Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 14:30:07

Player: Lunace

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (68)      340
Value Destroyed (2203)     2203
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (616)                616
              TOTAL SCORE: 6579

 Bonus
-------
High Alert Combat Kills    280
Follower Combat Kills      136
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             686/700
Matter                     53/300
Energy                     146/150
System Corruption          0%
Temperature                Cool (8)
Movement                   Flying (27)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           VTOL Module
           VTOL Module
           VTOL Module
           Xenon Bombardment Thruster
>          --- UTILITY (6) ------
           Core Analyzer
           Hacking Suite
>          --- WEAPON (2) -------
           Smartbomb Launcher
>          --- INVENTORY (5) ----
  Improved Transmission Jammer
           Relay Coupler [NC] (23)
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Linear Gravjet
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Transmission Jammer
           Hacking Suite
           Thief Drone Bay
>          --- WEAPON -----------
  Improved Arc Projector
           Wave Gun
>          --- INVENTORY --------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Relay Coupler [NC]
      Mini Grenade Launcher
           Smartbomb Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Thief Drone Bay
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             68   | 8   3   1   5   2   1   8   9   20  11  
  Power                    8    | 1   .   1   .   .   .   2   .   2   2   
    Engine                 6    | 1   .   1   .   .   .   1   .   2   1   
    Core                   2    | .   .   .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   1   .   .   .   .   3   4   10  7   
    Treads                 10   | 2   1   .   .   .   .   .   4   3   .   
    Leg                    7    | .   .   .   .   .   .   3   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   3   .   
    Flight                 7    | .   .   .   .   .   .   .   .   .   7   
  Utility                  14   | 3   .   .   2   2   1   1   2   2   1   
    Device                 5    | 2   .   .   .   1   .   1   .   1   .   
    Storage                3    | 1   .   .   .   .   1   .   1   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             4    | .   .   .   2   1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   2   .   3   .   .   2   3   6   1   
    Energy Gun             4    | 1   .   .   .   .   .   1   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   2   .   1   .   .   .   3   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   2   .   .   1   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   
Parts Lost                 13   | .   .   1   5   .   .   .   .   7   .   
  Power                    3    | .   .   1   1   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   1   .   .   .   .   4   .   
  Utility                  4    | .   .   .   3   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      7    | .   .   1   2   .   .   .   .   7   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   99  99  63  47  66  77  90  93  66  
  Engine                   6    | .   14  13  4   .   .   3   9   7   6   
  Treads                   18   | .   27  28  13  11  11  6   19  23  .   
  Leg                      2    | .   .   .   .   .   .   12  8   9   .   
  Device                   9    | .   14  14  7   1   11  14  18  10  4   
  Storage                  11   | .   14  14  11  11  11  11  17  9   1   
  Hackware                 1    | .   .   .   .   .   .   .   .   7   7   
  Protection               2    | .   .   .   5   1   11  6   .   5   .   
  Energy Gun               2    | .   9   .   .   .   .   6   6   1   5   
  Ballistic Gun            14   | .   18  28  13  11  11  2   10  9   .   
  Launcher                 5    | .   .   .   8   11  11  13  1   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 14  14  13  16  18  18  24  37  35  30  
  Greatest Support         80   | 40  40  40  40  20  20  35  80  80  31  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   10  10  10  
  Average Capacity         8    | 7   8   8   8   8   8   8   9   10  6   
  Most Carried             10   | 1   5   8   8   8   8   8   10  10  8   
  Average Carried          6    | .   2   6   7   7   7   7   8   8   5   
  Final Capacity           10   | 8   8   8   8   8   8   8   10  10  5   
  Final Carried            10   | 1   4   8   7   7   8   8   10  8   3   

 Class Distribution 
--------------------
 72% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
   Scavenger-Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
 Scavenger-Sprinter | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Matter Collected           1342 | 275 49  69  54  24  .   222 22  491 136 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1606 | 98  245 156 175 .   .   183 51  478 220 
  Parts                    130  | 14  12  7   19  .   .   12  6   31  29  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Combat Hostiles Destroyed  52   | .   5   4   10  .   .   5   1   19  8   
  Guns                     18   | .   5   4   1   .   .   1   1   6   .   
  AOE                      34   | .   .   .   9   .   .   4   .   13  8   
Classes Destroyed          10   | 1   2   .   5   .   .   .   .   1   1   
  Worker                   4    | .   .   .   1   .   .   .   1   .   2   
  Builder                  3    | .   .   .   1   .   .   .   .   .   2   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   .   .   6   .   .   .   .   6   6   
  Grunt                    24   | .   5   4   2   .   .   5   .   8   .   
  Sentry                   7    | .   .   .   2   .   .   .   1   4   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   2   
Best Kill Streak           14   | 3   4   2   5   .   .   3   1   14  12  
  Combat Bots Only         14   | .   3   2   4   .   .   3   1   14  8   
Max Kills in Single Turn   4    | 1   1   1   3   .   .   3   1   2   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   3   .   .   3   .   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  
Hostile Shots Fired        251  | .    30   22   47   .    .    11   22   109  10   
  Missed                   61   | .    4    7    9    .    .    4    4    28   5    
Damage Taken               2762 | .    352  171  556  .    .    129  260  1219 75   
  Core                     383  | .    56   34   60   .    .    28   14   177  14   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   87   | .    87   .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    64   .    .    .    78   .    65   .    
Volleys Fired              136  | 8    33   17   18   .    .    4    11   39   6    
  Largest                  2    | 2    2    2    2    .    .    2    2    2    1    
  Hottest                  146  | 70   70   40   50   .    .    99   89   146  81   
Shots Fired                242  | 16   59   34   34   .    .    8    22   63   6    
  Gun                      191  | 16   59   34   25   .    .    3    22   31   1    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 51   | .    .    .    9    .    .    5    .    32   5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  141  | 8    33   34   25   .    .    .    12   29   .    
  Thermal                  49   | 8    26   .    .    .    .    3    10   1    1    
  Explosive                51   | .    .    .    9    .    .    5    .    32   5    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    1    .    
  Robot Hit Streak         16   | 5    12   7    14   .    .    4    8    16   3    
  Robot Miss Streak        4    | 2    2    4    2    .    .    1    4    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    .    
Shots Hit Robots           146  | 8    44   19   28   .    .    4    11   30   2    
  Core Hits                114  | 6    15   10   19   .    .    11   6    31   16   
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    2    .    .    .    .    .    .    1    .    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4680 | 87   441  163  953  .    .    409  158  1620 849  
  Guns                     1342 | 87   441  163  168  .    .    37   147  274  25   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               3327 | .    .    .    785  .    .    372  .    1346 824  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  11   | .    .    .    .    .    .    .    11   .    .    
  Kinetic                  894  | 25   192  163  168  .    .    .    72   274  .    
  Thermal                  448  | 62   249  .    .    .    .    37   75   .    25   
  Explosive                3305 | .    .    .    785  .    .    372  .    1346 802  
  Electromagnetic          22   | .    .    .    .    .    .    .    .    .    22   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            112  | .    .    .    87   .    .    .    .    25   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               112  | .    .    .    87   .    .    .    .    25   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      213  | .    .    .    80   .    .    20   .    113  .    
  Shots                    7    | .    .    .    2    .    .    1    .    4    .    
  Rammed                   2    | .    .    1    .    .    .    .    1    .    .    
Targets Rammed             3    | .    .    1    .    .    .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    1    .    .    
Highest Temperature        240  | 100  240  12   36   .    .    135  33   122  59   
  Average Temperature      60   | 40   110  6    12   .    .    83   13   21   16   
  Received Heat Transfer   1035 | .    225  78   156  .    .    99   63   414  .    
  Effects                  1    | .    1    .    .    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | 1    3    .    .    .    .    .    .    .    .    
  Heat Transferred         1332 | 185  888  .    .    .    .    74   148  .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Peak Influence             816  | 25  239 119 357 145 .   150 280 816 745 
  Initial                  428  | .   16  15  15  139 .   .   58  184 428 
  Average                  184  | 12  140 53  125 78  .   99  140 520 519 
Maximum Alert Level        3    | .   1   .   1   .   .   .   1   3   3   
  Low Security (%)         70   | 100 55  100 71  100 .   100 83  7   .   
  Level 1                  17   | .   44  .   28  .   .   .   16  44  .   
  Level 2                  4    | .   .   .   .   .   .   .   .   9   76  
  Level 3                  7    | .   .   .   .   .   .   .   .   38  23  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   1   .   .   .   2   .   1   
  Investigation            1    | .   .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Distress Signals           4    | .   1   1   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   10  7   15  .   .   6   13  16  8   
  Peak Tracking Total      7    | .   5   3   7   .   .   3   6   5   5   
  Tactical Retreats        1    | .   .   .   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   3   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Machines Disabled          12   | .   .   .   5   .   .   .   1   3   3   
  Max in Single Turn       2    | .   .   .   2   .   .   .   1   1   2   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Machines Accessed          16   | .   7   .   3   2   1   .   1   1   1   
  Terminals                11   | .   5   .   3   1   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                40   | .   20  .   7   5   1   .   1   4   2   
  Successful               21   | .   12  .   3   3   1   .   1   1   .   
  Failed                   19   | .   8   .   4   2   .   .   .   3   2   
    Catastrophic           3    | .   .   .   3   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   7   .   7   4   .   .   .   .   2   
  Terminals                34   | .   17  .   7   4   .   .   .   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             14   | .   7   .   2   3   1   .   .   1   .   
  Record                   3    | .   2   .   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   .   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   6   .   3   1   .   .   1   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   
  Time                     13   | .   13  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Total Allies               4    | .   1   3   .   .   .   .   .   .   .   
  Largest Group            4    | .   1   4   1   .   .   .   .   .   .   
  Highest-Rated Group      50   | .   10  50  10  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   10  16  10  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               71   | .   .   23  .   .   .   .   48  .   .   
  Total Damage             382  | .   .   124 .   .   .   .   258 .   .   
  Kills                    6    | .   .   3   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   12  .   .   
  Drone Recoveries         10   | .   .   .   .   .   .   .   10  .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Turns Passed               3479 | 175 429 590 185 730 301 101 267 584 117 
Spaces Moved               1997 | 86  186 311 78  430 187 51  135 312 221 
  Core                     3    | 3   .   .   .   .   .   .   .   .   .   
  Treads                   1559 | 83  186 311 78  430 187 24  84  176 .   
  Legs                     188  | .   .   .   .   .   .   27  51  110 .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    66   | .   .   .   .   .   .   .   .   26  40  
  Flight                   181  | .   .   .   .   .   .   .   .   .   181 
  Fastest Speed            27   | 50  160 160 160 160 160 120 120 52  27  
  Average Speed            141  | 156 160 160 160 160 160 146 144 138 33  
  Slowest Speed            240  | 160 160 160 160 160 160 240 160 190 52  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       38   | 5   53  73  18  88  60  13  23  42  11  
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   .   .   .   1   1   1   .   .   .   
Scrap Searched             3    | .   .   2   .   1   .   .   .   .   .   
Spaces Dug                 12   | .   .   .   .   .   .   .   .   12  .   
Terrain Destroyed          269  | .   .   .   54  .   .   47  .   120 48  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   .   .   .   .   4   .   
  AOE                      265  | .   .   .   54  .   .   47  .   116 48  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac 
Total                      2437 | 109 265 376 111 473 189 68  185 401 260 
  Wait                     165  | 6   39  42  3   33  .   .   18  15  9   
  Move                     1989 | 85  185 310 77  429 186 50  135 311 221 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  25   | 1   3   5   4   3   1   1   3   4   .   
  Fast Attach              37   | 8   2   .   1   2   .   6   5   8   5   
  Attach                   16   | .   .   1   2   .   .   .   2   7   4   
  Detach                   1    | .   .   .   .   .   .   .   .   .   1   
  Swap                     15   | .   1   .   2   .   1   2   2   5   2   
  Drop                     47   | 1   2   .   4   3   1   5   7   12  12  
  Fire                     136  | 8   33  17  18  .   .   4   11  39  6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   1   .   .   .   .   2   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     3    | .   .   .   .   3   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  176 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Identified exit to Materials
  464 | -10/Materials | Identified exit to Mines
  585 | -10/Materials | Repaired Lgt. Treads
  605 | -10/Materials | Entered Mines
  605 | -10/Mines     | Accompanied by 1 ally
  618 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  648 | -10/Mines     | Met a Derelict bent on vengeance
  732 | -10/Mines     | Lost 3 allies
  732 | -10/Mines     | Learned Materials trap positions
 1036 | -10/Mines     | Excavation squad dispatched
 1036 | -10/Mines     | A large section of the Mines collapsed
 1166 | -10/Mines     | Discovered exit to Materials (range 13)
 1195 | -10/Mines     | Entered Materials
 1195 | -9/Materials  | Accompanied by 1 ally
 1195 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1196 | -9/Materials  | Loaded intel: 23 trap records
 1349 | -9/Materials  | Identified exit to Mines
 1380 | -9/Materials  | Entered Mines
 1441 | -9/Mines      | Discovered new exit (range 13)
 1444 | -9/Mines      | Learned location of 1 exit from Materials
 1476 | -9/Mines      | Discovered new exit (range 9)
 1551 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1812 | -9/Mines      | Found a hidden stash of uninstalled traps
 1999 | -9/Mines      | Found the Drone Emporium
 2014 | -9/Mines      | Found Prototype Device
 2014 | -9/Mines      | Identified Thief Drone Bay
 2104 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2104 | -9/Mines      | Discovered new exit (range 5)
 2110 | -9/Mines      | Entered Exiles
 2149 | -9/Exiles     | Met 8R-AWN
 2176 | -9/Exiles     | Met EX-HEX
 2245 | -9/Exiles     | Met EX-DEC
 2278 | -9/Exiles     | Met EX-BIN
 2315 | -9/Exiles     | Learned location of Zion (-7)
 2393 | -9/Exiles     | Discovered new exit (range 14)
 2411 | -9/Exiles     | Entered Mines
 2453 | -8/Mines      | Discovered new exit (range 11)
 2512 | -8/Mines      | Entered Materials
 2512 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2513 | -8/Materials  | Identified exit to Factory
 2739 | -8/Materials  | Build established: Scavenger-Mutant
 2746 | -8/Materials  | Discovered exit to Factory (range 21)
 2773 | -8/Materials  | Garrison activated, responded to threat
 2779 | -8/Materials  | Identified exit to Garrison
 2779 | -8/Materials  | Entered Garrison
 2821 | -8/Garrison   | Triggered checkpoint
 2853 | -8/Garrison   | Garrison Relay disabled
 3085 | -8/Garrison   | Triggered checkpoint
 3102 | -8/Garrison   | Triggered checkpoint
 3108 | -8/Garrison   | Triggered checkpoint
 3125 | -8/Garrison   | Triggered checkpoint
 3185 | -8/Garrison   | Destroyed 14 combat bots
 3221 | -8/Garrison   | Lost 7 parts (1p4n1u1w)
 3303 | -8/Garrison   | Discovered exit to Factory (range 15)
 3363 | -8/Garrison   | Entered Factory
 3363 | -7/Factory    | Evolved 2 slots: Utility x2
 3474 | -7/Factory    | Destroyed 8 combat bots
 3480 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03459_ Acquired 9 matter.
03459_ U-05 Engineer lays Concrete.
03460_ K-01 Serf collects debris.
03461_ U-05 Engineer lays Concrete. <x2>
03463_ The unstable cave ceiling collapses.
03463_ K-01 Serf collects debris.
03463_ U-05 Engineer lays Concrete. <x2>
03465_ Dropped Flight Unit.
03466_ The unstable cave ceiling collapses.
03466_ U-05 Engineer lays Concrete.
03466_ K-01 Serf collects debris.
03467_ Dropped Flight Unit.
03467_ U-05 Engineer lays Concrete.
03467_ Dropped Flight Unit.
03468_ U-05 Engineer lays Concrete.
03468_ Acquired 16 matter.
03468_ Acquired 15 matter.
03469_ Acquired 16 matter.
03469_ U-05 Engineer lays Concrete.
03470_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ??????#          ????#          #???????#          |
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| ?????????????#  """" """" #                   #??? |
| ?????????????#  """" """" #                   #??? |
| ?????????????#           @/                   #??? |
| ?????????????#  """  """" #                  ????? |
| ?????????????#  """  """" #??            ????????? |
| ?????????????#  """  """" #???? ########?????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             225
Evasion (%)                64
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombShadingScythe
  Manual?         0
Play Time         00:28:19
  Cumulative      290.6 hours
  Start           2024.07.11 @ 13:35:47
  End             2024.07.11 @ 14:30:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          281
  Rogue           276
  Adventurer      5
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             68
Gallery%          84
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2956ce6-a824-4874-8e78-c5e4f50079dc