materials | Discovered exit to Mines (range 10) 3053 | -9/Materials | Identified exit to Materials 3053 | -9/Materials | Discovered exit to Materials (range 15) 3054 | -9/Materials | Build established: Hacker-Mutant 3096 | -9/Materials | Entered another Materials area 3096 | -8/Materials | Evolved 2 slots: Utility x2 3443 | -8/Materials | Repaired Power Shielding 3792 | -8/Materials | Identified exit to Factory 3792 | -8/Materials | Discovered exit to Factory (range 7) 3928 | -8/Materials | Entered Factory 3928 | -7/Factory | Evolved 2 slots: Propulsion x2 3978 | -7/Factory | Repaired Hvy. Assault Rifle 4387 | -7/Factory | Garrison activated, responded to threat 4488 | -7/Factory | Repaired Assault Cannon 5381 | -7/Factory | Garrison activated, responded to threat 5485 | -7/Factory | Identified exit to Lower Caves 5485 | -7/Factory | Discovered exit to Lower Caves (range 5) 6177 | -7/Factory | Identified exit to Factory 6177 | -7/Factory | Discovered exit to Factory (range 15) 6377 | -7/Factory | Entered another Factory area 6377 | -6/Factory | Evolved 2 slots: Propulsion x2 6733 | -6/Factory | Found Prototype Processor 6734 | -6/Factory | Identified Exp. Targeting Computer 7672 | -6/Factory | Spotted B-75 Beast 8119 | -6/Factory | Identified exit to Factory 8255 | -6/Factory | Repaired Angular Momentum Engine 8600 | -6/Factory | Repaired Broken Med. Treads 8662 | -6/Factory | Repaired Broken Med. Treads 8708 | -6/Factory | Repaired Med. Treads 8774 | -6/Factory | Entered another Factory area 8774 | -5/Factory | Evolved 2 slots: Utility x2 9032 | -5/Factory | Spotted B-75 Beast 9046 | -5/Factory | Destroyed B-75 Beast 9195 | -5/Factory | Lost 6 parts (2p3u1w) 9371 | -5/Factory | Repaired Antimatter Cannon 9685 | -5/Factory | Self-destructed Last Messages --------------- 09604_ Penetrated by Slug. 09604_ Slug penetrates Wall. 09605_ H-66 Slayer knocked back. 09607_ Penetrated by Slug. 09614_ H-66 Slayer knocked back. 09614_ H-66 Slayer suffers critical hit. 09614_ H-66 Slayer destroyed. 09622_ Acquired 3 matter. 09623_ O-24 Administrator knocked back. 09623_ Destroyed Imp. Hover Unit. 09623_ O-24 Administrator knocked back. 09630_ M-28 Smith knocked back. 09633_ Destroyed Lgt. Deuterium Engine. 09633_ M-28 Smith destroyed. 09636_ Acquired 15 matter. 09661_ Destroyed System Backup Module. 09661_ Destroyed Imp. Hover Unit. 09664_ Destroyed Hacking Suite. 09664_ O-24 Administrator destroyed. 09679_ L-41 Fighter knocked back. Map ----- +----------------------------------------------------+ | ] ################+##### # #? | | # # #? | | """""" # # #? | | """""" # # #? | | """""" + # #? | | """""" # # #? | | # ###+#############+#### ## | | ######### # ### # #? | | # #?# # #? | | ## # #?# # #? | | ?# !! # #?# # #? | | ?# !] # """ """ #?# # #? | | ?# ! # "T """ #?# ##############? | | ?# ##### """ """ #?# #???????#?????? | | ## #?#?# #?# #?????????????? | | #???############# #?????????????? | | #???#???# ?? ###########?????##??????? | | =![ #???? ??# ?"" ##??????#???????#???????? | | !! #?###"### "R #?#???#?????????????????? | | ! ### # """ #???????????????????????? | | ### # "" #???#?????#?????????????? | | ! # #?????#????????#????????? | | ######! # #??#????????? ??????????? | | ###### #????# # ] #???? ? #???????????????? | | #????# #????## ## ### #???????????????? | | #????# ###???# ## """ @ g ""?????? ????? | | ######+#"##### ## """ ### g#???????????????? | | # # ## """ #?????? #???????????????? | | # "" |# ## #???????????????????????? | | # "Y # ## !#???????????????????????? | | + "" "" !"" # ##+##########????+??????????????? | | # ""^!"" # ???????????????? | | # """ """ # ???????????????? | | # ! """=""" # ???????????????? | | # """=""" ######+#############??#????#????????? | | # #???????????????????????????????????? | | # #?????????"?????????????????????????? | | # # ????? ????????????????????????????? | | # #??"????????????????????????????????? | | ##############???????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????"???????? ????? ????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 500 Matter Stores 550 Matter Capacity 650 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 2 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Adv. Medium Treads | -6/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingBiometalRailgun Manual? 0 Play Time 01:15:28 Cumulative 933.9 hours Start 2021.03.20 @ 08:50:49 End 2021.03.21 @ 08:58:32 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 702 Rogue 62 Adventurer 0 Explorer 640 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1173703c-5809-4e09-bfb2-b92649e57d15